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Old Scientist Contrarian
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Post by alanc9 on Jul 15, 2017 21:52:14 GMT
The thing is, I really am uninterested in seeing more Milky Way species in Andromeda. If there is a Quarian Ark and it does have drell, hanar, and elcor, then all we did was pick up and move house. It's less interesting because I know about all the species in the Milky Way already, plus it lends credence to the idea that we're only in Andromeda so Bioware didn't have to deal with the ME3 ending. Basically, I just want more Andromeda aliens. But at the same time, it's more like the milky way species expanded to another galaxy. I think having some of all the races in a new galaxy with some new races is a great thing. We all know for sure that we are in andromeda because of ME3's ending. Pretending otherwise is kind of pointless. That idea has all the credence it needs. BW gave it credence by standing by an absurd ending that left things in such a weird state that they had to leave the galaxy. All this for the sake of 'choices'. I never understood how giving the player choices with this kind of ending because the players like and wanted them - but ultimately causing the end of the game's existence in the milky way galaxy - made sense on any level. I feel like it's a crazy parent ranting 'You want choices in the endings? I'll give you choices! Here, end it however you like but it's going ruin everything because those choices can't be undone!' My bet is that they never had any intention of making more ME.Hell, I wouldn't be surprised if the reason they reversed that decision was the ME3 controversy itself. If ME3 has been an unqualified success, maybe the IP goes the way of Jade Empire and the FR and Star Wars licenses.
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Monica21
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Post by Monica21 on Jul 16, 2017 3:58:14 GMT
But at the same time, it's more like the milky way species expanded to another galaxy. I think having some of all the races in a new galaxy with some new races is a great thing. We all know for sure that we are in andromeda because of ME3's ending. Pretending otherwise is kind of pointless. That idea has all the credence it needs. BW gave it credence by standing by an absurd ending that left things in such a weird state that they had to leave the galaxy. All this for the sake of 'choices'. I never understood how giving the player choices with this kind of ending because the players like and wanted them - but ultimately causing the end of the game's existence in the milky way galaxy - made sense on any level. I feel like it's a crazy parent ranting 'You want choices in the endings? I'll give you choices! Here, end it however you like but it's going ruin everything because those choices can't be undone!' I get that, but the point of a new galaxy is "Hey look! New stuff!" If it was just humans plus new aliens I'd be fine with it. If it was humans plus the races we have now I'd be fine with it. It still gives you the opportunity to create something really interesting in this new world. Because, while I think the kett have potential, they're just not that interesting now. I know all about the Milky Way species and I can leave that in the OT. I'd like to learn about new species.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jul 16, 2017 4:00:01 GMT
But at the same time, it's more like the milky way species expanded to another galaxy. I think having some of all the races in a new galaxy with some new races is a great thing. We all know for sure that we are in andromeda because of ME3's ending. Pretending otherwise is kind of pointless. That idea has all the credence it needs. BW gave it credence by standing by an absurd ending that left things in such a weird state that they had to leave the galaxy. All this for the sake of 'choices'. I never understood how giving the player choices with this kind of ending because the players like and wanted them - but ultimately causing the end of the game's existence in the milky way galaxy - made sense on any level. I feel like it's a crazy parent ranting 'You want choices in the endings? I'll give you choices! Here, end it however you like but it's going ruin everything because those choices can't be undone!' My bet is that they never had any intention of making more ME.Hell, I wouldn't be surprised if the reason they reversed that decision was the ME3 controversy itself. If ME3 has been an unqualified success, maybe the IP goes the way of Jade Empire and the FR and Star Wars licenses. Well, I'm very glad they stayed on with Andromeda. The assets are now on Frostbite and it's not like BioWare isn't involved in the evolution of the engine. They're making use of a beautiful canvas that has superior gameplay. It's a big canvas and filling it in has been a challenge. The same issue was in abundance in Inquisition. You know what I would be down for? Jade Empire 2 on Frostbite. It would play out nicely for all platforms. Just my thoughts on that. I would like to see a Mass Effect Battlefield with a Single-player storyline. Help Admiral Anderson defend Earth while Shepard is off having nightmares, gathering allies while checking out party favors, etc. Just saying. I know the haters would say, "Oh... here it is. This is the moment EA sucks the life out of BioWare." I say the opposite. "Here is a way to keep everyone involved working full-time and earning vacation." Am I off-base here?
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Monica21
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Post by Monica21 on Jul 16, 2017 4:04:33 GMT
Well, I'm very glad they stayed on with Andromeda. The assets are now on Frostbite and it's not like BioWare isn't involved in the evolution of the engine. They're making use of a beautiful canvas that has superior gameplay. It's a big canvas and filling it in has been a challenge. The same issue was in abundance in Inquisition. You know what I would be down for? Jade Empire 2 on Frostbite. It would play out nicely for all platforms. Just my thoughts on that. I would like to see a Mass Effect Battlefield with a Single-player storyline. Help Admiral Anderson defend Earth while Shepard is off having nightmares, gathering allies while checking out party favors, etc. Just saying. I know the haters would say, "Oh... here it is. This is the moment EA sucks the life out of BioWare." I say the opposite. "Here is a way to keep everyone involved working full-time and earning vacation." Am I off-base here? Well, I mean, it wouldn't appear, at least on it's face, that this would be a game where I could date Garrus. If that's the case, man, I dunno.
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VanSinn
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Post by VanSinn on Jul 16, 2017 4:40:24 GMT
I'll try to keep this from becoming an unreadable wall'o'text, but there are a few things I'd like to say regarding the "lighter tone" of ME:A in regards to the quips and other verbal shenanigans within the story. My experience certainly will not be the norm for most of you, and I can respect the fact that many of you will not have the same perspective on things as I.
I've said before in several threads that I am a combat veteran. I served in the US Army for 7 years, one of which was spent in Iraq. I saw a lot of dark shit, things that are completely out of the purview of this site, but the fact that they happened provide some context to what I'm about to say next.
The entire time I served in the military, there was a very palpable "gallows humor" displayed by most of the soldiers I served with, including myself. One liners, stupid quips and dumb ass references were common. During my tour in Iraq, you'd think that we'd be more serious, more intent on the mission itself. And we were. But the gallows humor and fuckery were even more pronounced. The environment we lived in during that time was SO intense, and SO life-or-death (without any hint of melodrama) that to avoid any attempt to defuse the tension would have driven us all insane. Anything we could do to get our minds off of the fact that the next time we went outside the walls of our compound could be our last, or that at any moment a mortar or rocket could land in our compound and end any one of us...yeah we took every opportunity to try to laugh a little or just be stupid.
Even when we weren't at war, serving in peace time, there was always the knowledge that at any moment the shit could hit the fan. The tension was MUCH less in peace time, but we always knew it could be a possibility. And so, we again did stupid shit and joked about inappropriate things or whatever. Whedon-esque "dialogue" ala Firefly is the NORM for soldiers. The tone of ME:A is MUCH more in keeping with real life interactions between soldiers than you might think. The overly serious tone of the MET actually bothered me on a fundamental level that I didn't understand until not that long ago. I appreciate that tone of story telling, and there were some really great moments in the MET. ME:A isn't anything close to award winning fiction, and you'll never hear me say that ME:A's writing is flawless, but the tone of the game (bad shit is going down, we need to figure out how to survive, but dammit I'm gonna joke and say stupid shit along the way at times) really resonated with me in a way the MET never did. I think the MET had the better MOMENTS (Mordin's loyalty mission in ME2 for example...still gives me chills) but ME:A had an overall better tone.
Just my opinion, based on my own experiences. I'm certainly not gonna try to change anyone's minds here, but maybe it'll give a different perspective for some people to think about.
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Post by Andrew Lucas on Jul 16, 2017 5:10:55 GMT
Then why are we even here? Huh? If people get so easily butthurt to the point of saying "This is your opinion" what's even the point? Where do this go? Can people be even more obvious? Seriously, not talking about you, but some here can't deal with any negative point they feel the need to reassure themselves their opinion is relevant. I could easily say here too, "This is your opinion", end of talk. Get what I am saying? It's juvenile as heck. Considering the biting nature in which you deal with people with differing opinions, it's not all the surprising that they disengage at the earliest opportunity with the flimsiest of excuses. Getting into the more nihilistic aspect of "what is the point?" I would argue that there is no point. Forums are relatively pointless in the grand scheme of things and if you can't deal with users disregarding what you say with a flimsy yet concrete point then I can't really be of any assistance. If you feel like you are wasting your time on the boards, then don't waste your time on the boards. If your looking to bash ME:A and expect everyone to agree on what you say then you don't truly understand the nature of subjective opinions on said topic. This isn't a science with empirical evidence, it is matter of opinion, one that is entirely subjective and beholden to the eyes of the user. Saying something to the effect of "that's just your opinion," is as legitimate as any ME:A sucks diatribe. It's only subjective when you want it to be, and fits your interests, otherwise you're looking into a fight or are a hater. I'm not bothered, you, and the same people part of this circle jerk are, since you guys are always defensively replying to what I post, so who's really bothered now, uh? I'm sorry, mate. I'm not gonna pretend MEA is a fantastic game, nor a terrible one. It's a disappointment, super flawed and enjoyable. That's all. Disagree? I know you do, and you don't need to remind me that everyday because some gathered salt reading this. I questioned your rhetorical logic, not my presence here. It's fun imagining y'all's face when writing to me, much joy. Have a great time.
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Monica21
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Post by Monica21 on Jul 16, 2017 5:25:36 GMT
Are you saying that there's bored, and then there's deployment bored?
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Jul 16, 2017 6:34:41 GMT
Are you saying that there's bored, and then there's deployment bored? EL OH Fucking EL. Yup, pretty much this in a nutshell.
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bizantura
N3
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Post by bizantura on Jul 16, 2017 8:06:58 GMT
I'll try to keep this from becoming an unreadable wall'o'text, but there are a few things I'd like to say regarding the "lighter tone" of ME:A in regards to the quips and other verbal shenanigans within the story. My experience certainly will not be the norm for most of you, and I can respect the fact that many of you will not have the same perspective on things as I. I've said before in several threads that I am a combat veteran. I served in the US Army for 7 years, one of which was spent in Iraq. I saw a lot of dark shit, things that are completely out of the purview of this site, but the fact that they happened provide some context to what I'm about to say next. The entire time I served in the military, there was a very palpable "gallows humor" displayed by most of the soldiers I served with, including myself. One liners, stupid quips and dumb ass references were common. During my tour in Iraq, you'd think that we'd be more serious, more intent on the mission itself. And we were. But the gallows humor and fuckery were even more pronounced. The environment we lived in during that time was SO intense, and SO life-or-death (without any hint of melodrama) that to avoid any attempt to defuse the tension would have driven us all insane. Anything we could do to get our minds off of the fact that the next time we went outside the walls of our compound could be our last, or that at any moment a mortar or rocket could land in our compound and end any one of us...yeah we took every opportunity to try to laugh a little or just be stupid. Even when we weren't at war, serving in peace time, there was always the knowledge that at any moment the shit could hit the fan. The tension was MUCH less in peace time, but we always knew it could be a possibility. And so, we again did stupid shit and joked about inappropriate things or whatever. Whedon-esque "dialogue" ala Firefly is the NORM for soldiers. The tone of ME:A is MUCH more in keeping with real life interactions between soldiers than you might think. The overly serious tone of the MET actually bothered me on a fundamental level that I didn't understand until not that long ago. I appreciate that tone of story telling, and there were some really great moments in the MET. ME:A isn't anything close to award winning fiction, and you'll never hear me say that ME:A's writing is flawless, but the tone of the game (bad shit is going down, we need to figure out how to survive, but dammit I'm gonna joke and say stupid shit along the way at times) really resonated with me in a way the MET never did. I think the MET had the better MOMENTS (Mordin's loyalty mission in ME2 for example...still gives me chills) but ME:A had an overall better tone. Just my opinion, based on my own experiences. I'm certainly not gonna try to change anyone's minds here, but maybe it'll give a different perspective for some people to think about. Kudos for sharing, much appreciated.
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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582
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jaegerbane
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Post by jaegerbane on Jul 16, 2017 8:54:26 GMT
Don't get me wrong, I would love to see something new. But, if its just going to me more of the same quality and about as "alien" as the Angara were then yeah, give me my space bugs and talking fungus back. The thing is, I really am uninterested in seeing more Milky Way species in Andromeda. If there is a Quarian Ark and it does have drell, hanar, and elcor, then all we did was pick up and move house. It's less interesting because I know about all the species in the Milky Way already, plus it lends credence to the idea that we're only in Andromeda so Bioware didn't have to deal with the ME3 ending. Basically, I just want more Andromeda aliens. I think the draw about the Quarians (and to a lesser extent, the Drell/Hanar/Volus/Elcor) is that it makes the Andromeda setting easier to fully invest in, as you're not cutting anything out. I can only speak for myself but I've always found the quarians fascinating, and the idea of never having a quarian squadmate in another ME game is not something that draws me in. There's also the basic point that a Quarian Ark story is more or less a perfect DLC subject. It;s not big enough to make an entire game around (certainly not on the scale of MEA) but it's important enough to have a content pack to cover. I agree we need more Andromeda aliens (preferably something creepy - giant bugs or some weird shadowy things a la Scourge/Prey's Typhon/B5's Shadows would get my vote) but it's a false dichotomy to suggest we have to have either those or quarians.
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Sondergaard
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sondergaard
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR
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Post by Sondergaard on Jul 16, 2017 9:54:53 GMT
I'll try to keep this from becoming an unreadable wall'o'text, but there are a few things I'd like to say regarding the "lighter tone" of ME:A in regards to the quips and other verbal shenanigans within the story. My experience certainly will not be the norm for most of you, and I can respect the fact that many of you will not have the same perspective on things as I. I've said before in several threads that I am a combat veteran. I served in the US Army for 7 years, one of which was spent in Iraq. I saw a lot of dark shit, things that are completely out of the purview of this site, but the fact that they happened provide some context to what I'm about to say next. The entire time I served in the military, there was a very palpable "gallows humor" displayed by most of the soldiers I served with, including myself. One liners, stupid quips and dumb ass references were common. During my tour in Iraq, you'd think that we'd be more serious, more intent on the mission itself. And we were. But the gallows humor and fuckery were even more pronounced. The environment we lived in during that time was SO intense, and SO life-or-death (without any hint of melodrama) that to avoid any attempt to defuse the tension would have driven us all insane. Anything we could do to get our minds off of the fact that the next time we went outside the walls of our compound could be our last, or that at any moment a mortar or rocket could land in our compound and end any one of us...yeah we took every opportunity to try to laugh a little or just be stupid. Even when we weren't at war, serving in peace time, there was always the knowledge that at any moment the shit could hit the fan. The tension was MUCH less in peace time, but we always knew it could be a possibility. And so, we again did stupid shit and joked about inappropriate things or whatever. Whedon-esque "dialogue" ala Firefly is the NORM for soldiers. The tone of ME:A is MUCH more in keeping with real life interactions between soldiers than you might think. The overly serious tone of the MET actually bothered me on a fundamental level that I didn't understand until not that long ago. I appreciate that tone of story telling, and there were some really great moments in the MET. ME:A isn't anything close to award winning fiction, and you'll never hear me say that ME:A's writing is flawless, but the tone of the game (bad shit is going down, we need to figure out how to survive, but dammit I'm gonna joke and say stupid shit along the way at times) really resonated with me in a way the MET never did. I think the MET had the better MOMENTS (Mordin's loyalty mission in ME2 for example...still gives me chills) but ME:A had an overall better tone. Just my opinion, based on my own experiences. I'm certainly not gonna try to change anyone's minds here, but maybe it'll give a different perspective for some people to think about. I know where you're coming from but this is a game. There's no context for that kind of banter in the game. And I personally don't believe for one minute the ME:A writing team is staffed by combat vets or did extensive interviews with them to find out how they interacted in the field. For example, in the Falklands a para was caught by an Argentine artillery barrage. His mate ran over to help him out. The injured man said ' Oh my god, I've lost my leg!' His mate pointed to his severed leg a few yards away and said 'No you haven't, it's over there!'. Don't know if that's a soldier's tall tale or the truth but knowing British squaddies (and Brits in general) it certainly sounds plausible. But it wouldn't work in a game without a massive investment in quality writing to get you to the point where you could accept and appreciate it. It could work in, say, Band of Brothers, but not ME:A. Not for me anyway.
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
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582
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jaegerbane
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Post by jaegerbane on Jul 16, 2017 10:58:56 GMT
Don't know if that's a soldier's tall tale or the truth but knowing British squaddies (and Brits in general) it certainly sounds plausible. But it wouldn't work in a game without a massive investment in quality writing to get you to the point where you could accept and appreciate it. It could work in, say, Band of Brothers, but not ME:A. Not for me anyway. That particular one is probably a bit of apocrypha (a number of my friends and family are/were british squaddies and while I can imagine their battlefield humour is black as night, they likely wouldn't be cracking jokes in a situation where one of their comrades has just suffered an extreme injury and is in imminent danger of an arterial bleed out - more likely that happened in hospital when the injured guy had been stabilised). However there's been plenty of similar stuff that has happened - apparently when one of the Royal Navy ships were torpedoed in the same war, the sailors awaiting rescue in the cold, dark south atlantic were apparently singing 'always look on the bright side of life' from the Life of Brian. I think this is a seperate argument however. The original argument was that the dialogue was inherently unrealistic with all its gallows humour which, as has been pointed out, isn't really justified. If the argument that such a dialogue choice needed to go hand in hand with an improvement over the MET's level of dialogue then I can see the point, but it's not the same thing. I've said it a few times - one of the reasons why I actually enjoyed the general dialogue (patchy as it was) was that it reminded me quite strongly of Firefly, with male Ryder in particular reminiscent of a young Mal Reynolds (Peebee's similarity to Kaylee, Cora's similarity to Zoe and Kallo's similarity to Wash were not lost on me either). People out there might take issue with Whedon's type of dialogue but it's inaccurate to say that it's out of place in the kind of situation the Tempest crew find themselves in. To answer your assertion, I think it was more they took inspiration from Firefly/Serenity - which just so happens to have some relevance to real-life scenarios - then specifically attempting to replicate military gallows humour.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Jul 16, 2017 11:08:25 GMT
I'll try to keep this from becoming an unreadable wall'o'text, but there are a few things I'd like to say regarding the "lighter tone" of ME:A in regards to the quips and other verbal shenanigans within the story. My experience certainly will not be the norm for most of you, and I can respect the fact that many of you will not have the same perspective on things as I. I've said before in several threads that I am a combat veteran. I served in the US Army for 7 years, one of which was spent in Iraq. I saw a lot of dark shit, things that are completely out of the purview of this site, but the fact that they happened provide some context to what I'm about to say next. The entire time I served in the military, there was a very palpable "gallows humor" displayed by most of the soldiers I served with, including myself. One liners, stupid quips and dumb ass references were common. During my tour in Iraq, you'd think that we'd be more serious, more intent on the mission itself. And we were. But the gallows humor and fuckery were even more pronounced. The environment we lived in during that time was SO intense, and SO life-or-death (without any hint of melodrama) that to avoid any attempt to defuse the tension would have driven us all insane. Anything we could do to get our minds off of the fact that the next time we went outside the walls of our compound could be our last, or that at any moment a mortar or rocket could land in our compound and end any one of us...yeah we took every opportunity to try to laugh a little or just be stupid. Even when we weren't at war, serving in peace time, there was always the knowledge that at any moment the shit could hit the fan. The tension was MUCH less in peace time, but we always knew it could be a possibility. And so, we again did stupid shit and joked about inappropriate things or whatever. Whedon-esque "dialogue" ala Firefly is the NORM for soldiers. The tone of ME:A is MUCH more in keeping with real life interactions between soldiers than you might think. The overly serious tone of the MET actually bothered me on a fundamental level that I didn't understand until not that long ago. I appreciate that tone of story telling, and there were some really great moments in the MET. ME:A isn't anything close to award winning fiction, and you'll never hear me say that ME:A's writing is flawless, but the tone of the game (bad shit is going down, we need to figure out how to survive, but dammit I'm gonna joke and say stupid shit along the way at times) really resonated with me in a way the MET never did. I think the MET had the better MOMENTS (Mordin's loyalty mission in ME2 for example...still gives me chills) but ME:A had an overall better tone. Just my opinion, based on my own experiences. I'm certainly not gonna try to change anyone's minds here, but maybe it'll give a different perspective for some people to think about. I still think it depends on the individual person. I have never been to war, thankfully, but I have been in life threating situations before and I have only become dead serious. I do not know how good of a comparison that is (probably not very, lol) but I've been camping on a mountain top at 3000 meters during the worst thunderstorm I have ever experienced in my life, completely exposed lightning struck the ground mere 10 meters away from my tent for several hours and my tent with my friend and I inside was about to get blown off a cliff. We absolutely expected to get hit by lightning and die at any moment. While my life was undoubtedly in grave danger for several hours I did not feel the urge for black humor or jokes and the conversations I had with my friend (we screamed because of the thunder and wind) during the storm were absolutely dead serious. There have been some other life or death situations and not even once did I feel the need to joke around. So I guess not everyone reacts the same to danger. I like to imagine its like with alcohol consumption, some people become funny, others aggressive while some become very serious and silent. .
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Post by Sondergaard on Jul 16, 2017 11:10:42 GMT
I've said it a few times - one of the reasons why I actually enjoyed the general dialogue (patchy as it was) was that it reminded me quite strongly of Firefly, with male Ryder in particular reminiscent of a young Mal Reynolds (Peebee's similarity to Kaylee, Cora's similarity to Zoe and Kallo's similarity to Wash were not lost on me either). People out there might take issue with Whedon's type of dialogue but it's inaccurate to say that it's out of place in the kind of situation the Tempest crew find themselves in. I know what you mean, and I loved Firefly, but the quality of the writing couldn't match their ambitions in ME:A. A serious, more sober tone with flashes of humour works far better and is less strain on the writers than a 'jokes per minute' attitude that may be sustainable over a 45 minute TV show but not a 100hr game. IMHO, of course.
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Post by jaegerbane on Jul 16, 2017 11:11:49 GMT
There have been some other life or death situations and not even once did I feel the need to joke around. So I guess not everyone reacts the same to danger. I'm sure VanSinn will correct me if I'm wrong, but the impression I got was his entire point was that people constantly in this kind of situation develop gallows humour as a defence mechanism. You don't sound like you're struck by lightning/stuck up mountains every day of the week for months. I suspect if you were, you'd react differently.
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Post by abaris on Jul 16, 2017 11:46:38 GMT
The thing is, I really am uninterested in seeing more Milky Way species in Andromeda. If there is a Quarian Ark and it does have drell, hanar, and elcor, then all we did was pick up and move house. It's less interesting because I know about all the species in the Milky Way already, plus it lends credence to the idea that we're only in Andromeda so Bioware didn't have to deal with the ME3 ending. Basically, I just want more Andromeda aliens. I don't know if and what they originally planned. Since I'm rather inclined to believe the Kotaku article, they seemed to run out of time and played it save. But I also got that feeling of just moving house. Only one new interactable species. The Kett remind me a bit of the collectors and then there's that vanished alien race that stands in as Protheans. The rest is Milky wy and could just as well be in another part of the Galaxy instead of a new one.
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Post by Deleted on Jul 16, 2017 12:31:58 GMT
I'll try to keep this from becoming an unreadable wall'o'text, but there are a few things I'd like to say regarding the "lighter tone" of ME:A in regards to the quips and other verbal shenanigans within the story. My experience certainly will not be the norm for most of you, and I can respect the fact that many of you will not have the same perspective on things as I. I've said before in several threads that I am a combat veteran. I served in the US Army for 7 years, one of which was spent in Iraq. I saw a lot of dark shit, things that are completely out of the purview of this site, but the fact that they happened provide some context to what I'm about to say next. The entire time I served in the military, there was a very palpable "gallows humor" displayed by most of the soldiers I served with, including myself. One liners, stupid quips and dumb ass references were common. During my tour in Iraq, you'd think that we'd be more serious, more intent on the mission itself. And we were. But the gallows humor and fuckery were even more pronounced. The environment we lived in during that time was SO intense, and SO life-or-death (without any hint of melodrama) that to avoid any attempt to defuse the tension would have driven us all insane. Anything we could do to get our minds off of the fact that the next time we went outside the walls of our compound could be our last, or that at any moment a mortar or rocket could land in our compound and end any one of us...yeah we took every opportunity to try to laugh a little or just be stupid. Even when we weren't at war, serving in peace time, there was always the knowledge that at any moment the shit could hit the fan. The tension was MUCH less in peace time, but we always knew it could be a possibility. And so, we again did stupid shit and joked about inappropriate things or whatever. Whedon-esque "dialogue" ala Firefly is the NORM for soldiers. The tone of ME:A is MUCH more in keeping with real life interactions between soldiers than you might think. The overly serious tone of the MET actually bothered me on a fundamental level that I didn't understand until not that long ago. I appreciate that tone of story telling, and there were some really great moments in the MET. ME:A isn't anything close to award winning fiction, and you'll never hear me say that ME:A's writing is flawless, but the tone of the game (bad shit is going down, we need to figure out how to survive, but dammit I'm gonna joke and say stupid shit along the way at times) really resonated with me in a way the MET never did. I think the MET had the better MOMENTS (Mordin's loyalty mission in ME2 for example...still gives me chills) but ME:A had an overall better tone. Just my opinion, based on my own experiences. I'm certainly not gonna try to change anyone's minds here, but maybe it'll give a different perspective for some people to think about. I know where you're coming from but this is a game. There's no context for that kind of banter in the game. And I personally don't believe for one minute the ME:A writing team is staffed by combat vets or did extensive interviews with them to find out how they interacted in the field. For example, in the Falklands a para was caught by an Argentine artillery barrage. His mate ran over to help him out. The injured man said ' Oh my god, I've lost my leg!' His mate pointed to his severed leg a few yards away and said 'No you haven't, it's over there!'. Don't know if that's a soldier's tall tale or the truth but knowing British squaddies (and Brits in general) it certainly sounds plausible. But it wouldn't work in a game without a massive investment in quality writing to get you to the point where you could accept and appreciate it. It could work in, say, Band of Brothers, but not ME:A. Not for me anyway. I actually think the "this is a game" line supports the possible use of humor in any situation, since this is is meant to be a fun game... something people do as a diversion from the seriousness of the IRL situations they may find themselves in... including soldiers on deployment (who may or may not be engaging in gallows humor themselves). I think it's a plus that this game does not take itself too seriously. The tone works for me... I like it. The tone also works VanSinn . Arguments over the joke level in the game are ALL purely subjective. Humor is something that IS by it's very nature, hit and miss. What some people like as humor, other people invariably don't. In the case of humor, the writing cannot be objectively said to be "bad" or "good." It just sets a tone that appeals to some and not to others. The online memes, in some respects, are similar... some people find them amusing, some don't. I generally don't and I don't find using them to be professional when promoted by the online game reporters... but to say they are "objectively bad" or "objectively good" memes is really not feasible.
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Post by themikefest on Jul 16, 2017 13:12:50 GMT
I've said before in several threads that I am a combat veteran. I served in the US Army for 7 years, one of which was spent in Iraq Thank you for your service
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Post by Monica21 on Jul 16, 2017 13:53:45 GMT
I don't know if and what they originally planned. Since I'm rather inclined to believe the Kotaku article, they seemed to run out of time and played it save. But I also got that feeling of just moving house. Only one new interactable species. The Kett remind me a bit of the collectors and then there's that vanished alien race that stands in as Protheans. The rest is Milky wy and could just as well be in another part of the Galaxy instead of a new one. Yeah, if the Reapers schtick wasn't "destroy all advanced organic life" then I could fully believe The Remnant could be found in a previously unexplored pocket of the Milky Way. It doesn't mean I'm not incredibly curious about where all this goes, because I am and I certainly hope it does go somewhere. It just means that it feels a lot like we're back in the Milky Way.
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Post by Deleted on Jul 16, 2017 14:27:48 GMT
Considering the biting nature in which you deal with people with differing opinions, it's not all the surprising that they disengage at the earliest opportunity with the flimsiest of excuses. Getting into the more nihilistic aspect of "what is the point?" I would argue that there is no point. Forums are relatively pointless in the grand scheme of things and if you can't deal with users disregarding what you say with a flimsy yet concrete point then I can't really be of any assistance. If you feel like you are wasting your time on the boards, then don't waste your time on the boards. If your looking to bash ME:A and expect everyone to agree on what you say then you don't truly understand the nature of subjective opinions on said topic. This isn't a science with empirical evidence, it is matter of opinion, one that is entirely subjective and beholden to the eyes of the user. Saying something to the effect of "that's just your opinion," is as legitimate as any ME:A sucks diatribe. It's only subjective when you want it to be, and fits your interests, otherwise you're looking into a fight or are a hater. I'm not bothered, you, and the same people part of this circle jerk are, since you guys are always defensively replying to what I post, so who's really bothered now, uh? I'm sorry, mate. I'm not gonna pretend MEA is a fantastic game, nor a terrible one. It's a disappointment, super flawed and enjoyable. That's all. Disagree? I know you do, and you don't need to remind me that everyday because some gathered salt reading this. I questioned your rhetorical logic, not my presence here. It's fun imagining y'all's face when writing to me, much joy. Have a great time. I don't know quite what your aiming at here. Any and all opinions about ME:A are entirely subjective. People will only accept them as objective when you formulate a proper hypothesis and test it whilst holding true to the scientific method. You disliked ME:A? Ok? Your opinion is not the end all be all. You act as if your thoughts are the arbiter of all that is factual. The forum can't contain that kind of ego. You call this a circlejerk, but all I hear from the detractors is how those who dare to enjoy ME:A are nothing more than a "vocal minority" and yet you are so perturbed when such a "vocal minority" dare question you. This is a small forum, my dude. You will come across the same posters, and yes, they will attack your arguments and reject your ideas. Freedom of speech is a mean mother, ain't she? Feel free to fuck off to Reddit if you want a good ol' negative approach to all things ME:A and true circlejerk over a sophomoric karma system. The look on my face addressing you is essentially this: , and I would bet top dollar that that is how everyone else daring to question your lordship looks. The only anger I see is in your writings. You cannot seem to understand or tolerate differing opinions on ME:A and the amount of distress that causes shines through in your posts like light through a window. You talk of salt, but it is you who is salty. TL:DR,
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Post by alanc9 on Jul 16, 2017 14:48:45 GMT
I know where you're coming from but this is a game. There's no context for that kind of banter in the game. And I personally don't believe for one minute the ME:A writing team is staffed by combat vets or did extensive interviews with them to find out how they interacted in the field. For example, in the Falklands a para was caught by an Argentine artillery barrage. His mate ran over to help him out. The injured man said ' Oh my god, I've lost my leg!' His mate pointed to his severed leg a few yards away and said 'No you haven't, it's over there!'. Don't know if that's a soldier's tall tale or the truth but knowing British squaddies (and Brits in general) it certainly sounds plausible. But it wouldn't work in a game without a massive investment in quality writing to get you to the point where you could accept and appreciate it. It could work in, say, Band of Brothers, but not ME:A. Not for me anyway. So the problem isn't the approach, it's that Bio Montreal writers didn't have the chops to pull it off?
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Post by alanc9 on Jul 16, 2017 14:54:27 GMT
The thing is, I really am uninterested in seeing more Milky Way species in Andromeda. If there is a Quarian Ark and it does have drell, hanar, and elcor, then all we did was pick up and move house. It's less interesting because I know about all the species in the Milky Way already, plus it lends credence to the idea that we're only in Andromeda so Bioware didn't have to deal with the ME3 ending. Basically, I just want more Andromeda aliens. I don't know if and what they originally planned. Since I'm rather inclined to believe the Kotaku article, they seemed to run out of time and played it save. But I also got that feeling of just moving house. Only one new interactable species. The Kett remind me a bit of the collectors and then there's that vanished alien race that stands in as Protheans. The rest is Milky wy and could just as well be in another part of the Galaxy instead of a new one. Isn't that an inherent tension in the project? Pre-release, one of the more common complaints here was that MEA wasn't Mass Mass Effect enough. And now the problem is that it's too much like the trilogy. I don't think there's any universally satisfactory design solution here.
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Post by abaris on Jul 16, 2017 14:57:46 GMT
Isn't that an inherent tension in the project? Pre-release, one of the more common complaints here was that MEA wasn't Mass Mass Effect enough. And now the problem is that it's too much like the trilogy. I don't think there's any universally satisfactory design solution here. Was there? I wouldn't know since I never buy a ticket for the hype train before any game is released. In short, I knew Andromeda was coming, but I never once watched or read what people had to say about it.
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Post by Sondergaard on Jul 16, 2017 15:18:19 GMT
So the problem isn't the approach, it's that Bio Montreal writers didn't have the chops to pull it off? To be perfectly honest, I'm not sure. Even if they'd had the best writers money could buy I still don't think the relentlessly light hearted tone would work for me. It wouldn't be so jarring if it was better written but I still think a serious script with moments of humour is better. Also, as has been stated many times, humour is divisive. Relying on it, no matter how well written, to carry a 100hr game involving life and death struggles doesn't seem the best design choice. I've mentioned elsewhere that I'm currently playing DA:I for the first time and finding it absolutely wonderful. Ignore meaningless side quests (find your ram? Find it yourself) and you're golden. Bit of humour here and there to lighten the mood but overall a pretty serious tone, which is fine for a serious situation. What ME:A did was irritate a large amount of fans who did not share their particular sense of humour. This seems to be a bizarre misreading of the reasons behind the popularity of the Citadel DLC. 'Humour works!' rather than 'A well earned chance to blow off steam after three excellent games with a controversial ending that disappointed many'.
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Post by duckley on Jul 16, 2017 16:08:19 GMT
I'll try to keep this from becoming an unreadable wall'o'text, but there are a few things I'd like to say regarding the "lighter tone" of ME:A in regards to the quips and other verbal shenanigans within the story. My experience certainly will not be the norm for most of you, and I can respect the fact that many of you will not have the same perspective on things as I. I've said before in several threads that I am a combat veteran. I served in the US Army for 7 years, one of which was spent in Iraq. I saw a lot of dark shit, things that are completely out of the purview of this site, but the fact that they happened provide some context to what I'm about to say next. The entire time I served in the military, there was a very palpable "gallows humor" displayed by most of the soldiers I served with, including myself. One liners, stupid quips and dumb ass references were common. During my tour in Iraq, you'd think that we'd be more serious, more intent on the mission itself. And we were. But the gallows humor and fuckery were even more pronounced. The environment we lived in during that time was SO intense, and SO life-or-death (without any hint of melodrama) that to avoid any attempt to defuse the tension would have driven us all insane. Anything we could do to get our minds off of the fact that the next time we went outside the walls of our compound could be our last, or that at any moment a mortar or rocket could land in our compound and end any one of us...yeah we took every opportunity to try to laugh a little or just be stupid. Even when we weren't at war, serving in peace time, there was always the knowledge that at any moment the shit could hit the fan. The tension was MUCH less in peace time, but we always knew it could be a possibility. And so, we again did stupid shit and joked about inappropriate things or whatever. Whedon-esque "dialogue" ala Firefly is the NORM for soldiers. The tone of ME:A is MUCH more in keeping with real life interactions between soldiers than you might think. The overly serious tone of the MET actually bothered me on a fundamental level that I didn't understand until not that long ago. I appreciate that tone of story telling, and there were some really great moments in the MET. ME:A isn't anything close to award winning fiction, and you'll never hear me say that ME:A's writing is flawless, but the tone of the game (bad shit is going down, we need to figure out how to survive, but dammit I'm gonna joke and say stupid shit along the way at times) really resonated with me in a way the MET never did. I think the MET had the better MOMENTS (Mordin's loyalty mission in ME2 for example...still gives me chills) but ME:A had an overall better tone. Just my opinion, based on my own experiences. I'm certainly not gonna try to change anyone's minds here, but maybe it'll give a different perspective for some people to think about. I would never equate the work I am involved in to your service (which we can never thank you enough for) but this type of humor is also common in the in work I do ( abuse victims) You laugh or you cry. The gallows humor sometimes keeps us going back to the office and the camaraderie is quick and fierce. Sure some of the lines were a tad trite and silly - but lots of campy and very funny lines. Loved the fighting and sniping of the companions, and some of the ambient stuff on the Nomad and the Tempest is downright hilarious!
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