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Salarian Master Pimp
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August 2016
salmasrac
Mass Effect Trilogy, KOTOR
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PurpGuy
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Post by SalMasRac on May 17, 2017 16:43:03 GMT
I haven't made it through the campaign yet, so maybe you guys can help me out here.
If the Andromeda Initiative came all this way, only to split into two factions and fight itself, there must be a really good reason.
What is it?
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Serza
Rendering planets viable since 2017
6,301
August 2016
serza
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Serza on May 17, 2017 16:43:57 GMT
Stupidity, really.
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Post by Deleted on May 17, 2017 16:45:18 GMT
I haven't made it through the campaign yet, so maybe you guys can help me out here. If the Andromeda Initiative came all this way, only to split into two factions and fight itself, there must be a really good reason. What is it? Human Nature. They split three ways, actually. That's really an idealized convention.
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tehprincessj
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: tehprincessj
Posts: 250 Likes: 533
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533
tehprincessj
250
January 2017
tehprincessj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
tehprincessj
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Post by tehprincessj on May 17, 2017 16:46:16 GMT
The simple answer? So we'd have more than just the Kett to fight.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by vonuber on May 17, 2017 16:46:52 GMT
Cerberus.
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Kelwing
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: Necomis
Posts: 486 Likes: 825
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486
March 2017
kelwing
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Necomis
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Post by Kelwing on May 17, 2017 16:49:43 GMT
As mentioned. Human nature and effects to the brain from long term cryo.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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5620
0
Nov 17, 2024 18:04:04 GMT
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Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on May 17, 2017 16:52:02 GMT
I agree. Somehow... some way...
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
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kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
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Post by kino on May 17, 2017 16:52:45 GMT
Disaster. Limited resources. Political shenanigans.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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5620
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Nov 17, 2024 18:04:04 GMT
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Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on May 17, 2017 16:54:27 GMT
As mentioned. Human nature and effects to the brain from long term cryo. The very thought of waking up 600 years into the future has got to be traumatizing. Everyone and every thing you knew is long dead and gone. It's not like waking up from a surgery table after two days. Yes, the time you were out went by like nothing, but knowing that all of it is gone and no going back. I can see a few mental cases going unchecked and causing a lot of problems.
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Post by themikefest on May 17, 2017 16:55:17 GMT
the plot demanded it.
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The Emperor Daft Serious
4,577
August 2016
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CrutchCricket
Mass Effect Trilogy
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Post by CrutchCricket on May 17, 2017 16:57:47 GMT
and "art" allowed it. /thread
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Post by Deleted on May 17, 2017 16:58:41 GMT
Actually part of it seems to have to do with a neural issue related to coming out of stasis IIRC. There is a little task quest on Elaaden where you scan the scavengers trying to find out why they are so violent. I suspect that this issue is part of what led the the uprising. If you think about it, if people were having some kind of brain decay that led them to be more violent, they would be prone to taking part in the uprising or even starting it. Breaking into different factions or allegiances would be normal I would think. But I believe part or all of it could easily be explained by the abnormality that Lexi finds (coupled with fear because things were far from what they expected). Lexi said they did screen everyone which is a question many of us had as to why so many criminals were let through. But they weren't criminals initially. What's a shame is that this little discovery is relegated to a task and also comes up so late in the game. Perhaps they did that so that you would not sympathize or empathize with the criminal elements too soon. Still I think making it more than a task, but perhaps a quest for Lexi would have made it a bit more interesting. It seems like terrible writing that so many criminal types were allowed into AI. Having what seems to be a rather plausible explanation gives it an interesting spin.
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mofojokers
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 203 Likes: 350
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Jun 28, 2017 21:12:11 GMT
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203
Apr 10, 2017 23:00:41 GMT
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mofojokers
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by mofojokers on May 17, 2017 17:00:19 GMT
You can read the book and tid bits from the game. But really it's just pure human stupidity and people like Addison doing more than a cleaning job.😂
Aaaaanyway really it's just because they needed a way to let us fight Milky Way races.
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n7ltrobbiesann7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: N7LtRobbiesanN7
PSN: N7LtRobbiesanN7
Posts: 284 Likes: 323
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n7ltrobbiesann7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
N7LtRobbiesanN7
N7LtRobbiesanN7
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Post by n7ltrobbiesann7 on May 17, 2017 17:18:12 GMT
Actually part of it seems to have to do with a neural issue related to coming out of stasis IIRC. There is a little task quest on Elaaden where you scan the scavengers trying to find out why they are so violent. I suspect that this issue is part of what led the the uprising. If you think about it, if people were having some kind of brain decay that led them to be more violent, they would be prone to taking part in the uprising or even starting it. Breaking into different factions or allegiances would be normal I would think. But I believe part or all of it could easily be explained by the abnormality that Lexi finds (coupled with fear because things were far from what they expected). Lexi said they did screen everyone which is a question many of us had as to why so many criminals were let through. But they weren't criminals initially. What's a shame is that this little discovery is relegated to a task and also comes up so late in the game. Perhaps they did that so that you would not sympathize or empathize with the criminal elements too soon. Still I think making it more than a task, but perhaps a quest for Lexi would have made it a bit more interesting. It seems like terrible writing that so many criminal types were allowed into AI. Having what seems to be a rather plausible explanation gives it an interesting spin. In the mix of things, this definitely adds to it story-wise.
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R'Shara
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 768 Likes: 1,310
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1,310
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768
Mar 27, 2017 15:37:15 GMT
March 2017
rshara
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R'Shara on May 17, 2017 18:01:17 GMT
Indoctrination.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
Posts: 2,067 Likes: 4,060
inherit
184
0
Nov 27, 2024 16:03:39 GMT
4,060
kino
The path up and down are one and the same.
2,067
August 2016
kino
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
kinom001
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Post by kino on May 17, 2017 18:11:55 GMT
Actually part of it seems to have to do with a neural issue related to coming out of stasis IIRC. There is a little task quest on Elaaden where you scan the scavengers trying to find out why they are so violent. I suspect that this issue is part of what led the the uprising. If you think about it, if people were having some kind of brain decay that led them to be more violent, they would be prone to taking part in the uprising or even starting it. Breaking into different factions or allegiances would be normal I would think. But I believe part or all of it could easily be explained by the abnormality that Lexi finds (coupled with fear because things were far from what they expected). Lexi said they did screen everyone which is a question many of us had as to why so many criminals were let through. But they weren't criminals initially. What's a shame is that this little discovery is relegated to a task and also comes up so late in the game. Perhaps they did that so that you would not sympathize or empathize with the criminal elements too soon. Still I think making it more than a task, but perhaps a quest for Lexi would have made it a bit more interesting. It seems like terrible writing that so many criminal types were allowed into AI. Having what seems to be a rather plausible explanation gives it an interesting spin. Honestly, that quest on Elaaden for Lexi should've been a major quest line and not something that could be so easily overlooked. It definitely added to the story about what happened on the Nexus.
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inherit
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Post by Deleted on May 17, 2017 18:34:03 GMT
Actually part of it seems to have to do with a neural issue related to coming out of stasis IIRC. There is a little task quest on Elaaden where you scan the scavengers trying to find out why they are so violent. I suspect that this issue is part of what led the the uprising. If you think about it, if people were having some kind of brain decay that led them to be more violent, they would be prone to taking part in the uprising or even starting it. Breaking into different factions or allegiances would be normal I would think. But I believe part or all of it could easily be explained by the abnormality that Lexi finds (coupled with fear because things were far from what they expected). Lexi said they did screen everyone which is a question many of us had as to why so many criminals were let through. But they weren't criminals initially. What's a shame is that this little discovery is relegated to a task and also comes up so late in the game. Perhaps they did that so that you would not sympathize or empathize with the criminal elements too soon. Still I think making it more than a task, but perhaps a quest for Lexi would have made it a bit more interesting. It seems like terrible writing that so many criminal types were allowed into AI. Having what seems to be a rather plausible explanation gives it an interesting spin. The neural issues associated with coming out of cryo likely had something to do with it. I also think the situation they found themselves in had a lot to do with it. Their hopes and expectations were shattered when they found the promised golden worlds were wastelands, their futures uncertain, their survival at stake. When desperation sets in, an entirely different mentality takes over, and reflexes and instinct can replace normal higher-level thought patterns. Survival of the fittest. Not to pick on you in particular, but the idea of anything being considered "criminal" on unsettled worlds is a bit odd to me. Prevailing law is what defines criminal behavior, and it varies by jurisdiction. I suppose the Ai has a set of laws or behavioral guidelines, but they don't really apply to anything beyond the Nexus and Arks - and perhaps outposts as they are established. Shrug.
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Post by colfoley on May 17, 2017 18:41:41 GMT
I haven't made it through the campaign yet, so maybe you guys can help me out here. If the Andromeda Initiative came all this way, only to split into two factions and fight itself, there must be a really good reason. What is it? to quote the ever lovable river song...spoilers.
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Post by Deleted on May 17, 2017 18:43:02 GMT
Actually part of it seems to have to do with a neural issue related to coming out of stasis IIRC. There is a little task quest on Elaaden where you scan the scavengers trying to find out why they are so violent. I suspect that this issue is part of what led the the uprising. If you think about it, if people were having some kind of brain decay that led them to be more violent, they would be prone to taking part in the uprising or even starting it. Breaking into different factions or allegiances would be normal I would think. But I believe part or all of it could easily be explained by the abnormality that Lexi finds (coupled with fear because things were far from what they expected). Lexi said they did screen everyone which is a question many of us had as to why so many criminals were let through. But they weren't criminals initially. What's a shame is that this little discovery is relegated to a task and also comes up so late in the game. Perhaps they did that so that you would not sympathize or empathize with the criminal elements too soon. Still I think making it more than a task, but perhaps a quest for Lexi would have made it a bit more interesting. It seems like terrible writing that so many criminal types were allowed into AI. Having what seems to be a rather plausible explanation gives it an interesting spin. The neural issues associated with coming out of cryo likely had something to do with it. I also think the situation they found themselves in had a lot to do with it. Their hopes and expectations were shattered when they found the promised golden worlds were wastelands, their futures uncertain, their survival at stake. When desperation sets in, an entirely different mentality takes over, and reflexes and instinct can replace normal higher-level thought patterns. Survival of the fittest. Not to pick on you in particular, but the idea of anything being considered "criminal" on unsettled worlds is a bit odd to me. Prevailing law is what defines criminal behavior, and it varies by jurisdiction. I suppose the Ai has a set of laws or behavioral guidelines, but they don't really apply to anything beyond the Nexus and Arks - and perhaps outposts as they are established. Shrug. But there were pretty clear laws of the home they just left. It even comes up when you have to make decisions about people. While there is no solid due process in andromeda for the AI, they try to follow the law to some degree as best as they can. If a society had no laws at all ever, then you'd be spot on. But laws have far more to do with society than the fact that in Andromeda they don't have the system in place. People still are functioning by those laws for the most part of what I've seen or using them as a reference. So prevailing law seems to be the general laws they had from milky way at least when I've seen it come up. They still see things as crimes because that is what they know and will likely be the kind of system they put into place. They aren't neanderthals coming out of the cave into the first ray of light. So yeah, there is criminal behavior and it's pretty well implied within the context of the game if not outright stated.
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Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
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3,906
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765
August 2016
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Mass Effect Trilogy
Abramsrunner
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Post by Abramsrunner on May 17, 2017 18:45:05 GMT
I haven't made it through the campaign yet, so maybe you guys can help me out here. If the Andromeda Initiative came all this way, only to split into two factions and fight itself, there must be a really good reason. What is it? Think of it like this forum really, we have the lolSPers, the MP trashcans, & those who play MP, & pretend that the SP is "good".
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Post by sctrojanbulldog on May 17, 2017 18:45:06 GMT
I thought they made it clear. The Initiative was a complete snafu from the get go. People in leadership died... I think most of them died. The ones to take their place were "next in line" but were not the designed leadership team. People took issue with their direction. The scourge screwed everything up. Food and supplies were running out....
fairly straight forward and believable for me at least... I don't think I filled in blanks either, kinda spelled out.
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Post by Deleted on May 17, 2017 18:46:56 GMT
Actually part of it seems to have to do with a neural issue related to coming out of stasis IIRC. There is a little task quest on Elaaden where you scan the scavengers trying to find out why they are so violent. I suspect that this issue is part of what led the the uprising. If you think about it, if people were having some kind of brain decay that led them to be more violent, they would be prone to taking part in the uprising or even starting it. Breaking into different factions or allegiances would be normal I would think. But I believe part or all of it could easily be explained by the abnormality that Lexi finds (coupled with fear because things were far from what they expected). Lexi said they did screen everyone which is a question many of us had as to why so many criminals were let through. But they weren't criminals initially. What's a shame is that this little discovery is relegated to a task and also comes up so late in the game. Perhaps they did that so that you would not sympathize or empathize with the criminal elements too soon. Still I think making it more than a task, but perhaps a quest for Lexi would have made it a bit more interesting. It seems like terrible writing that so many criminal types were allowed into AI. Having what seems to be a rather plausible explanation gives it an interesting spin. Honestly, that quest on Elaaden for Lexi should've been a major quest line and not something that could be so easily overlooked. It definitely added to the story about what happened on the Nexus. Yeah I really thought it should have been more than an easily missed task. I almost wonder if it was an afterthought.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,662
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21,298
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on May 17, 2017 19:03:01 GMT
I haven't made it through the campaign yet, so maybe you guys can help me out here. If the Andromeda Initiative came all this way, only to split into two factions and fight itself, there must be a really good reason. What is it? More enemy factions for MP. Duh
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Post by Deleted on May 17, 2017 20:09:01 GMT
The neural issues associated with coming out of cryo likely had something to do with it. I also think the situation they found themselves in had a lot to do with it. Their hopes and expectations were shattered when they found the promised golden worlds were wastelands, their futures uncertain, their survival at stake. When desperation sets in, an entirely different mentality takes over, and reflexes and instinct can replace normal higher-level thought patterns. Survival of the fittest. Not to pick on you in particular, but the idea of anything being considered "criminal" on unsettled worlds is a bit odd to me. Prevailing law is what defines criminal behavior, and it varies by jurisdiction. I suppose the Ai has a set of laws or behavioral guidelines, but they don't really apply to anything beyond the Nexus and Arks - and perhaps outposts as they are established. Shrug. But there were pretty clear laws of the home they just left. It even comes up when you have to make decisions about people. While there is no solid due process in andromeda for the AI, they try to follow the law to some degree as best as they can. If a society had no laws at all ever, then you'd be spot on. But laws have far more to do with society than the fact that in Andromeda they don't have the system in place. People still are functioning by those laws for the most part of what I've seen or using them as a reference. So prevailing law seems to be the general laws they had from milky way at least when I've seen it come up. They still see things as crimes because that is what they know and will likely be the kind of system they put into place. They aren't neanderthals coming out of the cave into the first ray of light. So yeah, there is criminal behavior and it's pretty well implied within the context of the game if not outright stated. Yeah, I probably shouldn't have brought it up. I imagine from the POV of a lot of people, it's overly pedantic. But here's the thing: I have to assume that the Ai established its own laws that were part of the deal for those who signed up. There wasn't any single universal law in TMW - we saw that as early as ME1, when we learned that Noveria is where various interests go to pursue research that is illegal in Council space. In ME2, we found that Illium does not abide by laws that govern most asari worlds, and Aria rules Omega by might. The Terminus systems were treated like the wild, wild west. It was never an issue for Shepard, who was above the law due to Spectre status. I've been fairly aware of it playing Ryder, though - because in this new frontier of Andromeda, it sort of matters to me. And Ryder is asked to deal with it in a few cases. There's a supposedly independent nation calling themselves Advent on Eos - and when they approached Ryder about drilling for gas, I started wondering about whether allowing an "independent nation" to co-exist with Prodromos on Eos would be a good thing. Ryder also needs to decide whether Sloane or Reyes will rule Kadara, whether Annea is allowed to maintain control of the water supply on Elaaden, etc. Basically - Ryder represents the Ai, but needs to deal with various other individuals and factions fighting for power/control of different areas. I find that an interesting aspect of MEA.
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Post by projectpatdc on May 17, 2017 20:10:17 GMT
I still think it would have worked better if the initial group exiled was smaller. Once on Kadara, they joined with Angara. One of the exiles, a brilliant engineer, realized they would net be able to drive off the Kett or defend themselves so he partners with the Anagara for resources and the exiles build themselves a factory to make a mech soldiers out of scrap. Eventually mechs soldiers would be made out of Kett armor and scrap so we would see different variations. With hate and regret for the Nexus, they eventually become a threat targeting anyone from the initiative. That's one alternative.
Another could have been more to do with the Kett and their biological abilities. They capture a human scientist who specializes in reproduction and cloning. The Kett learn how to clone humans and then exalt them making a huge army of Kett/Human exiles. This would help to make the Kett appear as a much more threatening force than we get.
The Kett, through study of the Krogan, realize their value. They are diplomatic at first with the Angara. The Kett could offer a cure for the Genophage in exchange for Krogan Soldiers. They Krogan could consider it an honor to become exalted as they would be Krogan gods....if the Kett are persuasive. Imagine having to fight against hundreds of exalted Humans and Krogan on Kadara and Elaadin and how much more threatening the Kett would have been. How much more impacting the main story would have been
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