Conquer Your Dreams
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Post by Conquer Your Dreams on May 11, 2017 15:11:07 GMT
Well, if someone will start campaign on Kickstarter for Andromeda 2 or something similar i will be happy support it without a doubt, but under some conditions.
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Post by alanc9 on May 11, 2017 15:24:18 GMT
I really like ME2 but it wasn't that well written imo. Half the game is recruiting and the other half is helping them with their daddy issues. I really like the companions but it's main story was meh I'd say that ME1 and ME3 are better written throughout, though the ending of ME3 takes that game down a number of pegs. What ME2 has though is flashes of exceptionally brilliant stuff, but it's very much focused in some of its smaller parts rather than the whole. Like, some of the Loyalty missions are quite excellent, perhaps some of the best stories of the trilogy, because it showcases what BioWare is usually best at. It's the central plot that's ridiculous nonsense. And ME2's central plot has an advantage because of the way the plot triggers. Until the very endgame when you need to decide when to enter the Omega-4 Relay, the PC doesn't have time to think about what he's doing. Major plot events become immediate tactical challenges. My impression is that this screens the player from thinking about the nonsense. (Unless the player doesn't buy the loyalty mechanism at all, that is.) ME3 went the other way, even calling attention to Shepard having no idea what he was actually trying to build, and I think it suffered for doing that.
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Post by aglomeracja on May 11, 2017 15:31:50 GMT
But they were called SJWs in their time too. An easy example is how suffragettes were labbeled as crazy misandrists much like their modern feminist counterparts are. Of course no one but the lowest filth among the bigoted scum would say today that the suffragettes were wrong in any way. Yes, you get it. That's precisely my point. It amazes me how people eagerly repeat the same mistakes over and over instead of learning from the past. I'll give you guys benefit of the doubt, especially because zipzap's original thread was obviously an over-the-top provocation. Comparing people who fought for equal rights\Jesus, Ghandi etc. with contemporary SJW's is just wrong in every possible sense. They have nothing in common. I'm not saying that everything what went wrong with MEA is due to SJW's influence, but you can obviously find examples of that throughout the game.
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Post by kotoreffect3 on May 11, 2017 15:32:10 GMT
Well this sucks. This probably would not have happened if they hadn't gone away from the more linear format of the OT and kept development in Edmonton.
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Post by Cassandra on May 11, 2017 15:34:41 GMT
As opposed to keeping your mouth shut and get stuck with a sub-par product?
As opposed of whining like a child putting 1 or 2 on metacritic and just shouting "The game sucks" without providing decent, polite and insightful feedback for them to improve on. Well enjoy not having a new game anytime soon. You realize people did provide proper feedback, and that large conglomerates do not base million dollar decisions on the whims of a metacritic score, yes? Andromeda received an extremely lukewarm reception from critics and fans alike-- selling significantly lower than the original trilogy. That is what EA looks at sees as problematic. You're just looking to blame people when the fault lives at BioWare that evidently not nearly enough people liked.
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Post by Doctor Fumbles on May 11, 2017 15:38:12 GMT
I see this got consolidated. I will repeat again. I am not worried about it. For all we know Dylan needs more help to get completed on time because it was delayed already, so they are sending more people there to help it out. Once it is complete, they may very well come back to montreal and MEA2 will start again. At this point, we don't really know what it is going on, so speculating like it is the end of ME isn't called for yet. There is still a lack of information to make any informed decision.
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Conquer Your Dreams
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Post by Conquer Your Dreams on May 11, 2017 15:42:45 GMT
At this point it will be enough if they will confirm that there will be story DLC for MEA.
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Post by Cassandra on May 11, 2017 15:45:36 GMT
Honestly this is the problem with the article. The article goes starts with the bold claim that BioWare put ME on hiatus and is downsizing Montreal but then... Uses as its support the simple movement of personell, which happens in the gaming industry all the time. And does not bring up a single quote from EA saying anything to do with a 'hiatus'. Quite the contrary actually. the only two quotes they provided say they are happy with the product and look forward to...moving forward. Sorry mate, EA wouldn't downsize BioWare Montreal to a support studio if they still believed in the franchise. What you're seeing is PR speak. They will never come right out and condemn Andromeda because that accomplishes nothing. One, it makes them look bad and two, it publicly embarrasses the development team. Neither of those are good scenarios for EA, thus we'll only see positive spins in the hopes we'll try other EA games.
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Post by fchopin on May 11, 2017 15:47:17 GMT
Such click bait.... This is standard procedure for Bioware games. Once game is done, only a skeletal crew remains for support and dlc, all others are moved to other projects. There has been no lay-offs! People have been moved to work on other titles. It is obvious MEA2 wouldnt start production right away, not with the new IP (as said by bioware, their most ambitious project yet) being the next game out. Even Dragon Age 4 doesnt have an official development team yet (there might be, but no word on it so far), and that game will have to come out before MEA2. What were people expecting really? We wont hear about MEA2 being in full production for at least 2years... And thats normal.... So, Kotaku, good job on the click bait and feeding off the hatred some people have for this game, for whatever reasons. This is not even making mountains out of moe hills, this is literally making mountains out of nothing. Sources close to the company say "MEA is more of a success to EA, than Witcher 3 was for CDPR." See, i can do that too. And I'm not even lying. 3M copies of MEA which costed 40M to make. 6M copies of Witcher 3 which costed 80M to make. MEA has been out less than 2 months, Witcher has been out for 2 years. Simple math, and a great click bait title! I will give you a -1 for this. If you have to troll try harder.
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Post by Iakus on May 11, 2017 15:47:28 GMT
Well, if true that is disappointing. Not unexpected from EA I suppose, but still disappointing. I'd rather they learn their lessons and move forward, but I guess that is too expensive for EA. I think the lesson here is: don't put your B Team in charge of a triple A title. BW Montreal weren't ready for the big time. Should have kept them as the DLC/Multiplayer team and let Edmonton do the main game. I know BW Edmonton were busy with a new IP but that means EA should have let them finish that project then get them onto the ME:A. Interestingly, there were several A-listers on the writing team. Lukas Kristjanson has been with Bioware forever Sheryl Chee is a veteran from the Dragon Age franchise John Dombrow was a senior writer with ME3 Neil Pollner was also an ME3 writer and wrote the Sith Warrior storyline in SWTOR Joanna Berry wrote the Jedi Consular story in SWTOR as well.
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Post by Deleted on May 11, 2017 15:49:57 GMT
As opposed of whining like a child putting 1 or 2 on metacritic and just shouting "The game sucks" without providing decent, polite and insightful feedback for them to improve on. Well enjoy not having a new game anytime soon. You realize people did provide proper feedback, and that large conglomerates do not base million dollar decisions on the whims of a metacritic score, yes? Andromeda received an extremely lukewarm reception from critics and fans alike-- selling significantly lower than the original trilogy. That is what EA looks at sees as problematic. You're just looking to blame people when the fault lives at BioWare that evidently not nearly enough people liked. The game itself is fine, what they did not anticipate when they started their development cycle was that by the time it releases the audience will be fatigued by the larger maps, with bread-crumb trail of the main story and the "keep the player busy for cheap" MMO elements added to the SP.
Bio were developing it based on the critique submitted for Inquisition, but by now, players who played that and the other games want something else again. Perhaps, the pendulum is swinging back to the manageable, 40 hour games, with little to no MMO elements. And, in addition, we still want it as pretty as the new technology can manage, but between the multiplatforming and long development cycle, darn, that's hard to stay on the bleeding edge.
They did get the formula right, imo. For someone like me, who just returned, and was not playing many of the same style games, Andromeda was excellent. If you have already seen 5+ games just like that, and clocked 100s hours of hanging around and landscape browsing, well, you are going to be more excited about HZD.
Even if they got a whiff of the player base getting fatigued (and how could they when W3 is proclaimed flawless at every crossroad) what was there to do? They could not have scrapped the basic structure of the game. They did manage to put tons of icing on the cake with engaging gameplay, wagon-load of interaction and Nomad, but did not quite get the ultra expensive features of making every character gorgeous and different, or bonus credits for environmental changes...
So, it is the disconnect with the players, not the game itself, but you can hardly blame folks for wanting something else. And you can't really fault EA for trying to please everyone by multiplatforming. Too bad it results in buggy stuff for some platforms and graphic downgrades to keep them running on the older stuff.
I hope that next time the essential formula they chose will hit the sweet spot with the players. I am ready to go back to 30-40 hours games, everyone looking gorgeous beyond belief along with happily welcoming the no frigging inventory novelty and fast combat. But I dunno how other peeps feel.
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Post by ShadowAngel on May 11, 2017 15:50:40 GMT
Well this sucks. This probably would not have happened if they hadn't gone away from the more linear format of the OT and kept development in Edmonton. What does going linear have to do with bugs? Downgraded combat? Or lacking characters and the like? ME was having some issues before andromeda anyways, hello ME3 (I saw issues since the second game). what are you saying wouldn't have happened anyways? That ME would be put on ice and the studio is downsized and moved around to others? It's happened before. There isn't enough info to say whether they did it due to andromedas reception or if they're just trying to get other ips caught up.
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Post by cypherj on May 11, 2017 15:51:32 GMT
I think the lesson here is: don't put your B Team in charge of a triple A title. BW Montreal weren't ready for the big time. Should have kept them as the DLC/Multiplayer team and let Edmonton do the main game. I know BW Edmonton were busy with a new IP but that means EA should have let them finish that project then get them onto the ME:A. Interestingly, there were several A-listers on the writing team. Lukas Kristjanson has been with Bioware forever Sheryl Chee is a veteran from the Dragon Age franchise John Dombrow was a senior writer with ME3 Neil Pollner was also an ME3 writer and wrote the Sith Warrior storyline in SWTOR Joanna Berry wrote the Jedi Consular story in SWTOR as well. It was a conscious decision. I think they saw how much fans liked the Citadel DLC, and decided it would be a good idea to take that laid back attitude of the DLC and use it over an entire game.
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Post by Deleted on May 11, 2017 15:54:27 GMT
Interestingly, there were several A-listers on the writing team. Lukas Kristjanson has been with Bioware forever Sheryl Chee is a veteran from the Dragon Age franchise John Dombrow was a senior writer with ME3 Neil Pollner was also an ME3 writer and wrote the Sith Warrior storyline in SWTOR Joanna Berry wrote the Jedi Consular story in SWTOR as well. It was a conscious decision. I think they saw how much fans liked the Citadel DLC, and decided it would be a good idea to take that laid back attitude of the DLC and use it over an entire game. yes, it was, and how would they know that the time has not yet come for a lot more people to appreciate it. I know I did very much, but others... not really. I think they did a great job, but just like with Consular's Story in SWTOR where the author (mentioned above) was maligned to no end for what I thought was great and unusual take on a videogame story, I don't really have the standard taste. All I know, the vagaries of going into a work of art/entertainment like that are crazy. It's simply impossible to know what style and mood majority will be clamoring for five or seven years down the road. People at large would call "good writing" whatever resonates with them, and trash anything that doesn't. The trick is to guess what it's gonna be at the time of release.
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Post by Iakus on May 11, 2017 16:01:03 GMT
Interestingly, there were several A-listers on the writing team. Lukas Kristjanson has been with Bioware forever Sheryl Chee is a veteran from the Dragon Age franchise John Dombrow was a senior writer with ME3 Neil Pollner was also an ME3 writer and wrote the Sith Warrior storyline in SWTOR Joanna Berry wrote the Jedi Consular story in SWTOR as well. It was a conscious decision. I think they saw how much fans liked the Citadel DLC, and decided it would be a good idea to take that laid back attitude of the DLC and use it over an entire game. And I think if the actual story elements of the game fit that attitude, it would have worked. I mean, Citadel was a funny, silly, worth a lot of laughs. But the story itself was ridiculously cheesy. And it's detractors pointed out how out of place it was to be set in the middle of a genocidal war of galactic proportions. But as a standalone story, chasing down a crazy clone with lots of silly one-liners and fanservice, it worked and worked well. As such, if MEA was about a bunch of adventurous colonists and xenoarchaelologists having a bunch of wild adventures in their purely civilian ships and rover (Ryder's Wild Summer Break!). But when a hundred thousand lives and the fact of the entire angaran species hangs in the balance? (you know a genocidal war) a bit dissonant.
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Post by sageoflife on May 11, 2017 16:01:30 GMT
So we still have no sources for the hiatus claim that can't be traced back to Kotaku.
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Post by Deleted on May 11, 2017 16:09:44 GMT
It was a conscious decision. I think they saw how much fans liked the Citadel DLC, and decided it would be a good idea to take that laid back attitude of the DLC and use it over an entire game. And I think if the actual story elements of the game fit that attitude, it would have worked. I mean, Citadel was a funny, silly, worth a lot of laughs. But the story itself was ridiculously cheesy. And it's detractors pointed out how out of place it was to be set in the middle of a genocidal war of galactic proportions. But as a standalone story, chasing down a crazy clone with lots of silly one-liners and fanservice, it worked and worked well. As such, if MEA was about a bunch of adventurous colonists and xenoarchaelologists having a bunch of wild adventures in their purely civilian ships and rover (Ryder's Wild Summer Break!). But when a hundred thousand lives and the fact of the entire angaran species hangs in the balance? (you know a genocidal war) a bit dissonant. Tongue-in-cheek works great for me in this story. It worked for me in JE too. I also like Serenity and Guardians of the Galaxy. I have never played Citadel. I see plenty of that same slapstick in DA:O, and actually find it way more appropriate in a futuristic setting than in a medieval make-belief. I also cannot stand it when Obsidian went off the deep end into the juvenile self-digging and over-explaining the angst that they feel you must feel.
I play videogames to make a gorgeous avatar, kick ass and bash the grandiose baddies, pick uber-handsome men to love, laugh at copious fast-paced dialogues and party on till I get an awesome conclusion of my character's cool adventure. Save for handsome men to love, Andromeda delivers. I gather so does HZD but in a more manageable format.
But it doesn't matter what I think, what matters is that for now grimdark and angst reigns. Maybe it always will, since the teens and the dissatisfied always form a big portion of the demographics, so they might always want to drown in the sea of mud and seek meaning of their life in a videogame dialogue.
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Post by sdzald on May 11, 2017 16:16:56 GMT
Maybe the team that made the original trilogy will take up ME again once their new IP is out the door The team that made the MET are long gone. There were some that left just due to normal turnover but a ton of the talent left after EA bought them. I know a LOT of people do NOT want to believe this, myself included, but ME is dead, MEA is just the proof. Just another franchise that EA has milked dry.
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Post by Iakus on May 11, 2017 16:20:14 GMT
And I think if the actual story elements of the game fit that attitude, it would have worked. I mean, Citadel was a funny, silly, worth a lot of laughs. But the story itself was ridiculously cheesy. And it's detractors pointed out how out of place it was to be set in the middle of a genocidal war of galactic proportions. But as a standalone story, chasing down a crazy clone with lots of silly one-liners and fanservice, it worked and worked well. As such, if MEA was about a bunch of adventurous colonists and xenoarchaelologists having a bunch of wild adventures in their purely civilian ships and rover (Ryder's Wild Summer Break!). But when a hundred thousand lives and the fact of the entire angaran species hangs in the balance? (you know a genocidal war) a bit dissonant. Tongue-in-cheek works great for me in this story. It worked for me in JE too. I also like Serenity and Guardians of the Galaxy. I have never played Citadel. I see plenty of that same slapstick in DA:O, and actually find it way more appropriate in a futuristic setting than in a medieval make-belief. I also cannot stand it when Obsidian went off the deep end into the juvenile self-digging and over-explaining the angst that they feel you must feel.
I play videogames to make a gorgeous avatar, kick ass and bash the grandiose baddies, pick uber-handsome men to love, laugh at copious fast-paced dialogues and party on till I get an awesome conclusion of my character's cool adventure. Same for handsome men to love, Andromeda delivers. I gather so does HZD but in a more manageable format.
But it doesn't matter what I think, what matters is that for now grimdark and angst reigns. Maybe it always will, since the teens and the dissatisfied always form a big portion of the demographics, so they might always want to drown in the sea of mud and seek meaning of their life in a videogame dialogue.
Which is funny because I felt much the same way when ME3 was released, that grimdark won out, angst uber alles, and the Game of Thrones fans got their ending to the trilogy, but where was mine? So yeah, I liked the Citadel DLC better than the main game. Even if it is out of place. Maybe they were trying to do teh same thing with MEA, I dunno. I just know that give the stakes, a lot of folks think the "Guardians of the Galaxy" vibe was out of place. Maybe that's holdover from the trilogy. I dunno.
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Post by Iakus on May 11, 2017 16:23:39 GMT
Maybe the team that made the original trilogy will take up ME again once their new IP is out the door The team that made the MET are long gone. There were some that left just due to normal turnover but a ton of the talent left after EA bought them. I know a LOT of people do NOT want to believe this, myself included, but ME is dead, MEA is just the proof. Just another franchise that EA has milked dry. Mac Walters and Lukas Kristjanson are the only original writers left on the ME team Patrick Weeks is the Lead Writer for Dragon Age now Mike Laidlaw is the Creative Director for Dragon Age. Drew Karpyshyn is working on SWTOR (I think) Chris L'Etoile is long gone
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Post by Deleted on May 11, 2017 16:24:58 GMT
Tongue-in-cheek works great for me in this story. It worked for me in JE too. I also like Serenity and Guardians of the Galaxy. I have never played Citadel. I see plenty of that same slapstick in DA:O, and actually find it way more appropriate in a futuristic setting than in a medieval make-belief. I also cannot stand it when Obsidian went off the deep end into the juvenile self-digging and over-explaining the angst that they feel you must feel.
I play videogames to make a gorgeous avatar, kick ass and bash the grandiose baddies, pick uber-handsome men to love, laugh at copious fast-paced dialogues and party on till I get an awesome conclusion of my character's cool adventure. Same for handsome men to love, Andromeda delivers. I gather so does HZD but in a more manageable format.
But it doesn't matter what I think, what matters is that for now grimdark and angst reigns. Maybe it always will, since the teens and the dissatisfied always form a big portion of the demographics, so they might always want to drown in the sea of mud and seek meaning of their life in a videogame dialogue.
Which is funny because I felt much the same way when ME3 was released, that grimdark won out, angst uber alles, and the Game of Thrones fans got their ending to the trilogy, but where was mine? So yeah, I liked the Citadel DLC better than the main game. Even if it is out of place. Maybe they were trying to do teh same thing with MEA, I dunno. I just know that give the stakes, a lot of folks think the "Guardians of the Galaxy" vibe was out of place. Maybe that's holdover from the trilogy. I dunno. ASOIF is mis-interpreted as grimdark paradise. The whole reason the books are so impactful is that no matter how dark it gets, there are always, always essentially good, capable characters that go on fighting and good things happen to them, and sometimes luck is on their side. Dunno what they did with TV version, and don't care tbh.
And, yes, I have eyes, so I know what a lot of folks think. I wish for the sake of my old eyes they worded it more elegantly, but I do know. And, unlike them, I might even know why they feel what they feel. It's part of the perks of being a sweet old lady.
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Post by Iakus on May 11, 2017 16:30:32 GMT
Which is funny because I felt much the same way when ME3 was released, that grimdark won out, angst uber alles, and the Game of Thrones fans got their ending to the trilogy, but where was mine? So yeah, I liked the Citadel DLC better than the main game. Even if it is out of place. Maybe they were trying to do teh same thing with MEA, I dunno. I just know that give the stakes, a lot of folks think the "Guardians of the Galaxy" vibe was out of place. Maybe that's holdover from the trilogy. I dunno. ASOIF is mis-interpreted as grimdark paradise. The whole reason the books are so impactful is that no matter how dark it gets, there are always, always essentially good, capable characters that go on fighting and good things happen to them, and sometimes luck is on their side. Dunno what they did with TV version, and don't care tbh.
And, yes, I have eyes, so I know what a lot of folks think. I wish for the sake of my old eyes they worded it more elegantly, but I do know. And, unlike them, I might even know why they feel what they feel. It's part of the perks of being a sweet old lady.
I'll take Brandon Sanderson over George R R Martin in that case. Martin's idea of "good things happening" to the decent figures that keep on fighting is a quick death. And there were plenty of people who spoke quite eloquently about what happened, here and elsewhere. I'm also probably not as young as you think
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Post by Deleted on May 11, 2017 16:35:21 GMT
ASOIF is mis-interpreted as grimdark paradise. The whole reason the books are so impactful is that no matter how dark it gets, there are always, always essentially good, capable characters that go on fighting and good things happen to them, and sometimes luck is on their side. Dunno what they did with TV version, and don't care tbh.
And, yes, I have eyes, so I know what a lot of folks think. I wish for the sake of my old eyes they worded it more elegantly, but I do know. And, unlike them, I might even know why they feel what they feel. It's part of the perks of being a sweet old lady.
I'll take Brandon Sanderson over George R R Martin in that case. Martin's idea of "good things happening" to the decent figures that keep on fighting is a quick death. And there were plenty of people who spoke quite eloquently about what happened, here and elsewhere. I'm also probably not as young as you think That's really not true about Asoif. I prefer Kay and Abercrombie overall, particularly Abercrombie. Serialization on steroids is not my favorite modern development in literary world.
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helios969
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Post by helios969 on May 11, 2017 16:40:53 GMT
BSN logic apples + oranges = bananas.
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Post by Deleted on May 11, 2017 16:43:06 GMT
BSN logic apples + oranges = bananas. It's more of apples + skrewdrivers = unicorns but yeah...
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