inherit
608
0
478
tantumdicverbo
170
August 2016
tantumdicverbo
|
Post by tantumdicverbo on May 17, 2017 15:02:08 GMT
I'd add that it's difficult to maintain the RPG audience as well. We story fans don't all like the same story. Every story and character decision made by a developer runs the risk of alienating a certain portion of the fanbase. I'm not interested in Bioware's narrative direction these days, and it's unlikely they'll produce something on which I'd spend time or money. If they tried to make me happy, though, there would be outcry from other quarters. I don't think there's a way to hold the RPG fanbase together. I hope I'm wrong, though. It's a great genre and approach to gaming. You make a good point and I do wonder if Bioware can actually tell a good story these day's in context of the EA game structure........the open world aspect for example isn't there for story or exploration reasons,it's a sand box made to shoot/kill stuff....so you can level up. Thinking of it I can't remember any real story branching in Andromeda,which is the bread and butter of any Bioware game. I'm wondering if RPG's aren't headed toward a niche in which the visual production values fall off a bit in favor of story. If they can be made faster and at less cost, they wouldn't need as large a fanbase. I don't know the business very well, though, so I may be missing something.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 17, 2017 15:02:44 GMT
I'd add that it's difficult to maintain the RPG audience as well. We story fans don't all like the same story. Every story and character decision made by a developer runs the risk of alienating a certain portion of the fanbase. I'm not interested in Bioware's narrative direction these days, and it's unlikely they'll produce something on which I'd spend time or money. If they tried to make me happy, though, there would be outcry from other quarters. I don't think there's a way to hold the RPG fanbase together. I hope I'm wrong, though. It's a great genre and approach to gaming. You make a good point and I do wonder if Bioware can actually tell a good story these day's in context of the EA game structure........the open world aspect for example isn't there for story or exploration reasons,it's a sand box made to shoot/kill stuff....so you can level up. Thinking of it I can't remember any real story branching in Andromeda,which is the bread and butter of any Bioware game. Not really. IIRC the only BioWARE games that had two main plot 'branches' were BG2 that allowed you to "work for the thieves/mages' and DA2/Inquisition where you chose the Mages vs Templars plot branches (essentially the same plot device). Most of their games allowed you to chose which area to do in which order, and had a bit of a lego game with how to resolve side-pots which had some sort of a consequence later. Andromeda does exactly that (you can switch order of planets twice, and some chars will live/die, or get installed in various roles they compete for)
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on May 17, 2017 15:11:55 GMT
So nothing? Nothing that verifies the Kotaku article? As I thought. Look, here's the Q4 Earnings Report from EA. Money. Talks. More so than some speculation from Kotaku. Thanks for posting,it's plain to see the terrifying reality the Bioware brand faces. Digital sales (DLC/Map-pack,Micro-transactions etc) are the obvious driving force behind EA's business model,which is why EA's game portfolio is multi-player focused and hence why Bioware's future secret IP is described as an "online service". Story driven Bioware games COST too much to develop,require too much development TIME and don't bring in the type of MONEY EA wants (when compared to other EA franchises),which makes the concept of a franchise like Mass Effect being put on hiatus a real possibility.......it's sad that a story driven Bioware RPG can't compete with the likes of.........Madden,Fifa,Plants vs Zombies,Battlefield 2,Battlefront2,Titan Fall on and and on. You're right in that live services is a focus to EA, and wrong about story driven RPG. There's two things MEA wasn't in the financial results; it wasn't a financial failure, because that would have been reported as a loss, and it wasn't a break out hit, because that would have been mentioned. If MEA hit expected targets, and it looks like the game did that, then EA will continue the franchise based on the assumption that it's a guaranteed earner in whatever financial quarter it's released in. EA has made no secret in the last three years that it's focus has been more and more on live service games, but as long as there's a market to be bled dry in RPG's and single player games they'll keep producing for that market as well. When cost begins to exceed, or break even, on returns then that will change, I suspect.
|
|
cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
inherit
6438
0
Dec 15, 2021 17:52:40 GMT
2,396
cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by cypherj on May 17, 2017 15:16:30 GMT
ME:A was conspicuous is its omission from the earnings call. It was the only major release in the last quarter but nothing is said about it. Not 'best launch for a Bioware game' like they said about DA:I on the earnings call when it came out. Not 'Best launch for an ME game' like they said about ME:3. Nothing about how many players were utilizing the MP, nothing. That alone spoke volumes to me. They made a statement supporting ME:A after they were asked it not being mentioned during the earnings report, and if its reception had anything to do with the new IP being pushed back. What else were they going to say, they were disappointed, it didn't turn out the way they expected. But at the same time, it cost 40 million to make IIRC, that's what, roughly 667,000 units at $60/each. So even if they didn't get the three million in the first week they expected, they aren't going to lose any money on it. Even if you throw the marketing money in, they probably starting making a profit past one million units sold, not counting deluxe packs or MP transactions. I'm sure the MP will get lots of support going forward, it's the SP content that may be scarce. I think part of it might have to do with something I read recently. EA had to defer $54 million of Mass Effect sales outside of the last fiscal year/final quarter because of some law regarding special editions. I don't know if the $54 million is the total sales of special editions, or just part of it (the articles I read didn't specify), but that could be part of why they didn't talk about it at the earnings call. We pretty much know, based on physical game sales and the fact that EA's own data shows that digital sales make up more than 60% of their total sales (and I'm guessing for a PC-heavy game and one pushed hard on Origin that it's closer to other reports of being 75% digital) that the first week of sales was somewhere between 2.5-3 million copies. Well being an accountant I know why they had to push revenue. You have to deliver the product to the client before you can recognize the revenue. So once they added the extra perks to the deluxe edition, like the new outfit, they had to push the revenue since it wasn't delivered to the players in the last quarter. Same as if you bought a season pass for four DLCs. The company can't count all the revenue until all the DLCs are released. This is also why the omission of ME:A from the earning call shocked me. I've prepared enough numbers and listened to enough calls to know that if something wasn't mentioned the sales weren't stellar. They only spent 40 million plus marketing to make the game, so they were never going to take a loss on it. Also, ME is not a PC heavy game, it's an Xbox heavy game, has been since the beginning. If you look at sales for the first three games, PC is always third, and Xbox first by far, seeing that it wasn't released on PS at first. But even with that, PS sales beat PC sales on ME2 and M3. That's not something that just would have flipped-flopped on ME:A. More people in general play games on consoles than on PCs.
|
|
inherit
1657
0
119
darkway1
134
Sept 23, 2016 10:11:08 GMT
September 2016
darkway1
|
Post by darkway1 on May 17, 2017 15:20:09 GMT
Thanks for posting,it's plain to see the terrifying reality the Bioware brand faces. Digital sales (DLC/Map-pack,Micro-transactions etc) are the obvious driving force behind EA's business model,which is why EA's game portfolio is multi-player focused and hence why Bioware's future secret IP is described as an "online service". Story driven Bioware games COST too much to develop,require too much development TIME and don't bring in the type of MONEY EA wants (when compared to other EA franchises),which makes the concept of a franchise like Mass Effect being put on hiatus a real possibility.......it's sad that a story driven Bioware RPG can't compete with the likes of.........Madden,Fifa,Plants vs Zombies,Battlefield 2,Battlefront2,Titan Fall on and and on. You're right in that live services is a focus to EA, and wrong about story driven RPG. There's two things MEA wasn't in the financial results; it wasn't a financial failure, because that would have been reported as a loss, and it wasn't a break out hit, because that would have been mentioned. If MEA hit expected targets and above, and it looks like the game did that, then EA will continue the franchise based on the assumption that it's a guaranteed bump in whatever financial quarter it's released in. EA has made no secret in the last three years that it's focus has been more and more on live service games, but as long as there's a market to be bled dry in RPG's and single player games they'll keep producing for that market. To be fair I didn't say MEA was a financial fail,the point is that there are far,far easier ways for EA to make money......what does piss me off is that EA's "online service" mentality has a direct effect on established brands like Mass Effect.The quality/passion/drive has gone.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on May 17, 2017 15:23:33 GMT
Well, see you've made a few mistakes. You said something about Forbes and IGN's news, but it's all still just Kotaku's news. They all reference the one highly edited post. So it's still just one thing being wrong, not all of them. Secondly, EA doesn't have to respond. Why should they? It doesn't matter to them what people think about the future of Mass Effect now. What matters is when they release DLC that they advertise that and make people want it. And then eventually when they announce MEA:2 that they advertise it well and make people want it. What do they care if the internet thinks MEA:2 is unlikely now? What's the advantage to correcting what I think everyone is weirdly assuming is a bunch of people who are following this, when even a lot of the die-hard hard fans and those who loved MEA don't care/believe the article? I mean really, the amount of people worried about the news is too small to warrant a statement more than they made at the investors meeting. If we're producing stone and Japan thinks we're not I need to tell them otherwise fast. Because they'll source granite for their gravestone monuments from elsewhere. More importantly if they think we've run out of Bridgestone black granite and are only selling Kimberley Black granite or Kimberley white marble they'll ring us up to say they want Bridgetown black. You don't confuse your customers by letting rumours float. You put an end to the rumour. Unless of course you were the one that started the rumour. In which case it serves a different purpose. (Saves us having to ring everyone they call us instead.) EA and BioWare have long had the policy of not responding to Internet rumors or speculation. If they did respond to it they'd be forced to release a statement every time some half-assed gaming blog or website published an article...like Kotaku. Websites could literally force them to issue a clarification statement whenever they wanted by publishing a rumor.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 17, 2017 15:33:10 GMT
You make a good point and I do wonder if Bioware can actually tell a good story these day's in context of the EA game structure........the open world aspect for example isn't there for story or exploration reasons,it's a sand box made to shoot/kill stuff....so you can level up. Thinking of it I can't remember any real story branching in Andromeda,which is the bread and butter of any Bioware game. I'm wondering if RPG's aren't headed toward a niche in which the visual production values fall off a bit in favor of story. If they can be made faster and at less cost, they wouldn't need as large a fanbase. I don't know the business very well, though, so I may be missing something. That's what Obsidian Revival is about in 2015-2017. They pushed out three titles in different settings on a twenty years old engine that completely bypasses animations and 3D art costs, and with limited investment in VA. The initial niche reception was fairily decent, but you sure won't find high traffic forums ablaze about it. The trade off is that it's THREE titles in different setting each in two years. I don't like two out of three by descriptions, but I can chose out of THREE. With AAA games, i am lucky to get one game every four years, and picking and choosing is not happening. If I did not like a game or the setting is meh, well, wait three years....
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on May 17, 2017 15:35:11 GMT
You're right in that live services is a focus to EA, and wrong about story driven RPG. There's two things MEA wasn't in the financial results; it wasn't a financial failure, because that would have been reported as a loss, and it wasn't a break out hit, because that would have been mentioned. If MEA hit expected targets and above, and it looks like the game did that, then EA will continue the franchise based on the assumption that it's a guaranteed bump in whatever financial quarter it's released in. EA has made no secret in the last three years that it's focus has been more and more on live service games, but as long as there's a market to be bled dry in RPG's and single player games they'll keep producing for that market. To be fair I didn't say MEA was a financial fail,the point is that there are far,far easier ways for EA to make money......what does piss me off is that EA's "online service" mentality has a direct effect on established brands like Mass Effect.The quality/passion/drive has gone. True, but my point is that EA won't abandon a market that has the possibility of generating revenue. They'll roll the dice and hope that they'll get a Dragon Age: Inquisition, which was a suprise success. MEA didn't hit that expectation, but it was still the second highest selling game in the franchise on launch behind ME3. Add in that it was the only AAA title they released in the last financial quarter. About the passion and drive, well, you're probably be right. This is far less about art these days and more about money...but, honestly, it most likely always was.
|
|
inherit
1657
0
119
darkway1
134
Sept 23, 2016 10:11:08 GMT
September 2016
darkway1
|
Post by darkway1 on May 17, 2017 15:41:32 GMT
You make a good point and I do wonder if Bioware can actually tell a good story these day's in context of the EA game structure........the open world aspect for example isn't there for story or exploration reasons,it's a sand box made to shoot/kill stuff....so you can level up. Thinking of it I can't remember any real story branching in Andromeda,which is the bread and butter of any Bioware game. Not really. IIRC the only BioWARE games that had two main plot 'branches' were BG2 that allowed you to "work for the thieves/mages' and DA2/Inquisition where you chose the Mages vs Templars plot branches (essentially the same plot device). Most of their games allowed you to chose which area to do in which order, and had a bit of a lego game with how to resolve side-pots which had some sort of a consequence later. Andromeda does exactly that (you can switch order of planets twice, and some chars will live/die, or get installed in various roles they compete for) I honestly can't think of any significant or memorable gameplay/story branching elements in Andromeda.ME1 had Ashley and Kaiden and the bomb,I killed my Krogan team mate and the Rachni queen etc.DAO had different starting points,I killed Liliana and I sacrificed my self at the end.DA2 had a family impact with regards to templar/mage conflict and I always end up killing a few of my companions at the end. Some of these choices should have had a real impact later on in the franchises but Bioware didn't follow through (ME3 war assets) but at least there were choices,some form of branching.The hope was Bioware would evolve the story branching mechanic but instead it was CDRED's Witcher that took things to the next level.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
25
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 17, 2017 15:45:34 GMT
To clear this up Mass Effect development is on Hiatus. as any game would be after development. when a game studio says that they mean that no new game under that property is currently under development. However, fixes, Patches, and DLC are part of what’s called extended support or after release support. I can see why Bioware is not ready to start on a ME:A 2 yet they have to fix this game. Plus this “Dylan” game they are pinning everything on and Dragon Age 4 is in a pre-production phase and Austin is always working on SWTOR content. So right now they don’t have the time or a studio to head up a new ME title. BioWare Montreal failed as a dev studio as a support studio will still be working on Andromeda but not at a fast clip Exactly my thoughts. Nothing really out of the ordinary here. BioWare just still sucks at keeping the fanbase from being tortured by a lack of info. I wish everyone took that damn article with a grain of salt rather than ingesting the whole box of it. Putting a pause on Mass Effect development makes sense considering there are two other projects in the works.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 17, 2017 15:58:28 GMT
Not really. IIRC the only BioWARE games that had two main plot 'branches' were BG2 that allowed you to "work for the thieves/mages' and DA2/Inquisition where you chose the Mages vs Templars plot branches (essentially the same plot device). Most of their games allowed you to chose which area to do in which order, and had a bit of a lego game with how to resolve side-pots which had some sort of a consequence later. Andromeda does exactly that (you can switch order of planets twice, and some chars will live/die, or get installed in various roles they compete for) I honestly can't think of any significant or memorable gameplay/story branching elements in Andromeda.ME1 had Ashley and Kaiden and the bomb,I killed my Krogan team mate and the Rachni queen etc.DAO had different starting points,I killed Liliana and I sacrificed my self at the end.DA2 had a family impact with regards to templar/mage conflict and I always end up killing a few of my companions at the end. Some of these choices should have had a real impact later on in the franchises but Bioware didn't follow through (ME3 war assets) but at least there were choices,some form of branching.The hope was Bioware would evolve the story branching mechanic but instead it was CDRED's Witcher that took things to the next level. branching for me is about seeing a major alternative part of a storyline. consequences in MEA are muted in respect to companions, compared to DA2 or ME2, and that is the company's direction starting with Inquisition, because they have too much troubles on sequels. So more characters now have plot armor. in Andromeda the medium level characters will die or show disloyalty instead of the key ones, i.e. All the pathfinders, Dunn, Sloane (Reyes notably is reserved for more development), Akksul. It is less obvious, but it is there. I for one cannot ever kill Salarian PF or turn Avitus into a useless drunk. it's a hard choice. Just now I was talking about "who we want to return in DA4" thread, and I thought it makes a perfect sense for all Tevinter/Qunari to be back, but 3/4 cannot, because they can be dead in someone's games. so, either BioWare stop capitalizing on the soap opera/serialization when the story about the same Main, the same cast never ends, or they have to start making more compelling disposable characters (each of which is bound to gain immediate passionate following). Either did hurt in the past, and will hurt again. We shall see what direction will win. Personally, I do want Jaal drop dead if PC listens to him, Drake quit over the scouts. I also want every game move forward in time to allow for a new cast/new plot. I don't like compromizaes DA series made, and how the world shattering crises are just happening every decade. I applauded to their ability to pull it off on Shepard in MET, but it cost them, along with the appauling reception of the crowning and perfectly aligned with that design endings of ME3. Player base is ever unable to get it that tastes differ, and nope, the "majority" is not behind you, specifically, and that all things they like if continued consistently and true to the idea will lead to thing they rabidly do not want. they want a complex, heart-wrenching story with multiple characters where everyone is totally mortal, that is serialized, and that gets a happy ending every darn time for their favs while their hated ones burn in flames of hell. And that's that gets preserved in the next game. Hop, hop, BioWare.
|
|
inherit
1657
0
119
darkway1
134
Sept 23, 2016 10:11:08 GMT
September 2016
darkway1
|
Post by darkway1 on May 17, 2017 15:59:14 GMT
You make a good point and I do wonder if Bioware can actually tell a good story these day's in context of the EA game structure........the open world aspect for example isn't there for story or exploration reasons,it's a sand box made to shoot/kill stuff....so you can level up. Thinking of it I can't remember any real story branching in Andromeda,which is the bread and butter of any Bioware game. I'm wondering if RPG's aren't headed toward a niche in which the visual production values fall off a bit in favor of story. If they can be made faster and at less cost, they wouldn't need as large a fanbase. I don't know the business very well, though, so I may be missing something. The RPG genre is a niche market and there's nothing wrong with that.RPG's do make money but it's a question of how much money do publishers want to make.Big publishers want a universal game that everyone likes and wants,publishers like EA need to produce main stream content to sustain the size of their massive company. EA and Bioware is a good example of the well documented struggle between Creativity vs Business.......both are needed,both keep each other on their toes,except in EA's case,business is in control.....and so creativity goes out the window in favour of shooting stuff because that's what the meta data tells them to do.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on May 17, 2017 15:59:24 GMT
To clear this up Mass Effect development is on Hiatus. as any game would be after development. when a game studio says that they mean that no new game under that property is currently under development. However, fixes, Patches, and DLC are part of what’s called extended support or after release support. I can see why Bioware is not ready to start on a ME:A 2 yet they have to fix this game. Plus this “Dylan” game they are pinning everything on and Dragon Age 4 is in a pre-production phase and Austin is always working on SWTOR content. So right now they don’t have the time or a studio to head up a new ME title. BioWare Montreal failed as a dev studio as a support studio will still be working on Andromeda but not at a fast clip Exactly my thoughts. Nothing really out of the ordinary here. BioWare just still sucks at keeping the fanbase from being tortured by a lack of info. I wish everyone took that damn article with a grain of salt rather than ingesting the whole box of it. Putting a pause on Mass Effect development makes sense considering there are two other projects in the works. Ugh...any other analogy other than ingesting a whole box of salt would've been welcomed. The thought of that makes my stomach turn over.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
25
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 17, 2017 16:03:44 GMT
Exactly my thoughts. Nothing really out of the ordinary here. BioWare just still sucks at keeping the fanbase from being tortured by a lack of info. I wish everyone took that damn article with a grain of salt rather than ingesting the whole box of it. Putting a pause on Mass Effect development makes sense considering there are two other projects in the works. Ugh...any other analogy other than ingesting a whole box of salt would've been welcomed. The thought of that makes my stomach turn over.
|
|
inherit
1657
0
119
darkway1
134
Sept 23, 2016 10:11:08 GMT
September 2016
darkway1
|
Post by darkway1 on May 17, 2017 16:06:51 GMT
To be fair I didn't say MEA was a financial fail,the point is that there are far,far easier ways for EA to make money......what does piss me off is that EA's "online service" mentality has a direct effect on established brands like Mass Effect.The quality/passion/drive has gone. True, but my point is that EA won't abandon a market that has the possibility of generating revenue. They'll roll the dice and hope that they'll get a Dragon Age: Inquisition, which was a suprise success. MEA didn't hit that expectation, but it was still the second highest selling game in the franchise on launch behind ME3. Add in that it was the only AAA title they released in the last financial quarter. About the passion and drive, well, you're probably be right. This is far less about art these days and more about money...but, honestly, it most likely always was. Well put it this way,I would not be surprised if we see a FPS Mass Effect game,cos we all know they have been toying with the idea but we shall see. Nah,that's crazy talk......passion,creativity and drive are the foundation of all our fav games....when game developers do things right they leave you with unforgeable feelings and memories,the guys make magic.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on May 17, 2017 16:14:11 GMT
True, but my point is that EA won't abandon a market that has the possibility of generating revenue. They'll roll the dice and hope that they'll get a Dragon Age: Inquisition, which was a suprise success. MEA didn't hit that expectation, but it was still the second highest selling game in the franchise on launch behind ME3. Add in that it was the only AAA title they released in the last financial quarter. About the passion and drive, well, you're probably be right. This is far less about art these days and more about money...but, honestly, it most likely always was. Well put it this way,I would not be surprised if we see a FPS Mass Effect game,cos we all know they have been toying with the idea but we shall see. Nah,that's crazy talk......passion,creativity and drive are the foundation of all our fav games....when game developers do things right they leave you with unforgeable feelings and memories,the guys make magic. Isn't that what the new IP is? A FPS MMO/arena game or something? Hasn't been all that much talk about it but I do believe I heard something about FPS. In all seriousness I was amazed that EA didn't try something with MEMP, like cut it out as a stand alone game and try to market it as a MOBA or something. I honestly thought that was going to happen. And here's hoping you're right about that. We can definitely get something special when passion, art and storytelling all align. Hopefully that'll be the goal of every RPG, and not the quarterly bottom line.
|
|
cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
inherit
6438
0
Dec 15, 2021 17:52:40 GMT
2,396
cypherj
1,586
Mar 28, 2017 14:46:05 GMT
March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by cypherj on May 17, 2017 16:14:24 GMT
True, but my point is that EA won't abandon a market that has the possibility of generating revenue. They'll roll the dice and hope that they'll get a Dragon Age: Inquisition, which was a suprise success. MEA didn't hit that expectation, but it was still the second highest selling game in the franchise on launch behind ME3. Add in that it was the only AAA title they released in the last financial quarter. About the passion and drive, well, you're probably be right. This is far less about art these days and more about money...but, honestly, it most likely always was. Well put it this way,I would not be surprised if we see a FPS Mass Effect game,cos we all know they have been toying with the idea but we shall see. Nah,that's crazy talk......passion,creativity and drive are the foundation of all our fav games....when game developers do things right they leave you with unforgeable feelings and memories,the guys make magic. Honestly, I think you'd see a Mass Effect MMO before an FPS. If the game ever went to an FPS I know I wouldn't play it.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 17, 2017 16:36:07 GMT
Well put it this way,I would not be surprised if we see a FPS Mass Effect game,cos we all know they have been toying with the idea but we shall see. Nah,that's crazy talk......passion,creativity and drive are the foundation of all our fav games....when game developers do things right they leave you with unforgeable feelings and memories,the guys make magic. Isn't that what the new IP is? A FPS MMO/arena game or something? Hasn't been all that much talk about it but I do believe I heard something about FPS. In all seriousness I was amazed that EA didn't try something with MEMP, like cut it out as a stand alone game and try to market it as a MOBA or something. I honestly thought that was going to happen. And here's hoping you're right about that. We can definitely get something special when passion, art and storytelling all align. Hopefully that'll be the goal of every RPG, and not the quarterly bottom line. I think the speculations are inclined to go with the MMO-lite style. SP story, MP hubs for raids. In a way I like MMO world better because other players automatically supply the diversity of the other characters in their looks, outfits, movements, etc. If the SP story is good, and provides everything you need, without goading, hoarding or outright forcing you into MP content, hallelujah. SWTOR legacy is underappreciated. BioWARE never failed in producing examples of attractive, interesting MP content, but they are simply unable to keep up with the massive amounts of new content and fast that appeal to specifically MMO players. I personally think they are out of their minds to try running the assembly line of raids again.
|
|
inherit
1657
0
119
darkway1
134
Sept 23, 2016 10:11:08 GMT
September 2016
darkway1
|
Post by darkway1 on May 17, 2017 16:48:20 GMT
I honestly can't think of any significant or memorable gameplay/story branching elements in Andromeda.ME1 had Ashley and Kaiden and the bomb,I killed my Krogan team mate and the Rachni queen etc.DAO had different starting points,I killed Liliana and I sacrificed my self at the end.DA2 had a family impact with regards to templar/mage conflict and I always end up killing a few of my companions at the end. Some of these choices should have had a real impact later on in the franchises but Bioware didn't follow through (ME3 war assets) but at least there were choices,some form of branching.The hope was Bioware would evolve the story branching mechanic but instead it was CDRED's Witcher that took things to the next level. branching for me is about seeing a major alternative part of a storyline. consequences in MEA are muted in respect to companions, compared to DA2 or ME2, and that is the company's direction starting with Inquisition, because they have too much troubles on sequels. So more characters now have plot armor. in Andromeda the medium level characters will die or show disloyalty instead of the key ones, i.e. All the pathfinders, Dunn, Sloane (Reyes notably is reserved for more development), Akksul. It is less obvious, but it is there. I for one cannot ever kill Salarian PF or turn Avitus into a useless drunk. it's a hard choice. Just now I was talking about "who we want to return in DA4" thread, and I thought it makes a perfect sense for all Tevinter/Qunari to be back, but 3/4 cannot, because they can be dead in someone's games. so, either BioWare stop capitalizing on the soap opera/serialization when the story about the same Main, the same cast never ends, or they have to start making more compelling disposable characters (each of which is bound to gain immediate passionate following). Either did hurt in the past, and will hurt again. We shall see what direction will win. Personally, I do want Jaal drop dead if PC listens to him, Drake quit over the scouts. I also want every game move forward in time to allow for a new cast/new plot. I don't like compromizaes DA series made, and how the world shattering crises are just happening every decade. I applauded to their ability to pull it off on Shepard in MET, but it cost them, along with the appauling reception of the crowning and perfectly aligned with that design endings of ME3. Player base is ever unable to get it that tastes differ, and nope, the "majority" is not behind you, specifically, and that all things they like if continued consistently and true to the idea will lead to thing they rabidly do not want. they want a complex, heart-wrenching story with multiple characters where everyone is totally mortal, that is serialized, and that gets a happy ending every darn time for their favs while their hated ones burn in flames of hell. And that's that gets preserved in the next game. Hop, hop, BioWare. I don't think Bioware is able to produce the type of game "old school" Bioware fans are accustomed to any more,but I enjoyed DAI's Trespasser DLC so there is some hope in me that the DA franchise can earn Bioware some praise. For me it's all about immersion and escapism,good characters,engaging story and the ability to make an impact on the game world.Romances,factions,persona's,story branching are all anchors that keep me engaged in any given RPG......some thing that Bioware delivered every time until DAI and MEA.
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on May 17, 2017 16:48:32 GMT
Isn't that what the new IP is? A FPS MMO/arena game or something? Hasn't been all that much talk about it but I do believe I heard something about FPS. In all seriousness I was amazed that EA didn't try something with MEMP, like cut it out as a stand alone game and try to market it as a MOBA or something. I honestly thought that was going to happen. And here's hoping you're right about that. We can definitely get something special when passion, art and storytelling all align. Hopefully that'll be the goal of every RPG, and not the quarterly bottom line. I think the speculations are inclined to go with the MMO-lite style. SP story, MP hubs for raids. In a way I like MMO world better because other players automatically supply the diversity of the other characters in their looks, outfits, movements, etc. If the SP story is good, and provides everything you need, without goading, hoarding or outright forcing you into MP content, hallelujah. SWTOR legacy is underappreciated. BioWARE never failed in producing examples of attractive, interesting MP content, but they are simply unable to keep up with the massive amounts of new content and fast that appeal to specifically MMO players. I personally think they are out of their minds to try running the assembly line of raids again. Ah. That'd make some sense seeing as how they're the caretaker for SWTOR. I wonder if this is EA's attempt to capture some of the same market as Destiny?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 17, 2017 16:52:39 GMT
branching for me is about seeing a major alternative part of a storyline. consequences in MEA are muted in respect to companions, compared to DA2 or ME2, and that is the company's direction starting with Inquisition, because they have too much troubles on sequels. So more characters now have plot armor. in Andromeda the medium level characters will die or show disloyalty instead of the key ones, i.e. All the pathfinders, Dunn, Sloane (Reyes notably is reserved for more development), Akksul. It is less obvious, but it is there. I for one cannot ever kill Salarian PF or turn Avitus into a useless drunk. it's a hard choice. Just now I was talking about "who we want to return in DA4" thread, and I thought it makes a perfect sense for all Tevinter/Qunari to be back, but 3/4 cannot, because they can be dead in someone's games. so, either BioWare stop capitalizing on the soap opera/serialization when the story about the same Main, the same cast never ends, or they have to start making more compelling disposable characters (each of which is bound to gain immediate passionate following). Either did hurt in the past, and will hurt again. We shall see what direction will win. Personally, I do want Jaal drop dead if PC listens to him, Drake quit over the scouts. I also want every game move forward in time to allow for a new cast/new plot. I don't like compromizaes DA series made, and how the world shattering crises are just happening every decade. I applauded to their ability to pull it off on Shepard in MET, but it cost them, along with the appauling reception of the crowning and perfectly aligned with that design endings of ME3. Player base is ever unable to get it that tastes differ, and nope, the "majority" is not behind you, specifically, and that all things they like if continued consistently and true to the idea will lead to thing they rabidly do not want. they want a complex, heart-wrenching story with multiple characters where everyone is totally mortal, that is serialized, and that gets a happy ending every darn time for their favs while their hated ones burn in flames of hell. And that's that gets preserved in the next game. Hop, hop, BioWare. I don't think Bioware is able to produce the type of game "old school" Bioware fans are accustomed to any more,but I enjoyed DAI's Trespasser DLC so there is some hope in me that the DA franchise can earn Bioware some praise. For me it's all about immersion and escapism,good characters,engaging story and the ability to make an impact on the game world.Romances,factions,persona's,story branching are all anchors that keep me engaged in any given RPG......some thing that Bioware delivered every time until DAI and MEA. Same for me, and I want Trespasser DLC to burst into green flames of doom, disappearing from the world in a show of putrid sparks, one of which hits me and erases my memory of it. Trespasser for me is like MET endings for the majority of the Bio-fanbase. Inquisition, I did not like; Trespasser I truly hated, and I do not use this word lightly even on the Internet.
|
|
inherit
1657
0
119
darkway1
134
Sept 23, 2016 10:11:08 GMT
September 2016
darkway1
|
Post by darkway1 on May 17, 2017 16:57:14 GMT
Well put it this way,I would not be surprised if we see a FPS Mass Effect game,cos we all know they have been toying with the idea but we shall see. Nah,that's crazy talk......passion,creativity and drive are the foundation of all our fav games....when game developers do things right they leave you with unforgeable feelings and memories,the guys make magic. Isn't that what the new IP is? A FPS MMO/arena game or something? Hasn't been all that much talk about it but I do believe I heard something about FPS. In all seriousness I was amazed that EA didn't try something with MEMP, like cut it out as a stand alone game and try to market it as a MOBA or something. I honestly thought that was going to happen. And here's hoping you're right about that. We can definitely get something special when passion, art and storytelling all align. Hopefully that'll be the goal of every RPG, and not the quarterly bottom line. Actually there should be footage of the FPS Mass Effect game floating around some where on the web,it did the rounds years ago and they were seriously exploring the idea.I think it took place at the time when humans first made contact with Turians. I have no idea about the new IP,people keep comparing it to Destiny but like I said,no idea.
|
|
inherit
1657
0
119
darkway1
134
Sept 23, 2016 10:11:08 GMT
September 2016
darkway1
|
Post by darkway1 on May 17, 2017 17:04:27 GMT
I don't think Bioware is able to produce the type of game "old school" Bioware fans are accustomed to any more,but I enjoyed DAI's Trespasser DLC so there is some hope in me that the DA franchise can earn Bioware some praise. For me it's all about immersion and escapism,good characters,engaging story and the ability to make an impact on the game world.Romances,factions,persona's,story branching are all anchors that keep me engaged in any given RPG......some thing that Bioware delivered every time until DAI and MEA. Same for me, and I want Trespasser DLC to burst into green flames of doom, disappearing from the world in a show of putrid sparks, one of which hits me and erases my memory of it. Trespasser for me is like MET endings for the majority of the Bio-fanbase. Inquisition, I did not like; Trespasser I truly hated, and I do not use this word lightly even on the Internet. How can you hate on Trespasser???I thought it was pretty engaging and for the first time I saw my Inquisitor show a bit of rage,quite refreshing....hell,I even lost my arm,different. I assume you were a Solas fan??
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on May 17, 2017 17:08:29 GMT
Same for me, and I want Trespasser DLC to burst into green flames of doom, disappearing from the world in a show of putrid sparks, one of which hits me and erases my memory of it. Trespasser for me is like MET endings for the majority of the Bio-fanbase. Inquisition, I did not like; Trespasser I truly hated, and I do not use this word lightly even on the Internet. How can you hate on Trespasser???I thought it was pretty engaging and for the first time I saw my Inquisitor show a bit of rage,quite refreshing....hell,I even lost my arm,different. I assume you were a Solas fan?? No, I am not a female that had hopelessly fallen in love with Solas, and build up a cloud-castle based off three dialogues over 100 hours of the gameplay if that's what you are implying. My full dramatic response over Trespasser is available in this thread and a variety of contemporary threads on the DA fora (I was posting as domi at the time):
bsn.boards.net/post/511684/thread
|
|
kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
|
Post by kino on May 17, 2017 17:11:40 GMT
Isn't that what the new IP is? A FPS MMO/arena game or something? Hasn't been all that much talk about it but I do believe I heard something about FPS. In all seriousness I was amazed that EA didn't try something with MEMP, like cut it out as a stand alone game and try to market it as a MOBA or something. I honestly thought that was going to happen. And here's hoping you're right about that. We can definitely get something special when passion, art and storytelling all align. Hopefully that'll be the goal of every RPG, and not the quarterly bottom line. Actually there should be footage of the FPS Mass Effect game floating around some where on the web,it did the rounds years ago and they were seriously exploring the idea.I think it took place at the time when humans first made contact with Turians. I have no idea about the new IP,people keep comparing it to Destiny but like I said,no idea. Isn't that the old test footage from their first multiplayer demo? Yeah, I remember that. I'm glad they didn't go with that. It seemed derivative of all the other FPS's of that time. To much of a Quake feel to it. They get kudo's for the attempt and gratitude for going in a different direction with a TPS.
|
|