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Post by Deleted on May 25, 2017 13:44:49 GMT
I've already explained myself. Go read my posts. I did, and it's ridiculous. All Witcher games are about excellent story, branching quests , characters, atmosphere, deep and meaningful choices and consequences, etc. And TW3 is exactly this in open world, or much bigger maps. And TW3 is the only game with quality over quantity. In terms of quality content it is the best game ever created. TW3 is total antithesis to Skyrim abomination. You can say how it's not for you, but you can't say it suck. It's childish. However you qualify it, everyone can say that something they do not like "suck". It is a common expression of not liking something. A game that is not for you = bad game. Nobody with an opposite opinion is going to credit your misgivings with anything more than a "yes, but". At worst they'd Question your ability to function as a human being. Over a video game. So why bother with anything but "this game sucks"/"that game rocks"? Time efficient, and does the job. The only win is to play the game you like and ignore debates on the Internet beyond the very basic statement of like/dislike to express oneself if you really emotional about the game.
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Post by Ancient on May 25, 2017 13:49:09 GMT
i liked TW3, i liked Skyrim and i like ME:A, all 3 have there strenghts and weaknesses as do all games, skyrim i like for the moments i just want to sneak about and truly explore, both ME:A an TW3, to me, cant an dont offer this, TW3 an ME:A itch the itch for story/dialogue/companion interaction etc, basically everything skyrim, for me, does really badly at but heck i never bought a ES game for narrative, thats why igot all the BioWare games Yes, Skyrim seems like a game you want to explore. But after only 30 hours you discover how this exploration is meaningless, because everything is filled with the same stuff. All those dungeons and caves are the same, and you basically to the same all the time. I did that in previous games, and it was way better experience. Those Oblivion dungeons for example have much more diverse content.
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Post by Ancient on May 25, 2017 13:57:26 GMT
I did, and it's ridiculous. All Witcher games are about excellent story, branching quests , characters, atmosphere, deep and meaningful choices and consequences, etc. And TW3 is exactly this in open world, or much bigger maps. And TW3 is the only game with quality over quantity. In terms of quality content it is the best game ever created. TW3 is total antithesis to Skyrim abomination. You can say how it's not for you, but you can't say it suck. It's childish. However you qualify it, everyone can say that something they do not like "suck". It is a common expression of not liking something. A game that is not for you = bad game. Nobody with an opposite opinion is going to credit your misgivings with anything more than a "yes, but". At worst they'd Question your ability to function as a human being. Over a video game. So why bother with anything but "this game sucks"/"that game rocks"? Time efficient, and does the job. The only win is to play the game you like and ignore debates on the Internet beyond the very basic statement of like/dislike to express oneself if you really emotional about the game. Sure you can if you are ignorant. And again, ignorance leads to error. Matter of contemplation. This is especially true for younger people who think they know everything. But much later they think quite differently.
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Post by projectpatdc on May 25, 2017 14:01:25 GMT
i liked TW3, i liked Skyrim and i like ME:A, all 3 have there strenghts and weaknesses as do all games, skyrim i like for the moments i just want to sneak about and truly explore, both ME:A an TW3, to me, cant an dont offer this, TW3 an ME:A itch the itch for story/dialogue/companion interaction etc, basically everything skyrim, for me, does really badly at but heck i never bought a ES game for narrative, thats why igot all the BioWare games I can definitely explore in MEA and Witcher 3. More so in Witcher 3 for sure. Turn off that mini map and get lost. And the cool thing is I have Novigrad/Velen, Skellige, and Tousaint all to get lost in. There's more open world exploration in tousaint with top quality content than most open world games. I also enjoy Skyrim, but I find Witcher 3 to be the better of the two. Just depends on the person
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Post by Deleted on May 25, 2017 14:09:04 GMT
However you qualify it, everyone can say that something they do not like "suck". It is a common expression of not liking something. A game that is not for you = bad game. Nobody with an opposite opinion is going to credit your misgivings with anything more than a "yes, but". At worst they'd Question your ability to function as a human being. Over a video game. So why bother with anything but "this game sucks"/"that game rocks"? Time efficient, and does the job. The only win is to play the game you like and ignore debates on the Internet beyond the very basic statement of like/dislike to express oneself if you really emotional about the game. Sure you can if you are ignorant. And again, ignorance leads to error. Matter of contemplation. This is especially true for younger people who think they know everything. But much later they think quite differently. I see keeping my controversial opinions to myself, and the ability to condense any amount of emotional text with "true" points and "refuting your arguments" to "it sucks/it rocks" as a sign of wisdom that comes with age. Tastes differ, they always did, they always will, and no amount of rhetorics and "objective" points are going change that something of uttermost importance to one is causing the other go "huh, what?". Collapsing the entire argument to simplified statement allows you to walk away and not engage into a futile excersise of explaining/justifying yourself to an increasingly hostile audience.
The OP is actually quite perceptive in pointing out that the points and counterpoints do not match, and that they result in the "you are not reading what I am posting" remarks, which are simply a euphemism for "you don't feel the way I feel". The truth is that there is no way to "make" another person feel the way you feel, and only very few are able to disagree cordially and not feel the necessity to have their position enshrined as the One True Opinion.
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Post by Ancient on May 25, 2017 14:15:37 GMT
I did, and it's ridiculous. All Witcher games are about excellent story, branching quests , characters, atmosphere, deep and meaningful choices and consequences, etc. And TW3 is exactly this in open world, or much bigger maps. And TW3 is the only game with quality over quantity. In terms of quality content it is the best game ever created. TW3 is total antithesis to Skyrim abomination. You can say how it's not for you, but you can't say it suck. It's childish. Then like I've said, you're hopeless to have any further discussions with. I'm not hopeless. You just can't beat me in these kind of conversations. Your arguments are ridiculous. People like me have overgrown games like Skyrim long time ago. Actually i was never fan of mediocrity in any way, especially in games. I like games, i design them: textures and meshes. I simply don't like games that treat me like i'm 10 years old.
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Post by Terminator Force on May 25, 2017 14:43:21 GMT
Then like I've said, you're hopeless to have any further discussions with. I'm not hopeless. You just can't beat me in these kind of conversations. Your arguments are ridiculous. People like me have overgrown games like Skyrim long time ago. Actually i was never fan of mediocrity in any way, especially in games. I like games, i design them: textures and meshes. I simply don't like games that treat me like i'm 10 years old. Yeah, you're right. You can't beat someone who thinks game play is story.
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Post by ShadowAngel on May 25, 2017 15:00:17 GMT
Yes I do. how many games have tried emulating it? How many have made the bank lik skyrim did? what made skyrim so good was it had very few limitations and a ton of flexibility where you could pretty much do whatever you wanted. It's a true definition of an open world game, and it has a big ass sandbox to go with it. Then there's the content, it has a story, although it's generally been an afterthought to people but it is there. Then you have your side quests and it has a lot of them. You can explore Azures doungens, be inside Nord tombs, find a ghost tricking a town into a cave being haunted, save a village from vampires, meet sheogorath and many other deadric leaders, assassinate the emperor, take part in theives guild, mage college, dark brotherhood, etc etc it's a lot (not including the DLC add-ons which add another hundred hours+). Then you do have your fetch quests there if it entertains anyone. It's a game where you can put 500+ hours in just one play through, that's how big it is and I didn't even mention the mods which I'd say skyrim does better than any other game ever, it has a community dedicated to skyrim which adds even more content that the fans will make. There is absolutely nothing revolutionary in Skyrim. Zero! Previous TES games have better open worlds. To have a good open world you must have nice combination of quality story and quests, interesting characters, choices and consequences. And this is where Skyrim fails so bad. Open world is not only dungeons and caves filled with the same stuff. I play video games for 30 years, and i know what is good RPG. Skyrim is so broken and contradictory. Guess you can just look at its record sales and ratings if it's so bad. Like I said, skyrim=revolutionary when other games are trying to mimic it but failing. i have to laugh at choices mattering as well, you do know this is a Bethesda game right? You're playing the wrong game if you expected as such, it's not why people play it. I'll use my reference to my last post, the game is great because of its flexibility and having almost no limitations (which your "choices" would go vs that. It's the true definition of an open world game, you're allowed access to everything right off the bat, given the freedom to do whatever you want, however you want. The story doesn't take away from that flexibility. Besides, if you're a lore junky you'll notice far more story outside the actual main line story, it's why you'll always see me say the side content is better than the main line content. honestly, it's good Bethesda games don't have great stories anyways, it would just result in people bitching about the open world taking away from it by side quests "distracting them" or pulling them away from the main story. Simply cause people choose to let it happen anyways.
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Post by Ancient on May 25, 2017 15:35:37 GMT
Sure you can if you are ignorant. And again, ignorance leads to error. Matter of contemplation. This is especially true for younger people who think they know everything. But much later they think quite differently. I see keeping my controversial opinions to myself, and the ability to condense any amount of emotional text with "true" points and "refuting your arguments" to "it sucks/it rocks" as a sign of wisdom that comes with age. Tastes differ, they always did, they always will, and no amount of rhetorics and "objective" points are going change that something of uttermost importance to one is causing the other go "huh, what?". Collapsing the entire argument to simplified statement allows you to walk away and not engage into a futile excersise of explaining/justifying yourself to an increasingly hostile audience.
The OP is actually quite perceptive in pointing out that the points and counterpoints do not match, and that they result in the "you are not reading what I am posting" remarks, which are simply a euphemism for "you don't feel the way I feel". The truth is that there is no way to "make" another person feel the way you feel, and only very few are able to disagree cordially and not feel the necessity to have their position enshrined as the One True Opinion.
This suck, ok. You can ignore it, you can say it's Beth game so it doesn't matter, etc. But it suck, it's stupid, retarded. And OP is confused kid.
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Post by Ancient on May 25, 2017 15:51:42 GMT
There is absolutely nothing revolutionary in Skyrim. Zero! Previous TES games have better open worlds. To have a good open world you must have nice combination of quality story and quests, interesting characters, choices and consequences. And this is where Skyrim fails so bad. Open world is not only dungeons and caves filled with the same stuff. I play video games for 30 years, and i know what is good RPG. Skyrim is so broken and contradictory. Guess you can just look at its record sales and ratings if it's so bad. Like I said, skyrim=revolutionary when other games are trying to mimic it but failing. i have to laugh at choices mattering as well, you do know this is a Bethesda game right? You're playing the wrong game if you expected as such, it's not why people play it. I'll use my reference to my last post, the game is great because of its flexibility and having almost no limitations (which your "choices" would go vs that. It's the true definition of an open world game, you're allowed access to everything right off the bat, given the freedom to do whatever you want, however you want. The story doesn't take away from that flexibility. Besides, if you're a lore junky you'll notice far more story outside the actual main line story, it's why you'll always see me say the side content is better than the main line content. honestly, it's good Bethesda games don't have great stories anyways, it would just result in people bitching about the open world taking away from it by side quests "distracting them" or pulling them away from the main story. Simply cause people choose to let it happen anyways. You should play some of Beth older games. The problem with Skyrim is not open world, big map, etc. The problem is exactly that choices and consequences don't exist. I have give you an example with Emperor and DB broken quest line. Oblivion did not have these problems. Through quests and characters you make connection with the world. Not through collecting potions and killing around. Again Oblivion. You wan't to see Beth choices and consequences, then play Morrowind.
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Post by Ancient on May 25, 2017 16:10:18 GMT
I'm not hopeless. You just can't beat me in these kind of conversations. Your arguments are ridiculous. People like me have overgrown games like Skyrim long time ago. Actually i was never fan of mediocrity in any way, especially in games. I like games, i design them: textures and meshes. I simply don't like games that treat me like i'm 10 years old. Yeah, you're right. You can't beat someone who thinks game play is story. Sure, that's why my favorite genre is strategies. Btw, this dumbification and quantity over quality in RPG world started exactly with Skyrim popularity. Bioware designed DAI with this in mind, which is obvious. And now they continued with Andromeda. TW3 absolutely has nothing to do with this, because as i said it is complete antithesis to Skyrim. TW3 is influenced by Gothic, and developers even stated this many times.
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Post by Deleted on May 25, 2017 16:39:34 GMT
Yeah, you're right. You can't beat someone who thinks game play is story. Sure, that's why my favorite genre is strategies. Btw, this dumbification and quantity over quality in RPG world started exactly with Skyrim popularity. Bioware designed DAI with this in mind, which is obvious. And now they continued with Andromeda. TW3 absolutely has nothing to do with this, because as i said it is complete antithesis to Skyrim. TW3 is influenced by Gothic, and developers even stated this many times. TW3 has plenty of useless fluff quantity in it... so it DOES have something to do about this. You absolutely cannot deny that looting endless, endless chests in TW3 adds to the story (sarcasm). It's not something a Witcher would do, but in that game, it is something that the player basically has to do to some degree... or they just don't get the food, the crafting supplies, the plans, and the weapons that are all part of that game. There are a huge number of mini-quests of which some are purely "fetch" in nature... that don't even appear in the log when done. Furthermore, if one doesn't loot, one doesn't find the little letters and notes and books that are used to provide the player with the little stories that go along with those quests... most of which have nothing to do with the main story and nothing to do with Geralt being a Witcher. They do provide a Gothic "setting"... although having whores running around in shorts and tank tops really breaks with that setting. I also watched Sigi Reuven's quest... and was a bit jarred when he mentions a trombone (invented in the 19th Century). People incessantly nitpick ME3 and criticize it endlessly for it's fetch quests (whereas it's a dire sin to criticize TW3 at all)... but the reality is that Shepard is sent to fetch very little. He/she may or may not overhear a conversation while going about his/her business and then may, by chance, find something related to that individuals problem while on a main mission (and there is significantly less out of the way looting involved to find that item)... then, if the player desires, Shepard can remember the conversation he/she overheard and give the item to the person whose problem it would solve. To me, that's far more organic and connected to the main story than a number of the side quests I encountered in TW3 (e.g. Spooked Mare (also caught on a video I watched)... Witcher, go get my horse for me, she's run off)
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Post by simtam on May 25, 2017 16:39:54 GMT
Yeah, you're right. You can't beat someone who thinks game play is story. Sure, that's why my favorite genre is strategies. Btw, this dumbification and quantity over quality in RPG world started exactly with Skyrim popularity. Bioware designed DAI with this in mind, which is obvious. And now they continued with Andromeda. TW3 absolutely has nothing to do with this, because as i said it is complete antithesis to Skyrim. TW3 is influenced by Gothic, and developers even stated this many times. Well, everyone saw that something was happening, but not everyone had the same idea why it happened. With TES games, the conversation design is hit-or-miss. In previous TES games it was more miss than hit, while in Skyrim it finally caught up with the industry standards.
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Post by simtam on May 25, 2017 16:50:51 GMT
Since the stats for ME that I give don't eliminate people who buy the game and never crack it open or people who don't get out of the prologue, you're just adding in an aspect that conflates the comparison in order to build up TW3's numbers. TW3 is too long with too many useless side quests and non side quests and monster dens and guarded treasures, and bandit camps, and useless looting. White Orchard area is roughly 10 hours at most, so if someone quits playing before that, I don't know - maybe they don't like reading little books and little letters, as you keep suggesting in this thread so often... We don't know much about stats for Mass Effect games, how they were gathered, how they were processed. It's not as useful and informative as comparing relative ratios of achievement stats from the same source.
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Post by projectpatdc on May 25, 2017 17:30:00 GMT
There is one thing about Witcher 3 that reallly makes it shine above most other games, and that's the Witcher contracts. Arriving to some remote location and slowly discovering what is going on but also eventually coming across a Witcher contract in a specific way that another gamer might come across differently was absolutely amazing. It's like a better version of the bounty system in Red Dead Redemption. You can accept the contract or just randomly come across the beast or ghost accidentally. And most contracts had unique stories with consequences for your decisions.
The bounty system in Final Fantasy XV, Read Dead Redemption, Monster Hunter, and Witcher 3 works very well in open world games. I still think if MEA had a lot more wildlife aliens, both big and small, a bounty system for the outposts and HUBs would have really enhanced the open world gameplay. Unfortunately, the game world is limited to Fiends, baby T-Rex, a few other animals, and Architects. The Architect bounty missions are pretty cool but repetitive with small stories. None of them are as fleshed out as Witcher 3 mechanically or story wise, but they show promise.
A dlc that adds more alien wild life, and bounties for Kett Bosses, Mech bosses, Remnant bosses, and random, large wildlife enemies would be a welcomed addition IMO that would really add value to the vanilla game on each playthrough.
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Post by projectpatdc on May 25, 2017 17:30:57 GMT
And having bounty stories like this would be amazing.
nothing compares to this trailer IMO
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Post by Ancient on May 25, 2017 17:39:35 GMT
Sure, that's why my favorite genre is strategies. Btw, this dumbification and quantity over quality in RPG world started exactly with Skyrim popularity. Bioware designed DAI with this in mind, which is obvious. And now they continued with Andromeda. TW3 absolutely has nothing to do with this, because as i said it is complete antithesis to Skyrim. TW3 is influenced by Gothic, and developers even stated this many times. TW3 has plenty of useless fluff quantity in it... so it DOES have something to do about this. You absolutely cannot deny that looting endless, endless chests in TW3 adds to the story. It's not something a Witcher would do, but in that game, it is something that the player basically has to do to some degree... or they just don't get the food, the crafting supplies, the plans, and the weapons that are all part of that game. There are a huge number of mini-quests of which some are purely "fetch" in nature... that don't even appear in the log when done. Furthermore, if one doesn't loot, one doesn't find the little letters and notes and books that are used to provide the player with the little stories that go along with those quests... most of which have nothing to do with the main story and nothing to do with Geralt being a Witcher. They do provide a Gothic "setting"... although having whores running around in shorts and tank tops really breaks with that setting. I also watched Sigi Reuven's quest... and was a bit jarred when he mentions a trombone (invented in the 19th Century). People incessantly nitpick ME3 and criticize it endlessly for it's fetch quests (whereas it's a dire sin to criticize TW3 at all)... but the reality is that Shepard is sent to fetch very little. He/she may or may not overhear a conversation while going about his/her business and then may, by chance, find something related to that individuals problem while on a main mission (and there is significantly less out of the way looting involved to find that item)... then, if the player desires, Shepard can remember the conversation he/she overheard and give the item to the person whose problem it would solve. To me, that's far more organic and connected to the main story than a number of the side quests I encountered in TW3 (e.g. Spooked Mare (also caught on a video I watched)... Witcher, go get my horse for me, she's run off) No. it does not have nothing to do with this. Again, TW3 is like previous games, only much bigger. And you must have these mini quests, chests, weapons to fill this huge world. Also you must collect materials, plans, etc, because you progress slowly like in any RPG. That's the goal. I don't have problem with fetch quests as long there is large amount of quality non-fetch quests. And this is the only game that has it. Amount of quality content here is enormous. It puts all other game dev teams to shame. But, even if you do only main quest you will have about 40-50 hours of gameplay, which is crazy. No other game have this even close. I have obviously played this game on highest difficulty, including all expansions, and you really don't need all that stuff and looting. It's a choice. There are prostitutes in first two games, and even quests including them. So why are you surprised to see them in TW3? And this game is not reconstruction of our medieval era. It's fictional. TW3 is influenced by Gothic, mainly landscape design and some mechanics, and that's it. Have you played previous Witcher games?
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Post by Deleted on May 25, 2017 17:39:51 GMT
Since the stats for ME that I give don't eliminate people who buy the game and never crack it open or people who don't get out of the prologue, you're just adding in an aspect that conflates the comparison in order to build up TW3's numbers. TW3 is too long with too many useless side quests and non side quests and monster dens and guarded treasures, and bandit camps, and useless looting. White Orchard area is roughly 10 hours at most, so if someone quits playing before that, I don't know - maybe they don't like reading little books and little letters, as you keep suggesting in this thread so often... We don't know much about stats for Mass Effect games, how they were gathered, how they were processed. It's not as useful and informative as comparing relative ratios of achievement stats from the same source. How does this suggest that they've successfully connected with the actual story... which is what I'm talking about. The reason why the length is a problem is that all myriad of side quests draw the player out of the main story... causes them to forget what the plot is. Yeah, Cohn takes about 10 hours before he leaves White Orchard... it still doesn't negate the fact that by doing a bunch of that side questing on his way into White Orchard (because he encountered enemies in those locations and went off the beaten path)... he made a comment that indicates he had essentially forgotten that the main story involved him following Vesimir into White Orchard. It doesn't negate the fact that some of the story context of notes found gets lost either when they're found before the quest kicks in or are missed while looting and found eons later after the quest is forgotten. How does finding this random book but missing looting thiis other random book provide the player with backstory in a timely and sensibly ordered fashion. Answer: It doesn't. The mechanic also necessitates there being many multiples of the same book in the world... which necessitates the player having to sell or drop that book or dismantle it for parchment or whatever... a whole ton of rather useless activity in the game that doesn't actually enhance the story in any way. As I've said, the very fact that Geralt is basically reduced to being a cat burglar rather than a Witcher certainly doesn't add to the roleplay value of the game either. Then there's the bestiary... it seldom has information on the beasts when you first encounter them... Is Geralt not supposed to be a trained Witcher - the best in his business? So why can't the player look up beasts in that "book" BEFORE encountering them for the first time in the game?
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Post by Deleted on May 25, 2017 17:43:13 GMT
TW3 has plenty of useless fluff quantity in it... so it DOES have something to do about this. You absolutely cannot deny that looting endless, endless chests in TW3 adds to the story. It's not something a Witcher would do, but in that game, it is something that the player basically has to do to some degree... or they just don't get the food, the crafting supplies, the plans, and the weapons that are all part of that game. There are a huge number of mini-quests of which some are purely "fetch" in nature... that don't even appear in the log when done. Furthermore, if one doesn't loot, one doesn't find the little letters and notes and books that are used to provide the player with the little stories that go along with those quests... most of which have nothing to do with the main story and nothing to do with Geralt being a Witcher. They do provide a Gothic "setting"... although having whores running around in shorts and tank tops really breaks with that setting. I also watched Sigi Reuven's quest... and was a bit jarred when he mentions a trombone (invented in the 19th Century). People incessantly nitpick ME3 and criticize it endlessly for it's fetch quests (whereas it's a dire sin to criticize TW3 at all)... but the reality is that Shepard is sent to fetch very little. He/she may or may not overhear a conversation while going about his/her business and then may, by chance, find something related to that individuals problem while on a main mission (and there is significantly less out of the way looting involved to find that item)... then, if the player desires, Shepard can remember the conversation he/she overheard and give the item to the person whose problem it would solve. To me, that's far more organic and connected to the main story than a number of the side quests I encountered in TW3 (e.g. Spooked Mare (also caught on a video I watched)... Witcher, go get my horse for me, she's run off) No. it does not have nothing to do with this. Again, TW3 is like previous games, only much bigger. And you must have these mini quests, chests, weapons to fill this huge world. Also you must collect materials, plans, etc, because you progress slowly like in any RPG. That's the goal. I don't have problem with fetch quests as long there is large amount of quality non-fetch quests. And this is the only game that has it. Amount of quality content here is enormous. It puts all other game dev teams to shame. But, even if you do only main quest you will have about 40-50 hours of gameplay, which is crazy. No other game have this even close. I have obviously played this game on highest difficulty, including all expansions, and you really don't need all that stuff and looting. It's a choice. There are prostitutes in first two games, and even quests including them. So why are you surprised to see them in TW3? And this game is not reconstruction of our medieval era. It's fictional. TW3 is influenced by Gothic, mainly landscape design and some mechanics, and that's it. Have you played previous Witcher games? That's the admission right there - It's filler... the same as it's filler in any other game. It's just that people run down Bioware into the dirt, but CDPR can do no wrong. Mass Effect 3 was a shorter game overall (1/3 the size of TW3). It had a few fetch quests, but also had some great and relevant side quests - like Grissom Academy, Admiral Koris, Krogan Team: Attican Traverse, Ardat-Yakshi Monastry...... Even the N7 missions (which were more minor side quests) were relevant - the Fuel Reactor on Cyone, for example. Even the "fetch" quest of getting Ambassador Osoba his son's dog tags had relevance. Yet, none of that is remembered when people here (who profess to be Bioware fans) discuss that game. As for my comment about the whores... not surprised they were there; but their level of undress is certainly not 13th century gothic. Again, by comparison, Bioware gets ripped apart for every little inconsistency in their "science" or "dress" or "setting" not being perfectly appropriate to the time frame... so why defend CDPR for clearly putting in references to a 19th century instrument and dressing women like they stepped off a 21st century street?
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Post by Ancient on May 25, 2017 17:53:07 GMT
No. it does not have nothing to do with this. Again, TW3 is like previous games, only much bigger. And you must have these mini quests, chests, weapons to fill this huge world. Also you must collect materials, plans, etc, because you progress slowly like in any RPG. That's the goal. I don't have problem with fetch quests as long there is large amount of quality non-fetch quests. And this is the only game that has it. Amount of quality content here is enormous. It puts all other game dev teams to shame. But, even if you do only main quest you will have about 40-50 hours of gameplay, which is crazy. No other game have this even close. I have obviously played this game on highest difficulty, including all expansions, and you really don't need all that stuff and looting. It's a choice. There are prostitutes in first two games, and even quests including them. So why are you surprised to see them in TW3? And this game is not reconstruction of our medieval era. It's fictional. TW3 is influenced by Gothic, mainly landscape design and some mechanics, and that's it. Have you played previous Witcher games? That's the admission right there - It's filler... the same as it's filler in any other game. It's just that people run down Bioware into the dirt, but CDPR can do no wrong. You also have in your house many things that you never use. There are people who turned every chest in TW3 and finished every quest. For them that's not filler. And this game is not Skyrim where everything is filler, placeholder. You know very well why people criticize Bioware.
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Post by Ocelot on May 25, 2017 17:59:32 GMT
One thing I've personally experienced with Andromeda is the lack of desire to replay the game, despite the fact that I enjoyed my first playthrough alot.
Meanwhile I have completed multiple playthroughs of The Witcher 3 and I'm thinking of replaying the game again.
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Post by ShadowAngel on May 26, 2017 4:35:27 GMT
One thing I've personally experienced with Andromeda is the lack of desire to replay the game, despite the fact that I enjoyed my first playthrough alot. Meanwhile I have completed multiple playthroughs of The Witcher 3 and I'm thinking of replaying the game again. Agreed. I like the game, but just can't replay it again, I am however waiting till this big patch for the cc comes out then I might try default Sara Ryder(if they finally let you slightly tweak her) to have her ready for NG+ 100% completionist run with the dlcs. i loved TW3, but its style stops me from replaying it regardless of how great it was, can't change classes, race, or even change the looks will be enough to stop me from replaying it, it's why I like DA:I better than it.
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Post by Ancient on May 26, 2017 13:57:25 GMT
One thing I've personally experienced with Andromeda is the lack of desire to replay the game, despite the fact that I enjoyed my first playthrough alot. Meanwhile I have completed multiple playthroughs of The Witcher 3 and I'm thinking of replaying the game again. You can't replay Andromeda because it's repetitive too much. You already know that on the next planet you must do the same, and add to this other problems with the game. Similar to DAI which of course copies this stale Bethesda philosophy. All Beth games are repetitive. From the open world games that i have played only two don't suffer from this repetition problem: TW3 and Fallout NV which is Obsidian game. And this is problem today, this repetition in combination with shitty content which is the easiest way to fill your open world. More and more people complain about it. Even Bethesda fans have thrashed Fallout 4, which is basically Skyrim with guns.
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