The Joe-Man
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Post by The Joe-Man on Aug 13, 2017 5:43:29 GMT
I had it brought to my attention last night that Destiny 2 is being released on September 6th. With that in mind, I think Bioware's plan is to drop all four of these characters on either October 31st or September 7th in the hopes of keeping their player base intact. Thoughts? Just a question since I haven't played the first one, because of PC and all, but is there anything in Destiny 2 which resembles MEA which might interest a large portion of the not that big playerbase enough to steal them away? Aside from the Sci-fi setting that is? Guns and powers, I guess. I've never really played it either. First person shooters aren't really my thing. I DO know that I lost most of my ME3 crew when the first Destiny came out though.
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Uchimura
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Post by Uchimura on Aug 14, 2017 7:36:58 GMT
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coldsteelblue
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on Aug 14, 2017 8:48:12 GMT
Looks to me like it performs just like warp from before, hopefully.
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Post by JRandall0308 on Aug 14, 2017 12:55:21 GMT
Needs to do something (that we wouldn't necessarily see in the .gif) like debuff armor, otherwise it's just a reskinned Throw.
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monk
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Post by monk on Aug 14, 2017 12:58:50 GMT
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Post by gnperdue on Aug 14, 2017 13:38:31 GMT
Warp looks cool. Commando is indeed looking pretty awesome! Turbocharge is a great 1-point power, so the build won't be agonizing. Let's hope for good passives!
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Post by mrfuddyduddy on Aug 15, 2017 8:12:45 GMT
Warp looks cool. Commando is indeed looking pretty awesome! Turbocharge is a great 1-point power, so the build won't be agonizing. Let's hope for good passives! Character had shields so Barrier is out of the question sadly, not going to be surprised if the Commando just has the same generic passives the Human Soldier has. (minus a bit of tweaking as there will be no Power Cell bonus and it will likely be replaced by a Recharge Speed bonus probably)
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Post by poultrymancer on Aug 15, 2017 14:17:06 GMT
Looks like Warp's cooldown is very fast - assuming the user wasn't utilizing a high-level efficiency booster - which is encouraging.
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Fly In The Lotion
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It's not a lie if you believe it.
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Post by Fly In The Lotion on Aug 15, 2017 14:24:52 GMT
Dat armor though. ME3 Human Engineer, anybody?
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Post by unclemonster on Aug 15, 2017 16:09:18 GMT
per Violent_Jiggler on Reddit: "I'm not super invested, but when I checked out 1.09 the progression tree for Warp was: skill_warp1 skill_warp2 skill_warp3 skill_warp4_antiarmor skill_warp4_cooldown skill_warp5_duration skill_warp5_expose skill_warp6_doublewarp skill_warp6_escalation skill_warp6_piercearmor Pretty much what you'd expect of Warp if you're familiar with it as it was in the Milky Way. This is also probably hilariously out of date. No point in posting specifics (damage values, evolution percentages, etc) from back then; i've not had Andromeda on my radar and I know there's been a few patches since then." Strange that there are 3 Rank 6 passives? I would guess that Escalation is a unique passive that applies damage resistance (or other effect) when certain conditions are met, similar to ascension mode on the kineticist.
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Post by mrfuddyduddy on Aug 15, 2017 16:16:37 GMT
Just a question since I haven't played the first one, because of PC and all, but is there anything in Destiny 2 which resembles MEA which might interest a large portion of the not that big playerbase enough to steal them away? Aside from the Sci-fi setting that is? Guns and powers, I guess. I've never really played it either. First person shooters aren't really my thing. I DO know that I lost most of my ME3 crew when the first Destiny came out though. The shooting in Destiny is superb, everything else however is complete utter garbage. Not to mention Bungie/Activision are a bunch of greedy c***s and I refuse to purchase anything published by Activision anymore and just like the first Destiny, Destiny "the 5th expansion" 2 can suck a big veiny black d***.
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Post by shinobiwan on Aug 15, 2017 18:29:50 GMT
per Violent_Jiggler on Reddit: "I'm not super invested, but when I checked out 1.09 the progression tree for Warp was: skill_warp1 skill_warp2 skill_warp3 skill_warp4_antiarmor skill_warp4_cooldown skill_warp5_duration skill_warp5_expose skill_warp6_doublewarp skill_warp6_escalation skill_warp6_piercearmor Pretty much what you'd expect of Warp if you're familiar with it as it was in the Milky Way. This is also probably hilariously out of date. No point in posting specifics (damage values, evolution percentages, etc) from back then; i've not had Andromeda on my radar and I know there's been a few patches since then." Strange that there are 3 Rank 6 passives? I would guess that Escalation is a unique passive that applies damage resistance (or other effect) when certain conditions are met, similar to ascension mode on the kineticist. Also potentially a fallback if they're trying to do something unique with escalation but can't get it to work by launch. We know they can properly code pierce armor effects so it kinda seems like a safety net. As for what escalation does, I bet it had something to do with combos because it's been the go-to combo power for as long as combos have been around. Maybe detonations caused by warp have a biotic echoes effect?
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Post by unclemonster on Aug 15, 2017 18:59:20 GMT
skill_warp6_doublewarp skill_warp6_escalation skill_warp6_piercearmor Also potentially a fallback if they're trying to do something unique with escalation but can't get it to work by launch. We know they can properly code pierce armor effects so it kinda seems like a safety net. As for what escalation does, I bet it had something to do with combos because it's been the go-to combo power for as long as combos have been around. Maybe detonations caused by warp have a biotic echoes effect? Biotic combo recharge similar to Exemplar would make more sense than my guess. I remember reading something about a DR passive for one of the humans being datamined. It might also have been for another upcoming human kit.
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Post by shinobiwan on Aug 15, 2017 21:23:49 GMT
Also potentially a fallback if they're trying to do something unique with escalation but can't get it to work by launch. We know they can properly code pierce armor effects so it kinda seems like a safety net. As for what escalation does, I bet it had something to do with combos because it's been the go-to combo power for as long as combos have been around. Maybe detonations caused by warp have a biotic echoes effect? Biotic combo recharge similar to Exemplar would make more sense than my guess. I remember reading something about a DR passive for one of the humans being datamined. It might also have been for another upcoming human kit. I think it was for the two kits with remnant armor - juggernaut and artificer, neither of which has warp. I think damage penalty on the enemy is more likely than a reave-type DR buff. If I were BW and wanted to draw parallels to reave, I would actually call the evolution reave. Then again I really have no idea and it's anyone's guess right now.
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Post by poultrymancer on Aug 16, 2017 4:11:52 GMT
Biotic combo recharge similar to Exemplar would make more sense than my guess. I remember reading something about a DR passive for one of the humans being datamined. It might also have been for another upcoming human kit. I think it was for the two kits with remnant armor - juggernaut and artificer, neither of which has warp. I think damage penalty on the enemy is more likely than a reave-type DR buff. If I were BW and wanted to draw parallels to reave, I would actually call the evolution reave. Then again I really have no idea and it's anyone's guess right now. I doubt anyone left working on this game has even heard of Reave.
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Post by JulianVerse on Aug 16, 2017 5:57:09 GMT
What I really want to know is will armor weakening persist for the full duration of warp or will it end if it is detonated.
That is really the only question.
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Post by poultrymancer on Aug 16, 2017 6:10:17 GMT
What I really want to know is will armor weakening persist for the full duration of warp or will it end if it is detonated. That is really the only question. It really isn't.
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Post by konfeta on Aug 16, 2017 6:20:16 GMT
The biggest problem with Warp in MEA Multiplayer is that it's not showing up on pure biotic casters so far. Even if we assume that these are not the last characters bioware will release, their plan of releasing a character a month means we probably won't see a biotic caster kit with Warp until next year.
Which is bullshit. As is their lack of willingness to swap out lance on some existing characters for Warp.
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Post by JRandall0308 on Aug 16, 2017 12:45:28 GMT
What I really want to know is will armor weakening persist for the full duration of warp or will it end if it is detonated. That is really the only question. Every other debuff ends when detonated. Why would Warp be any different?
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Post by unclemonster on Aug 16, 2017 12:54:34 GMT
Biotic combo recharge similar to Exemplar would make more sense than my guess. I remember reading something about a DR passive for one of the humans being datamined. It might also have been for another upcoming human kit. I think it was for the two kits with remnant armor - juggernaut and artificer, neither of which has warp. I think damage penalty on the enemy is more likely than a reave-type DR buff. If I were BW and wanted to draw parallels to reave, I would actually call the evolution reave. Then again I really have no idea and it's anyone's guess right now. That is exactly right. I do remember it being the remnant armor now that you mention it.
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Post by JulianVerse on Aug 16, 2017 15:25:25 GMT
What I really want to know is will armor weakening persist for the full duration of warp or will it end if it is detonated. That is really the only question. Every other debuff ends when detonated. Why would Warp be any different? Because it wasn't like that in ME3 and I want that to be true this time too.
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Post by Gya on Aug 16, 2017 15:31:26 GMT
I sincerely hope it lasts long enough to detonate itself. So during singularity downtime, prime and debuff with warp, spray with turbocharge, if it's still alive, detonate with warp.
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monk
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Post by monk on Aug 16, 2017 15:40:20 GMT
I sincerely hope it lasts long enough to detonate itself. So during singularity downtime, prime and debuff with warp, spray with turbocharge, if it's still alive, detonate with warp. I don't think they'll make it work like that if Throw is anything to go by. I've never seen a Throw'n enemy get a detonation with another Throw (on Kineticist in Ascension), so I doubt it'll work like that for Warp.
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The Joe-Man
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Post by The Joe-Man on Aug 16, 2017 15:42:25 GMT
I sincerely hope it lasts long enough to detonate itself. So during singularity downtime, prime and debuff with warp, spray with turbocharge, if it's still alive, detonate with warp. Doubtful, but would be cool.
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Post by JRandall0308 on Aug 16, 2017 15:49:01 GMT
No power has ever been able to detonate itself.
Starting in MEA, same power from different sources can detonate each other (ex. my Overload can detonate your Overloaded target, my Incinerate can detonate your Incinerated target). But not your own power on your own primed target.
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