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Post by AnDromedary on Jun 12, 2017 17:30:10 GMT
Well, let's wait and see. Frankly, I would be surprised if there was really no DLC whatsoever.
I can easily believe that they might have changed their plans for a sequel after the reception of ME:A. That's a shame really. Despite all it's problems, I think ME:A has great potential to be a good foundation for a sequel. The gameplay is solid and the tech is mostly in place now. It seems to me a wasted opportunity not to build on that and use that framework to fine tune the content now. Especially if Kotaku's other article about the troubled development is true, it seems that all the hard and frustrating work to finally get a Mass Effect working in Frostbite would only really pay off if they continued with it now and spend more time actually creating a game rather than solving fundamental and conceptual problems.
ME:A had a great technological basis at this point. It just feels like they didn't have the time to use it properly, which they might with a sequel. I for one would like to see what these guys could do with a properly managed and scheduled ME:A2.
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Post by Deleted on Jun 12, 2017 17:33:46 GMT
The quarian dlc was likely started already so i would expect it to be released for sure. After that, nobody knows - if you trust these Kotaku news ME will be shelved for a while. These kind of "behind the scenes" news are always divisive like that, because by it's very nature they can't cite sources, so not everyone is willing to beleive it. In the end time proves if there awas any truth to it, or it was just a reporter trying to get views. Just so we're clear, you're suggesting that after Bio allegedly went through development hell and surely noticed all along that it had a host of issues to fix, from bugs to tired faces to filling in barren landscapes to m/m romance options, etc., etc., & etc. that they abandoned their duty to prioritize these fixes and patches and polishes and thought that the game was good to go as is, allowing them plenty of time to get DLC going? If so, that would make me and I'm sure a lot of people here disappointed to hear that.
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Post by abaris on Jun 12, 2017 17:35:56 GMT
Well, let's wait and see. Frankly, I would be surprised if there was really no DLC whatsoever. I can easily believe that they might have changed their plans for a sequel after the reception of ME:A. That's a shame really. Despite all it's problems, I think ME:A has great potential to be a good foundation for a sequel. The gameplay is solid and the tech is mostly in place now. It seems to me a wasted opportunity not to build on that and use that framework to fine tune the content now. Especially if Kotaku's other article about the troubled development is true, it seems that all the hard and frustrating work to finally get a Mass Effect working in Frostbite would only really pay off if they continued with it now and spend more time actually creating a game rather than solving fundamental and conceptual problems. ME:A had a great technological basis at this point. It just feels like they didn't have the time to use it properly, which they might with a sequel. I for one would like to see what these guys could do with a properly managed and scheduled ME:A2. Yeah, they had a great framework. But what use is a framework if it only covers empty space. Such as a building crew setting up the scaffolding but never get around to actually build something. I am not eager to see a sequel. What I hoped for were DLCs to fill the empty space the building crew left us with. To improve this game and not anything else. Seems less likely by now. I still believe the Quarian one may be coming. Sadly the one race never interesting me much. But who knows, if they fill that DLC, provided it's coming at all, with additional content that rises above Omega level in ME3, I might still buy it.
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Post by sjsharp2010 on Jun 12, 2017 17:44:38 GMT
well if they were going to be doing an expansion I'd have thought it likely they'd have let us know by now plus I suspect they'd only do that if MEA had exceeded it's sales expectations like DAI did. Expansion is out of the question. And it would be even if ME:A was the most successful BW game ever. I wouldn't exactly say that as they did do one for DAO known as Awakening you might recall and besides I believe I said it's unlikely to happen because the game would have needed to sell well in order for EA/Bioware to consider it which it didn't so that's a moot point.
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Post by Fen'Harel Faceman on Jun 12, 2017 17:47:57 GMT
And I'm sick of people bashing Americans. It's not like we don't deserve it. Speak for yourself, pardner.
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Post by AnDromedary on Jun 12, 2017 17:48:03 GMT
Well, let's wait and see. Frankly, I would be surprised if there was really no DLC whatsoever. I can easily believe that they might have changed their plans for a sequel after the reception of ME:A. That's a shame really. Despite all it's problems, I think ME:A has great potential to be a good foundation for a sequel. The gameplay is solid and the tech is mostly in place now. It seems to me a wasted opportunity not to build on that and use that framework to fine tune the content now. Especially if Kotaku's other article about the troubled development is true, it seems that all the hard and frustrating work to finally get a Mass Effect working in Frostbite would only really pay off if they continued with it now and spend more time actually creating a game rather than solving fundamental and conceptual problems. ME:A had a great technological basis at this point. It just feels like they didn't have the time to use it properly, which they might with a sequel. I for one would like to see what these guys could do with a properly managed and scheduled ME:A2. Yeah, they had a great framework. But what use is a framework if it only covers empty space. Such as a building crew setting up the scaffolding but never get around to actually build something. I am not eager to see a sequel. What I hoped for were DLCs to fill the empty space the building crew left us with. To improve this game and not anything else. Seems less likely by now. I still believe the Quarian one may be coming. Sadly the one race never interesting me much. But who knows, if they fill that DLC, provided it's coming at all, with additional content that rises above Omega level in ME3, I might still buy it. That's kinda why I was/am hoping for a sequel more than DLCs. With DLCs, you can only add to the existing game. You can add new missions but the large empty space that you are talking about will still be there because DLCs will never be fully integrated into the main game. For example, imagine they make the quarian DLC. You couldn't even really play it before the end of the main game because the quarians would not be in the main plot, so it only would make sense as a post ending DLC. Even if you made one with a few new locations that you can visit during the game (like they did with Leviathan), it wouldn't change the weird 20 hours you still need to explore Voeld or Elaaden. However, if they made an ME:A2, they could use the technical framework that they already created and focus on molding that into a much better, more streamlined and well paced experience from start to finish. No patch, no band-aid but a well conceptualized and crafted player expirience from start to finish. That's what I want to see in a Mass Effect game, more than a bunch of decent DLC that is still added to a mediocre game. Don't get me wrong, I wouldn't mind seeing some ME:A DLC and I'd probably play it. But a new game, well crafted from the ground up, based on ME:A's technical foundation, that's what I really want to see.
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Post by griffith82 on Jun 12, 2017 17:53:01 GMT
Unless they are doing a huge expansion, which will take much more time to do. Which means we won't hear about it in the months to come, expansion used to happen a year after the main game was released, it might be a DAO awakening style of thing. well if they were going to be doing an expansion I'd have thought it likely they'd have let us know by now plus I suspect they'd only do that if MEA had exceeded it's sales expectations like DAI did. Not enough for an expansion no but enough for at least the Quarian dlc.
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Post by abaris on Jun 12, 2017 17:58:14 GMT
Not enough for an expansion no but enough for at least the Quarian dlc. I'm still pretty confident that this one already was in production at release. It all depends how far along it is in the producvtion cycle and what revenue the company expect by releasing it. If it was in the last stages, it wouldn't make any sense not releasing it. If it was only an idea and a plan, everything can happen. Ultimately I guess that's what the voice actors are tweeting about. Not some patch, not some additional DLCs, but that.
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Post by sjsharp2010 on Jun 12, 2017 18:01:31 GMT
well if they were going to be doing an expansion I'd have thought it likely they'd have let us know by now plus I suspect they'd only do that if MEA had exceeded it's sales expectations like DAI did. Not enough for an expansion no but enough for at least the Quarian dlc. Let's hope so
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Post by griffith82 on Jun 12, 2017 18:16:43 GMT
Not enough for an expansion no but enough for at least the Quarian dlc. Let's hope so Fingers,toes,tentacles etc crossed.
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Post by ozzie on Jun 12, 2017 18:25:11 GMT
Well, let's wait and see. Frankly, I would be surprised if there was really no DLC whatsoever. I can easily believe that they might have changed their plans for a sequel after the reception of ME:A. That's a shame really. Despite all it's problems, I think ME:A has great potential to be a good foundation for a sequel. The gameplay is solid and the tech is mostly in place now. It seems to me a wasted opportunity not to build on that and use that framework to fine tune the content now. Especially if Kotaku's other article about the troubled development is true, it seems that all the hard and frustrating work to finally get a Mass Effect working in Frostbite would only really pay off if they continued with it now and spend more time actually creating a game rather than solving fundamental and conceptual problems. ME:A had a great technological basis at this point. It just feels like they didn't have the time to use it properly, which they might with a sequel. I for one would like to see what these guys could do with a properly managed and scheduled ME:A2. Thats not what I took away from the article, it seemed to me like they spent best part of two years fighting against a rigid and inflexible engine, trying to make it to do something it was never created for, eventually they had to compromise their vision of what ME:A was meant to be in order to get something out the door. What they have isn't so much a good framework to build future Mass Effect's from as much as it is a bad one bodged up so it looks enough like Mass Effect to pass.
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Post by AnDromedary on Jun 12, 2017 18:34:57 GMT
Well, let's wait and see. Frankly, I would be surprised if there was really no DLC whatsoever. I can easily believe that they might have changed their plans for a sequel after the reception of ME:A. That's a shame really. Despite all it's problems, I think ME:A has great potential to be a good foundation for a sequel. The gameplay is solid and the tech is mostly in place now. It seems to me a wasted opportunity not to build on that and use that framework to fine tune the content now. Especially if Kotaku's other article about the troubled development is true, it seems that all the hard and frustrating work to finally get a Mass Effect working in Frostbite would only really pay off if they continued with it now and spend more time actually creating a game rather than solving fundamental and conceptual problems. ME:A had a great technological basis at this point. It just feels like they didn't have the time to use it properly, which they might with a sequel. I for one would like to see what these guys could do with a properly managed and scheduled ME:A2. Thats not what I took away from the article, it seemed to me like they spent best part of two years fighting against a rigid and inflexible engine, trying to make it to do something it was never created for, eventually they had to compromise their vision of what ME:A was meant to be in order to get something out the door. What they have isn't so much a good framework to build future Mass Effect's from as much as it is a bad one bodged up so it looks enough like Mass Effect to pass. My point is, it works now. The gameplay is (IMO) really solid, they can make beautiful environments and it's a cohesive experience. It took them 3 1/2 to 4 years (out of 5) to get to that point, which is why the actual content of the game is not great but they did get there. Seems to me that all of that effort should be used now. I'd say, for a sequel, don't experiment too much, don't try to go crazy on features (like those procedural planets, space flight or whatever), just give us the same game, only with improved, streamlined and better paced content and a better thought out and written story and characters. Also, don't forget to schedule some time for the polish and BAM, beautiful Mass Effect game, ready to go.
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Post by ozzie on Jun 12, 2017 18:47:23 GMT
Thats not what I took away from the article, it seemed to me like they spent best part of two years fighting against a rigid and inflexible engine, trying to make it to do something it was never created for, eventually they had to compromise their vision of what ME:A was meant to be in order to get something out the door. What they have isn't so much a good framework to build future Mass Effect's from as much as it is a bad one bodged up so it looks enough like Mass Effect to pass. My point is, it works now. The gameplay is (IMO) really solid, they can make beautiful environments and it's a cohesive experience. It took them 3 1/2 to 4 years (out of 5) to get to that point, which is why the actual content of the game is not great but they did get there. Seems to me that all of that effort should be used now. I'd say, for a sequel, don't experiment too much, don't try to go crazy on features (like those procedural planets, space flight or whatever), just give us the same game, only with improved, streamlined and better paced content and a better thought out and written story and characters. Also, don't forget to schedule some time for the polish and BAM, beautiful Mass Effect game, ready to go. I don't know AnDromedary, the worry is that when you build on bodge it always shows through. Yeah, I'm sure that they could do a solid effort on the Frostbite engine, given the same time and resources, more of the same but with due care to the story and detail. But to reinvigorate the ME brand needs something more, something ground breaking, something that is going to wow people and make them say that the next instalment is unmissable.... that was their initial vision after all. I would rather wait 5 years for a product that will save the brand rather than 2 for something that will stagnate it at its present level, if EA haven't killed ME already, another ME:A would.
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Post by goishen on Jun 12, 2017 18:52:29 GMT
The Western world is definitely "sanitized" that inside sources storytelling rumormongering = fact, I'll give you that. Being curious and trying to connect dots of what is going on = not bad in itself. I consider it tantalizing but don't sell it as fact, that is devious. Kotaku does nothing else selling speculation as fact = clickbait. Even if Bioware comes with a solid statement that the Mass Effect series is done doesn't mean Oh see Kotaku was right all along. With all their fantasies delivered as fact, they may well be responsible for adding to the killing of the franchise and so do all others who copied and pasted Kotaku's rumormongering. Even a broken clock is correct twice a day.
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Post by AnDromedary on Jun 12, 2017 18:54:53 GMT
My point is, it works now. The gameplay is (IMO) really solid, they can make beautiful environments and it's a cohesive experience. It took them 3 1/2 to 4 years (out of 5) to get to that point, which is why the actual content of the game is not great but they did get there. Seems to me that all of that effort should be used now. I'd say, for a sequel, don't experiment too much, don't try to go crazy on features (like those procedural planets, space flight or whatever), just give us the same game, only with improved, streamlined and better paced content and a better thought out and written story and characters. Also, don't forget to schedule some time for the polish and BAM, beautiful Mass Effect game, ready to go. I don't know AnDromedary, the worry is that when you build on bodge it always shows through. Yeah, I'm sure that they could do a solid effort on the Frostbite engine, given the same time and resources, more of the same but with due care to the story and detail. But to reinvigorate the ME brand needs something more, something ground breaking, something that is going to wow people and make them say that the next instalment is unmissable.... that was their initial vision after all. I would rather wait 5 years for a product that will save the brand rather than 2 for something that will stagnate it at its present level, if EA haven't killed ME already, another ME:A would. Well, we'll have to agree to disagree on that one. As a game, ME:A had pretty much what I wanted out of an ME game. I could do everything I wanted to do, explore strange worlds, fly my ship on a beautiful galaxy map, talk to lot's of NPCs, drive my vehicle around, shoot people or defeat them with powers or both, customize my character, make decisions, it was all there. Just the context in which we did all that and the balance of those individual mechanics was off. But that's just content issues. I would really want them to focus on that, rather then trying yet again to revolutionize the franchise (and probably f*ck it up again). I mean, what "ground braking" new feature would you want in the next ME?
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Post by goishen on Jun 12, 2017 18:57:38 GMT
Doesn't help your point And I'm sick of people bashing Americans. Why? We're dipshits.
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Post by ozzie on Jun 12, 2017 18:59:28 GMT
Lol I don't know, I can't just come up with something groundbreaking in 5 minutes, all I could do is rehash a feature from another game and apply it to ME... that wouldn't be groundbreaking
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Post by Fen'Harel Faceman on Jun 12, 2017 19:03:07 GMT
And I'm sick of people bashing Americans. Why? We're dipshits.
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Post by goishen on Jun 12, 2017 19:04:02 GMT
Like I said. We're dipshits.
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Post by traks on Jun 12, 2017 19:04:10 GMT
Yeah, yeah, yeah, Mass Effect is dead...oh wait there is Mass Effect: Discovery and Dragon Age: Knight Errant a pair of new comic book mini-series and there is a pair of ME:A novels in the works, plus toys, models, and a live action movie that is development hell. Mass Effect: Annihilation is supposed to be releasing soon and yet there is no news about it, not even a release date. I wonder why that is? Goto Google and type in Mass Effect: Annihilation and tell me what you see. Amazon had a second novel "Mass Effect Andromeda: the lost ark" in their release schedule for June 27th and a third "Mass Effect: Initiation" for October 20th. They may be dependent on DLC though, with the first obviously sounding like having to do something with the Quarian ark and the second maybe with more background on the Benefactor? So maybe they are on the back burner now.
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Post by abaris on Jun 12, 2017 19:05:35 GMT
I mean, what "ground braking" new feature would you want in the next ME? Maybe something as exotic as actually rising up to usual Bioware standards? That's all I would ever demand of a Bioware game.
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Post by Fen'Harel Faceman on Jun 12, 2017 19:08:29 GMT
Like I said. We're dipshits.
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Post by AnDromedary on Jun 12, 2017 19:09:29 GMT
I mean, what "ground braking" new feature would you want in the next ME? Maybe something as exotic as actually rising up to usual Bioware standards? That's all I would ever demand of a Bioware game. Right! But you don't need new gameplay mechanics for that, right? All the basic ingredients are there in ME:A already, it's just a question of mixing them properly and adding the right spices (i.e.story, characters and dialogue).
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Post by abaris on Jun 12, 2017 19:13:02 GMT
Right! But you don't need new gameplay mechanics for that, right? All the basic ingredients are there in ME:A already, it's just a question of mixing them properly and adding the right spices (i.e.story, characters and dialogue). Yes, well we can't mix them. We're not at liberty to play bartender. Especially when it comes to character writing or story. We have to deal with what we got, and even if most ingredients are there, that's not very helpful for someone ordering champaign and getting cheap wine instead. Gameplay isn't everything. Far as I am concerned I'm not buying Bioware games for gameplay but for story and characters.
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Post by smilesja on Jun 12, 2017 19:16:15 GMT
It's not like we don't deserve it. Because everyone else is so flawless right? The self hate some Americans display is ridiculous. I for one still believe in patriotism. Just take a look at what's happening in Britain
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