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Post by squaredgonzo on Jul 21, 2017 22:28:05 GMT
I feel bad for the dev team tbh. I know their hands are tied, and things can be very frustrating for them.. but the mere fact that one of them can easily dismiss major issues with so much condescension is what did it for me. All he had to do was to say "it was taken out of context", but he resorted to being overtly defensive, told me I'm pushing a bogus narrative (where the reference came from his own mouth) - that's not cool at all. I don't have an agenda, my only motive was to call him out on his condescending dismissal of annoying issues that persists up to now especially when the majority of their "new" content (concussive) is heavily affected by offhost headshot. I never even bother complaining a out this shit.
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Post by Schachmatt123 on Jul 21, 2017 22:31:33 GMT
If only the off host headshots were the only problem with this game ... there are many more. The way Billy handled the manifest bloat (People wanted new content. We gave them tons of new content, now what? Still unhappy? Why? It's for you, not microtransactions! You're all conspiracy nuts!) was also borderline dismissive.
Not good. Not good at all. Out of touch with their own game, out of touch with their playerbase.
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Post by treoir on Jul 21, 2017 22:41:28 GMT
"Not at all what I said Rewatch I said the most frustrating thing for devs is hearing players having issue & not being able to reproduce them"That's exactly my problem with his narrative though. The stream was much less about "not being able to reproduce [the off-host headshot bug]", it was more about dismissing it entirely. Much of the discussion (in that first video and the 8 minutes following it) was about how he never encountered the bug, was able to play just fine off-host and hit off-host headshots every single day, and how anyone who encounters this bug has a shitty internet connection and should have to check with their roommates/neighbors whatever. All of that is dismissal of the bug. If the narrative was closer to "we've encountered the bug and/or we know it exists, however we haven't yet found a way to reproduce it in our studios (instead of case-closed)" it wouldn't have pissed me off nearly as much. Basically he's just a terrible liar. "No matter how much you throw that logic at folks that are complaining about internet issues, they're like no it's not me, it's clearly the game, it's poor netcode. I'm like first of all, netcode isn't a thing - never has been, never will be thing. Netcode is not a thing. There is code, and that is it. Netcode does not exist. Whenever we see people use the term 'netcode', we immediately dismiss it, there goes the validity of most of what you're saying - you're speaking in terms that only Kotaku would use". - How can someone take this as out of context as possible? And what wouldnwe honestly gain from it? Just the level of condescension is honestly hilarious. If he just said "I'm like first of all, netcode isn't a thing - never has been, never will be thing. Netcode is not a thing. There is code, and that is it" - I wouldn't even have to call him out if he wasn't being condescending. We shouldn't feel entitled but for fuck's sakes, we did the beta test for them for a full priced game. Our community can be incredibly toxic but we kinda helped them out identifying major multiplayer issues for a game that's been tested like a pornstar. Maybe netcode is not a thing, but internet packet scheduling issues are a thing and the code has to deal with that. Put differently: if netcode is not a thing, that might be the problem right there.
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Post by squaredgonzo on Jul 21, 2017 22:45:36 GMT
If only the off host headshots were the only problem with this game ... there are many more. The way Billy handled the manifest bloat (People wanted new content. We gave them tons of new content, now what? Still unhappy? Why? It's for you, not microtransactions! You're all conspiracy nuts!) was also borderline dismissive. Not good. Not good at all. Out of touch with their own game, out of touch with their playerbase.
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Post by xrayspex73 on Jul 21, 2017 22:47:03 GMT
I can't believe they flippantly dismiss complaints solely because of the use of the term "netcode". "Netcode" does exist. It is the code that handles the network stack of the application. Their dismissal due to colloquial verbiage is downright stupid.
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Post by Schachmatt123 on Jul 21, 2017 22:53:46 GMT
Nobody denied that the "new" content can make you stronger. It's the way they implemented it (30+ cards for all non common weapons, rendering the first ten ranks redundant) that sucks. On top of that now only a few low ranking boosters will drop in the expensive packs, with the occasional UR booster. Not to mention how new players are now screwed.
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Post by Uchimura on Jul 21, 2017 22:56:58 GMT
I feel bad for the dev team tbh. I know their hands are tied, and things can be very frustrating for them.. but the mere fact that one of them can easily dismiss major issues with so much condescension is what did it for me. All he had to do was to say "it was taken out of context", but he resorted to being overtly defensive, told me I'm pushing a bogus narrative (where the reference came from his own mouth) - that's not cool at all. I don't have an agenda, my only motive was to call him out on his condescending dismissal of annoying issues that persists up to now especially when the majority of their "new" content (concussive) is heavily affected by offhost headshot. I never even bother complaining a out this shit. Every time an issue about the game is brought up, it's mired in condescension. Look at this thread, look at the title of it, flippant responses. Maybe he lashed out at the wrong guy, but he reads BSN and reddit from time to time. He's being quoted from a few days ago from a stream he did in his down time at home and you're saying 'hey, remember this exact thing you blathered out, word for word?' I probably wouldn't remember and I'd be pretty defensive too if every time I opened reddit/media I were met with 'your shit sucks', 'pathetic devs', 'this guy's a liar'.
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Post by shinobiwan on Jul 21, 2017 22:59:31 GMT
Guys, there's a bigger picture here. This "vacation" that most of the studio is on is actually most likely a several-week period for everyone to interview to find another job. Billy probably has either seen the writing on the wall or has been outright asked to move on, hence his emotional state, outbursts, and ragequitting Reddit.
Responding with logic and evidence isn't going to work, the same way it won't work on a toddler throwing a temper tantrum. It's probably best to just ignore him. He never really was responsible for those details anyway.
For those holding out hope that these issues will be fixed, bad news: the game is probably close to its final state. They're likely going to roll out the datamined content, take another pass or two at rebalancing, then pack it up. They're not going to address what's most likely a symptom of fundamental/structural problems.
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Post by Transcended One on Jul 21, 2017 23:02:25 GMT
Why you no have cat 6? Because I basically got this 1000ft of 5E for free I know 5E should be perfectly fine for 1Gb speed in most cases, but you have one 1000 ft/300 meters cable for the 1Gb connection? And the cable is actually able to maintain the speed? On the other hand, a 100Mb connection speed should be more than plenty for MEA...
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Post by The Joe-Man on Jul 21, 2017 23:13:22 GMT
If only the off host headshots were the only problem with this game ... there are many more. The way Billy handled the manifest bloat (People wanted new content. We gave them tons of new content, now what? Still unhappy? Why? It's for you, not microtransactions! You're all conspiracy nuts!) was also borderline dismissive. Not good. Not good at all. Out of touch with their own game, out of touch with their playerbase. What if we were happy with the balance on gold before the patch came in? As far as the rest goes? Meh. I don't mind that they added 30 variant cards of each gun. It gives people something to open. They should NEVER pop instead of a regular not maxed out weapon though. Ever. Also, the skins are ugly and it would be great if we could opt to get the perk without the shiny purple/red/yellow overlay. The headshot thing is being blown out of proportion, I think. He was speaking casually, acknowledged that work is going into fixing it but they're having issues replicating the issue. He mused that it might be a really bad connection for the players. It's a stream. He's supposed to talk, and thinking out loud is probably part of that. I don't REALLY believe that they automatically dismiss anyone who uses the term "netcode". We shouldn't be getting so worked up about this.
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Post by Transcended One on Jul 21, 2017 23:15:56 GMT
Nobody denied that the "new" content can make you stronger. It's the way they implemented it (30+ cards for all non common weapons, rendering the first ten ranks redundand). And now only a few low ranking boosters in the expensive packs with the occasional UR booster. Not to mention how new players are now screwed.Are they really? For me it seems the chance a regular weapon drops is still higher than a variant weapon drop. I've got a Kishock V, but only about seven 'alternate' UR weapons. I did NOT max out all the UR-guns pre-1.09. I don't think new player will see much of these alternate weapons before they've got several at X. Then again: BW could have just added a third weapon mod slot, which only unlocks when you have a weapon at X-level. And have these Concussion/Bullwark/etc added as mods. Whether they be UR mods able to drop from packs instead of a Hurricane I or randomly buyable with 960 Mission Funds...
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Post by Schachmatt123 on Jul 21, 2017 23:26:03 GMT
Nobody denied that the "new" content can make you stronger. It's the way they implemented it (30+ cards for all non common weapons, rendering the first ten ranks redundand). And now only a few low ranking boosters in the expensive packs with the occasional UR booster. Not to mention how new players are now screwed. Are they really? For me it seems the chance a regular weapon drops is still higher than a variant weapon drop. I've got a Kishock V, but only about seven 'alternate' UR weapons. I did NOT max out all the UR-guns pre-1.09. I don't think new player will see much of these alternate weapons before they've got several at X. Then again: BW could have just added a third weapon mod slot, which only unlocks when you have a weapon at X-level. And have these Concussion/Bullwark/etc added as mods. Whether they be UR mods able to drop from packs instead of a Hurricane I or randomly buyable with 960 Mission Funds... Weapon mods, mostly uncommon, will be a big problem. The pool of uncommon stuff is huge now. I wouldn't like to start over from scratch. If a new player want to take the bad way with only 100k packs it will take forever to max out uncommon stuff. If he takes the advanced pack route it will also take a long way to max uncommons and will significantly slow down the rare/UR progression. I still hope BW will create seperate packs exclusivly for the "new" stuff. This would solve the problem immediately, and it shouldn't be to much of a hassle for them.
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Post by rolenka on Jul 22, 2017 1:07:39 GMT
Lol, full damage control, even went as far as deleting his account (why else would anyone do that?) "If we say anything at all our words are completely used without context to push a completely bogus narrative." without context? lol, anyone can go watch the stream, and there is no bogus narrative except Billy's. more like textbook case of damage control. "not be able to reproduce them to better understand why it is occurring" then next time don't make it sound like it's a case closed. ps also the reason why the controversy wasn't discussed on stream is because 1. no one had enough confidence to speak up, 2. your chat is heavily moderated and anyone saying this sort of stuff would've been immediately shut down "We immediately dismiss it." "There is no conspiracy by the devs to dismiss or ignore player feedback." Saying what he said was misrepresented is an insulting lie. All he had to do instead was say he was being dramatic, he's human, and he didn't mean it. That's the truth. Getting defensive fanned the flames.
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Post by RonnieBlastoff on Jul 22, 2017 1:29:12 GMT
Just play the game... Like really, these are the same people who said they could not reproduce the vanguard glitch 5 years ago... the game CAME OUT LIKE THIS where 1/6 classes were completely unplayable... Enjoy what you got, and take the hit.. and learn from your mistakes, this makes the 2nd game for me from bioware, there will be no 3rd. Lol not that hard.
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Post by toast on Jul 22, 2017 1:29:26 GMT
The discrepancy is he never discloses how the dev team has tested off-host issues (headshots aside). I highly doubt they are testing this by playing random pub games at varied times. They likely are testing in a very localized environment, with their own private servers to test on.
For me (on PC), it's very apparent when I'm connected to a host with a terrible internet connection. As soon as I see a dead enemy standing idle with 0 health, I know I'm in for latency hell. I'll typically test it for a bit and see if my kills actually register, only to see what appears to be a kill, yet gain zero xp. The other telltale sign, is the physical rubber banding that occurs with your character (e.g. you move two steps forward, only to be "rubberbanded" backwards).
Net code, latency, ping, connectivity; whatever you want to call it, it's a huge issue when you don't have dedicated servers to play off and rely on p2p connections. This isn't just an issue with Bioware, as most Ubisoft games also rely on this type of coding (Siege, Ghost Recon, Far Cry). Developers don't want to actually implement proper "net coding" game, as most AAA games now are developed for console, and ported over to PC.
Ultimately, if we had an in-game displayed ping (especially, in the lobby, prior to a game), we could eliminate some of these issues before they start.
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Post by lennybusker on Jul 22, 2017 1:29:30 GMT
Because I basically got this 1000ft of 5E for free I know 5E should be perfectly fine for 1Gb speed in most cases, but you have one 1000 ft/300 meters cable for the 1Gb connection? And the cable is actually able to maintain the speed? On the other hand, a 100Mb connection speed should be more than plenty for MEA... No no, a bundle of 1000ft that I cut and make my own cables. The house is pretty much a Batcave-esque lair of computers and other devices that I prefer to wire in. It's so much easier and cheaper to cut my own cable than to constantly be buying a 6 ft, a 10 ft, a 20 ft, etc. You know the one I mean. 3 second Platinums. Ah ok thanks, just checking in case you meant something more like this: take advantage of the tools and create a way to max out your manifest in a single day Yeah I found it funny that the Frosty Editor devs are worried that people might do something with their tool that people can already easily do with CE.
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Post by crashsuit on Jul 22, 2017 1:40:39 GMT
Yeah I found it funny that the Frosty Editor devs are worried that people might do something with their tool that people can already easily do with CE. No complaints about CE, but If there was a way I could shorten things down to a single day, I'd be all over it.
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Post by treoir on Jul 22, 2017 1:41:54 GMT
I can't believe they flippantly dismiss complaints solely because of the use of the term "netcode". "Netcode" does exist. It is the code that handles the network stack of the application. Their dismissal due to colloquial verbiage is downright stupid. The point might have been that they have not coded any abstractions for dealing with network traffic ordering problems. If you look at the ports you need to have open on your firewall, you'll see a mix of tcp and udp ports. Let's imagine that the tcp ports are used for mission setup and that the udp ports are used for mission progress (that's the best case scenario). UDP has two problems: (1) Not all packets that are sent arrive, and (2) Not all packets that arrive arrive in the same order that they were sent in TCP hides these issues by slowing things down and resending stuff so that (for a single connection) either everything arrives in order or the connection closes. UDP is faster but requires code to deal with the problems TCP deals with. So, personally, when I see the word "netcode" I presume that that would be a reference to the code that tracks what has arrived, puts counters on it so that the receiver can tell when something got skipped or arrives later than something else, has timers for noticing when stuff is not arriving, and has some sort of check for if the information was corrupted. (That whole "something got skipped" thing is sort of subtle to deal with in games where it matters, though, so let's just ignore it for now. But arrives late and/or out of order are both things the game needs to be designed for...) So, anyways, if there is no netcode, that would explain some of the problems we see. Like, for example, teleporting - one game sends a stream of updates, that include things like where the fiend is and who it is attacking and stuff. Now imagine that some of those get lost and some of them arrive late, but others after the late ones were sent arrive on time, then the late ones arrive, then you get another small delay. Now all of a sudden you have a situation where the fiend would teleport backwards and appear to be somewhere where it's not, and then when later on, packets start arriving again, all of a sudden it teleports forwards to where it really was. All because there was no netcode. Well, that and having a messy internet connection between computers for that mission - this would not be just a constant 300 ms ping issue, this is where things get worse than that. (Which brings up the other issue of the game needing to deal with delays - if the game is not telling the player when things are messed up, how will the player even know to mention that in a problem report? Far too many games seem to be coded to only report ping when packets arrive and not mention the ping problem when nothing is arriving. But, here, I do not even know how to get the game to show me anything about ping... So, sure, i can easily believe that there's "no netcode".)
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Post by toast on Jul 22, 2017 1:42:19 GMT
Are they really? For me it seems the chance a regular weapon drops is still higher than a variant weapon drop. I've got a Kishock V, but only about seven 'alternate' UR weapons. I did NOT max out all the UR-guns pre-1.09. I don't think new player will see much of these alternate weapons before they've got several at X. Then again: BW could have just added a third weapon mod slot, which only unlocks when you have a weapon at X-level. And have these Concussion/Bullwark/etc added as mods. Whether they be UR mods able to drop from packs instead of a Hurricane I or randomly buyable with 960 Mission Funds... Weapon mods, mostly uncommon, will be a big problem. The pool of uncommon stuff is huge now. I wouldn't like to start over from scratch. If a new player want to take the bad way with only 100k packs it will take forever to max out uncommon stuff. If he takes the advanced pack route it will also take a long way to max uncommons and will significantly slow down the rare/UR progression. I stil l hope BW will create seperate packs exclusivly for the "new" stuff. This would solve the problem immediately, and it shouldn't be to much of a hassle for them. I agree, and I'm one of those players, even though I've been playing for awhile; I just don't have the time to play for hours on end. So suffice to say, I still have a ways to go, (and even longer now) to unlock items. It's really annoying how consumables far out weigh any other types of unlocks, as well. Another issue is that basic packs, for example, will rarely give anything but an uncommon consumable. And, as you said, if you spend the majority of your credits on advanced packs, then you won't get N7 gear. Not only that, you'll just end up with character cards. I'm honestly surprised that they haven't implemented LEVEL XX WEAPONS. This likely will be next. Yay for rng hell.
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Post by lennybusker on Jul 22, 2017 1:42:45 GMT
Yeah I found it funny that the Frosty Editor devs are worried that people might do something with their tool that people can already easily do with CE. No complaints about CE, but If there was a way I could shorten things down to a single day, I'd be all over it. I gave up on actually maxing even by nefarious means. I got the three or four weapons I actually use to Siphon X, that's good enough. It is so fucking tedious having to open 20, 40, 60 mil worth of packs at a time and not be maxed. I think I've done about 150 mil since 1.09 dropped and still have about half of the UR variants at rank 5 or below.
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Post by crashsuit on Jul 22, 2017 1:47:32 GMT
No complaints about CE, but If there was a way I could shorten things down to a single day, I'd be all over it. I gave up on actually maxing even by nefarious means. I got the three or four weapons I actually use to Siphon X, that's good enough. It is so fucking tedious having to open 20, 40, 60 mil worth of packs at a time and not be maxed. I think I've done about 150 mil since 1.09 dropped and still have about half of the UR variants at rank 5 or below. Macros.
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Post by lennybusker on Jul 22, 2017 1:50:18 GMT
I gave up on actually maxing even by nefarious means. I got the three or four weapons I actually use to Siphon X, that's good enough. It is so fucking tedious having to open 20, 40, 60 mil worth of packs at a time and not be maxed. I think I've done about 150 mil since 1.09 dropped and still have about half of the UR variants at rank 5 or below. Macros. Already do, lol. Still find it tedious as shit. i.imgur.com/TXg2bUW.pngIf only the off host headshots were the only problem with this game ... there are many more. The way Billy handled the manifest bloat (People wanted new content. We gave them tons of new content, now what? Still unhappy? Why? It's for you, not microtransactions! You're all conspiracy nuts!) was also borderline dismissive. Not good. Not good at all. Out of touch with their own game, out of touch with their playerbase. lmao Siphon increases a whopping .75% from I to X, AND IT DIDN'T EVEN FUCKING INCREASE ON RELEASE Bulwark? A pathetic 50 DR if all three allies are humping each other? Please. Concussive increases 87.5% from I to X. Still pathetic damage versus the huge health pool on Platinum. What's 1500 damage in a babydick radius (which doesn't increase) compared to 50000 HP? And of course, it's reliant on headshots, which, you know, lol WHICH WORK PERFECTLY FINE, CITIZENS www.welovetheiraqiinformationminister.com/images/07-minister.jpg
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Post by onehitparry on Jul 22, 2017 2:38:47 GMT
Already do, lol. Still find it tedious as shit. i.imgur.com/TXg2bUW.pnglmao Siphon increases a whopping .75% from I to X, AND IT DIDN'T EVEN FUCKING INCREASE ON RELEASE Bulwark? A pathetic 50 DR if all three allies are humping each other? Please. Concussive increases 87.5% from I to X. Still pathetic damage versus the huge health pool on Platinum. What's 1500 damage in a babydick radius (which doesn't increase) compared to 50000 HP? And of course, it's reliant on headshots, which, you know, lol WHICH WORK PERFECTLY FINE, CITIZENS www.welovetheiraqiinformationminister.com/images/07-minister.jpgMy goodness. This goes beyond first world problems.
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Scathane
N4
Space Pirate
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
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Post by Scathane on Jul 22, 2017 4:15:07 GMT
Technically, Billy right about there being no such thing as netcode. Sure there is code related to networks but 'netcode' as a word is a colloquial term used by gamers, not a technical term used by network IT specialists. ...term adapted by game developers at Blizzard, for instance. schedule.gdconf.com/session/overwatch-gameplay-architecture-and-netcode
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Post by lennybusker on Jul 22, 2017 4:17:43 GMT
Dude you know what this reminds me of? When JRandall asked them on stream about something "data miners" had found (he meant the research team but he ain't know it) and they went apoplectic. RRRARGH DATAMINING IS WRONG AND DUMB AND INCORRECT. Rather than just answering the fucking question.
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