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Post by bshep on Jun 26, 2017 14:27:33 GMT
You know, it is a really good thing to stay away from those types of stupid discussions that happened on the old bsn (and started happening here too, by the way ). By the time i played Dragon Age II i really liked the game even with all the problems it had. The story is nicely done and most of the characters were well build too. It is a decent game, but not without its issues, which can't be fixed unfornately. Meredith and Orsino will always take stupid pills the last few hours of the game. Kirkwall will always be grey, and incredibly dull to explore and look at. Add to that the zones outside the games, caves etc are all the same for 25 - 30 hours, it gets old. The writing for pretty much everything else is solid. Just a shame that the game didn't have 12 more months of development, what could've been! Also the reason people didn't like Anders was because he killed a bunch of civilians, not that one flirt. Anders was always mentaly unstable. The game makes this very clear since the first time he appears so what he did by the ending was a culmination of his illness. Also Meridith was always portrayed as a zealot so it wasn't really a surprise what she was trying to do by the ending but i agree that it makes no sense what Orsino does especially if you stand against Meredith. Yes reused assets were the biggest problem the game had in my mind.
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Post by Deleted on Jun 26, 2017 14:46:34 GMT
It is a decent game, but not without its issues, which can't be fixed unfornately. Meredith and Orsino will always take stupid pills the last few hours of the game. Kirkwall will always be grey, and incredibly dull to explore and look at. Add to that the zones outside the games, caves etc are all the same for 25 - 30 hours, it gets old. The writing for pretty much everything else is solid. Just a shame that the game didn't have 12 more months of development, what could've been! Also the reason people didn't like Anders was because he killed a bunch of civilians, not that one flirt. Anders was always mentaly unstable. The game makes this very clear since the first time he appears so what he did by the ending was a culmination of his illness. Also Meridith was always portrayed as a zealot so it wasn't really a surprise what she was trying to do by the ending but i agree that it makes no sense what Orsino does especially if you stand against Meredith. Yes reused assets were the biggest problem the game had in my mind. My main issue with Meredith is that the idol gets some of the blame for her insanity, would be better if she was just a zealot that tipped over the edge and went batshit. It kind of excuses her behaviour, which ruins some of her character. Act II is still the strong suit of the game. The conflict between The Zealots of the Chantry and The Qunari with Hawke stuck in the middle is brilliant. Love the Arishok. Wish third act played a bit more like that and i would love it even more.
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Post by abaris on Jun 26, 2017 15:16:57 GMT
My main issue with Meredith is that the idol gets some of the blame for her insanity, would be better if she was just a zealot that tipped over the edge and went batshit. It kind of excuses her behaviour, which ruins some of her character. Act II is still the strong suit of the game. The conflict between The Zealots of the Chantry and The Qunari with Hawke stuck in the middle is brilliant. Love the Arishok. Wish third act played a bit more like that and i would love it even more. Especially with the American market in mind, not so much the European one, games, movies and tv shows still shy away from painting religious zealots as dangerous in their own rights. There's always some kind of mitigating factor to their insanity, which takes the blame from religion. I considered what you could say to that chantry mother on your way to Skyhold to be a brave option as far as entertainment media is concerned. "It's religious fanatics that brought us here" or something along these lines. DAII, as opposed to other Bioware games, also doesn't offer the chance of outright denying faith.
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Post by Deleted on Jun 26, 2017 15:24:22 GMT
It is a decent game, but not without its issues, which can't be fixed unfornately. Meredith and Orsino will always take stupid pills the last few hours of the game. Kirkwall will always be grey, and incredibly dull to explore and look at. Add to that the zones outside the games, caves etc are all the same for 25 - 30 hours, it gets old. The writing for pretty much everything else is solid. Just a shame that the game didn't have 12 more months of development, what could've been! Also the reason people didn't like Anders was because he killed a bunch of civilians, not that one flirt. Anders was always mentaly unstable. The game makes this very clear since the first time he appears so what he did by the ending was a culmination of his illness. Also Meridith was always portrayed as a zealot so it wasn't really a surprise what she was trying to do by the ending but i agree that it makes no sense what Orsino does especially if you stand against Meredith. Yes reused assets were the biggest problem the game had in my mind. Orsino's line was underdeveloped. The Quentin subplot and a lot of blood mage related stuff was probably supposed to organically show Orsino as someone that covets blood magic, probably even tempted by a specific demon to turn to it. It will overall fit the DA2 theme of temptation that every major character in the game experiences.
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Post by Deleted on Jun 26, 2017 15:27:30 GMT
Anders was always mentaly unstable. The game makes this very clear since the first time he appears so what he did by the ending was a culmination of his illness. Also Meridith was always portrayed as a zealot so it wasn't really a surprise what she was trying to do by the ending but i agree that it makes no sense what Orsino does especially if you stand against Meredith. Yes reused assets were the biggest problem the game had in my mind. Orsino's line was underdeveloped. The Quentin subplot and a lot of blood mage related stuff was probably supposed to organically show Orsino as someone that covets blood magic, probably even tempted by a specific demon to turn to it. It will overall fit the DA2 theme of temptation that every major character in the game experiences. What made it even more confusing for some is if they missed the note from "O" then it seems like Orsino just came out of left field with his comments about Quentin.
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Post by Deleted on Jun 26, 2017 15:30:43 GMT
Orsino's line was underdeveloped. The Quentin subplot and a lot of blood mage related stuff was probably supposed to organically show Orsino as someone that covets blood magic, probably even tempted by a specific demon to turn to it. It will overall fit the DA2 theme of temptation that every major character in the game experiences. What made it even more confusing for some is if they missed the note from "O" then it seems like Orsino just came out of left field with his comments about Quentin. Was one of those players myself. But was grateful when I saw it pointed out, because for me it makes a lot of sense to see Orsino as being just as conflicted and on the edge as everyone else in the game. I appreciate it how DA2 is unapologetically NOT about wise compromises and keeping everyone happy, and uniting everyone against the Epic Enemy. I absolutely adore how divisive it is, and how much it presents an array of conflicting and irreconcilable agendas. I find it liberating that the game allows you to be passionate about something to a dangerous degree.
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Post by Deleted on Jun 26, 2017 15:34:26 GMT
What made it even more confusing for some is if they missed the note from "O" then it seems like Orsino just came out of left field with his comments about Quentin. Was one of those players myself. But was grateful when I saw it pointed out, because for me it makes a lot of sense to see Orsino as being just as conflicted and on the edge as everyone else in the game. I appreciate it how DA2 is unapologetically NOT about wise compromises and keeping everyone happy, and uniting everyone against he Larger Enemy. I absolutely adore how divisive it is, and how much it presents an array of conflicting and irreconcilable agendas. I find it liberating that the game allows you to be passionate about something to a dangerous degree. They did it with Kaetus too in MEA. You find a note where he talks about the Oblivion drug. A lot of people felt sorry for him and thought he wasn't really a bad guy, but that note shows he's just as corrupt as Sloane Kelly. In DA and ME the notes and datapads always hold the missing pieces to the quests/missions.
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Post by majesticjazz on Jun 26, 2017 15:37:23 GMT
Not this DA2 argument again. First off, DA2 didnt have low 70s review score average. Second, the DA franchise at the time only consisted of 1 game prior to DA2 releasing. At the time MEA released, the ME franchise consisted of 3 games. This means that the popularity and install base of the ME brand was WAY larger than that of the DA brand when DA2 released. So if MEA failed to live up to the hype critically, especially when standing on the shoulders of 3 past successful games, then this could give EA enough alarm to not go forward. Third, ME3 in many ways left a sour taste in many people's mouth. Overall it was a grear game that got good review scores and sold a lot, but the ending really hurt the brand. MEA was supposed to turn the page and start fresh. It was supposed to be in 2017 what ME1 was in 2007. It was supposed to make people forget about the ME3 ending and show that the ME brand still is a powerhouse but it only reinforced the idea that ME3 was the last good ME game and MEA was a lousy attempt at a cash grab by EA using the Bioware B-team. And fourth, the DA2 development while rushed, didnt have the same amount of in-studio drama as the MEA development had during it's 5 years. So yeah, fans hates DA2 and it still got SP DLC, but the core circumstances and expectations surrounding both games are drastically different. That's all very cute, but EA doesn't give a rat's bum about any of that. To them ''the community'''s reaction is only important insofar as it impacts potential sales. The only questions that matter to them are ''how much does this cost us to develop?'' and ''will it sell?''. The thing is, work on the DLC was probably underway before the game even released; they don't just slap together that sort of thing in two months. As such, even if Andromeda didn't perform as expected, the sunk costs could already motivate EA to let this DLC release, at least, even if they canned DLC that was planned later down the line. And I doubt Andromeda did so terribly that they can't make buck out of a DLC that was already in the works, especially if it introduces popular races like Quarians. The patching support for the game also suggests that it's not abandoned. Maybe Rockstar patches its single-player game without supporting via single-player DLC (why do they need to, they make hundreds of millions out of milking GTA online), but EA doesn't allocate ressources to lost causes, usually. And the changes made by the patches are more than just bug fixes and gameplay tweaks, they revised animations, dialog, lighting, hair, and Jaal's romance scenes. That doesn't require a massive team, certainly, but it doesn't support the assertion that the game is left to die just yet. I'm not saying the above is the gospel truth, but trying to judge everything on the basis of ''the community'''s reaction just flat out ignores how a business actually works. First off, the complaints about MEA extend way beyond just "the community" but in the professional realm as well as MEA has a low 70s review score which is NOT what EA expected. Second, EA has yet to qualify their claim that MEA did well in a recent earnings call. Saying MEA did well in an earnings call with investors without giving quantifiable details is really telling. Do you honestly think they will sat, "MEA didnt do well..."? No, but when they give a vague statement like "It did well" does not really say much. An employer can say I did well in an interview but did I get the job? Normally with EA they would quantify things by saying something like: "MEA performed well above our expectations and demand for the game continues to be high further exemplifying our belief that the Mass Effect brand continues to be strong and an industry leader in the action-RPG genre....." But instead of a statement like that, they essentially said, "It did well...." Yeah, the writing is on the wall. Whether you choose to read it is up to you.
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Post by Deleted on Jun 26, 2017 15:44:52 GMT
Was one of those players myself. But was grateful when I saw it pointed out, because for me it makes a lot of sense to see Orsino as being just as conflicted and on the edge as everyone else in the game. I appreciate it how DA2 is unapologetically NOT about wise compromises and keeping everyone happy, and uniting everyone against he Larger Enemy. I absolutely adore how divisive it is, and how much it presents an array of conflicting and irreconcilable agendas. I find it liberating that the game allows you to be passionate about something to a dangerous degree. They did it with Kaetus too in MEA. You find a note where he talks about the Oblivion drug. A lot of people felt sorry for him and thought he wasn't really a bad guy, but that note shows he's just as corrupt as Sloane Kelly. In DA and ME the notes and datapads always hold the missing pieces to the quests/missions. I have no patience for texts, so I usually just grasp what's on the surface. In A1, i felt it was clear that Kaetus is Sloane's man partaking of everything she does. Honestly, Reyes is similar, with the only difference that he is friendlier to the AI and accepts the old-fashioned way of a political union through a quasi-marriage with Ryder. Orsino's blood magic connection though came as a complete surprise. Maybe it should not have, but it did...
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Post by majesticjazz on Jun 26, 2017 15:47:27 GMT
Here is an example of what EA said in the 1st earnings call after the DAI launch about DAI:
"Dragon Age: Inquisition captivated fans and critics worldwide as it launched in November, and it quickly became the most successful launch in BioWare history. More than 113 million hours have already been spent exploring the depth and detail of the single-player experience in Dragon Age: Inquisition, and more players are joining each day. Named “Game of the Year” by 32 media outlets around the world, including IGN, Game Informer and the Associated Press, Dragon Age: Inquisition is a true masterpiece from the team at BioWare and a game that is sure to be played for a long time to come."
Now compare that to what was said about MEA.....
"We're very happy with how Bioware is doing, how Bioware is treating Mass Effect. And our expectations for Mass Effect are still strong for the future and the franchise overall.”
It is worth noting that despite being the ONLY major game released in the recent quarter, EA did not mention MEA in the earnings call which is VERY telling. That above quote is an answer to a question that an analyst asked regarding the future of MEA. Had that question never been asked, MEA would have been 100% absent from the earnings call.
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Post by Deleted on Jun 26, 2017 15:50:26 GMT
They did it with Kaetus too in MEA. You find a note where he talks about the Oblivion drug. A lot of people felt sorry for him and thought he wasn't really a bad guy, but that note shows he's just as corrupt as Sloane Kelly. In DA and ME the notes and datapads always hold the missing pieces to the quests/missions. I have no patience for texts, so I usually just grasp what's on the surface. In A1, i felt it was clear that Kaetus is Sloane's man partaking of everything she does. Honestly, Reyes is similar, with the only difference that he is friendlier to the AI and accepts the old-fashioned way of a political union through a quasi-marriage with Ryder. Orsino's blood magic connection though came as a complete surprise. Maybe it should not have, but it did... It's actually thanks to the Orsino thing that I read everything now lol I kept repeating "what the fuck" for a half hour as I fought his "handsome" form.
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Post by Deleted on Jun 26, 2017 15:52:17 GMT
I have no patience for texts, so I usually just grasp what's on the surface. In A1, i felt it was clear that Kaetus is Sloane's man partaking of everything she does. Honestly, Reyes is similar, with the only difference that he is friendlier to the AI and accepts the old-fashioned way of a political union through a quasi-marriage with Ryder. Orsino's blood magic connection though came as a complete surprise. Maybe it should not have, but it did... It's actually thanks to the Orsino thing that I read everything now lol I kept repeating "what the fuck" for a half hour as I fought his "handsome" form. Ah-ha-hah, I worded it exactly the same way. The second time I played pro-Templar, and the end sequence was refreshingly logical.
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Post by Deleted on Jun 26, 2017 15:55:19 GMT
It's actually thanks to the Orsino thing that I read everything now lol I kept repeating "what the fuck" for a half hour as I fought his "handsome" form. Ah-ha-hah, I worded it exactly the same way. The second time I played pro-Templar, and the end sequence was refreshingly logical. I think my worst wtf though was Corypheus. That had to be the hardest and most stressful fight ever for me! It's easier now, but seriously he was one boss fight I was not prepared for, and I spent a lot of time running in circles, reenacting my famous fight with the Arishok.
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Post by Deleted on Jun 26, 2017 16:00:06 GMT
Ah-ha-hah, I worded it exactly the same way. The second time I played pro-Templar, and the end sequence was refreshingly logical. I think my worst wtf though was Corypheus. That had to be the hardest and most stressful fight ever for me! It's easier now, but seriously he was one boss fight I was not prepared for, and I spent a lot of time running in circles, reenacting my famous fight with the Arishok. I actually had no troubles with Legacy Corypheus, if that's the one you are talking about. I play on normal difficulty, and not standing in stupid does the trick there. By then, I sort of knew how to make the party move in unison so, yeah, just long. But the dialogue was funny. In DA3, I frankly don't even remember Corypheus fight at all. Like most of DA3 frankly.
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Post by Deleted on Jun 26, 2017 16:05:53 GMT
I think my worst wtf though was Corypheus. That had to be the hardest and most stressful fight ever for me! It's easier now, but seriously he was one boss fight I was not prepared for, and I spent a lot of time running in circles, reenacting my famous fight with the Arishok. I actually had no troubles with Legacy Corypheus, if that's the one you are talking about. I play on normal difficulty, and not standing in stupid does the trick there. By then, I sort of knew how to make the party move in unison so, yeah, just long. But the dialogue was funny. In DA3, I frankly don't even remember Corypheus fight at all. Like most of DA3 frankly. I hadn't touched the game in ages after ragequitting thanks to the Arishok lol so I was not prepared for that fight at all! For DAI my only memory of that fight was falling through the map and spending an hour trying to take down his dragon with my staff. The Architect in MEA was my new wtf moment. I was not expecting that during a simple side quest on Eos!
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Post by Iakus on Jun 26, 2017 16:42:38 GMT
Anders was always mentaly unstable. The game makes this very clear since the first time he appears so what he did by the ending was a culmination of his illness. Also Meridith was always portrayed as a zealot so it wasn't really a surprise what she was trying to do by the ending but i agree that it makes no sense what Orsino does especially if you stand against Meredith. Yes reused assets were the biggest problem the game had in my mind. My main issue with Meredith is that the idol gets some of the blame for her insanity, would be better if she was just a zealot that tipped over the edge and went batshit. It kind of excuses her behaviour, which ruins some of her character. Act II is still the strong suit of the game. The conflict between The Zealots of the Chantry and The Qunari with Hawke stuck in the middle is brilliant. Love the Arishok. Wish third act played a bit more like that and i would love it even more. We never really got to know Meredith before she got the idol. So we can't really know how crazy she might have been beforehand. Everything we learn about her, and how zealous she really was, is is secondhand. Might hav ebeen nice if we could judge for ourselves how crazy she was, and how far the idol pushed her.
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Post by jastall on Jun 26, 2017 17:43:02 GMT
That's all very cute, but EA doesn't give a rat's bum about any of that. To them ''the community'''s reaction is only important insofar as it impacts potential sales. The only questions that matter to them are ''how much does this cost us to develop?'' and ''will it sell?''. The thing is, work on the DLC was probably underway before the game even released; they don't just slap together that sort of thing in two months. As such, even if Andromeda didn't perform as expected, the sunk costs could already motivate EA to let this DLC release, at least, even if they canned DLC that was planned later down the line. And I doubt Andromeda did so terribly that they can't make buck out of a DLC that was already in the works, especially if it introduces popular races like Quarians. The patching support for the game also suggests that it's not abandoned. Maybe Rockstar patches its single-player game without supporting via single-player DLC (why do they need to, they make hundreds of millions out of milking GTA online), but EA doesn't allocate ressources to lost causes, usually. And the changes made by the patches are more than just bug fixes and gameplay tweaks, they revised animations, dialog, lighting, hair, and Jaal's romance scenes. That doesn't require a massive team, certainly, but it doesn't support the assertion that the game is left to die just yet. I'm not saying the above is the gospel truth, but trying to judge everything on the basis of ''the community'''s reaction just flat out ignores how a business actually works. First off, the complaints about MEA extend way beyond just "the community" but in the professional realm as well as MEA has a low 70s review score which is NOT what EA expected. Second, EA has yet to qualify their claim that MEA did well in a recent earnings call. Saying MEA did well in an earnings call with investors without giving quantifiable details is really telling. Do you honestly think they will sat, "MEA didnt do well..."? No, but when they give a vague statement like "It did well" does not really say much. An employer can say I did well in an interview but did I get the job? Normally with EA they would quantify things by saying something like: "MEA performed well above our expectations and demand for the game continues to be high further exemplifying our belief that the Mass Effect brand continues to be strong and an industry leader in the action-RPG genre....." But instead of a statement like that, they essentially said, "It did well...." Yeah, the writing is on the wall. Whether you choose to read it is up to you. Why are you so intent on debating stuff I didn't say? I don't remember even implying the game did well. I'm saying it would have to be extraordinarily catastrophic for EA to cancel a DLC that was likely in pre-production, or even early stages of production, before Andromeda even launched. Critical reception has jack shit to do with this. Call of Duty and its DLCs always get bombed by users and critics to a lesser extent, that doesn't stop Activision from actually making them because the only thing they actually care about is how much money they make out of them. ME3 saw enormous fan backlash and still received a comprehensive amount of SP DLC. I'm also supporting that with the fact that we had a patch cycle which clearly indicates the team isn't dead. Diminished to be sure, and I'm certainly not expecting a long slew of DLCs like what Origins got, that would be wishful thinking. But 0 DLCs at all? The game would need to not just be below expectations in sales, EA would need to believe even a DLC they already invested money on couldn't make returns now. I doubt that's the case. I'd appreciate you getting off your soapbox and actually addressing what is said. Yeah, you don't like the game, we know. Yeah, many people also didn't like it, we know. That's not the subject of my contribution to this discussion, however. Don't let your bias blind you to the market's realities. Plenty of games and publishers release DLC alongside critical panning and don't give a shit so long as people buy.
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Post by KaiserShep on Jun 26, 2017 18:05:58 GMT
My main issue with Meredith is that the idol gets some of the blame for her insanity, would be better if she was just a zealot that tipped over the edge and went batshit. It kind of excuses her behaviour, which ruins some of her character. Act II is still the strong suit of the game. The conflict between The Zealots of the Chantry and The Qunari with Hawke stuck in the middle is brilliant. Love the Arishok. Wish third act played a bit more like that and i would love it even more. We never really got to know Meredith before she got the idol. So we can't really know how crazy she might have been beforehand. Everything we learn about her, and how zealous she really was, is is secondhand. Might hav ebeen nice if we could judge for ourselves how crazy she was, and how far the idol pushed her. Unless I'm mistake , you get more information out of her if you support the Templars. I don't think there's any way to find out about her sister in the game otherwise.
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Post by Iakus on Jun 26, 2017 18:11:57 GMT
We never really got to know Meredith before she got the idol. So we can't really know how crazy she might have been beforehand. Everything we learn about her, and how zealous she really was, is is secondhand. Might hav ebeen nice if we could judge for ourselves how crazy she was, and how far the idol pushed her. Unless I'm mistake , you get more information out of her if you support the Templars. I don't think there's any way to find out about her sister in the game otherwise. Yes, if you support the Templars. So the only way to make her more sympathetic and learn more about her past, you have to be backing her in the first place.
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Post by bshep on Jun 26, 2017 18:29:03 GMT
Unless I'm mistake , you get more information out of her if you support the Templars. I don't think there's any way to find out about her sister in the game otherwise. Yes, if you support the Templars. So the only way to make her more sympathetic and learn more about her past, you have to be backing her in the first place. Which is hard to do if you are roleplaying because she doesn't inspire much trust, specially since my main Hawke is a mage. I only did it once to see the other side. ps: So fun to just walk around Meridith and her templars without them being able to do anything just because i am filthy rich.
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Post by Iakus on Jun 26, 2017 18:45:42 GMT
Yes, if you support the Templars. So the only way to make her more sympathetic and learn more about her past, you have to be backing her in the first place. Which is hard to do if you are roleplaying because she doesn't inspire much trust, specially since my main Hawke is a mage. I only did it once to see the other side. ps: So fun to just walk around Meridith and her templars without them being able to do anything just because i am filthy rich.
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jaegerbane
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jun 26, 2017 18:46:54 GMT
You're not getting it. It's not simply about not hiring, it's about not hiring in many years, and coincidentally, during this reported Montreal's fallout. And if that were all there was to it, I'd be agreeing with you. But it isn't - we've literally already been told that they're being shifted onto Motive and other projects. This in itself is a perfectly rational reason to stop posting job ads as any hiring would be done at the base studios hosting the projects. A studio plainly can't simply keep hiring permanently as it'll eventually become overstaffed. The problem is that the argument isn't that they've stopped hiring because they're running support for other projects, it's being extended into arguing the end is nigh. That part hasn't got any basis.
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Post by suikoden on Jun 26, 2017 19:06:13 GMT
Not this DA2 argument again. First off, DA2 didnt have low 70s review score average. Second, the DA franchise at the time only consisted of 1 game prior to DA2 releasing. At the time MEA released, the ME franchise consisted of 3 games. This means that the popularity and install base of the ME brand was WAY larger than that of the DA brand when DA2 released. So if MEA failed to live up to the hype critically, especially when standing on the shoulders of 3 past successful games, then this could give EA enough alarm to not go forward. Third, ME3 in many ways left a sour taste in many people's mouth. Overall it was a grear game that got good review scores and sold a lot, but the ending really hurt the brand. MEA was supposed to turn the page and start fresh. It was supposed to be in 2017 what ME1 was in 2007. It was supposed to make people forget about the ME3 ending and show that the ME brand still is a powerhouse but it only reinforced the idea that ME3 was the last good ME game and MEA was a lousy attempt at a cash grab by EA using the Bioware B-team. And fourth, the DA2 development while rushed, didnt have the same amount of in-studio drama as the MEA development had during it's 5 years. So yeah, fans hates DA2 and it still got SP DLC, but the core circumstances and expectations surrounding both games are drastically different. That's all very cute, but EA doesn't give a rat's bum about any of that. To them ''the community'''s reaction is only important insofar as it impacts potential sales. The only questions that matter to them are ''how much does this cost us to develop?'' and ''will it sell?''. The thing is, work on the DLC was probably underway before the game even released; they don't just slap together that sort of thing in two months. As such, even if Andromeda didn't perform as expected, the sunk costs could already motivate EA to let this DLC release, at least, even if they canned DLC that was planned later down the line. And I doubt Andromeda did so terribly that they can't make buck out of a DLC that was already in the works, especially if it introduces popular races like Quarians. The patching support for the game also suggests that it's not abandoned. Maybe Rockstar patches its single-player game without supporting via single-player DLC (why do they need to, they make hundreds of millions out of milking GTA online), but EA doesn't allocate ressources to lost causes, usually. And the changes made by the patches are more than just bug fixes and gameplay tweaks, they revised animations, dialog, lighting, hair, and Jaal's romance scenes. That doesn't require a massive team, certainly, but it doesn't support the assertion that the game is left to die just yet. I'm not saying the above is the gospel truth, but trying to judge everything on the basis of ''the community'''s reaction just flat out ignores how a business actually works. I think the bigger issue is the hit to Biowares reputation - and EA probably doesn't want to tarnish it even more with DLC. Even if the DLC would sell well, more 60% - 70% reviews and ridicule for buggy quality outweigh that with how much they've invested in Anthem Anthem reveal cleansed the palette - releasing Andromeda DLC would be like eating from the garbage.
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Post by sil on Jun 26, 2017 20:15:45 GMT
DLC could end up pushing the review scores higher if it is of significant quality.
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jaegerbane
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
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Post by jaegerbane on Jun 26, 2017 20:45:28 GMT
Dude, listen to yourself. 'THEY NEVER IGNORED US, THEY JUST DIDN'T SAY ANYTHING SOLID!'. Come on. Look, it may be that there isn't any DLC coming. But splitting hairs over stuff like this is silly. Its not splitting hairs, it is only fact that in the past Bioware was not reluctant to vaguely or in a cryptic way, talking about DLC in their tweets. Even before the time of Twitter, Bioware would in a cryptic way talk about DLC in the old BSN. With MEA, outside of patches and MP DLC, Bioware has been very reluctant to talk about SP DLC like they did in the past. I think you need to look up the definition of 'splitting hairs'.
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