ioannisdenton
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Post by ioannisdenton on Jun 14, 2017 10:48:05 GMT
Fun story driven shooter but no RPG. Try playing it with SLI/Crossfire = not possible even after all the patching. It's as much rpg as Me1,2,3 were. Also its more roleplaying than any of bethesda's rpgs.
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Post by Fen'Harel Faceman on Jun 14, 2017 10:49:31 GMT
The suggestion that someone should play a game without patches is silly. Except that's what all gaming was before just a few years ago. Been PC gaming for decades and this statement is completely wrong, in my experience.
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Post by Melcara on Jun 14, 2017 10:51:03 GMT
I'd say an unpolished story, animations and cutscenes are way bigger problem than a few unpolished gameplay functions. Indeed. But every time you claim a game to be "unplayable" (for whatever reason) you should blame it always the same way for not being able to play it until it was patched. And when you forgive one after you were finally able to play it, you should forgive both. Um, DAI wasn't unplayable, though. Neither was MEA, for that matter. For some people, perhaps, but they must have been a minority, or the story would have made it into gaming tabloids pretty quickly. One is more polished, one is less polished. DAI's launch was infinitely better than Andromeda's, and it didn't need patches for basic stuff like eye shaders. So no, I shouldn't forgive both, as they are not on the same level.
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Post by Fen'Harel Faceman on Jun 14, 2017 10:52:49 GMT
Different tastes I guess. I hate this phrase with a passion.
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Post by jaegerbane on Jun 14, 2017 11:03:59 GMT
Am I the only one here who remember the HUGE shitstorm that hit DA:I after the release for the clunky KB+M controls? Lots of PC players (I am a PC player BTW) who claimed that the game was unplayable without a controller? I remember petitions online, lots of people asking for refunds. The game was even missing a walk/run toggle, lol. And now suddenly DA:I has become the "polished" game, while a month to fix ME:A is an unforgivable sin. And before someone get me wrong, it's wrong in both cases. Games should be released in a playable state ad Day-1. But double standards are wrong too. No, you're not. Part of the reason why I'm so fed up with the internet bandwagon is that there's no discernable logic to their complaints. One would assume if people are having heart failures over animations now then they wouldn't have survived all the sketch and jank that DAI released with, but somehow they did, and apparently now DAI is awesome and an example to Montreal while MEA is the current death of Bioware.
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Post by sjsharp2010 on Jun 14, 2017 11:06:43 GMT
Fun story driven shooter but no RPG. Try playing it with SLI/Crossfire = not possible even after all the patching. yeah that's part of the problems I have I've had to disable my SLI to get the game to work reasonably well. In general however I still like the game though.
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Post by abaris on Jun 14, 2017 11:15:08 GMT
yes Da:I in technical areas is more polished. Andromeda however acknowledges the other faulst of inquisitionlike , sidequests , banter, more cinematic camera, main quests INSIDE the zones , way less resource gathering, better "detective vision", better jump puzzles, NO shards, no collectathons. Disagreed on every count. That's why I said, you're obviously came to both games with different expectations and MEA happened to satisfy your expectations more than Inquisition.
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Post by abaris on Jun 14, 2017 11:17:21 GMT
I hate this phrase with a passion. You may have different tastes on two different things of similar quality sure. But, it's not different "taste" when one thing is objectively of less quality than another. DA:I is a far more polished and robust game than ME:A in almost every way. You "personally" liking ME:A more than DA:I is where your subjective bias comes into play. OP makes a point of liking side quests and companions better. That's obviously not tied to polish but to their approach and expectations.
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Post by Cyan_Griffonclaw on Jun 14, 2017 11:17:54 GMT
I think the state of the game on console was generally more robust, even pre-patches... I agree with you 99% of the time, but the PS4 version (which I don't own, I haven't owned a console since building my own rigs.) was a complete mess. Ground textures went missing when inside the Nomad. There were collision issues with enemies melding into walls or structures. There was also the issue of broken saves. The game was broken. The PSN message boards pretty much gave up and pointed back to EA HQ. Try not going blind looking for your issue. It was a horrible mess and a symptom of the terrible upheaval process. As a customer, all I can say is that EA had better be more flexible on release dates and leads had better lead. Anyway, I always back your statements, except this one.
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Post by abaris on Jun 14, 2017 11:18:55 GMT
Different tastes I guess. I hate this phrase with a passion. You may have different tastes on two different things of similar quality sure. But, it's not different "taste" when one thing is objectively of less quality than another. DA:I is a far more polished and robust game than ME:A in almost every way. You "personally" liking ME:A more than DA:I is where your subjective bias comes into play. OP makes a point of liking companions and side quests better. That's obviously not down to polish but to entirely different expectations. I didn't. Both where the points where MEA disappointed me most.
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Post by goishen on Jun 14, 2017 11:29:51 GMT
Huh, I guess you enjoy playing as a an AI named SAM that has infected Ryder's body like the Manchurian Candidate. See, I thought that this was supposed to be about finding a new home for humanity, not dicking around shooting aliens in the face. And that just comprises the first mission.
Silly me.
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Post by goishen on Jun 14, 2017 11:30:03 GMT
Huh, I guess you enjoy playing as a an AI named SAM that has infected Ryder's body like the Manchurian Candidate. See, I thought that this was supposed to be about finding a new home for humanity, not dicking around shooting aliens in the face. And that just comprises the first mission.
Silly me.
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Post by guanxi on Jun 14, 2017 11:32:20 GMT
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Post by cypherj on Jun 14, 2017 11:42:56 GMT
it's definitely a love/hate thing with Andromeda.
People either loved or hated the laid back Ryder and overall atmosphere. If you liked it, you'd probably enjoy the game. If you didn't, every time he/she said something corny or something corny happened, you would just shake your head wondering who wrote the script.
I didn't like the laid back Ryder and overall tone of the game. I didn't find the squadmates interesting. I didn't find the Angarans interesting. There was really nothing unique about them past them looking different. I didn't find the Archon of the Kett in general to be anything interesting, or anything other than fodder enemies. They weren't built up into anything for a race who was supposed to have this vast galaxy wide empire. The planets past Havarl and Habitat 7 were just large and empty, and the quests on each world didn't really add anything.
All this doesn't even take into account the bugs and tech issues, which were numerous and made it just a chore to even play the game. Obviously some people were affected by these more than others.
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Post by Deleted on Jun 14, 2017 12:07:32 GMT
Try playing it again without any patches. What would be the point of that... just to convince someone who likes the game to agree with you and dislike it?... force a dissenter to fall in line with those who love to abuse Bioware? What?
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Post by Deleted on Jun 14, 2017 13:30:59 GMT
ioannisdenton I am glad you are enjoying the game. Don't worry about what other folks say or think or complain about. NG+ is great as well, because you get to keep the Nomad upgraded and keep changing your build however you like with the continuously leveling character, but change his or her appearance and game decisions. That's one of my favorite features of the game, along with the cast that I really dig myself. Cheers.
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Post by malgus on Jun 14, 2017 14:02:45 GMT
Nobody is forced to agree with them, its their review, I have mine and its very different.
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Post by tantumdicverbo on Jun 14, 2017 14:06:53 GMT
I just wish my job afforded me long stretches of time to write essays about video games. I wouldn't actually use the time for that, mind you, but it would be a more pleasant pace. How's the medical and dental there, OP?
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Post by Elfen Lied on Jun 14, 2017 14:07:13 GMT
Indeed. But every time you claim a game to be "unplayable" (for whatever reason) you should blame it always the same way for not being able to play it until it was patched. And when you forgive one after you were finally able to play it, you should forgive both. Um, DAI wasn't unplayable, though. Neither was MEA, for that matter. For some people, perhaps, but they must have been a minority, or the story would have made it into gaming tabloids pretty quickly. One is more polished, one is less polished. DAI's launch was infinitely better than Andromeda's, and it didn't need patches for basic stuff like eye shaders. So no, I shouldn't forgive both, as they are not on the same level. Well I think it's up to each player. There are people like me who are almost unstoppable and that will quit a game only if there is a technical problem that really prevents me from playing at all and then there are more sensitive people which will call it a day if they find something that could break their immersion. I remember a couple of players from old BSN who couldn't play DA:I at all because of the broken male elf figure. And that never played it because they never fixed it! The level of "unplayable" is different from person to person. What I was saying is that I disagree to whoever is saying "I don't care whether the game is good or not, now. I am gonna hate it forever because it was unplayable on Day-1". If the game is fixed and you find it good you can still blame them for the broken release, and because you had to wait before being able to enjoy it. You have every reason to be angry if you preordered it, but you cannot keep saying that the game is bad NOW, unless of course you don't like it for other reasons (i.e. story, characters, content and so on).
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Post by Deleted on Jun 14, 2017 14:08:17 GMT
What would be the point of that... just to convince someone who likes the game to agree with you and dislike it?... force a dissenter to fall in line with those who love to abuse Bioware? What? He did say that he "cannot get the complaints", playing the game in the state it was released might be helpful with that. There's no second chance for a first impression unfortunately.
This just brings back the fact that buying games on release, or even more so - preordering them, is simply a bad idea and we as consumers often get punished for doing these things.
Part of my point is that, on consoles at least, playing this game unpatched isn't even an option particularly since it contains an online component (the game updates the moment you connect). On the other front... would you tell new people point blank to go back and play FO4 without the patches just to "justify" the online complaints about it upon release? Get real. They fixed a lot... it's not necessary to keep dragging people back to the situation on day one all the time. In addition, quite a few people have stated that they did not experience the degree of bugs from day one that others did. Still many more have also stated the view that the online reaction was way over the top regardless.
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Post by Deleted on Jun 14, 2017 14:28:36 GMT
Part of my point is that, on consoles at least, playing this game unpatched isn't even an option particularly since it contains an online component. On the other front... would you tell new people point blank to go back and play FO4 without the patches just to "justify" the online complaints about it upon release? Get real. They fixed a lot. He said that he "cannot get" something, so a way to "get" it was offered, everything else is not very relevant. The complaints might not be relevant for him, and his taste is likely different anyway, but claiming that these complaints didn't have merit while playing a game that was already patched multiple times?...
The fact that the game was fixed to some degree after I finished playing it isn't something I care about. I'm not going to replay a mediocre game because something which should have been fixed on launch got fixed now, my interest in that game is almost dead at this point.
I mean, it's something to keep in mind for the next Bioware game, that it's probably much better to wait a few months before buying it.
Does every new person who comes here even remotely liking this game have to "get" why other people don't like it... to the point that they are instantly accosted on their own threads and told outright to play the game unpatched? Get real. As I said... even some people who played the game from day one would not "get" the complaints because they did not experience all the bugs that some people did.
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Post by abaris on Jun 14, 2017 14:31:36 GMT
Am I the only one here who remember the HUGE shitstorm that hit DA:I after the release for the clunky KB+M controls? Lots of PC players (I am a PC player BTW) who claimed that the game was unplayable without a controller? I remember petitions online, lots of people asking for refunds. The game was even missing a walk/run toggle, lol. And now suddenly DA:I has become the "polished" game, while a month to fix ME:A is an unforgivable sin. And before someone get me wrong, it's wrong in both cases. Games should be released in a playable state ad Day-1. But double standards are wrong too. I'm a PC player too. Maybe my memory of the game is better because of two things. One, I bought it 15 months after release. When all the patching was done and the best DLCs already there. Two, after the first ten minutes of trying to come to grips with keyboard and mouse and deciding on that approach not being fun, I hooked up my xbox controller. So I can understand PC players not having a controller being pissed off at the controls. I was too, but I forgot about it, since I didn't even try after I noticed how much more enjoyable the game was using a controller. But for me it doesn't change the crucial differences between DAI and MEA. And that's got nothing to do with polish, patches or DLCs. For one the companions, who, as opposed to MEA didn't bore me. To say the writing between both games is on par, is something I simply can't understand. Someone saying that must have entirely different expectations from a companion based game. And secondly, the overall story, which felt much more immersive than what they provided for MEA. Most of the missions boil down to solving a few sudokos, enter a generic vault, push a few buttons in the right order, solve another few riddles and make a run for it.
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Post by kino on Jun 14, 2017 14:32:35 GMT
Yeah, but I can guarantee that only a couple of minutes here and some folks will be more than happy to try and tell you why. Maybe even less time that.
Personally, I agree, OP. I've played ME:A since release and even then nothing in the game was nearly as bad as the reviews made it sound. So I played through the game a couple of times and finally decided that, for me, it was a damn good game and well worth the price I paid.
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Post by Elfen Lied on Jun 14, 2017 15:07:00 GMT
I'm a PC player too. Maybe my memory of the game is better because of two things. One, I bought it 15 months after release. When all the patching was done and the best DLCs already there. Two, after the first ten minutes of trying to come to grips with keyboard and mouse and deciding on that approach not being fun, I hooked up my xbox controller. So I can understand PC players not having a controller being pissed off at the controls. I was too, but I forgot about it, since I didn't even try after I noticed how much more enjoyable the game was using a controller. But for me it doesn't change the crucial differences between DAI and MEA. And that's got nothing to do with polish, patches or DLCs. For one the companions, who, as opposed to MEA didn't bore me. To say the writing between both games is on par, is something I simply can't understand. Someone saying that must have entirely different expectations from a companion based game. And secondly, the overall story, which felt much more immersive than what they provided for MEA. Most of the missions boil down to solving a few sudokos, enter a generic vault, push a few buttons in the right order, solve another few riddles and make a run for it. Fair enough, but you, like someone else, have stated that you find the game mediocre for all of its contents. Therefore I suppose that the initial bugs has just contributed to worsen the negative judgment of the game that you had. And even without the animation problems you would have still called it mediocre. Maybe polished but not enjoyable. And I suppose that it could also happen the opposite, that you could find it good or at least with a good potential IN SPITE of its problems. Maybe in that case you would have just stopped playing and waited for the fixes. Or tried a second playthrough right after they patched it, maybe also planned it in six months or so. I totally understand people who claim "Whatever, I am not going to play it again because it was mediocre". Because when I am done with a game I am done too, whether it is good or bad. Like I said, the people I cannot understand are the ones who keep criticizing it ONLY for its lack of polishness at the release.
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Post by derrame on Jun 14, 2017 15:08:23 GMT
the main story is a moer simple version of the trilogy enemies turn other species into monsters an ancient civilization's technology is used by the protagonist an asari was already investigating that civilization but much more boring
then the side content is all boring repetitive tedious fetch quests, go talk, go scan, scan 100 minerals, scan 100 animals, shards, etc terribly boring, totally unnecesary maps are unnecessary gigantic and most are empty, lifeless, dull
try playing the side quests, fetch quests, taskes, etc, is way too tedious
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