Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
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https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Aug 16, 2017 16:00:43 GMT
Game needs STASIS! (So I can get sniping objectives)
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Post by poultrymancer on Aug 16, 2017 17:05:52 GMT
No power has ever been able to detonate itself. Starting in MEA, same power from different sources can detonate each other (ex. my Overload can detonate your Overloaded target, my Incinerate can detonate your Incinerated target). But not your own power on your own primed target. Just because a thing never has been does not mean it cannot be. Or whatever.
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rtrnofdmax
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: rtrnofdmax
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Post by rtrnofdmax on Aug 16, 2017 17:13:53 GMT
No power has ever been able to detonate itself. Starting in MEA, same power from different sources can detonate each other (ex. my Overload can detonate your Overloaded target, my Incinerate can detonate your Incinerated target). But not your own power on your own primed target. Just because a thing never has been does not mean it cannot be. Or whatever. Is this a system limitation or practical one? I ask because a Krogineer specced for recharge speed on Incinerate and with a UR power efficiency booster should be able to fire off Incinerates every 5.3s with a burning (and I assume, priming) duration of 7.2s.
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Post by poultrymancer on Aug 16, 2017 17:29:00 GMT
Just because a thing never has been does not mean it cannot be. Or whatever. Is this a system limitation or practical one? I ask because a Krogineer specced for recharge speed on Incinerate and with a UR power efficiency booster should be able to fire off Incinerates every 5.3s with a burning (and I assume, priming) duration of 7.2s. Gotta be practical/balance-related. If the system can handle a second player detonating a first's matching ability, there's no reason outside of an intentional limitation the same couldn't be achieved by a single player.
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Post by JRandall0308 on Aug 16, 2017 18:19:15 GMT
Agree, it must be a game design limitation, not a technical limitation.
I'm just pointing out that it would be REALLY weird for Warp to violate one of the fundamental principles of Mass Effect power design. So you guys can wish all you want but you're going to be disappointed.
Now, what I think is plausible is that Warp could be both a detonator and a primer, like the evolved versions of Shockwave and Incinerate.
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Post by poultrymancer on Aug 16, 2017 21:19:02 GMT
Agree, it must be a game design limitation, not a technical limitation. I'm just pointing out that it would be REALLY weird for Warp to violate one of the fundamental principles of Mass Effect power design. So you guys can wish all you want but you're going to be disappointed. Now, what I think is plausible is that Warp could be both a detonator and a primer, like the evolved versions of Shockwave and Incinerate. I don't expect it'll have that kind of novel attribute either, just pointing out that a lack of precedent doesn't equate to impossibility. Prior to MEA, we'd never had vertical mobility (ladders notwithstanding); Prior to the Architect, we'd never had a melee that primed; Prior to the Exemplar, we'd never had an evo that slashed cooldowns globally upon a detonation (that I can recall anyway); and, most importantly Prior to the Pwnytail we never had a character with realistic hurr fiziks. ANYTHING IS POSSIBLE!
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Post by shinobiwan on Aug 16, 2017 21:42:23 GMT
Agree, it must be a game design limitation, not a technical limitation. I'm just pointing out that it would be REALLY weird for Warp to violate one of the fundamental principles of Mass Effect power design. So you guys can wish all you want but you're going to be disappointed. Now, what I think is plausible is that Warp could be both a detonator and a primer, like the evolved versions of Shockwave and Incinerate. I don't expect it'll have that kind of novel attribute either, just pointing out that a lack of precedent doesn't equate to impossibility. Prior to MEA, we'd never had vertical mobility (ladders notwithstanding); Prior to the Architect, we'd never had a melee that primed; Prior to the Exemplar, we'd never had an evo that slashed cooldowns globally upon a detonation (that I can recall anyway); and, most importantly Prior to the Pwnytail we never had a character with realistic hurr fiziks. ANYTHING IS POSSIBLE! Those are ME3 --> MEA though. It's much less likely to abandon a design choice in the middle of a title. Also, the cryo gauntlet was in SP, and we were basically just waiting for it to land on a kit in MP (and there are other priming melee attacks in SP as well). The only really new thing like that is the Batarian brofist although it's not that big of a leap imo since priming melee was always a thing.
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Post by n7vorcha on Aug 16, 2017 22:48:45 GMT
No power has ever been able to detonate itself. Biotic Bomb from Mass Effect 2 was self-detonating, making Insanity feel like Narrative.
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Post by JRandall0308 on Aug 17, 2017 1:04:26 GMT
The fuck is Biotic Bomb?
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t41rdeye
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: T41rdEye
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by t41rdeye on Aug 18, 2017 12:17:28 GMT
Maybe he's talking about the 'warp bomb' as it used to be called It was before combo detonations were a thing so it was the term coined. It was just blowing up biotically primed lifted targets with warp. This reminds me of how much more satisfying power-use was in ME2/ME3. I'm not necessarily talking about damage, either. You felt the impact. Go back and use warp in ME2, or incinerate in either game. The sound FX are just not as good, I think. I used to love the sound of getting hit with incinerate in ME2 and the sound it made as it you flailed about. It's the small things, I guess. ME:A does some things better, but for every step forward there's two steps back. compare ME:A soundFX to these... there's no contest
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Post by JRandall0308 on Aug 18, 2017 12:28:58 GMT
Could you detonate Warp with Warp in ME2? This is why you needed Thane, Samara, or less good Jack or what's-his-name to use other powers to prime stuff. Or be awesome and use your own Singularity to lock down everything and detonate with your own + squadmates' Warp. On that note, my second favorite ME2 YouTube video series of all time: That Average Gatsby's Insanity-difficulty run on the ME2 suicide mission using no guns. in 3 parts
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(My first favorite is his 'Suicide Run Live', part of his ' Adepting Through Insanity' playlist.)
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t41rdeye
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: T41rdEye
Posts: 164 Likes: 420
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Post by t41rdeye on Aug 18, 2017 12:48:22 GMT
well shit...
now I'm gonna have to go back and do a 724th playthrough of ME2
favorite game ever.
I use a heavily modified insanity. Enemy cooldowns on powers significantly reduced, buffed enemy weapons and quickly regenerating shields, etc. Def gonna put it up on youtube. It's a blast.
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