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Post by crashsuit on Jul 21, 2017 18:35:26 GMT
Wow, after seeing the twitter convo I'm even more pissed off. It's very easy to find already, but it almost makes me want to just widely distribute the Cheat Engine script that can...encourage the game to pay out quite a lot of credits in a very short time. How much are we talking here? Standard payouts?
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Post by jadedragonmtr on Jul 21, 2017 18:38:17 GMT
Wow, after seeing the twitter convo I'm even more pissed off. It's very easy to find already, but it almost makes me want to just widely distribute the Cheat Engine script that can...encourage the game to pay out quite a lot of credits in a very short time. How much are we talking here? Standard payouts? Thats very tempting! But it doesn't make the game more fun.
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Post by Deleted on Jul 21, 2017 18:46:09 GMT
In this case, wouldn't the problem exist on-host as well as off? Or are you suggesting the position of the hitboxes on the enemies are different between host and not host? There are times when I've felt that shots I made on-host haven't landed as they should, but usually shrug it off as bad aim. I'm not a dev, but common sense tells me this: If you're on-host, there is no margin of error, enemies are where they should be at. If you're off-host, you don't have control over where the enemies are, their position/movement/actions are constantly communicated to your client via a layer of networking / synchronization - that's why the enemies can even move around at all since you don't have any control over that. And somewhere in that communication layer, something goes wrong and the hitboxes are not updated as they should be Well - if you're on-host, there shouldn't be any margin of error - but that doesn't necessarily mean that there isn't. Remember all the issues with teleporting fiends? I don't recall that it mattered whether you were on or off-host - it's a pathing problem. So there may be a disconnect between where the internal logic says an enemy is and where players actually see it in-game. So - you shoot the exact location where the visual representation (what you see) in the game says the enemy's nose is located - and when the logic checks for the hit, it says the enemy is not exactly in the location where you shot, thus the miss. I dunno - but I'd sure be curious whether people with exceptional aim feel that all of their shots register correctly when they host.
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Post by Jeremiah12LGeek on Jul 21, 2017 18:56:53 GMT
I dunno - but I'd sure be curious whether people with exceptional aim feel that all of their shots register correctly when they host. I personally lack the experience to know one way or the other. For the most part, I don't see the issues that other people do, but a lot of that can be accounted for by my general lack of accuracy. I tend to have about 50-60% accuracy, which is way outside of any range of being able to reliably know whether my headshots are registering. I always play off-host, as well, so I don't have any basis for comparison. Part of me wants to host for a while just to see if my experience changes, but about 3 times a day my internet will hitch for a minute, and I'm paranoid about it happening to people playing on my host (even though I'm fine 95% of the time when playing off-host.)
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Post by Deleted on Jul 21, 2017 18:58:16 GMT
m.imgur.com/gallery/rFVNO7nm.imgur.com/OdxviHEI don't even have a fucking narrative. I'm a nobody calling him out on his "netcode" comment. Got super defensive, and apparently we're twisting his own words. There's a video of you saying it Billy. "Not at all what I said Rewatch I said the most frustrating thing for devs is hearing players having issue & not being able to reproduce them"That's exactly my problem with his narrative though. The stream was much less about "not being able to reproduce [the off-host headshot bug]", it was more about dismissing it entirely. Much of the discussion (in that first video and the 8 minutes following it) was about how he never encountered the bug, was able to play just fine off-host and hit off-host headshots every single day, and how anyone who encounters this bug has a shitty internet connection and should have to check with their roommates/neighbors whatever. All of that is dismissal of the bug. If the narrative was closer to "we've encountered the bug and/or we know it exists, however we haven't yet found a way to reproduce it in our studios (instead of case-closed)" it wouldn't have pissed me off nearly as much. Basically he's just a terrible liar.
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Post by JRandall0308 on Jul 21, 2017 19:50:25 GMT
I dunno - but I'd sure be curious whether people with exceptional aim feel that all of their shots register correctly when they host. I tend to have about 50-60% accuracy, which is way outside of any range of being able to reliably know whether my headshots are registering. I always play off-host, as well, so I don't have any basis for comparison. The way to tell if you are hitting headshots reliably is not by feel but by video-recording and then watching it. Tedious, yes, but accurate. Someone pointed out (in another thread?) that a very easy test is to use the Shadow, ideally on one of those Apex missions with Go For The Eyes. Play the mission twice, once solo as host (you can Bronze it up, this is a test) and once in a group off-host. Record several minutes of gameplay, or the whole match. Aim for heads, obviously. The reason to use the Shadow is that you can aim the beam where a head is going to be (ex: Raider, Wraith, Adhi running straight towards you while you're behind cover or on a roof). On host, *chunk*, pop, headshot. Off-host... YMMV. Of course you can test with any weapon, this is just a particular combination that makes the test easy and the results super obvious.
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Post by Deleted on Jul 21, 2017 19:54:31 GMT
Lol, full damage control, even went as far as deleting his account (why else would anyone do that?) "If we say anything at all our words are completely used without context to push a completely bogus narrative." without context? lol, anyone can go watch the stream, and there is no bogus narrative except Billy's. more like textbook case of damage control. "not be able to reproduce them to better understand why it is occurring" then next time don't make it sound like it's a case closed. ps also the reason why the controversy wasn't discussed on stream is because 1. no one had enough confidence to speak up, 2. your chat is heavily moderated and anyone saying this sort of stuff would've been immediately shut down
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Post by Deleted on Jul 21, 2017 20:02:13 GMT
I dunno - but I'd sure be curious whether people with exceptional aim feel that all of their shots register correctly when they host. I personally lack the experience to know one way or the other. For the most part, I don't see the issues that other people do, but a lot of that can be accounted for by my general lack of accuracy. I tend to have about 50-60% accuracy, which is way outside of any range of being able to reliably know whether my headshots are registering. I always play off-host, as well, so I don't have any basis for comparison. Part of me wants to host for a while just to see if my experience changes, but about 3 times a day my internet will hitch for a minute, and I'm paranoid about it happening to people playing on my host (even though I'm fine 95% of the time when playing off-host.) FWIW, IME I feel like I sometimes land shots that aren't registered. I sometimes notice a difference when I host, and the degree of difference varies. I've certainly never seen ghost enemies, rubber banding, or any of the other shenanigans I sometimes see off-host. I tend to have about 50-60% accuracy, which is way outside of any range of being able to reliably know whether my headshots are registering. I always play off-host, as well, so I don't have any basis for comparison. The way to tell if you are hitting headshots reliably is not by feel but by video-recording and then watching it. Tedious, yes, but accurate. Someone pointed out (in another thread?) that a very easy test is to use the Shadow, ideally on one of those Apex missions with Go For The Eyes. Play the mission twice, once solo as host (you can Bronze it up, this is a test) and once in a group off-host. Record several minutes of gameplay, or the whole match. Aim for heads, obviously. The reason to use the Shadow is that you can aim the beam where a head is going to be (ex: Raider, Wraith, Adhi running straight towards you while you're behind cover or on a roof). On host, *chunk*, pop, headshot. Off-host... YMMV. Of course you can test with any weapon, this is just a particular combination that makes the test easy and the results super obvious. Also - kett Chosen. The head pop is hard to miss. I think it's good advice to record and watch your own play - I'm sure it will reveal some things that would help me become a better player.
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Post by unclemonster on Jul 21, 2017 20:06:03 GMT
Well, Billy did delete his reddit account, so hopefully he still checks in here. While I also wish the issue to be fixed, IMO this isn't going to help. I do feel bad for him as he typically does take our feedback into account and seems like a good dude. Even in his own personal free time, he has to very careful with what he says. Of course he can't share everything with us. I personally think he should be cut some slack as it was a personal stream and not even a Bioware stream.
Flame away!
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Post by Uchimura on Jul 21, 2017 20:13:16 GMT
You guys are ruthless..
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Post by Deleted on Jul 21, 2017 20:17:31 GMT
nah, I just don't like when someone plays the victim card and not owning up to what they say
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Post by lennybusker on Jul 21, 2017 20:24:27 GMT
Wow, after seeing the twitter convo I'm even more pissed off. It's very easy to find already, but it almost makes me want to just widely distribute the Cheat Engine script that can...encourage the game to pay out quite a lot of credits in a very short time. How much are we talking here? Standard payouts? You know the one I mean. 3 second Platinums.
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Post by lennybusker on Jul 21, 2017 20:28:03 GMT
I have gigabit service from Rogers in Toronto. Wired from PC to modem (yes, with cat5e). Why you no have cat 6? Because I basically got this 1000ft of 5E for free
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Post by t41rdeye on Jul 21, 2017 20:28:15 GMT
This is sad. He made it pretty clear how he felt about the issue on the live stream.
What did he expect? His tone was disrespectful to the community and their concerns. We dismiss anything we hear with the word netcode in it lol u mad? Couldn't have been more condescending if he tried.
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Post by crashsuit on Jul 21, 2017 20:39:18 GMT
How much are we talking here? Standard payouts? You know the one I mean. 3 second Platinums. Ah ok thanks, just checking in case you meant something more like this: take advantage of the tools and create a way to max out your manifest in a single day
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Post by Deleted on Jul 21, 2017 20:54:05 GMT
You know the one I mean. 3 second Platinums. Ah ok thanks, just checking in case you meant something more like this: take advantage of the tools and create a way to max out your manifest in a single day wow, quoting me out of context and shoving your bogus narrative? *deletes account*
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Post by Jeremiah12LGeek on Jul 21, 2017 20:55:28 GMT
Ugh. I don't like where this is going, on either side.
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Post by xaijin on Jul 21, 2017 21:09:18 GMT
How much are we talking here? Standard payouts? Thats very tempting! But it doesn't make the game more fun. Being the only noninfiltrator in a plat match is not particularly fun. As for the rest, 'netcode' of course gets the rolly eyes, and if you were to opine something like ", y'all netcodes is all kinds of broke", openly in the cubicles, you would be rightly pelted with all manner of cartoon memorabilia and nerf objects and probably a shoe or three. That said everyone knows what someone who says this means, and the engine has had notorious problems with both packet registration and location detection across peers. These are givens. For Buskell to not only hand wave dismiss issues but then throw two other aspersions and some shade to boot is frankly symptomatic of BW's insulation. Not a good thing.
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Post by q5tyhj on Jul 21, 2017 21:13:09 GMT
So, either dishonest or delusional. Not surprising either way, really.
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Post by Heroicmass on Jul 21, 2017 21:32:11 GMT
This isn't as bad as the dark days of DAIMP, but I would offer the advice for both sides to take a step back and truly think about the issues at hand and the real impact they are having on your quality of life. From a player side, it is definitely frustrating to have bugs take a toll on your gaming experience and expressing that frustration is justifiable to a degree. That being said, a hard freeze or loss of credits in a video game isn't going to truly ruin your life.
Much in the same way, I would advise the devs to be more willing to open discussion with the player base and more willing to accept criticism than they seem to be at this point. Part of work when dealing with the general public is having thick skin because a lot of people are assholes. That being said, a line should be in place when it steps from criticism to character assassination and hatred. The devs also need to take a step back and view things from the standpoint of the customer and ask how they would want to be treated in the same situation. I would doubt that a lack of communication would be their answer as that is how it feels to a degree now.
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Post by Jeremiah12LGeek on Jul 21, 2017 21:36:56 GMT
This isn't as bad as the dark days of DAIMP
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Post by biggydx on Jul 21, 2017 21:38:26 GMT
So I've been combing through a lot of topics here on BSN and reddit, and something that I hardly ever see mentioned is Aim Assist. Let me be up front first and say that I only have a tertiary viewpoint of this. I haven't really noticed enough to really say whether I've been impacted heavily by headshot detection issues. Back on subject: I know a few users have brought it [Aim Assist] up and have said that they still have issues off host, but I still think there some questions surrounding it that might be worth asking (or at least worth postulating). For example:
1) Off-host, what is the correlation between people getting headshots w/ and w/o aim assist active? 2) Will one person having aim assist off affect the match settings for other players? I know it sounds silly, but not too long ago the match conditions for enemies was dictated by the hosts singleplayer difficulty settings. 3) Is there some inherent defect with aim assist that is still active; even when it is turned off?
I'm just putting it out there, since even when Billy was discussing it, nothing about it was mentioned. The issue may not be related to someones connection, but the way in which aiming is handled in general; or certain elements around it.
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Post by Deleted on Jul 21, 2017 21:46:42 GMT
This isn't as bad as the dark days of DAIMP, but I would offer the advice for both sides to take a step back and truly think about the issues at hand and the real impact they are having on your quality of life. From a player side, it is definitely frustrating to have bugs take a toll on your gaming experience and expressing that frustration is justifiable to a degree. That being said, a hard freeze or loss of credits in a video game isn't going to truly ruin your life. Much in the same way, I would advise the devs to be more willing to open discussion with the player base and more willing to accept criticism than they seem to be at this point. Part of work when dealing with the general public is having thick skin because a lot of people are assholes. That being said, a line should be in place when it steps from criticism to character assassination and hatred. The devs also need to take a step back and view things from the standpoint of the customer and ask how they would want to be treated in the same situation. I would doubt that a lack of communication would be their answer as that is how it feels to a degree now. You also have to take into consideration that customers pay $60 upfront + microtransactions, some of that which goes back into Billy et al's salary. I don't think it's inconsiderate to expect devs/producers to be competent and communicative with their customer base, not burn bridges and play victim cards
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Post by Whoateallmypasghetti on Jul 21, 2017 22:09:55 GMT
This is the price we have to pay for being able to vanguard off host. Imagine if guardians were in this game lol
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Post by squaredgonzo on Jul 21, 2017 22:16:57 GMT
m.imgur.com/gallery/rFVNO7nm.imgur.com/OdxviHEI don't even have a fucking narrative. I'm a nobody calling him out on his "netcode" comment. Got super defensive, and apparently we're twisting his own words. There's a video of you saying it Billy. "Not at all what I said Rewatch I said the most frustrating thing for devs is hearing players having issue & not being able to reproduce them"That's exactly my problem with his narrative though. The stream was much less about "not being able to reproduce [the off-host headshot bug]", it was more about dismissing it entirely. Much of the discussion (in that first video and the 8 minutes following it) was about how he never encountered the bug, was able to play just fine off-host and hit off-host headshots every single day, and how anyone who encounters this bug has a shitty internet connection and should have to check with their roommates/neighbors whatever. All of that is dismissal of the bug. If the narrative was closer to "we've encountered the bug and/or we know it exists, however we haven't yet found a way to reproduce it in our studios (instead of case-closed)" it wouldn't have pissed me off nearly as much. Basically he's just a terrible liar. "No matter how much you throw that logic at folks that are complaining about internet issues, they're like no it's not me, it's clearly the game, it's poor netcode. I'm like first of all, netcode isn't a thing - never has been, never will be thing. Netcode is not a thing. There is code, and that is it. Netcode does not exist. Whenever we see people use the term 'netcode', we immediately dismiss it, there goes the validity of most of what you're saying - you're speaking in terms that only Kotaku would use". - How can someone take this as out of context as possible? And what wouldnwe honestly gain from it? Just the level of condescension is honestly hilarious. If he just said "I'm like first of all, netcode isn't a thing - never has been, never will be thing. Netcode is not a thing. There is code, and that is it" - I wouldn't even have to call him out if he wasn't being condescending. We shouldn't feel entitled but for fuck's sakes, we did the beta test for them for a full priced game. Our community can be incredibly toxic but we kinda helped them out identifying major multiplayer issues for a game that's been tested like a pornstar.
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