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Post by colfoley on Jun 1, 2017 23:15:23 GMT
The writing and characters are so infantile anyone over the age of 13 would not find them acceptable but the level of language and sex in the game make it inappropriate for kids. The tone and content of this game are like oil and water. People who want cheap laughs and like shooters now i like shooters...and since i laughed at SAMS attempts at humor so i suppose i like cheap humor. But the rest? I have to genuinely wonder what would happen if you stick your common shooter fan and let them.play this game.
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Post by abaris on Jun 2, 2017 9:42:53 GMT
But the rest? I have to genuinely wonder what would happen if you stick your common shooter fan and let them.play this game. I'm not really sure if EAs brass and their market research team got the memo. I remember their CEO taking the stage talking about the fantastic sales and community of COD and that was something to strive for. Shortly afterwards, ME was released, featuring the first multiplayer of any Bioware game. Since then, everyone of their games has it tacked on. Simple horde modes, but obviously a good model to rake in some dimes via microtransaction. My impression, as opposed to certain other companies, who cater to a very distinct target audience, they're trying to please each and every possible audience. Time will tell if this approach is gonna be a success, since we're not privy to their business plans and to which extent this last release rose up to company expectations in terms of financial gains.
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Post by colfoley on Jun 2, 2017 10:08:33 GMT
But the rest? I have to genuinely wonder what would happen if you stick your common shooter fan and let them.play this game. I'm not really sure if EAs brass and their market research team got the memo. I remember their CEO taking the stage talking about the fantastic sales and community of COD and that was something to strive for. Shortly afterwards, ME was released, featuring the first multiplayer of any Bioware game. Since then, everyone of their games has it tacked on. Simple horde modes, but obviously a good model to rake in some dimes via microtransaction. My impression, as opposed to certain other companies, who cater to a very distinct target audience, they're trying to please each and every possible audience. Time will tell if this approach is gonna be a success, since we're not privy to their business plans and to which extent this last release rose up to company expectations in terms of financial gains. this does not take into account the vast differences in the two modes. Though generally speaking i agree with the points you make. However having those modes tacked on does not seem to hurt the quality of the games...well it might've in ME 3s case.
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Post by abaris on Jun 2, 2017 12:13:11 GMT
this does not take into account the vast differences in the two modes. Though generally speaking i agree with the points you make. However having those modes tacked on does not seem to hurt the quality of the games...well it might've in ME 3s case. They handled it better this time round, since you don't have to do MP anymore to accumulate galactic readiness. Not that I ever played it in ME3, but I also refused to play the ending at all and later on installed Mehem.
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Post by alanc9 on Jun 2, 2017 16:04:45 GMT
At all? How'd you know the ending was something you wouldn't like before you saw it?
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Post by Deleted on Jun 2, 2017 16:12:36 GMT
I will go to my grave still puzzled why ME3 ending was singled out as horrible. It felt like a pretty epic end for an epic character, aped from Matrix and with player driven choice right till the very end.
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Post by Iakus on Jun 2, 2017 16:24:10 GMT
At all? How'd you know the ending was something you wouldn't like before you saw it? Same way I know the post EC endings, I suppose. Youtube.
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Post by abaris on Jun 2, 2017 16:25:11 GMT
At all? How'd you know the ending was something you wouldn't like before you saw it? There's that thing called internet and videos. I watched what happened when the shitstorm broke lose and decided I didn't need any of it.
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Post by Iakus on Jun 2, 2017 16:25:12 GMT
I'm not really sure if EAs brass and their market research team got the memo. I remember their CEO taking the stage talking about the fantastic sales and community of COD and that was something to strive for. Shortly afterwards, ME was released, featuring the first multiplayer of any Bioware game. Since then, everyone of their games has it tacked on. Simple horde modes, but obviously a good model to rake in some dimes via microtransaction. My impression, as opposed to certain other companies, who cater to a very distinct target audience, they're trying to please each and every possible audience. Time will tell if this approach is gonna be a success, since we're not privy to their business plans and to which extent this last release rose up to company expectations in terms of financial gains. this does not take into account the vast differences in the two modes. Though generally speaking i agree with the points you make. However having those modes tacked on does not seem to hurt the quality of the games...well it might've in ME 3s case. They're getting more similar though. Pause and play is gone from SP, as is the power wheel.
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Post by alanc9 on Jun 2, 2017 17:34:53 GMT
At all? How'd you know the ending was something you wouldn't like before you saw it? There's that thing called internet and videos. I watched what happened when the shitstorm broke lose and decided I didn't need any of it. Imagination failure on my part; I can't imagine doing that for a game I've already bought and am already playing. How much of the game did you get through before switching to YouTube?
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Post by abaris on Jun 2, 2017 17:39:12 GMT
How much of the game did you get through before switching to YouTube? Pretty early on. The shitstorm broke lose, just after I bought the game. Since I'm not the guy being bothered by spoilers, I had a look at videos without any comment showing the different endings. That's when I decided, I didn't want to and didn't look forward to my journey ending that way. I always quite when reaching the illusive man. Later on, when Citadel was released, I took that to be my ending and again later on, I had Mehem, which provided an entirely different ending.
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Post by Deleted on Jun 2, 2017 17:44:18 GMT
Well, at least from reading the description of what MEHEM had replaced the original endings with, Andromeda's endings gotta be along the lines of the conventional expectations towards an ending of a videogame. Or, still not happy ending enough? Too happy ending?
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Post by alanc9 on Jun 2, 2017 17:48:23 GMT
Um... are we sure we want to do this again?
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Post by abaris on Jun 2, 2017 17:51:15 GMT
Or, still not happy ending enough? Too happy ending? MEAs endings have been OK. Also it's got nothing to do with happy or unhappy, but with player achievement mattering or not mattering. I haven't got any problem with my player or squadmates dying when I fucked up royally. What I did have a problem with was that there wasn't even one option to strive for. With every ending intergalactic travel was destroyed and every species coming to help being stranded in a strange environment without the means for survival. So there were different shades of bad endings, but none to at least save your allies. Everything was doom and gloom and not only based on failed player decisions. If it had been that, there would have been an incentive to try again and to do better.
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Post by Deleted on Jun 2, 2017 17:56:59 GMT
Or, still not happy ending enough? Too happy ending? MEAs endings have been OK. Also it's got nothing to do with happy or unhappy, but with player achievement mattering or not mattering. I haven't got any problem with my player or squadmates dying when I fucked up royally. What I did have a problem with was that there wasn't even one option to strive for. With every ending intergalactic travel was destroyed and every species coming to help being stranded in a strange environment without the means for survival. So there were different shades of bad endings, but none to at least save your allies. Everything was doom and gloom and not only based on failed player decisions. If it had been that, there would have been an incentive to try again and to do better. That's not the endings I have gotten. Mine were frigging epic. Shepard became an unknowable god in one, and has created a paradise in another through the sheer strength of her consciousness. I did not like the one where I destroyed the reapers and survived, lol.
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Post by alanc9 on Jun 2, 2017 17:58:14 GMT
How much of the game did you get through before switching to YouTube? Pretty early on. The shitstorm broke lose, just after I bought the game. Since I'm not the guy being bothered by spoilers, I had a look at videos without any comment showing the different endings. That's when I decided, I didn't want to and didn't look forward to my journey ending that way. I always quite when reaching the illusive man. Later on, when Citadel was released, I took that to be my ending and again later on, I had Mehem, which provided an entirely different ending. I can see how that's workable. I was envisioning something like playing through the game near to the end and then switching to video, which stuck me as akin to playing the game normally except with somebody else at the controls for the last few minutes.
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Post by alanc9 on Jun 2, 2017 18:35:21 GMT
Or, still not happy ending enough? Too happy ending? MEAs endings have been OK. Also it's got nothing to do with happy or unhappy, but with player achievement mattering or not mattering. I haven't got any problem with my player or squadmates dying when I fucked up royally. What I did have a problem with was that there wasn't even one option to strive for. With every ending intergalactic travel was destroyed and every species coming to help being stranded in a strange environment without the means for survival. So there were different shades of bad endings, but none to at least save your allies. Everything was doom and gloom and not only based on failed player decisions. If it had been that, there would have been an incentive to try again and to do better. That "without the means of survival" doesn't apply to everyone, of course. Asari, salarians, drell, hanar, and krogan can live on Earth without too much difficulty. Light gravity for elcor, but it doesn't seem likely to outright kill them. Volus might be in trouble since we don't know of any vol-like planets in the area, although we don't know for sure that there aren't any either. Same thing for dextro worlds to feed the turians, although if the quarians made it past Rannoch their liveships should be able to handle both populations with all the quarian civilians safe on Rannoch. And getting the quarians destroyed at Rannoch is under player control anyway, so that wouldn't count according to your principles.
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Post by colfoley on Jun 2, 2017 18:40:08 GMT
I will go to my grave still puzzled why ME3 ending was singled out as horrible. It felt like a pretty epic end for an epic character, aped from Matrix and with player driven choice right till the very end. for me that was part of the problem. An ending...especially to a long term series...shouldn't have one final often ridiculous choice at the end. But be a culmination of all your choices. One thing i thought MEA did really well.
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Post by caterpillar on Jun 2, 2017 18:50:56 GMT
I will go to my grave still puzzled why ME3 ending was singled out as horrible. It felt like a pretty epic end for an epic character, aped from Matrix and with player driven choice right till the very end. For me, what I disliked about the ending was that Starbrat telling me that organic and synthetics will always end in conflict, no ifs, ands or buts. I'm not just going to accept that that is how it is just because someone says so. Especially not from someone whose 'solution' to the problem is to deliberately repeat the same cycle over and over, ensuring that it always ends in the same conflict he claims is inevitable. So I was a little mollified that they did add that 'refuse' ending, even if they did it in a somewhat spiteful way. I don't mind that Shepard dies in all the endings (I never got the breath ending, and didn't want it. I really felt that Shepard's sacrifice was necessary for the narrative). I am a little concerned that Andromeda seems to want to continue pushing the theme that conflict between synthetics and organics is always inevitable. I just hope that this time they have a way to demonstrate the inevitably of this conflict that isn't just some character insisting it is so.
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Post by alanc9 on Jun 2, 2017 18:58:55 GMT
I will go to my grave still puzzled why ME3 ending was singled out as horrible. It felt like a pretty epic end for an epic character, aped from Matrix and with player driven choice right till the very end. For me, what I disliked about the ending was that Starbrat telling me that organic and synthetics will always end in conflict, no ifs, ands or buts. I'm not just going to accept that that is how it is just because someone says so. Especially not from someone whose 'solution' to the problem is to deliberately repeat the same cycle over and over, ensuring that it always ends in tthe same conflict he claims is inevitable. So I was a little mollified that they did add that 'refuse' ending, even if they did it in a somewhat spiteful way. I don't mind that Shepard dies in all the endings (I never got the breath ending, and didn't want it. I really felt that Shepard's sacrifice was necessary for the narrative). Nobody ever said you had to believe the Catalyst. It would hardly have been the first time a villain was wrong about anything.
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Post by Fen'Harel Faceman on Jun 2, 2017 21:43:53 GMT
For me, what I disliked about the ending was that Starbrat telling me that organic and synthetics will always end in conflict, no ifs, ands or buts. I'm not just going to accept that that is how it is just because someone says so. Especially not from someone whose 'solution' to the problem is to deliberately repeat the same cycle over and over, ensuring that it always ends in tthe same conflict he claims is inevitable. So I was a little mollified that they did add that 'refuse' ending, even if they did it in a somewhat spiteful way. I don't mind that Shepard dies in all the endings (I never got the breath ending, and didn't want it. I really felt that Shepard's sacrifice was necessary for the narrative). Nobody ever said you had to believe the Catalyst. It would hardly been the first time a villain was wrong about anything. With no meaningful way to demonstrate disbelief, disbelief isn't meaningful. So yes, the game is saying Shepard had to believe the Starbrat.
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Post by Deleted on Jun 2, 2017 21:58:09 GMT
I thought that choosing synthesis was disagreeing with it. I also don't like it when my ending is ruined by something I did 30 hours ago in the game or when there are no choices at all. Oh, well.
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Post by alanc9 on Jun 2, 2017 22:15:14 GMT
Nobody ever said you had to believe the Catalyst. It would hardly been the first time a villain was wrong about anything. With no meaningful way to demonstrate disbelief, disbelief isn't meaningful. So yes, the game is saying Shepard had to believe the Starbrat. I have no idea what you mean by that.
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Post by Iakus on Jun 2, 2017 22:38:43 GMT
Or, still not happy ending enough? Too happy ending? MEAs endings have been OK. Also it's got nothing to do with happy or unhappy, but with player achievement mattering or not mattering. I haven't got any problem with my player or squadmates dying when I fucked up royally. What I did have a problem with was that there wasn't even one option to strive for. With every ending intergalactic travel was destroyed and every species coming to help being stranded in a strange environment without the means for survival. So there were different shades of bad endings, but none to at least save your allies. Everything was doom and gloom and not only based on failed player decisions. If it had been that, there would have been an incentive to try again and to do better. Exactly. Endings should reflect the choices you made. "Good" and "bad" outcome should be based not only on whether you screwed up or not, but on what kind of protagonist you played. Variety is the spice of life. It's also what makes choice-based games interesting.
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Post by Iakus on Jun 2, 2017 22:44:37 GMT
With no meaningful way to demonstrate disbelief, disbelief isn't meaningful. So yes, the game is saying Shepard had to believe the Starbrat. I have no idea what you mean by that. You can tell Saren he's indoctrinated, that you'd "rather die than live as a slave" You can't tell TIM (eventually) that you won't follow his lead, and will save the galaxy your own way. You can even spout defiance at Harbinger in the Arrival DLC Where can you tell the Catalyst "You're solutions are bullsh*t." "Your logic is flawed" "You have become what you were designed to stop" The closest we get is Refusal, and that simply leads to Bioware's tantrum about ending-haters
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