Cyan_Griffonclaw
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Uncle Cyan
Dang it.
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Post by Cyan_Griffonclaw on Jul 23, 2017 2:09:10 GMT
Andromeda should have been a lot of things that it wasn't. That's a perfect epitaph of the launch and it's current state without DLC. This isn't subjective or criticism. It's just the plain truth. It completely missed its potential for many strong storytelling aspects that have deep meaning. Instead we have the MW desperadoes leading an initiative that was dreamed up seemingly overnight. What we got is not even close to what I would consider an initiative for continuity of species. Whatever the original scope was to make this storyline happen should've been tossed out the airlock (with Starchild, Hudson and Walters.) when everything changed 18 months out. However, EA is cheap and not going to spend more money for a VA to come back and re-record lines.
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Post by Warrick on Jul 23, 2017 2:15:09 GMT
The same premise and much of the plot of Andromeda could have worked better had the game been set in the Milky Way in the 2170s, while young Shepard is out fighting on the Blitz.
What feels unimaginative in Andromeda would be nodded at as a matter of course because it has been established. Remnants would be protheans, architects would be thresher maws and so on. So you're bypassing this problem. You go to Andromeda, you have to sell players your setting all over again.
Did they think the Montreal team could match the original mass effect in terms of worldbuilding?
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Post by Andrew Lucas on Jul 23, 2017 5:28:21 GMT
It just goes oto show you Andromeda was just a way to get away from the endings of ME3. The milky way galaxy was big enough to introduce these two new species. We didn't need to go to Andromeda. There was nothing spectacular about it. Unfortunately, this. Just more of the same, in that aspect. Could have been in a new area of the MW and barely anything would change.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
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Post by Cyan_Griffonclaw on Jul 23, 2017 6:12:23 GMT
Personally, I would like to see species that aren't bipedal. I would like to see more Rachni-styled aliens that are intelligent. I also would like to see more domesticated and wild animals to fill the canvas.
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Scathane
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Post by Scathane on Jul 23, 2017 7:10:03 GMT
To me I think Bioware could have done more to make things less familiar and more alien. Etc.... I think you're absolutely right. The Mass Effect universe has a rich canon and - perhaps more importantly - it was built over several years. If you make the decision to set your new game in an entirely new galaxy, you'd have to build all that canon again for that game/galaxy/storyline if you wanted to achieve that same level of depth. This obviously would take a lot of time, money and resources and so, they didn't do that. All of this really begs the question if it's then worth all the trouble: why have the game go to a galaxy that is of 2.2 times the size of the Milky Way to have it populated by only three races and have the game set in a tiny little corner called the Heleus Cluster? The time and effort spent on thinking of a plausible way for living things to cross a 2.5 mio ly distance and designing 3 new races only to end up with a watered-down Milky Way clone could also have been spent on trying to think of new exciting story lines in the Milky Way. In fact, I believe the canon of ME is so rich, they could have chosen from a plethora of story settings, my personal favorite would have been Mass Effect: Terminus Systems: I can see an entire new ME-trilogy play out along that theme...
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Post by abaris on Jul 23, 2017 9:08:47 GMT
This obviously would take a lot of time, money and resources and so, they didn't do that. At face value they had the time and the resources. 5 years should be more than sufficient to populate the worlds with at least three to four new races. I'm inclined to believe the kotaku article about the difficulties they ran in, so that seems to be the real reason. I don't think they were content with only presenting one new race and to call it a day. It should be obvious that players of the ME series expected more.
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jaegerbane
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Post by jaegerbane on Jul 23, 2017 9:10:34 GMT
The same premise and much of the plot of Andromeda could have worked better had the game been set in the Milky Way in the 2170s, while young Shepard is out fighting on the Blitz. I really wish people would stop trying to push this angle. Imagine a mass effect with a fraction of the gear, taking place in a tiny portion of ME1's area, with a storyline that was ultimately meaningless because regardless of whatever happened, the Reapers were still out there, the massive epic scope of the trilogy is still to be played out, and your entire set of accomplishments get eclipsed by a guy called Shepard. Same goes for all the similar stuff about setting it in the FCW. Andromeda's misteps would literally fill a book but one of the things it genuinely didn't do wrong is write itself into a corner. There's the skeleton of an interesting continuation to the overarching chronicle of Mass Effect here and Andromeda's biggest crime was that it didn't put enough meat on it.
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jaegerbane
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Post by jaegerbane on Jul 23, 2017 9:19:03 GMT
Some of the game was a bit too familiar. And the Angara and Kett are like modified Quarians and Salarians. I was hoping for something truly alien for those that have played ME1-3. Leviathan was very alien. And the Yahg and Hanar. Bored of bipedal human substitutes. BUT... It was only a tiny section of Andromeda, so I'm hopeful for something totally weird and maybe scary in future games. Interesting you say this. By far the biggest issue I had with Andromeda is that it more-or-less abandoned the ME trilogy's darker, horror-style angle. The basic premise of the Reapers and their MO is terrifying, and the way they were introduced over the games was a masterstroke. ME3's entire Reaperised faction was one of the most effective monster-style factions of any game I've played outside of the Dead Space and Half Life series, and most importantly, the quests that could be written around it (Lessus, Rachni caves etc) were an indication of how much freedom a decent horror angle actually gives the devs. I was fine with the Kett as this new setting's Geth and the Remnant were an interesting spin on the Dwemer robots from the Elder Scrolls series, but aside from the part which went into depth about Exaltation, the Kett were basically just much more Star Trek TNG than the mix of Babylon 5's Shadows and Xenomorphs that the Reapers were, and the Remnant weren't a horror faction at all. Ironically it reminded me of the episode in TNG where Q mocks Picard's understanding of the universe, where he laughs at the idea that all the threats the federation face - the klingons, the romulans etc - were basically just fluff, and they've not seen anything yet. He demonstrates this by introducing the Borg.
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Scathane
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Post by Scathane on Jul 23, 2017 10:32:39 GMT
This obviously would take a lot of time, money and resources and so, they didn't do that. At face value they had the time and the resources. 5 years should be more than sufficient to populate the worlds with at least three to four new races. I'm inclined to believe the kotaku article about the difficulties they ran in, so that seems to be the real reason. I don't think they were content with only presenting one new race and to call it a day. It should be obvious that players of the ME series expected more. How is it that every time someone posts about MEA these days, someone else always comes up with the Kotaku article? I'm not a fan of the article with regard to the subject it's applicable to but citing it as the ultimate source containing of all Andromeda's problems and shortcomings is beyond reason, if you ask me. Anyway, sure they had 5 years and could have added more races but that's not what I meant to convey. When BW chose that new Galaxy, they automatically chose difficulties: how would living beings get there, which races would go there (and - just as important, perhaps even more - which not) and which races would there already be in the new galaxy. You're going to have to create new races and may be leaving existing ones behind. I'm not saying it's a bad choice, I'm just asserting that such would create an extra stress on time and resources, as well as waste a part of the time and resources already spent in the past. If anything, I'm saying it's a big risk business-wise. Personally, I think they had big plans for Andromea, that this was just meant as the first installment and that the rest of the galaxy would have been filled in the following years. Heck, perhaps they haven't even abandoned such a strategy. This all speculation on my part of course, which is why I have that question: Why Andromeda?
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Post by armass81 on Jul 23, 2017 10:50:19 GMT
It really doesnt matter that the devs had a single cluster which to use these. They could have had more races in there. They had 5 years. They used 3.5 of it to dick around some no mans sky content and didnt advance...
They could have had
- kett (more fleshed out) - angara (again more fleshed out) - a primitive native race thats evolved naturally (maybe the turian ark crashed on this planet and now the initiative will have to deal with it) - another alien race that is truly alien, lives on an ocean world, near an old jardaan base. Their plot point comes from the fact that they can actually use and interract via the remnant(and allying with them gives Ryder the fleet, not some magical powers. I would have replaced Khi Tasira with this ocean planet, plus you would get some cool underwater base sections with it too ala Manaan of Kotor) - 2 more alien races that are coming from the opposite direction of the kett, trying to colonize and are at war with each other. Like english and french on new world. The trick here is you can only ally with one of them, the other one will hate you for it and ally with the kett in the end.
There you go, 6 races, of which 2 seem to be there naturally, others were either invading or put there(by the jardaan). And some intresting first contact and diplomatic scenarios, rather than with "hey were the angara, we can understand you, now kill kett please, theyre evil". It could have been so much better, you actually discover new thing on these worlds and have first contacts with the andromeda people, while trying to build this alliance to drive out the brutally invading kett.
But, they went for 2, which in the end are really not even that fleshed out or intresting. Bah. 5 years...
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kelarqshah
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Post by kelarqshah on Jul 23, 2017 12:02:13 GMT
The same premise and much of the plot of Andromeda could have worked better had the game been set in the Milky Way in the 2170s, while young Shepard is out fighting on the Blitz. I really wish people would stop trying to push this angle. Imagine a mass effect with a fraction of the gear, taking place in a tiny portion of ME1's area, with a storyline that was ultimately meaningless because regardless of whatever happened, the Reapers were still out there, the massive epic scope of the trilogy is still to be played out, and your entire set of accomplishments get eclipsed by a guy called Shepard. Same goes for all the similar stuff about setting it in the FCW. I do kinda disagree with this though. A prequel doesn't necessarily have to be ancillary to the original story. Not every event, life or storyline in the Milky Way is somehow linked to or foreshadowing the Reaper's return, nor does the ending of Shepard's story necessarily devalue every prior one. Despite knowing the events of the X-Men trilogy, First Class was a pretty great film. It needed great actors, good writing and solid direction, but it produced a story that stood on its own merits. I'd love to see a game that went from the First Contact War up to the opening of the human embassy on the Citadel. Imagine being the first human to meet a Krogan, hearing their language without a translator, and how terrifying that might be. Getting lost in the relay network without a galaxy map. Getting stranded in a cluster with a faulty relay which is inhabited by races that have never met the other known Milky Way races. Using semi-modern weaponry and realising that there's no way to kill an enemy with kinetic barriers. You don't need to raise the stakes either. The fate of one life, of one ship, space station or planet can feel just as impactful as the fate of the galaxy if done right.
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Post by Deleted on Jul 23, 2017 12:33:32 GMT
At face value they had the time and the resources. 5 years should be more than sufficient to populate the worlds with at least three to four new races. I'm inclined to believe the kotaku article about the difficulties they ran in, so that seems to be the real reason. I don't think they were content with only presenting one new race and to call it a day. It should be obvious that players of the ME series expected more. How is it that every time someone posts about MEA these days, someone else always comes up with the Kotaku article? I'm not a fan of the article with regard to the subject it's applicable to but citing it as the ultimate source containing of all Andromeda's problems and shortcomings is beyond reason, if you ask me. Anyway, sure they had 5 years and could have added more races but that's not what I meant to convey. When BW chose that new Galaxy, they automatically chose difficulties: how would living beings get there, which races would go there (and - just as important, perhaps even more - which not) and which races would there already be in the new galaxy. You're going to have to create new races and may be leaving existing ones behind. I'm not saying it's a bad choice, I'm just asserting that such would create an extra stress on time and resources, as well as waste a part of the time and resources already spent in the past. If anything, I'm saying it's a big risk business-wise. Personally, I think they had big plans for Andromea, that this was just meant as the first installment and that the rest of the galaxy would have been filled in the following years. Heck, perhaps they haven't even abandoned such a strategy. This all speculation on my part of course, which is why I have that question: Why Andromeda? Because of the new engine, they had to create the environments and species essentially from scratch anyways. If they stayed in the old galaxy, there would have been far more struggles with fitting things into the existing events and keeping the environments in line with what had already been described in the codex... so they'd constantly being trying to fit the story to existing planets. In short, they would have felt more constrained by the old... regardless of how else they might have decided to handle the endings. With ME:A, they had more potential to just freely create the cluster. Now, some are saying that they didn't realize on that freedom and potential as much as they perhaps could have... but at least they weren't going back into the ME1 codex trying to find a planet description there that might fit, say a Voeld environemnt in order to put a "global warming" theme into the game.
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Post by abaris on Jul 23, 2017 12:46:21 GMT
but at least they weren't going back into the ME1 codex trying to find a planet description there that might fit, say a Voeld environemnt in order to put a "global warming" theme into the game. A simple keyword search would have done that job. The reasons for not staying in Milky Way are the ME3 endings and not wanting to deal with the consequences. It would have been an impossible job, since they more or less wrote themselves into a corner. The premise is fine, but one could expect them to come back with more than one new race and not to be that reliant on the old Milky Way races for the rest of the game. Apart from the fact that the new race also suffers under the Asari condition of being clones that only varry in color.
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Post by Warrick on Jul 23, 2017 12:48:26 GMT
I really wish people would stop trying to push this angle. Imagine a mass effect with a fraction of the gear, taking place in a tiny portion of ME1's area, with a storyline that was ultimately meaningless because regardless of whatever happened, the Reapers were still out there, the massive epic scope of the trilogy is still to be played out, and your entire set of accomplishments get eclipsed by a guy called Shepard. Same goes for all the similar stuff about setting it in the FCW. Andromeda's misteps would literally fill a book but one of the things it genuinely didn't do wrong is write itself into a corner. There's the skeleton of an interesting continuation to the overarching chronicle of Mass Effect here and Andromeda's biggest crime was that it didn't put enough meat on it. Tough luck. If you read science fiction, you probably know about stories set in already established universes. These stories are interesting by themselves, their plot and characters can stand on their own. That's why their characters don't dwarf each other's accomplishments. GRRM's tales of Dunk and Egg are popular despite the fact we know what happens to those characters. Or you can think of Kotor and SWTOR storylines. How are those stories ultimately meaningful? We know all along what happens to the Old Republic in the end. And yet many people prefer to spend time with Revan than with Luke Skywalker. Rogue One is another example. There is a myriad of historical shows set in places that already happened. Rome comes to mind. Should that show not have been made because we know what happened in Rome? If a story is worth telling, it's worth telling regardless. Regarding the endings, the only reason we imagine the trilogy's ending as backing itself into a corner is because of the business interest to milk the IP beyond that point. It was not the original intention of Hudson and Walters to make more games after the ending. The trlogy was Shepard's story and it was complete. And in the end, you didn't even address my point - that stuff that feels unimaginative in Andromeda (like remnants and Kett) would have worked fine in a Milky Way setting.
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Sanunes
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Post by Sanunes on Jul 23, 2017 12:51:19 GMT
Wasn't there similar complaints about every Mass Effect game?
One of the biggest problems about making things alien is frankly in my opinion technology in general and I don't just mean the use of Frostbite. There are physics that all of the games conform to. Even going back to the first game three of the races we encountered just stood in one spot and acted like a minor exposition dump. There was only one place in the first Mass Effect game that really felt alien to me and that was Ilos, nothing else really felt alien to me.
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LogicGunn
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Post by LogicGunn on Jul 23, 2017 12:52:30 GMT
Some of the game was a bit too familiar. And the Angara and Kett are like modified Quarians and Salarians. I was hoping for something truly alien for those that have played ME1-3. Leviathan was very alien. And the Yahg and Hanar. Bored of bipedal human substitutes. BUT... It was only a tiny section of Andromeda, so I'm hopeful for something totally weird and maybe scary in future games. Interesting you say this. By far the biggest issue I had with Andromeda is that it more-or-less abandoned the ME trilogy's darker, horror-style angle. The basic premise of the Reapers and their MO is terrifying, and the way they were introduced over the games was a masterstroke. ME3's entire Reaperised faction was one of the most effective monster-style factions of any game I've played outside of the Dead Space and Half Life series, and most importantly, the quests that could be written around it (Lessus, Rachni caves etc) were an indication of how much freedom a decent horror angle actually gives the devs. I was fine with the Kett as this new setting's Geth and the Remnant were an interesting spin on the Dwemer robots from the Elder Scrolls series, but aside from the part which went into depth about Exaltation, the Kett were basically just much more Star Trek TNG than the mix of Babylon 5's Shadows and Xenomorphs that the Reapers were, and the Remnant weren't a horror faction at all. Ironically it reminded me of the episode in TNG where Q mocks Picard's understanding of the universe, where he laughs at the idea that all the threats the federation face - the klingons, the romulans etc - were basically just fluff, and they've not seen anything yet. He demonstrates this by introducing the Borg. I agree with this so much. I was so bored of the Kett as an enemy. Endless waves of plastic soldiers. There is nothing compelling. Exaltation should have been terrifying. It was all a bit too clean. The Reapers were terrifying, both in appearance/voice and concept. Even the star child couldn't change that. The Kett were very Cardassian. The reapers were more Species 8472. I like the lighter tone in MEA, but that didn't mean we needed GI Joe as an enemy.
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Post by ComedicSociopathy on Jul 23, 2017 13:21:18 GMT
Am sorry but how did MEA have a lighter tone? Liam and Peebee made jokes sure and the Reapers aren't ravaging the entire universe, but this was still a game where we got to see the mutailited corpse of Salarians, the Angarians suffering from alien occupation, Game of Throne-like politics on Kadara, our sibling being tortured and screaming constantly during the climax, and a shit ton of obvious allusions to Nazism and colonialism with the Kett.
Honestly, MEA having all these heavy themes and dark moments and yet pretending its lighter and softer than the original triology is a major reason why this game's narrative feels so mismatched and scattered.
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Post by Deleted on Jul 23, 2017 13:32:12 GMT
but at least they weren't going back into the ME1 codex trying to find a planet description there that might fit, say a Voeld environemnt in order to put a "global warming" theme into the game. A simple keyword search would have done that job. The reasons for not staying in Milky Way are the ME3 endings and not wanting to deal with the consequences. It would have been an impossible job, since they more or less wrote themselves into a corner. The premise is fine, but one could expect them to come back with more than one new race and not to be that reliant on the old Milky Way races for the rest of the game. Apart from the fact that the new race also suffers under the Asari condition of being clones that only varry in color. A simple keyword search though does not eliminate feelings of being constrained to the "old." The group making ME:A were new to the franchise and I could certainly see them not wanting to be constrained to what the group before them had done on the Trilogy. No doubt, they wanted to create their own setting... their own "universe" for the game. I honestly believe that, after the endings, the old gang working on Mass Effect really did not want to go on to produce another ME game at all and, somewhere along the line, a new group at Bioware became interested in taking it on as their own project. They had their own idea for a story and wanted to tell it. Mass Effect was really just the name to sell what was essentially a new IP. As I said, one can certainly argue that they didn't fully realize their creative potential... something else (well, a bunch of other things) got in the way; and I think that some of it was that they immediately came up against a lot of a fan resistance to the whole idea... sapping their enthusiasm.
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Scathane
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Post by Scathane on Jul 23, 2017 13:33:40 GMT
How is it that every time someone posts about MEA these days, someone else always comes up with the Kotaku article? I'm not a fan of the article with regard to the subject it's applicable to but citing it as the ultimate source containing of all Andromeda's problems and shortcomings is beyond reason, if you ask me. Anyway, sure they had 5 years and could have added more races but that's not what I meant to convey. When BW chose that new Galaxy, they automatically chose difficulties: how would living beings get there, which races would go there (and - just as important, perhaps even more - which not) and which races would there already be in the new galaxy. You're going to have to create new races and may be leaving existing ones behind. I'm not saying it's a bad choice, I'm just asserting that such would create an extra stress on time and resources, as well as waste a part of the time and resources already spent in the past. If anything, I'm saying it's a big risk business-wise. Personally, I think they had big plans for Andromea, that this was just meant as the first installment and that the rest of the galaxy would have been filled in the following years. Heck, perhaps they haven't even abandoned such a strategy. This all speculation on my part of course, which is why I have that question: Why Andromeda? Because of the new engine, they had to create the environments and species essentially from scratch anyways. If they stayed in the old galaxy, there would have been far more struggles with fitting things into the existing events and keeping the environments in line with what had already been described in the codex... so they'd constantly being trying to fit the story to existing planets. In short, they would have felt more constrained by the old... regardless of how else they might have decided to handle the endings. With ME:A, they had more potential to just freely create the cluster. Now, some are saying that they didn't realize on that freedom and potential as much as they perhaps could have... but at least they weren't going back into the ME1 codex trying to find a planet description there that might fit, say a Voeld environemnt in order to put a "global warming" theme into the game. Building environments and species for a new engine is programming and that's not what I meant. When I say you have to create new races and which one you may be leaving behind, I rather mean lore-wise. The OT has already built all that and throwing part of that away is what I would address as the business risk. With regard to your saying that they at least didn't go back into the ME1 Codex to try and find a Voeld Environment, I would say that such a thing is unnecessary: the Milky Way has an estimate of 100 billion stars and it's estimated diameter is 100,000 light years, so methinks there's ample room for places to go that haven't been visited and have not been taken up in any Codex yet...
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Post by rolenka on Jul 23, 2017 13:35:05 GMT
It is a only single cluster, and the story explains why the angara are xenophobic isolationists who have not explored or encountered other species.
But yeah, I expected a story with more aliens, and it felt weird.
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Post by abaris on Jul 23, 2017 13:43:50 GMT
I honestly believe that, after the endings, the old gang working on Mass Effect really did not want to go on to produce another ME game at all and, somewhere along the line, a new group at Bioware became interested in taking it on as their own project. They had their own idea for a story and wanted to tell it. Mass Effect was really just the name to sell what was essentially a new IP. I don't think that interest or the absence thereoff features into the creation process. Not with multi million shareholder business. Someone, either at Bioware or EA thought that there was still money to be made and, since Edmonton was busy creating DAI, tasked Montreal with it. I don't see any romanticism in todays game development. At least not when it comes to so called AAA titles. There are business plans at the roots of these games, not someone having an idea or vision. If market research and the following business plan doesn't promise profit, it wouldn't be done.
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Post by Deleted on Jul 23, 2017 14:38:29 GMT
I honestly believe that, after the endings, the old gang working on Mass Effect really did not want to go on to produce another ME game at all and, somewhere along the line, a new group at Bioware became interested in taking it on as their own project. They had their own idea for a story and wanted to tell it. Mass Effect was really just the name to sell what was essentially a new IP. I don't think that interest or the absence thereoff features into the creation process. Not with multi million shareholder business. Someone, either at Bioware or EA thought that there was still money to be made and, since Edmonton was busy creating DAI, tasked Montreal with it. I don't see any romanticism in todays game development. At least not when it comes to so called AAA titles. There are business plans at the roots of these games, not someone having an idea or vision. If market research and the following business plan doesn't promise profit, it wouldn't be done. We disagree on that then. I think a lot of young people still try to bring passion to their work even when they work for larger corporations. I also think that the old guard of Mass Effect were truly disinterest and even unwilling initially to venture into another Mass Effect game. Flynn indicated that the ending fiasco had caused quite a bit of strain on staff and that he had therapy bills associated with it. That's not something a person who is just in it for the money normally says during an interview. Anyway, I'm going to leave it at that... we agree to disagree.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jul 23, 2017 15:19:57 GMT
Tough luck. If you read science fiction, you probably know about stories set in already established universes. These stories are interesting by themselves, their plot and characters can stand on their own. That's why their characters don't dwarf each other's accomplishments. GRRM's tales of Dunk and Egg are popular despite the fact we know what happens to those characters. Or you can think of Kotor and SWTOR storylines. How are those stories ultimately meaningful? We know all along what happens to the Old Republic in the end. And yet many people prefer to spend time with Revan than with Luke Skywalker. Rogue One is another example. There is a myriad of historical shows set in places that already happened. Rome comes to mind. Should that show not have been made because we know what happened in Rome? If a story is worth telling, it's worth telling regardless. Regarding the endings, the only reason we imagine the trilogy's ending as backing itself into a corner is because of the business interest to milk the IP beyond that point. It was not the original intention of Hudson and Walters to make more games after the ending. The trlogy was Shepard's story and it was complete. And in the end, you didn't even address my point - that stuff that feels unimaginative in Andromeda (like remnants and Kett) would have worked fine in a Milky Way setting. You seem to be making the assumption I'm suggesting prequels are inherently inferior - I'm not. I'm pointing out that part of the whole thing of Mass Effect is this full galaxy-spanning epic space opera which deals with mystery that goes back millions of years. That's the basic schtick of the trilogy. Part of the point of Shepard's task is that he's literally doing something no-one in history has ever successfully accomplished. Clearly, you can have other stories set in the Mass Effect universe - they've already done it. What you can't do is move the whole concept of a Mass Effect game for the new hardware generation on the basis of faffing about on one of the minor backstories - particularly given that the major complaint of MEA is that there's not enough happening. If the argument is that there's not enough aliens, not enough planets, not enough story etc etc etc, why on earth does anyone expect a game set around a bunch of slave raids decades before the basic groundwork ME1 put in is going to fit the bill? Same with the FCW? Hell, that's even better, as that lasted a couple a of days and took place before humans had biotics, so they'd be even less content. MEA may not have made best use of it's setting, but the actual idea of colonising an entirely new galaxy is a reasonable canvas for making a new saga. If the argument is that they didn't need to make a new trilogy then I'd point out that the fan expectation was pretty clearly for one. Stuff like Rogue One isn't really a good example as a) it was never styled as a new trilogy and it actually had direct relevance to the original trilogy, as it set into motion the events of ANH. The Skyllian Blitz did nothing like this. As for whether I answered your point - I wasn't intending to answer it, I was commenting on the part that I quoted.
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Post by Warrick on Jul 23, 2017 15:27:55 GMT
As you said, there is not enough meat for another galaxy. That's the whole point of the thread.
The game would have been more appropriately as part of humanity's expansion into the Attican traverse. Within that setting, the game's worldbuilding would not have felt lacking.
What you can't have is minor worldbuilding set in a whole new galaxy.
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Post by ShadowAngel on Jul 23, 2017 15:28:46 GMT
More alien like aliens would be the bomb, ME really lost its alien touch after ME1 but even then it still wasn't anything that blew me away. Human-like aliens are boring just for the sake of "relatiing" with them. There's 50+ other games that'll do that people, I want actual aliens here.
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