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Post by fiannawolf on Jul 18, 2017 20:10:53 GMT
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Post by dragontartare on Jul 18, 2017 20:23:50 GMT
Did you not read all the posts from people saying that no, they did not realize they could customize the protagonist's gender? I personally read part of the wikipedia entries for these games (and all RPGs) in order to find out whether I can customize my protagonist, including gender, as I was deciding which games to buy. I mean, when I first bought DAO, I kind of figured that I'd get to choose some things about my character since I'd played NWN years before, but I still had to search a bit for the information to make sure. I don't see how it could possibly be harmful to make sure the game's official description is clear about this. I did indeed. Which is why I posted my skepticism. To me, character customization includes choosing the sex of the character implictly and irrevocably, and it did long before I had any relevant RPG experience to speak of. Can you think of a single player game with fully customizable PCs that doesn't have this option? I don't mean only customizing their costume/accessories, which is more the realm of multiplayer anyway. Any game I can think of that has a character creator has you pick whether you're playing as male or female. It's as much a part of the process as picking hair style, or eye color. While I do see what you're saying, the fact is that several people have stated they didn't realize that Shepard (for example) could be female, so it wasn't as obvious to everyone as it is to you. I believe the entire point of the OP was that gamers who don't have much experience with BW games (and thus don't have much experience with character customization) might need it more explicitly stated that customization includes customizing gender. As for RPGs that don't allow you to customize gender, I don't know, since I haven't played too many outside of BW games. I'm just pointing out that it clearly wasn't obvious to everyone. Making this fact explicit in the description of the game isn't going to hurt anything. Edit: I quoted you before you added the last paragraph. I didn't leave it off on purpose.
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Post by fiannawolf on Jul 18, 2017 20:38:09 GMT
Surprisingly I found the answer on Tumblr of all places. It was shipped to a Target. The implication is that ME:A is so completely impossible to sell that they opted to donate them to a local Goodwill.
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Post by Monica21 on Jul 18, 2017 20:52:28 GMT
It was shipped to a Target. The implication is that ME:A is so completely impossible to sell that they opted to donate them to a local Goodwill. This is common for Goodwill. If they can't sell it on clearance, whether it be scarves, hats, shoes, or yes, video games, they wind up at Goodwill. This is also not the only video game (nor will it be the last) that ends up brand new and on Goodwill's shelves.
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Post by Deleted on Jul 18, 2017 20:54:22 GMT
Surprisingly I found the answer on Tumblr of all places. It was shipped to a Target. The implication is that ME:A is so completely impossible to sell that they opted to donate them to a local Goodwill.Accidental over-shipment is also a logical explanation. I saw ME3 like this at GoodWill back in 2012. ME3 sold amazingly by all accounts.
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Post by Shinobu on Jul 18, 2017 23:30:42 GMT
Did you not read all the posts from people saying that no, they did not realize they could customize the protagonist's gender? I personally read part of the wikipedia entries for these games (and all RPGs) in order to find out whether I can customize my protagonist, including gender, as I was deciding which games to buy. I mean, when I first bought DAO, I kind of figured that I'd get to choose some things about my character since I'd played NWN years before, but I still had to search a bit for the information to make sure. I don't see how it could possibly be harmful to make sure the game's official description is clear about this. I did indeed. Which is why I posted my skepticism. To me, character customization includes choosing the sex of the character implictly and irrevocably, and it did long before I had any relevant RPG experience to speak of. Can you think of a single player game with fully customizable PCs that doesn't have this option? I don't mean only customizing their costume/accessories, which is more the realm of multiplayer anyway. Any game I can think of that has a character creator has you pick whether you're playing as male or female. It's as much a part of the process as picking hair style, or eye color. I will agree that the description in the OP is a little vague in that respect. "Customization systems" could be anything. If they called the Pathfinder a fully customizable hero, leader of the expedition etc etc. that'd be much clearer. At the time of the original thread, the Amazon listing said that the ME squadmates were customizeable, but that didn't mean that I could make Kaidan a woman. The problem is that what character customization means to you or me doesn't matter if the company doesn't feel the same way. If the description is too vague for me to know whether I'm getting a feature I want, I'm not going to pay $60 on the off chance their view of customizable and mine are the same. The current ME2 listing on Amazon has been fixed and it's clear that Shepard is gender customizable. That's what I want for MEA. It's not advertising focused at women, but because it says Shepard can be any gender, women who find that feature appealing will know about it and be more likely to buy the game. www.amazon.com/Mass-Effect-2-Platinum-Hits/dp/B001TORSII/ref=sr_1_2?ie=UTF8&qid=1500419730&sr=8-2&keywords=mass%2Beffect%2B2&th=1"The player has the ability to customize their Commander Shepard in a number of ways including physical appearance, gender, and certain aspects of their personal history, with the rub being that these choices can influence things like available missions, dialogue choices with non-player characters (NPCs), and character background. " Game descriptions like the above should be standard.
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Post by Deleted on Jul 18, 2017 23:49:18 GMT
People are dumb. Often dumb as a rock. If they don't hear or read things that spell out details for them very clearly, common sense goes out the window and they assume inaccurate things. This holds true for all humanity. I know it holds true because in marketing they count on this to tell people things and leave out other things or manipulate details so that people will be dumb, not use common sense and be sheep who buy their stuff.
In this case, if anything about the game is vague, it should be spelled out. It's an RPG. Playing your own ryder would be a huge part of that aspect. They should be spelling it out in bold face type. Never take anything for granted in sales/marketing. If you think something will attract customers, use it. Of course, this is what has led to a lot of misleading marketing campaigns. Most notably 'heart healthy' foods or anything with 'healthy' stamped on the label.
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Post by Shinobu on Jul 18, 2017 23:51:10 GMT
I disagree. "Pandering" originally referred to the procurement of prostitutes. In current usage it still has derogative connotations of "helping to satisfy the immoral desires, vices, etc. of another." Wanting a clear statement of a core feature so people who want that feature (who I believe to be mainly women) is not pandering because wanting to know about a product before buying it is not immoral. It's reasonable. You may say my argument is biased, as I am assuming that more women than men will turn away from a product for not having that information, and am advocating for providing it to attract them, but it's untrue to say Bioware would be pandering by doing so. Also, you may be unaware of this, but "Maybe think about how your wording will come across next time, capisce?" comes across as condescending. You may want to take your own advice, capisce? (See, doesn't feel good, right?) Purposefully obfuscation a word I used with an old and outdated definition in order to nullify my point does not an argument make. Obfuscation means to make something unclear, which I did not do. The archaic definition merely serves to explain why the term "pandering" has negative connotations even today. By accusing someone of "pandering" you are accusing them of doing something unsavory. Giving people information they want and need to make informed buying decisions is not unsavory and therefore it's not pandering.
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Post by Shinobu on Jul 18, 2017 23:54:54 GMT
But even the OP didn't suggest marketing to only women and ignoring men. I have no idea where you're getting this. "Bioware could easily market to women"That would be the line. Still not seeing the word "only."
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Post by Deleted on Jul 19, 2017 1:25:47 GMT
Purposefully obfuscation a word I used with an old and outdated definition in order to nullify my point does not an argument make. Obfuscation means to make something unclear, which I did not do. The archaic definition merely serves to explain why the term "pandering" has negative connotations even today. By accusing someone of "pandering" you are accusing them of doing something unsavory. Giving people information they want and need to make informed buying decisions is not unsavory and therefore it's not pandering. "Bioware could easily market to women"That would be the line. Still not seeing the word "only." You argue via sleight of word. I'm done here.
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Post by clips7 on Jul 19, 2017 1:48:11 GMT
It's definitely self evident once you buy the game, but until you actually buy that first Bioware title it's not that obvious. It's the people who have never bought a Bioware title that I think they should aim for. Because we end up buying ALL of the titles, and giving them to our friends. When I ask "What's wrong with marketing to women" that's what I actually mean. Women are just above 50% of the population in North America and close to 50% worldwide. So women should be marketed to because you're talking about half the population. Marketing to half the population is not pandering. Now, if you want to talk about a specific product like Andromeda, we can do that, but you have to go back a lot farther than their Amazon description. The people you're marketing to are female gamers. (I mean, Tennis McSoccerMom is unlikely to be interested in Mass Effect, but who knows?) Female gamers are more likely to already expect Bioware to have a customizable protagonist. But I don't think that's the real problem. The real problem is how Bioware treats its female protagonist. This was the first marketing image anyone saw for Andromeda: I have many questions about that image. Are those two supposed to be Scott and Sara? If so, why doesn't Sara look as battle-ready as Scott? Why is she posed that way? I don't know a single woman who stands like that, not to mention that even trying to stand like that (yes, I tried it) is pretty uncomfortable. Compare that to this: Nearly identical background, same pose, same equipment. The implication being that you could play as either male or female. Then we had this: Now, I do love this trailer, but it took some time for Bioware to state that the N7 in the video is not the protagonist, and I'm not even sure when the general population knew that was supposed to be your father. So the initial marketing materials were a woman who is supposed to be sexy (I guess?) but most women will not identify with that, and an announcement trailer that featured a male. I've played Bioware games for awhile so I knew this wasn't the whole story. I would imagine that most female gamers, even if they hadn't played the OT, knew you could play Shepard as male or female. But if you want female gamers to be interested in this game, these can't be the first images they see. In that first marketing piece, the female almost looks like a squad mate. The first images you see of a game define how closely you follow said game. When I was talking about Mass Effect 1, the first images I saw of Commander Shepard were of some dude in a space suit who looked like a bad ass. Great! I wasn't interested in playing that particular protagonist though. So all that to say that yes, Bioware needs to be better about marketing their games to women, but I don't think the way to do that is the description on Amazon. While i do see what you are saying especially with the ME3 pic, i think you are reaching a bit with that Andromeda pic. She's checking her omni pad that is supposed to be on her arm? or maybe that device on her chest? I honestly don't see anything wrong with that pose. I'm sure you would have complained if she was posing as the male Ryder showing her backside as if she was an instagram model.
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Post by Shinobu on Jul 19, 2017 2:24:52 GMT
This was the first marketing image anyone saw for Andromeda: I have many questions about that image. Are those two supposed to be Scott and Sara? If so, why doesn't Sara look as battle-ready as Scott? Why is she posed that way? I don't know a single woman who stands like that, not to mention that even trying to stand like that (yes, I tried it) is pretty uncomfortable. While i do see what you are saying especially with the ME3 pic, i think you are reaching a bit with that Andromeda pic. She's checking her omni pad that is supposed to be on her arm? or maybe that device on her chest? I honestly don't see anything wrong with that pose. I'm sure you would have complained if she was posing as the male Ryder showing her backside as if she was an instagram model. The problem that I had with it is that it is not realistic. No one who is working stands like that. It seems that it's an aesthetic choice and makes her look decorative rather than functional. The male's pose is boring but resolute -- he looks ready for action. The female's pose looks like it is designed to make her silhouette fit the curve of his body (even if she has to contort herself awkwardly to do it) and not because it is useful to her to stand that way. I think it was meant to be sexy but instead it looks like she is farting at him.
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Post by Monica21 on Jul 19, 2017 4:01:23 GMT
While i do see what you are saying especially with the ME3 pic, i think you are reaching a bit with that Andromeda pic. She's checking her omni pad that is supposed to be on her arm? or maybe that device on her chest? I honestly don't see anything wrong with that pose. I'm sure you would have complained if she was posing as the male Ryder showing her backside as if she was an instagram model. As much as I like it when other people try to tell me what I will and won't complain about, I'll have to disagree with you, or at least tell you that my response would be highly dependent. If Sara was in Scott's pose, I would not complain, because Sara would then look equally ready to kill bad guys. If Sara had an iPhone and was taking a pic over her shoulder in the bathroom mirror, then yeah I'd have a problem with it. If Sara was standing in the same pose she's in now but turned 180 degrees, I'd have a problem with it. It's about purpose. The male character looks purposeful. He's on the lookout. The female character might be getting information, or she might be distracted, and her weapon is not at the ready. And at the time that piece was released we didn't know the function of the round ball of energy on her arm. If I had never played Mass Effect I would have assumed she was a companion and not the protagonist. (And to be fair, I actually still don't know if that particular piece of marketing is supposed to portray to protagonist.)
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Post by clips7 on Jul 19, 2017 4:55:03 GMT
While i do see what you are saying especially with the ME3 pic, i think you are reaching a bit with that Andromeda pic. She's checking her omni pad that is supposed to be on her arm? or maybe that device on her chest? I honestly don't see anything wrong with that pose. I'm sure you would have complained if she was posing as the male Ryder showing her backside as if she was an instagram model. As much as I like it when other people try to tell me what I will and won't complain about, I'll have to disagree with you, or at least tell you that my response would be highly dependent. If Sara was in Scott's pose, I would not complain, because Sara would then look equally ready to kill bad guys. If Sara had an iPhone and was taking a pic over her shoulder in the bathroom mirror, then yeah I'd have a problem with it. If Sara was standing in the same pose she's in now but turned 180 degrees, I'd have a problem with it. It's about purpose. The male character looks purposeful. He's on the lookout. The female character might be getting information, or she might be distracted, and her weapon is not at the ready. And at the time that piece was released we didn't know the function of the round ball of energy on her arm. If I had never played Mass Effect I would have assumed she was a companion and not the protagonist. (And to be fair, I actually still don't know if that particular piece of marketing is supposed to portray to protagonist.) That's fair...i see your point....keep everything balanced, but eh i still think you are reaching a bit with that. If the roles was reversed, i guess i still wouldn't have an issue with the male Ryder checking his omni-tool and Sara standing at the ready with her backside showing (i definitely wouldn't have an issue with that.. )....in that scenario it could be looked as if he is getting information and she is watching his back.....in some scenarios i just feel we don't need to put everything under the microscope when the pic was probably just an early promotion for the game....BUT again i see your point.... For me initially looking at that promo...i would think you are just a couple of random characters that are involved in Andromeda...there is really no focus on the characters faces as it's dark and the overall armor is darkened...later on they keyed in both Ryders, but that pic to me felt like you was going to be random characters that you would actually create outside of the character actually being or developing into the Ryders...
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Post by Deleted on Jul 19, 2017 5:32:27 GMT
Make quality games and they will sell.
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Post by dragontartare on Jul 19, 2017 6:18:30 GMT
As much as I like it when other people try to tell me what I will and won't complain about, I'll have to disagree with you, or at least tell you that my response would be highly dependent. If Sara was in Scott's pose, I would not complain, because Sara would then look equally ready to kill bad guys. If Sara had an iPhone and was taking a pic over her shoulder in the bathroom mirror, then yeah I'd have a problem with it. If Sara was standing in the same pose she's in now but turned 180 degrees, I'd have a problem with it. It's about purpose. The male character looks purposeful. He's on the lookout. The female character might be getting information, or she might be distracted, and her weapon is not at the ready. And at the time that piece was released we didn't know the function of the round ball of energy on her arm. If I had never played Mass Effect I would have assumed she was a companion and not the protagonist. (And to be fair, I actually still don't know if that particular piece of marketing is supposed to portray to protagonist.) That's fair...i see your point....keep everything balanced, but eh i still think you are reaching a bit with that. If the roles was reversed, i guess i still wouldn't have an issue with the male Ryder checking his omni-tool and Sara standing at the ready with her backside showing (i definitely wouldn't have an issue with that.. )....in that scenario it could be looked as if he is getting information and she is watching his back.....in some scenarios i just feel we don't need to put everything under the microscope when the pic was probably just an early promotion for the game....BUT again i see your point.... For me initially looking at that promo...i would think you are just a couple of random characters that are involved in Andromeda...there is really no focus on the characters faces as it's dark and the overall armor is darkened...later on they keyed in both Ryders, but that pic to me felt like you was going to be random characters that you would actually create outside of the character actually being or developing into the Ryders... I think checking the omni-tool is perfectly fine. The issue is the way her hip and butt are jutting out. It looks unnatural, and is either a poorly-drawn rendition of Sara putting her weight on one leg (which would make the hip jutt out some to one side, but not that way), or it was posed purposely to make her look "sexy," while Scott gets to look competent. I wouldn't mind seeing a sexy Scott ( ) but I would prefer to play a competent protagonist. I agree with you that neither of them looks much like a main character in that shot.
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Post by QuizzyBunny on Jul 19, 2017 9:18:21 GMT
I found the page where I first bought DA:O several years ago, and this is their current description of the game:
I would say it is in no way obvious you can choose to play as either male or female. You can make the argument that the text is very gender neutral, and that in and of itself should make it obvious, but I think you have to remember that most games are geared towards a male audience and that most women will assume the hero is male unless it is explicitly stated otherwise. I only found out you could play as a female when I googled videos from the gameplay and saw female PCs.
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Post by CrutchCricket on Jul 19, 2017 13:30:32 GMT
At the time of the original thread, the Amazon listing said that the ME squadmates were customizeable, but that didn't mean that I could make Kaidan a woman. The problem is that what character customization means to you or me doesn't matter if the company doesn't feel the same way. If the description is too vague for me to know whether I'm getting a feature I want, I'm not going to pay $60 on the off chance their view of customizable and mine are the same. The comparison is useless. The idea of customization is not an absolute. What the hell is a "squadmate" outside BioWare games? It's a very limited precedent whose definition has never included fundamentally changing the character. At best you can change what they're wearing. And of course the idea of changing the character to that extent is ludicrous. They're glorified NPCs. A PC on the other hand is fundamentally implied to be under your control as to their definition (to varying extents from a story perspective, sure, but not for such basic things as what they've got between their legs). It's not about what customization means to me, or anyone else. It's about a basic function of role playing games that's been around since their inception. You could even argue that unless they tell you the opposite, that you're playing a set protagonist (like in the Witcher for example), that level of customization is already implied in the medium, if it's a full RPG. On the other hand, you have so many hybrid models these days and games which merely have "RPG elements" that can be a bit of a stretch. But saying something like "customizable protagonist" pretty much seals the deal. By definition. Again, give me an example of a single player RPG that says it has a customizable protagonist where you can't change their sex.
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Post by Shinobu on Jul 19, 2017 15:12:44 GMT
At the time of the original thread, the Amazon listing said that the ME squadmates were customizeable, but that didn't mean that I could make Kaidan a woman. The problem is that what character customization means to you or me doesn't matter if the company doesn't feel the same way. If the description is too vague for me to know whether I'm getting a feature I want, I'm not going to pay $60 on the off chance their view of customizable and mine are the same. The comparison is useless. The idea of customization is not an absolute. What the hell is a "squadmate" outside BioWare games? It's a very limited precedent whose definition has never included fundamentally changing the character. At best you can change what they're wearing. And of course the idea of changing the character to that extent is ludicrous. They're glorified NPCs. A PC on the other hand is fundamentally implied to be under your control as to their definition (to varying extents from a story perspective, sure, but not for such basic things as what they've got between their legs). It's not about what customization means to me, or anyone else. It's about a basic function of role playing games that's been around since their inception. You could even argue that unless they tell you the opposite, that you're playing a set protagonist (like in the Witcher for example), that level of customization is already implied in the medium, if it's a full RPG. On the other hand, you have so many hybrid models these days and games which merely have "RPG elements" that can be a bit of a stretch. But saying something like "customizable protagonist" pretty much seals the deal. By definition. Again, give me an example of a single player RPG that says it has a customizable protagonist where you can't change their sex. The comparison is not useless. You said: "To me, character customization includes choosing the sex of the character implictly." I gave an example of how the word customization was applied to a character (Kaidan) whose sex could not be chosen. As you said, the word is not absolute. It might mean that we can choose equipment or talents, or hair options but not gender. People who do not play RPGs aren't necessarily going to pick up on "fully customizable = I can choose the sex" automatically. Several people in this thread (including me) have said that they didn't know they could play as a female PC from the game descriptions and only found out by some other means. That's why when the sex can be chosen it should be stated explicitly. Why leave any room for ambiguity when the piece of information is important to the buying decision? 1) There is a group of people who would be more likely to buy a game if the game has a certain rare feature. 2) Bioware's game has that feature. 3) People mistakenly don't buy the game because they think the feature isn't present based on the available description. That is what's happening. You can argue that they should know based on the description all you like, but the fact is that they don't know and Bioware is letting potential customers slip through their fingers for the want of a few words.
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Post by maximusarael020 on Jul 19, 2017 15:24:54 GMT
Whether or not people should know that "customizable character" means they can gender swap does not mean that they could not gain additional players by making that function super duper obvious. Listening to podcasts like "What's Good Games", an all-female cast, you learn that the ability to play as a female can be very important to women (and others) and that knowing they can is a big selling point for games. Having the Sara trailer launch weeks after game launch was bad for this type of publicity. It's a simple change that, while some feel it is unnecessary, could make a difference while costing literally no additional money.
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Post by CrutchCricket on Jul 19, 2017 16:05:31 GMT
The comparison is not useless. You said: "To me, character customization includes choosing the sex of the character implictly." I gave an example of how the word customization was applied to a character (Kaidan) whose sex could not be chosen. As you said, the word is not absolute. It might mean that we can choose equipment or talents, or hair options but not gender. People who do not play RPGs aren't necessarily going to pick up on "fully customizable = I can choose the sex" automatically. Several people in this thread (including me) have said that they didn't know they could play as a female PC from the game descriptions and only found out by some other means. That's why when the sex can be chosen it should be stated explicitly. Why leave any room for ambiguity when the piece of information is important to the buying decision? 1) There is a group of people who would be more likely to buy a game if the game has a certain rare feature. 2) Bioware's game has that feature. 3) People mistakenly don't buy the game because they think the feature isn't present based on the available description. That is what's happening. You can argue that they should know based on the description all you like, but the fact is that they don't know and Bioware is letting potential customers slip through their fingers for the want of a few words. I was talking about player characters. You are talking about NPCs. Your example is inapplicable. Again, can you list an example of a fully customizable player character in an RPG where choosing male or female is not an option? Customizable player characters in an RPG are implied to have sex as a option you can set by definition. Experience with RPGs is not necessary, only the basic understanding of what an RPG, or rather a role playing game (let's take out the acronym because new people might indeed not know it) is. The basic concept of "role playing game" is mainstream enough that most people should get the general idea of what it entails, even if they image some kind of DnD application. That some people, or rather a significant portion of people don't pick up on this definition is precisely what I'm skeptical about. Not calling anyone here a liar, maybe you did miss it. But really, we're a hilariously small sample here either way and this is purely anecdotal evidence. Neither my account nor yours presents a reliable statistic. So is one greater than the other? I think not. But I argue a logical proposition, based on a fairly common definition. You argue that "I and a few others missed it, therefore some greater quantity of people will as well." This does not follow.
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Post by CrutchCricket on Jul 19, 2017 16:16:29 GMT
Whether or not people should know that "customizable character" means they can gender swap does not mean that they could not gain additional players by making that function super duper obvious. Any variable subset of consumers could potentially be enticed to buy the game (or any product) based on any feature, whether by design or accidental. Shall we start listing them all? Clearly, that would be ridiculous and unfeasible. So which do you list? I would think unique features, something your game does that no other currently does would have priority over something that's true and implied by definition. If I want to advertise my FPS, I wouldn't include "shoot enemies in the head from a first person perspective" in my description. Taking the consumer attention span in mind is also important. Cost doesn't just mean money. Including a "well, duh" feature in your ad is space you could've used to include something else. So again, priorities.
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Post by maximusarael020 on Jul 19, 2017 16:44:12 GMT
Whether or not people should know that "customizable character" means they can gender swap does not mean that they could not gain additional players by making that function super duper obvious. Any variable subset of consumers could potentially be enticed to buy the game (or any product) based on any feature, whether by design or accidental. Shall we start listing them all? Clearly, that would be ridiculous and unfeasible. So which do you list? I would think unique features, something your game does that no other currently does would have priority over something that's true and implied by definition. If I want to advertise my FPS, I wouldn't include "shoot enemies in the head from a first person perspective" in my description. Taking the consumer attention span in mind is also important. Cost doesn't just mean money. Including a "well, duh" feature in your ad is space you could've used to include something else. So again, priorities. Well I mean sure, you could go all "Slippery-slope" argument saying that listing gender customization means also listing that there's graphics and movement capabilities and a save feature, but in reality we know that the option to choose gender is an important thing for a not-small subset of the population. The gaming industry has been trying to reach out to an untapped, unmarketed-to customer base (women). I agree, not all features need to be spelled out. However there were people who played ME1 and had no idea that they could play as a female, and the fact people didn't know that stopped some women from purchasing the game. This is an issue that has been stated by female gamers. That's why games like Dishonored 2 made it super obvious you could play as Corvo or Emily. It attracts a significant group that prefers games where they can choose their gender.
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Post by CrutchCricket on Jul 19, 2017 17:17:02 GMT
Well I mean sure, you could go all "Slippery-slope" argument saying that listing gender customization means also listing that there's graphics and movement capabilities and a save feature, but in reality we know that the option to choose gender is an important thing for a not-small subset of the population. The gaming industry has been trying to reach out to an untapped, unmarketed-to customer base (women). I agree, not all features need to be spelled out. However there were people who played ME1 and had no idea that they could play as a female, and the fact people didn't know that stopped some women from purchasing the game. This is an issue that has been stated by female gamers. That's why games like Dishonored 2 made it super obvious you could play as Corvo or Emily. It attracts a significant group that prefers games where they can choose their gender. Anecdotal. I'm glad you brought up Dishonored 2 though, one because I love that game, and two because I was wondering if someone would, despite the fact that it's an entirely different thing altogether. Dishonored 2 doesn't have a customizable protagonist. Dishonored 2 has dual protagonists. That is not a common feature in games, nor is it part of a definition for a genre of games. In other words it's a (all together now) unique selling point. Dishonored 2 was not marketed as "play as a man or woman", it was marketed as "play as Corvo or Emily, two different characters with different powers, responses and styles of play" From Steam: The devs always envisioned it as Emily's story, and the decision to include Corvo came later. They didn't set out to tick any boxes (or go out of their way to point out that they did), they envisioned a story, they made a game and went to market with it. And apart from bugs at launch (which seems to be a disturbingly common norm these days) it was excellent. To apply what you're asking for to Dishonored 2 would be to say something like "they should totally include the Shadow Walk power in the description! I love turning into a smoke monster and would definitely buy any game that lets me do that!" I mean, yeah, it's true it would help you (and people who are fans of turning into shadow monsters) make that decision to buy. But is that really feasible from the company's perspective? Not really. Wanna know how I got into Dishonored? Dicking around in G-Mod one day I downloaded a Blink swep that emulated that power from the game. And I thought, well I love me some teleporting and playing with this in G-Mod is pretty fun. Might as well check out the game. Now, should I insist all future Dishonored games explicitly include Blinking in their game descriptions? Surely not. And note I specified "game descriptions" (which is what this thread is about). But that's not the only (or even the most effective) marketing tool, is it? You have trailers and demos and reviews and word of mouth. Sure maybe Mass Effect doesn't explicitly say you can play as female on its Amazon page, or Steam or Origin or whatever. But who doesn't know that by now, through endless gameplay videos, reviews, trailers, stills etc? Starving children in Africa probably know of FemShep. She's a few steps below Batman and Spiderman's origin stories. I applaud their decision to include the female PC in trailers, and yeah they need to do more of that, any RPG with customizable characters does. But this thread here? Mountain out of a molehill, from where I sit, especially if someone argues something different.
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Post by Shinobu on Jul 19, 2017 19:06:57 GMT
The comparison is not useless. You said: "To me, character customization includes choosing the sex of the character implictly." I gave an example of how the word customization was applied to a character (Kaidan) whose sex could not be chosen. As you said, the word is not absolute. It might mean that we can choose equipment or talents, or hair options but not gender. People who do not play RPGs aren't necessarily going to pick up on "fully customizable = I can choose the sex" automatically. Several people in this thread (including me) have said that they didn't know they could play as a female PC from the game descriptions and only found out by some other means. That's why when the sex can be chosen it should be stated explicitly. Why leave any room for ambiguity when the piece of information is important to the buying decision? 1) There is a group of people who would be more likely to buy a game if the game has a certain rare feature. 2) Bioware's game has that feature. 3) People mistakenly don't buy the game because they think the feature isn't present based on the available description. That is what's happening. You can argue that they should know based on the description all you like, but the fact is that they don't know and Bioware is letting potential customers slip through their fingers for the want of a few words. I was talking about player characters. You are talking about NPCs. Your example is inapplicable. Again, can you list an example of a fully customizable player character in an RPG where choosing male or female is not an option? Customizable player characters in an RPG are implied to have sex as a option you can set by definition. Experience with RPGs is not necessary, only the basic understanding of what an RPG, or rather a role playing game (let's take out the acronym because new people might indeed not know it) is. The basic concept of "role playing game" is mainstream enough that most people should get the general idea of what it entails, even if they image some kind of DnD application. That some people, or rather a significant portion of people don't pick up on this definition is precisely what I'm skeptical about. Not calling anyone here a liar, maybe you did miss it. But really, we're a hilariously small sample here either way and this is purely anecdotal evidence. Neither my account nor yours presents a reliable statistic. So is one greater than the other? I think not. But I argue a logical proposition, based on a fairly common definition. You argue that "I and a few others missed it, therefore some greater quantity of people will as well." This does not follow. I don't know that many video games, and trying to google "customizable characters" in video games is not very rewarding. Once you find a list it is onerous to determine which can be played as a female. www.giantbomb.com/customizable-characters/3015-155/games/Game descriptions are vague in both directions. In some with gender customization options "customizing your character" isn't even mentioned. www.amazon.com/Fallout-4-PC/dp/B00YQ2MM2M?th=1Well, if you want data with large numbers of people, take the article in the OP: In a survey of 270,000 gamers, DAI outperformed other western RPGs among women (48% of players mentioning having played DAI were female vs. 26% women for other western RPGs). The other western RPGs included Mass Effect 3, Skyrim and FO4, which have gender customizable characters but do not say so in their online descriptions, and TW3. DAI does say explicitly that the Inquisitor can be male or female: www.amazon.com/Dragon-Age-Inquisition-Standard-PlayStation-4/dp/B00JUFT1F6/ref=sr_1_1?s=videogames&ie=UTF8&qid=1500488621&sr=1-1&keywords=dragon%2Bage%2Binquisition&th=1From Origin: "The people of Thedas need a hero – that's where you come in, Inquisitor. But before you can begin your adventure, you need to forge your champion with Dragon Age: Inquisition's deep character creation tools. Choose your gender, pick a class, and decide the Inquisitor's race." What do you think accounts for the disproportionate numbers of women playing DAI versus the other games if not the advertising?
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