dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
inherit
7767
0
432
dm04
342
Apr 17, 2017 20:22:57 GMT
April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by dm04 on May 21, 2017 22:53:30 GMT
What would you get rid of in future games to enhance the player experience? 3 power limit favorites leveled weapons/armor jetpack open world
|
|
Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 802 Likes: 2,034
inherit
1542
0
Nov 26, 2024 13:15:12 GMT
2,034
Frost
802
Sept 11, 2016 16:54:37 GMT
September 2016
frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
|
Post by Frost on May 21, 2017 23:07:21 GMT
Here is my list of things to drop: - Open world
- Zoom-in camera for conversations
- Nomad
- Multiplayer
I think they really need to focus on the core game: main story, interesting side quests, pacing, characters (including making the antagonist(s) interesting), and animations. (I think the combat is already good.) It seems like they are focusing on things such as open world at the expense of the core game.
|
|
Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,940 Likes: 3,177
inherit
634
0
May 14, 2017 17:50:43 GMT
3,177
Cyberstrike
is wanting to have some fun!
1,940
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
cyberstrike-nTo
1,732
467
|
Post by Cyberstrike on May 21, 2017 23:14:13 GMT
What would you get rid of in future games to enhance the player experience? Multiplayer.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on May 21, 2017 23:37:11 GMT
Here is my list of things to drop: - Open world
- Zoom-in camera for conversations
- Nomad
- Multiplayer
I think they really need to focus on the core game: main story, interesting side quests, pacing, characters (including making the antagonist(s) interesting), and animations. (I think the combat is already good.) It seems like they are focusing on things such as open world at the expense of the core game. Some would argue driving is part of the core gameplay if you started with Mass Effect 1. It was just disappointingly gutted from the core gameplay for ME2 and 3 Again having open maps was anothing part of ME1 that's was gutted. Along with the complex inventory system. But then again, I think gutting anything from a game is lazy. Just improve it.
|
|
inherit
3439
0
Nov 27, 2024 23:56:06 GMT
9,681
alanc9
Old Scientist Contrarian
8,066
February 2017
alanc9
|
Post by alanc9 on May 21, 2017 23:40:39 GMT
What would you get rid of in future games to enhance the player experience? Multiplayer. I still don't see how getting rid of the cash cow makes SP better. If anything, that'd likely lead to even less money for SP since without MP microtransactions the whole project looks less profitable.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on May 21, 2017 23:46:23 GMT
What would you get rid of in future games to enhance the player experience? Nothing, I would add more to the experience. More vehicles to the open world maps, more weapons to craft, more armor to collect, more worlds to explore, an extra loyalty mission, vehicle combat, more features around the outposts, more in depth features to the scanner, more enemy types, more bosses, more types of wildlife and aliens, bigger hub areas, more dynamic missions and npcs in the open world, more types of mini games I thought the game had too many little features missing compared to something like the Witcher 3 that makes the game truly special. Having stuff cut like in ME2 and ME3 may make the main story better, but it's a game, not a movie, I'm more concerned about the living game world and diverse gameplay features. Leave the cinematic main story to games like uncharted or telltale games. Mass Effect needs to be an epic RPG with tons of RPG open world elements
|
|
inherit
3318
0
3,812
Psychevore
1,584
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Psychevore on May 21, 2017 23:51:50 GMT
Those stupidly long landing scenes every time you land on a planet, the Nexus, or just about anywhere. Or at least make them skipable after the first time.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on May 21, 2017 23:55:53 GMT
Those stupidly long landing scenes every time you land on a planet, the Nexus, or just about anywhere. Or at least make them skipable after the first time. Would you rather it be more of a first person perspective? Because breaking any form of immersion like just appearing somewhere like the dumb skip button when flying is poor design.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on May 21, 2017 23:56:45 GMT
I like crafting, but I'd remove the upgrade part where you have to use research points just to go up a level. It should be a one-time deal, and you can just build upon that weapon as you go. This way, you never have to dismantle just to get a certain augment back to transfer over to the next.
Leveled weapons - just no.
I'd get rid of the 3-power limit, at least bring 2 extra powers to relegate to the wheel.
Limited inventory. I should be able to keep packing on mods at my leisure.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on May 21, 2017 23:57:19 GMT
I don't get the issue with him. I like SAM and I don't mind the warnings. I would remove the Tab to skip though. It ruins screenshots.
|
|
inherit
3318
0
3,812
Psychevore
1,584
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Psychevore on May 21, 2017 23:58:24 GMT
Those stupidly long landing scenes every time you land on a planet, the Nexus, or just about anywhere. Or at least make them skipable after the first time. Would you rather it be more of a first person perspective? Because breaking any form of immersion like just appearing somewhere like the dumb skip button when flying is poor design. I don't play first person games. I don't care about a skip button on screen.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on May 21, 2017 23:58:42 GMT
Those stupidly long landing scenes every time you land on a planet, the Nexus, or just about anywhere. Or at least make them skipable after the first time. It's either that or just a picture of the hub with a loading bar.
|
|
inherit
3318
0
3,812
Psychevore
1,584
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Psychevore on May 22, 2017 0:01:31 GMT
Those stupidly long landing scenes every time you land on a planet, the Nexus, or just about anywhere. Or at least make them skipable after the first time. It's either that or just a picture of the hub with a loading bar. I'm sure they can skip some of it. You don't just get to see a landing, you get to see the Tempest fly all the way from space into the atmosphere and then you get another cutscene of the landing. I'd say 'give me a break', but the pun would be too strong
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on May 22, 2017 0:01:34 GMT
Would you rather it be more of a first person perspective? Because breaking any form of immersion like just appearing somewhere like the dumb skip button when flying is poor design. I don't play first person games. I don't care about a skip button on screen. So immersiveness isn't important to you? I'm just saying it would be dumb to be on one planet the somehow magically appear at another planet and then appear on the planet without simulating you flying there. Pretty much the old games with the lazy streamlined experience It's the same laziness of just fast traveling everywhere where gamers don't appreciate the world and experience built for them
|
|
inherit
3318
0
3,812
Psychevore
1,584
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Psychevore on May 22, 2017 0:03:20 GMT
I don't play first person games. I don't care about a skip button on screen. So immersiveness isn't important to you? I'm just saying it would be dumb to be on one planet the somehow magically appear at another planet and then appear on the planet without simulating you flying there. Pretty much the old games with the lazy streamlined experience You don't have to skip it. But you not wanting to skip it doesn't mean I shouldn't be able to. You can watch the almost minute long landing scenes if you want to, every single time again.
|
|
inherit
7464
0
99
kenshen19
161
Apr 10, 2017 18:07:26 GMT
April 2017
kenshen19
|
Post by kenshen19 on May 22, 2017 0:03:27 GMT
Those stupidly long landing scenes every time you land on a planet, the Nexus, or just about anywhere. Or at least make them skipable after the first time. It would be nice if they could make them shorter however they are also loading screens so no we won't be able to skip them.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on May 22, 2017 0:06:37 GMT
So immersiveness isn't important to you? I'm just saying it would be dumb to be on one planet the somehow magically appear at another planet and then appear on the planet without simulating you flying there. Pretty much the old games with the lazy streamlined experience You don't have to skip it. But you not wanting to skip it doesn't mean I shouldn't be able to. You can watch the almost minute long landing scenes if you want to, every single time again. I mean it's fine to make them skippable but not cut them out. People pushed for this with flying between planets and now for the people who enjoyed it have a big skip button on the screen which ruins it
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on May 22, 2017 0:12:19 GMT
I don't play first person games. I don't care about a skip button on screen. So immersiveness isn't important to you? I'm just saying it would be dumb to be on one planet the somehow magically appear at another planet and then appear on the planet without simulating you flying there. Pretty much the old games with the lazy streamlined experience It's the same laziness of just fast traveling everywhere where gamers don't appreciate the world and experience built for them To be fair, the skip button itself doesn't need to automatically be on-screen. It could work similarly to dialogue sequences where it appears only when you first press the button to actually skip with. I have a feeling it only appears automatically for the space travel animation because people would complain about having to press the button twice.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on May 22, 2017 0:14:09 GMT
It's either that or just a picture of the hub with a loading bar. I'm sure they can skip some of it. You don't just get to see a landing, you get to see the Tempest fly all the way from space into the atmosphere and then you get another cutscene of the landing. I'd say 'give me a break', but the pun would be too strong Judging by how long regular loading screens actually last in this game, I have a feeling they couldn't allow you to skip them even if they wanted to.
|
|
inherit
Spirit talker
764
0
Nov 27, 2024 18:56:42 GMT
16,471
Giant Ambush Beetle
9,302
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by Giant Ambush Beetle on May 22, 2017 0:24:26 GMT
* Open world * Sam * Auto Dialogue * Dialogue Wheel
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,004 Likes: 9,088
inherit
1561
0
Nov 27, 2024 22:56:31 GMT
9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on May 22, 2017 0:26:21 GMT
I would want crafting removed or completely overhauled. The way they implemented it feels like it was made to be complicated just to be complicated. I did like how Mass Effect 2 and Mass Effect 3 handled the inventory, you find it and boom you have it to your heart is content.
More of an either or here. They need to add structure to the game, if they want to make open world games they need to make it so their stories has structure to hold up the open world aspect or they need to have the game world give structure to the story. You cannot have both a open world and a typical BioWare story.
They need to start the game differently. I don't mind have a tutorial style starting area, but they have been making games basically with the same flow since at least Dragon Age: Origins. They start with a Tutorial type area, then you are forced to spend time at a hub, then they open up to one of the larger areas of the game and finally they will open up everywhere else.
Make the scope smaller. I think the biggest problem with Andromeda that led to the other problems is they had too large a scope for the game. They wanted "the biggest areas" and "the most dialogue" and frankly quality is better then quantity and they went with quantity too many times.
|
|
inherit
3122
0
1,921
projectpatdc
1,811
January 2017
projectpatdc
Mass Effect Trilogy, Mass Effect Andromeda
projectpat06
|
Post by projectpatdc on May 22, 2017 0:31:41 GMT
So immersiveness isn't important to you? I'm just saying it would be dumb to be on one planet the somehow magically appear at another planet and then appear on the planet without simulating you flying there. Pretty much the old games with the lazy streamlined experience You don't have to skip it. But you not wanting to skip it doesn't mean I shouldn't be able to. You can watch the almost minute long landing scenes if you want to, every single time again. I also understand why you want to be able to skip after the first few times. I'm just arguing like an asshole against anything that breaks immersion.
|
|
inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
|
Post by decafhigh on May 22, 2017 0:35:27 GMT
Those stupidly long landing scenes every time you land on a planet, the Nexus, or just about anywhere. Or at least make them skipable after the first time. It's either that or just a picture of the hub with a loading bar. I'd rather have that. Any time I load without traveling (like loading a save) it takes maybe a few seconds for me to pop up into the game. Most of the Tempest traveling scenes are completely unnecessary. So I would cut that, and MP. Make the SP gameplay fun again with squad control, more available powers, and more diverse powers instead of watering everything down to balance out MP.
|
|
inherit
3819
0
46
kharsis
35
February 2017
kharsis
|
Post by kharsis on May 22, 2017 0:40:45 GMT
The multiplayer is their little baby cash cow. Since it doesn't really impact SP it's worth keeping because it assures they will bring us more games. And I don't think it impacts SP budget at all. The problem with the multi-player is that eveything has been balanced around that. Blizzard ran into this problem when they introduced Arenas in WoW, a lot of fun stuff was nerfed or deleted to try and balance multi-player.
|
|
inherit
3819
0
46
kharsis
35
February 2017
kharsis
|
Post by kharsis on May 22, 2017 0:46:57 GMT
I would get rid of the need to use "Esc" when leaving menus. I don't want to go through every menu screen when closing the map or my inventory.
The same key that opens the menu should close that particular menu. ESC can still take you back through the menus, but "M" should open and close (return to game) the map screen, "I" should open and close inventory, and same with the others.
|
|