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Post by Deleted on Jul 24, 2017 22:57:47 GMT
Yup, very much so Everything feels very... human-like, one of my complaints is that in the Andromeda Initiative, you could literally replace every alien npc model with a human and it wouldnt make a great deal of difference. It feels like they upped the alien with the kett and angara but forgot about the milky way races, their inter-species relations and general idk racial personalities I guess would be a way of saying it... in the previous ME games it was like every race almost had a purpose or a unique trait, and their positions werent really interchangeable, like you couldnt have had Krogan dancers on Omega, or Geth being the aggressive race which were victims of the genophage, it just wouldnt work... in Andromeda though its like 99% of what makes the races in Mass Effect unique are gone, and the alien species we have in Andromeda arent too special either. The remnant are just machines, the Kett are a race of religious aliens who want to convert everyone else, and the Angara are the ones who are being attacked/fighting back... I think we've lost a lot of alienness, but also a lot of complexity and uniqueness of the alienness too In terms of the environments, the only one that really struck me as alien was Havarl, because I got Pandora vibes... other than that there were 2 deserts, an ice planet, a weird swamp-type-planet and idk ive probably forgotten some I havent played the game in a long time, but most of the locations were like ones you could find on earth, nothing special and mostly empty. They could have made it more alien by having more urban areas beyond small outposts... I mean if an alien came to earth and was like "Hi! I want to know things about you", you wouldnt send them to a desert or a swamp or the arctic somewhere, youd send them to a city because for better or for worse, a city is where you learn most about a culture, and its missing in MEA. Large empty places with earth-like environments doesnt feel alien. Like there was nothing actually alien about them apart from the remnant vaults and idk maybe some plants. Between a black hole, the scourge, advanced alien technology and a completely different galaxy, it would have been really easy to create some unique planets. Even the descriptions of some you could find in ME1 were more unique than the planets you could explore in Andromeda... the maps were fine to drive around in, but not so good at conveying a tone of an alien world I dont think Remember, though, that all the planets we are exploring were supposed to be habitable planets for the Milky Way species. Therefore they should feel fairly recognizable. Another poster had explained this perfectly. You aren't going to settle Turians on a methane gas world or Asari on a water world or humans on a world made up of moving turtles. Alien, sure. But does it make sense in the story? Not at all. Same goes for the number of alien races. If you were doing to settle somewhere new, would you take your people to a place fun of unknown civilizations that might kill you straight off? NO! You would go to an uninhabited region. Everything they did makes sense if you think about the reason they left and what they were trying to do. If that's boring to you, well, that's your right to feel that way. For me, I like when my story makes sense in a game. It is a good point But idk just something unusual would have benefited the game so much, it wasnt boring at all, but id have liked more. More alienness/alien culture but also more that set the game apart from other sci-fi stuff It doesnt have to make the planet uninhabitable (although the remnant vaults terraform anyway so it would work if one of the world's you go to wasnt chosen by the Initiative but ends up being colonized after)... just something like an unusual weather pattern or well anything would have made it feel like you were exploring an actual alien world.
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Post by q5tyhj on Jul 24, 2017 23:01:13 GMT
Remember, though, that all the planets we are exploring were supposed to be habitable planets for the Milky Way species. Therefore they should feel fairly recognizable. Another poster had explained this perfectly. Remember, though, that this is still just as non-sequitur as it was the first time around- at least, if the conclusion is supposed to be that the planets couldn't have been more alien or at least more aesthetically interesting than they were. Havarl was habitable, but it was both alien and aesthetically interesting. Plenty of other variations that would still satisfy this minimal criteria. It simply does not follow that because these planets must be Earth-like enough to be habitable, they therefore must be nondescript ice or desert planets; being habitable/broadly Earthlike still leaves a good deal more leeway for variety or alien-ness than MEA actually had. If you were satisfied with the environments we got, that's great, but its not the case that they were the only possible options given the lore/narrative constraints (which are self-imposed anyways).
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Post by q5tyhj on Jul 24, 2017 23:05:54 GMT
It doesnt have to make the planet uninhabitable (although the remnant vaults terraform anyway so it would work if one of the world's you go to wasnt chosen by the Initiative but ends up being colonized after)... just something like an unusual weather pattern or well anything would have made it feel like you were exploring an actual alien world. Yup. The main thing that makes Havarl feel alien and interesting is the unusual colors (the plants, the sky, etc.). As was pointed out a page or two back, all it took to make Habitat 7 look alien and interesting (at least, a good deal more so than most of the planets we got) was some odd looking plants and some lightning. Being habitable and having an alien/unique/interesting aesthetic are not mutually exclusive.
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Post by Hanako Ikezawa on Jul 24, 2017 23:11:28 GMT
It doesnt have to make the planet uninhabitable (although the remnant vaults terraform anyway so it would work if one of the world's you go to wasnt chosen by the Initiative but ends up being colonized after)... just something like an unusual weather pattern or well anything would have made it feel like you were exploring an actual alien world. Yup. The main thing that makes Havarl feel alien and interesting is the unusual colors (the plants, the sky, etc.). As was pointed out a page or two back, all it took to make Habitat 7 look alien and interesting (at least, a good deal more so than most of the planets we got) was some odd looking plants and some lightning. Being habitable and having an alien/unique/interesting aesthetic are not mutually exclusive. My personal favorite in terms of design is Elaaden, since it seems the people who designed it really did their homework when it comes to what a world like that could be like. Not only is their a jovian planet dominating its sky, but since it orbits a blue star the sky is a different shade of blue than Earth and the plants have red leaves instead of green.
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Post by suikoden on Jul 24, 2017 23:31:26 GMT
Yup, very much so Everything feels very... human-like, one of my complaints is that in the Andromeda Initiative, you could literally replace every alien npc model with a human and it wouldnt make a great deal of difference. It feels like they upped the alien with the kett and angara but forgot about the milky way races, their inter-species relations and general idk racial personalities I guess would be a way of saying it... in the previous ME games it was like every race almost had a purpose or a unique trait, and their positions werent really interchangeable, like you couldnt have had Krogan dancers on Omega, or Geth being the aggressive race which were victims of the genophage, it just wouldnt work... in Andromeda though its like 99% of what makes the races in Mass Effect unique are gone, and the alien species we have in Andromeda arent too special either. The remnant are just machines, the Kett are a race of religious aliens who want to convert everyone else, and the Angara are the ones who are being attacked/fighting back... I think we've lost a lot of alienness, but also a lot of complexity and uniqueness of the alienness too In terms of the environments, the only one that really struck me as alien was Havarl, because I got Pandora vibes... other than that there were 2 deserts, an ice planet, a weird swamp-type-planet and idk ive probably forgotten some I havent played the game in a long time, but most of the locations were like ones you could find on earth, nothing special and mostly empty. They could have made it more alien by having more urban areas beyond small outposts... I mean if an alien came to earth and was like "Hi! I want to know things about you", you wouldnt send them to a desert or a swamp or the arctic somewhere, youd send them to a city because for better or for worse, a city is where you learn most about a culture, and its missing in MEA. Large empty places with earth-like environments doesnt feel alien. Like there was nothing actually alien about them apart from the remnant vaults and idk maybe some plants. Between a black hole, the scourge, advanced alien technology and a completely different galaxy, it would have been really easy to create some unique planets. Even the descriptions of some you could find in ME1 were more unique than the planets you could explore in Andromeda... the maps were fine to drive around in, but not so good at conveying a tone of an alien world I dont think Remember, though, that all the planets we are exploring were supposed to be habitable planets for the Milky Way species. Therefore they should feel fairly recognizable. Another poster had explained this perfectly. You aren't going to settle Turians on a methane gas world or Asari on a water world or humans on a world made up of moving turtles. Alien, sure. But does it make sense in the story? Not at all. Same goes for the number of alien races. If you were doing to settle somewhere new, would you take your people to a place fun of unknown civilizations that might kill you straight off? NO! You would go to an uninhabited region. Everything they did makes sense if you think about the reason they left and what they were trying to do. If that's boring to you, well, that's your right to feel that way. For me, I like when my story makes sense in a game. Then it's lazy storytelling. I can understand that you like the story and everything makes sense to you - but the potential was there for so much more than the milky-way 2.0. This is from the highest English-language review for Andromeda on metacritic: "One of the things I wondered is why Andromeda is so much like the Milky Way. Surely another Galaxy – zillions of miles away – should be completely alien. But no, the dominant life forms are bipedal organics with two eyes and a mouth. Sigh. There’s nothing even as interesting as the original trilogy’s Hanar and Elcor, and that’s a crying shame." cogconnected.com/review/mass-effect-andromeda-review/Almost every single review, positive or negative, expresses disappointment in some form or another at how Bioware chose to play it safe. You can still love the game, but admitting this is one area it didn't get quite right - or live up to its full potential, is a positive thing for the devs to hear. Just going, "No! Everything makes sense! It's just a small cluster!" merely lets them off the hook.
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Post by KaiserShep on Jul 24, 2017 23:31:35 GMT
Yup. The main thing that makes Havarl feel alien and interesting is the unusual colors (the plants, the sky, etc.). As was pointed out a page or two back, all it took to make Habitat 7 look alien and interesting (at least, a good deal more so than most of the planets we got) was some odd looking plants and some lightning. Being habitable and having an alien/unique/interesting aesthetic are not mutually exclusive. My personal favorite in terms of design is Elaaden, since it seems the people who designed it really did their homework when it comes to what a world like that could be like. Not only is their a jovian planet dominating its sky, but since it orbits a blue star the sky is a different shade of blue than Earth and the plants have red leaves instead of green. Yeah I never tire of Elaaden. Eos and Kadara are pretty basic earth-like planets, but they very much remind me of the old planets I visited in ME1, namely Eletania, and of course there are numerous regular desert planets.
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Post by smilesja on Jul 24, 2017 23:50:50 GMT
Remember, though, that all the planets we are exploring were supposed to be habitable planets for the Milky Way species. Therefore they should feel fairly recognizable. Another poster had explained this perfectly. You aren't going to settle Turians on a methane gas world or Asari on a water world or humans on a world made up of moving turtles. Alien, sure. But does it make sense in the story? Not at all. Same goes for the number of alien races. If you were doing to settle somewhere new, would you take your people to a place fun of unknown civilizations that might kill you straight off? NO! You would go to an uninhabited region. Everything they did makes sense if you think about the reason they left and what they were trying to do. If that's boring to you, well, that's your right to feel that way. For me, I like when my story makes sense in a game. Almost every single review, positive or negative, expresses disappointment in some form or another at how Bioware chose to play it safe. You can still love the game, but admitting this is one area it didn't get quite right - or live up to its full potential, is a positive thing for the devs to hear. Just going, "No! Everything makes sense! It's just a small cluster!" merely lets them off the hook. But he didn't find it a problem, just because others felt that way doesn't mean he has to. I think Bioware mentioned that they will expand on Andromeda in future games, the first game is just the Initiative getting settled down on the Golden Worlds.
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Post by maximusarael020 on Jul 24, 2017 23:52:03 GMT
Remember, though, that all the planets we are exploring were supposed to be habitable planets for the Milky Way species. Therefore they should feel fairly recognizable. Another poster had explained this perfectly. You aren't going to settle Turians on a methane gas world or Asari on a water world or humans on a world made up of moving turtles. Alien, sure. But does it make sense in the story? Not at all. Same goes for the number of alien races. If you were doing to settle somewhere new, would you take your people to a place fun of unknown civilizations that might kill you straight off? NO! You would go to an uninhabited region. Everything they did makes sense if you think about the reason they left and what they were trying to do. If that's boring to you, well, that's your right to feel that way. For me, I like when my story makes sense in a game. Then it's lazy storytelling. I can understand that you like the story and everything makes sense to you - but the potential was there for so much more than the milky-way 2.0. This is from the highest English-language review for Andromeda on metacritic: "One of the things I wondered is why Andromeda is so much like the Milky Way. Surely another Galaxy – zillions of miles away – should be completely alien. But no, the dominant life forms are bipedal organics with two eyes and a mouth. Sigh. There’s nothing even as interesting as the original trilogy’s Hanar and Elcor, and that’s a crying shame." cogconnected.com/review/mass-effect-andromeda-review/Almost every single review, positive or negative, expresses disappointment in some form or another at how Bioware chose to play it safe. You can still love the game, but admitting this is one area it didn't get quite right - or live up to its full potential, is a positive thing for the devs to hear. Just going, "No! Everything makes sense! It's just a small cluster!" merely lets them off the hook. Let's them off the hook? For what? People get mad when they break the lore, then they get mad when the stick too closely to it? We never encountered a species like the Kett in the OT. Taking a species, Exalting them to make them one of your own? How does that work? Is the individual trapped inside? How do you make them loyal? What are the original Kett like? Is this technology or biology? So many questions about just one species. I think it's trilling. Plus it gives us so much to look forward to. The Jardaan, who are they? What are they like? Did they make any other species in different clusters? Are there sentient Remnant? We've had a race trying to wipe out almost every species, never one creating them. I never thought the planets didn't feel alien enough. They were certainly as alien as any planet we visited in the OT. I just don't quite get it. "Being Alien" was never really a draw for people for the OT. Why now? Why suddenly is everything people liked about the OT not good enough for Andromeda? Everywhere you went in the OT looked as much like earth as anything else. So because we are in a different galaxy everything must be so much different? There should be as much difference between any two clusters as there would be between any two galaxies. Please, tell me why I'm wrong in that assumption. If people were fine with Asari and Salarian and Turians and Quarians and Drell and Vorcha and Batarians and Protheans, they should be fine with Angara and Kett.
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XBL Gamertag: pydsie31
PSN: pyder31
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Post by ATR16 on Jul 24, 2017 23:52:20 GMT
I think the familiarity of the galaxy was the first big blow to my enthusiasm for the game. I remember hearing "new galaxy, new aliens" but then once they got around the marketing what little bits of finished material they had, it was all "look at the Turian lady, and here is a Krogan, and Asari! You 'member them? Here is a zillion humans. You 'member humans! You are humans! Awe look, 'member Salarians?" and I was immediately frowny faced. While I didn't need 500 new races, I wanted to feel like I was the newbie in their world, and that just never happened. A whole lot of telling and not showing, which is the opposite of what you want.
Then spending basically the entire game being told "wow, we aren't in the milky way anymore" but then everything was still basically like the milky way except we had some new robots and 2 new alien races sprinkled around. You could have told me that the game was set in the Terminus Systems or Far Rim/Perseus Veil and I would have believed you.
The writing and execution were really poor for a Bioware game. And that's usually the strongest.
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Post by maximusarael020 on Jul 25, 2017 0:00:18 GMT
The point is this. You might have thought that Andromeda needed more alien races and more alien locations. That's fine, and that's your opinion. Perfectly acceptable and I won't say you are wrong for feeling that way. What some of us here are saying is that the fact that not every planet is a reverse-gravity floating turtle tree lighting planet makes sense in the narrative. The fact that there aren't 5 different races with huge cities colonizing each planet makes sense in the narrative.
If you want more aliens, fine! Great! But don't ever call it lazy development or poor writing when they follow their own lore and narrative and you can't see past your own prejudice. Wanting something is fine. Calling them lazy bad at writing shows a fundamental misunderstanding of the source material.
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Post by Deleted on Jul 25, 2017 0:01:06 GMT
I wish people would give some acknowledgment to the alien-ness that does exist on Eos:
1) Our first views of remnant pillars, covered in strange light-emitting glyphs and monoliths.
2) Pockets of scourge growing all over the place... that expands each time you clear out an area.
3) Red water lakes, one of which is very large (for a desert planet why hasn't all that water evaporated)? ... and the redness of the water persists even after you reset the vault
4) A whole massive field of kett tower-like structures.
Moving onto Voeld:
Large ice spires (but not really ice) spires and fissures all over the place that glow with blue light.
A city with a huge shield over it... not to mention that city is literally locked into the ice
Elaaden:
A freaking huge mechanical worm running around the dunes like a freight train.
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Post by suikoden on Jul 25, 2017 0:13:19 GMT
The point is this. You might have thought that Andromeda needed more alien races and more alien locations. That's fine, and that's your opinion. Perfectly acceptable and I won't say you are wrong for feeling that way. What some of us here are saying is that the fact that not every planet is a reverse-gravity floating turtle tree lighting planet makes sense in the narrative. The fact that there aren't 5 different races with huge cities colonizing each planet makes sense in the narrative. If you want more aliens, fine! Great! But don't ever call it lazy development or poor writing when they follow their own lore and narrative and you can't see past your own prejudice. Wanting something is fine. Calling them lazy bad at writing shows a fundamental misunderstanding of the source material. It's like writing a university paper and then citing a mere 2 sources. The essay could still be amazing, but it's getting dinged for only having 2 sources (especially when your first essay had 9 which were efficiently interwoven). If you want less aliens, fine! Great! But in my book that's lazy development. I could see this being part of the reason why there wasn't much promotional material before the game was released - the less the buying public knew about Andromeda's flaws, and what was lacking, the better. Which makes the early access such a strange choice... They should have known it would backfire.
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Jul 25, 2017 0:17:03 GMT
Yup. The main thing that makes Havarl feel alien and interesting is the unusual colors (the plants, the sky, etc.). As was pointed out a page or two back, all it took to make Habitat 7 look alien and interesting (at least, a good deal more so than most of the planets we got) was some odd looking plants and some lightning. Being habitable and having an alien/unique/interesting aesthetic are not mutually exclusive. My personal favorite in terms of design is Elaaden, since it seems the people who designed it really did their homework when it comes to what a world like that could be like. Not only is their a jovian planet dominating its sky, but since it orbits a blue star the sky is a different shade of blue than Earth and the plants have red leaves instead of green. Excellent point. Most people wouldn't wonder twice why the leaves are red, not green, under a blue star. It does look as if the designers took the time to contact at least a couple of planetary scientists.
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Post by maximusarael020 on Jul 25, 2017 0:21:06 GMT
The point is this. You might have thought that Andromeda needed more alien races and more alien locations. That's fine, and that's your opinion. Perfectly acceptable and I won't say you are wrong for feeling that way. What some of us here are saying is that the fact that not every planet is a reverse-gravity floating turtle tree lighting planet makes sense in the narrative. The fact that there aren't 5 different races with huge cities colonizing each planet makes sense in the narrative. If you want more aliens, fine! Great! But don't ever call it lazy development or poor writing when they follow their own lore and narrative and you can't see past your own prejudice. Wanting something is fine. Calling them lazy bad at writing shows a fundamental misunderstanding of the source material. It's like writing a university paper and then citing a mere 2 sources. The essay could still be amazing, but it's getting dinged for only having 2 sources (especially when your first essay had 9 which were efficiently interwoven). If you want less aliens, fine! Great! But in my book that's lazy development. I could see this being part of the reason why there wasn't much promotional material before the game was released - the less the buying public knew about Andromeda's flaws, and what was lacking, the better. Which makes the early access such a strange choice... They should have known it would backfire. Technically, in your example, those papers would share the same 4 sources, so one would have 7 and the other 9, with two differing sources. (Since there are 3 new races you encounter in Andromeda).
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Post by colfoley on Jul 25, 2017 0:28:29 GMT
The point is this. You might have thought that Andromeda needed more alien races and more alien locations. That's fine, and that's your opinion. Perfectly acceptable and I won't say you are wrong for feeling that way. What some of us here are saying is that the fact that not every planet is a reverse-gravity floating turtle tree lighting planet makes sense in the narrative. The fact that there aren't 5 different races with huge cities colonizing each planet makes sense in the narrative. If you want more aliens, fine! Great! But don't ever call it lazy development or poor writing when they follow their own lore and narrative and you can't see past your own prejudice. Wanting something is fine. Calling them lazy bad at writing shows a fundamental misunderstanding of the source material. It's like writing a university paper and then citing a mere 2 sources. The essay could still be amazing, but it's getting dinged for only having 2 sources (especially when your first essay had 9 which were efficiently interwoven). If you want less aliens, fine! Great! But in my book that's lazy development. I could see this being part of the reason why there wasn't much promotional material before the game was released - the less the buying public knew about Andromeda's flaws, and what was lacking, the better. Which makes the early access such a strange choice... They should have known it would backfire. a video game is not a college essay.
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Post by q5tyhj on Jul 25, 2017 0:48:33 GMT
The point is this. You might have thought that Andromeda needed more alien races and more alien locations. That's fine, and that's your opinion. Perfectly acceptable and I won't say you are wrong for feeling that way. What some of us here are saying is that the fact that not every planet is a reverse-gravity floating turtle tree lighting planet makes sense in the narrative. The fact that there aren't 5 different races with huge cities colonizing each planet makes sense in the narrative. Sure, what we got made sense in the context of the narrative. And as you mention, the topic question is almost entirely a matter of taste- either view is perfectly acceptable and legitimate, and talking about right or wrong makes no sense in this context (there are no right tastes or opinions- this is a category mistake). But what myself and others have pointed out is that plenty of other things would also have made sense in the context of the narrative, namely a more diverse/alien/aesthetically interesting or unique set of planets, and/or more than 2 new species. Both alternatives are consistent with the narrative, and so consistency with the narrative can't be used to arbitrate between the two, or to argue that those who were dissatisfied with the planets we got are being unreasonable (as at least one poster has done here).
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Post by Deleted on Jul 25, 2017 0:59:50 GMT
The point is this. You might have thought that Andromeda needed more alien races and more alien locations. That's fine, and that's your opinion. Perfectly acceptable and I won't say you are wrong for feeling that way. What some of us here are saying is that the fact that not every planet is a reverse-gravity floating turtle tree lighting planet makes sense in the narrative. The fact that there aren't 5 different races with huge cities colonizing each planet makes sense in the narrative. If you want more aliens, fine! Great! But don't ever call it lazy development or poor writing when they follow their own lore and narrative and you can't see past your own prejudice. Wanting something is fine. Calling them lazy bad at writing shows a fundamental misunderstanding of the source material. It's like writing a university paper and then citing a mere 2 sources. The essay could still be amazing, but it's getting dinged for only having 2 sources (especially when your first essay had 9 which were efficiently interwoven). If you want less aliens, fine! Great! But in my book that's lazy development. I could see this being part of the reason why there wasn't much promotional material before the game was released - the less the buying public knew about Andromeda's flaws, and what was lacking, the better. Which makes the early access such a strange choice... They should have known it would backfire. If you write a college essay and cite a bunch of sources that are not relevant to the essay just for the sake of having a long list of sources, you will probably get docked for that.
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Post by maximusarael020 on Jul 25, 2017 1:09:13 GMT
It's like writing a university paper and then citing a mere 2 sources. The essay could still be amazing, but it's getting dinged for only having 2 sources (especially when your first essay had 9 which were efficiently interwoven). If you want less aliens, fine! Great! But in my book that's lazy development. I could see this being part of the reason why there wasn't much promotional material before the game was released - the less the buying public knew about Andromeda's flaws, and what was lacking, the better. Which makes the early access such a strange choice... They should have known it would backfire. If you write a college essay and cite a bunch of sources that are not relevant to the essay just for the sake of having a long list of sources, you will probably get docked for that. I love you, man.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Vortex13 on Jul 25, 2017 1:37:02 GMT
So if there are 9 races in ME1, and if the Quarian DLC comes out and results in MEA having 13-14 races, then by your logic ME1 is lazier than MEA. And yes, the Milky Way races count towards the number because as you said this is a video game. And as a video game, it has limitations so to include returning races that meant adding less new ones. Same reason why ME2 and ME3 introduced less new races. It's not so much the quantity of alien races, but their quality (IMO). BioWare could add fifty new alien species to Andromeda via DLC and/or sequels, but if they're all just humans with blue/green skin and a rubber prosthetic glued to their forehead then the game will still not be very 'alien'. In fact, it would probably be even more human-centric since the setting would be so diluted with people exactly like us in every way, save for appearance. It was rather disappointing to come all the way to Andromeda, across the depths of dark space, and the first friendly natives we run into are practical mirror images of us in terms of cultural norms and general reliability; heck, they were even more human-like than the Asari, which is saying something. Even the Khet come across as just bony humans once the narrative actually allows Ryder the chance to talk to them. There is no 'other' in Andromeda, no quality writing along the lines of say your aliens like the Rachni, or (ME 2) Geth. Now I'm not saying that species like the ones mentioned above were the best examples of 'alien' writing in any mainstream science fiction ever, but it does bear mentioning how much more nuanced ME 1 was with its various takes on life, how it perceives the universe around it; at how humanity, and our way of thinking or doing things was just a small, small part of a much, much larger universe. Compare that to Andromeda and it's seemingly underlying theme of "Pretty Good Banging" when it came to depicting things and one can begin to see why people are saying ME:A wasn't very 'alien'.
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Post by alanc9 on Jul 25, 2017 1:38:33 GMT
This is from the highest English-language review for Andromeda on metacritic: "One of the things I wondered is why Andromeda is so much like the Milky Way. Surely another Galaxy – zillions of miles away – should be completely alien. But no, the dominant life forms are bipedal organics with two eyes and a mouth. Sigh. There’s nothing even as interesting as the original trilogy’s Hanar and Elcor, and that’s a crying shame." cogconnected.com/review/mass-effect-andromeda-review/Wait a minute. That argument is idiotic. Which galaxy you're in has nothing to do with whether bipeds are dominant. Sapient species in both galaxies evolved in isolation from each other; four light-years or four million light-years lead to exactly the same amount of contact. If bipeds are more common in the MW, they should be more common in Andromeda too. That's just how evolution works in the MEU. Put another way, this is a problem in ME:A only to the extent that it's a problem with ME1. There's a sensible version of this argument to be made -Vortex13's giving it a decent shot -- but this version is nonsense.
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Post by Hanako Ikezawa on Jul 25, 2017 4:11:06 GMT
So if there are 9 races in ME1, and if the Quarian DLC comes out and results in MEA having 13-14 races, then by your logic ME1 is lazier than MEA. And yes, the Milky Way races count towards the number because as you said this is a video game. And as a video game, it has limitations so to include returning races that meant adding less new ones. Same reason why ME2 and ME3 introduced less new races. It's not so much the quantity of alien races, but their quality (IMO). BioWare could add fifty new alien species to Andromeda via DLC and/or sequels, but if they're all just humans with blue/green skin and a rubber prosthetic glued to their forehead then the game will still not be very 'alien'. In fact, it would probably be even more human-centric since the setting would be so diluted with people exactly like us in every way, save for appearance. It was rather disappointing to come all the way to Andromeda, across the depths of dark space, and the first friendly natives we run into are practical mirror images of us in terms of cultural norms and general reliability; heck, they were even more human-like than the Asari, which is saying something. Even the Khet come across as just bony humans once the narrative actually allows Ryder the chance to talk to them. There is no 'other' in Andromeda, no quality writing along the lines of say your aliens like the Rachni, or (ME 2) Geth. Now I'm not saying that species like the ones mentioned above were the best examples of 'alien' writing in any mainstream science fiction ever, but it does bear mentioning how much more nuanced ME 1 was with its various takes on life, how it perceives the universe around it; at how humanity, and our way of thinking or doing things was just a small, small part of a much, much larger universe. Compare that to Andromeda and it's seemingly underlying theme of "Pretty Good Banging" when it came to depicting things and one can begin to see why people are saying ME:A wasn't very 'alien'. That's a fair point. I've said it before in discussions like this, but one series I think does a good job at the aliens being relatable yet alien is Halo. Sure there are some that have similarities but overall you can't really say they are "alien version of this culture". And even those ones look unique compared to humans. Then there are the truly alien ones.
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Post by KaiserShep on Jul 25, 2017 4:36:38 GMT
Remember, though, that all the planets we are exploring were supposed to be habitable planets for the Milky Way species. Therefore they should feel fairly recognizable. Another poster had explained this perfectly. You aren't going to settle Turians on a methane gas world or Asari on a water world or humans on a world made up of moving turtles. Alien, sure. But does it make sense in the story? Not at all. Same goes for the number of alien races. If you were doing to settle somewhere new, would you take your people to a place fun of unknown civilizations that might kill you straight off? NO! You would go to an uninhabited region. Everything they did makes sense if you think about the reason they left and what they were trying to do. If that's boring to you, well, that's your right to feel that way. For me, I like when my story makes sense in a game. Then it's lazy storytelling. I can understand that you like the story and everything makes sense to you - but the potential was there for so much more than the milky-way 2.0. This is from the highest English-language review for Andromeda on metacritic: "One of the things I wondered is why Andromeda is so much like the Milky Way. Surely another Galaxy – zillions of miles away – should be completely alien. But no, the dominant life forms are bipedal organics with two eyes and a mouth. Sigh. There’s nothing even as interesting as the original trilogy’s Hanar and Elcor, and that’s a crying shame." cogconnected.com/review/mass-effect-andromeda-review/Almost every single review, positive or negative, expresses disappointment in some form or another at how Bioware chose to play it safe. You can still love the game, but admitting this is one area it didn't get quite right - or live up to its full potential, is a positive thing for the devs to hear. Just going, "No! Everything makes sense! It's just a small cluster!" merely lets them off the hook. If you're going to create an alien race that is also going to be a companion that can handle weapons we can also use, as well as also be a playable MP toon, humanoid is where the party's at. There's a reason why aliens like hanar and elcor were strictly background filler.
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Post by Furisco on Jul 25, 2017 5:18:56 GMT
I've actually been thinking about this issue recently myself and there are two obvious conclusions. 1. Lack of expertise with frostbite. 2. Or a creative decision. It's the second one that is the most interesting. Sure maybe more alien aliens are more interesting and maybe it's bad writing that bioware thought they couldn't pull it off. But. Compare the kett to the Reapers. The reapers were allllliiiiieennn. All powerful. Alien design . unknowable. Unsympathetic. Monolithic. More a force of nature then an enemy faction. The Ketts design is part of what suggests the opposite. We can know about them. We can understand them. We can understand their motives. We can reason with them. They have depth and nuance and they have different opinions from one another. Which makes them more interesting then the Reapers. And Cerberus for that matter.
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Post by KaiserShep on Jul 25, 2017 5:28:34 GMT
Well, the reapers did kind of lose their pizzazz, I thought, as of ME2, and I think most of it had to do with that goofy motherfucker Harbinger. This hurts you. My attacks will tear you apart. Seriously it's like he's holding a controller with a VR helmet talking shit over the microphone while the other few thousand reapers have to watch him play his terrible shooter game and they keep making fun and telling him to git gud because he has to respawn dozens of times and ultimately loses.
Contra-reaper doesn't help though. Ending an epic journey with a fight against a giant skeleton is never a good look.
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Post by Furisco on Jul 25, 2017 5:37:33 GMT
Well, the reapers did kind of lose their pizzazz, I thought, as of ME2, and I think most of it had to do with that goofy motherfucker Harbinger. This hurts you. My attacks will tear you apart. Seriously it's like he's holding a controller with a VR helmet talking shit over the microphone while the other few thousand reapers have to watch him play his terrible shooter game and they keep making fun and telling him to git gud because he has to respawn dozens of times and ultimately loses. Contra-reaper doesn't help though. Ending an epic journey with a fight against a giant skeleton is never a good look. Sovereign tho
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