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Post by colfoley on May 28, 2017 19:27:20 GMT
Do you see TW3 when you play MEA? I don't. If MEA was made by CDPR, it would be completely different game. That's because CDPR makes games that they want to play. They have said this many times, and that's the difference between them and the rest of big dev teams. Playing the Witcher 3 now and yes MEA is closer to Witcher 3 than really any other game. More so than HZD. It lacks in overall quality of how the side quests progress and conclude and it lacks in all the small details, but in reality it is a much more streamlined version of Witcher 3 and has many aspects that are better than Witcher 3. Both games a great but also not everyone's cup of tea. Saying either game sucks is kind of idiotic. They are both good games even if you don't like the formula. Oh and for the idiots crying about MEA's bugs, I've run into several little bugs so far, and I just concluded the bloody baron quest before heading to novigrad wait are u on your first TW3 Playthrough?
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Post by projectpatdc on May 28, 2017 19:32:07 GMT
Playing the Witcher 3 now and yes MEA is closer to Witcher 3 than really any other game. More so than HZD. It lacks in overall quality of how the side quests progress and conclude and it lacks in all the small details, but in reality it is a much more streamlined version of Witcher 3 and has many aspects that are better than Witcher 3. Both games a great but also not everyone's cup of tea. Saying either game sucks is kind of idiotic. They are both good games even if you don't like the formula. Oh and for the idiots crying about MEA's bugs, I've run into several little bugs so far, and I just concluded the bloody baron quest before heading to novigrad wait are u on your first TW3 Playthrough? Third. But it's been about a year
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Post by colfoley on May 28, 2017 19:35:21 GMT
wait are u on your first TW3 Playthrough? Third. But it's been about a year still haven't touched it a second time. Compare that to five pts of DA I and probably three of Andromeda... Well i agree with you the two games are really close quality wise. Andromeda gets a slight edge.
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Post by projectpatdc on May 28, 2017 21:46:24 GMT
Third. But it's been about a year still haven't touched it a second time. Compare that to five pts of DA I and probably three of Andromeda... Well i agree with you the two games are really close quality wise. Andromeda gets a slight edge. I do wish Andromeda did have more dynamic NPCs and bounty type quests. Again I also really hope for vehicle combat to be added via dlc to make the world a bit more alive. But Andromeda and Witcher are in my top games I've never done another playthrough of Skyrim. As much as I love that game, I just enjoy the world and gameplay of Witcher more. Especially doing a new game plus in Witcher
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Post by projectpatdc on May 28, 2017 21:52:51 GMT
Third. But it's been about a year still haven't touched it a second time. Compare that to five pts of DA I and probably three of Andromeda... Well i agree with you the two games are really close quality wise. Andromeda gets a slight edge. Did you play the expansions?
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Post by colfoley on May 28, 2017 22:24:33 GMT
still haven't touched it a second time. Compare that to five pts of DA I and probably three of Andromeda... Well i agree with you the two games are really close quality wise. Andromeda gets a slight edge. Did you play the expansions? Yeah. B&W was amazing.
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Post by Terminator Force on May 28, 2017 22:58:02 GMT
So people are still only talking about story in TW3's defense at 19 pages in, and people tell me I'm wrong.
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Post by projectpatdc on May 29, 2017 0:02:35 GMT
So people are still only talking about story in TW3's defense at 19 pages in, and people tell me I'm wrong. Nope I'm mostly talking about mechanics. Anyone who thinks the main story of Witcher 3 is the greatest clearly has not played many video games. What makes Witcher 3 great is the side content, the world building, dialogue choices, enemies, sword combat/magic (once you've upgraded), and mostly all the little things. Mass Effect Andromeda does well with world building with its main story taking a back seat until the last few chapters much like Witcher 3, but it falls short on the side missions and how those progress along with the smaller details. Witcher 3 isn't a perfect game in the least but it kicks ass in creating a livable, breathing world with multiple locations. And the mixture of exploration, combat, hunting monsters, and playing gwent is a ton of fun. Andromeda has better combat for sure but lacks in diversity of enemies mostly. And it's missing many of the small stuff to make the game world feel alive.
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Post by Kabraxal on May 29, 2017 5:44:30 GMT
So people are still only talking about story in TW3's defense at 19 pages in, and people tell me I'm wrong. Nope I'm mostly talking about mechanics. Anyone who thinks the main story of Witcher 3 is the greatest clearly has not played many video games. What makes Witcher 3 great is the side content, the world building, dialogue choices, enemies, sword combat/magic (once you've upgraded), and mostly all the little things. Mass Effect Andromeda does well with world building with its main story taking a back seat until the last few chapters much like Witcher 3, but it falls short on the side missions and how those progress along with the smaller details. Witcher 3 isn't a perfect game in the least but it kicks ass in creating a livable, breathing world with multiple locations. And the mixture of exploration, combat, hunting monsters, and playing gwent is a ton of fun. Andromeda has better combat for sure but lacks in diversity of enemies mostly. And it's missing many of the small stuff to make the game world feel alive. I felt the world to be a copy pasted (think RPG maker worlds) and cliche ridden game world. It never approached the "lived in this could be real" feeling of Elder Scrolls or Dragon Age. Even DA2, with some reused assets, made Kirkwall feel real and rich with history.
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Post by Ancient on May 29, 2017 9:00:18 GMT
So people are still only talking about story in TW3's defense at 19 pages in, and people tell me I'm wrong. People write about many elements, but you clearly are not capable to contemplate. You didn't even played this game properly.
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Post by Nightlife on May 29, 2017 9:08:18 GMT
Witcher 3 shouldn't be compared to ME:A - ME:a SHOULD be compared to the OT. Witcher 3 was a great game yes. But, it shouldn't be a valid comparison for ME:A.
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Post by aglomeracja on May 29, 2017 10:48:28 GMT
MEA is not like TW3, it's like Inquisition with less maps, less novelty, but better travelling mechanics.
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Post by wolfsite on May 29, 2017 11:39:15 GMT
I've played The Witcher trilogy, frankly I found it boring and very repetitive with the worst combat I have ever experienced for that type of game, so let me guess I'm playing the game wrong.
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Post by Terminator Force on May 29, 2017 12:37:29 GMT
So people are still only talking about story in TW3's defense at 19 pages in, and people tell me I'm wrong. People write about many elements, but you clearly are not capable to contemplate. You didn't even played this game properly. Still wasting everyone's time I see. Well don't waste mine anymore by quoting me. If I needed another face palm, I could always just fire up the witcher 3.
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Post by Ancient on May 29, 2017 15:49:55 GMT
Nope I'm mostly talking about mechanics. Anyone who thinks the main story of Witcher 3 is the greatest clearly has not played many video games. What makes Witcher 3 great is the side content, the world building, dialogue choices, enemies, sword combat/magic (once you've upgraded), and mostly all the little things. Mass Effect Andromeda does well with world building with its main story taking a back seat until the last few chapters much like Witcher 3, but it falls short on the side missions and how those progress along with the smaller details. Witcher 3 isn't a perfect game in the least but it kicks ass in creating a livable, breathing world with multiple locations. And the mixture of exploration, combat, hunting monsters, and playing gwent is a ton of fun. Andromeda has better combat for sure but lacks in diversity of enemies mostly. And it's missing many of the small stuff to make the game world feel alive. I felt the world to be a copy pasted (think RPG maker worlds) and cliche ridden game world. It never approached the "lived in this could be real" feeling of Elder Scrolls or Dragon Age. Even DA2, with some reused assets, made Kirkwall feel real and rich with history. Is there more repetitive and cliche world then TES! Remove fictional elements from Skyrim and what is left is place with hundreds of dungeons which is totally illogical. Remove fictional elements from TW3 and you have a place just like many in real life. They have used real life locations for TW3:
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Post by Ancient on May 29, 2017 15:50:21 GMT
People write about many elements, but you clearly are not capable to contemplate. You didn't even played this game properly. Still wasting everyone's time I see. Well don't waste mine anymore by quoting me. If I needed another face palm, I could always just fire up the witcher 3. Kids!
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Post by griffith82 on May 29, 2017 17:12:26 GMT
I felt the world to be a copy pasted (think RPG maker worlds) and cliche ridden game world. It never approached the "lived in this could be real" feeling of Elder Scrolls or Dragon Age. Even DA2, with some reused assets, made Kirkwall feel real and rich with history. Is there more repetitive and cliche world then TES! Remove fictional elements from Skyrim and what is left is place with hundreds of dungeons which is totally illogical. Remove fictional elements from TW3 and you have a place just like many in real life. They have used real life locations for TW3: Wait you mean Fantasy RPGs are supposed to be filled with real world logic?
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Post by Kabraxal on May 29, 2017 18:04:30 GMT
I felt the world to be a copy pasted (think RPG maker worlds) and cliche ridden game world. It never approached the "lived in this could be real" feeling of Elder Scrolls or Dragon Age. Even DA2, with some reused assets, made Kirkwall feel real and rich with history. Is there more repetitive and cliche world then TES! Remove fictional elements from Skyrim and what is left is place with hundreds of dungeons which is totally illogical. Remove fictional elements from TW3 and you have a place just like many in real life. They have used real life locations for TW3: Where is the lore integrated into the design? What are the reasons for things being where they are or why they are that way? The Witcher franchise has never been particularly good with that. Things are thatvway because "it's how dark fantasy looks!" Or "we need gamey things here!". A true living world is one where you don't even have to shave off the fantasy elements to make it feel like it can beva real place. The Witcher never gets beyond being a game world. Tamriel and Thedas stomp those games into submission in world design.
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Post by slimgrin on May 29, 2017 20:04:08 GMT
The real world locations were just inspiration. Everything in TW3 is meticulously crafted and imo has amazing attention to logic and detail. You could literally put a whole game in Novigrad alone.
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Post by Ancient on May 29, 2017 20:04:29 GMT
Is there more repetitive and cliche world then TES! Remove fictional elements from Skyrim and what is left is place with hundreds of dungeons which is totally illogical. Remove fictional elements from TW3 and you have a place just like many in real life. They have used real life locations for TW3: Wait you mean Fantasy RPGs are supposed to be filled with real world logic? First, do you even follow context of my post and post i quoted? And what kind of question is that? Why don't you people think before posting! Of course that games are filled with real world logic. In probably all fantasy games sky is blue, grass is green, and humans look like humans just like in real world. Also there is a video about fantasy game which shows you everything, but you still ask this question which makes no sense!? Wtf!?
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Post by colfoley on May 29, 2017 20:17:48 GMT
The real world locations were just inspiration. Everything in TW3 is meticulously crafted and imo has amazing attention to logic and detail. You could literally put a whole game in Novigrad alone. and v we'll call it Dragon age 2.
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Post by Ancient on May 29, 2017 20:47:15 GMT
Is there more repetitive and cliche world then TES! Remove fictional elements from Skyrim and what is left is place with hundreds of dungeons which is totally illogical. Remove fictional elements from TW3 and you have a place just like many in real life. They have used real life locations for TW3: Where is the lore integrated into the design? What are the reasons for things being where they are or why they are that way? The Witcher franchise has never been particularly good with that. Things are thatvway because "it's how dark fantasy looks!" Or "we need gamey things here!". A true living world is one where you don't even have to shave off the fantasy elements to make it feel like it can beva real place. The Witcher never gets beyond being a game world. Tamriel and Thedas stomp those games into submission in world design. Sure, now you finally understand how your previous post makes no sense. And does lore makes that unrealistic and contradictory world more believable? Really? You feel how living there could be real because of lore!? There is a palace in Skyrim called Dragonsreach which is build to capture Dragon called Numinex. This Dragon breads fire, and Dragonsreach is made of wood??? Also there is lore which talks about this Dragon, and there is also skull of this Dragon displayed above the Jarl's throne. There are also people who teach Dragons language, the Greybeards. And yet people of Skyrim think Dragons are myth?? I can give you many more contradictions from this game, and i did in my previous posts. Lore, design, Bethesda!? It's a joke!
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Post by Kabraxal on May 29, 2017 20:53:35 GMT
Where is the lore integrated into the design? What are the reasons for things being where they are or why they are that way? The Witcher franchise has never been particularly good with that. Things are thatvway because "it's how dark fantasy looks!" Or "we need gamey things here!". A true living world is one where you don't even have to shave off the fantasy elements to make it feel like it can beva real place. The Witcher never gets beyond being a game world. Tamriel and Thedas stomp those games into submission in world design. Sure, now you finally understand how your previous post makes no sense. And does lore makes that unrealistic and contradictory world more believable? Really? You feel how living there could be real because of lore!? There is a palace in Skyrim called Dragonsreach which is build to capture Dragon called Numinex. This Dragon breads fire, and Dragonsreach is made of wood??? Also there is lore which talks about this Dragon, and there is also skull of this Dragon displayed above the Jarl's throne. There are also people who teach Dragons language, the Greybeards. And yet people of Skyrim think Dragons are myth?? I can give you many more contradictions from this game, and i did in my previous posts. Lore, design, Bethesda!? It's a joke! You mean a myth in that they merely thought them extinct? My previous post makes perfect sense and illustrates how you don't understand proper world design. Looking "real" is not good deaign. Looking and feeling the weight of history simply by looking around the map... that is great design and something TW has always failed at. They design game worlds, not fully realised worlds that live, breath, and shows the scars of its past.
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Post by Ancient on May 29, 2017 21:14:21 GMT
Sure, now you finally understand how your previous post makes no sense. And does lore makes that unrealistic and contradictory world more believable? Really? You feel how living there could be real because of lore!? There is a palace in Skyrim called Dragonsreach which is build to capture Dragon called Numinex. This Dragon breads fire, and Dragonsreach is made of wood??? Also there is lore which talks about this Dragon, and there is also skull of this Dragon displayed above the Jarl's throne. There are also people who teach Dragons language, the Greybeards. And yet people of Skyrim think Dragons are myth?? I can give you many more contradictions from this game, and i did in my previous posts. Lore, design, Bethesda!? It's a joke! You mean a myth in that they merely thought them extinct? My previous post makes perfect sense and illustrates how you don't understand proper world design. Looking "real" is not good deaign. Looking and feeling the weight of history simply by looking around the map... that is great design and something TW has always failed at. They design game worlds, not fully realised worlds that live, breath, and shows the scars of its past. The reason why Bethesda games are designed the way they are is laziness. Especially Skyrim and Fallout 4. And what history and lore if it doesn't make sense, it's full of contradictions. Bethesda designs worlds full of repetitive content filled with mediocrity. That's the laziest way to create a game. Witcher is not a game with hundreds of dungeons and little stories which you must read, and never was. So how can it fail at that? Btw, i understand design much better then you. I work with textures and meshes, and tolls like 3ds Max, Photoshop, etc. I'm designer.
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Post by ShadowAngel on May 29, 2017 21:26:24 GMT
You mean a myth in that they merely thought them extinct? My previous post makes perfect sense and illustrates how you don't understand proper world design. Looking "real" is not good deaign. Looking and feeling the weight of history simply by looking around the map... that is great design and something TW has always failed at. They design game worlds, not fully realised worlds that live, breath, and shows the scars of its past. The reason why Bethesda games are designed the way they are is laziness. Especially Skyrim and Fallout 4. And what history and lore if it doesn't make sense, it's full of contradictions. Bethesda designs worlds full of repetitive content filled with mediocrity. That's the laziest way to create a game. Witcher is not a game with hundreds of dungeons and little stories which you must read, and never was. So how can it fail at that? Btw, i understand design much better then you. I work with textures and meshes, and tolls like 3ds Max, Photoshop, etc. I'm designer. Laziness mustn't be so bad if it pulls in 23 million plus sales. I also think people are going to have to swallow that games will contradict themselves, don't think I've yet to see one game not contradict itself at some point in time lore wise if it's an invested franchise. i look forward to bethesdas next "lazy" game cause they're unique from others out there, must be why they're so popular right? by the way, dragonsreach is stone(specifically the part meant for dragons).
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