bizantura
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Post by bizantura on May 19, 2017 6:42:05 GMT
I have my doubts a game without an antagonist would be viable but ME franchise is definitely one that needs an antagonist.
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Post by Deleted on May 19, 2017 7:59:47 GMT
I would have been plenty fine traversing 4 new planets and discovering what they had to offer without an super duper evil alien race hanging around. They clearly wanted to start fresh with everything being all shiny and new I could have lived w/out an arch enemy. Just learning about the remnant would have been good enough for me.... and fyi I was somebody who wasn't bothered by driving the mako around in Ontarom. I think the kett had good competition to the game. The initiative is trying to establish colonies in Heleus while the kett are attempting to understand and control the remnant tech. But I can't stop comparing the kett to the collectors of ME 2 Even the way they are portrayed kidnapping test subjects from arks to use in experiments ..
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CriticalFailure
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Post by CriticalFailure on May 19, 2017 8:17:11 GMT
I see your point, OP. When I first was hearing about Andromeda and the theories of what it would be after 2014 E3, I pictured more of us exploring the worlds, doing a lot of setup for colonies, and helping people from the Nexus/Arks. I also figured there would be multiple new races (maybe four or so) and they would be neither good nor bad, but just have different morals and societal norms. You would ally yourself with some of these races, and doing so would have repercussions with the other races as well as gaining research, weapons, outpost placement, etc. In this way there would still be potential for combat (wildlife, space pirates, opposing factions) but there wouldn't be "Big Bad" to battle. So I didn't think that the Kett were necessary for what I was expecting from the game. This. The premise of the game is exploring and settling in a new galaxy. There were plenty of opportunities there without it turning into yet another "big bad guy wants to destroy the world and only you can save it" plot. Those opportunities include conflict and combat, BTW. I don't know why "no kett" automatically means "no conflict and no combat" to some people.
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Post by RamShep on May 19, 2017 8:54:24 GMT
I agree that for a video game to be interesting, there has to be some sort of an antagonist that the protagonist has to struggle to win against. The antagonist doesn't necessarily have to be a person or a group of people, it could be the harsh conditions, disease, plants, etc.
For MEA, I thought the Kett was just a slightly different version of the Reapers. I mentioned this in another thread, but Kett/Reapers want to exalt/convert to Kett/Reapers and in the end destroy all of the sentient races for an unknown reason. It would have been more refreshing to have either :
1. Milky Way races are the enemy. When settling EOS, Milky Way races meet and fight a hostile race, which we find out in the end that we are unintentionally killing their children (plants/spores/little eggs). When meeting the Angaran, the initial response is war, and we don't meet peaceful Angarans until later (instead of meeting Roekkar later, we meet them first). So in order to settle in Andromeda, we have to kill native species to make a home or continue searching for less hospitable lands that we have to terraform. Some Milky Way exiles are/become xenophobic and want to wipe out Andromedan species, which create conflict with the natives. 2. We meet peaceful Andromeda species but our settlements are attacked and wiped out. Milky Way races don't find the true enemy until later in the game (through quests). During the search, Andromeda species blame each other or Milky Way exiles to confuse the Pathfinders.
I'm sure there are other ideas that could have led to a more refreshing antagonist.
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mmoblitz
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Post by mmoblitz on May 19, 2017 11:19:53 GMT
I'm serious what if the conflict was just based around adapting to the new galaxy/worlds. Why did we need to pew pew things in order for it to be interesting? Some of my favorite ME moments didn't even involve having to resolve a conflict w/ combat. I feel like that would have been a radical departure and good start for the AI. The tone of the game didn't even match the main story... if it was supposed to be about exploration and the remnant that would have been pretty awesome on it's own... wtf did the Kett have to be thrown in for? Just so we had something to CoD at? It's clear they sunk more time and resources into the combat than they did anything else so they needed to have something to pew pew. MEA is the FO4 of the series. Shooter with RPG elements.
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Post by KaiserShep on May 19, 2017 11:32:17 GMT
I'm serious what if the conflict was just based around adapting to the new galaxy/worlds. Why did we need to pew pew things in order for it to be interesting? Some of my favorite ME moments didn't even involve having to resolve a conflict w/ combat. I feel like that would have been a radical departure and good start for the AI. The tone of the game didn't even match the main story... if it was supposed to be about exploration and the remnant that would have been pretty awesome on it's own... wtf did the Kett have to be thrown in for? Just so we had something to CoD at? It's clear they sunk more time and resources into the combat than they did anything else so they needed to have something to pew pew. MEA is the FO4 of the series. Shooter with RPG elements. There's no good reason for this criticism to be leveled specifically at MEA and not the others. Combat is a central focus of Mass Effect and has been since the beginning. Even if you have options to spare a character here and there, primarily, you're destroying/killing everything else along the way. In ME2, you can't really fight reapers, so in come the Collectors on our level so we have something reaper-related to fight, and then we have droves of mercenary bands that serve as cannon fodder for each recruitment and loyalty mission. In ME3, the reapers finally arrive, but because the reapers are totally incongruous to our infantryman setup, we basically fight nothing but super zombies. But then, we need a more humanoid enemy to fight, but we can't use mercs anymore, so in comes Cerberus, suddenly more powerful than ever. Each game is going to give you some kind of reason why we're fighting lots of foot soldiers. Whether or not we like the reason doesn't matter; that's just what Mass Effect is, and always was. So really, all ME games are the "FO4 of the series", shooters with RPG elements.
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Post by themikefest on May 19, 2017 11:44:42 GMT
Kett were aright. Archie was a joke. With him dead, hopefully Primus will be a better villain in the next game
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Post by mmoblitz on May 19, 2017 11:46:49 GMT
It's clear they sunk more time and resources into the combat than they did anything else so they needed to have something to pew pew. MEA is the FO4 of the series. Shooter with RPG elements. There's no good reason for this criticism to be leveled specifically at MEA and not the others. Combat is a central focus of Mass Effect and has been since the beginning. Even if you have options to spare a character here and there, primarily, you're destroying/killing everything else along the way. In ME2, you can't really fight reapers, so in come the Collectors on our level so we have something reaper-related to fight, and then we have droves of mercenary bands that serve as cannon fodder for each recruitment and loyalty mission. In ME3, the reapers finally arrive, but because the reapers are totally incongruous to our infantryman setup, we basically fight nothing but super zombies. But then, we need a more humanoid enemy to fight, but we can't use mercs anymore, so in comes Cerberus, suddenly more powerful than ever. Each game is going to give you some kind of reason why we're fighting lots of foot soldiers. Whether or not we like the reason doesn't matter; that's just what Mass Effect is, and always was. So really, all ME games are the "FO4 of the series", shooters with RPG elements. Your right, but how many people do you think bought the previous MA games for the combat? I know I never did. Combat in the ME series has always been mediocre for me. It was the story/characters that drew me and I know many others to the games. Same could be said for the FO series as well. There was a big uproar from those who place story above combat in that series as well when FO4 released. It was clear that Bethesda streamlined the story/characters/dialogue in that game in favor of combat/world building, just like Bioware did with MEA. I can assure you that it wasn't the combat that made the ME series one of the most popular franchises in gaming history.
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Post by cypherj on May 19, 2017 11:48:31 GMT
The game could have worked without the Kett, because the Kett were just fodder like any other enemy. The Collectors in ME:2 were built up in the story to be more advanced, something to be feared until you prepared yourself for them, and mercs were the normal fodder enemies. They curbstomped you in the opening. left you for dead, and had tech you had to prepare specifically for like the seeker swarms. There was nothing to make you fear the Kett, everyone in the game seemed to be at the same technological level, so the Kett could be replaced by anything.
Having said that, the game still would need some sort of adversary, or each planet would have to have offered it's on problems. Kadara could have been a stand alone planet without the Kett at all. It pretty much was anyway. Aya could have been a bigger planet, where you had to engage in more politics and diplomacy with the Angarans who may not not have come around as quickly as they did. The more I think about it, aside from Voeld the Kett really didn't add anything to any of the planets. You could have taken them away and nothing would have changed really.
The only part the Kett really played a part in was the lost Ark missions. So the game could have been done without one large overarching villain, it would have just had to be unique scenarios specific to each planet.
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Post by zaeedisking on May 19, 2017 12:24:43 GMT
So the game could have been done without one large overarching villain, it would have just had to be unique scenarios specific to each planet. They should have done this.
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Post by decafhigh on May 19, 2017 12:31:47 GMT
There's no good reason for this criticism to be leveled specifically at MEA and not the others. Combat is a central focus of Mass Effect and has been since the beginning. Even if you have options to spare a character here and there, primarily, you're destroying/killing everything else along the way. In ME2, you can't really fight reapers, so in come the Collectors on our level so we have something reaper-related to fight, and then we have droves of mercenary bands that serve as cannon fodder for each recruitment and loyalty mission. In ME3, the reapers finally arrive, but because the reapers are totally incongruous to our infantryman setup, we basically fight nothing but super zombies. But then, we need a more humanoid enemy to fight, but we can't use mercs anymore, so in comes Cerberus, suddenly more powerful than ever. Each game is going to give you some kind of reason why we're fighting lots of foot soldiers. Whether or not we like the reason doesn't matter; that's just what Mass Effect is, and always was. So really, all ME games are the "FO4 of the series", shooters with RPG elements. Your right, but how many people do you think bought the previous MA games for the combat? I know I never did. Combat in the ME series has always been mediocre for me. It was the story/characters that drew me and I know many others to the games. Same could be said for the FO series as well. There was a big uproar from those who place story above combat in that series as well when FO4 released. It was clear that Bethesda streamlined the story/characters/dialogue in that game in favor of combat/world building, just like Bioware did with MEA. I can assure you that it wasn't the combat that made the ME series one of the most popular franchises in gaming history. I agree but we need to recognize that BW made the ME series specifically to attract the shooter crowd and bring those folks in. To them the combat and gameplay are the essential thing, the story and characters are all just window dressing to those players. Like I said earlier that worked well in the OT with Shepard and the Reapers but in Andromeda with Ryder and the supposed "exploration" focus of the Pathfinder, having such a combat heavy game just didn't work as well. Either the story or the gameplay should have changed to fit the other.
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Post by KaiserShep on May 19, 2017 12:56:23 GMT
There's no good reason for this criticism to be leveled specifically at MEA and not the others. Combat is a central focus of Mass Effect and has been since the beginning. Even if you have options to spare a character here and there, primarily, you're destroying/killing everything else along the way. In ME2, you can't really fight reapers, so in come the Collectors on our level so we have something reaper-related to fight, and then we have droves of mercenary bands that serve as cannon fodder for each recruitment and loyalty mission. In ME3, the reapers finally arrive, but because the reapers are totally incongruous to our infantryman setup, we basically fight nothing but super zombies. But then, we need a more humanoid enemy to fight, but we can't use mercs anymore, so in comes Cerberus, suddenly more powerful than ever. Each game is going to give you some kind of reason why we're fighting lots of foot soldiers. Whether or not we like the reason doesn't matter; that's just what Mass Effect is, and always was. So really, all ME games are the "FO4 of the series", shooters with RPG elements. Your right, but how many people do you think bought the previous MA games for the combat? I know I never did. Combat in the ME series has always been mediocre for me. It was the story/characters that drew me and I know many others to the games. Same could be said for the FO series as well. There was a big uproar from those who place story above combat in that series as well when FO4 released. It was clear that Bethesda streamlined the story/characters/dialogue in that game in favor of combat/world building, just like Bioware did with MEA. I can assure you that it wasn't the combat that made the ME series one of the most popular franchises in gaming history. I'm here for the story and characters as well. If I only wanted combat and little else, I would've been gone a long time ago. However, combat is essentially the binding agent of these games. It's the only reason each character joins us in the first place, even if their joining up might not make much sense in the beginning (like Thane, for example). But if we're talking about streamlined, I'd argue that ME3 is probably the most streamlined of the lot. Doesn't matter if it has a power wheel or we can choose our companions' loadout. As far as story and dialogue go, it's far more linear than anything else Mass Effect's offered up until now.
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Post by mmoblitz on May 19, 2017 13:02:45 GMT
Your right, but how many people do you think bought the previous MA games for the combat? I know I never did. Combat in the ME series has always been mediocre for me. It was the story/characters that drew me and I know many others to the games. Same could be said for the FO series as well. There was a big uproar from those who place story above combat in that series as well when FO4 released. It was clear that Bethesda streamlined the story/characters/dialogue in that game in favor of combat/world building, just like Bioware did with MEA. I can assure you that it wasn't the combat that made the ME series one of the most popular franchises in gaming history. I agree but we need to recognize that BW made the ME series specifically to attract the shooter crowd and bring those folks in. To them the combat and gameplay are the essential thing, the story and characters are all just window dressing to those players. Like I said earlier that worked well in the OT with Shepard and the Reapers but in Andromeda with Ryder and the supposed "exploration" focus of the Pathfinder, having such a combat heavy game just didn't work as well. Either the story or the gameplay should have changed to fit the other. Agreed, just like the FO series was slighted towards the shooter crowd, but still had great stories and characters. They didn't gimp the rpg aspect. FalloutNV is an example that shows you can make a game with good combat and story without sacrificing one or the other. Although FO4 got a lot of flack it was forgiven a little quicker because of modding. I'm willing to bet MEA wouldn't have been trashed so heavily if it was a supportive to modders as Bethesda is, but they aren't. One thing is clear to me, both studios appear to be minimalizing the RPG aspect of their games in favor of other aspects. They are businesses after all and are following the money trail. Those of us who value story/characters above all else are going to have to look elsewhere in the future.
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Post by Deleted on May 19, 2017 13:15:15 GMT
Kett remind me of Golems.
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Post by mmoblitz on May 19, 2017 13:37:46 GMT
Your right, but how many people do you think bought the previous MA games for the combat? I know I never did. Combat in the ME series has always been mediocre for me. It was the story/characters that drew me and I know many others to the games. Same could be said for the FO series as well. There was a big uproar from those who place story above combat in that series as well when FO4 released. It was clear that Bethesda streamlined the story/characters/dialogue in that game in favor of combat/world building, just like Bioware did with MEA. I can assure you that it wasn't the combat that made the ME series one of the most popular franchises in gaming history. I'm here for the story and characters as well. If I only wanted combat and little else, I would've been gone a long time ago. However, combat is essentially the binding agent of these games. It's the only reason each character joins us in the first place, even if their joining up might not make much sense in the beginning (like Thane, for example). But if we're talking about streamlined, I'd argue that ME3 is probably the most streamlined of the lot. Doesn't matter if it has a power wheel or we can choose our companions' loadout. As far as story and dialogue go, it's far more linear than anything else Mass Effect's offered up until now. Fully agree with you. The OT was written as such that combat is just as important as the story. For me and I think many others, as long as the story and characters were really good, the combat didn't have to be at the same level, but it had to be decent. I have 8+ Pt of the OT so it wasn't bad in the combat dept for me. IMO MEA story and characters are the weakest of the series in both ME and DA. According to Bioware, MEA was supposed to focus on exploration which one would think would benefit fraom a really good story and characters and then wouldn't rely on combat as a crutch. It seems as though the story focuses on more of the conflict than exploration. The writting was weak on both accounts for me. Instead of just giving it one focus it tries to do both and fails at both as far as story goes. AS far as combat, it's smoother than the OT, but I don't care for the design decisions there so that even hurts the combat for me. To the OP. If they had focused the story solely on exploration then the kett would not be needed, but they didn't so I would say yes they are needed.
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Post by auu on May 19, 2017 13:59:44 GMT
The game needed more alien races.
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Post by ozzie on May 19, 2017 14:02:32 GMT
What bugged me the most about the Kett was that they were the only race in the cluster with an organised military and a fleet of warships, yet they acted throughout, with the exception of a few key sections of the story as if they didn't.
Humanity operated with almost total impunity despite being totally defenceless, the Nexus is so huge it would have been visible to the naked eye to any scout ships passing through the sector, had no armament to speak of, no defence fleet. They were a gigantic all you can eat genetic buffet sitting there for the taking.
You found a colony on a world overran by Kett forces, they make no attempt to remove it, despite it being totally at the mercy of any kind of orbital attack, never mind that they built in a natural kill zone in the event of a ground offensive. Worse than that, Sloan took Kadara from them by force and they just let it go, their imperious war fleet apparently warded off by heads on spikes. The Kett also had around 75 years of total military dominance of the cluster, regularly capturing and torturing Angara's yet never located Aya, one world in a small cluster that all Angara knew of and the presumptive source of all of their technology and manufacturing!
I wouldn't have minded having an over-arching nemesis like the Kett if they were written into the game in a consistent and realistic manner. As they are the only things they seem to do is periodically appear to advance the main plot line, and when they are not doing that they just all stand around in a desert somewhere waiting to be murdered by snipers.
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Post by Deleted on May 19, 2017 15:03:20 GMT
What bugged me the most about the Kett was that they were the only race in the cluster with an organised military and a fleet of warships, yet they acted throughout, with the exception of a few key sections of the story as if they didn't. Humanity operated with almost total impunity despite being totally defenceless, the Nexus is so huge it would have been visible to the naked eye to any scout ships passing through the sector, had no armament to speak of, no defence fleet. They were a gigantic all you can eat genetic buffet sitting there for the taking. You found a colony on a world overran by Kett forces, they make no attempt to remove it, despite it being totally at the mercy of any kind of orbital attack, never mind that they built in a natural kill zone in the event of a ground offensive. Worse than that, Sloan took Kadara from them by force and they just let it go, their imperious war fleet apparently warded off by heads on spikes. The Kett also had around 75 years of total military dominance of the cluster, regularly capturing and torturing Angara's yet never located Aya, one world in a small cluster that all Angara knew of and the presumptive source of all of their technology and manufacturing! I wouldn't have minded having an over-arching nemesis like the Kett if they were written into the game in a consistent and realistic manner. As they are the only things they seem to do is periodically appear to advance the main plot line, and when they are not doing that they just all stand around in a desert somewhere waiting to be murdered by snipers. Remember the main point made by the Angara at the Voeld outpost (the one who calls you amazing if you meet her after doing anything to help the angara). She says they want them alive (for exaltation obviously) and they realized fighting to the death will keep them away. This is true for all species. If their job is to exalt to build their own numbers, then they have to be very cautious about what they do in terms of action because they want to grow their numbers not wage war. They will kill but they appear to want to limit casualties. The Archon goes off book in a very big way when he takes it upon himself to choose to destroy everything if they don't submit. Yes, there are times when they attack and wage war but usually in terms of their goals which is exaltation and of course using those captured as slaves to further their goal in any way they can. Also, remember they actually don't exalt everyone. They are selective. They choose the best for whatever they need or want which is why they enslave others. They also have to study how to exalt each species. If they nuke one from orbit then that shifts everything in the behavior of the group they nuke and those that are in contact with them as well. There is not strategic benefit to killing or mass killing or putting any races on the offensive that you want to study and exalt. This is why the angara fight to the death and the resistance does better for it. It's also why the Archon met the Angara and lied to them, wanting to be seen as a friend not an enemy. It gave them a chance to gain a ton of intel on the Angara by not coming in using sheer force. In the case of the nexus colonies, likely they attacked to get specimens. By that time enough was known about the kett in the cluster that trying to be friendly was probably not going to work. They had been there almost a century and archon was obsessed with remnant tech looking for a shortcut to exalt the whole cluster. Also, that he wanted to do that kind of implies that if there are any left alive then their mission might not be complete. Perhaps part of their mission is to exalt and enslave all or mostly all and for them there were still far too many they had not or else they would have left because given how many of the angara we actually do fight that have been exalted, they have exalted thousands, possibly tens of thousands as we likely only saw a small portion of their forces as they currently are.
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Sumerian Physics
3/26/17: Pathfound something
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sumerianphysics
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sumerian Physics on May 19, 2017 15:40:07 GMT
I'm serious what if the conflict was just based around adapting to the new galaxy/worlds. Exactly, and first contact with hostile lifeforms is part of that conflict of adapting. Yeah, no thanks. I'm not ready for Mass Effect to become a point and click "adventure". The combat was one of the highlights of MEA. Hell yeah I want to PEW PEW things in a science fiction video game. Ummm sue me. The problem with the antagonists is that they're boring, not that there are antagonists lmao
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DarkBeaver
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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darkbeaver
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on May 19, 2017 15:45:39 GMT
Was an adversary necessary? Yes. Combat is part of the game, and requires enemies. Were the Kett a poorly written version of Collectors/Reapers? Yes. As noted by others, there are many ways they could have made the adversary more compelling.
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heathenoxman
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: rohlfdawg
PSN: rohlfdawg83
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August 2016
heathenoxman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by heathenoxman on May 19, 2017 15:50:05 GMT
I refuse to live in a world with a Mass Effect game that didn't allow me to incinerate, eviscerate, or perhaps even defenestrate my enemies with space magic and high tech weaponry. I love a good meaty story about discovery and exploration and interacting with lots of colorful characters, but I'm not going to kid myself: when it comes to games like Mass Effect, Fallout, Dragon Age and the sort, there's also a very visceral desire to have targets we can provide deadly focus. Exactly. The kett exist for me to have something to pew-pew at. Of course, I think a "Star Trek" RPG with a focus on exploration would be boss, but since no one is interested in making one....grrrrr.
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ShadowAngel
#more Asari
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Mar 19, 2017 16:14:51 GMT
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uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
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Post by ShadowAngel on May 19, 2017 15:56:00 GMT
I do feel the kett were unnecessary. We could've had conflicts with the roakar and remnants instead. I'll be disappointed if they turn this new series into more war bullshit and all about action rather than what the game was supposed to be about.....exploration, diplomacy, etc etc. plus you can still have action and combat in a game with the focuses I mentioned without it taking priority over everything else (unfortunately ME1 is the only ME that really does that). I already see the next game being about dealing with the kett senate and such so sad face
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ozzie
N2
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Post by ozzie on May 19, 2017 16:35:54 GMT
Greysen, OK, quite like that explanation to a degree, but the Kett seemed too militaristic for those kind of goals, they gave the appearance of having occupied the worlds for permanent setlement and by not reacting to things like the Angara tech base, the fledgling human colonies or the capture of Kadara they were putting themselves at a severe disadvantage in the long term. I just really cant see them doing that.
Just because they have space superiority does not necessarily mean that they are going to be nuking whole worlds from orbit, but a well placed strike on Kadara would have allowed them to regain control of the planet and scoop up the scattered colonists at their leisure. If their goals are indeed quiet subjugation with limited casualties rather than full on conquest, perhaps they would have made more sense being like the ME2 collectors. Their weapons designed for incapacitation, and rather than being smattered around all the planets as random mobs to be shot at, a mysterious force that occasionally shows up and abducts whole colonies.
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decafhigh
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decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on May 19, 2017 16:43:36 GMT
Remember the main point made by the Angara at the Voeld outpost (the one who calls you amazing if you meet her after doing anything to help the angara). She says they want them alive (for exaltation obviously) and they realized fighting to the death will keep them away. This is true for all species. If their job is to exalt to build their own numbers, then they have to be very cautious about what they do in terms of action because they want to grow their numbers not wage war. They will kill but they appear to want to limit casualties. To me that is just another point of how badly written the Kett are and how their only real purpose is to stand around to be pew-pew'ed. The Angara aren't the first civilization the Kett have exalted (supposedly), they have done this many times over. Yet they have no means of incapacitating large, or even small, numbers of resistant beings other than blasting them with an assault rifle? Really? They never looked into using nerve gases to render an outpost, smalll town, or even a whole city defenseless? They never considered some Collector type tech to seek out lifeforms and put them into stasis so they can be easily collected? The only thing Kett know how to do is pew-pew you and hope you survive in a state still worthy and capable of being exalted? I honestly can't roll me eyes hard enough at the Kett.
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zaeedisking
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
Posts: 329 Likes: 469
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zaeedisking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zaeedisking on May 19, 2017 16:43:47 GMT
I'm serious what if the conflict was just based around adapting to the new galaxy/worlds. Exactly, and first contact with hostile lifeforms is part of that conflict of adapting. Yeah, no thanks. I'm not ready for Mass Effect to become a point and click "adventure". The combat was one of the highlights of MEA. Hell yeah I want to PEW PEW things in a science fiction video game. Ummm sue me. The problem with the antagonists is that they're boring, not that there are antagonists lmao This is my worry... and unfortunately it's coming true. People want ME to be Halo.
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