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Post by majesticjazz on Jun 12, 2017 21:34:17 GMT
I only used the ME games and DAI as reference. Also, I did not count Kasumi because I only counted story DLC that expands upon the main story. Kasumi was nothing more than a loyalty mission that probably should have been in the base game but due to time constraints, could not flesh her out lile the other characters in time to meet EA's launch window. Same with Zaeed's DLC which came out the same day as the game. Also the EC for ME3 is more of a patch rather than a story DLC. If you're trying to establish a pattern, you can't just pick and choose the things that establish the pattern you want. You have to include everything, and say this is the average time for a Bioware game to get DLC. 5 months after launch still appears to be the sweet spot. Anything past 5 months and still nothing released or announced, then it is safe to say no DLC for MEA. Since ME1, no Bioware game had to wait 6 months before its first DLC.
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Post by Deleted on Jun 12, 2017 22:41:47 GMT
Yes we will see DLC Around in August or September Of this year !!!
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commandercryptarch
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Post by commandercryptarch on Jun 12, 2017 22:56:31 GMT
Gamescom 2017? There's still hope.
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Post by obatalaryder on Jun 13, 2017 6:13:08 GMT
Uh, Bioware don't annouce DLCs until a week or 2 within official release. This is why I find the DLC hysteria disturbing. it's like people are having (selective) memory loss. It hasn't even been 3 months. Yeah, the demand for SP DLC is a little bizzare. Major DLC in BioWare stories isn't released this early after the games release. I guess it's people panicking because of that article. Panicking doesn't magically speed up the development process.
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Post by sil on Jun 13, 2017 8:33:18 GMT
I don't think its panicking, I think its just the lack of communication. Other game studios have proven to be a lot better at this than Bioware. Creative Assembly with Total Warhammer, for example, laid out a guide of what future free content is on the horizon with only clues to the form it might (New Lord, New Lore of Magic, etc, without saying who or what they were). It's a process I would love to see rolled out to other games too, a lot more communication with a guideline. It keeps people interested in the game as they're keen to see what might be coming.
Obviously they are different types of games but there are ways that Bioware could approach it to suit the game they have made.
Though when it comes to DLC, I think people might not be clamouring for any info regarding a DLC if the new MP maps had a SP equivalent mission using the same map, then you'd see people clamouring to know what is coming as it would affect every player. It should have happened in ME3 too with the new MP maps, and it should happen here. It won't. But it should.
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Post by bohemiadrinker on Jun 13, 2017 8:47:27 GMT
I don't think its panicking, I think its just the lack of communication. Yup. A simple "we're working on it" would calm the fuck out of a lot of people, myself included.
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Post by ioannisdenton on Jun 13, 2017 8:54:51 GMT
Kasumi's mission is quite well built. Certainly not as much as Overlord and especially LotSB but it's a great mission nonetheless, with some memorable moments, new enemy tatics and a cool boss fight. Not to mention the quite parts like the party and the interior of the vault and it gives you a new squadmate for the entire game. It's probably better than Arrival for example. It's true it was long planned and probably some of it was already done before ME2 was release, but that reason is exactly what gives some hope that we will see a MEA DLC: it was already planned and part of it was already done. I must be the only one in earth who absolutely loves arrival!!!! the atmosphere ,setting THE MUSIC, the urgency , the solitary feel are so dreary. i always saved it for last in all my playthrouhs, it was some kind of ritual. With that said all dlcs are excellent! Kasumi had some nostalgic feeling dont know why! i liked the other side of mass effect world, the side of wealthy scumbags and mercs!
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Post by sharkboy421 on Jun 13, 2017 11:07:42 GMT
Do you think there might be any relevance with what happened to DA2? That game also received a LOT of flack when it was launched and yet it still had multiple patches and major story dlcs. DAII was forked out within pretty much a year. As opposed to MEA that went into a five years developing cycle with multi millions of dollars invested and a whole studio tied to that project for the better part of hald a decade. I'd say company expectations were much higher to call this a success than they were with DAII. DAII mainly suffered from reused environments and a combat system that wasn't to everyone's liking. But the underlying story and characters were still on Bioware level. MEA however fails to convince in any aspect, apart from a more fluid combat experience. But that's not why people buy Bioware games. The reason I brought up DA2 was because, at least according to the reporting out there, while MEA did have 5 years, 3.5 of those 5 was squandered chasing procedural generation. So the game we have now was constructed in a similar time frame. And I guess I have homer glasses on because I thought the story and characters in MEA were on Bioware level.
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Post by sharkboy421 on Jun 13, 2017 11:13:21 GMT
Do you think there might be any relevance with what happened to DA2? That game also received a LOT of flack when it was launched and yet it still had multiple patches and major story dlcs. DA2 did not live up to the expectations but in the end, people still did not make DA2 a running joke the same way as MEA. MEA has become a critical joke. I doubt DLC can change the subject. Is your face tired yet?I realize you probably didn't mean for it to come off that way but that line really felt like you were biting at me directly. I wasn't trying to pick a fight and I apologize if it came off that way. But yes I am tired of that meme. Yes its not a great line and when it was said launch with Addison's blank face it was super cringey. And while should never have shipped like that, I guess I'm just happy they have since fixed it? I suppose I'm just too much of a homer because I really, really enjoyed MEA and plan on playing it a lot more.
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Post by sjsharp2010 on Jun 13, 2017 11:19:03 GMT
DAII was forked out within pretty much a year. As opposed to MEA that went into a five years developing cycle with multi millions of dollars invested and a whole studio tied to that project for the better part of hald a decade. I'd say company expectations were much higher to call this a success than they were with DAII. DAII mainly suffered from reused environments and a combat system that wasn't to everyone's liking. But the underlying story and characters were still on Bioware level. MEA however fails to convince in any aspect, apart from a more fluid combat experience. But that's not why people buy Bioware games. The reason I brought up DA2 was because, at least according to the reporting out there, while MEA did have 5 years, 3.5 of those 5 was squandered chasing procedural generation. So the game we have now was constructed in a similar time frame. And I guess I have homer glasses on because I thought the story and characters in MEA were on Bioware level.I must too in that case as I thought so as well. |Maybe not as good as their best games but certainly of a similar level
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Post by thelonelypoet on Jun 13, 2017 12:32:48 GMT
Kasumi's mission is quite well built. Certainly not as much as Overlord and especially LotSB but it's a great mission nonetheless, with some memorable moments, new enemy tatics and a cool boss fight. Not to mention the quite parts like the party and the interior of the vault and it gives you a new squadmate for the entire game. It's probably better than Arrival for example. It's true it was long planned and probably some of it was already done before ME2 was release, but that reason is exactly what gives some hope that we will see a MEA DLC: it was already planned and part of it was already done. I must be the only one in earth who absolutely loves arrival!!!! the atmosphere ,setting THE MUSIC, the urgency , the solitary feel are so dreary. i always saved it for last in all my playthrouhs, it was some kind of ritual. With that said all dlcs are excellent! Kasumi had some nostalgic feeling dont know why! i liked the other side of mass effect world, the side of5 wealthy scumbags and mercs! I like every single dlc for ME2 (and actually for ME3 too). The Arrival is still bitter as hell and I think Alliance put too, too, too much on the shoulder of Shepard. I used to play more renegade in ME3 because of the pressure Shepard is on after killing off a whole system and after watching the march of Reapers in Canada. Oops, an OT again. But the best part of Arrival is when Hackett visits your ship. There is no person Shepard respects more than Anderson and Hackett and having him standing alive on your ship is a huge deal.
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Post by majesticjazz on Jun 13, 2017 12:40:53 GMT
I don't think its panicking, I think its just the lack of communication. Yup. A simple "we're working on it" would calm the fuck out of a lot of people, myself included. And historically thats what Bioware has always done. They may never actually say verbatim they are working in SP DLC, but they would say cryptic stuff like, "we have some surprises up our sleeves...." or "stay tuned...". Stuff like that would be enough to let it be known that more is to come. The fact that Bioware has not done any of this yet 3 months after launch again, is very telling. Their silence is not representative of a game that was a financial hit and which has a secure future.
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Post by KaiserShep on Jun 13, 2017 12:42:22 GMT
Kasumi's mission is quite well built. Certainly not as much as Overlord and especially LotSB but it's a great mission nonetheless, with some memorable moments, new enemy tatics and a cool boss fight. Not to mention the quite parts like the party and the interior of the vault and it gives you a new squadmate for the entire game. It's probably better than Arrival for example. It's true it was long planned and probably some of it was already done before ME2 was release, but that reason is exactly what gives some hope that we will see a MEA DLC: it was already planned and part of it was already done. I always thought Stolen Memory was overall a better mission to play and revisit than Overlord. If it wasn't for the ending with David Archer and subsequently being able to get his brief cameo in ME3, I'd never replay it. There was just way too much Hammerhead shenanigans for my liking, and I didn't feel it really got good until I got to the final facility. EDIT: cameo in ME3 not 2.
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Post by commandercryptarch on Jun 13, 2017 12:53:07 GMT
I must be the only one in earth who absolutely loves arrival!!!! the atmosphere ,setting THE MUSIC, the urgency , the solitary feel are so dreary. i always saved it for last in all my playthrouhs, it was some kind of ritual. With that said all dlcs are excellent! Kasumi had some nostalgic feeling dont know why! i liked the other side of mass effect world, the side of5 wealthy scumbags and mercs! I like every single dlc for ME2 (and actually for ME3 too). The Arrival is still bitter as hell and I think Alliance put too, too, too much on the shoulder of Shepard. I used to play more renegade in ME3 because of the pressure Shepard is on after killing off a whole system and after watching the march of Reapers in Canada. Oops, an OT again. But the best part of Arrival is when Hackett visits your ship. There is no person Shepard respects more than Anderson and Hackett and having him standing alive on your ship is a huge deal. In January I finished another playthrough of ME2.This time picked up ALL the DLC because I hadn't played them all before. Wow 60 hours of pure ,raw and insane Infiltrator fun...
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Post by abaris on Jun 13, 2017 12:59:47 GMT
I always thought Stolen Memory was overall a better mission to play and revisit than Overlord. If it wasn't for the ending with David Archer and subsequently being able to get his brief cameo in ME2, I'd never replay it. There was just way too much Hammerhead shenanigans for my liking, and I didn't feel it really got good until I got to the final facility. I have to exact same feeling about Overlord. Too much hammerhead, which was a pain to navigate with keyboard and mouse. Jump and run style more than offering any kind of real story. That only came in the last few minutes.
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Post by themikefest on Jun 13, 2017 13:08:01 GMT
I must be the only one in earth who absolutely loves arrival!!!! I like it. It has one of the best scenes in the trilogy. The conversation between Harbinger and Shepard. excellent
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Post by majesticjazz on Jun 13, 2017 13:13:10 GMT
DA2 did not live up to the expectations but in the end, people still did not make DA2 a running joke the same way as MEA. MEA has become a critical joke. I doubt DLC can change the subject. Is your face tired yet?I realize you probably didn't mean for it to come off that way but that line really felt like you were biting at me directly. I wasn't trying to pick a fight and I apologize if it came off that way. But yes I am tired of that meme. Yes its not a great line and when it was said launch with Addison's blank face it was super cringey. And while should never have shipped like that, I guess I'm just happy they have since fixed it? I suppose I'm just too much of a homer because I really, really enjoyed MEA and plan on playing it a lot more. Its good that you like the game. I am not trying to steer anyone away from hating it. I am just trying ti bring reason and logic to the debate as opposed to pure emotion which a lot of people who like MEA are using. People like to point at DA2 as a case study for a Bioware game that got a bad reception and thus still went on to produces DLC and even a sequel. That irks me because it shows people are really reaching. If you really want to bring up DA2, then why hasnt anyone brought up the review scores which are higher than MEA. 2nd, people waites 5 years for MEA, we only waited a little over 1 year for DA2. Finally, DAI set records for Bioware and won more awards than any other Bioware game and was the runaway 2014 GOTY. While DAI had faults of its own, people really expected to be blown away with MEA since DAI seemed to lay the ground work especially with Frostbite for MEA to really kick down the door. In the end, that did not happen. So people can hold up DA2 as some sort if prop that proves thaf MEA can still survive. But what people fail to see are the more smaller intangibles that disconnect the DA2 situation from the MEA situation. As for me asking is your face tired. Yeah, it was meant to highlight the fact that statments like that define MEA and something that no matter how much patching Bioware does, you only get one time to make a first impression.
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Post by FemShepard'sPie on Jun 13, 2017 14:07:11 GMT
I realize you probably didn't mean for it to come off that way but that line really felt like you were biting at me directly. I wasn't trying to pick a fight and I apologize if it came off that way. But yes I am tired of that meme. Yes its not a great line and when it was said launch with Addison's blank face it was super cringey. And while should never have shipped like that, I guess I'm just happy they have since fixed it? I suppose I'm just too much of a homer because I really, really enjoyed MEA and plan on playing it a lot more. Its good that you like the game. I am not trying to steer anyone away from hating it. I am just trying ti bring reason and logic to the debate as opposed to pure emotion which a lot of people who like MEA are using. People like to point at DA2 as a case study for a Bioware game that got a bad reception and thus still went on to produces DLC and even a sequel. That irks me because it shows people are really reaching. If you really want to bring up DA2, then why hasnt anyone brought up the review scores which are higher than MEA. 2nd, people waites 5 years for MEA, we only waited a little over 1 year for DA2. Finally, DAI set records for Bioware and won more awards than any other Bioware game and was the runaway 2014 GOTY. While DAI had faults of its own, people really expected to be blown away with MEA since DAI seemed to lay the ground work especially with Frostbite for MEA to really kick down the door. In the end, that did not happen. So people can hold up DA2 as some sort if prop that proves thaf MEA can still survive. But what people fail to see are the more smaller intangibles that disconnect the DA2 situation from the MEA situation.As for me asking is your face tired. Yeah, it was meant to highlight the fact that statments like that define MEA and something that no matter how much patching Bioware does, you only get one time to make a first impression. I enjoy your analysis of the situation and I agree. That and DA2 was coming off the success of DAO with the hype, the critical acclaim, and fan favorite status. MEA is coming off the ME3 debacle with a dark cloud already looming over it. I remember those old days with the death threats, the sexual assault threats, and everything else thrown the devs and producer's ways during that whole ending crap storm. They had that massive baggage going right into Andromeda and with the growing negativity starting in February (oh yeah, I watched it closely as it kept growing and growing as a backlash to a certain dev that shall remain unnamed, until it took a life all its own), MEA itself didn't seem to have a chance. I watched the early Youtube testers' facial expressions as they tried to hide their disappointment with their first impressions of the game. I also remember reading about the revolving door of devs and producers leaving the company and even the announcement of no beta testing for MP. The drama around MEA's development may not be wholly original but considering Bioware's track record and previous relationship with the fans, it's something for the gaming history books. I kept abreast of MEA's development the past year or so seeing these articles: www.polygon.com/2016/2/15/11010936/mass-effect-andromeda-lead-writer-bioware-bungie(and if one doesn't trust Polygon, here's Forbes: www.forbes.com/sites/insertcoin/2016/02/16/lead-writer-of-mass-effect-andromeda-leaves-bioware-to-work-on-destiny/#5a7c871ac633)www.polygon.com/2016/3/7/11174148/cameron-harris-mass-effect-andromeda-senior-editor-bioware-exitwww.ign.com/articles/2015/12/28/mass-effect-andromeda-director-chris-wynn-leaves-biowareblog.bioware.com/2014/08/07/casey-hudsons-departure-from-biowareea/Maybe that's why the docs' cut and left: www.nowgamer.com/mass-effect-fan-negativity-was-too-much-for-ray-greg-ex-bioware-dev/Who knows. I will say it is interesting that MEA's lead writer left BW to write for Destiny at Bungie before Bioware started working on their own Destiny-like game entry. As for DLC and such, from a gaming fan end, sure it would be great to have it and one does hold out hope. From a business standpoint, looking over everything that happened which lead to the game's current massive discount everywhere, I can see why the company would put it on hold for now while they decide what to do with it. Fool me once and all that. It's also quite ingenious corporate-wise because you have gamers who will wait indefinitely for a DLC all the while devs work on other things and corporate focuses on stuff that makes immediate money until they want to risk cashing in on the ME name where the gamers will be waiting to hand over their wallets. Cruel, but smart business-wise and not unlike something EA would do.
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Go Team!
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Post by sjsharp2010 on Jun 13, 2017 14:54:49 GMT
I must be the only one in earth who absolutely loves arrival!!!! the atmosphere ,setting THE MUSIC, the urgency , the solitary feel are so dreary. i always saved it for last in all my playthrouhs, it was some kind of ritual. With that said all dlcs are excellent! Kasumi had some nostalgic feeling dont know why! i liked the other side of mass effect world, the side of5 wealthy scumbags and mercs! I like every single dlc for ME2 (and actually for ME3 too). The Arrival is still bitter as hell and I think Alliance put too, too, too much on the shoulder of Shepard. I used to play more renegade in ME3 because of the pressure Shepard is on after killing off a whole system and after watching the march of Reapers in Canada. Oops, an OT again. But the best part of Arrival is when Hackett visits your ship. There is no person Shepard respects more than Anderson and Hackett and having him standing alive on your ship is a huge deal. I do for all3 games tbh although I like all the DLC for DA as well. Tbh one thing Boiware do seem to do well is good DLC at least with these 2 series. Currently playing Trespasser again atm for DAI with my Solana after defeating Corypheus last night.
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Post by abaris on Jun 13, 2017 14:58:37 GMT
The reason I brought up DA2 was because, at least according to the reporting out there, while MEA did have 5 years, 3.5 of those 5 was squandered chasing procedural generation. So the game we have now was constructed in a similar time frame. And I guess I have homer glasses on because I thought the story and characters in MEA were on Bioware level. You still can't compare the two. It's not as if the original business plan and projections of MEA was them having difficulties getting to grips with the new engine and their changing lead. developers. It's still apples and oranges because of a whole studio, funded with up to 40 million dollars was tied down for half a decade. That's not the case with DAII. So, entirely different expectations, entirely different projections.
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Post by bshep on Jun 13, 2017 14:58:42 GMT
I must be the only one in earth who absolutely loves arrival!!!! I like it. It has one of the best scenes in the trilogy. The conversation between Harbinger and Shepard. excellent You have become a annoyance Never understood the hate with that DLC, it was amazing.
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Post by abaris on Jun 13, 2017 15:03:36 GMT
Never understood the hate with that DLC, it was amazing. I wouldn't go with amazing, but it was a very good one. But that's down to personal tastes. I may be the odd one out, but personally I liked Kasumi and Zaeed (is that how he's spelled) the most, since they played to the particular characters. I've got all the DLCs for ME and the only one I didn't particularly like was Overlord.
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bshep
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Post by bshep on Jun 13, 2017 15:08:56 GMT
Gamescom 2017? There's still hope. Did Bioware ever used those events to announce DLC? I really don't remember then doing it before. Anyway, we should start hearing about DLC 4-5 months after the game release if they follow the pattern of previous games.
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kino
N4
The path up and down are one and the same.
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Post by kino on Jun 13, 2017 15:20:56 GMT
DAII was forked out within pretty much a year. As opposed to MEA that went into a five years developing cycle with multi millions of dollars invested and a whole studio tied to that project for the better part of hald a decade. I'd say company expectations were much higher to call this a success than they were with DAII. DAII mainly suffered from reused environments and a combat system that wasn't to everyone's liking. But the underlying story and characters were still on Bioware level. MEA however fails to convince in any aspect, apart from a more fluid combat experience. But that's not why people buy Bioware games. The reason I brought up DA2 was because, at least according to the reporting out there, while MEA did have 5 years, 3.5 of those 5 was squandered chasing procedural generation. So the game we have now was constructed in a similar time frame. And I guess I have homer glasses on because I thought the story and characters in MEA were on Bioware level. Nah, you don't have homer glasses on. I felt the same way about the characters, the character development and the dialog. It was what I expected from BioWare and it was well done.
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Post by SilentK on Jun 13, 2017 18:37:21 GMT
yeah and DA2's DLC I think kind of helped pull it out of the fire which is why I hope MEA gets that same chance. Because all in all whilst it's not the game we were hoping for it's far from disastrous. I've seen worse and played worse rated games than MEA before and enjoyed them too tbh. It deserves a chance to salvage some of the series reputation as well as it's own. I hope it's given that chance through DLC's. Sometimes people can just be too harsh and cruel. Yeah DA2 Legacy generally received very positive feedback. It made combat more tactical and had brand new environments and addressed a lot of the issues people had with DA2. I enjoyed Mark of the Assassin but it was a much more light-hearted adventure romp than anything like the serious tone of DA2. I personally loved MEA and really, really do not want to see it just end here. I think it has a great base and does deserve a chance to prove itself. But who knows what will happen. Legacy was wonderful if we got something as fun to play for ME:A I would be very very happy. Have been on a bit of a break after finishing my first PT, there is just less time for gaming now as an adult with small kiddo. The previous games came out when I was single and later when it was just me and my husband. Have accepted the fact that there will be less PT:s for me and I will just really enjoy the time I get with the game. *hugs ME:A close* I really enjoyed the game and had a blast with Sarah Ryder so I will be waiting for dlc, it is ok to wait since I've only played it once. But if we got a surprise announcement that it was inbound soon then hey I would be very happy!
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