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Post by colfoley on Jun 20, 2017 18:48:13 GMT
Ha no we can't all agree that this game was a disaster for EA.
Anyways to answer the question: probably not. If they abandon Andromeda to go back to that crap hole i will be unamused.
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Cyberstrike
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on Jun 20, 2017 18:51:14 GMT
In a hypothetical Milky Way Mass Effect game, I'd prefer if Shepard never show on screen or do anything in the story. I think it's best to leave cameos out of the mix entirely unless that character is in a particularly important position and the story has our PC's paths cross, like say if you returned to Tuchanka and Wrex is the leader, etc.. Shepard's never going to be a councilor, and admirals or whatever else can be bypassed since they'd be out in space doing whatever. Mass Effect 3: Resistance a side story mostly set on Earth, basically it starts after Normandy SR-2 leaves Earth, you play as a civilian who joins the Resistance led by Anderson you race around the world trying to slow down or stop the Reapers ultimately laying the groundwork for the final battle, you meet Ash's brother-in-law and sees how he dies and you can also meet Kaiden's father (with just dialogue differences about who lived and died). You NEVER see Shepard you just hear static filled bits of the interviews with the reporter in ME3. You can see the Slaughter Ships that is only in the ME3 Codex and the horrors of the Reaper's concentration camps (maybe you have to rescue someone or get the footage out) because you have to help Anderson stop some scared politicians who are making bad decisions. You can have salarians, asari, and turians squadmates because they're tourists or other roles. Then you run into the ending.
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Post by dillk on Jun 20, 2017 19:20:57 GMT
Nobody know if MEA was a disaster for EA, what sure is there's many clues it's been from budget point of view. 3.5 years with a plan they had to totally change, to try reuse all material already done and setup and start a totally new plan, this is a project disaster.
And there's no clues there's been huge sells that could cancel such project disaster. Moreover the immediate pausing of the series is one more negative clues.
Still right now Bioware future is clearly uncertain. There's a problem of negativity level form a part of RPG community, and it looks they will try make the studio leaves RPG to make games under another tag.
That's definitely sad, You can argue Bioware isn't Bioware that did BG1, it's true for any dev, they evolve and a lot.
Still at end, and I definitely include MEA and DAI, Bioware is from far the most formidable RPG dev studio of the whole video game history and from very far. Bethesda is chaining no risk clones of the eternal similar blueprint, CDP is just kids, let see in 10 years what they'll achieve. Origin is far to compete at least from dev point of view, it's more noteworthy for publishing aspect.
So who compete, only one, Square, and that's another context, JRPG.
Baldur's Gate 1, Baldur's Gate 2, Neverwinter Nights (biggest modding scene ever), Neverwinter Nights 2, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect trilogy, Dragon Age: Origins, Dragon Age 2, DAI and MEA.
Not only it's huge but there's an insane diversity, and an insane constant effort of design innovations. Bethesda looks ridiculous in comparison with their repetitive cloning.
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Post by KaiserShep on Jun 20, 2017 19:27:26 GMT
In a hypothetical Milky Way Mass Effect game, I'd prefer if Shepard never show on screen or do anything in the story. I think it's best to leave cameos out of the mix entirely unless that character is in a particularly important position and the story has our PC's paths cross, like say if you returned to Tuchanka and Wrex is the leader, etc.. Shepard's never going to be a councilor, and admirals or whatever else can be bypassed since they'd be out in space doing whatever. Mass Effect 3: Resistance a side story mostly set on Earth, basically it starts after Normandy SR-2 leaves Earth, you play as a civilian who joins the Resistance led by Anderson you race around the world trying to slow down or stop the Reapers ultimately laying the groundwork for the final battle, you meet Ash's brother-in-law and sees how he dies and you can also meet Kaiden's father (with just dialogue differences about who lived and died). You NEVER see Shepard you just hear static filled bits of the interviews with the reporter in ME3. You can see the Slaughter Ships that is only in the ME3 Codex and the horrors of the Reaper's concentration camps (maybe you have to rescue someone or get the footage out) because you have to help Anderson stop some scared politicians who are making bad decisions. You can have salarians, asari, and turians squadmates because they're tourists or other roles. Then you run into the ending. I don't see much working for an actual game though. At best, it would be the equivalent of the Darkspawn Chronicles. But I think it's too late now, because that would have been something to add on to ME3, not be a standalone game made years later.
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Post by themikefest on Jun 20, 2017 19:35:41 GMT
I don't see much working for an actual game though. At best, it would be the equivalent of the Darkspawn Chronicles. But I think it's too late now, because that would have been something to add on to ME3, not be a standalone game made years later. Even though I've played the Darkspawn Chronicles a couple of times, I liked it. I made a thread about having a dlc to play as a reaper, I would call, Reaper Chronicles
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Post by kotoreffect3 on Jun 20, 2017 19:39:02 GMT
I don't see much working for an actual game though. At best, it would be the equivalent of the Darkspawn Chronicles. But I think it's too late now, because that would have been something to add on to ME3, not be a standalone game made years later. Even though I've played the Darkspawn Chronicles a couple of times, I liked it. I made a thread about having a dlc to play as a reaper, I would call, Reaper Chronicles I've always wanted to assume direct control of a reaper.
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Post by ajensis on Jun 20, 2017 20:00:23 GMT
What difference would it make, you ask? A world of difference, I think. Several worlds of difference, in fact. We've thrown away a dozen homeworlds and all relevance to their histories... all to avoid an ill-thought-out ending. Yes, but how often have we truly revisited familiar places, both real and fictitious? Yes, you could visit our solar system in ME1, but almost all of it was window dressing, little more than a poster on the wall you couldn't interact with. We visited the Citadel in every part of the trilogy, but it was a different place every time, and if we hadn't been told that this was the Citadel, we might as well have been on some other space station. Remember Redcliffe in DAI? No one recognized the place they had seen in DAO. BioWare just doesn't do this revisiting thing well. Of course, you could take comfort in knowing that Earth is somewhere out there and can be reached without a 600 year nap if you were still in the Milky Way, that's true. I'm no big fan of leaving the Milky Way, I would have been fine with some "equalizer event" that would have put all three endings to rest and allowed for new stories in our home galaxy. But hey, now that we're here in Andromeda... Fair point. Maybe it's primarily the notion that we could. That these places exist in this world, somewhere out there beyond the specific locations in this specific game, and that our protagonist could go there if we wanted to. That they provide a frame of reference, like when someone says that Illium is as bad as Omega under the surface (roughly paraphrased). It substantiates the game world with a feeling that this is a real place. Add to that the other things I mentioned in my post and I still hold that the Milky Way setting has value. How good Bioware is at featuring a recurring location is less relevant than the impact these places' existence has.
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Post by KaiserShep on Jun 20, 2017 20:19:27 GMT
I don't see much working for an actual game though. At best, it would be the equivalent of the Darkspawn Chronicles. But I think it's too late now, because that would have been something to add on to ME3, not be a standalone game made years later. Even though I've played the Darkspawn Chronicles a couple of times, I liked it. I made a thread about having a dlc to play as a reaper, I would call, Reaper Chronicles It's an ok novelty, but it does get a bit old quickly. If we had something like this in Mass Effect, we'd probably be one of the elite ground troop monsters the reapers use, like a banshee. They and marauders are typically the ones that lead the reaper zombies in the field.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Jun 20, 2017 20:22:13 GMT
So like it or hate it we can all agree this game has been a disaster for EA, Bioware, and the Mass Effect name. Second best sales in the series.
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Post by Andrew Lucas on Jun 20, 2017 20:33:24 GMT
Someday, if that day even comes, I would like for Andromeda maybe to finally link with the Milky Way as the AI originally intended - in some way, maybe as the saga's conclusion, just in an epic way. They don't even need to show what happens, just that it will. And Mass Effect goes full circle. Orgasmic.
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Post by bohemiadrinker on Jun 20, 2017 21:05:43 GMT
What do you mean "fiasco"? That was great, so much so that it made its way into the game proper! Wait what sweat fiasco? Just google Tali's Sweat. I could explain, but I don't want to take away from the experience. xd
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Post by abaris on Jun 20, 2017 21:16:29 GMT
Baldur's Gate 1, Baldur's Gate 2, Neverwinter Nights (biggest modding scene ever), Neverwinter Nights 2, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect trilogy, Dragon Age: Origins, Dragon Age 2, DAI and MEA. NWN 2 was Obsidian, same as FNV. So you shouldn't mention it in the same breath. Obsidian is one of the select few studios where even user scores corelate with professiona reviews on metacritic. The reason, they never even tried to cater to a broader audience. They stuck with what they had and built on that.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on Jun 20, 2017 21:45:11 GMT
Mass Effect 3: Resistance a side story mostly set on Earth, basically it starts after Normandy SR-2 leaves Earth, you play as a civilian who joins the Resistance led by Anderson you race around the world trying to slow down or stop the Reapers ultimately laying the groundwork for the final battle, you meet Ash's brother-in-law and sees how he dies and you can also meet Kaiden's father (with just dialogue differences about who lived and died). You NEVER see Shepard you just hear static filled bits of the interviews with the reporter in ME3. You can see the Slaughter Ships that is only in the ME3 Codex and the horrors of the Reaper's concentration camps (maybe you have to rescue someone or get the footage out) because you have to help Anderson stop some scared politicians who are making bad decisions. You can have salarians, asari, and turians squadmates because they're tourists or other roles. Then you run into the ending. I don't see much working for an actual game though. At best, it would be the equivalent of the Darkspawn Chronicles. But I think it's too late now, because that would have been something to add on to ME3, not be a standalone game made years later. Yeah it's more like an expansion pack to ME3, of course BioWare, Dark Horse, and/or Titan Books could turn it a comic book series and/or a novel (and there are plenty of popular well known sci-fi/fantasy franchises that when publishers are allowed to go backwards, forwards, and sideways with comics and novels to explore their respective universe from every conceivable angle) and hell a story about Anderson leading the Resistance might even be better suited to comics and novels than video games.
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Post by ProbeAway on Jun 20, 2017 23:13:50 GMT
I thought they should have just gone with a canon galactic state and set ME4 in the Milky Way roughly a century after the reaper war. I know it would have pissed some people off but they would have gotten over it if the game was good enough (although it might not have been). I picked destroy, cured the genophage and got the Quarians back to Rannoch but even if none of those choices had been part of ME4, I would have dealt with it.
However, they've made their bed in Andromeda now and they can lie in it. Despite the issues with this game there are some intriguing plot threads set up by MEA that are yet to be fleshed out. They really just need to get their writing team sorted out and stop meddling with the systems that people loved in the trilogy (e.g. proper dialogue options, the power wheel/tactical pause, squad controls, more than 3 abilities, etc).
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Post by Larry-3 on Jun 20, 2017 23:18:10 GMT
Whichever galactic disk the story is set in, I just want a Mass Effect as good as Mass Effect 2. I miss the noir elements, the large squad selection, the shady characters, the darker environments -- especially the cities. All the lounges and clubs were... Seductive. Anyway, I could list a lot more, but the point is, BioWare, please make a future Mass Effect with all the themes, elements, and environments that Mass Effect 2 possesses. And the daddy issues I had forgotten about that when I was typing out my post. Well, obviously nobody wants to deal with daddy issues. But still; some loyalty missions aside, you've got to admit that Mass Effect 2 has been the best in the series so far...
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Post by ShadowAngel on Jun 20, 2017 23:22:36 GMT
I had forgotten about that when I was typing out my post. Well, obviously nobody wants to deal with daddy issues. But still; some loyalty missions aside, you've got to admit that Mass Effect 2 has been the best in the series so far... ME1 is GOAT. ME2 was to action focused (still a good game) for me to think it's the best if the franchise, same with ME3.
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Post by vonuber on Jun 20, 2017 23:39:40 GMT
I had forgotten about that when I was typing out my post. Well, obviously nobody wants to deal with daddy issues. But still; some loyalty missions aside, you've got to admit that Mass Effect 2 has been the best in the series so far... Nah. It has some of the best individual story beats and locations, but given you can effectively go straight from 1 to 3 and not miss anything it shows how redundant it is. It would better off just as a stand alone side story following the adventures of a different council spectre whilst shep actually advanced the plot along investigating the reapers and the protheans. You know, actually using the cipher.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Jun 20, 2017 23:58:02 GMT
Whichever galactic disk the story is set in, I just want a Mass Effect as good as Mass Effect 2. I miss the noir elements, the large squad selection, the shady characters, the darker environments -- especially the cities. All the lounges and clubs were... Seductive. Anyway, I could list a lot more, but the point is, BioWare, please make a future Mass Effect with all the themes, elements, and environments that Mass Effect 2 possesses. And the daddy issues
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Post by griffith82 on Jun 21, 2017 1:01:20 GMT
Just google Tali's Sweat. I could explain, but I don't want to take away from the experience. xd Oh good lord. So that's what that was about when she said something about that when drunk.
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Post by Deleted on Jun 21, 2017 1:26:32 GMT
I had forgotten about that when I was typing out my post. Well, obviously nobody wants to deal with daddy issues. But still; some loyalty missions aside, you've got to admit that Mass Effect 2 has been the best in the series so far... Nah. It has some of the best individual story beats and locations, but given you can effectively go straight from 1 to 3 and not miss anything it shows how redundant it is. It would better off just as a stand alone side story following the adventures of a different council spectre whilst shep actually advanced the plot along investigating the reapers and the protheans. You know, actually using the cipher. Mass Effect 2 did what a good sequel should, in my opinion and that is flesh out the world and the characters that live within said world. It is why its my favourite and i return to it more than any other Mass Effect game. It also help that it was actually polished, has great music, fun combat and is a cinematic treat. I agree that it does not help enough with setting up the Reapers as the main villains, and that is the one of its most glaring flaws, unfornately. Nothing is perfect though.
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Post by armass81 on Jun 21, 2017 1:45:51 GMT
Only if they go into the future and show us something new in Milky Way. No prequels. I mean it, NO DAMN PREQUELS OR SIDEGAMES THAT TAKE PLACE DURING THE TRILOGY.
Otherwise, we have a whole new galaxy to explore, to abandon it simply because of how one game was received and one boring cluster would be stupid and infuriating, because theres little i hate more than UNFINISHED STORIES. Unless of course their creative juices have run out and they really cant do any better anymore. What we need is good writers that take risks, less playing safe and most importantly INNOVATION. Not boring designs, not recycling plots, no simple villains, no character copies from the OT, something new and original. Like instead of the old asari and krogan squaddies you get in every game, how about a batarian?
Maybe their company is tough at the point that theyre so muddled down by their piss poor management that every half decent idea goes into the trash and instead we get this generic tripe taylored for the lowest common denominator until the end of times.
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Post by alanc9 on Jun 21, 2017 1:51:14 GMT
And if that's the case, it doesn't matter what galaxy the game's in.
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Post by Andrew Lucas on Jun 21, 2017 2:29:11 GMT
Nah. It has some of the best individual story beats and locations, but given you can effectively go straight from 1 to 3 and not miss anything it shows how redundant it is. It would better off just as a stand alone side story following the adventures of a different council spectre whilst shep actually advanced the plot along investigating the reapers and the protheans. You know, actually using the cipher. Mass Effect 2 did what a good sequel should, in my opinion and that is flesh out the world and the characters that live within said world. It is why its my favourite and i return to it more than any other Mass Effect game. It also help that it was actually polished, has great music, fun combat and is a cinematic treat. I agree that it does not help enough with setting up the Reapers as the main villains, and that is the one of its most glaring flaws, unfornately. Nothing is perfect though. Pretty much. For every thing ME1 did right, it had a bad one in comparison. ME2 was a natural progression of the series, literally improved most areas, just because the main plot wasn't as good, doesn't mean it's an overall weaker game. I would solely take its characters, who have much much more personality and stories to tell than the mess that ME1 can be in countless sections. It's the AC2 of the franchise.
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Post by clips7 on Jun 21, 2017 3:04:26 GMT
I thought they should have just gone with a canon galactic state and set ME4 in the Milky Way roughly a century after the reaper war. I know it would have pissed some people off but they would have gotten over it if the game was good enough (although it might not have been). I picked destroy, cured the genophage and got the Quarians back to Rannoch but even if none of those choices had been part of ME4, I would have dealt with it. However, they've made their bed in Andromeda now and they can lie in it. Despite the issues with this game there are some intriguing plot threads set up by MEA that are yet to be fleshed out. They really just need to get their writing team sorted out and stop meddling with the systems that people loved in the trilogy (e.g. proper dialogue options, the power wheel/tactical pause, squad controls, more than 3 abilities, etc). This is where I'am too....The game should have been a direct sequel to the catastrophic events that plagued ME3. I think destroy would have made the most sense, but i don't think i would have made it 100 years after. I would have maybe done like 5 or 6 years after the war. I would have made it so that the colonies and the races involved are still rebuilding after the Reaper threat, then hit them all over again with another threat while everybody is still vulnerable. Of course the threat couldn't be as big as the Reaper threat, but i think something related to the dark energy/dark matter storyline that was just forgotten during the course of the series. Something concerning that mysterious power could have been implemented in a way that threatens the entire galaxy all over again and i think it would have been a solid foundation to start from while everybody is still struggling to rebuild. Maybe bring the Collectors back into the fold?..i'm not sure if they was completely destroyed in two...i remember somebody stating that the Collectors have failed or something at the end of ME2, (been a looong time) but i don't think the Collectors was completely wiped out. In any case The collectors as some point in ME2 seemed and felt more threatening than the Reapers. "Assuming Direct Control"...haha....they were tough to fight in the game as well and that suicide mission had my palms sweaty from worrying about squadmates dying during that run. With Andromeda they played it safe and went waaaay too far into the future to really give or to have any type of impact on what happened in the Milky Way galaxy. It would have paid off if Andromeda's story and characters was up to the task of telling a somewhat compelling story,...as it stands, at least with me it's visuals are stunning, but it's story and characters are mediocre (Save for maybe Drack and Vetra)....
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Post by ProbeAway on Jun 21, 2017 4:03:24 GMT
I thought they should have just gone with a canon galactic state and set ME4 in the Milky Way roughly a century after the reaper war. I know it would have pissed some people off but they would have gotten over it if the game was good enough (although it might not have been). I picked destroy, cured the genophage and got the Quarians back to Rannoch but even if none of those choices had been part of ME4, I would have dealt with it. However, they've made their bed in Andromeda now and they can lie in it. Despite the issues with this game there are some intriguing plot threads set up by MEA that are yet to be fleshed out. They really just need to get their writing team sorted out and stop meddling with the systems that people loved in the trilogy (e.g. proper dialogue options, the power wheel/tactical pause, squad controls, more than 3 abilities, etc). This is where I'am too....The game should have been a direct sequel to the catastrophic events that plagued ME3. I think destroy would have made the most sense, but i don't think i would have made it 100 years after. I would have maybe done like 5 or 6 years after the war. I would have made it so that the colonies and the races involved are still rebuilding after the Reaper threat, then hit them all over again with another threat while everybody is still vulnerable. Of course the threat couldn't be as big as the Reaper threat, but i think something related to the dark energy/dark matter storyline that was just forgotten during the course of the series. Something concerning that mysterious power could have been implemented in a way that threatens the entire galaxy all over again and i think it would have been a solid foundation to start from while everybody is still struggling to rebuild. Maybe bring the Collectors back into the fold?..i'm not sure if they was completely destroyed in two...i remember somebody stating that the Collectors have failed or something at the end of ME2, (been a looong time) but i don't think the Collectors was completely wiped out. In any case The collectors as some point in ME2 seemed and felt more threatening than the Reapers. "Assuming Direct Control"...haha....they were tough to fight in the game as well and that suicide mission had my palms sweaty from worrying about squadmates dying during that run. With Andromeda they played it safe and went waaaay too far into the future to really give or to have any type of impact on what happened in the Milky Way galaxy. It would have paid off if Andromeda's story and characters was up to the task of telling a somewhat compelling story,...as it stands, at least with me it's visuals are stunning, but it's story and characters are mediocre (Save for maybe Drack and Vetra).... The reason I suggested 100 years is because it would take a long time for the galaxy to recover from the war, even with a high EMS ending. I wanted to strike a balance between still being in the 'rebuilding' phase and having enough working mass relays to allow meaningful travel around the galaxy. Maybe 100 years is a bit long... 50? 70? As for the threat, I would have liked it to be a bit more relatable and a bit less enormous. Say that a warlord has risen from the ashes of the war and is actively trying to snatch galactic power from the new Council. Perhaps he could have learnt enough about how mass relays work during the rebuilding phase in order to figure out how to control them or harness their power as some sort of weapon (other than by just crashing them into planets). I'm just spitballing there.
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