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Post by KaiserShep on May 22, 2017 1:01:12 GMT
It's either that or just a picture of the hub with a loading bar. I'd rather have that. Any time I load without traveling (like loading a save) it takes maybe a few seconds for me to pop up into the game. Most of the Tempest traveling scenes are completely unnecessary. So I would cut that, and MP. Make the SP gameplay fun again with squad control, more available powers, and more diverse powers instead of watering everything down to balance out MP. Multiplayer is something I'd actually prefer both Mass Effect and Dragon Age to be without, but in my own list I'm basically just going with things I feel is within the realm of reasonable possibility, at least for anything under EA's selection. I've pretty much come to terms with the fact that MP is here to stay, much as I'd rather go with a full singleplayer focus game. Thank goodness something like Horizon Zero Dawn ( ) can forgo that sort of thing….at least for now.
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Pwnstix
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Origin: Pwnstix
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Post by Pwnstix on May 22, 2017 2:26:14 GMT
Ranked/leveled weapons and armor is definitely the first thing I'd want them to trim. That's the one thing from ME1 that I miss the least.
Next up: the MMORPG-like side quests that have existed since Dragon Age Inquisition. Sure, MEA didn't have as many fetch quests or collection quests as DAI, but there were still a few, and the non-fetch quests felt very insubstantial. I know they have to fill the "open world" with something, but...I don't know what to do with that one. I would say something about The Witcher 3, but nevermind. The SAM memory triggers were okay I guess; they make you travel around the map collecting them, which still gets on my nerves a little, but it gives you an excuse to explore.
Personally, I could do without planet scanning, too. I like travelling to the various worlds and reading the flavor text, taking in the view of the planets and star systems, etc. I've enjoyed that since the first game. But scanning stuff, constantly hearing Suvi shout out "I'VE FOUND SOMETHING!" "ANOMALY DETECTED" etc., eh..
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
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The path up and down are one and the same.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on May 22, 2017 5:01:42 GMT
None. Keep what they have and improve on it.
Now what I'd like to see them add is the return of control of party members powers during combat.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 22, 2017 5:06:53 GMT
Fixed party member weapons. Characters being restricted to a particular weapon type is fine, but with MEA's introduction to crafting, being unable to make custom weapons for my squad is downright criminal. I'd love to be able to make a more explosive weapon for Drack, a custom Disciple for Cora, or perhaps a Remnant-derived SMG for Peebee.
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Shine on!
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Post by NRieh on May 22, 2017 5:52:26 GMT
Jees...They've existed since BEFORE the Baldur's Gates and NwNs. 99% of the table-top and LARP experience can fall under 'MMORPG fetch-quests'.
As for my 'get rid' list, here's it: - 'Daddy's matching system'. An option to pick from the presets would work just fine. It's 'logic' is broken as hell, literally a waste of the resources. - Crafting\inventory. It's not working like that. Needlessly complicated. Zero aesthetical\customization value (unlike DAI) No load-out changes outside the stations. Either make it ME1 (inventory + can change things any moment) or ME2\3 (unlocks + load-out system). - 3-buttons. Way too little, and the profile\favourite system does not compensate that.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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No Clue
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Post by helios969 on May 22, 2017 9:49:41 GMT
Planet scanning, mining, and non-skippable cutscenes (e.g. landing, taking off, and planet-to-planet travelling sequences). Also the need to press "E" a half dozen times per encounter for looting enemy corpses - maybe an auto pickup system in lieu of that. Basically anything that slows down game/story progression.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by kumazan on May 22, 2017 10:00:11 GMT
The only thing, off the top of my head, that I would completely remove is autodialogue. There are other annoyances for me, from little to quite major ones, but I think all of them could be improved to become something that adds to the experience instead of detract from it.
Edit: To be more specific, I'd remove characterizing autodialogue. I don't care about autodialogue that just pushes the conversation forward.
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Post by Deleted on May 22, 2017 10:01:31 GMT
one hairstyle no romances You monster.
Everyone's said what I would've said tbh. I did start to think for the first time in ME:A that I was getting sick of loyalty missions. They're just overdone now, and the idea of 'if you don't leave the super important thing we need to do to save the world and come help me get out of this mess I created I'm gonna hate you' is getting real old.
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Post by Deleted on May 22, 2017 10:04:18 GMT
I would get rid of the need to use "Esc" when leaving menus. I don't want to go through every menu screen when closing the map or my inventory. The same key that opens the menu should close that particular menu. ESC can still take you back through the menus, but "M" should open and close (return to game) the map screen, "I" should open and close inventory, and same with the others. Omg yes, this. I've never in my life played a game where M opens map but then esc esc esc closes the fucking thing again.
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Post by jclosed on May 22, 2017 10:12:31 GMT
I would get rid of the need to use "Esc" when leaving menus. I don't want to go through every menu screen when closing the map or my inventory. The same key that opens the menu should close that particular menu. ESC can still take you back through the menus, but "M" should open and close (return to game) the map screen, "I" should open and close inventory, and same with the others. Omg yes, this. I've never in my life played a game where M opens map but then esc esc esc closes the fucking thing again. Ehh.. You did know you can use the TAB key to close all menu's.... Right? No need for Esc,Esc,Esc or that kind of stuff. It would be nice if the same key that opens the menu also close it, but I can live with using TAB.
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Post by Deleted on May 22, 2017 10:19:02 GMT
Omg yes, this. I've never in my life played a game where M opens map but then esc esc esc closes the fucking thing again. Ehh.. You did know you can use the TAB key to close all menu's.... Right? No need for Esc,Esc,Esc or that kind of stuff. It would be nice if the same key that opens the menu also close it, but I can live with using TAB. Seriously? Is that a new thing in the patch? If not then I spent 72 hours playing the game and totally not knowing that.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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Workin' so hard, to make it easy.
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almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on May 22, 2017 10:24:38 GMT
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Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 22, 2017 11:11:22 GMT
one hairstyle no romances You monster.
Everyone's said what I would've said tbh. I did start to think for the first time in ME:A that I was getting sick of loyalty missions. They're just overdone now, and the idea of 'if you don't leave the super important thing we need to do to save the world and come help me get out of this mess I created I'm gonna hate you' is getting real old. In fairness, only two of the loyalty missions are like that. Cora, Drack and Jaal don't really create their messes (Cora's being more of a "main mission" related thing). Vetra's a weird one. Technically, her sister created the mess
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sharkboy421
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by sharkboy421 on May 22, 2017 11:44:45 GMT
I don't think there is anything I really want to trim but rather add and refine to what is there.
I like crafting but having to buy the new tier of blueprint is kind of silly. Maybe use a ME2 style where its buffs for that weapon class and then similar things for armor.
Full squad commands again so I can more effectively create combos. The squad AI really isn't that great at comboing and I would much rather have control over their powers.
Ammo consumables either need a massive overhaul or preferably go away and have ammo powers return. It is just silly that the current ammo consumables only last for 3 magazines. If Bioware is hell bent on them staying as a consumable then they need to last until you either equip a new one, change your loadout or leave the zone. As of right now they are very forgettable.
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Post by themikefest on May 22, 2017 12:20:56 GMT
You monster. Here's another one. One female va to voice all female characters and one male va to voice all male characters
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Post by Pounce de León on May 22, 2017 12:22:45 GMT
Peebee.
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Post by Deleted on May 22, 2017 12:29:10 GMT
You monster. Here's another one. One female va to voice all female characters and one male va to voice all male characters Pretty sure Andromeda almost hit that one with the angara.
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NRieh
N3
Shine on!
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Post by NRieh on May 22, 2017 12:30:03 GMT
Ehh.. You did know you can use the TAB key to close all menu's.... Right? No need for Esc,Esc,Esc or that kind of stuff. It would be nice if the same key that opens the menu also close it, but I can live with using TAB. Seriously? Is that a new thing in the patch? If not then I spent 72 hours playing the game and totally not knowing that. Oh, no need to feel bad about it! I've played 140 hours without knowing that. Just another case of the 'brilliant user-friendly and intuitive' UI-design.
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Post by themikefest on May 22, 2017 12:30:13 GMT
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dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on May 22, 2017 12:37:34 GMT
Omg yes, this. I've never in my life played a game where M opens map but then esc esc esc closes the fucking thing again. Ehh.. You did know you can use the TAB key to close all menu's.... Right? No need for Esc,Esc,Esc or that kind of stuff. It would be nice if the same key that opens the menu also close it, but I can live with using TAB. Not the first time I hear/read this and still not working. Maybe it works only with "default keybindings" but if so, another crap done by BW.
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Post by Deleted on May 22, 2017 13:03:10 GMT
The multiplayer is their little baby cash cow. Since it doesn't really impact SP it's worth keeping because it assures they will bring us more games. And I don't think it impacts SP budget at all. The problem with the multi-player is that eveything has been balanced around that. Blizzard ran into this problem when they introduced Arenas in WoW, a lot of fun stuff was nerfed or deleted to try and balance multi-player. Maybe but has anything in SP really suffered for that aside from the three skills? Ideally no profile reset of skills would be nice because then it would be like ME1 gameplay where you had lots of skills to use that all reset individually unless maybe they lose their cooldown time when you change the profile? I don't see any way that we've had things nerfed or ruined by MP. There's always those insanity and hardcore players who hate if things are too powerful and will go on and on about it. This might actually be adjusting the games for all skill level players. With narrative and casual we do get two really easy modes for players that want very relaxed gameplay. And I think weapons in SP are different than MP. I'd just rather have it as an option for all players (because it ends up a lot of people do play both and get more game time out of it for that) than take it away. If it gets them more money that is GOOD. They will keep deferring on the side of making more games and as much as this one could have been better with improved writing and characters, it still is mostly enjoyable and as witness from the hiatus misleading news lots of people want more. Not just DLC but future games.
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ArabianIGoggles
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: d8lock
Posts: 310 Likes: 332
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by ArabianIGoggles on May 22, 2017 13:22:42 GMT
The problem with the multi-player is that eveything has been balanced around that. Blizzard ran into this problem when they introduced Arenas in WoW, a lot of fun stuff was nerfed or deleted to try and balance multi-player. Maybe but has anything in SP really suffered for that aside from the three skills? Ideally no profile reset of skills would be nice because then it would be like ME1 gameplay where you had lots of skills to use that all reset individually unless maybe they lose their cooldown time when you change the profile? I don't see any way that we've had things nerfed or ruined by MP. There's always those insanity and hardcore players who hate if things are too powerful and will go on and on about it. This might actually be adjusting the games for all skill level players. With narrative and casual we do get two really easy modes for players that want very relaxed gameplay. And I think weapons in SP are different than MP. I'd just rather have it as an option for all players (because it ends up a lot of people do play both and get more game time out of it for that) than take it away. If it gets them more money that is GOOD. They will keep deferring on the side of making more games and as much as this one could have been better with improved writing and characters, it still is mostly enjoyable and as witness from the hiatus misleading news lots of people want more. Not just DLC but future games. We have MP to blame for the consumable ammo powers. Also the lack of the power wheel.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,662
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Post by Iakus on May 22, 2017 13:35:33 GMT
Seconded on three power limit. What was so wrong with power bars or wheels?
Also I'd bring back pause and play.
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Post by themikefest on May 22, 2017 13:40:09 GMT
I like to have the power wheel to return
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Post by christsuperstar on May 22, 2017 14:21:35 GMT
1. The MMO quests. 2. The MMO worlds. 3. Replace 1. & 2. with quality content, some tied to the main story. 4. SAM. Or, less of him. 5. Forced character incompetence/stupidity/attitude, befitting content for 14 year olds at best. I maintain it's bad tools, made necessary by bad writing - if you need that to make the plot move forward - rework the plot, please. 6. Post alpha engine (because man, was the alpha footage just way better, or what?) 7. Autowin... I'd like the option to actually lose the game, hard, if I'm a fucking idiot with my decisions, followed by doing no other content the main quest path... 8. Somewhat tied to 5... But I'd get rid of paragon pathfinder only - I'd like to have been able to put a bullet in Sloane Kelly and Reyes Vidal myself. No remorse. Get back to the Nexus and let's work together, fucknuts - or gtfo. We're very low on people really - and if everyone think they should start a faction themselves, why the fuck did you bother coming?
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