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Post by Hanako Ikezawa on Jul 27, 2017 20:30:59 GMT
Atriox subverts the dumb brute role that the Brutes have been portrayed as. Yeah, I remember an interview where they said something like they wanted him to be a Brute that not only terrified you with his strength(he fights and defeats 3 Spartan-IIs by himself without breaking a sweat, the Spartans only being able to escape because he lets them) but also terrifies you with his intellect.
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Post by smilesja on Jul 27, 2017 20:54:05 GMT
Atriox subverts the dumb brute role that the Brutes have been portrayed as. Yeah, I remember an interview where they said something like they wanted him to be a Brute that not only terrified you with his strength(he fights and defeats 3 Spartan-IIs by himself without breaking a sweat, the Spartans only being able to escape because he lets them) but also terrifies you with his intellect.
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danishgambit
N3
A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 364 Likes: 367
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danishgambit
A master of his game
364
February 2017
danishgambit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by danishgambit on Jul 28, 2017 20:16:37 GMT
I was on the hype train hoping for lots of new aliens... Then people said it wasn't possible because clusters and science and stuff... But then I wonder why you would put the setting in a place in which such restrictions even exist? Or even better: why even bother to follow the known solar system? Star Trek had Earth and the Wilky Way but they branched out and created new worlds and new civilizations and didn't limit themselves with what they could explore. Star Trek is huge now and as I'm not one of those mega fans I couldn't tell you the difference between the Gamma Quadrant or the Delta Quadrant. But it's big. Anyway I'm definitely not for staying in the known universe if it leads to limitations like this all time.
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Post by Hanako Ikezawa on Jul 28, 2017 20:48:35 GMT
I was on the hype train hoping for lots of new aliens... Then people said it wasn't possible because clusters and science and stuff... But then I wonder why you would put the setting in a place in which such restrictions even exist? Or even better: why even bother to follow the known solar system? Star Trek had Earth and the Wilky Way but they branched out and created new worlds and new civilizations and didn't limit themselves with what they could explore. Star Trek is huge now and as I'm not one of those mega fans I couldn't tell you the difference between the Gamma Quadrant or the Delta Quadrant. But it's big. Anyway I'm definitely not for staying in the known universe if it leads to limitations like this all time. Star Trek takes place within the Milky Way. The Quadrants are just categorizing parts of the galaxy. For example in Mass Effect we see this with things like the Attican Traverse or the Terminus Systems. As for Andromeda, Bioware has stated the plan this time is to start in one cluster and in future games we expand more and more into the galaxy rather than the whole thing being open from the start like in the Shepard Trilogy.
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Post by sil on Jul 28, 2017 21:15:18 GMT
When you think of it though, it is a bit silly that there can't be more than one species per cluster. I mean, each cluster is made up of thousands, if not hundreds of thousands or millions of stars. Who is to say that it isn't common in that region to find sapient life? We stumble upon a few planets which had primitive civilizations that were destroyed by the scourge, there could be a lot more unaffected planets out there.
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Hope for the best, plan for the worst
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Post by griffith82 on Jul 28, 2017 21:17:45 GMT
I was on the hype train hoping for lots of new aliens... Then people said it wasn't possible because clusters and science and stuff... But then I wonder why you would put the setting in a place in which such restrictions even exist? Or even better: why even bother to follow the known solar system? Star Trek had Earth and the Wilky Way but they branched out and created new worlds and new civilizations and didn't limit themselves with what they could explore. Star Trek is huge now and as I'm not one of those mega fans I couldn't tell you the difference between the Gamma Quadrant or the Delta Quadrant. But it's big. Anyway I'm definitely not for staying in the known universe if it leads to limitations like this all time. Star Trek takes place within the Milky Way. The Quadrants are just categorizing parts of the galaxy. For example in Mass Effect we see this with things like the Attican Traverse or the Terminus Systems. As for Andromeda, Bioware has stated the plan this time is to start in one cluster and in future games we expand more and more into the galaxy rather than the whole thing being open from the start like in the Shepard Trilogy. Which makes sense given the size of Andromeda.
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Post by Hanako Ikezawa on Jul 28, 2017 21:38:37 GMT
Star Trek takes place within the Milky Way. The Quadrants are just categorizing parts of the galaxy. For example in Mass Effect we see this with things like the Attican Traverse or the Terminus Systems. As for Andromeda, Bioware has stated the plan this time is to start in one cluster and in future games we expand more and more into the galaxy rather than the whole thing being open from the start like in the Shepard Trilogy. Which makes sense given the size of Andromeda. Yeah, especially since there is no Mass Relay Array either meaning space travel has to be done conventionally.
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danishgambit
N3
A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 364 Likes: 367
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3867
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367
danishgambit
A master of his game
364
February 2017
danishgambit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by danishgambit on Jul 28, 2017 22:17:21 GMT
I was on the hype train hoping for lots of new aliens... Then people said it wasn't possible because clusters and science and stuff... But then I wonder why you would put the setting in a place in which such restrictions even exist? Or even better: why even bother to follow the known solar system? Star Trek had Earth and the Wilky Way but they branched out and created new worlds and new civilizations and didn't limit themselves with what they could explore. Star Trek is huge now and as I'm not one of those mega fans I couldn't tell you the difference between the Gamma Quadrant or the Delta Quadrant. But it's big. Anyway I'm definitely not for staying in the known universe if it leads to limitations like this all time. Star Trek takes place within the Milky Way. The Quadrants are just categorizing parts of the galaxy. For example in Mass Effect we see this with things like the Attican Traverse or the Terminus Systems. As for Andromeda, Bioware has stated the plan this time is to start in one cluster and in future games we expand more and more into the galaxy rather than the whole thing being open from the start like in the Shepard Trilogy. Why start in one cluster? Why not start make the whole thing open? What is there to gain? It's clear what is lost.
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Hope for the best, plan for the worst
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Post by griffith82 on Jul 28, 2017 22:34:42 GMT
Star Trek takes place within the Milky Way. The Quadrants are just categorizing parts of the galaxy. For example in Mass Effect we see this with things like the Attican Traverse or the Terminus Systems. As for Andromeda, Bioware has stated the plan this time is to start in one cluster and in future games we expand more and more into the galaxy rather than the whole thing being open from the start like in the Shepard Trilogy. Why start in one cluster? Why not start make the whole thing open? What is there to gain? It's clear what is lost. Nothing is lost. The size of Andromeda is huge compared to the OT and the. Cluster is neatly the size of the MW itself.
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Post by Hanako Ikezawa on Jul 28, 2017 22:48:44 GMT
Star Trek takes place within the Milky Way. The Quadrants are just categorizing parts of the galaxy. For example in Mass Effect we see this with things like the Attican Traverse or the Terminus Systems. As for Andromeda, Bioware has stated the plan this time is to start in one cluster and in future games we expand more and more into the galaxy rather than the whole thing being open from the start like in the Shepard Trilogy. Why start in one cluster? Why not start make the whole thing open? What is there to gain? It's clear what is lost. Because that is the story they wanted to tell. Because they have done that with the Shepard Trilogy and want to try a different thing this time. There is lots to gain by going with a different kind of story. To use your Star Trek example again, it'd be like if there was a Star Trek RPG that started when humanity was first exploring the Milky Way galaxy and the Federation was being created.
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kwmayan
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Post by kwmayan on Jul 21, 2018 15:17:10 GMT
I can see the reasoning for wanting to limit the amount of aliens we encounter, especially since we have to account for all the Milky Way races as well. But did the ones we get all have to be so human-like? I remember watching the GameInformer interview before Andromeda dropped, and how the Khet were mentioned as being designed with human-like faces so as to garner empathy and at how the Angara were going to be that touch the normal in a new galaxy, and I'm sitting there thinking: "Why?" It might not be lazy per say, but BioWare certainly took the easy way out in having the new aliens, especially the Angarans with whom we spend the majority of our time interacting with, behave almost exactly like us. Literally, within five to ten seconds of meeting them, we not only decipher their language but also can completely understand their general idioms and other figures of speech. Our cultures our instantly compatible, and the only real degree of mistrust from them stems from the actions of the Khet. I mean we already had all the human-like qualities in our Milky Way allies, why did the Andromeda aliens have to immediately get lumped into that general concept as well? The Angara are just another human in makeup lost among all the other aliens on the Nexus like your Turians and Asari, and so dilutes the setting further with its overly human-centric cast (IMO). Being relatable is an often used reason for that approach to things, but one can make things relatable without just aping our culture and manner of thinking; it just takes more effort and all round quality writing. For example, imagine if the Angara weren't just designed around having a new race of "bangable" aliens and were instead written similar to the Rachni or the (ME 2 version of the) Geth. Not in the sense that they would just be rehashes of those concepts, but in the sense that you have a decidedly 'alien' society that, while not completely esoteric, requires the players to try and understand a species that operates on a fundamentally different level than us. We didn't have to instantly understand Rachni society, or the intricacies of the the Geth Consensus in order to feel a degree of empathy with them. Indeed, considering how popular Legion was as a companion in ME 2 would lend at least some credence to the fact that not everything has to be exactly like us to be appreciated. So what if the Angara were like that? We come to a new galaxy and we are forced, both in-game as members of the Initiative, as well as in a meta-sense as players, to find some common ground with a species wholly different than us, but one that is not instantly hostile like the Khet are, and who would be willing to help in our fight against them. BioWare could have made the Angara really memorable with a depiction like that instead of just being "not-human" race # 267. Heck, they could have turned the trite old trope of beautiful = good on it's head if they decided to take it a step further and not have them appeal to our ideas of what is visually appealing/sexually attractive. Imagine if they switched the two sides and had the helpful aliens being the "ugly" ones and the horrific villains being the aesthetically pleasing "pretty" ones? .... and what story was really built around the Rachni... You had all of one conversation with the Rachni in ME1 and another single conversation with them in ME3. You being so enamored with them is really a product of your imagination. The role their "culture" played in the MET was absolutely minimal... could have been replaced with anything and had no bearing on the story whatsoever. They are so one-dimensional and stereotyped "aliens" it's not even funny. Also, that you think the angara are built on some sort of universal perception of what is sexually appealing is your opinion. I find them sexually repulsive... boney chests and whatever those earflap things are. I also don't find Turians sexually appealing either. So, I think the game already had that alien romance element and didn't need any more of it by having romanceable bugs in the game. You have alien creatures that you don't even know yet whether or not they are independently sentient... the Remnant and you have no idea where Bioware might take your relationship with them in the future. The breakthroughs in truly communicating with them occur later in the game... First with PeeBee making Poc and then when a SAM-less Ryder can (with a telepathy skill he/she has been learning throughout the game) "convince" them to join in the final battle. You have SAM building a language database over the entire game. Who knows... maybe in ME2 you'll get to bang an assembler and have little breacher babies that have a "symbiotic" relationship with organic minds like SAM does. You're so busy looking for a "rachni-style" alien, you're completely missing the alien culture you've been trying to interact with the entire game... and not succeeding instantaneously. You also have three species hinted at that we really know nothing about yet... the mantas, the yevara, and the Jaardan. Let's think about this for a minute. Also, people are still playing this game.Basic rule of Mobility - In the known galaxy, there are really only three ways an organism can move without magic tricks or warping time: Muscle contraction in a way that allows for movement, supportive motion requiring limbs, and swimming which is a combination of the two. That been said, the creation of new species would be pretty much limited to these movement types. Because of this, a lot of the alien look and feel will seem to be humanoid in respect, or familiar. Beyond humanoids, there are the multi-legged variety, like septapods, or any pods. Still the designing of these alien creatures will be more of less limited, albeit very creative. Still don't understand? Take a look at the "Waterbear." That little guy has all three types, and yet still looks very much recognizable. Basic Language understanding - It has been determined that in our basic understanding today, we can decipher what a person of a different race is saying simply by looking for the pattern in the language and matching that up to ours. It is the understanding of these patterns that often takes time initially, and with practice become second nature. Vocalizing or emitting sounds can also be determined, albeit, not often easy when it becomes what seems like noise, such as a computer signal. Regardless, it should be assumed that technology, for advance as the human race are, as well as the other races, have evolved enough for us to build translators that can decipher the pattern in real time, and with just a few references, translate it into something we understand. Sure there is a baseline needing to be established, but, language is limited, how we translate it is another story. A good example of that is the movie, "Rival". Still, the universal translator may not be entirely accurate, but very helpful. Look at Google's translator. Still not sure? How about this? You are reading a translation of what I'm saying. Truth! In the same respect, what you type in your reply is also being translated. How so? When you type, it is taking an input from your keyboard that have specific keys with specific symbols you recognize. Through a "translator," that signal is digitized--into the not familiar "language"--through your computer, processed, and sent to your display back in the format you had initially typed in. Similarly, when you hit post, it sends the entire transaction digitally across many trillions of pathways to the server, which then sends it out to anyone who wishes to read it. At the very core of this "language" is called machine language, consisting of 1's and 0's. If you look at what is here, and read the machine language translation of it, I highly doubt you will understand what you are looking at without this translator. Beauty - It's in the "eye of the beholder," as they say. The Angaran to me, and like some other posters, are rather … well, not appealing, sexually. That is because I see beauty and sex differently, but others might see them as one in the same. Sure, sexuality is beautiful, but again, I see it different from beauty. What gets me is that with all conversation with Jaal, it seems like BioWare wants me to have a relationship with him, whereas, I would have to work a little with the others, be it slightly. The others you have to let them know you are interested in a relationship, with Jaal, even if you avoid the relationship choices, he presents the opportunity for a relationship, and is persistent about it. Vetra, charismatic, egnimatic, and downright sexy, but still I would feel a little grossed out if a relationship started with her, sexually. One thing about the Asari, in MEA, is that they ALL look the same, save PeeBee: Same body, same face. So starting a sexual relationship with one, would be like having it with all of them, at least physically. Beauty is also about acceptance and what makes you feel good. It plays on nostalgia, either from the past, or sub consciously created. In many cases it gives a sense of purpose, or well being, and elicit the emotions and feelings to support what you feel is beautiful. No matter where you go, you will find beauty, even if it is a piece of dirty on a remote island that has been charred by the blast of mass effect field engine. The acceptance of something being beautiful is usually a culmination of things to spark the emotion. I see MEA as a beautiful creation, with all of the planets, stars, suns, moons, asteroids, creatures, plant life, and how BioWare managed to put it all together. The sheer size and scope is a little daunting, and there are bound to be some minor things slipping through. I see the creatures of MEA brilliantly designed, albeit the Asari do all look the same. I mean, even the Angaran have some differencing characteristics. Basic Perception of Aliens - We currently shoot the Aliens if we can … or that is what the general populace of the human race is, and definitely the mindset of the military, generalizing of course. It is expressed in MEA where we were shot at first trying to do first contact with the Kett. It is later supported by other races first encounter Kett. Simply stated, the Kett shot first and asked questions later. In Mea, we have evolved from the shooting first and asking question later mentality, and, in some cases, have paid the price. A side note: Kett, really? Can't you come up with a better name, I mean, Kett, Geth. Come on!!! Also, what is up with the ascension process of the Kett? Seems a lot like the Reapers Harvesting. Oh! I wrote too much … Bye!
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Old Scientist Contrarian
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Post by alanc9 on Jul 21, 2018 16:52:53 GMT
I was on the hype train hoping for lots of new aliens... Then people said it wasn't possible because clusters and science and stuff... But then I wonder why you would put the setting in a place in which such restrictions even exist? Or even better: why even bother to follow the known solar system? Star Trek had Earth and the Wilky Way but they branched out and created new worlds and new civilizations and didn't limit themselves with what they could explore. Star Trek is huge now and as I'm not one of those mega fans I couldn't tell you the difference between the Gamma Quadrant or the Delta Quadrant. But it's big. Anyway I'm definitely not for staying in the known universe if it leads to limitations like this all time. This is backwards. The cause-and-effect was that there never was going to be enough money to do that many races, which is why we stay in a cluster with one indigenous race and one invading race, plus the MW immigrants (not all of whom actually show up during the game). In retrospect, ME1 handled this design issue better by including several cameo races with limited animation sets and no combat functionality.
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