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Post by jaegerbane on Jul 12, 2017 11:52:45 GMT
'Cut content' is almost never delivered as paid DLC. Hooks are used for delivering planned paid DLC, and sometimes stuff that doesn't work is disabled and reactivated either for free (Shale) or expanded out into significant expansions (Overlord's Hammerhead sections following on from Firewalker) but it's extremely rare for stuff to be simply hacked out and re-enabled for a fee. Javik was cut content. I can't find the article right now, but that's why From Ashes is a day one DLC. If it's the same article I posted then that describes Javik as the latter type I mentioned above i.e. they started off making him but he was ultimately dropped due to time constraints, and then was revisited later as a DLC. By 'cut content' I'm referring to the stuff darkway was mentioning earlier about this daft concept of devs cutting out chunks of code to sell later as if a AAA game was like a cake that you can just remove parts of it willy nilly and have it all still 'work'.
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Post by Monica21 on Jul 12, 2017 12:12:47 GMT
If it's the same article I posted then that describes Javik as the latter type I mentioned above i.e. they started off making him but he was ultimately dropped due to time constraints, and then was revisited later as a DLC. By 'cut content' I'm referring to the stuff darkway was mentioning earlier about this daft concept of devs cutting out chunks of code to sell later as if a AAA game was like a cake that you can just remove parts of it willy nilly and have it all still 'work'. If you're cutting out chunks of code it's still cut content. The intention may have still been to include it in the original game, but yes, was dropped due to time constraints.
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Post by alanc9 on Jul 12, 2017 15:48:35 GMT
That's the problem with terms like "cut content;" we use them inconsistently.
Every game ever has some kind of cut content. I've played BG2 with a restoration mod.
But the idea that devs suddenly decide in the middle of production to switch a bit from the game proper to DLC when that bit was actually going to make it into the game? That's just silly. The only way I could see it happening is if there's some sort of interference from external factors. Say, Anthem gets into trouble and Bio needs to transfer people off of DA4 to Anthem, so DA4 suddenly has a smaller team and now all the content won't fit before the release date.
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Post by abaris on Jul 12, 2017 16:02:58 GMT
That's the problem with terms like "cut content;" we use them inconsistently. Every game ever has some kind of cut content. I've played BG2 with a restoration mod. But the idea that devs suddenly decide in the middle of production to switch a bit from the game proper to DLC when that bit was actually going to make it into the game? That's just silly. The only way I could see it happening is if there's some sort of interference from external factors. Say, Anthem gets into trouble and Bio needs to transfer people off of DA4 to Anthem, so DA4 suddenly has a smaller team and now all the content won't fit before the release date. What would you call day1 DLCs then? It may not fit the technical term of already in the game, though in some cases the content was already present and only got unlocked by the DLC purchase. In any case, the content was good and ready and the company for some reason decided to cash in on a day1 DLC. It's a marketing ploy like so many others. I would be interested if and what the guys on the nexus come up with as far as cut content is concerned. Their recent efforts, such as for ME3 or FO4, revealed quite a lot and provided mre meaning to certain scenes in the games.
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Post by jaegerbane on Jul 12, 2017 16:13:51 GMT
If you're cutting out chunks of code it's still cut content. The intention may have still been to include it in the original game, but yes, was dropped due to time constraints. Pretty much what AlanC9 said. This is literally correct but in practice this definition would cover every software project in the last 40 years and spans the entirety of github's contribution history. Removal of code is a fundamental concept of software development. Unless you're arguing that the backlash against 'cut content' is in fact a campaign to ban developers from using version control, design patterns and the copy/cut/paste function, then I'd suggest that such a literal definition is so broad that it's meaningless. Ultimately, when people talk about 'cut content', they don't normally mean any form of code that was removed from the trunk for any reason whatsoever.
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Post by alanc9 on Jul 12, 2017 16:19:32 GMT
That's the problem with terms like "cut content;" we use them inconsistently. Every game ever has some kind of cut content. I've played BG2 with a restoration mod. But the idea that devs suddenly decide in the middle of production to switch a bit from the game proper to DLC when that bit was actually going to make it into the game? That's just silly. The only way I could see it happening is if there's some sort of interference from external factors. Say, Anthem gets into trouble and Bio needs to transfer people off of DA4 to Anthem, so DA4 suddenly has a smaller team and now all the content won't fit before the release date. What would you call day1 DLCs then? It may not fit the technical term of already in the game, though in some cases the content was already present and only got unlocked by the DLC purchase. In any case, the content was good and ready and the company for some reason decided to cash in on a day1 DLC. It's a marketing ploy like so many others. I would be interested if and what the guys on the nexus come up with as far as cut content is concerned. Their recent efforts, such as for ME3 or FO4, revealed quite a lot and provided mre meaning to certain scenes in the games. I would call day 1 DLCs part of the production plan. That plan is written with revenue assumptions which include revenue from the day 1 DLC. Take out that DLC and you need to write a different plan. A smaller plan. Maybe the DLC content makes it into the new plan, but then something else gets cut in its place. Sure, they could theoretically have sold it to you as part of the game. So what? They also could have priced the game at $5. Whether it's included but locked is a nonissue. I'd just as soon they not waste my bandwidth on content I'm not buying, but for those of us still buying on disc they might as well put whatever they can on the disc and not waste anyone's bandwidth.
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Post by jaegerbane on Jul 12, 2017 16:28:25 GMT
What would you call day1 DLCs then? It may not fit the technical term of already in the game, though in some cases the content was already present and only got unlocked by the DLC purchase. In any case, the content was good and ready and the company for some reason decided to cash in on a day1 DLC. It's a marketing ploy like so many others. 'Marketing ploy' is a bit strong. There's a very significant period of time between delivery deadline and actual release which in prior years was just a blank spot in the schedule that ate up cash for wages. The DLC model means that time can be used to create and finish content that goes above and beyond what would be considered 'fixes' and fine tuning. Of course whether the individual player considers that work to be worth the price on offer (or indeed, any price) is in the eye of the beholder but if it wasn't actually ready by delivery date (as in, actually working at time of shipping and not under construction as was the case with Javik) and isn't required to complete the game then by definition it isn't part of the game, and insisting otherwise simply paints the complainer as someone who doesn't understand how software dev works. The DLC that actually was ready at time of delivery (capcom are notorious for this) is a ethically dubious though, but it still ultimately boils down to the customer expecting to be the authority on what constitutes the finished product, which doesn't make sense. I can't think of any other industry where I could expect to inform the provider exactly what I will be receiving for my money outside of haggling in a market, which doesn't map properly to software distribution.
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Post by Monica21 on Jul 12, 2017 17:42:44 GMT
Unless you're arguing that the backlash against 'cut content' is in fact a campaign to ban developers.... I had no argument. I just made a statement based on what I've read and the fact that the Quarian Ark already had voicework completed for it. (Likely more than just the distress call.) I have no opinion one way or the other about DLCs. If I like the original product I'll buy the DLC.
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Post by darkway1 on Jul 12, 2017 18:58:19 GMT
Yes,this is why I show concern because EA is pretty much the embodiment of poor PR. Ah, but it's this exact reason I'm not concerned in the least. A) I don't really care if DLC is released or if a sequel is planned. 2) Curiously, however, EA has this reputation for being "money hungry" and many of their worst titles received DLC. Sequels are another thing, but DLC is pretty common among EA's crappy games. That's not optimism. I don't really care for Andromeda, so DLC is not really on my radar. It's just my observation. Well I'm in the same boat,I don't care about DLC either (Andromeda wasn't very good),personally I go out of my way NOT to buy EA games,the only exception of course is Bioware,who had a legacy before EA's involvement. The EA mentality however is destroying the very games we support and yet many gamer's support and defend poor PR and Business practices.........after all the valid points I have made,they all end up being countered by the big book of rules.........section 12,paragraph 8 states that any company is under no obligation to speak...blah...blah....blah......a stance that mimics the EA mentality. I don't expect change,I don't expect transparency but when I see bullshit,I'm gonna call it..........Andromeda should have been better,the drama surrounding Andromeda is of EA/Bioware's own making and that very drama is inflamed by how EA/Bioware handles the drama.
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Post by Deleted on Jul 12, 2017 19:04:33 GMT
Hasn't EA's policy always been to never comment on rumors?
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jaegerbane
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Post by jaegerbane on Jul 12, 2017 19:35:45 GMT
Unless you're arguing that the backlash against 'cut content' is in fact a campaign to ban developers.... I had no argument. I just made a statement based on what I've read and the fact that the Quarian Ark already had voicework completed for it. (Likely more than just the distress call.) I have no opinion one way or the other about DLCs. If I like the original product I'll buy the DLC. To a certain extent I was being facetious. The point was purely to highlight having a strictly literal interpretation of 'cut content' didn't make sense. Voicework is typically completed ahead of time (particularly for the first DLC) because its makes more financial sense to get the relevant voiceover done at the the same time as base game VO when you're dealing with the same voice actors. IIRC Javik's voice work was all done prior to ME3 release.
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Post by Croatsky on Jul 12, 2017 19:41:36 GMT
Hasn't EA's policy always been to never comment on rumors? Yep, it is.
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Post by Deleted on Jul 12, 2017 20:07:02 GMT
Ah, but it's this exact reason I'm not concerned in the least. A) I don't really care if DLC is released or if a sequel is planned. 2) Curiously, however, EA has this reputation for being "money hungry" and many of their worst titles received DLC. Sequels are another thing, but DLC is pretty common among EA's crappy games. That's not optimism. I don't really care for Andromeda, so DLC is not really on my radar. It's just my observation. Well I'm in the same boat,I don't care about DLC either (Andromeda wasn't very good),personally I go out of my way NOT to buy EA games,the only exception of course is Bioware,who had a legacy before EA's involvement. The EA mentality however is destroying the very games we support and yet many gamer's support and defend poor PR and Business practices.........after all the valid points I have made,they all end up being countered by the big book of rules.........section 12,paragraph 8 states that any company is under no obligation to speak...blah...blah....blah......a stance that mimics the EA mentality. I don't expect change,I don't expect transparency but when I see bullshit,I'm gonna call it..........Andromeda should have been better, the drama surrounding Andromeda is of EA/Bioware's own making and that very drama is inflamed by how EA/Bioware handles the drama. Sorry, I can't agree with that when I watched all this drama start to build at an unreasonable rate from the very day MEA was announced. The fans here have always been really into making very premature and largely unfounded "sky is falling" sort of predictions about Bioware games for years now. The media certainly has to also take it's share of the blame for focusing itself largely on just the negative drama surrounding Bioware. Nothing about Bioware seems to ever get reported in a balanced way regardless of what Bioware does. Instead, the media does things like meming it to death. In this case, it's also fans that insist on inflaming the drama further by going into a frenzy over DLC only 3 months after the game was released. This is not a year after release and DLC has taken longer than 3 months to be released. There IS nothing here to get dramatic overe... either there will be some DLC or there won't. Someday, a sequel might be announced or one won't. The game has been significantly patched and either you like it or you don't. You can play it or not. End of story. Bioware's ultimate survival is a problem for it's executives and it's staff. It's their business. If they make another product, we can choose to buy it or not. If they don't, we can't. It's as simple as that... end of story... not very dramatic.
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Post by alanc9 on Jul 12, 2017 22:03:48 GMT
'Cut content' is almost never delivered as paid DLC. Hooks are used for delivering planned paid DLC, and sometimes stuff that doesn't work is disabled and reactivated either for free (Shale) or expanded out into significant expansions (Overlord's Hammerhead sections following on from Firewalker) but it's extremely rare for stuff to be simply hacked out and re-enabled for a fee. Javik was cut content. I can't find the article right now, but that's why From Ashes is a day one DLC. Well, let's be a little more precise about what the DLC was. Javik the squadmate was cut content sold as DLC, yes. Javik's plot content from the early script was cut and simply disappeared, since it wasn't relevant after the rewrite. I don't know about the Eden Prime mission; the leak isn't too clear about how Javik was to be introduced. EA policy in that era was mandatory day 1 DLC. I've never heard when and why the DLC plan switched to Javik from, presumably, Omega.
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Post by alanc9 on Jul 12, 2017 22:07:59 GMT
The EA mentality however is destroying the very games we support and yet many gamer's support and defend poor PR and Business practices.........after all the valid points I have made,they all end up being countered by the big book of rules.........section 12,paragraph 8 states that any company is under no obligation to speak...blah...blah....blah......a stance that mimics the EA mentality. Who said your points were valid?
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Post by darkway1 on Jul 13, 2017 20:58:55 GMT
Well I'm in the same boat,I don't care about DLC either (Andromeda wasn't very good),personally I go out of my way NOT to buy EA games,the only exception of course is Bioware,who had a legacy before EA's involvement. The EA mentality however is destroying the very games we support and yet many gamer's support and defend poor PR and Business practices.........after all the valid points I have made,they all end up being countered by the big book of rules.........section 12,paragraph 8 states that any company is under no obligation to speak...blah...blah....blah......a stance that mimics the EA mentality. I don't expect change,I don't expect transparency but when I see bullshit,I'm gonna call it..........Andromeda should have been better, the drama surrounding Andromeda is of EA/Bioware's own making and that very drama is inflamed by how EA/Bioware handles the drama. Sorry, I can't agree with that when I watched all this drama start to build at an unreasonable rate from the very day MEA was announced. The fans here have always been really into making very premature and largely unfounded "sky is falling" sort of predictions about Bioware games for years now. The media certainly has to also take it's share of the blame for focusing itself largely on just the negative drama surrounding Bioware. Nothing about Bioware seems to ever get reported in a balanced way regardless of what Bioware does. Instead, the media does things like meming it to death. In this case, it's also fans that insist on inflaming the drama further by going into a frenzy over DLC only 3 months after the game was released. This is not a year after release and DLC has taken longer than 3 months to be released. There IS nothing here to get dramatic overe... either there will be some DLC or there won't. Someday, a sequel might be announced or one won't. The game has been significantly patched and either you like it or you don't. You can play it or not. End of story. Bioware's ultimate survival is a problem for it's executives and it's staff. It's their business. If they make another product, we can choose to buy it or not. If they don't, we can't. It's as simple as that... end of story... not very dramatic. It's always the same old defence,no one ever shows a scrap of integrity or accountability.......it's the fans or it's journalism,always some one else's fault. No fan is responsible for the state of Andromeda on release,no fan had a say on who gets hired and fired or the games direction or it's PR. Journalists report stories,it's their job and they also give the likes of EA/Bioware every opportunity to respond but again EA/Bioware does nothing,facilitating yet more fruitless and mostly mindless speculation. Andromeda has produced a trail-blaze of drama.......everything from the departure of established creative staff to Manveer and Social Diversity........it's all of EA/Bioware's making,but for some people it's convenient to forget all that and divert blame to fans and journalism for Andromeda's failing.
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Post by darkway1 on Jul 13, 2017 21:00:38 GMT
The EA mentality however is destroying the very games we support and yet many gamer's support and defend poor PR and Business practices.........after all the valid points I have made,they all end up being countered by the big book of rules.........section 12,paragraph 8 states that any company is under no obligation to speak...blah...blah....blah......a stance that mimics the EA mentality. Who said your points were valid? I did.
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Post by Deleted on Jul 13, 2017 21:12:13 GMT
Sorry, I can't agree with that when I watched all this drama start to build at an unreasonable rate from the very day MEA was announced. The fans here have always been really into making very premature and largely unfounded "sky is falling" sort of predictions about Bioware games for years now. The media certainly has to also take it's share of the blame for focusing itself largely on just the negative drama surrounding Bioware. Nothing about Bioware seems to ever get reported in a balanced way regardless of what Bioware does. Instead, the media does things like meming it to death. In this case, it's also fans that insist on inflaming the drama further by going into a frenzy over DLC only 3 months after the game was released. This is not a year after release and DLC has taken longer than 3 months to be released. There IS nothing here to get dramatic overe... either there will be some DLC or there won't. Someday, a sequel might be announced or one won't. The game has been significantly patched and either you like it or you don't. You can play it or not. End of story. Bioware's ultimate survival is a problem for it's executives and it's staff. It's their business. If they make another product, we can choose to buy it or not. If they don't, we can't. It's as simple as that... end of story... not very dramatic. It's always the same old defence,no one ever shows a scrap of integrity or accountability.......it's the fans or it's journalism,always some one else's fault. No fan is responsible for the state of Andromeda on release,no fan had a say on who gets hired and fired or the games direction or it's PR. Journalists report stories,it's their job and they also give the likes of EA/Bioware every opportunity to respond but again EA/Bioware does nothing,facilitating yet more fruitless and mostly mindless speculation. Andromeda has produced a trail-blaze of drama.......everything from the departure of established creative staff to Manveer and Social Diversity........it's all of EA/Bioware's making,but for some people it's convenient to forget all that and divert blame to fans and journalism for Andromeda's failing. The journalists should take THEIR SHARE of responsibility when they continually report stories in a biased fashion... and meming something to death within their reports and on panels, etc. is not "cutsie" reporting... it's biased reporting. Likewise, the fans should take THEIR SHARE of responsibility for the exaggerations they tend towards when complaining about things... using terms like "ALWAYS" when the reality is "sometimes" or, at most, "frequently. Bioware does need to take responsibility for the state of the game... but the over-reaction to that state and the ongoing bias against it despite it being patched... that rests on the heads of the journalists and the fans.
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Post by linksocarina on Jul 13, 2017 21:22:24 GMT
Ah, but it's this exact reason I'm not concerned in the least. A) I don't really care if DLC is released or if a sequel is planned. 2) Curiously, however, EA has this reputation for being "money hungry" and many of their worst titles received DLC. Sequels are another thing, but DLC is pretty common among EA's crappy games. That's not optimism. I don't really care for Andromeda, so DLC is not really on my radar. It's just my observation. Well I'm in the same boat,I don't care about DLC either (Andromeda wasn't very good),personally I go out of my way NOT to buy EA games,the only exception of course is Bioware,who had a legacy before EA's involvement. The EA mentality however is destroying the very games we support and yet many gamer's support and defend poor PR and Business practices.........after all the valid points I have made,they all end up being countered by the big book of rules.........section 12,paragraph 8 states that any company is under no obligation to speak...blah...blah....blah......a stance that mimics the EA mentality. I don't expect change,I don't expect transparency but when I see bullshit,I'm gonna call it..........Andromeda should have been better,the drama surrounding Andromeda is of EA/Bioware's own making and that very drama is inflamed by how EA/Bioware handles the drama. It's really moreso their own studios hanging themselves with the rope provided by EA. Happened to Westwood, happened to Pandemic, one of the Maxis branches, and several others. EA's biggest sin has always been the corporate mentality, not excusing that problem, but they are not actively trying to fuck over people through bad business practices or poor PR, because their corporate mentality is the fact that they are under no obligation to speak to anyone. It does keep them honest, unlike the likes of say Valve who hide behind their corporate culture while doing very little in the past decade, developer-wise. It's all perception in the end...people perceive EA to be "money grubbing" and all of that...but the reality is a lot more complicated. Of course, it's easier to print the lie...
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Post by linksocarina on Jul 13, 2017 21:27:14 GMT
It's always the same old defence,no one ever shows a scrap of integrity or accountability.......it's the fans or it's journalism,always some one else's fault. No fan is responsible for the state of Andromeda on release,no fan had a say on who gets hired and fired or the games direction or it's PR. Journalists report stories,it's their job and they also give the likes of EA/Bioware every opportunity to respond but again EA/Bioware does nothing,facilitating yet more fruitless and mostly mindless speculation. Andromeda has produced a trail-blaze of drama.......everything from the departure of established creative staff to Manveer and Social Diversity........it's all of EA/Bioware's making,but for some people it's convenient to forget all that and divert blame to fans and journalism for Andromeda's failing. The journalists should take THEIR SHARE of responsibility when they continually report stories in a biased fashion... and meming something to death within their reports and on panels, etc. is not "cutsie" reporting... it's biased reporting. Likewise, the fans should take THEIR SHARE of responsibility for the exaggerations they tend towards when complaining about things... using terms like "ALWAYS" when the reality is "sometimes" or, at most, "frequently. Bioware does need to take responsibility for the state of the game... but the over-reaction to that state and the ongoing bias against it despite it being patched... that rests on the heads of the journalists and the fans. I'll go a step further... BioWare DID take their lumps already. If all of the commotion about DLC not coming for the game is true (and honestly I believe it is at this point, sadly) that is a major condemnation on the state of their game and the perception it has in the marketplace. Outside of the patch updates, it's a cutting of their losses and moving on to other projects and studios. That's a massive burden for BioWare, who are known for being a solid developer. Even Dragon Age 2, a game a lot of people didn't like, was still solid enough to have almost a year's worth of support to it, and still has a cult following by folks today. Andromeda, for all of it's faults, is a first for BioWare if it gets nothing attached to it and it quickly becomes forgotten. It's why I said earlier in this thread, it's about time we all get humbled for once. The game has a lot of problems, but we exacerbated a witch hunt that was frankly undeserved at times.
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Post by Deleted on Jul 13, 2017 21:34:04 GMT
The journalists should take THEIR SHARE of responsibility when they continually report stories in a biased fashion... and meming something to death within their reports and on panels, etc. is not "cutsie" reporting... it's biased reporting. Likewise, the fans should take THEIR SHARE of responsibility for the exaggerations they tend towards when complaining about things... using terms like "ALWAYS" when the reality is "sometimes" or, at most, "frequently. Bioware does need to take responsibility for the state of the game... but the over-reaction to that state and the ongoing bias against it despite it being patched... that rests on the heads of the journalists and the fans. I'll go a step further... BioWare DID take their lumps already. If all of the commotion about DLC not coming for the game is true (and honestly I believe it is at this point, sadly) that is a major condemnation on the state of their game and the perception it has in the marketplace. Outside of the patch updates, it's a cutting of their losses and moving on to other projects and studios. That's a massive burden for BioWare, who are known for being a solid developer. Even Dragon Age 2, a game a lot of people didn't like, was still solid enough to have almost a year's worth of support to it, and still has a cult following by folks today. Andromeda, for all of it's faults, is a first for BioWare if it gets nothing attached to it and it quickly becomes forgotten. It's why I said earlier in this thread, it's about time we all get humbled for once. The game has a lot of problems, but we exacerbated a witch hunt that was frankly undeserved at times. Well, you can continue to predict that it's not going to get anything. I personally feel that they have not completely abandoned it yet. I personal think it's on a bit of a bubble, but that they are still trying to find a way to keep going with this... i.e. ultimately produce a sequel game to this one... in Andromeda. I think they do have long-term plans to eventually return the series to the Milky Way... not a reboot of the Trilogy, not with Shepard as the PC... but as a means to truly connecting the two galaxies in a time way into the future of this current game.
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linksocarina
N5
Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Jul 13, 2017 21:36:04 GMT
I'll go a step further... BioWare DID take their lumps already. If all of the commotion about DLC not coming for the game is true (and honestly I believe it is at this point, sadly) that is a major condemnation on the state of their game and the perception it has in the marketplace. Outside of the patch updates, it's a cutting of their losses and moving on to other projects and studios. That's a massive burden for BioWare, who are known for being a solid developer. Even Dragon Age 2, a game a lot of people didn't like, was still solid enough to have almost a year's worth of support to it, and still has a cult following by folks today. Andromeda, for all of it's faults, is a first for BioWare if it gets nothing attached to it and it quickly becomes forgotten. It's why I said earlier in this thread, it's about time we all get humbled for once. The game has a lot of problems, but we exacerbated a witch hunt that was frankly undeserved at times. Well, you can continue to predict that it's not going to get anything. I personally feel that they have not completely abandoned it yet. I personal think it's on a bit of a bubble, but that they are still trying to find a way to keep going with this... i.e. ultimately produce a sequel game to this one... in Andromeda. I think they do have long-term plans to eventually return the series to the Milky Way... not a reboot of the Trilogy, not with Shepard as the PC... but as a means to truly connecting the two galaxies in a time way into the future of this current game. Not really a prediction, more of a general statement. To be honest, I can give a flying fig what you believe, it has little to do with my point anyway.
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Post by Deleted on Jul 13, 2017 22:15:40 GMT
Well, you can continue to predict that it's not going to get anything. I personally feel that they have not completely abandoned it yet. I personal think it's on a bit of a bubble, but that they are still trying to find a way to keep going with this... i.e. ultimately produce a sequel game to this one... in Andromeda. I think they do have long-term plans to eventually return the series to the Milky Way... not a reboot of the Trilogy, not with Shepard as the PC... but as a means to truly connecting the two galaxies in a time way into the future of this current game. Not really a prediction, more of a general statement. To be honest, I can give a flying fig what you believe, it has little to do with my point anyway. Fair enough. I still think in terms of "business speak," something being 'on hiatus" usually means "we're still deciding." So, IMHO, it's still a prediction. We'll know if it's an accurate one only in due course.
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Post by alanc9 on Jul 13, 2017 22:59:26 GMT
Who said your points were valid? I did. Yep. The people who are ignoring them disagreed, obviously. How else could it work? My point is just that declaring victory doesn't work well, even if you're right.
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Post by darkway1 on Jul 14, 2017 16:20:01 GMT
It's always the same old defence,no one ever shows a scrap of integrity or accountability.......it's the fans or it's journalism,always some one else's fault. No fan is responsible for the state of Andromeda on release,no fan had a say on who gets hired and fired or the games direction or it's PR. Journalists report stories,it's their job and they also give the likes of EA/Bioware every opportunity to respond but again EA/Bioware does nothing,facilitating yet more fruitless and mostly mindless speculation. Andromeda has produced a trail-blaze of drama.......everything from the departure of established creative staff to Manveer and Social Diversity........it's all of EA/Bioware's making,but for some people it's convenient to forget all that and divert blame to fans and journalism for Andromeda's failing. The journalists should take THEIR SHARE of responsibility when they continually report stories in a biased fashion... and meming something to death within their reports and on panels, etc. is not "cutsie" reporting... it's biased reporting. Likewise, the fans should take THEIR SHARE of responsibility for the exaggerations they tend towards when complaining about things... using terms like "ALWAYS" when the reality is "sometimes" or, at most, "frequently. Bioware does need to take responsibility for the state of the game... but the over-reaction to that state and the ongoing bias against it despite it being patched... that rests on the heads of the journalists and the fans. Nah....when I handed over my £49.99/$60.00, I was given a pretty substandard Bioware game.......FACT. Both social and industry media reported/responded to what they were given.......a substandard Bioware game......FACT. To blame fans and Journalism for Andromeda's state is ridiculous,no one credits journalism or the fans for a games success do they.......a game is successful because it's fundamentally good......Andromeda wasn't for a Bioware game. Patching and fixing after I've played/experienced the game,is a substandard practice that again has been normalised.......if the game needs extensive patches /fixes and retools,then it strongly suggests that the game was not in a fit state for release......but they release it any way. Yes,Bioware does indeed need to take responsibility for the game,which is where transparency/PR comes into play........but to date EA/Bioware has taken responsibility for nothing and real communication seems impossible..........this just isn't the Bioware I've supported over the years.
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