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Post by Deleted on May 26, 2017 14:04:50 GMT
That's the admission right there - It's filler... the same as it's filler in any other game. It's just that people run down Bioware into the dirt, but CDPR can do no wrong. You also have in your house many things that you never use. There are people who turned every chest in TW3 and finished every quest. For them that's not filler. And this game is not Skyrim where everything is filler, placeholder. You know very well why people criticize Bioware. 6 How is it not filler just because some people like to waste a bunch of time unlocking filler? Looting does not advance the main story of TW3; it is not even in character for facilitating role playing... it goes against the characterization of a Witcher to loot people's houses in the dead of night whether he does a lot of it or just a little bit of it. A better way would have been to have 0% looting and have Geralt earn enough from his contracts to buy everything he needed from the overabundance of vendors also present in the game. They criticize Bioware for exactly the same things they refuse to criticize CDPR for because they are prejudiced... yes, I know this because it's so blatantly obvious after years of reading junk biased posts online... and their criticisms of Bioware have no credibility precisely because of that extreme bias against Bioware. People complain incessantly about Shepard having to pick up ammo in ME2 and ME3... same thing really as the incessant looting in TW3... both pull the player out of the character as portrayed in the lore. There's no difference really between "find out what happened to my missing son Bilal" and "find out what happened to my missing mare." Both are "fetch" quests. I count 15 priority missions in ME3, there are 8 major related side missions (one of which must be done to further the main missions -- i.e. either Krogan Team: Attican Traverse or Turian Platoon); there are 5 N7-style optional missions; there are 5 smaller side quests on the Citadel that have some multiple parts ot them (Hanar Diplomat, Volus Ambassador, Batarian Codes, Medi-Gel Sabotage, and obtaining the support of the 3 mercenary gangs through Aria); then there are 6 other Citadel quests that don't involve "fetching" (e.g. Cerberus Retribution where you decide whether or not the retired Alliance guy gets to kill the Cerberus informant or not); then there are 10 items you can collect during other missions and take to various people on the Citadel (e.g. Bilal's dog tags); and finally, there are 13 items that you scan for and return to the Citadel. Now let's look at TW3... There are listed 57 main quests (some not very involved - like Incident at White Orchard, which is mostly one conversation with Yennifer followed by a lengthy cut scene of riding to escape the Wild Hunt), 30 contracts, 94 scavenger hunts, 133 secondary quests (varying from short "fetch" ones like Spooked Mare to ones that are attached to the main story like Magic Lamp), 32 treasure hunts (many as simple as looting a key to a chest right beside the key), and 29 mini-quests that don't register in the log. There is no count listed for the myriad of monster dens and nests, bandit camps, abandoned sites, guarded treasures (not associated with a treasure hunt), smugglers' caches, hidden treasures, miscellaneous ruins and caves, respawning enemies... and on all the looting one does and the gathering of herbs to earn coin to buy the better gear or the materials to craft it or just to keep oneself fed (if playing at a higher level of difficulty)... and tell me again how much percentage-wise ME3 is filler (i.e. stuff that does not advance the main story) vs. TW3. TW3 is long... just for the sake of being long. It's like the office philosophy of flooding people with paper data to cover up the real "meat" of the issue.
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Post by Ancient on May 26, 2017 15:40:49 GMT
You also have in your house many things that you never use. There are people who turned every chest in TW3 and finished every quest. For them that's not filler. And this game is not Skyrim where everything is filler, placeholder. You know very well why people criticize Bioware. How is it not filler just because some people like to waste a bunch of time unlocking filler? Looting does not advance the main story of TW3; it is not even in character for facilitating role playing... it goes against the characterization of a Witcher to loot people's houses in the dead of night whether he does a lot of it or just a little bit of it. A better way would have been to have 0% looting and have Geralt earn enough from his contracts to buy everything he needed from the overabundance of vendors also present in the game. They criticize Bioware for exactly the same things they refuse to criticize CDPR for because they are prejudiced... yes, I know this because it's so blatantly obvious after years of reading junk biased posts online... and their criticisms of Bioware have no credibility precisely because of that extreme bias against Bioware. People complain incessantly about Shepard having to pick up ammo in ME2 and ME3... same thing really as the incessant looting in TW3... both pull the player out of the character as portrayed in the lore. There's no difference really between "find out what happened to my missing son Bilal" and "find out what happened to my missing mare." Both are "fetch" quests. You can play and finish TW3 without stealing at all. Geralt will only steal if you decide to do so. It's a choice. Play your version of Geralt. There are many other ways to get what you need. I'm 100% sure that people criticize Bioware because of DAI and MEA now. So why do you mention Shepard?
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Post by Deleted on May 26, 2017 15:45:06 GMT
How is it not filler just because some people like to waste a bunch of time unlocking filler? Looting does not advance the main story of TW3; it is not even in character for facilitating role playing... it goes against the characterization of a Witcher to loot people's houses in the dead of night whether he does a lot of it or just a little bit of it. A better way would have been to have 0% looting and have Geralt earn enough from his contracts to buy everything he needed from the overabundance of vendors also present in the game. They criticize Bioware for exactly the same things they refuse to criticize CDPR for because they are prejudiced... yes, I know this because it's so blatantly obvious after years of reading junk biased posts online... and their criticisms of Bioware have no credibility precisely because of that extreme bias against Bioware. People complain incessantly about Shepard having to pick up ammo in ME2 and ME3... same thing really as the incessant looting in TW3... both pull the player out of the character as portrayed in the lore. There's no difference really between "find out what happened to my missing son Bilal" and "find out what happened to my missing mare." Both are "fetch" quests. You can play and finish TW3 without stealing at all. Geralt will only steal if you decide to do so. It's a choice. Play your version of Geralt. There are many other ways to get what you need. I'm 100% sure that people criticize Bioware because of DAI and MEA now. So why do you mention Shepard? Give me some proof of that... a youtuber who did a playthrough without doing any looting whatsoever (and no glitching either for added coin)... and then perhaps even on death march (where health doesn't regen without food).
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Post by Fen'Harel Faceman on May 26, 2017 15:45:35 GMT
How is it not filler just because some people like to waste a bunch of time unlocking filler? Looting does not advance the main story of TW3; it is not even in character for facilitating role playing... it goes against the characterization of a Witcher to loot people's houses in the dead of night whether he does a lot of it or just a little bit of it. A better way would have been to have 0% looting and have Geralt earn enough from his contracts to buy everything he needed from the overabundance of vendors also present in the game. They criticize Bioware for exactly the same things they refuse to criticize CDPR for because they are prejudiced... yes, I know this because it's so blatantly obvious after years of reading junk biased posts online... and their criticisms of Bioware have no credibility precisely because of that extreme bias against Bioware. People complain incessantly about Shepard having to pick up ammo in ME2 and ME3... same thing really as the incessant looting in TW3... both pull the player out of the character as portrayed in the lore. There's no difference really between "find out what happened to my missing son Bilal" and "find out what happened to my missing mare." Both are "fetch" quests. You can play and finish TW3 without stealing at all. Geralt will only steal if you decide to do so. It's a choice. Play your version of Geralt. There are many other ways to get what you need. I'm 100% sure that people criticize Bioware because of DAI and MEA now. So why do you mention Shepard?
You clearly haven't been paying attention to what people have been saying in this forum.
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Post by smilesja on May 26, 2017 15:52:16 GMT
You can play and finish TW3 without stealing at all. Geralt will only steal if you decide to do so. It's a choice. Play your version of Geralt. There are many other ways to get what you need. I'm 100% sure that people criticize Bioware because of DAI and MEA now. So why do you mention Shepard?
You clearly haven't been paying attention to what people have been saying in this forum. Remember ME 3 and the ending?
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Post by Ancient on May 26, 2017 15:53:20 GMT
You can play and finish TW3 without stealing at all. Geralt will only steal if you decide to do so. It's a choice. Play your version of Geralt. There are many other ways to get what you need. I'm 100% sure that people criticize Bioware because of DAI and MEA now. So why do you mention Shepard? Give me some proof of that... a youtuber who did a playthrough without doing any looting whatsoever (and no glitching either for added coin). You edit too much. If i kill some bandits and use their stuff, is that stealing? Please! And don't listen too much people who suffer from cognitive disorder. Like OP of this thread. These people are confused.
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Post by Ancient on May 26, 2017 15:56:25 GMT
You clearly haven't been paying attention to what people have been saying in this forum. Remember ME 3 and the ending? Oh yes. I have forget about that. Well, that's what i'm talking about. There is a good reason to criticize them.
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Post by Deleted on May 26, 2017 17:06:58 GMT
Give me some proof of that... a youtuber who did a playthrough without doing any looting whatsoever (and no glitching either for added coin). You edit too much. If i kill some bandits and use their stuff, is that stealing? Please! And don't listen too much people who suffer from cognitive disorder. Like OP of this thread. These people are confused. Annoying isn't it?... when you're trying to follow a story (or a conversation) and the person keeps giving it to you in little dribs and drabs of jumbled ideas... much like my experience with the little books one loots in TW3. Case closed.
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Post by Deleted on May 26, 2017 17:11:26 GMT
Remember ME 3 and the ending? Oh yes. I have forget about that. Well, that's what i'm talking about. There is a good reason to criticize them. ... but it's not a good reason for refusing to criticize CDPR at all for the exact same things present in their games.
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Post by Ancient on May 26, 2017 17:57:34 GMT
You edit too much. If i kill some bandits and use their stuff, is that stealing? Please! And don't listen too much people who suffer from cognitive disorder. Like OP of this thread. These people are confused. Annoying isn't it?... when you're trying to follow a story (or a conversation) and the person keeps giving it to you in little dribs and drabs of jumbled ideas... much like my experience with the little books one loots in TW3. Case closed. No, it's not annoying at all. I don't take your posts too seriously. Number of quests is not important, is it main or side quest, or is it connected with Geralt. What is important is quality, and that they make sense and don't contradict them-selfs like those in Skyrim. Btw, TW3 has 3 endings, and so many variations where you decide what is gonna happen to so many people. Again, you can choose how to play TW3. You can ignore side quests and play just main. And CDPR didn't fucked up ending and other games like Bioware.
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Post by aglomeracja on May 26, 2017 19:28:28 GMT
You can play and finish TW3 without stealing at all. Geralt will only steal if you decide to do so. It's a choice. Play your version of Geralt. There are many other ways to get what you need. I'm 100% sure that people criticize Bioware because of DAI and MEA now. So why do you mention Shepard? Give me some proof of that... a youtuber who did a playthrough without doing any looting whatsoever (and no glitching either for added coin)... and then perhaps even on death march (where health doesn't regen without food). I played like that once it's harder, but not that much. To recover health you can use potions and quen. Quen is completely free, you just have to spec it the right way. You can buy all potion ingredients with coins you earn from quests\contracts\gwent\etc and sometimes you get them as a reward anyway.
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Post by Deleted on May 26, 2017 20:14:19 GMT
Give me some proof of that... a youtuber who did a playthrough without doing any looting whatsoever (and no glitching either for added coin)... and then perhaps even on death march (where health doesn't regen without food). I played like that once it's harder, but not that much. To recover health you can use potions and quen. Quen is completely free, you just have to spec it the right way. You can buy all potion ingredients with coins you earn from quests\contracts\gwent\etc and sometimes you get them as a reward anyway. So, you're doing pretty much without any upgraded weapons and armor then right?... and then there's specific quests that do require some looting to properly complete: Wandering in the Dark (clearing out the mage's lab) and The Fall of the House of Reardon (to find the additional information to give Dolores about her husband) would fall into that category, I believe. Then there's also the fact that you don't get all those little letters and notes and such that give all those side quests their stories... reduces them to just "kill enemy" sites. Also, you can indeed use potions to regen... but you also need strong alcohol to refill those potions... and at 24 crowns for each bottle of alcohest... it must be a real drain on the pocket if you can loot it.
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Post by aglomeracja on May 26, 2017 20:34:30 GMT
I played like that once it's harder, but not that much. To recover health you can use potions and quen. Quen is completely free, you just have to spec it the right way. You can buy all potion ingredients with coins you earn from quests\contracts\gwent\etc and sometimes you get them as a reward anyway. So, you're doing pretty much without any upgraded weapons and armor then right?... and then there's specific quests that do require some looting to properly complete: Wandering in the Dark (clearing out the mage's lab) and The Fall of the House of Reardon (to find the additional information to give Dolores about her husband) would fall into that category, I believe. Then there's also the fact that you don't get all those little letters and notes and such that give all those side quests their stories... reduces them to just "kill enemy" sites. I think you mixed up 'picking up any objects whatsoever' with 'looting'. I did some quests to get armour and weapons schematics, though it's not necessary. The Fall of the House of Reardon is the quest where Letho shows up provided you played TW2 or simulated your choices. Anyway, what's your point exactly?
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Post by Deleted on May 26, 2017 20:47:59 GMT
So, you're doing pretty much without any upgraded weapons and armor then right?... and then there's specific quests that do require some looting to properly complete: Wandering in the Dark (clearing out the mage's lab) and The Fall of the House of Reardon (to find the additional information to give Dolores about her husband) would fall into that category, I believe. Then there's also the fact that you don't get all those little letters and notes and such that give all those side quests their stories... reduces them to just "kill enemy" sites. I think you mixed up 'picking up any objects whatsoever' with 'looting'. I did some quests to get armour and weapons schematics, though it's not necessary. The Fall of the House of Reardon is the quest where Letho shows up provided you played TW2 or simulated your choices. Anyway, what's your point exactly? I don't think so... because those special objects are labeled "loot." Looting is a repetitive mechanic within TW3 similar to picking up ammo in ME3. Looting ammo is optional in ME3 as well... just make sure that you use your powers instead of your weapon... makes the game a little tougher is all. Still, people incessantly complain about ammo in ME3... but they'll defend the looting in TW3 to death. CDPR is above criticism; Bioware can't get around it. It's blatant prejudicial bias that's all but killed ME:A. ME:A is a better game than it got. The "criticism" of it was over the top already months before the game was even released. It shares a lot of similarities with TW3... things that people repeatedly say they like about TW3, they staunchly declare that they hate in ME:A (and hated even in ME3 for that matter).
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Post by chawktrick on May 26, 2017 21:06:36 GMT
Humans are 99.9% genetically similar, but if you get to know two of them, you wouldn't confuse them for each other. It comes down to the presentation and details. The Witcher 3 and ME:A have a lot of similarities, but there are legitimate reasons one is generally considered better than the other.
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Post by aglomeracja on May 26, 2017 21:22:38 GMT
I think you mixed up 'picking up any objects whatsoever' with 'looting'. I did some quests to get armour and weapons schematics, though it's not necessary. The Fall of the House of Reardon is the quest where Letho shows up provided you played TW2 or simulated your choices. Anyway, what's your point exactly? I don't think so... because those special objects are labeled "loot." Looting is a repetitive mechanic within TW3 similar to picking up ammo in ME3. Looting ammo is optional in ME3 as well... just make sure that you use your powers instead of your weapon... makes the game a little tougher is all. Still, people incessantly complain about ammo in ME3... but they'll defend the looting in TW3 to death. CDPR is above criticism; Bioware can't get around it. It's blatant prejudicial bias that's all but killed ME:A. ME:A is a better game than it got. The "criticism" of it was over the top already months before the game was even released. It shares a lot of similarities with TW3... things that people repeatedly say they like about TW3, they staunchly declare that they hate in ME:A (and hated even in ME3 for that matter). Geee mate, you're all over the place... Every ME had some grindy, repetative mechanic. In ME1 you had a lot of chests and auto-looting. In ME2 you had scanning for minerals. In ME3 you had multiplayer originally, later some fetch quests and scanning. I've went through last 2 pages of this thread, didn't found anyone complaining about pickin up ammo or anything. I'm assuming it's something you've seen some time ago, because it's certainly not the main criticism of ME3. Also, those 'special objects' that are labeled as loot are no more than datapads in ME, completely optional. If you think that CDPR is above criticism, then you probably didn't frequent CDPR's forums after TW3's launch. It was full of criticism regarding every single element of the game and I really mean every single one. Still, people kept buying, reviews were overwhelmingly positive etc. It just is a great game, though obviously not everyone will like it and this thread is an example of that. As for MEA and its criticism IMO it's perfectly justified. This game launched unpolished\unfinished and didn't excel in any element well enough to cover its flaws. It's not the worst game ever, but it is a huge disappointment for me and aparently many others. That's it.
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Post by Deleted on May 26, 2017 21:43:40 GMT
Humans are 99.9% genetically similar, but if you get to know two of them, you wouldn't confuse them for each other. It comes down to the presentation and details. The Witcher 3 and ME:A have a lot of similarities, but there are legitimate reasons one is generally considered better than the other. There are also legitimate reasons why Bioware should not follow TW3 model. If you're thinking all of this boils down to just one is generally considered better than other... I suggest you read this thread all again. Bioware's brand of story and story telling does not work in an open-world setting. Following TW3 blindly down this open-world path will not work becaus Bioware's brand of story telling is about character personality development. The personality of Geralt is set... More often than not, all the player is deciding is who lives and who dies (and usually that decision is with regard to the person standing right in front of him during the side quest). If he lets them live, they may turn up later in the game to help him fight the final battle. He's deciding between 2 romance partners (both sorceresses), and he can determine which faction wins the war. The quests that determine these actual endings are a very few - listed here: www.vg247.com/2015/12/22/the-witcher-3-how-to-get-the-best-ending/ and that's out of some 300 possible quests the player can do, more than 50 of which are main ones. ME3 had 15 main quests (1/3 of that of TW3) and 1/5th of the total number of side quests. In that game, the player does determine whether the geth or the quarian win that war or whether they settled it peacefully; they determined whether the genophage is cured or not cured, and they determine the fate of the Virmire Survivor based on how they felt about the character/personality of your Shepard. They can choose how they develop EDIs personality a little bit. MaleShep can choose among 6 or 7 romances; Femshep can choose among 5 (although two get broken off by mid game). Then, 2 of those side quests determined whether or not the Turian bomb on Tuchanka blew up and whether a group of biotic students escaped Cerberus' control and whether or not they survive the war. He/she also decides whether the rachni queen/breeder queen should live or die... alll without even touching the ending(s).
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Post by Ancient on May 27, 2017 12:21:52 GMT
Humans are 99.9% genetically similar, but if you get to know two of them, you wouldn't confuse them for each other. It comes down to the presentation and details. The Witcher 3 and ME:A have a lot of similarities, but there are legitimate reasons one is generally considered better than the other. There are also legitimate reasons why Bioware should not follow TW3 model. If you're thinking all of this boils down to just one is generally considered better than other... I suggest you read this thread all again. Bioware's brand of story and story telling does not work in an open-world setting. Following TW3 blindly down this open-world path will not work becaus Bioware's brand of story telling is about character personality development. The personality of Geralt is set... More often than not, all the player is deciding is who lives and who dies (and usually that decision is with regard to the person standing right in front of him during the side quest). If he lets them live, they may turn up later in the game to help him fight the final battle. He's deciding between 2 romance partners (both sorceresses), and he can determine which faction wins the war. The quests that determine these actual endings are a very few - listed here: www.vg247.com/2015/12/22/the-witcher-3-how-to-get-the-best-ending/ and that's out of some 300 possible quests the player can do, more than 50 of which are main ones. ME3 had 15 main quests (1/3 of that of TW3) and 1/5th of the total number of side quests. In that game, the player does determine whether the geth or the quarian win that war or whether they settled it peacefully; they determined whether the genophage is cured or not cured, and they determine the fate of the Virmire Survivor based on how they felt about the character/personality of your Shepard. They can choose how they develop EDIs personality a little bit. MaleShep can choose among 6 or 7 romances; Femshep can choose among 5 (although two get broken off by mid game). Then, 2 of those side quests determined whether or not the Turian bomb on Tuchanka blew up and whether a group of biotic students escaped Cerberus' control and whether or not they survive the war. He/she also decides whether the rachni queen/breeder queen should live or die... alll without even touching the ending(s). Do you see TW3 when you play MEA? I don't. If MEA was made by CDPR, it would be completely different game. That's because CDPR makes games that they want to play. They have said this many times, and that's the difference between them and the rest of big dev teams.
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Post by Kabraxal on May 27, 2017 20:41:51 GMT
There are also legitimate reasons why Bioware should not follow TW3 model. If you're thinking all of this boils down to just one is generally considered better than other... I suggest you read this thread all again. Bioware's brand of story and story telling does not work in an open-world setting. Following TW3 blindly down this open-world path will not work becaus Bioware's brand of story telling is about character personality development. The personality of Geralt is set... More often than not, all the player is deciding is who lives and who dies (and usually that decision is with regard to the person standing right in front of him during the side quest). If he lets them live, they may turn up later in the game to help him fight the final battle. He's deciding between 2 romance partners (both sorceresses), and he can determine which faction wins the war. The quests that determine these actual endings are a very few - listed here: www.vg247.com/2015/12/22/the-witcher-3-how-to-get-the-best-ending/ and that's out of some 300 possible quests the player can do, more than 50 of which are main ones. ME3 had 15 main quests (1/3 of that of TW3) and 1/5th of the total number of side quests. In that game, the player does determine whether the geth or the quarian win that war or whether they settled it peacefully; they determined whether the genophage is cured or not cured, and they determine the fate of the Virmire Survivor based on how they felt about the character/personality of your Shepard. They can choose how they develop EDIs personality a little bit. MaleShep can choose among 6 or 7 romances; Femshep can choose among 5 (although two get broken off by mid game). Then, 2 of those side quests determined whether or not the Turian bomb on Tuchanka blew up and whether a group of biotic students escaped Cerberus' control and whether or not they survive the war. He/she also decides whether the rachni queen/breeder queen should live or die... alll without even touching the ending(s). Do you see TW3 when you play MEA? I don't. If MEA was made by CDPR, it would be completely different game. That's because CDPR makes games that they want to play. They have said this many times, and that's the difference between them and the rest of big dev teams. Man... your bias for CDPR is obvious. Why not go to their forums instrad since you seem to rate everything as inferior to them.
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Post by Ancient on May 27, 2017 22:15:41 GMT
Do you see TW3 when you play MEA? I don't. If MEA was made by CDPR, it would be completely different game. That's because CDPR makes games that they want to play. They have said this many times, and that's the difference between them and the rest of big dev teams. Man... your bias for CDPR is obvious. Why not go to their forums instrad since you seem to rate everything as inferior to them. Bias Check the name of this thread.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on May 28, 2017 7:31:24 GMT
Man... your bias for CDPR is obvious. Why not go to their forums instrad since you seem to rate everything as inferior to them. Bias Check the name of this thread. He's equally saying they suck. That isn't biased. But you are going on and on and on about the virtues of CDPR, desperaging other AAA devs, and doing so on a forum not dedicated to CDPR. You are biased.
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Post by Ancient on May 28, 2017 9:54:44 GMT
Disparaging other devs? Well many people are doing the same here in the case of MEA. Kinda deserved.
The reason why i criticize Bethesda or Boiware is because their games are becoming worse. This is also case with other devs.
What do you think about CDPR?
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Post by projectpatdc on May 28, 2017 16:03:27 GMT
There are also legitimate reasons why Bioware should not follow TW3 model. If you're thinking all of this boils down to just one is generally considered better than other... I suggest you read this thread all again. Bioware's brand of story and story telling does not work in an open-world setting. Following TW3 blindly down this open-world path will not work becaus Bioware's brand of story telling is about character personality development. The personality of Geralt is set... More often than not, all the player is deciding is who lives and who dies (and usually that decision is with regard to the person standing right in front of him during the side quest). If he lets them live, they may turn up later in the game to help him fight the final battle. He's deciding between 2 romance partners (both sorceresses), and he can determine which faction wins the war. The quests that determine these actual endings are a very few - listed here: www.vg247.com/2015/12/22/the-witcher-3-how-to-get-the-best-ending/ and that's out of some 300 possible quests the player can do, more than 50 of which are main ones. ME3 had 15 main quests (1/3 of that of TW3) and 1/5th of the total number of side quests. In that game, the player does determine whether the geth or the quarian win that war or whether they settled it peacefully; they determined whether the genophage is cured or not cured, and they determine the fate of the Virmire Survivor based on how they felt about the character/personality of your Shepard. They can choose how they develop EDIs personality a little bit. MaleShep can choose among 6 or 7 romances; Femshep can choose among 5 (although two get broken off by mid game). Then, 2 of those side quests determined whether or not the Turian bomb on Tuchanka blew up and whether a group of biotic students escaped Cerberus' control and whether or not they survive the war. He/she also decides whether the rachni queen/breeder queen should live or die... alll without even touching the ending(s). Do you see TW3 when you play MEA? I don't. If MEA was made by CDPR, it would be completely different game. That's because CDPR makes games that they want to play. They have said this many times, and that's the difference between them and the rest of big dev teams. Playing the Witcher 3 now and yes MEA is closer to Witcher 3 than really any other game. More so than HZD. It lacks in overall quality of how the side quests progress and conclude and it lacks in all the small details, but in reality it is a much more streamlined version of Witcher 3 and has many aspects that are better than Witcher 3. Both games a great but also not everyone's cup of tea. Saying either game sucks is kind of idiotic. They are both good games even if you don't like the formula. Oh and for the idiots crying about MEA's bugs, I've run into several little bugs so far, and I just concluded the bloody baron quest before heading to novigrad
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Post by reyzaburrel on May 28, 2017 16:16:35 GMT
Also, don't lump this with the other Witcher 3 threads, or I'm out. This focus is different enough for me to not want to get lost in the mess of a thread to follow that is the merged Witcher 3 threads. Anyway, disclaimer. I couldn't beat The Witcher 3. I tried, I really tried, but the game is so boring and flawed. Did everything in the first world map, and made it as far as hunting for the witch main quest - then doing that cave mission with her. After that I couldn't push myself to keep going with the flaws of this game. Everyone is tooting this the next benchmark in open world gaming? But this is where the game bombs hardest. Next, Andromeda really does rip off The Witcher 3 at every turn. Way more then I expected. So all the comparisons of Andromeda to The Witcher 3 are not at all unfound. It's like BioWare took it's skeleton literally and built upon it, because no standard folks are praising The Witcher 3 as the next standard in open and EA wants that open world success formula means they has to rip it off completely. So here are some similarities I've spotted. - the hold a button long enough to activate something to activate something to save on the lack of buttons for console gamers - the stupidly hard to pinpoint circle thing on NPCs you have to aim for to activate NPS dialog - the way too many NPCs who just talk on their own and constant overlapping dialogs that happen with it - the bland to explore open worlds - the fact that the open world are not just one massive open world like Bethesda games, but several separate open world maps - how combat in open world is very lazy thought out (just copy paste a group of enemies in the same setups over and over - for MEA is the same bases over and over, while for TW3 it's just a boring flat ground with sometimes massive foliage blocking your field of view) - boring combat, but to ME:A's credit, TW3 is way more boring - how exploring open world feels like a chore in both games - how both games are padded with way to many boring fetch quests - the interface for TS3 is also total garbage, lol - in both game interest in collecting items OCD'ness ends soon because of how much crap these games toss at you and because the UI for menus are such balls to navigate that you never both to looks up and manage all this junk anyways. - the stupid scanner, yep, in both games and just as stupid in TW3 - riding the horse sucks, riding the Nomad better, but still sucks. Both only serve purpose to get to next destination. While you can use the Nomad as cover, the horse can sometimes get in the way of combat, lol. - etc, etc. Gameplay wise and overall design wise, TW3 is actually worse then Andromeda. Not just because of gameplay combat, but how exploration is handled. It literally is a very linear game in a checklist of fetch quest. And you can't just have all the side and main quests market on the map all at once like in Skyrim so you can take the route of least resistance and maybe get sidetracked in discovering and opening/completing new quests discovered on the way to do other quests. No, you can only have one quest at a time highlighted on the map, and to toggle between quests, you have to enter another sub menu, lol. And did I mention on console (PS4) bringing up the map is not instant, but comes with an actual 3 or so seconds of loading? So yeah, if you want to follow the quests marked on the map, you're basically doing way more riding horse waste of time across boring open world then needed, or wasting extra time in this game's total garbage UI for navigating between menus. "But what about the question marks on the map, surely they are an alternative for more open non-linear exploration" you say? Yeah, well it would have been if those question marks also listed the recommended levels for doing them too, because starting with the second map you end up in areas where enemies are too powerful for you. Meaning you've just arrived at "Waste of time destination! Proceed to next possible waste of time destination through boring over world because you aren't following the one at at time side quests markers marked on your 3 second load screen map!" How this game got GotY is beyond me. Guess it's all those I have no standards people who say "RPGs don't need gameplay. Just build pretty graphics and story and we will pay." Or in the case of Andromeda "My face is tired animation and graphics to the song and dance of Mac Walters quality of writing & directing? Yes please!" End rant/ Dude, you haven't even broke into the Witcher 3 but are over here trying to make comparisons between the Witcher 3 and Mass Effect Andromeda? Is this a joke thread? Seriously. I've played the Witcher 3, I've put *hours* into game, I've also put *hours* into Andromeda. MEA isn't even on the same level as the Witcher 3. MEA isn't on the same level as any game in the original trilogy. The Witcher 3 has nothing to do with MEA's problems.
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Post by Ancient on May 28, 2017 18:26:19 GMT
Do you see TW3 when you play MEA? I don't. If MEA was made by CDPR, it would be completely different game. That's because CDPR makes games that they want to play. They have said this many times, and that's the difference between them and the rest of big dev teams. Playing the Witcher 3 now and yes MEA is closer to Witcher 3 than really any other game. More so than HZD. It lacks in overall quality of how the side quests progress and conclude and it lacks in all the small details, but in reality it is a much more streamlined version of Witcher 3 and has many aspects that are better than Witcher 3. Both games a great but also not everyone's cup of tea. Saying either game sucks is kind of idiotic. They are both good games even if you don't like the formula. Oh and for the idiots crying about MEA's bugs, I've run into several little bugs so far, and I just concluded the bloody baron quest before heading to novigrad I told you that TW3 is like previous Witcher games, but much larger. But you probably didn't play previous games? To me TW3 is one of the best games ever, and MEA is ok. MEA is definitely better then stupid Skyrim, Fallout 4, or DAI. MEA: bad characters for which i don't care and can't connect with, average writing, too much repetitive, game without soul, and of course animations. I'm playing it right now, and it has ME vibe, but that's not it. If you wan't you can find similarities between MEA and many other RPGs, simply because that's the nature of this genre. It would be wonderful that it has TW3 quality, or at least close.
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