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Post by Melcara on Jun 14, 2017 18:30:52 GMT
For me, it's the exact opposite. But hey, to each their own. play it on pc with the patch on the higher settings. ^^ What I said above.
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Post by Deleted on Jun 14, 2017 18:38:43 GMT
What settings are you playing on, if you don't mind sharing? I am curious, because I've never thought of dropping my settings, but maybe it's the thing to do with DA, and it will look better to me & not so irritating. Maybe I am just grasping at the straws, I dunno. I have everything on ultra. The textures still look wacky to me. No, I meant for Inquisition. I wanted to see what res you are on to try it and see if my texture problems can be fixed.
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Post by Melcara on Jun 14, 2017 18:41:08 GMT
I have everything on ultra. The textures still look wacky to me. No, I meant for Inquisition. I wanted to see what res you are on to try it and see if my texture problems can be fixed. I play all games on ultra, unless they start crashing for some reason, so yeah, Inquisition as well. I think Inquisition is gorgeous, honestly. I've seen other people's playthroughs where they played with lower settings, though, and the hair really did look awfully shiny and plastic. If that's your case, then I completely understand why you don't like it.
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Post by Deleted on Jun 14, 2017 18:41:38 GMT
OP played on PS4 + patched game, this argument is pointless. Console games are bound to have few to no technical bugs in consoles, moreso after patches. The whole point of consoles is designning the game knowing already the specs people will play it into. Try playing on PC with the release version, i struggled for two weeks to finish a game that kept freezing randomly, particularly on any load screen. I am on PC, played with zero issues from day 1 onward. I had one occasion of bad textures on Eladeen, that changed at a simple reload, couple mistriggered VO lines, maybe three floating creatures, and I had female PC missing in movie night cutscene. Certainly no lag or freezing.
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Post by Deleted on Jun 14, 2017 18:41:51 GMT
The shiny hair in DAI is if you don't have the shader up high.
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Post by cypherj on Jun 14, 2017 18:43:24 GMT
I don't think people actually want the OP to play the game without patches. I think people are saying if the OP: - Kept falling through the floor while trying to us biotics, and having to force close the game - Was finishing missions and going to talk to the NPC the end it only to be killed while in the dialogue sequence, having to force close the game - Being attacked and killed, or being unable to clear areas due enemies being stuck in walls and rocks Maybe if the OP had experienced these and many other bugs and tech issues he may have a different opinion. That's all people are saying. One thing that always bothers me is how someone will out one side of their mouth say they only experienced one bad bug, or no bugs at all, and then out the other side of their mouth say people overreacted or just wanted to hate on the game for no reason. How do you make that kind of comment with no frame of reference. I experienced all of those exact things in TW3... falling through the floor, being attacked and killed during a conversation, becoming stuck inside objects, having my horse literally ride right through trees and other allegedly solid objects, head and body parts turning right around 360 degrees, streaks of solid color in the environment... and I was playing a patched version just recently. I also found there to still be partial mission failures that were complained about by players two years ago. ME1 - I still get stuck in the CIC such that I have to shut the game off and reload. There is a consistent issue on Feros of colonists getting stuck inside walls. Minecraft - Still regularly crashes on my Xbox 360. While I don't like TW3, it's not really because of the bugs that remain... but my point is, you certainly never heard anyone making as big a deal over them as they have with essentially the same bugs in ME:A. The eye animations were poor to start with, but they have been significantly improved. They were also, however, greatly "enhanced/exaggerated" in many of the memes and alleged clips that hit the net. A more accurate depiction of how the problem was can be found in a number of YouTube playthroughs that were released using the pre-patched version and comparing those to playthroughs started more recently with the various patched versions. And if you had given the Witcher 3 a bad review, I would never had said you were overreacting or hating on the game for no reason even though I didn't experience those issues.
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Post by colfoley on Jun 14, 2017 18:44:47 GMT
The suggestion that someone should play a game without patches is silly. I vehemently and totally disagree with this comment (yes you have triggered me ) If we as customers allow Game Developers to get away with the notion that it is ok to release a game in a bad state because you can always patch it up after launch, you know what the result is? The quality of games at launch will just get worse and worse, because Devs won't care about maintaining quality if we give them the signal that it is acceptable to just patch it afterwards... again that is a really ridiculous standard to follow now that the genie is out of the bottle. All games have glitches and bugs and I'm sure most developers would have relished the chance to add things that fans wanted in the nineties. Especially since companies now...like CDPR and bioware...have given us quality of life improvements like adding more romance stuff. Yes some companies abuse the privilege. Yes unfortunately bioware is now among them. But what choice do they have? 'Gee we released a game with a few too many bugs in it but alas we can't make patches because we will just piss people off' 'damn you're right Bob. Oh well. Better luck next time'
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Post by Deleted on Jun 14, 2017 18:50:23 GMT
I experienced all of those exact things in TW3... falling through the floor, being attacked and killed during a conversation, becoming stuck inside objects, having my horse literally ride right through trees and other allegedly solid objects, head and body parts turning right around 360 degrees, streaks of solid color in the environment... and I was playing a patched version just recently. I also found there to still be partial mission failures that were complained about by players two years ago. ME1 - I still get stuck in the CIC such that I have to shut the game off and reload. There is a consistent issue on Feros of colonists getting stuck inside walls. Minecraft - Still regularly crashes on my Xbox 360. While I don't like TW3, it's not really because of the bugs that remain... but my point is, you certainly never heard anyone making as big a deal over them as they have with essentially the same bugs in ME:A. The eye animations were poor to start with, but they have been significantly improved. They were also, however, greatly "enhanced/exaggerated" in many of the memes and alleged clips that hit the net. A more accurate depiction of how the problem was can be found in a number of YouTube playthroughs that were released using the pre-patched version and comparing those to playthroughs started more recently with the various patched versions. And if you had given the Witcher 3 a bad review, I would never had said you were overreacting or hating on the game for no reason even though I didn't experience those issues. If I had given TW3 any sort of review, I would not have meme'd it to death and would not have metabombed it... nor do you find me lurking TW3 forums telling everyone who loves that game that they should hate it just as much as I do. I would also never tell anyone to go back and play an unpatched version or to play on a different system just so they could "get" my complaints with the game. There is a difference between reasonable criticism, constructive criticism... and over-the-top malicious criticism. What happened with ME:A was (or is), by large degrees in many cases (note not ALL cases), the last one. Even the OP's post contains some critical comments about ME:A... but people aren't acknowledging that at all... treating the OP as though he/she is trying to claim that ME:A is perfect. Conversely, people have come here on an Bioware forum (not official) and declared TW3 as being perfect... and I have been told more than once here that I'm a fool for not loving it. So, I don't even need to leave this forum to get "hate" for not liking TW3.
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Post by Deleted on Jun 14, 2017 18:52:10 GMT
The shiny hair in DAI is if you don't have the shader up high. Which Shader? I am pretty sure I just clicked "maxed out" and went with it.
Folks, I'd really appreciate help. Here is a screenshot I have. What I don't like: Eyelashes are "block-like", the eyebrows look and hair texturing. Is there anything I should tweak in graphics setting to make hair and skin look less shiny and hair look more natural? This one has modded brows, but I uninstalled it, because they just don't look right, and now most brows are like dotted lines. I don't have the screenshots though b/c I did the PT with the mod, and the second I am trying w/o eyelashes and brow.
So, do you guys know which settings I can tweak to help with shine and textures to look less unnatural?
Or is what I have the actual as good as it gets?
EDIT: sorry, it refuses to get the dumb pic into the spoiler tags.
[/spoiler][/p][/p]
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Post by Deleted on Jun 14, 2017 18:55:17 GMT
The shiny hair in DAI is if you don't have the shader up high. Which Shader?
Folks, I'd really appreciate help. Here is a screenshot I have. What I don't like: Eyelashes are "block-like", the eyebrows look and hair texturing. Is there anything I should tweak in graphics setting to make hair and skin look less shiny and hair look more natural? This one has modded brows, but I uninstalled it, because they just don't look right, and now most brows are like dotted lines. I don't have the screenshots though b/c I did the PT with the mod, and the second I am trying w/o eyelashes and brow.
So, do you guys know which settings I can tweak to help with shine and textures to look less unnatural?
[/spoiler] [/p][/quote] There should be a shader option. It was added in a patch. When low it makes the hair shiny. I would say go as high as you can with the mesh and texture options too. Lightning and shadows seem less important than in MEA for texture quality. I found in MEA if you have the lighting on Medium, everyone has very porous skin.
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jaegerbane
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Post by jaegerbane on Jun 14, 2017 19:04:43 GMT
My logic was that adding eye shaders into the game after launch is bizarre, as it is something so basic that it should have been there from the start. It just highlighted how terribly unfinished MEA was. DAI didn't have anything like that. Again, MEA had way more problems at launch, which is why these situations are incomparable. Btw, it wasn't certain characters' eyes. It wasn't a minor problem. It was all eyes in the game. The problem with the logic is that you keep saying DAI didn't have anything like that, which is plainly false. I've already given you an example of the partial mouse support, which is a basic thing in games since the 90s. Do you want more examples? How about the search function that didn't offer any visual cues and had players searching all over the place until it was patched? How about the SLI support that rendered dust as opaque, luminous mist that wouldn't have looked out of place on The Fog, that actually obstructed your view in dungeons? The stick-on facial hair and eyelashes? The borked MSAA implementation that brought frame rates down to single figures? The 30fps hard lock on cutscenes that meant on a non-potato PC the gameplay was fluid and the cinematic cutscenes were jerky (that last one hasn't even been fixed)? As I say, the relative level of importance of each of these is in the eye of the beholder, but to suggest that DAI had 'nothing like' MEA's issues when you couldn't even control your character properly is just being silly. There were dozens of pervasive problems on DAI's release. As for the eyes - actually, it was (IIRC) just the human and asari eyes, and how noticeable these were varied depending on character and whether you dealt with them close up. So no, not all eyes in the game. Of course, I'm not suggesting any of this is acceptable. But, Elfen's point is that you can't cherry pick problems from one game to justify putting it down and handwave away stuff in the other game. Not if you expect your view to be taken seriously, at least.
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Post by Deleted on Jun 14, 2017 19:04:46 GMT
Which Shader?
Folks, I'd really appreciate help. Here is a screenshot I have. What I don't like: Eyelashes are "block-like", the eyebrows look and hair texturing. Is there anything I should tweak in graphics setting to make hair and skin look less shiny and hair look more natural? This one has modded brows, but I uninstalled it, because they just don't look right, and now most brows are like dotted lines. I don't have the screenshots though b/c I did the PT with the mod, and the second I am trying w/o eyelashes and brow. So, do you guys know which settings I can tweak to help with shine and textures to look less unnatural?
[/spoiler] [/p][/quote] There should be a shader option. It was added in a patch. When low it makes the hair shiny. I would say go as high as you can with the mesh and texture options too. Lightning and shadows seem less important than in MEA for texture quality. I found in MEA if you have the lighting on Medium, everyone has very porous skin.[/quote][/p]
Thank you, I will go through the Options and try that. Maybe it will help.
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Post by suikoden on Jun 14, 2017 19:17:28 GMT
I think the state of the game on console was generally more robust, even pre-patches... maybe. The patches arrived quite fast. Look i am not saying the game is perfect. it's not. But is this a sin? The sin is the initial release of the game. The sin is that after seeing Anthem andromeda could have been better. Still it's a damn good bioware game in my book. Witcher 3 which many love to dickride (excuse my harsh language) before the pacthes was not in a good state. It sure was not the mess andromeda was but still it got way better after. As of now the menu of witcher is a hassle to navigate, too slow to show up etc Now i am mentioning witcher as it is considered the Top rpg this gen Think that title belongs to Breath of the Wild now. You're in the minority about Andromesa though, so expect the majority of people to disagree with you. It sold less than its predecessors, got mediocre critical reviews for a AAA / Mass Effect game, and received even worse user reviews. This forum is probably the only place on the internet where a majority of people will agree with you - but even some of these diehards are dwindling away as they realize their initial impressions were perhaps biased to an extent.
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Post by Deleted on Jun 14, 2017 19:20:53 GMT
Never understood why people must follow what reviewers say. If you love a game or series, who cares what others think? I play MEA because I love it. Critics might not see things how I do, so why should I listen to them? If I did, I'd have missed out on my favorite game of the year.
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Post by griffith82 on Jun 14, 2017 19:23:25 GMT
maybe. The patches arrived quite fast. Look i am not saying the game is perfect. it's not. But is this a sin? The sin is the initial release of the game. The sin is that after seeing Anthem andromeda could have been better. Still it's a damn good bioware game in my book. Witcher 3 which many love to dickride (excuse my harsh language) before the pacthes was not in a good state. It sure was not the mess andromeda was but still it got way better after. As of now the menu of witcher is a hassle to navigate, too slow to show up etc Now i am mentioning witcher as it is considered the Top rpg this gen Think that title belongs to Breath of the Wild now. You're in the minority about Andromesa though, so expect the majority of people to disagree with you. It sold less than its predecessors, got mediocre critical reviews for a AAA / Mass Effect game, and received even worse user reviews. This forum is probably the only place on the internet where a majority of people will agree with you - but even some of these diehards are dwindling away as they realize their initial impressions were perhaps biased to an extent. Sigh you know that minority argument can apply to both sides yes? In all the internet places there are plenty of people who enjoy the game they just aren't as vocal for two reasons. They like the game said so and are enjoying it. Second they are tired of defending their game to the likes of you.
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Post by Deleted on Jun 14, 2017 19:25:03 GMT
Think that title belongs to Breath of the Wild now. You're in the minority about Andromesa though, so expect the majority of people to disagree with you. It sold less than its predecessors, got mediocre critical reviews for a AAA / Mass Effect game, and received even worse user reviews. This forum is probably the only place on the internet where a majority of people will agree with you - but even some of these diehards are dwindling away as they realize their initial impressions were perhaps biased to an extent. Sigh you know that minority argument can apply to both sides yes? In all the internet places there are plenty of people who enjoy the game they just aren't as vocal for two reasons. They like the game said so and are enjoying it. Second they are tired of defending their game to the likes of you. Yep! Saw that myself. There's a lot of people who love this game, and mostly the negative ones vocalize their opinions loudly to get likes on Twitter or YouTube.
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Post by smilesja on Jun 14, 2017 19:25:43 GMT
maybe. The patches arrived quite fast. Look i am not saying the game is perfect. it's not. But is this a sin? The sin is the initial release of the game. The sin is that after seeing Anthem andromeda could have been better. Still it's a damn good bioware game in my book. Witcher 3 which many love to dickride (excuse my harsh language) before the pacthes was not in a good state. It sure was not the mess andromeda was but still it got way better after. As of now the menu of witcher is a hassle to navigate, too slow to show up etc Now i am mentioning witcher as it is considered the Top rpg this gen Think that title belongs to Breath of the Wild now. You're in the minority about Andromesa though, so expect the majority of people to disagree with you. It sold less than its predecessors, got mediocre critical reviews for a AAA / Mass Effect game, and received even worse user reviews. This forum is probably the only place on the internet where a majority of people will agree with you - but even some of these diehards are dwindling away as they realize their initial impressions were perhaps biased to an extent.
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Post by suikoden on Jun 14, 2017 19:30:27 GMT
Think that title belongs to Breath of the Wild now. You're in the minority about Andromesa though, so expect the majority of people to disagree with you. It sold less than its predecessors, got mediocre critical reviews for a AAA / Mass Effect game, and received even worse user reviews. This forum is probably the only place on the internet where a majority of people will agree with you - but even some of these diehards are dwindling away as they realize their initial impressions were perhaps biased to an extent. Sigh you know that minority argument can apply to both sides yes? In all the internet places there are plenty of people who enjoy the game they just aren't as vocal for two reasons. They like the game said so and are enjoying it. Second they are tired of defending their game to the likes of you. If you weren't in the minority then the game wouldn't have been shelved and a studio wouldn't have been scattered. Mac wouldn't have stopped tweeting over a month ago too.
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Post by Deleted on Jun 14, 2017 19:33:23 GMT
Sigh you know that minority argument can apply to both sides yes? In all the internet places there are plenty of people who enjoy the game they just aren't as vocal for two reasons. They like the game said so and are enjoying it. Second they are tired of defending their game to the likes of you. If you weren't in the minority then the game wouldn't have been shelved and a studio wouldn't have been scattered. Mac wouldn't have stopped tweeting over a month ago too.
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Post by griffith82 on Jun 14, 2017 19:39:19 GMT
Sigh you know that minority argument can apply to both sides yes? In all the internet places there are plenty of people who enjoy the game they just aren't as vocal for two reasons. They like the game said so and are enjoying it. Second they are tired of defending their game to the likes of you. If you weren't in the minority then the game wouldn't have been shelved and a studio wouldn't have been scattered. Mac wouldn't have stopped tweeting over a month ago too. You can't be serious.
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Post by Melcara on Jun 14, 2017 19:51:48 GMT
My logic was that adding eye shaders into the game after launch is bizarre, as it is something so basic that it should have been there from the start. It just highlighted how terribly unfinished MEA was. DAI didn't have anything like that. Again, MEA had way more problems at launch, which is why these situations are incomparable. Btw, it wasn't certain characters' eyes. It wasn't a minor problem. It was all eyes in the game. The problem with the logic is that you keep saying DAI didn't have anything like that, which is plainly false. I've already given you an example of the partial mouse support, which is a basic thing in games since the 90s. Do you want more examples? How about the search function that didn't offer any visual cues and had players searching all over the place until it was patched? How about the SLI support that rendered dust as opaque, luminous mist that wouldn't have looked out of place on The Fog, that actually obstructed your view in dungeons? The stick-on facial hair and eyelashes? The borked MSAA implementation that brought frame rates down to single figures? The 30fps hard lock on cutscenes that meant on a non-potato PC the gameplay was fluid and the cinematic cutscenes were jerky (that last one hasn't even been fixed)? As I say, the relative level of importance of each of these is in the eye of the beholder, but to suggest that DAI had 'nothing like' MEA's issues when you couldn't even control your character properly is just being silly. There were dozens of pervasive problems on DAI's release. As for the eyes - actually, it was (IIRC) just the human and asari eyes, and how noticeable these were varied depending on character and whether you dealt with them close up. So no, not all eyes in the game. Of course, I'm not suggesting any of this is acceptable. But, Elfen's point is that you can't cherry pick problems from one game to justify putting it down and handwave away stuff in the other game. Not if you expect your view to be taken seriously, at least. Seems to me like you had a really bad experience with DAI. I admit, I played the game on a PC at launch, and haven't encountered any of these issues, so I wouldn't know these things. I also don't remember an outrage happening because of that. Of course, no game is perfect at launch, and bugs are a given. I recognize that, and I wasn't claiming that DAI didn't have bugs upon release, even though I haven't encountered any of them. My original point was that DAI wasn't released in a half finished state like MEA. That's what I was talking about. It's a finished game with bugs vs. an unfinished game with bugs. That's why I consider them incomparable. As for the eyes - yeah, you're right, "just" asari and human eyes. The problem, though, is that you spend the majority of this game talking to humans, and those eyes were painfully noticeable, at least to me. The other aliens look fine, which is actually quite perplexing. The fact that they spent more time on the alien models than human ones is really puzzling.
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Post by jaegerbane on Jun 14, 2017 20:02:42 GMT
Seems to me like you had a really bad experience with DAI. I admit, I played the game on a PC at launch, and haven't encountered any of these issues, so I wouldn't know these things. I also don't remember an outrage happening because of that. Of course, no game is perfect at launch, and bugs are a given. I recognize that, and I wasn't claiming that DAI didn't have bugs upon release, even though I haven't encountered any of them. My original point was that DAI wasn't released in a half finished state like MEA. That's what I was talking about. It's a finished game with bugs vs. an unfinished game with bugs. That's why I consider them incomparable. No worse than anyone else. And the fact that there wasn't an 'outrage' is kind of the point Elfen was making. I mean, people complained, they were angry, the same crap about how Bioware is dead etc came up. But that was it - patches came out, stuff got fixed, and it eventually ended up in the state it is today. No massive bandwagon started with people making memes and reviewers going off on tangents as what has happened here, despite MEA's state on release being not particularly different. I'm not really sure what your own definition of 'finished with bugs' is vs 'unfinished with bugs', as the only things you've mentioned so far are simply bugs, and not even breaking ones at that. Hence I can't really say whether you're being unreasonable or not by saying their incomparable. Merely that one can only realistically nail MEA to the wall if they were equally put out at DAI's release (and Skyrim, for that matter, which was in an even worse state then either at release).
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August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Jun 14, 2017 20:06:50 GMT
The problem with the logic is that you keep saying DAI didn't have anything like that, which is plainly false. I've already given you an example of the partial mouse support, which is a basic thing in games since the 90s. Do you want more examples? How about the search function that didn't offer any visual cues and had players searching all over the place until it was patched? How about the SLI support that rendered dust as opaque, luminous mist that wouldn't have looked out of place on The Fog, that actually obstructed your view in dungeons? The stick-on facial hair and eyelashes? The borked MSAA implementation that brought frame rates down to single figures? The 30fps hard lock on cutscenes that meant on a non-potato PC the gameplay was fluid and the cinematic cutscenes were jerky (that last one hasn't even been fixed)? As I say, the relative level of importance of each of these is in the eye of the beholder, but to suggest that DAI had 'nothing like' MEA's issues when you couldn't even control your character properly is just being silly. There were dozens of pervasive problems on DAI's release. As for the eyes - actually, it was (IIRC) just the human and asari eyes, and how noticeable these were varied depending on character and whether you dealt with them close up. So no, not all eyes in the game. Of course, I'm not suggesting any of this is acceptable. But, Elfen's point is that you can't cherry pick problems from one game to justify putting it down and handwave away stuff in the other game. Not if you expect your view to be taken seriously, at least. Seems to me like you had a really bad experience with DAI. I admit, I played the game on a PC at launch, and haven't encountered any of these issues, so I wouldn't know these things. I also don't remember an outrage happening because of that. Of course, no game is perfect at launch, and bugs are a given. I recognize that, and I wasn't claiming that DAI didn't have bugs upon release, even though I haven't encountered any of them. My original point was that DAI wasn't released in a half finished state like MEA. That's what I was talking about. It's a finished game with bugs vs. an unfinished game with bugs. That's why I consider them incomparable. As for the eyes - yeah, you're right, "just" asari and human eyes. The problem, though, is that you spend the majority of this game talking to humans, and those eyes were painfully noticeable, at least to me. The other aliens look fine, which is actually quite perplexing. The fact that they spent more time on the alien models than human ones is really puzzling. MEA wasn't released in a half-finished state. It's hyperbole like that that keeps some folks from taking you seriously.
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Melcara
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 241 Likes: 399
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Melcara
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April 2017
melcara
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Melcara on Jun 14, 2017 20:11:29 GMT
Seems to me like you had a really bad experience with DAI. I admit, I played the game on a PC at launch, and haven't encountered any of these issues, so I wouldn't know these things. I also don't remember an outrage happening because of that. Of course, no game is perfect at launch, and bugs are a given. I recognize that, and I wasn't claiming that DAI didn't have bugs upon release, even though I haven't encountered any of them. My original point was that DAI wasn't released in a half finished state like MEA. That's what I was talking about. It's a finished game with bugs vs. an unfinished game with bugs. That's why I consider them incomparable. No worse than anyone else. And the fact that there wasn't an 'outrage' is kind of the point Elfen was making. I mean, people complained, they were angry, the same crap about how Bioware is dead etc came up. But that was it - patches came out, stuff got fixed, and it eventually ended up in the state it is today. No massive bandwagon started with people making memes and reviewers going off on tangents as what has happened here, despite MEA's state on release being not particularly different. I'm not really sure what your own definition of 'finished with bugs' is vs 'unfinished with bugs', as the only things you've mentioned so far are simply bugs, and not even breaking ones at that. Hence I can't really say whether you're being unreasonable or not by saying their incomparable. Merely that one can only realistically nail MEA to the wall if they were equally put out at DAI's release (and Skyrim, for that matter, which was in an even worse state then either at release). But it was different. The majority of the intro sequences in MEA were reworked in future patches. Just take a look at unpatched cutscenes and the patched ones - the animations are much better and much more fluid, the hair textures/skin textures were touched upon, eye shaders were added, camera angles were changed etc. To me, that screams that they didn't have enough time to finish these very basic things and had to finish them in post-launch. As far as I remember, DAI didn't have any patches that fixed cutscenes or textures, because they didn't need fixing.
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colfoley
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Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Jun 14, 2017 20:11:39 GMT
Seems to me like you had a really bad experience with DAI. I admit, I played the game on a PC at launch, and haven't encountered any of these issues, so I wouldn't know these things. I also don't remember an outrage happening because of that. Of course, no game is perfect at launch, and bugs are a given. I recognize that, and I wasn't claiming that DAI didn't have bugs upon release, even though I haven't encountered any of them. My original point was that DAI wasn't released in a half finished state like MEA. That's what I was talking about. It's a finished game with bugs vs. an unfinished game with bugs. That's why I consider them incomparable. As for the eyes - yeah, you're right, "just" asari and human eyes. The problem, though, is that you spend the majority of this game talking to humans, and those eyes were painfully noticeable, at least to me. The other aliens look fine, which is actually quite perplexing. The fact that they spent more time on the alien models than human ones is really puzzling. MEA wasn't released in a half-finished state. It's hyperbole like that that keeps some folks from taking you seriously. more like two-thirds
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