Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 25, 2024 12:26:14 GMT
Deleted
0
Nov 25, 2024 12:26:14 GMT
January 1970
Deleted
|
Post by Deleted on Jul 26, 2017 14:39:02 GMT
I can see the reasoning for wanting to limit the amount of aliens we encounter, especially since we have to account for all the Milky Way races as well. But did the ones we get all have to be so human-like? I remember watching the GameInformer interview before Andromeda dropped, and how the Khet were mentioned as being designed with human-like faces so as to garner empathy and at how the Angara were going to be that touch the normal in a new galaxy, and I'm sitting there thinking: "Why?" It might not be lazy per say, but BioWare certainly took the easy way out in having the new aliens, especially the Angarans with whom we spend the majority of our time interacting with, behave almost exactly like us. Literally, within five to ten seconds of meeting them, we not only decipher their language but also can completely understand their general idioms and other figures of speech. Our cultures our instantly compatible, and the only real degree of mistrust from them stems from the actions of the Khet. I mean we already had all the human-like qualities in our Milky Way allies, why did the Andromeda aliens have to immediately get lumped into that general concept as well? The Angara are just another human in makeup lost among all the other aliens on the Nexus like your Turians and Asari, and so dilutes the setting further with its overly human-centric cast (IMO). Being relatable is an often used reason for that approach to things, but one can make things relatable without just aping our culture and manner of thinking; it just takes more effort and all round quality writing. For example, imagine if the Angara weren't just designed around having a new race of "bangable" aliens and were instead written similar to the Rachni or the (ME 2 version of the) Geth. Not in the sense that they would just be rehashes of those concepts, but in the sense that you have a decidedly 'alien' society that, while not completely esoteric, requires the players to try and understand a species that operates on a fundamentally different level than us. We didn't have to instantly understand Rachni society, or the intricacies of the the Geth Consensus in order to feel a degree of empathy with them. Indeed, considering how popular Legion was as a companion in ME 2 would lend at least some credence to the fact that not everything has to be exactly like us to be appreciated. So what if the Angara were like that? We come to a new galaxy and we are forced, both in-game as members of the Initiative, as well as in a meta-sense as players, to find some common ground with a species wholly different than us, but one that is not instantly hostile like the Khet are, and who would be willing to help in our fight against them. BioWare could have made the Angara really memorable with a depiction like that instead of just being "not-human" race # 267. Heck, they could have turned the trite old trope of beautiful = good on it's head if they decided to take it a step further and not have them appeal to our ideas of what is visually appealing/sexually attractive. Imagine if they switched the two sides and had the helpful aliens being the "ugly" ones and the horrific villains being the aesthetically pleasing "pretty" ones? .... and what story was really built around the Rachni... You had all of one conversation with the Rachni in ME1 and another single conversation with them in ME3. You being so enamored with them is really a product of your imagination. The role their "culture" played in the MET was absolutely minimal... could have been replaced with anything and had no bearing on the story whatsoever. They are so one-dimensional and stereotyped "aliens" it's not even funny. Also, that you think the angara are built on some sort of universal perception of what is sexually appealing is your opinion. I find them sexually repulsive... boney chests and whatever those earflap things are. I also don't find Turians sexually appealing either. So, I think the game already had that alien romance element and didn't need any more of it by having romanceable bugs in the game. You have alien creatures that you don't even know yet whether or not they are independently sentient... the Remnant and you have no idea where Bioware might take your relationship with them in the future. The breakthroughs in truly communicating with them occur later in the game... First with PeeBee making Poc and then when a SAM-less Ryder can (with a telepathy skill he/she has been learning throughout the game) "convince" them to join in the final battle. You have SAM building a language database over the entire game. Who knows... maybe in ME2 you'll get to bang an assembler and have little breacher babies that have a "symbiotic" relationship with organic minds like SAM does. You're so busy looking for a "rachni-style" alien, you're completely missing the alien culture you've been trying to interact with the entire game... and not succeeding instantaneously. You also have three species hinted at that we really know nothing about yet... the mantas, the yevara, and the Jaardan.
|
|
inherit
1040
0
Nov 25, 2024 12:02:37 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jul 26, 2017 15:16:32 GMT
I can see the reasoning for wanting to limit the amount of aliens we encounter, especially since we have to account for all the Milky Way races as well. But did the ones we get all have to be so human-like? I remember watching the GameInformer interview before Andromeda dropped, and how the Khet were mentioned as being designed with human-like faces so as to garner empathy and at how the Angara were going to be that touch the normal in a new galaxy, and I'm sitting there thinking: "Why?" It might not be lazy per say, but BioWare certainly took the easy way out in having the new aliens, especially the Angarans with whom we spend the majority of our time interacting with, behave almost exactly like us. Literally, within five to ten seconds of meeting them, we not only decipher their language but also can completely understand their general idioms and other figures of speech. Our cultures our instantly compatible, and the only real degree of mistrust from them stems from the actions of the Khet. I mean we already had all the human-like qualities in our Milky Way allies, why did the Andromeda aliens have to immediately get lumped into that general concept as well? The Angara are just another human in makeup lost among all the other aliens on the Nexus like your Turians and Asari, and so dilutes the setting further with its overly human-centric cast (IMO). Being relatable is an often used reason for that approach to things, but one can make things relatable without just aping our culture and manner of thinking; it just takes more effort and all round quality writing. For example, imagine if the Angara weren't just designed around having a new race of "bangable" aliens and were instead written similar to the Rachni or the (ME 2 version of the) Geth. Not in the sense that they would just be rehashes of those concepts, but in the sense that you have a decidedly 'alien' society that, while not completely esoteric, requires the players to try and understand a species that operates on a fundamentally different level than us. We didn't have to instantly understand Rachni society, or the intricacies of the the Geth Consensus in order to feel a degree of empathy with them. Indeed, considering how popular Legion was as a companion in ME 2 would lend at least some credence to the fact that not everything has to be exactly like us to be appreciated. So what if the Angara were like that? We come to a new galaxy and we are forced, both in-game as members of the Initiative, as well as in a meta-sense as players, to find some common ground with a species wholly different than us, but one that is not instantly hostile like the Khet are, and who would be willing to help in our fight against them. BioWare could have made the Angara really memorable with a depiction like that instead of just being "not-human" race # 267. Heck, they could have turned the trite old trope of beautiful = good on it's head if they decided to take it a step further and not have them appeal to our ideas of what is visually appealing/sexually attractive. Imagine if they switched the two sides and had the helpful aliens being the "ugly" ones and the horrific villains being the aesthetically pleasing "pretty" ones? .... and what story was really built around the Rachni... You had all of one conversation with the Rachni in ME1 and another single conversation with them in ME3. You being so enamored with them is really a product of your imagination. The role their "culture" played in the MET was absolutely minimal... could have been replaced with anything and had no bearing on the story whatsoever. They are so one-dimensional and stereotyped "aliens" it's not even funny. Also, that you think the angara are built on some sort of universal perception of what is sexually appealing is your opinion. I find them sexually repulsive... boney chests and whatever those earflap things are. I also don't find Turians sexually appealing either. So, I think the game already had that alien romance element and didn't need any more of it by having romanceable bugs in the game. You have alien creatures that you don't even know yet whether or not they are independently sentient... the Remnant and you have no idea where Bioware might take your relationship with them in the future. The breakthroughs in truly communicating with them occur later in the game... First with PeeBee making Poc and then when Ryder can "convince" them to join in the final battle. You have SAM building a language database over the entire game. Who knows... maybe in ME2 you'll get to bang an assembler and have little breacher babies that have a "symbiotic" relationship with organic minds like SAM does. You're so busy looking for a "rachni-style" alien, you're completely missing the alien culture you've been trying to interact with the entire game... and not succeeding instantaneously. You also have three species hinted at that we really know nothing about yet... the mantas, the yevara, and the Jaardan. Two conversations (and one rehashed conversation in ME 3 ) granted, but the Rachni were one of the few uniquely alien things we encountered. Every other species, like the Drell or the Turians, could have just been replaced with a human and practically nothing about them changes. The Rachni, Thorian and (pre-retconned) Geth were outliers that didn't have a direct 1:1 comparison with humanity. So yes, while the impact that an alien like the Rachni had on the overall trilogy was negligible, the were decidedly different than any of the other, interchangeable human-like aliens were. And I mean "sexually appealing" the the sense that they were specifically designed around being romance options. I have no real interest in banging a Turian or Angaran either and I never wanted to 'get busy' with the Rachni like you are implying. However, in looking at how things are written, especially with how the whole "Make Jal Bi" petition came about, it seems quite obvious that the Angara were designed to just be the new bangable aliens rather than as an attempt to try and explore a more 'alien' side to things. As for the other aliens hinted at, they are no different than the hints of the Protheans in ME 1. Sure they're there, and we don't know anything about them, with the possibility of discovering more in the future, but that's wholly background noise to the current plot. We got to meet the Thorian and the Rachni in our quest to stop Saren in addition to the background hints of the Prothean empire. In Andromeda we only get vague hints that may or may not be explored in the future.
|
|
inherit
3439
0
9,648
alanc9
Old Scientist Contrarian
8,050
February 2017
alanc9
|
Post by alanc9 on Jul 26, 2017 15:18:50 GMT
Just to make sure I'm following, the problem being debated here is that ME:A didn't substantially revise the MET approach to designing alien races? Forehead aliens were good enough for the trilogy, but not good enough for the sequel?
It's a reasonable proposition as long as we're not claiming to need the change because moving to Andromeda somehow requires a different approach from MW alien designs. Make the change and the dominance of human-congruent species in the MW turns out to be merely an accident of biology.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 25, 2024 12:26:14 GMT
Deleted
0
Nov 25, 2024 12:26:14 GMT
January 1970
Deleted
|
Post by Deleted on Jul 26, 2017 15:33:27 GMT
.... and what story was really built around the Rachni... You had all of one conversation with the Rachni in ME1 and another single conversation with them in ME3. You being so enamored with them is really a product of your imagination. The role their "culture" played in the MET was absolutely minimal... could have been replaced with anything and had no bearing on the story whatsoever. They are so one-dimensional and stereotyped "aliens" it's not even funny. Also, that you think the angara are built on some sort of universal perception of what is sexually appealing is your opinion. I find them sexually repulsive... boney chests and whatever those earflap things are. I also don't find Turians sexually appealing either. So, I think the game already had that alien romance element and didn't need any more of it by having romanceable bugs in the game. You have alien creatures that you don't even know yet whether or not they are independently sentient... the Remnant and you have no idea where Bioware might take your relationship with them in the future. The breakthroughs in truly communicating with them occur later in the game... First with PeeBee making Poc and then when Ryder can "convince" them to join in the final battle. You have SAM building a language database over the entire game. Who knows... maybe in ME2 you'll get to bang an assembler and have little breacher babies that have a "symbiotic" relationship with organic minds like SAM does. You're so busy looking for a "rachni-style" alien, you're completely missing the alien culture you've been trying to interact with the entire game... and not succeeding instantaneously. You also have three species hinted at that we really know nothing about yet... the mantas, the yevara, and the Jaardan. Two conversations (and one rehashed conversation in ME 3 ) granted, but the Rachni were one of the few uniquely alien things we encountered. Every other species, like the Drell or the Turians, could have just been replaced with a human and practically nothing about them changes. The Rachni, Thorian and (pre-retconned) Geth were outliers that didn't have a direct 1:1 comparison with humanity. So yes, while the impact that an alien like the Rachni had on the overall trilogy was negligible, the were decidedly different than any of the other, interchangeable human-like aliens were. And I mean "sexually appealing" the the sense that they were specifically designed around being romance options. I have no real interest in banging a Turian or Angaran either and I never wanted to 'get busy' with the Rachni like you are implying. However, in looking at how things are written, especially with how the whole "Make Jal Bi" petition came about, it seems quite obvious that the Angara were designed to just be the new bangable aliens rather than as an attempt to try and explore a more 'alien' side to things. As for the other aliens hinted at, they are no different than the hints of the Protheans in ME 1. Sure they're there, and we don't know anything about them, with the possibility of discovering more in the future, but that's wholly background noise to the current plot. We got to meet the Thorian and the Rachni in our quest to stop Saren in addition to the background hints of the Prothean empire. In Andromeda we only get vague hints that may or may not be explored in the future. Look at the Remnant as a culture and a species... The building struggles and interactions with them are what you're describing as this "alien encounter" experience. It evolves over the course of the game froma disastrous first attempt at communication that costs Alec Ryder his life to a series of mediated encounters through the vaults towards trying to understand why the Remnant attack, building a language database and learning to use the tools of their culture (the vaults). Later on in the game, with what Ryder has learned through SAM, they even take SAM out of the picture to illustrate that he/she can, with a great deal of effort, now communicate with the Remnant on his/her own and that they can possible be allies against the Kett. The Remnant as a species have been introduced in far more depth and with far more possible long-reaching consequences to a sequel than either the Rachni or the Thorian were in ME1. The Jaardan are hinted at as the overarching creators of it all... and we don't yet know who they are either. I also find it intriguing that the Remnant tech dates back only to a time just AFTER the geth device is used to scan the Andromeda Galaxy. Are the Remnant something "geth" inadvertently introduced/uploaded via the beam emitted from that geth device. Remnant is only PeeBees name for them... we don't yet know what they call themselves or how they really came into being. There is just so much possibility here that you're missing by being so focused on a very particular type of alien and very particular type of story you're looking for in the game. There is yet another intriguing thought coming from the "Is Voeld Screwed" thread - a note that the Remnant tech seems to be geared to being able to communicate only with species that have achieved Synthesis (which in effect may be what Alec Ryder did independently of the Crucible) by developing SAM as this symbiotic being within the head of a host human being. Open up your mind. Stop focusing on bashing the game for second... because there are possibilities here even way beyond what you're currently imagining. Even the nomad banter continually hints at something more... I just got a bit between PeeBee and Ryder on Eos: Ryder: "I wonder what all these bits of Remnant tech used to be." PeeBee: "Something even the Observers couldn't piece together." So, here's an idea emerging that even the Remnant themselves don't truly understand their own history... something very "alien" to the ideas about AI introduced in the old Trilogy... that AI are so different from us because they arbitrarily understood who created them and why.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jul 26, 2017 19:38:00 GMT
That's a fair point. I've said it before in discussions like this, but one series I think does a good job at the aliens being relatable yet alien is Halo. Sure there are some that have similarities but overall you can't really say they are "alien version of this culture". And even those ones look unique compared to humans. Then there are the truly alien ones. Indeed, and if that particular series would stop fawning over the Spartans, how deserving humanity is of "The Mantel", or Master Chief's robo-girlfriend for five seconds maybe we could actually get to see and experience some of those interesting aliens. I still haven't forgiven Bungie/343 for their neutering of the Arbiter's character back down to a bit cameo/background prop level post Halo 2 (The best game in the franchise IMO). Well, in a couple months Halo Wars 2 is getting a campaign expansion that is bringing the Flood back so they will probably show up in Halo 6 since they aren't something you just sweep away so that's good. But yeah while I don't have an issue with some of the stuff you listed I definitely want them to focus on the alien races more, especially since they all need to work together to face this new threat.
|
|
ozzie
N2
Posts: 144 Likes: 205
inherit
8404
0
Apr 28, 2019 10:19:06 GMT
205
ozzie
144
May 2017
ozzie
|
Post by ozzie on Jul 26, 2017 19:58:20 GMT
Given that the entire point of the Ai is to settle presumably uninhabited pre-selected viable "garden" worlds, I'm not sure what OP was expecting. The entirety of MEA takes place in a single cluster. There are a crapton of clusters in TMW with no signs of intelligent life or development whatsoever. I think there is a lore explanation for that Spoiler
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
9086
0
Nov 25, 2024 12:26:14 GMT
Deleted
0
Nov 25, 2024 12:26:14 GMT
January 1970
Deleted
|
Post by Deleted on Jul 27, 2017 5:29:29 GMT
Just to make sure I'm following, the problem being debated here is that ME:A didn't substantially revise the MET approach to designing alien races? Forehead aliens were good enough for the trilogy, but not good enough for the sequel? It's a reasonable proposition as long as we're not claiming to need the change because moving to Andromeda somehow requires a different approach from MW alien designs. Make the change and the dominance of human-congruent species in the MW turns out to be merely an accident of biology.No, no! You got it all wrong. See the reason for human-congruent species in the MW is: And for species like the rachni: Vortex13 My memory may be a bit hazy, but weren't you a frequent visitor to the old Prometheus thread on the BioWare Forums. I think I remember you not being a fan of the giant albinos... creating the xenomorph. Seen Covenant?
|
|
outlaw1109
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Posts: 98 Likes: 108
inherit
8920
0
Sept 29, 2017 21:03:05 GMT
108
outlaw1109
98
July 2017
outlaw1109
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by outlaw1109 on Jul 27, 2017 7:01:57 GMT
The argument appears to be that, because bipedal humans evolved to the dominant species on Earth, all Earth-like planets should produce similar bipedal humans. Is that about right?
But most of the life on Earth isn't even bipedal. So, it's rare on our own planet...run the numbers and it should even be MORE rare as you examine larger samples. IE: Galaxy.
Also: someone had argued that the "cluster" of planets in ME:A were similar in viability to MW planets and that "physics are physics, wherever you are". This is a false assertion. Einstein himself postulated that it may be possible to get far enough away from Earth where all of the laws of physics are fundamentally changed. IE: 2+2=5. Just some actual science to mix in with the opinions stated previously. Also also: Have I ever pointed out how much the Remnant reminds me of the Forerunners?...and the Kett...religious cult bent on converting all species to their cause...wow...uh...don't you mean the Covenant?
PS: I can't like the post containing the "lore explanation" bit enough. If I could like it twice I would.
A thought: it seems like Bioware started ME:A with the intention of creating a new draw to the IP. What if, the reason ME:A was so controversial because in the middle of development some brainiac decided that the new features/races they were working on in ME:A would be better served as a new IP (*cough*Anthem) and that they could then use ME:A to feed the nostalgia demons?
|
|
ioannisdenton
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
Posts: 654 Likes: 844
inherit
564
0
Jul 17, 2019 13:05:17 GMT
844
ioannisdenton
654
August 2016
ioannisdenton
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Demis_Denton
|
Post by ioannisdenton on Jul 27, 2017 8:28:30 GMT
my critisism: the planets feel empty and the landscapes are mostly boring. Inquisition had way more exciting slandscapes. I know it is supposed to be barren words due to vaults not operaring right but the geography is just not there. No remarkable landmarks. Kadara is the worst offender for me. Nice paletter, nice skybox but the soil and the copy pasted lakes... Voeld gets a pass due ot its snow and havarl is really intertesting with the canyon. too bad it is the smallest map. The best planet is elladen imo. i really liked that planet. it must be the FANTASTIC visuals
|
|
inherit
1033
0
Nov 25, 2024 11:38:21 GMT
36,883
colfoley
19,120
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 27, 2017 8:31:50 GMT
my critisism: the planets feel empty and the landscapes are mostly boring. Inquisition had way more exciting slandscapes. I know it is supposed to be barren words due to vaults not operaring right but the geography is just not there. No remarkable landmarks. Kadara is the worst offender for me. Nice paletter, nice skybox but the soil and the copy pasted lakes... Voeld gets a pass due ot its snow and havarl is really intertesting with the canyon. too bad it is the smallest map. Aside from the Exalted Plains and Hissing Wastes (Ironic) I disagree. But I suppose there are worse things to disagree on.
|
|
ioannisdenton
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
Posts: 654 Likes: 844
inherit
564
0
Jul 17, 2019 13:05:17 GMT
844
ioannisdenton
654
August 2016
ioannisdenton
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Demis_Denton
|
Post by ioannisdenton on Jul 27, 2017 8:53:49 GMT
my critisism: the planets feel empty and the landscapes are mostly boring. Inquisition had way more exciting slandscapes. I know it is supposed to be barren words due to vaults not operaring right but the geography is just not there. No remarkable landmarks. Kadara is the worst offender for me. Nice paletter, nice skybox but the soil and the copy pasted lakes... Voeld gets a pass due ot its snow and havarl is really intertesting with the canyon. too bad it is the smallest map. Aside from the Exalted Plains and Hissing Wastes (Ironic) I disagree. But I suppose there are worse things to disagree on. but man: western approach had the awesome pits, the temples, the statues the canyoons, the chasm Hinterlands was mindblowing for me. the Villa southwest, the lake at the center , the caves, Lornan's Exile, teh dragon area i could go on like this on every map, i can recall almost everything on these massive maps, on andromeda the landmarks and remarkable locations are paper thin for me. I am talking about geography , landmarks, and variation. P.S: we disagree on something finally
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Jul 27, 2017 9:57:03 GMT
Any future planets added via DLC really need to step away from the desert theme, I'll agree there. I'd love some kind of alien savannah, or a forest where the trees are immense and there is a lot of spacing between each so that we can drive through the forest. Just something a bit different.
|
|
inherit
7535
0
2,066
abaris
2,013
April 2017
abaris
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by abaris on Jul 27, 2017 10:52:34 GMT
I probably didn't word the question well, I meant to say that the impression you were giving was that there was some significance attached to it being the 'only' reason. I was simply saying that it's a pretty massive reason in of itself and that I'm not sure further reasons are needed. What I mean is, they had to leave MW behind, but it was a necessity, not something they wanted to do. They either lacked the heart or the courage to make this setting a novel one. Maybe both. So we get a very limited selection of new races, with the Angarans and the Kett - in my opinion - a rather bland addition. The rest is playing it save, with MW races and quests all over the place. In my opinion, playing it too save.
|
|
jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
Posts: 582 Likes: 1,110
inherit
8633
0
Aug 11, 2017 17:15:47 GMT
1,110
jaegerbane
582
June 2017
jaegerbane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
JaegerBane
JaegerBane
|
Post by jaegerbane on Jul 27, 2017 11:33:01 GMT
The argument appears to be that, because bipedal humans evolved to the dominant species on Earth, all Earth-like planets should produce similar bipedal humans. Is that about right? But most of the life on Earth isn't even bipedal. So, it's rare on our own planet...run the numbers and it should even be MORE rare as you examine larger samples. IE: Galaxy. No, that isn't the point being made. The argument is that a common theme in the MEU so far has been that the universe favours bipedalism as a positive trait amongst intelligent species. This is even literally stated in the Mass Effect: Revelation when Anderson is musing on how odd Hanar are compared to the majority of citadel species. It's speculated as being a survival trait that various individual lines of evolution all tend to happen across due to he advantages it offers. Furthermore, the few intelligent species in the MW that aren't bipedal tended to evolve on planets that were in the extreme minority (Waterworld for hanar, massive rocky planet within the life zone and 3g+ gravity for Elcor), so statistically its actually a lot more likely by the existing data we have on the MEU. Since Citadel species all evolved in an entirely isolated fashion, it stands to reason that the fact they're mostly bipedal means that undiscovered intelligent species are more likely to be bipedal than not. Or to put it a different way - the expectation that simply because it's a new galaxy means that new intelligent species need to be quadrapedal/hexapedal/something else is neither sensible nor is it relevant - as AlanC9 pointed out, from an evolutionary perspective, actual raw distance doesn't matter if the distances between the species' homeworlds are interstellar. Actual raw occurances of Bipedalism across all the combined ecosystems in the MW may well be low, but no-one is arguing that. In fact, that's to be expected - if bipedalism is a common trait of intelligence then it would be less common as intelligent species are less common. I mean, sure, I'd like some evil alien bugs or shadow monsters to fight as much as the next guy but there isn't any in-universe argument to demand them.
|
|
jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
Posts: 582 Likes: 1,110
inherit
8633
0
Aug 11, 2017 17:15:47 GMT
1,110
jaegerbane
582
June 2017
jaegerbane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
JaegerBane
JaegerBane
|
Post by jaegerbane on Jul 27, 2017 11:45:52 GMT
I probably didn't word the question well, I meant to say that the impression you were giving was that there was some significance attached to it being the 'only' reason. I was simply saying that it's a pretty massive reason in of itself and that I'm not sure further reasons are needed. What I mean is, they had to leave MW behind, but it was a necessity, not something they wanted to do. They either lacked the heart or the courage to make this setting a novel one. Maybe both. So we get a very limited selection of new races, with the Angarans and the Kett - in my opinion - a rather bland addition. The rest is playing it save, with MW races and quests all over the place. In my opinion, playing it too save. I think I get you. We'll agree to disagree on whether the Kett and Angara are 'bland' (particularly the Angara), but I fully agree that there is a void in the current Andromeda line-up for more exotic species, and that isn't an unreasonable expectation for a space opera game, particularly given this franchise's history.
|
|
inherit
1040
0
Nov 25, 2024 12:02:37 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jul 27, 2017 14:08:26 GMT
Two conversations (and one rehashed conversation in ME 3 ) granted, but the Rachni were one of the few uniquely alien things we encountered. Every other species, like the Drell or the Turians, could have just been replaced with a human and practically nothing about them changes. The Rachni, Thorian and (pre-retconned) Geth were outliers that didn't have a direct 1:1 comparison with humanity. So yes, while the impact that an alien like the Rachni had on the overall trilogy was negligible, the were decidedly different than any of the other, interchangeable human-like aliens were. And I mean "sexually appealing" the the sense that they were specifically designed around being romance options. I have no real interest in banging a Turian or Angaran either and I never wanted to 'get busy' with the Rachni like you are implying. However, in looking at how things are written, especially with how the whole "Make Jal Bi" petition came about, it seems quite obvious that the Angara were designed to just be the new bangable aliens rather than as an attempt to try and explore a more 'alien' side to things. As for the other aliens hinted at, they are no different than the hints of the Protheans in ME 1. Sure they're there, and we don't know anything about them, with the possibility of discovering more in the future, but that's wholly background noise to the current plot. We got to meet the Thorian and the Rachni in our quest to stop Saren in addition to the background hints of the Prothean empire. In Andromeda we only get vague hints that may or may not be explored in the future. Look at the Remnant as a culture and a species... The building struggles and interactions with them are what you're describing as this "alien encounter" experience. It evolves over the course of the game froma disastrous first attempt at communication that costs Alec Ryder his life to a series of mediated encounters through the vaults towards trying to understand why the Remnant attack, building a language database and learning to use the tools of their culture (the vaults). Later on in the game, with what Ryder has learned through SAM, they even take SAM out of the picture to illustrate that he/she can, with a great deal of effort, now communicate with the Remnant on his/her own and that they can possible be allies against the Kett. The Remnant as a species have been introduced in far more depth and with far more possible long-reaching consequences to a sequel than either the Rachni or the Thorian were in ME1. The Jaardan are hinted at as the overarching creators of it all... and we don't yet know who they are either. I also find it intriguing that the Remnant tech dates back only to a time just AFTER the geth device is used to scan the Andromeda Galaxy. Are the Remnant something "geth" inadvertently introduced/uploaded via the beam emitted from that geth device. Remnant is only PeeBees name for them... we don't yet know what they call themselves or how they really came into being. There is just so much possibility here that you're missing by being so focused on a very particular type of alien and very particular type of story you're looking for in the game. There is yet another intriguing thought coming from the "Is Voeld Screwed" thread - a note that the Remnant tech seems to be geared to being able to communicate only with species that have achieved Synthesis (which in effect may be what Alec Ryder did independently of the Crucible) by developing SAM as this symbiotic being within the head of a host human being. Open up your mind. Stop focusing on bashing the game for second... because there are possibilities here even way beyond what you're currently imagining. Even the nomad banter continually hints at something more... I just got a bit between PeeBee and Ryder on Eos: Ryder: "I wonder what all these bits of Remnant tech used to be." PeeBee: "Something even the Observers couldn't piece together." So, here's an idea emerging that even the Remnant themselves don't truly understand their own history... something very "alien" to the ideas about AI introduced in the old Trilogy... that AI are so different from us because they arbitrarily understood who created them and why. That is one way to view the Remnant, and it would be amazing if that is indeed how the narrative explores them in the future. Though if your theory about the Remnant is true, and that's all it is at this point: a theory, then they would be something more "high brow" than anything BioWare has ever done in the past. Not saying I wouldn't want that mind you, but if their previous track record is anything to go by, what with their continuous "humanization" of everything then I am honestly a bit dubious the writers of the 'B Team' would have just suddenly jumped to hard sci-fi levels of depicting a fractured artificial intelligence. One that operates and communicates on concepts of matter/anti-matter interactions, the internal mathematics of a black hole's singularity, or the possibility of parallel universes etc. Especially since the unofficial tagline for Andromeda during development was "Pretty Good Banging". The insight I got from my playthrough was that the Remnant were just "simple machines". Sure the technology behind them is incredibly advanced, being able to completely alter the atmosphere and biosphere of an entire plant in a matter of seconds, but noting about them signifies that they are more than just mindless machines preforming a set task to me. Much like a Tier 2.5 Kardashev civilization's version of a roomba, the Remnant seem capable of making adjustments on the fly to changing conditions (see Voeld), but they still require an operator to turn them on, they still require user input to determine which parameters they should follow. If the Remnant truly had their own agency, then why would Ryder have to reboot the Vaults on planets devastated by the Scourge? It would seem that they would be concerned with the well being of the planet they were terraforming if they were sentient, but rather than attempting to fix what was wrong, they instead carried on with operations as normal: Patrol the vaults, attack intruders, and then, once a restart command is given, purge the system and begin reconfiguring the host plant to desired specifications. The Geth decided to repair Rannoch, the Remnant vaults fix their planets because they're ordered to. The outcome of Alec Ryder's actions at the beginning of the game seemed to be more akin to a person not reading the safety instructions or following proper start-up protocol with a nuclear reactor, than any sort of "communication" between two sentient beings. Unless of course, one views the input/output dichotomy of typing on their keyboard, or depressing the switch on a toaster to be somehow "talking" to the inanimate object. Later, when Ryder has learned the rudiments of the Remnant designers' language, he/she can, without the aid of SAM, make "demands" of the machines in order to "convince" them to help in the fight against the Archon by issuing the proper system commands or pressing the proper sequence of figurative buttons. The Remnant seem more like a regimented Von Neumann Probe than anything (IMO), and just like how those hypothetical machines aren't truly sentient, neither are they. For an extreme example, take a look at another form of self-replicating machine, like nanites and the whole Grey Goo scenario envisioned in other science fiction stories. Those machines aren't actively hunting down everything, killing and converting people, plants, animals, and buildings into more of themselves because they are some sort of evil intelligence hell-bent on murdering others for laughs. They are just simple machines following a pre-set series of commands. Likewise, when the Remnant are seen warming up Voeld, it's because of their programing, not some innate, conscious act on their part.
|
|
inherit
1040
0
Nov 25, 2024 12:02:37 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jul 27, 2017 14:26:48 GMT
Just to make sure I'm following, the problem being debated here is that ME:A didn't substantially revise the MET approach to designing alien races? Forehead aliens were good enough for the trilogy, but not good enough for the sequel? It's a reasonable proposition as long as we're not claiming to need the change because moving to Andromeda somehow requires a different approach from MW alien designs. Make the change and the dominance of human-congruent species in the MW turns out to be merely an accident of biology.No, no! You got it all wrong. See the reason for human-congruent species in the MW is: And for species like the rachni: Vortex13 My memory may be a bit hazy, but weren't you a frequent visitor to the old Prometheus thread on the BioWare Forums. I think I remember you not being a fan of the giant albinos... creating the xenomorph. Seen Covenant? Yeah I'm not a real big fan of Ridley Scott's prequels and the massive dump they are taking on the Alien franchise. Not only is everyone in those movies massive morons: "Hey look, its a dangerous alien looking snake-worm that is making obvious signs that I shouldn't get near it. I'm going to get closer to it." or "Hey mister robot who is obviously psychotic and doesn't have my best interests at heart. I'm going to completely trust you at your word and look into this weird egg-thing with my face right up next to it because you said God was in there."It also pokes enormous plot holes into the first film. The engineer shipwreck Ripley and Co. found was supposedly millions of years old, so how did David create the eggs, and then stick them on said ship when the pilot was literally calcified to his chair with age? And of course it has to ruin the xenomorphs by having a crazy robot invent them out of alien black goo . Seriously, they couldn't have just been their own thing? Why throw in this convoluted plot about their origin that no one was really asking for, and in so doing completely throw a wrench into the original films?
|
|
inherit
1040
0
Nov 25, 2024 12:02:37 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jul 27, 2017 15:21:29 GMT
Indeed, and if that particular series would stop fawning over the Spartans, how deserving humanity is of "The Mantel", or Master Chief's robo-girlfriend for five seconds maybe we could actually get to see and experience some of those interesting aliens. I still haven't forgiven Bungie/343 for their neutering of the Arbiter's character back down to a bit cameo/background prop level post Halo 2 (The best game in the franchise IMO). Well, in a couple months Halo Wars 2 is getting a campaign expansion that is bringing the Flood back so they will probably show up in Halo 6 since they aren't something you just sweep away so that's good. But yeah while I don't have an issue with some of the stuff you listed I definitely want them to focus on the alien races more, especially since they all need to work together to face this new threat. Is Halo Wars 2 any good? I played the first one and thought the campaign was okay, if a little bit cliche by Halo standards. At least the Arbiter got a tiny amount of screen time, certainly more than any of the aliens in more recent Halo games have received. I also really enjoyed the co-op feature they had in the first one, is that still in the second? The Flood's potential return, might get me interested in the franchise again for the same reasons you said. It would be nice to see the narrative shift over to the Covenant's side of things and have them cast as heroic or at least protagonist-oriented characters.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 25, 2024 12:26:14 GMT
Deleted
0
Nov 25, 2024 12:26:14 GMT
January 1970
Deleted
|
Post by Deleted on Jul 27, 2017 17:33:42 GMT
Look at the Remnant as a culture and a species... The building struggles and interactions with them are what you're describing as this "alien encounter" experience. It evolves over the course of the game froma disastrous first attempt at communication that costs Alec Ryder his life to a series of mediated encounters through the vaults towards trying to understand why the Remnant attack, building a language database and learning to use the tools of their culture (the vaults). Later on in the game, with what Ryder has learned through SAM, they even take SAM out of the picture to illustrate that he/she can, with a great deal of effort, now communicate with the Remnant on his/her own and that they can possible be allies against the Kett. The Remnant as a species have been introduced in far more depth and with far more possible long-reaching consequences to a sequel than either the Rachni or the Thorian were in ME1. The Jaardan are hinted at as the overarching creators of it all... and we don't yet know who they are either. I also find it intriguing that the Remnant tech dates back only to a time just AFTER the geth device is used to scan the Andromeda Galaxy. Are the Remnant something "geth" inadvertently introduced/uploaded via the beam emitted from that geth device. Remnant is only PeeBees name for them... we don't yet know what they call themselves or how they really came into being. There is just so much possibility here that you're missing by being so focused on a very particular type of alien and very particular type of story you're looking for in the game. There is yet another intriguing thought coming from the "Is Voeld Screwed" thread - a note that the Remnant tech seems to be geared to being able to communicate only with species that have achieved Synthesis (which in effect may be what Alec Ryder did independently of the Crucible) by developing SAM as this symbiotic being within the head of a host human being. Open up your mind. Stop focusing on bashing the game for second... because there are possibilities here even way beyond what you're currently imagining. Even the nomad banter continually hints at something more... I just got a bit between PeeBee and Ryder on Eos: Ryder: "I wonder what all these bits of Remnant tech used to be." PeeBee: "Something even the Observers couldn't piece together." So, here's an idea emerging that even the Remnant themselves don't truly understand their own history... something very "alien" to the ideas about AI introduced in the old Trilogy... that AI are so different from us because they arbitrarily understood who created them and why. That is one way to view the Remnant, and it would be amazing if that is indeed how the narrative explores them in the future. Though if your theory about the Remnant is true, and that's all it is at this point: a theory, then they would be something more "high brow" than anything BioWare has ever done in the past. Not saying I wouldn't want that mind you, but if their previous track record is anything to go by, what with their continuous "humanization" of everything then I am honestly a bit dubious the writers of the 'B Team' would have just suddenly jumped to hard sci-fi levels of depicting a fractured artificial intelligence. One that operates and communicates on concepts of matter/anti-matter interactions, the internal mathematics of a black hole's singularity, or the possibility of parallel universes etc. Especially since the unofficial tagline for Andromeda during development was "Pretty Good Banging". The insight I got from my playthrough was that the Remnant were just "simple machines". Sure the technology behind them is incredibly advanced, being able to completely alter the atmosphere and biosphere of an entire plant in a matter of seconds, but noting about them signifies that they are more than just mindless machines preforming a set task to me. Much like a Tier 2.5 Kardashev civilization's version of a roomba, the Remnant seem capable of making adjustments on the fly to changing conditions (see Voeld), but they still require an operator to turn them on, they still require user input to determine which parameters they should follow. If the Remnant truly had their own agency, then why would Ryder have to reboot the Vaults on planets devastated by the Scourge? It would seem that they would be concerned with the well being of the planet they were terraforming if they were sentient, but rather than attempting to fix what was wrong, they instead carried on with operations as normal: Patrol the vaults, attack intruders, and then, once a restart command is given, purge the system and begin reconfiguring the host plant to desired specifications. The Geth decided to repair Rannoch, the Remnant vaults fix their planets because they're ordered to. The outcome of Alec Ryder's actions at the beginning of the game seemed to be more akin to a person not reading the safety instructions or following proper start-up protocol with a nuclear reactor, than any sort of "communication" between two sentient beings. Unless of course, one views the input/output dichotomy of typing on their keyboard, or depressing the switch on a toaster to be somehow "talking" to the inanimate object. Later, when Ryder has learned the rudiments of the Remnant designers' language, he/she can, without the aid of SAM, make "demands" of the machines in order to "convince" them to help in the fight against the Archon by issuing the proper system commands or pressing the proper sequence of figurative buttons. The Remnant seem more like a regimented Von Neumann Probe than anything (IMO), and just like how those hypothetical machines aren't truly sentient, neither are they. For an extreme example, take a look at another form of self-replicating machine, like nanites and the whole Grey Goo scenario envisioned in other science fiction stories. Those machines aren't actively hunting down everything, killing and converting people, plants, animals, and buildings into more of themselves because they are some sort of evil intelligence hell-bent on murdering others for laughs. They are just simple machines following a pre-set series of commands. Likewise, when the Remnant are seen warming up Voeld, it's because of their programing, not some innate, conscious act on their part. Well, at least we've moved towards seeing some different possibilities. I think new "high-brow" ideas and directions for Bioware are just as likely to spring from a young "B" team as they are from the old guard. As for the Remnant drones' we see in ME:A... that is clearly not the entire extent of the Remnant... evidence of this is the Remnant Abyssal... of which we literally know nothing about. There very name suggests they are merely a "remnant" of something larger (something left over). There is nothing that precludes an advanced alien machine species from creating drones to handle more menial tasks within their society. There is also the possibility that they turned the vaults off because they were also doing something unintended and awful (perhaps generating the scourge) and shutting them down may have been the only way to slow the advance such that the entire cluster wasn't quickly destroyed. Perhaps Ryder's reactivation of them represents a "shorter-term gain with a hidden longer-term pain" associated with it. Again, my point is that we certainly don't have all the answers yet. They didn't introduce us to everything in the first game. ME:A has now opened a story framework that enables almost limitless possibilities for additions in future games.
|
|
inherit
1040
0
Nov 25, 2024 12:02:37 GMT
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jul 27, 2017 18:17:46 GMT
Well, at least we've moved towards seeing some different possibilities. I think new "high-brow" ideas and directions for Bioware are just as likely to spring from a young "B" team as they are from the old guard. Again, my point is that we certainly don't have all the answers yet. They didn't introduce us to everything in the first game. ME:A has now opened a story framework that enables almost limitless possibilities for additions in future games. Eh, I'm still on the fence about the capabilities of the new team. While there is certainly the possibility that we could get something nuanced and decidedly 'alien' out of the new games in future, chances are equally likely that we will get a setting even more watered down and human-centric as the series goes on. One need look no further than BioWare's own track record in that regard. Both ME 1, and DA:O were far more nuanced and contained a noticeable diversity of human and non-human elements compared to the third title in the series. Sure, they expound more on the human side of things, and all of our "lovely" social/political issues , but all those 'other' things are either killed off, ignored, turned into running jokes, or retconned into becoming more like us. Judging by previous trends I'd say it's actually more likely that we will see less high brow concepts rather than more; especially with a writing team that apparently treats the light hearted camp-fest of the Citadel DLC as it's bible. I would like to believe that we will have writers on the team not unlike Chris Le'Toile, who wished to explore science fiction concepts for their own sake as opposed to making any sort of a statement, or playing things off for a cheap laugh but I'm not quite convinced that we will get that.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 25, 2024 12:26:14 GMT
Deleted
0
Nov 25, 2024 12:26:14 GMT
January 1970
Deleted
|
Post by Deleted on Jul 27, 2017 18:24:23 GMT
Well, at least we've moved towards seeing some different possibilities. I think new "high-brow" ideas and directions for Bioware are just as likely to spring from a young "B" team as they are from the old guard. Again, my point is that we certainly don't have all the answers yet. They didn't introduce us to everything in the first game. ME:A has now opened a story framework that enables almost limitless possibilities for additions in future games. Eh, I'm still on the fence about the capabilities of the new team. While there is certainly the possibility that we could get something nuanced and decidedly 'alien' out of the new games in future, chances are equally likely that we will get a setting even more watered down and human-centric as the series goes on. One need look no further than BioWare's own track record in that regard. Both ME 1, and DA:O were far more nuanced and contained a noticeable diversity of human and non-human elements compared to the third title in the series. Sure, they expound more on the human side of things, and all of our "lovely" social/political issues , but all those 'other' things are either killed off, ignored, turned into running jokes, or retconned into becoming more like us. Judging by previous trends I'd say it's actually more likely that we will see less high brow concepts rather than more; especially with a writing team that apparently treats the light hearted camp-fest of the Citadel DLC as it's bible. I would like to believe that we will have writers on the team not unlike Chris Le'Toile, who wished to explore science fiction concepts for their own sake as opposed to making any sort of a statement, or playing things off for a cheap laugh but I'm not quite convinced that we will get that. It's fine to be a skeptic... even a cynic. I'd rather be an optimist. Time will be the telling factor here... and only if a sequel is ever released. I do see a lot of potential sci-fi directions ME:A could be taken in future games... more so than I see potential for any remake of the Trilogy. That is all. It boils down to this... I want more "alien" (taking us into that which we do not know and, therefore, cannot predict) not necessarily more "aliens" (which ultimately is just so much window dressing).
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jul 27, 2017 18:24:40 GMT
No, no! You got it all wrong. See the reason for human-congruent species in the MW is: And for species like the rachni: Vortex13 My memory may be a bit hazy, but weren't you a frequent visitor to the old Prometheus thread on the BioWare Forums. I think I remember you not being a fan of the giant albinos... creating the xenomorph. Seen Covenant? Yeah I'm not a real big fan of Ridley Scott's prequels and the massive dump they are taking on the Alien franchise. Not only is everyone in those movies massive morons: "Hey look, its a dangerous alien looking snake-worm that is making obvious signs that I shouldn't get near it. I'm going to get closer to it." or "Hey mister robot who is obviously psychotic and doesn't have my best interests at heart. I'm going to completely trust you at your word and look into this weird egg-thing with my face right up next to it because you said God was in there."It also pokes enormous plot holes into the first film. The engineer shipwreck Ripley and Co. found was supposedly millions of years old, so how did David create the eggs, and then stick them on said ship when the pilot was literally calcified to his chair with age? And of course it has to ruin the xenomorphs by having a crazy robot invent them out of alien black goo . Seriously, they couldn't have just been their own thing? Why throw in this convoluted plot about their origin that no one was really asking for, and in so doing completely throw a wrench into the original films? Well to be fair the same things you mentioned can be said of all Alien movies. Also that planet wasn't LV426.
|
|
inherit
1213
0
Jan 10, 2022 17:37:15 GMT
46
glockwheeler
34
Aug 25, 2016 20:13:40 GMT
August 2016
glockwheeler
|
Post by glockwheeler on Jul 27, 2017 20:01:30 GMT
Yes.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jul 27, 2017 20:16:01 GMT
Well, in a couple months Halo Wars 2 is getting a campaign expansion that is bringing the Flood back so they will probably show up in Halo 6 since they aren't something you just sweep away so that's good. But yeah while I don't have an issue with some of the stuff you listed I definitely want them to focus on the alien races more, especially since they all need to work together to face this new threat. Is Halo Wars 2 any good? I played the first one and thought the campaign was okay, if a little bit cliche by Halo standards. At least the Arbiter got a tiny amount of screen time, certainly more than any of the aliens in more recent Halo games have received. I also really enjoyed the co-op feature they had in the first one, is that still in the second? The Flood's potential return, might get me interested in the franchise again for the same reasons you said. It would be nice to see the narrative shift over to the Covenant's side of things and have them cast as heroic or at least protagonist-oriented characters. I like it. It's fun to play if you like RTS games. The story is pretty simple, but it sets up a new interesting antagonist group known as the Banished led by a Brute named Atriox. Yes co-op is still in the game. With the Awakening the Nightmare expansion pack, the one bringing back the Flood, you actually play as the Banished for those missions instead of playing as humans. And yeah, everyone is excited to see how and if the Flood come back into the main story, especially since Halo 5 and Halo Wars 2 are connected a bit.
|
|
inherit
The Smiling Knight
538
0
24,097
smilesja
14,567
August 2016
smilesja
|
Post by smilesja on Jul 27, 2017 20:17:55 GMT
Atriox subverts the dumb brute role that the Brutes have been portrayed as.
|
|