Monica21
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Post by Monica21 on Jul 24, 2017 12:16:16 GMT
"Earth-like" in the broadest sense, i.e. having temperatures in a certain range, liquid water, having an atmosphere, etc. That's still a fairly minimal criteria that allows for a broad range of environments that would feel very alien (e.g. Elaaden). It was just disappointing to have this compelling sci-fi premise about migrating to a new galaxy, only to find a bunch of boring, undifferentiated desert or ice environments that look like they could be somewhere on Earth. The planets you visit are planets that have either been listed as golden worlds and/or already have settlements on them, but they are not livable in the long-term. Your job is to do that. I mean, I'm pretty sure that the Site 1 and Site 2 inhabitants of Eos felt like the planet was pretty alien. And as someone else said, the laws of physics still apply. You're not going to attempt to land on a planet with the atmosphere of Venus or of Neptune. That'd be suicide. You want a planet with plants and animals you can eat and with potable water. The weird alien planets that you landed on in ME1 all had something about them that prevented life as we know it from evolving. Too hot, too cold, too much nitrogen, poisonous plants, or a crushing atmosphere. Those are not habitable planets. The species you got were engineered. I mean, I don't what more to tell you. Because it's in the MEA forum and I play MEA. majesticjazz does not play MEA, hates MEA, wants to kill it with fire, and this is the bullshit he comes up with to justify why he's still here four months later. Then why do we need pathfinders if we had already discovered habitable planets? As jaegarbane said, because planets don't look the same from orbit as they do from a Geth telescope. You need to find food, water, and shelter, in addition to making sure you're not taking away someone else's home.
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Post by Deleted on Jul 24, 2017 12:41:38 GMT
If you're going to mention the heat haze on Elaaden... you should mention the radiation "red outs" on Eos before your reset the vault. I don't think you have to stay within shield grids in Nevada yet... and the view of the plain filled with Kett structures looked pretty darned alien to me at the beginning of the game. The reason I left it out is that Eos realistically spends very little time in that state. Ironically, the point that it becomes fully explorable is well past the point where it loses a lot of it's alien aspects. Elaaden, Havarl, Kadara and Voeld maintain much of their otherworldly nature throughout the game. If you don't leave the planet after resetting the vault, but instead take on a number of different quests in Podromos, you can find yourself fighting the radiation a lot to complete those quests... so the duration you spend in that "alien" circumstance is somewhat within the control of the player. To me the term "more alien" is really somewhat abiguous. I don't think we all have the same baseline thought as to what exactly would make Andromeda "more alien" even though it's something the fan base throws up at the developer every single day. IMO, they had a much more meaningful variety to the planets than meets the eye. I can see this story in the sequel being, in part, about the long-term effects of the terraforming that goes on... the idea that something of value is lost when environments are changed. I can see rising sea levels from melting ice being an issue on Havarl. I can see the extinction of those innocuous "red paint" plants on Elaaden being a problem. The Abyssal on Elaaden also serves some sort of environmental purpose, the yevara the same, as well as the mantas on Havarl... and that purpose is still "alien" and unknown. The purpose of the structures beyond the walls on Havarl is still "alien" and unknown. The scourge itself is still "alien" and unknown. We were given enough to sense connections yet these elements remain, for now, out of our immediate understanding... alien in a deeper sense than just "oh cool, different to look at."
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jaegerbane
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Post by jaegerbane on Jul 24, 2017 12:44:20 GMT
The problem is that the lore here is an emergency measure to support a radical change in the game's original concept. What you see is what there is. There isn't anything else. The Andromeda thing and the focus on exploration comes from the original idea of making another No Man's Sky with hundreds and hundreds of planets. When that didn't work, the game changed to a common ME game template (that's where the focus on a single cluster comes from: the reduction from hundreds of planets to six). But the game had been announced years back so they were stuck with Andromeda and you can't afford to go crazy with the designs when you have to ship something fast. You go with the safer approach. The lore isn't going to get any more fleshed out. It was made ad hoc for the plot, the opposite to how ME1 did it. My whole point is: you take the game as what it is (no could haves, should haves). Characters, plot, everything as-is. You set it in a cluster in the Milky Way, and doing that you sort this "not feeling alien enough" issue. Tbh it sounds like you're misconstruing a lot of what we've been told about it's development. The idea of procedural planets was a big part of the vision but I don't recall seeing anything to suggest that this concept drove everything else - indeed, the basic premise of shifting the setting to Andromeda appeared to be informed primarily from the desire to see a sequel rather than a prequel, that also respected the established canon, and also brought back the feeling of exploration of ME1 - the procedural thing grew out of that. I certainly don't recall anything to suggest that the entire story was simply made up on the fly, that's quite a claim. It sounds like your whole argument rests on the idea that the Andromeda setting was a last-minute decision - you kind of need to demonstrate that is indeed the case.
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Post by jaegerbane on Jul 24, 2017 12:46:32 GMT
The reason I left it out is that Eos realistically spends very little time in that state. Ironically, the point that it becomes fully explorable is well past the point where it loses a lot of it's alien aspects. Elaaden, Havarl, Kadara and Voeld maintain much of their otherworldly nature throughout the game. If you don't leave the planet after resetting the vault, but instead take on a number of different quests in Podromos, you can find yourself fighting the radiation a lot to complete those quests... so the duration you spend in that "alien" circumstance is somewhat within the control of the player. To me the term "more alien" is really somewhat abiguous. I don't think we all have the same baseline thought as to what exactly would make Andromeda "more alien" even though it's something the fan base throws up at the developer every single day. I was talking about the visual appearance of the planet - I thought were talking about the yellow tinge to the atmosphere pre-Vault activation (you mentioned this was from the 'heat hazes' on Elaaden, which is also a visual thing). That effect only persists for as long as it takes to get to the Vault.
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Post by Deleted on Jul 24, 2017 13:04:18 GMT
If you don't leave the planet after resetting the vault, but instead take on a number of different quests in Podromos, you can find yourself fighting the radiation a lot to complete those quests... so the duration you spend in that "alien" circumstance is somewhat within the control of the player. To me the term "more alien" is really somewhat abiguous. I don't think we all have the same baseline thought as to what exactly would make Andromeda "more alien" even though it's something the fan base throws up at the developer every single day. I was talking about the visual appearance of the planet - I thought were talking about the yellow tinge to the atmosphere pre-Vault activation (you mentioned this was from the 'heat hazes' on Elaaden, which is also a visual thing). That effect only persists for as long as it takes to get to the Vault. I was talking about how the screen takes on a real reddish tinge when you leave the shielded areas pre-vault. If you start stepping out of the immediate area of Podromos, you can get hit with it again... sometimes in spades. One of the NPCs will even tell you that pockets of it remain. Once you progress the story and return to Eos after Kallo tells you the radiation is cleared, that effect is totally gone. The heat haze you mention on Elaaden is also "patchy" - areas of the planet don't really have it (at least that I saw). I also don't think these hazard effects are working quite right. The variation in the rate of life support depletion on Voeld in what are identified as Level 1 areas is really inconsistent - ranging from impossibly fast to no-worries (no life support bar at all) prior to vault reset. It's most easily noted on Voeld, but I can't see why the "bug" couldn't possibly be affecting Eos as well. Then there's the thought, maybe it does have to do with some intentional "randomness" inserted to make things behave unexpectedly (which is something that can contribute to how "disorienting" and "alien" something feels). It also may be a lingering issue born out of their flirting with procedural generation.
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fchopin
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Post by fchopin on Jul 24, 2017 13:07:18 GMT
Then why do we need pathfinders if we had already discovered habitable planets? The point behind a Pathfinder is to quickly assess and prep a planet for colonisation (i.e. wipe out local threats, prep outpost location and signal when done). It isn't to cast space magic and turn a gas giant into the bahamas. The planet would need to meet basic criteria of habitability first (which, indeed, they all did at the point of MW departure). Even so, the only reason the Pathfinder task wasn't rendered impossible by the Scourge is because of the Vaults, and IIRC the only reason Ryder can handle them is because SAM is a substantially more advanced then the others. So basically the opposite of what Ryder does. They need a scientist to map the planet and discover water, minerals and all that is required for life and technology and not someone to kill everything that stands in the way.
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Post by fchopin on Jul 24, 2017 13:10:23 GMT
Then why do we need pathfinders if we had already discovered habitable planets? As jaegarbane said, because planets don't look the same from orbit as they do from a Geth telescope. You need to find food, water, and shelter, in addition to making sure you're not taking away someone else's home. So basically any scientist and not a pathfinder. And all Ryder does is kill people who were on the planet before us and was already being taken over.
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Post by jaegerbane on Jul 24, 2017 13:20:35 GMT
The point behind a Pathfinder is to quickly assess and prep a planet for colonisation (i.e. wipe out local threats, prep outpost location and signal when done). It isn't to cast space magic and turn a gas giant into the bahamas. The planet would need to meet basic criteria of habitability first (which, indeed, they all did at the point of MW departure). Even so, the only reason the Pathfinder task wasn't rendered impossible by the Scourge is because of the Vaults, and IIRC the only reason Ryder can handle them is because SAM is a substantially more advanced then the others. So basically the opposite of what Ryder does. They need a scientist to map the planet and discover water, minerals and all that is required for life and technology and not someone to kill everything that stands in the way. Wipe. Out. Local. Threats. Just read the codex dude. The idea is for a small team to rapidly recon the area, assess it, take readings and signal for all-clear using a fraction of the time and manpower it would normally take, as the AI connected to the Pathfinder's can do all the stuff a science team would do, but rapidly and without the need for a basecamp and lots of kit. The idea science team would somehow fight hostile animals and any ET combat forces while carrying out manual soil analyses etc is just being silly. I don't for one minute think you're actually having a problem with understanding the concept.
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Post by jasonpogo on Jul 24, 2017 14:20:40 GMT
I mean we go to Andromeda with 5 different species of aliens. With another like 4 or 5 coming with the Quinari ark. But in all of Andromeda we have a whopping 2.
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Post by haolyn on Jul 24, 2017 14:26:45 GMT
I would have liked more new aliens.... provided we had left all the Milky Way aliens in the Milky Way and the intitiative would have been purely human. I think there is such a thing as too many aliens.
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Post by ShadowAngel on Jul 24, 2017 14:29:27 GMT
I wish we would get actual aliens. I'd count on more human-esq aliens happening though if they were to add any.
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Post by abaris on Jul 24, 2017 14:29:32 GMT
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Post by daiyus on Jul 24, 2017 14:40:59 GMT
I honestly think Andromeda did a great job. The difference to me is in how the information is transferred to the player. In MET you're in a well established community. Everything is already fairly well known and the aliens involved are, to the people in this society, normal. So when you meet asari, hanar, drell, turians, salarians, etc it's just another day at the office in context. It's all there on the surface with information readily available at every turn.
Andromeda is new. To find the lore surrounding these aliens you have to dig deeper. It's not handed to you, you have to actually do the quests, read the logs and put the pieces together; explore! I blasted through my first run of the game to see the main story arc and now I'm on my second I'm discovering so much more by doing more of the side-stuff. The potential in this game is massive, and within the context of it being set in a single, dead cluster it all actually makes sense, especially when you're playing as the person you are.
I can't wait for MEA2/DLC to see more of where this is going. This is the first game in a long time that's had me up at 3am still playing when I have to be at work for 8'o'clock. The naysayers can say what they want but I'm having a blast!
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Post by alanc9 on Jul 24, 2017 15:12:57 GMT
The point behind a Pathfinder is to quickly assess and prep a planet for colonisation (i.e. wipe out local threats, prep outpost location and signal when done). It isn't to cast space magic and turn a gas giant into the bahamas. The planet would need to meet basic criteria of habitability first (which, indeed, they all did at the point of MW departure). Even so, the only reason the Pathfinder task wasn't rendered impossible by the Scourge is because of the Vaults, and IIRC the only reason Ryder can handle them is because SAM is a substantially more advanced then the others. So basically the opposite of what Ryder does. They need a scientist to map the planet and discover water, minerals and all that is required for life and technology and not someone to kill everything that stands in the way. This is common in CRPGs where the PC has any identity besides simply being a skilled combatant, isn't it? DAI has the issue also (though it's not a big problem because the Inquisitor doesn't achieve her position as a result of any rational process, so the split between who the Inquisitor really is and who the Inquisitor is supposed to be is an in-universe thing.) DA:O and DA2 don't have the issue at all because being a Grey Warden or the Champion of Kirkwall is fundamentally about combat prowess. The later Ultimas have the problem because you're playing the Avatar, but you mostly just kill stuff.
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Post by alanc9 on Jul 24, 2017 15:20:16 GMT
The basic logic you're following is that MEA's worldbuilding effort amount is set in stone, and the Traverse would have worked with the effort. The underlying point I was making was that there wasn't enough worldbuilding in MEA, and there should have been more (particularly with 5 years worth of dev time). ME1 managed it. Lets be realistic here, listen to the kind of complaints being levelled at MEA. Can you honestly suggest that all the complaints about lack of story, lack of garrus, lack of character development etc were more likely to have been addressed by fighting a bunch of pirates in the same canvas the entire original trilogy covered? The problem is that the lore here is an emergency measure to support a radical change in the game's original concept. What you see is what there is. There isn't anything else. The Andromeda thing and the focus on exploration comes from the original idea of making another No Man's Sky with hundreds and hundreds of planets. When that didn't work, the game changed to a common ME game template (that's where the focus on a single cluster comes from: the reduction from hundreds of planets to six). But the game had been announced years back so they were stuck with Andromeda and you can't afford to go crazy with the designs when you have to ship something fast. You go with the safer approach. The lore isn't going to get any more fleshed out. It was made ad hoc for the plot, the opposite to how ME1 did it. My whole point is: you take the game as what it is (no could haves, should haves). Characters, plot, everything as-is. You set it in a cluster in the Milky Way, and doing that you sort this "not feeling alien enough" issue. I'm not sure how this argument works. The problem jaegerbane mentions would be even worse in a version of ME:A with those hundreds and hundreds of planets, wouldn't it?
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Post by abaris on Jul 24, 2017 15:21:02 GMT
This is common in CRPGs where the PC has any identity besides simply being a skilled combatant, isn't it? DAI has the issue also (though it's not a big problem because the Inquisitor doesn't achieve her position as a result of any rational process, so the split between who the Inquisitor really is and who the Inquisitor is supposed to be is an in-universe thing.) DA:O and DA2 don't have the issue at all because being a Grey Warden or the Champion of Kirkwall is fundamentally about combat prowess. The later Ultimas have the problem because you're playing the Avatar, but you mostly just kill stuff. The Inquisitor kind of grows into the role. If the others accepted them to be their leader before reaching Skyhold, it can just as well being made official. The only question is, why do the others accept their leadership, but that's down to the magic hand. In DAII Hawke kind of grows into the role also. For me it's on the same lines as ME2, since it's more about a personal journey than some big story arc.
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Monica21
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Post by Monica21 on Jul 24, 2017 15:33:03 GMT
As jaegarbane said, because planets don't look the same from orbit as they do from a Geth telescope. You need to find food, water, and shelter, in addition to making sure you're not taking away someone else's home. So basically any scientist and not a pathfinder. And all Ryder does is kill people who were on the planet before us and was already being taken over. Nope. This is not a difficult concept. Just nope. edited to add: Did you actually play the game? Because that is definitely not all that Ryder does.
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Post by maximusarael020 on Jul 24, 2017 15:39:14 GMT
I'm with abaris. "More alien" and "more aliens" seem close enough to not need a new thread.
But, I'll respond anyway. Because, ya know, I'm an asshole like that.
Lore-wise I feel that the amount of new aliens is consistent with what we've seen before. Helius aliens don't have Reaper Mass Relay technology, and therefore haven't spread much beyond their clusters. In the OT, one or two species per cluster seems to be normal, so the amount we get seems fine.
I agree some additional species would have been nice. I kind of thought there might be 3-4 new species, all with certain positive and negative attributes and then we would have to work to align ourselves with one or two of them, which would make "enemies" of the other two, and those decisions would have repercussions. So personally, yeah a few more alien species would have been nice, but it would have been inconsistent with the lore, so people would have been upset either way.
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Post by dmc1001 on Jul 24, 2017 16:27:05 GMT
No. I love the aliens I met over the course of the OT. I like to see them. Adding two to the mix was enough for MEA base game. Between kett transforming people into themselves and the Jardaan genetically engineering new races, I think it's a safe bet that if there had been a lot of other races that they no longer exist. Beyond that, despite the number of planets, we're in a single cluster. Even in the OT, there were not multiple races rising up in single clusters. There just weren't. I suspect, like always, jasonpogo has no intention of following up. Hit and run.
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Post by dmc1001 on Jul 24, 2017 16:29:05 GMT
To me I think Bioware could have done more to make things less familiar and more alien. How many aliens should be in a single cluster? How many alien races rose up in a SINGLE CLUSTER in the original trilogy?
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Post by kino on Jul 24, 2017 16:30:57 GMT
In one cluster? Would've been kind of crowded. Now in the Andromeda galaxy? I suspect there's more than just the Angara's and Kett in all of Andromeda.
I think the game had the number of new races for one star cluster.
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Post by cypherj on Jul 24, 2017 16:41:25 GMT
To me I think Bioware could have done more to make things less familiar and more alien. How many aliens should be in a single cluster? How many alien races rose up in a SINGLE CLUSTER in the original trilogy? Well, Kett could travel there, so it was possible to reach from other clusters. Also, Angarans were placed there to populate it, they weren't native to it, so were there no races native to this cluster? Perhaps remnants of a race that was there before they were wiped out to make room for the Angarans. There were any number of ways they could have gone with a little more imagination or risk. Non humanoid races, that were intelligent, but didn't build cities, anything.
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Post by Deleted on Jul 24, 2017 16:43:31 GMT
The point behind a Pathfinder is to quickly assess and prep a planet for colonisation (i.e. wipe out local threats, prep outpost location and signal when done). It isn't to cast space magic and turn a gas giant into the bahamas. The planet would need to meet basic criteria of habitability first (which, indeed, they all did at the point of MW departure). Even so, the only reason the Pathfinder task wasn't rendered impossible by the Scourge is because of the Vaults, and IIRC the only reason Ryder can handle them is because SAM is a substantially more advanced then the others. So basically the opposite of what Ryder does. They need a scientist to map the planet and discover water, minerals and all that is required for life and technology and not someone to kill everything that stands in the way. By definition - a pathfinder is someone who finds and clears a way. That makes a pathfinder pretty much a jack of all trades. He/she has to basically handle whatever obstacles arise. In games, some form of combat is pretty much a given. Ryder's pathfinding also included a lot of people skills (negotiating abilities), analytical skills, and puzzle solving. You can choose to not fight the animals you encounter simply by giving them a wide berth when driving or walking by them. Some of them will agressively chase you, but taurg, galorns, echidnas, and rylkors and even eirochs will ignore you if you pass them with enough space such that one of your squad does not start engaging with them. Of course, you don't get the XP, but that's really not anything that can't be made up for by fighting other enemies.
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Post by Deleted on Jul 24, 2017 16:44:33 GMT
For fuck's sake it's ONE goddamned cluster. ONE. The only cluster in the MW to have more than one sentient species is the one in which the elcor and asari reside. How do people not get this?
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Post by fchopin on Jul 24, 2017 16:44:53 GMT
So basically any scientist and not a pathfinder. And all Ryder does is kill people who were on the planet before us and was already being taken over. Nope. This is not a difficult concept. Just nope. edited to add: Did you actually play the game? Because that is definitely not all that Ryder does. Obviously you have not understood what I said. Why would we need a pathfinder for the trip if the planets were already discovered and all it would take would be a few scientists with a few soldiers for protection to scan the planets for what is required? It makes no difference at all what Ryder actually does in the game as he or she is not doing what they were intended to do in the first place.
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