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Post by decafhigh on May 12, 2017 19:06:59 GMT
Nah, I just want a game in JE world with those upgrades to fighting and pretty backdrops. What I REALLY want is more and shorter Games released every year across a few familiar IPs with different styles. Do a 15 hrs stories of untold adventures for Hawke around Kirkwall, an agent working with Sagacious Zhu in JE world, Quarians fighting a conspiracy against launching their Arc, or Exiles fighting Angara on Kadara or whatever. Short, different, with three to four companions each, sort of like Awakening, put in prod simultaneously, and being released often. I think they must have done something like that with Origins, judging by the number of DLCs. I want them to maintain ME, JE, DA as settings and add a steampunk IP similar to Arcanum. They do settings well, characters well, short stories well. So, gimme that. A lot of it, and I will pick and chose. hells, link it to a persistent companion or two that can be called upon in each game, like a dog or an Automation, if you don't like IP specific chars, and let's roll. That's what I want. Those 100+ hours titles are too high risk if they fail. Oh a steampunk IP would be really cool! Not so sure about yearly releases, ME2 is about as short a game as I would want to spend money on.
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Post by Deleted on May 12, 2017 19:07:53 GMT
fortunately mea is not open world. I think it is a semi open world, there is certainly bazilion times more exploration than the OT. And didn't they advertised it as Open World? Anyway, I was just explaining why open world is not THAT important to most people. Gods only know what OW actually means. I would not really worry about the definition.
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Post by colfoley on May 12, 2017 19:11:19 GMT
fortunately mea is not open world. I think it is a semi open world, there is certainly bazilion times more exploration than the OT. And didn't they advertised it as Open World? Anyway, I was just explaining why open world is not THAT important to most people. they didn't actually. They said the game wasn't open world.
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Post by Deleted on May 12, 2017 19:11:48 GMT
Nah, I just want a game in JE world with those upgrades to fighting and pretty backdrops. What I REALLY want is more and shorter Games released every year across a few familiar IPs with different styles. Do a 15 hrs stories of untold adventures for Hawke around Kirkwall, an agent working with Sagacious Zhu in JE world, Quarians fighting a conspiracy against launching their Arc, or Exiles fighting Angara on Kadara or whatever. Short, different, with three to four companions each, sort of like Awakening, put in prod simultaneously, and being released often. I think they must have done something like that with Origins, judging by the number of DLCs. I want them to maintain ME, JE, DA as settings and add a steampunk IP similar to Arcanum. They do settings well, characters well, short stories well. So, gimme that. A lot of it, and I will pick and chose. hells, link it to a persistent companion or two that can be called upon in each game, like a dog or an Automation, if you don't like IP specific chars, and let's roll. That's what I want. Those 100+ hours titles are too high risk if they fail. Oh a steampunk IP would be really cool! Not so sure about yearly releases, ME2 is about as short a game as I would want to spend money on. I am watching Tyranny for purchase. It's 15-20 hr game at $50. I want it for $30. That's with 20 year old updated engine/graphic/set up & limited voice. A beautiful 20 hr game with new graphic and voice in the IP I like, I would pay $50 on the day it's out.
I would MUCH prefer to buy a 20 hr game every year to waiting 4 years for a 100 hrs game (which to me is a 50 hrs per run because I certainly am not going to collect all 20 pieces of flora and mieral samples, and do every quest).
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Post by colfoley on May 12, 2017 19:11:52 GMT
I think it is a semi open world, there is certainly bazilion times more exploration than the OT. And didn't they advertised it as Open World? Anyway, I was just explaining why open world is not THAT important to most people. Gods only know what OW actually means. I would not really worry about the definition. i would.
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Post by Deleted on May 12, 2017 19:15:30 GMT
Gods only know what OW actually means. I would not really worry about the definition. i would. I just remember my MMO friend trying to describe an early Fallout to me, and was specifically so great about it and what he liked so much. I know it is not what Andromeda is like (and neither is W3).
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Post by xetykins on May 12, 2017 19:36:50 GMT
Gods only know what OW actually means. I would not really worry about the definition. i would. Enlighten us! What makes an open/semi open world? www.google.no/amp/s/www.vg247.com/2016/09/13/mass-effect-andromeda-open-world/amp/"But, yeah, y’know, it’s funny. To bring Mass Effect to more of an open world play style where players are not just moving down a very linear narrative, albeit a very highly polished linear narrative… But also giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us. " Skyrim is supposed to be open world but you have loading everywhere you go from houses to caves. TW3 does not have that problem, but you load when you go to Skellige and Kaer Morhan and a couple of quest related caves.
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Post by Teddie Sage on May 12, 2017 19:37:51 GMT
I don't think so. Yes, it's fun to see a new galaxy but they really shot themselves in the foot the moment they decided to distance themselves from Shepard's gang and the Milky Way. The way they handled the endings fiasco is another reason why so many gamers are bitter about MEA in the first place.
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Post by derrame on May 12, 2017 19:38:15 GMT
i wanted a sequel, a me4, with shepard, but the endngs don't allow that, all of the ending suck, so, it's better just to start over
in a new galaxy, new characters, new beginnings, Bioware had an opportunity to create something new and good, the could have incented anything they wnted, maybe taking sme elements and inpiration from the trilogy,
but they wasted the oportunity, i dont know what they wanted to make, but it sucks,
the enemy is the same as the reapers, they turn other species into monsters, yeah, they dont indoctrinate, but in gamelpay is the same
the characters are ok the exploratio is boring, fetch quests are boring and tedious
the main story is just ok
really i don't now what they wanted to create
MEA could have benfit th franchise greatly, but they ruined it
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Post by Deleted on May 12, 2017 19:41:41 GMT
Enlighten us! What makes an open/semi open world? www.google.no/amp/s/www.vg247.com/2016/09/13/mass-effect-andromeda-open-world/amp/"But, yeah, y’know, it’s funny. To bring Mass Effect to more of an open world play style where players are not just moving down a very linear narrative, albeit a very highly polished linear narrative… But also giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us. " Skyrim is supposed to be open world but you have loading everywhere you go from houses to caves. TW3 does not have that problem, but you load when you go to Skellige and Kaer Morhan and a couple of quest related caves. I think that is called "seamless" rather than "open" world when you do not have loading screens, and just fly around one gigantic world. "Persistent" and "dynamic" iirc referred to things going on in the world while you do not control them. "Open" used to be for a style of the world where you did not have quest markers, but just walked around, pulling the threads as you happened on them, and just discovered a plot as you went. That's as best as I understood my friend on that Fallout structure. Basically, you did not know what needs to be done next and where...
I continue to live in the state of bewilderment why from all games it was MET's endings that wounded people so badly. I just don't get it what so bad about them, they look like the same standard heroic fare as any other game, and you could chose your own, so I just... don't get it.
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Post by codephat on May 12, 2017 19:43:56 GMT
Ew. More Sheperd would make me nauseous.
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Post by xetykins on May 12, 2017 19:44:26 GMT
Enlighten us! What makes an open/semi open world? www.google.no/amp/s/www.vg247.com/2016/09/13/mass-effect-andromeda-open-world/amp/"But, yeah, y’know, it’s funny. To bring Mass Effect to more of an open world play style where players are not just moving down a very linear narrative, albeit a very highly polished linear narrative… But also giving players the chance to move in the direction they want to go much more openly, explore where they want to go too, and then the narrative keeps up… that’s been a real big learning point for us. " Skyrim is supposed to be open world but you have loading everywhere you go from houses to caves. TW3 does not have that problem, but you load when you go to Skellige and Kaer Morhan and a couple of quest related caves. I think that is called "seamless" rather than "open" world when you do not have loading screens, and just fly around one gigantic world. "Persistent" and "dynamic" iirc referred to things going on in the world while you do not control them. "Open" used to be for a style of the world where you did not have quest markers, but just walked around, pulling the threads as you happened on them, and just discovered a plot as you went. That's as best as I understood my friend on that Fallout structure. Basically, you did not know what needs to be done next and where... So what is your definition of open world? Or more impotantly, which games would you consider one.
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Post by Deleted on May 12, 2017 19:47:42 GMT
I think that is called "seamless" rather than "open" world when you do not have loading screens, and just fly around one gigantic world. "Persistent" and "dynamic" iirc referred to things going on in the world while you do not control them. "Open" used to be for a style of the world where you did not have quest markers, but just walked around, pulling the threads as you happened on them, and just discovered a plot as you went. That's as best as I understood my friend on that Fallout structure. Basically, you did not know what needs to be done next and where... So what is your definition of open world? Well, my understanding is it's a game that tells you:
'go there - don't know where, do that - don't know what."
In other words: "Hello, young adventurer! Find things to do around our world!" So, basically sidequets that are not marked, or linearly sequenced, or each next step described in the journal, just spread around a bunch of interconnected areas. Delete all quest markers from Inquisition, scrap its main "story" quest, put your guy in Cloudcastle (or whatever it's called there) to start with, load all areas and ... leave it at that.
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Post by xetykins on May 12, 2017 19:56:45 GMT
So what is your definition of open world? Well, my understanding is it's a game that tells you:
'go there - don't know where, do that - don't know what."
In other words: "Hello, young adventurer! Find things to do around our world!" So, basically sidequets that are not marked, or linearly sequenced, or each next step described in the journal, just spread around a bunch of interconnected areas. Delete all quest markers from Inquisition, scrap its main "story" quest, put your guy in Cloudcastle (or whatever it's called there) to start with, load all areas and ... leave it at that.
So Skyrim, FO4 and TW3 for example are not open world then? Btw I would love to play your open world version. Sounds fun.
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Post by Deleted on May 12, 2017 19:59:19 GMT
Well, my understanding is it's a game that tells you:
'go there - don't know where, do that - don't know what."
In other words: "Hello, young adventurer! Find things to do around our world!" So, basically sidequets that are not marked, or linearly sequenced, or each next step described in the journal, just spread around a bunch of interconnected areas. Delete all quest markers from Inquisition, scrap its main "story" quest, put your guy in Cloudcastle (or whatever it's called there) to start with, load all areas and ... leave it at that.
So Skyrim, FO4 and TW3 for example are not open world then? No idea. Never played them. I don't really care what it is called, but Andromeda, Jade Empire or BG2 exploration set-up > Inquisition or BG1
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Post by KaiserShep on May 12, 2017 19:59:39 GMT
I don't think so. Yes, it's fun to see a new galaxy but they really shot themselves in the foot the moment they decided to distance themselves from Shepard's gang and the Milky Way. The way they handled the endings fiasco is another reason why so many gamers are bitter about MEA in the first place. Well, no matter where they go, they'd have to distance themselves from Shepard's gang, since most of them can be dead in the end.
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Post by setokaiba on May 12, 2017 20:00:30 GMT
No I understood, but based on the reception from many, many don't care about anything but MET ver 2. I think if people would have given MEA a chance, it could have been even better in future games. All I'm seeing is the game intentionally targeted for past aggression or vengeance over the ME3 ending, and the original forums closing, which many have admitted when commenting on articles. We did move on in-game, now if only some fans would. Also this is what I was talking about: "I remember most fans just wanting to "move on" and eagerly leave everyone and everything we knew in the past. New stories, new characters,new adventures and a whole new setting ,while others felt the franchise should have continued somehow with Shepard." Half the ones who wanted to move on, turned right back around and complained once it came out. The same people who said Shepard was over, suddenly wanted Shepard back. We didn't move on in game though. The whole game is just callbacks to the OT in regards to gameplay, thematic material, and story elements. The nomad is the mako, but worse Planet scanning is back, but worse Cora is Miranda, but worse Drack is Wrex, but worse Vetra is Garrus, but worse Liam is Jacob, but I guess slightly better the Remnant are the Protheans, but worse throughout Andromeda there is nothing comparable to ME2's cinematography, ME3's best story points, or ME1's world building. It is just an all around disappointing game. How is the Nomad worse? Planet Scanning I agree with Cora is nothing like Miranda besides being human biotics with big butts Drack is better than Wrex imo. Wrex was just a Krogan codex in ME1 Vetra is nothing like Garrus tho so the comparison isn't even fair. She isn't a sniper or a former cop. Again they are nothing alike besides both being black guys.
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Post by colfoley on May 12, 2017 20:00:45 GMT
Well, my understanding is it's a game that tells you:
'go there - don't know where, do that - don't know what."
In other words: "Hello, young adventurer! Find things to do around our world!" So, basically sidequets that are not marked, or linearly sequenced, or each next step described in the journal, just spread around a bunch of interconnected areas. Delete all quest markers from Inquisition, scrap its main "story" quest, put your guy in Cloudcastle (or whatever it's called there) to start with, load all areas and ... leave it at that.
So Skyrim, FO4 and TW3 for example are not open world then? Btw I would love to play your open world version. Sounds fun. FO 4 and Skyrim are. Tw 3 isn't.
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Post by KaiserShep on May 12, 2017 20:02:22 GMT
TW3 is pretty damn sandboxy though.
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Post by xetykins on May 12, 2017 20:03:28 GMT
So Skyrim, FO4 and TW3 for example are not open world then? Btw I would love to play your open world version. Sounds fun. FO 4 and Skyrim are. Tw 3 isn't. Why? You can turn off the markers in TW3 as well. What makes them more open world than the other?
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Post by Deleted on May 12, 2017 20:04:46 GMT
TW3 is pretty damn sandboxy though. Well, thanks! Now, we have "sandbox" in the mix too.
(Confused) How did we end here from "was it right to fast-forward 600 years and Galaxy over?" again?
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Post by xetykins on May 12, 2017 20:06:33 GMT
TW3 is pretty damn sandboxy though. Well, thanks! Now, we have "sandbox" in the mix too. Yeah leave it to KS to muddle us more !
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Post by setokaiba on May 12, 2017 20:11:55 GMT
I think this game was doa if I'm being honest with myself. There was no way this game was going to live up to the hype people had for this game or be as loved as the OT. Some of it is because of the flaws this game has and some is just because some fans refuse to let go of Shepard and his crew. Bioware should have just remastered the OT and ended ME right there. FO 4 and Skyrim are. Tw 3 isn't. Why? You can turn off the markers in TW3 as well. What makes them more open world than the other? Elder Scrolls and Fallout games are one huge map. The Witcher 3 is closer to DAI but on a bigger scale.
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Post by kino on May 12, 2017 20:13:57 GMT
fortunately mea is not open world. I think it is a semi open world, there is certainly bazilion times more exploration than the OT. And didn't they advertise it as Open World? I was on complete radio silence cuz I wasnted to go in blind. Anyway, I was just explaining why open world is not THAT important to most people. BW didn't, actually. They used the term "open zones" to describe both DA:I and ME:A. It's technically a more accurate term as applied to both those game, I think, than open world. They're going to lose the open world argument every time when compared to games like Skyrim and I believe they know that.
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Post by decafhigh on May 12, 2017 20:22:44 GMT
TW3 is pretty damn sandboxy though. Well, thanks! Now, we have "sandbox" in the mix too.
(Confused) How did we end here from "was it right to fast-forward 600 years and Galaxy over?" again?
Okay, so open world games. That is a description of how the world is built, a big wide open map usually with smaller areas like cities and caves that you go through a load screen for, but the majority of the world is open for you to go anywhere. Skyrim, World of Warcraft, the various planets in MEA are all "open world" areas. A corridor type game is the opposite of this. Maybe it will have some slightly open areas to walk around in but most of the game takes place in narrowly designed hallway type areas. Think ME2. A sandbox is a game where you can decide how, when, and where you want to do things. Skyrim is a sandbox game, once you get through the opening tutorial which introduces you to the controls etc. they dump you out into the open world area and say "go do what you want". You'll have a few quest leads you can follow up on if you want, if you don't you can go do something different. You don't have to follow through the game in a set manner (do quest 1 do quest 2 do quest 3 etc.) A linear game is the opposite of that, ME games are more like this. Once you get aboard the Tempest you can't just decide, well think I'll go do Havarl first. You have to follow the game through its pre-designed path to advance. Hope that helps.
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