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Post by Deleted on Jun 18, 2017 21:20:26 GMT
85 hours in (Eos, Havarl and Kadara at 100%) and honestly, I'm struggling with boredom....I don't really seem to care about the main story or even, more importantly, Ryder or my crew. At the moment I am in Voeld, and the ever growing list of quests is starting to feel like a list of obligatory chores and not exciting little side adventures. However, I won't give up completely. Maybe the initial learning curve (the R&D etc.), along with trying to complete too many side quests was too much. Reading people's positive reviews, such as the OP's, tends to rekindle my interest. It's the game's mid-section. It's not paced right. The game makes a big deal about stabilising the Nexus' position and establishing outposts, but then mashes this up with the storyline. Thus you're being pulled in two different directions and half the time you're not sure whether the game wants you to stay on the planet or move on. I found after I managed 100% on Kadara, Voeld, Havarl and Eos, stuff started to come together. This was kind of when the loyalty missions are on the go to, which help a ton with the relative eh of the open world missions. I think you're probably very, very right about this.
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Post by colfoley on Jun 18, 2017 21:23:45 GMT
I've never had a problem with moving on from.planets when i need to or want to. I was constantly zone hopping in DA I didn't effect the pacing at all.
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Post by sugarless on Jun 18, 2017 21:28:00 GMT
I've never had a problem with moving on from.planets when i need to or want to. I was constantly zone hopping in DA I didn't effect the pacing at all. If you're a pc player, the long loading times between zones can be a game killer. I just got a brand new pc for Andromeda which works beautifully, but DAI still drags its arse through loading screens.
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Post by colfoley on Jun 18, 2017 21:30:31 GMT
I've never had a problem with moving on from.planets when i need to or want to. I was constantly zone hopping in DA I didn't effect the pacing at all. If you're a pc player, the long loading times between zones can be a game killer. I just got a brand new pc for Andromeda which works beautifully, but DAI still drags its arse through loading screens. i agree with you there. The DAI loading times were atrocious.
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Post by Fen'Harel Faceman on Jun 18, 2017 21:35:09 GMT
If you're a pc player, the long loading times between zones can be a game killer. I just got a brand new pc for Andromeda which works beautifully, but DAI still drags its arse through loading screens. i agree with you there. The DAI loading times were atrocious. Probably because I installed the game on an SSD, but loading times have never been a problem for me.
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Post by jaegerbane on Jun 18, 2017 21:37:22 GMT
i agree with you there. The DAI loading times were atrocious. Probably because I installed the game on an SSD, but loading times have never been a problem for me. +1. Normally I install games on my rotational but for open world games, SSDs are a must. This and DAI are no exceptions. FWIW Origin makes it pretty easy to install on the drive of your choice.
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Post by abaris on Jun 18, 2017 22:40:31 GMT
Probably because I installed the game on an SSD, but loading times have never been a problem for me. Neither had I. And I didn't and don't have it on an SSD but on an ordinary S-ata drive.
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Post by griffith82 on Jun 18, 2017 22:44:06 GMT
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Post by jaegerbane on Jun 19, 2017 11:18:33 GMT
It's the game's mid-section. It's not paced right. The game makes a big deal about stabilising the Nexus' position and establishing outposts, but then mashes this up with the storyline. Thus you're being pulled in two different directions and half the time you're not sure whether the game wants you to stay on the planet or move on. I found after I managed 100% on Kadara, Voeld, Havarl and Eos, stuff started to come together. This was kind of when the loyalty missions are on the go to, which help a ton with the relative eh of the open world missions. I think you've hit the nail on the head. The pacing is off. ME2/3 had me rivetted. They may have been more linear(ish) in design, but the tension and excitement was there without all the obligatory long distances and mindless filler to find it. Going to try to plough through Voeld. Thanks Jaegerbane No worries. FWIW I think Voeld is the main culprit to this, as it has too many quests that are just rehashes of what you dealt with on Eos, and getting it to 40% is simply too easy. There's some cool stuff regarding the Daars and the old angara settlements but most of it is 'go here and fight kett'. Kadara I found to be pretty damn refreshing as a lot of it's open world stuff is either tied to your overall quest or is simply very different to the Eos/Voeld grind. There'll still be a ton of quests on Voeld after getting it to 40%/outpost deployed. The only 'optional' quest I'd definitely push that you don't actually need for settlement is the city one. After that just leave it until you fancy levelling.
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Post by Deleted on Jun 19, 2017 12:22:21 GMT
I know I can take the Xbox itself completely offline and it would have to save only locally.. but then I won't be able to access the Strike Team feature at all (and I do like getting those little bonus boxes). ETA: Dang it... error message still comes up. It seems to still be trying to load save data for my profile using the cloud (even though everything says my profile shouldn't use the cloud at all). I even tried clearing the Alternate MAC address. Time to call Microsoft, I guess. Might just need to completely wipe everything to do with Andromeda memory wise and restart all over to reset it. have you by chance done a hard reset on the console itself? already uninstalled/reinstalled so no need to get into that. I finally got the error message to clear. It's a combined issue based on how ME:A is handling the autosaving on the Xbox One and how Microsoft Live is managing the cloud access (or lack thereof) for people with different levels of Live accounts. ME:A is autosaving both to the local drive and to the cloud. I can find no way to override this. Microsoft Live does not give access to the cloud storage to free accounts, so it is not possible for a person with such an account to manage the individual saves that sit in the cloud. Also, there does appear to be a bug within ME:A such that, despite my now having a better internet connection, the Save Data Error does not actually delete the corrupted save data in the cloud (probably because it can't access the cloud either because of my free account). In the end, the only thing that cleared the message was to go into Manage Games for ME:A, select "Saved Data"; select my Live profile; and then select "Delete Everywhere." This, of course, wiped the save I had just started that was not corrupt. Not a great situation since I'm unavoidably losing all my ME:A saves regardless of whether or not they are corrupted. This bug is one that should definitely be fixed... along with the general lack of ability to manually save during some missions. Fortunately for Bioware, I'm not easily deterred... so I will be giving ME:A a second chance here and am starting over, again, with a new character... but I could something like this happening turning other people off the game completely.
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Post by kino on Jun 19, 2017 21:24:54 GMT
I'd forgotten the books, yes, I'm looking forward to those too. The author for Mass Effect: Annihilation, Catherynne Valente, is an amazing story teller. It should be really good. She had an interesting AMA on reddit about 6 months ago.
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Post by goishen on Jun 20, 2017 1:17:45 GMT
Probably because I installed the game on an SSD, but loading times have never been a problem for me. +1. Normally I install games on my rotational but for open world games, SSDs are a must. This and DAI are no exceptions. FWIW Origin makes it pretty easy to install on the drive of your choice. Plus, not sure if you play many games that are released on Steam that night/day, but SSD's make decrypting them a whole lot quicker. We're talking about a minute vs. about 10-15 min's.
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Post by jaegerbane on Jun 20, 2017 11:28:31 GMT
+1. Normally I install games on my rotational but for open world games, SSDs are a must. This and DAI are no exceptions. FWIW Origin makes it pretty easy to install on the drive of your choice. Plus, not sure if you play many games that are released on Steam that night/day, but SSD's make decrypting them a whole lot quicker. We're talking about a minute vs. about 10-15 min's. Huh. I've never actually timed how long a preload takes (frankly I can't remember the last time I preloaded a Steam game), but that certainly makes sense.
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Post by ioannisdenton on Jun 21, 2017 7:50:47 GMT
Yesterday i got to the first acrchitect at eos . the fight took me 2 hours (insanity)... epic sh&T right there. Just when i thought the game was getting easier.
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Post by griffith82 on Jun 21, 2017 13:40:02 GMT
Yesterday i got to the first acrchitect at eos . the fight took me 2 hours (insanity)... epic sh&T right there. Just when i thought the game was getting easier. Every time I fight one I love it and thank god that it isn't this. At least the Architect battles reward you.
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Post by Deleted on Jun 21, 2017 14:47:22 GMT
Yes, open world means you're supposed to be able to do things in any order... but you're the one who just told me my problem was that I did things in the "wrong order" - kind of an irony, don't you think. I would say this is simply an example of how open world structure doesn't work... and I'm stating a preference... stronger story plots set in a more linear design. On the other note... I'm going to have to do Voeld all over again. It will still come after Havarl since the save that finally loaded was way back when I had just finished talking with Evfra after finishing just a couple of the Havarl missions. So, if anyone wants to recommend a quest order, I'm listening. First question, should I complete as much as I can on Havarl before moving onto Voeld? Ok let me clarify. To do it exactly the way you wanted it was the wrong order. I. An open world environment there really is no right or wrong way. I get what your saying but to me it isn't a big deal as I've played enough open world games to know how to do that. This was one of the tricky things about MEA design. But this is only because of a couple of aspects about it. You really could fly through the main quests but downside is that the final battle and drive are far less epic and almost meh by comparison to getting those sidequests on the planets done. The whole ending from nomad drop on meridian on is very meh by comparison and conversations are a bit strange in some spots (with tann, addison, kesh and kandros after you leave Alec's apt). But having the vaults turned on if you don't like doing that is a huge plus. I think you can still go back to planets and do the quests. I never tested it because the one speedrun I did it felt kind of off and like there was no going back. They give you that feeling that it is done because they expect you've done all that stuff, but technically, every quests that is not vault related should still exist. Kadara is still a mess. Krogan situation should still exist. Eos only had a few things left. Havarl's main stuff wouldn't exist so you prob wouldn't get the offer for the scientists, then again they could set it so that if they know you are the one who accessed meridian then technically you did turn on their vault, but it would require changes in dialogue and be missing the two Angara that were pulled into that quest. So you lose sidequests going that way and it's less umph. It was probably not anticipated in the design but it might still be doable. Yeah, they didn't really set it up so that order works very best or even particularly well, probably because you were meant to focus on viability.
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Post by ioannisdenton on Jun 21, 2017 15:12:32 GMT
Yesterday i got to the first acrchitect at eos . the fight took me 2 hours (insanity)... epic sh&T right there. Just when i thought the game was getting easier. Every time I fight one I love it and thank god that it isn't this. At least the Architect battles reward you. Haha!! WTF is this? this is so huge while the camera is still so zoomed out that it seems your are hitting it's cells - nucleous!!!
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Post by General Mahad on Jun 21, 2017 16:16:04 GMT
FYI, It took complaints to get many those issues fixed.
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Post by griffith82 on Jun 21, 2017 17:41:20 GMT
Every time I fight one I love it and thank god that it isn't this. At least the Architect battles reward you. Haha!! WTF is this? this is so huge while the camera is still so zoomed out that it seems your are hitting it's cells - nucleous!!! I haven't played it myself but it's a hidden boss in FF15. I believe it's after the main game and it literally takes an hour to beat and if you die? Start from scratch and you literally get nothing for beating it.
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Post by ioannisdenton on Jun 26, 2017 15:54:59 GMT
update #2 :some thoughts: One thing Andromeda fails is the geography, map design, landmark design. I kinda like the planets (the themes) ive been so far but something is missing in all of them. the geography is boring. the level-map design is boring. The vistas are not there. the landmarks are not there. it is not that they are barren cause Hissing waste and Western approach were barren but also very beautiful. Also a big fail immersion breaking for me is the flaura and fauna. There are boring as well. The fauna... consists of what??? a jerky moving raptor and some huge ass beetles? Storm coase on inquisition did not had any meaningful questline but it was a beast to look and roam at! too many landmarks, too many steeps but interesting ones! i remember the river that poured into the sea. I remember the views from above. everything. This alone made storm caose one of my favorite zones in inquisition. i always was eager to go there.
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Post by Elfen Lied on Jun 26, 2017 17:46:00 GMT
Yes, open world means you're supposed to be able to do things in any order... but you're the one who just told me my problem was that I did things in the "wrong order" - kind of an irony, don't you think. I would say this is simply an example of how open world structure doesn't work... and I'm stating a preference... stronger story plots set in a more linear design. On the other note... I'm going to have to do Voeld all over again. It will still come after Havarl since the save that finally loaded was way back when I had just finished talking with Evfra after finishing just a couple of the Havarl missions. So, if anyone wants to recommend a quest order, I'm listening. First question, should I complete as much as I can on Havarl before moving onto Voeld? Ok let me clarify. To do it exactly the way you wanted it was the wrong order. I. An open world environment there really is no right or wrong way. I get what your saying but to me it isn't a big deal as I've played enough open world games to know how to do that. To be honest from times to times there CAN be a wrong order to do things in open worlds. Fail quest B because you have completed quest A before and you killed a guy which was a key element for that quest or because you finished a quest that made an area inaccessible. Yesterday I had to trash a bunch of hours of gameplay in Fallout New Vegas and reload an older save because I wiped out a big family and then a secondary quest which I had totally forgot about failed. And this has always been my main problem with open worlds: should I kill this guy? What if 100 hours later I find out that he could help me with a quest? Should I enter this area? What if someone send me there later for some reason and I had spoiled something like, I don't know, making some people hostiles? I always get anxious when I play open worlds and in the end I always end up looking at walktroughs just to know what I can do and what I mustn't do every time.
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Post by Deleted on Jun 26, 2017 18:11:19 GMT
update #2 :some thoughts: One thing Andromeda fails is the geography, map design, landmark design. I kinda like the planets (the themes) ive been so far but something is missing in all of them. the geography is boring. the level-map design is boring. The vistas are not there. the landmarks are not there. it is not that they are barren cause Hissing waste and Western approach were barren but also very beautiful. Also a big fail immersion breaking for me is the flaura and fauna. There are boring as well. The fauna... consists of what??? a jerky moving raptor and some huge ass beetles?but any meaningful questline was a beast to look and roam at! too many landmarks, too many steeps but interesting ones! i remember the river that poured into the sea. I remembver the views from above. everything. This alone made storm caose one of my favorite zones in inquisition. i always was eager to go there. I don't agree... I could spend all day looking out from the top of Mithrava watching the Manta flying... still trying to get a scan of one, just because. After one clears the sky on Voeld, there are some terrific views with northern lights going on in the background as well. I find that there's a huge variety of flora. I will agree that they could have introduced a few more varieties of fauna... but since most people, I'm sure, just use them as easy kills and don't seem to even want to notice the variety that is there, it might have been a wasted effort on Bioware's part. I also love the level design of Havaarl... while you can choose to do the quests in any order, they still make sense... I don't feel as though I'm deliberately flying past areas to avoid triggering quests that I'm planning to save for later. Driving in the snow on Voeld felt like a sleigh ride... great fun. The unusual electrical storms on Habitat 7 were also very interesting to just watch. You are, of course, entitled to your opinion... and I mine.
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Post by bloodofthefirst on Jun 26, 2017 18:47:25 GMT
The main problem for me was the lack of gay romance, 2 non-squadmate options that barely has half the contents of the other options. They fixed it now with Jaal, so I'm at least content. Speaking from an objective standpoint, the general problem in relation to immersion has to do with facial expression and animation. Addison's face looks and feels tired. Sara's pooping The eyes always look very derpy with weird expression Compared to other released games like Fallout 4: It looks more expressive and even very natural. Or even Dragon Age Inquisition which Mass Effect Andromeda reused some of their assets. There's a difference in quality in not only how they render the face but how the facial animation looks. Mass Effect looks very cartoonish.
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