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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jun 27, 2017 18:18:34 GMT
WTF does that have to do with ANYTHING I just said? I listed numerous MAJOR POINTS OF DIVERSION that could exist in people's games. Whole species could be dead, planets could be destroyed, the galaxy in various states of ruin, all of which would have to be accounted for IN EACH INDIVIDUAL WORLD-STATE. Please reread and give an answer that's actually pertinent to what I said. I did read it. Like I said earlier, it was a trilogy, and you seem to think that the next game would have to account for all that. It wasn't going to, because such a game would never be made. Read the Final Hours book. Any future titles would come before (like MEA) or during ME3, but not after. And yet, look at MEA. And this thread was about the possibility of returning to Milky Way.
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Post by themikefest on Jun 27, 2017 18:34:46 GMT
You can also get virtually all their remaining fertile females blown up by letting the bomb go off Really? Is there a line of dialogue in the game mentioning that or in the codex? The closest thing to that is Eve saying "even now, there are clans gathering in the Kelphic valley."
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Post by Iakus on Jun 27, 2017 18:41:54 GMT
You can also get virtually all their remaining fertile females blown up by letting the bomb go off Really? Is there a line of dialogue in the game mentioning that or in the codex? The closest thing to that is Eve saying "even now, there are clans gathering in the Kelphic valley." War Assets if the bomb goes off: The explosion that rocked the Kelphic Valley killed every living creature within a 500-kilometer radius of the hidden bomb. All of the krogan clans gathering in the valley--which included males, females, and the rare krogan children--were wiped out in the blast.Given these are krogan from all over the planet gathering there, its a pretty safe bet
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Post by themikefest on Jun 27, 2017 18:43:45 GMT
War Assets if the bomb goes off: The explosion that rocked the Kelphic Valley killed every living creature within a 500-kilometer radius of the hidden bomb. All of the krogan clans gathering in the valley--which included males, females, and the rare krogan children--were wiped out in the blast.Ok. That doesn't say virtually all fertile females were killed
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Post by gplayer on Jun 27, 2017 19:49:36 GMT
I did not read all 8 pages so I apologize if I am just parroting others.
The OT ending was really messed up and essentially poisoned the possibility of an MW sequel. If it were just destroy/control they could have just edited some dialogue and be done with it (The reapers died/the reapers just took off and left). But you also have the synthesis ending which fundamentally altered life in the galaxy. There is the 'cycle continues' ending but they can deal with that same way as Shep dying in ME2, not allow that import into the next game. But you also have variations on endings based on your EMS. I don't see them making a coherent sequel based on those endings, even if its far into the future.
They could do a prequel with the first contact war or a younger Anderson as a Spectre but I would not pay for those. So that leaves us with a reboot of the OT, or as some postulated a 'remaster' where they can have a real ending that does not mess up narrative coherence. I doubt that will happen either.
So Andromeda is the way forward. My biggest problem with MEA is the story, the plot and the dialogue. For me its secondary to the animation problems, asari clones, fetch quests, open world and general bugs. The problem is that very few acknowledge the problems with the story/plot/dialogue (am yet to find one article or youtube that focuses on these). So when there is an Andromeda sequel, I don't know if I will buy that either.
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Post by griffith82 on Jun 27, 2017 20:18:38 GMT
I did not read all 8 pages so I apologize if I am just parroting others. The OT ending was really messed up and essentially poisoned the possibility of an MW sequel. If it were just destroy/control they could have just edited some dialogue and be done with it (The reapers died/the reapers just took off and left). But you also have the synthesis ending which fundamentally altered life in the galaxy. There is the 'cycle continues' ending but they can deal with that same way as Shep dying in ME2, not allow that import into the next game. But you also have variations on endings based on your EMS. I don't see them making a coherent sequel based on those endings, even if its far into the future. They could do a prequel with the first contact war or a younger Anderson as a Spectre but I would not pay for those. So that leaves us with a reboot of the OT, or as some postulated a 'remaster' where they can have a real ending that does not mess up narrative coherence. I doubt that will happen either. So Andromeda is the way forward. My biggest problem with MEA is the story, the plot and the dialogue. For me its secondary to the animation problems, asari clones, fetch quests, open world and general bugs. The problem is that very few acknowledge the problems with the story/plot/dialogue (am yet to find one article or youtube that focuses on these). So when there is an Andromeda sequel, I don't know if I will buy that either. I disagree with everything but one point, that Andromeda is the way forward. I never had an issue with ME3's ending except that the pre EC ending was unpolished. I always knew a similar ending to this would be required. In both scenarios the creators wrote an extremely powerful enemy that would need unconventional methods to destroy. In Stargate's version it was an Ancient device and IMO was well done. In ME it was similar it just needed polish. However in order to go back an ending would have to be canonized and most wouldn't want that regardless of opinion on ending. A prequel is iffy so Andromeda is the way. As far as story I think it is well done. Is it similar? Only in the smallest way. Personally I can't wait to see more.
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Post by gplayer on Jun 27, 2017 21:27:24 GMT
I disagree with everything but one point, that Andromeda is the way forward. I never had an issue with ME3's ending except that the pre EC ending was unpolished. Thats fine, I am not talking about the ending in terms of approval/disapproval, I am talking about creating a sequel based on the possible outcomes. Its very difficult to create one that can accommodate all endings and EMS values. If they had just cut out the star child and went to the crucible to push a button or whatever and then some variation on the destroy ending, everyone would have been happy and they would be able to easily accommodate a sequel.
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Post by Andrew Lucas on Jun 28, 2017 0:49:35 GMT
Impossible. Not without a complete do-over of ME3 and possibly the entire trilogy. I agree about redoing ME3. If they do, put in the content that got cut because they didn't have enough time. Then remake the trilogy. In ME1, the player learns about the trip to another galaxy. Maybe even have Shepard meet Garson. When heading to the moon to deal with the rogue ai thing, Joker can mention the size of the ship the project is building. During the events of ME2, the player learns that some unnamed people donated a lot of resources to help get the project underway. The ships takeoff after the collectors have been dealt with. The player, or rather the characters in the game, don'tneed to know its some top-secret benefactor that donated the resources to get the ships out of the Milky Way before the reapers arrive. It can be assumed, but for all anyone knows, its all about exploration in Andromeda No, just no. It's done.
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Post by Warrick on Jun 28, 2017 1:59:25 GMT
I'd prefer that. But at the same time, it has to be really different from the trilogy to be attractive.
Andromeda (forgetting technical issues for a minute) doesn't contribute much. It's not a new spin on anything. It's so similar to ME1 you have to draw comparisons and that's where the new game is going to struggle because the originals are going to be more charismatic. Happened to Andromeda.
A new game has to offer a new spin. It can't be another 007 agent archetype with a squad on a ship flying across clusters using ancient technology and saving the galaxy from the bad uglies. It has to tell something new or there is no point making it.
Regarding the timeline, I wouldn't mind if they say: this game takes place in a timeline where Shepard destroyed synthetics. Control and Synthesis are just too bizarre and refusal was a joke. So pick destroy and go from there.
Another option I like better is to go Rogue One. Set it a couple of years before the geth attack on Eden Prime. You can be a merchanter seeking profitable opportunities in the Attican Traverse. Show us where the bad reputation we have with the other races comes from. Visit the shipyard where they're building the Normandy. Attempt to steal it. Or set the game after ME1, play as Feron and help Liara recover Shepard. In short, fill in things we were told about during the trilogy that we never got to see (just like the theft of the Death Star plans). There's plenty of those.
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Post by clips7 on Jun 28, 2017 3:42:33 GMT
I think they set the story too far into the future to have any amount of significant impact on the trilogy....which is fine if they wanted to start completely new, but at some point they have to confirm what happened in the milky way. I agree with others in that the various hiccups in Andromeda's releasing issues (animations/ game glitches..etc) are not the real problem in Andromeda...it's the story, the lackluster characters and the overall narrative.
The next game needs a better story and leave out all of the boring fetch quests and tell a more linear and streamlined story. Character development needs to be refined and overhauled as well. I never had issues with ME2 or 3 in terms of narrative or character development...Andromeda has serious issues where there feels like a disconnect at times within the narrative.
I think they should stick to a canon ending and report back to the MW at some point. No time soon though as i feel they still have an opportunity to open up the galaxy in Andromeda. Andromeda wasn't a train wreck, but for me it was lacking in alot of key areas.
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Post by Gilsa on Jun 28, 2017 7:34:23 GMT
No to Milky Way. I want to see New Earth thriving in Andromeda. I'd like to see quarians finally not needing their suits. I don't want to go back to the Milky Way and hear any more about the legend of "Teh Shepard" or dig up Reaper fossils like they're the new Protheans on the block or run into any of Conrad Verner's clones.
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Post by Pearl on Jun 28, 2017 9:10:01 GMT
I have no strong feelings one way or the other. I would like to see Andromeda redeemed somehow, as that would at least partially justify the change in scenery. On the other hand, the Milky Way is still more interesting to me, as the Heleus Cluster felt pretty bland to me. Hopefully whatever remaining management can pull their heads out of their asses in regards to the ME franchise, but I'm not holding my breath.
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Post by abaris on Jun 28, 2017 9:53:50 GMT
I have no strong feelings one way or the other. I would like to see Andromeda redeemed somehow, as that would at least partially justify the change in scenery. On the other hand, the Milky Way is still more interesting to me, as the Heleus Cluster felt pretty bland to me. Hopefully whatever remaining management can pull their heads out of their asses in regards to the ME franchise, but I'm not holding my breath. Because it's not really populated. It's one of the cardinal sins of the game. You only have one new friendly alien race. Everything else is still about Milky Way races in a new environment. On deciding to move to a new galaxy, they should have invested the same love into creating new races as they did at the start of the ME series. That's one of the reason of why this feels bland. So, it's basically still a Milky Way game, since for most of the time we still deal with the same old races.
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Post by jaegerbane on Jun 28, 2017 10:20:27 GMT
I did not read all 8 pages so I apologize if I am just parroting others. The OT ending was really messed up and essentially poisoned the possibility of an MW sequel. If it were just destroy/control they could have just edited some dialogue and be done with it (The reapers died/the reapers just took off and left). But you also have the synthesis ending which fundamentally altered life in the galaxy. There is the 'cycle continues' ending but they can deal with that same way as Shep dying in ME2, not allow that import into the next game. But you also have variations on endings based on your EMS. I don't see them making a coherent sequel based on those endings, even if its far into the future. They could do a prequel with the first contact war or a younger Anderson as a Spectre but I would not pay for those. So that leaves us with a reboot of the OT, or as some postulated a 'remaster' where they can have a real ending that does not mess up narrative coherence. I doubt that will happen either. So Andromeda is the way forward. My biggest problem with MEA is the story, the plot and the dialogue. For me its secondary to the animation problems, asari clones, fetch quests, open world and general bugs. The problem is that very few acknowledge the problems with the story/plot/dialogue (am yet to find one article or youtube that focuses on these). So when there is an Andromeda sequel, I don't know if I will buy that either. +1. Hell, +10. I actually really enjoyed the High EMS/Destory ending (post EC DLC) and I think the ending selection for the OT was fine - part of what made the third chapter so epic was that you were taking the sum total of all your decisions and using them to effectively decide the future of the entire MW. While that makes for some heavy space opera stuff, it kind of means a direct sequel just isn't realistic. Certainly not with Shepard - even if he/she does survive, I suspect the guy/gal would probably end up either retiring or promoted to the top ranks and therefore not be a player character, which kind of blunts the entire point of setting it in the MW. I'm sick of hearing about the idea of doing a FCW prequel, to be honest. The people pushing this simply aren't thinking things through. It was effectively a minor border action that had its importance inflated by being humanity's first contact with living ETs. I don't know whether the proponents have gotten confused but it's like people are treating this as if it was Contact Harvest from Halo. It's not enough material to create an entire new Mass Effect game around - no biotics, no aliens other than turians, covering a tiny part of the MW and using ME1-lite gear. And the whole thing effectively being pointless because we already know it doesn't change anything in the OT. What I *would* like to see, perhaps, is a DLC covering Alec's memories of the FCW for MEA. That would let us see it from his perspective at least and actually has some relevance to the overall MEA plot. I think the only return to the MW I'd be ok with is either a full trilogy remaster using ME3's system as a base, or the whole thing remade as a single Frostbite 3 title using the improvements added by MEA (I suspect the latter is a total pipedream). Other than this, I'd prefer they stuck with Andromeda.
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Post by jclosed on Jun 28, 2017 11:01:33 GMT
I have no strong feelings one way or the other. I would like to see Andromeda redeemed somehow, as that would at least partially justify the change in scenery. On the other hand, the Milky Way is still more interesting to me, as the Heleus Cluster felt pretty bland to me. Hopefully whatever remaining management can pull their heads out of their asses in regards to the ME franchise, but I'm not holding my breath. Because it's not really populated. It's one of the cardinal sins of the game. You only have one new friendly alien race. Everything else is still about Milky Way races in a new environment. On deciding to move to a new galaxy, they should have invested the same love into creating new races as they did at the start of the ME series. That's one of the reason of why this feels bland. So, it's basically still a Milky Way game, since for most of the time we still deal with the same old races. Well - To be honest, there are a few new races. The Kett to start with, and also the Angara. We have not seen the Jardaan yet, but we have come in contact with their creations, the Remnant. Now - as this only takes part in one cluster of the Andromeda galaxy, and Andromeda is far, far bigger than that small cluster, we can assume there are countless new races "in store" for us. I seen nothing in a "reboot" of the old ME Tilogy. What could it add, other than some high quality graphic updates (and maybe some game play improvements)? You are still playing the same old story. And that old story is already told and over. The outcome is determined completely. There is noting new to tell (apart from maybe some side tales that are not interesting because it would lead to nothing new). I myself certainly do not want to pay for a "remastered" version of a game that I have played to death (and thereby frankly have enough of it). Yes - Mass Effect Andromeda for me is a foundation on wich a new series can take form. There are so many story's that are not told yet. Who are the Jardaan, and what motivated them? Are the Kett we saw really there true form, or where they only "constructions" based on the local life forms in the cluster? Is the scourge really a energy form? Or are we looking at the tendrils and connections of a big artificial brain? Who knows? And what lies beyond the local cluster? Maybe, now the cluster is habitable, it's time to explore outside the outside the cluster? Search for the Jardaan. Search for the origin of the Scourge and what the Scourge really is? Search for the "home world" of Kett? And in the process - Meet new races, see new planets, discover new mysteries (and maybe sole some)? ME:A has a huge potential to grow. The base has been lied down. The base was not flawless, but all game mechanics are now in place. That means physical developing would take far less effort, and more effort can be routed to story telling. If that happens the next game could be a lot better that this base game. Yes - I know a lot of people here would love to see Bioware crash, and the ME series go to oblivion. I do not go with that destruction-train, because it solves nothing and gains nothing. You can call me stupid and a naive idiot and a dreamer, but at least I stay positive and try to look forward. I like it that way.
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Post by abaris on Jun 28, 2017 11:15:49 GMT
Well - To be honest, there are a few new races. The Kett to start with, and also the Angara. We have not seen the Jardaan yet, but we have come in contact with their creations, the Remnant. Now - as this only takes part in one cluster of the Andromeda galaxy, and Andromeda is far, far bigger than that small cluster, we can assume there are countless new races "in store" for us. The Kett are as interesting as the Collectors. Not at all, just a generic enemy race being mixture between the Borg and the Collectors. The Jardaan are the new Protheans and nothing more. I also said, friendly alien race, not enemy or simply not present. As compared to how many in the OT? I'm sure I forget some, but that's what I recall from the top of my head. Asari, Salarians, Krogans, Turians, Batarians, Hanna, Drell, Volus, Elkor Vorcha and Quarians. And that's only covering those you can interact with and not enemies.
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Post by jaegerbane on Jun 28, 2017 11:49:20 GMT
Well - To be honest, there are a few new races. The Kett to start with, and also the Angara. We have not seen the Jardaan yet, but we have come in contact with their creations, the Remnant. Now - as this only takes part in one cluster of the Andromeda galaxy, and Andromeda is far, far bigger than that small cluster, we can assume there are countless new races "in store" for us. The Kett are as interesting as the Collectors. Not at all, just a generic enemy race being mixture between the Borg and the Collectors. The Jardaan are the new Protheans and nothing more. I also said, friendly alien race, not enemy or simply not present. As compared to how many in the OT? I'm sure I forget some, but that's what I recall from the top of my head. Asari, Salarians, Krogans, Turians, Batarians, Hanna, Drell, Volus, Elkor Vorcha and Quarians. And that's only covering those you can interact with and not enemies. If the argument is that there were more races introduced in three games then there were in one then that's naturally yes, but I'm not following where that means its inferior. Heleus is basically only around 2-3 times the size of a MW cluster, so an expectation that it would be populated by as many/more races then the entire MW would be silly. Having said that, I do agree that MEA is sorely missing a seperate enemy faction. I really like the Kett and Remnant as factions and the exiles are... serviceable I guess (they function better as an explanation of why you're fighting MW species than a genuinely fun faction to fight against per se) but they're really missing a horror/creepy faction a la Collectors/Rachni/Reapers. Frankly I kind of wish they'd done something similar to the Typhon from Prey and have them related to the Scourge i.e. something genuinely alien, but even if not then a some kind of xenomorph-style faction would have at least offered a bit more variety in terms of missions and quests. Maybe a predominantly melee faction of some sort.
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Post by abaris on Jun 28, 2017 12:12:58 GMT
If the argument is that there were more races introduced in three games then there were in one then that's naturally yes, but I'm not following where that means its inferior. Heleus is basically only around 2-3 times the size of a MW cluster, so an expectation that it would be populated by as many/more races then the entire MW would be silly. The bulk has already been introduced in game 1. Not over three games. Why? Because they did their homework back then. If we create a galaxy, let's populate them with interesting races to meet.
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Post by Tonymac on Jun 28, 2017 12:44:33 GMT
Being in the Milky Way or not will not will not fix the real problems with BioWare. As I understand it, there were many issues with the management of ME:A. Many people left the company part way through the development of the game, including upper level managers. This tended to change the "direction" and "vision" of the game. It appears that what happened was these many changes caused other processes that normally would have been in parallel to come to a stop. ME:A was actually the result of about 2.5 years of work once things had gotten nailed down by upper level management. There are other issues that would have to be addressed as well, such as immature writing. For instance, murder and attempted murder - especially with intent being clearly shown - both carry jail sentences in pretty much every country with a justice system. Silly lines like having your face being tired do not go over well. There are many awkward lines in the game - and a lot of them with this forced genderbender/transgenderism stuff in them that just don't work well. I don't care if a character is gay/bi or not, and I don't really need to hear if they are. Perhaps it would be more natural that if I chose to flirt and then said character would make indications as to a yes or a no it would be more natural - that way both (or all) crowds could be comfortable.
Another issue I have with the writing is that the story doesn't have that "hook". It just doesn't pull me in. I didn't explore everything in ME1 just because it was there. I explored everything because everywhere there were clues about an ancient evil that wiped out everything. I was constantly coming across artifacts that turned people into husks. I was also finding "dragons teeth" that indicated that the cycle is about to repeat. I also found Prothean Spheres, the Leviathan of Dis, 37 million year old Mass Accelerator impacts - tons of cool things. I even found a shifty looking cow that had nothing to do with anything - yet I always go see him on every playthrough. There are tons of cool hints in ME2 as well - they carried it forewards.
I know that the animations stuff has been harped on ad nauseum, but it should be brought up. This is supposed to be a AAA title. AAA titles have something that ME:A lacks, and that is polish. This is likely due to the long development time that left the games creators scrambling at the end. A company needs to be healthy all of the way around in order to produce top notch products. I don't think that the ME:A team was completely healthy.
The voice acting definitely has some major timing issues and inflectional problems as well. "Alec is dead?" I could harp on this, but I will chalk it up in the "lack of polish" category. Sometimes you put in "placeholder" lines and then go back later and get all of the dynamics right. Clearly they ran out of time and left many placeholder lines in as the final product. Again, not what is expected of a AAA studio.
I'd also like to bring up the antagonists, as well as our new allies. The Kett look uninspired, blocky and retarded. Angarans look pretty weird too. I get that it's an alien, but does it have to be so ugly? The thing looks like a half melted gummy bear. "Artistic integrity" swings both ways.
It's not all doom and gloom - they did get a lot right. They just didn't get it all right. Going back to the Milky Way won't magically make it right, but it would (could) make it feel like the Mass Effect Universe some of us fell in love with.
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Post by jaegerbane on Jun 28, 2017 12:54:29 GMT
If the argument is that there were more races introduced in three games then there were in one then that's naturally yes, but I'm not following where that means its inferior. Heleus is basically only around 2-3 times the size of a MW cluster, so an expectation that it would be populated by as many/more races then the entire MW would be silly. The bulk has already been introduced in game 1. Not over three games. Why? Because they did their homework back then. If we create a galaxy, let's populate them with interesting races to meet. Let's at least try to keep the nostalgia under control, shall we? Of the eleven species introduced in ME1, three were effectively background (elcor, hanar and volus, never participated in any quests/missions other than talking points), one was represented by a single member (quarians), one was only referred to (Protheans) and one didn't even appear outside of the codex until the DLC arrived (batarians). We didn't even see a male quarian until ME2, a female salarian or krogan until ME3, and a female turian until an ME3 DLC. It's really easy to introduce a load of species in a single title if you're going to keep the fleshing out to the minimum, but expecting them to introduce the same number of species and flesh them out to the extent they did with the Remnant, Angara and Kett in a single game isn't realistic. To highlight how this logic doesn't work, all they'd have to do is throw in a few codex entries for unseen creatures and have a single instance for one or two and lo and behold, they pass your threshold. I'd rather they focus on properly introducing new species rather than simply throw everything at the wall and leave it to the sequels to support. And, as has been pointed out, you're not exploring the entire Andromeda galaxy yet.
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Post by abaris on Jun 28, 2017 12:59:40 GMT
Let's at least try to keep the nostalgia under control, shall we? Of the eleven species introduced in ME1, three were effectively background (elcor, hanar and volus, never participated in any quests/missions other than talking points), one was represented by a single member (quarians), one was only referred to (Protheans) and one didn't even appear outside of the codex until the DLC arrived (batarians). And yet they were all there on the Citadel, apart from having 4 on your squad. So yes, they did their homework, as opposed to this game, which is basically Milky Way in a different galaxy. I get it, you're content with the one new species approach. But please, try to at least understand that it adds to the overall blandness others are feeling.
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I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
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I love nailing asari. So ageless and superior -- then you get them and they squeal like school girls
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Post by gplayer on Jun 28, 2017 13:06:55 GMT
I actually really enjoyed the High EMS/Destory ending (post EC DLC) and I think the ending selection for the OT was fine - part of what made the third chapter so epic was that you were taking the sum total of all your decisions and using them to effectively decide the future of the entire MW. While that makes for some heavy space opera stuff, it kind of means a direct sequel just isn't realistic. Certainly not with Shepard - even if he/she does survive, I suspect the guy/gal would probably end up either retiring or promoted to the top ranks and therefore not be a player character, which kind of blunts the entire point of setting it in the MW. At the risk of a tangent, I would just say that I liked the High EMS/Destroy ending, but the star child ruined it. Instead of doing all this to kill the reapers, it was in fact to book at appointment with star kid. He *allows* me to destroy/control/synthesis, which for me dampened the joy of victory. Someone compared this to SG The Ark of Truth. The Ark is a piece of alien tech they know little about, but when Daniel Jackson opens it the enemy is defeated. It didn't transport him to a (previously unknown) enemy overlord for a chat where he was allowed win. Anyways, I would be interested in an Andromeda sequel that: 1- Had actual exploration - my character is the first to arrive on the scene not 14 months after the AI people. The writers can draw on elements of FCW if they are lazy. 2- I can get squad characters killed 3- More renegade options to administer 'frontier justice' in a places with no laws. 4- Dials back on some of the SJW stuff (I think its very minor in MEA but its annoying). I should be able to kill a rat thats eating cereal in the kitchen! 5- Have real colonialist/prime directive issues 6- Make some real effort to close plot holes. Too many of them in MEA and I don't know if its a time issue or they thought they could really stretch our ability to suspend disbelief. My point is there are a solid stories to be told moving forward. Maybe try to hire back some of the OT writing team, except for Hudson & Walters. Also, activating Meridian activates the vaults anyways so the game is already linear and lends itself to an easy part 2.
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jaegerbane
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jun 28, 2017 13:07:12 GMT
Let's at least try to keep the nostalgia under control, shall we? Of the eleven species introduced in ME1, three were effectively background (elcor, hanar and volus, never participated in any quests/missions other than talking points), one was represented by a single member (quarians), one was only referred to (Protheans) and one didn't even appear outside of the codex until the DLC arrived (batarians). And yet they were all there on the Citadel, apart from having 4 on your squad. So yes, they did their homework, as opposed to this game, which is basically Milky Way in a different galaxy. I get it, you're content with the one new species approach. But please, try to at least understand that it adds to the overall blandness others are feeling. I am trying to understand. The problem I have is that you're tying the measure of 'population' down to the bald figure of how many species were introduced and glossing over anything else. This basically means I can stick a codex entry in with a picture of the alien and it's the equivalent of spending 20 hours fleshing out a species that appears as opponents and allies. It's a meaningless metric by itself. It's like filling a CV with paper mill qualifications and claiming that it makes your more qualified then a doctor because you have more letters after your name. Tbh, it sounds like the problem here is less to do with species introduced and more the format with which exploration of Andromeda is going. That's fine, but expecting a game to be something that it isn't doesn't count as reasoning to claim the devs didn't 'do their homework'.
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Post by abaris on Jun 28, 2017 13:21:52 GMT
I am trying to understand. The problem I have is that you're tying the measure of 'population' down to the bald figure of how many species were introduced and glossing over anything else. This basically means I can stick a codex entry in with a picture of the alien and it's the equivalent of spending 20 hours fleshing out a species that appears as opponents and allies. It's a meaningless metric by itself. It's like filling a CV with paper mill qualifications and claiming that it makes your more qualified then a doctor because you have more letters after your name. Tbh, it sounds like the problem here is less to do with species introduced and more the format with which exploration of Andromeda is going. That's fine, but expecting a game to be something that it isn't doesn't count as reasoning to claim the devs didn't 'do their homework'. I never read any codex in the OT and yet you got a pretty good image of the Elkor, the Volus and the Batarians by simply meeting them and having a few lines of conversations. It's not about glossing over anything, it's about the overall feeling of blandness and lifelessness in this new game. Apart from the Angarans there's nothing new. And they are even created by another race, not indigenous. This other race is never present other than in their ruins and vaults and basically stand in for the Protheans of the Milky Way. The Kett aren't that original either. For the most part just generic enemies to shoot up and going by the story, just a hybrid between Star Trek's Borg and the Collectors of ME2. They assimilate to strengthen their own species. There's a ten years gap between ME1 and MEA, and with all it's shortcomings, ME did a better job in creating an interesting environment than MEA did.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jun 28, 2017 17:57:12 GMT
]I never read any codex in the OT and yet you got a pretty good image of the Elkor, the Volus and the Batarians by simply meeting them and having a few lines of conversations. It's not about glossing over anything, it's about the overall feeling of blandness and lifelessness in this new game. I have to confess, I've no idea what you're going on about here. You couldn't have spoken with the Batarians in ME1 as there weren't any to speak to. Bring Down The Sky DLC was their introduction into ME. There were literally less than a dozen volus and elcor combined across the entire game. Unless I've misunderstood you, you're crediting ME1 with introducing all these species when all it's actually done is throw down some props and less than 15 minutes of voice over. I wouldn't necessarily say that ME1 needed to do more than this per se, but if we're taking the stance that the dozens of hours of insight into the species in MEA isn't enough then it makes no sense at all that ME1 somehow did it better with some placeholders.
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