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Post by jaegerbane on Jul 23, 2017 15:36:04 GMT
As you said, there is not enough meat for another galaxy. That's the whole point of the thread. The game would have been more appropriately as part of humanity's expansion into the Attican traverse. Within that setting, the game's worldbuilding would not have felt lacking. What you can't have is minor worldbuilding set in a whole new galaxy. The basic logic you're following is that MEA's worldbuilding effort amount is set in stone, and the Traverse would have worked with the effort. The underlying point I was making was that there wasn't enough worldbuilding in MEA, and there should have been more (particularly with 5 years worth of dev time). ME1 managed it. Lets be realistic here, listen to the kind of complaints being levelled at MEA. Can you honestly suggest that all the complaints about lack of story, lack of garrus, lack of character development etc were more likely to have been addressed by fighting a bunch of pirates in the same canvas the entire original trilogy covered?
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Post by Deleted on Jul 23, 2017 15:42:26 GMT
As you said, there is not enough meat for another galaxy. That's the whole point of the thread. The game would have been more appropriately as part of humanity's expansion into the Attican traverse. Within that setting, the game's worldbuilding would not have felt lacking. What you can't have is minor worldbuilding set in a whole new galaxy. No, that's not what jaegerbane said at all. He said, there is enough potential meat in the Andromeda story to fill a galaxy... It just didn't really shine in the first game as well as it could have potentially. If you go back to do a something like a prequel in the Milky Way, you're limited by the story that already exists. If you do a game based on the First Contact War, you cannot insert a brand new, out of the blue epic enemy. The war was fought between the humans and the turians and lasted only so long. If you do a story, say, about Shepard training for N7... again, no epic Reaper enemy could be put into the game because then the problem becomes "Why didn't Shepard mention that he fought something as epic as a Reaper during his/her N7 training?... It's just the same old stuff that did come up with people complaining that Shepard didn't mention the AI at all during the Trilogy. With ME:A the potential to expand is utterly limitless... All it needs is an injecition of enthusiasm and renewed imagination on the part of the people writing this story.
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Post by jaegerbane on Jul 23, 2017 15:43:00 GMT
The Kett were very Cardassian. The reapers were more Species 8472. Pretty much this. The Reapers were so alien that it took us almost an entire game just to recognise them, and three to deduce their origin. In that respect they reminded me of the Shadows from B5 in that they were so ancient and advanced that conventional fighting was never going to work - I'm reasonably sure that at their immediate pre-Reaper War strength, the navy of any one of the Council species would have wiped the floor with the Kett. They're only a danger because of the insane risk the AI took with it's lack of military protection. With the Reapers - not only were they so strong that it was unlikely that a galactic coalition would stop them, they were revealed to have not only destroyed the Protheans (who at the stage of the first game were considered to be almost godlike in their advancement), but were actually responsible for most of what we believed the Protheans had created. I think the Kett were fine as a basic enemy. They just don't have the depth to be the ultimate opponent.
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Post by smilesja on Jul 23, 2017 15:44:34 GMT
The Kett were very Cardassian. The reapers were more Species 8472. Pretty much this. The Reapers were so alien that it took us almost an entire game just to recognise them, and three to deduce their origin. In that respect they reminded me of the Shadows from B5 in that they were so ancient and advanced that conventional fighting was never going to work - I'm reasonably sure that at their immediate pre-Reaper War strength, the navy of any one of the Council species would have wiped the floor with the Kett. They're only a danger because of the insane risk the AI took with it's lack of military protection. I think the Kett were fine as a basic enemy. They just don't have the depth to be the ultimate opponent. Well at least not yet anyway.
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Post by jaegerbane on Jul 23, 2017 15:49:40 GMT
I do kinda disagree with this though. A prequel doesn't necessarily have to be ancillary to the original story. Not every event, life or storyline in the Milky Way is somehow linked to or foreshadowing the Reaper's return, nor does the ending of Shepard's story necessarily devalue every prior one. Just read the response I gave to Warrick. The TL;DR; version is that the brief for a new ME game involved moving the franchise onto a new set of hardware. You don't do that with a basic sidestory. I've really got nothing against prequels but that's not what is being discussed here.
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Post by duckley on Jul 23, 2017 15:53:06 GMT
I assume as the series continues we will meet more aliens....but the two we met seemed fine for the confines of the story so far - trying to set up some home worlds in the midst of a bloody conquest in one sector of the galaxy. Once they start settling the home worlds, engaging in more exploration - we will learn more about the kett, more about the angorans, and meet new species no doubt.
As an aside, not being a super-fan of the original trilogy I did not find the other races such as the hanar, the drell etc that well flushed out.
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Post by Vortex13 on Jul 23, 2017 20:30:26 GMT
More alien like aliens would be the bomb, ME really lost its alien touch after ME1 but even then it still wasn't anything that blew me away. Human-like aliens are boring just for the sake of "relatiing" with them. There's 50+ other games that'll do that people, I want actual aliens here. Agreed. We wouldn't even need non-humanoid designs, though those would be appreciated, just solid writing in depicting something 'different'. The Angara had to be the most disappointing "aliens" in the franchise for me. BioWare did the impossible and actually created a species even more human-like than the resident "space babe" of the Asari. Which I don't know about you, but creating humans in cheap rubber masks is not what comes to mind when I picture great or noteworthy sci-fi writing (IMO). The Rachni and (ME 2) Geth might not be the definitive example of perfect 'alien' writing in a mainstream science fiction setting, but they were certainly miles ahead of any of the alien races in Andromeda. Take the Angara, who's sole distinguishing alien characteristic, outside of appearance, is being "emotional" and compared them to a collective consciousness of artificial intelligences, or a caste-based insect society who communicate in terms of color and sound. Being emotional that's about as 'alien' as a teenage girl.
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Post by jaegerbane on Jul 23, 2017 20:46:52 GMT
Worlds - I would have liked to return to habitat 7, and Eos could have done with a more interesting colour palette, but let's face it: how many of the worlds in the OT felt really alien? Ilos, ME3's Tuchanka, maybe one or two of the ME2 N7 mission worlds... most of the rest were garden, desert, rock or ice. And I think the reason is that this is just what planets look like (at least, the ones you can land on). Once you take away flora and fauna, you're left with barren landscapes. That's actually a very good point. I guess that the devs could still have employed various techniques to really drive hom that you were stood on an alien world and not just the Sahara or whatever. I mean, compare Eos to Elaaden. Eos felt like Nevada. It had bluffs and mesas and sand and blue sky and was to all intents of just a basic desert. Elaaden was also a desert, but was choked with insane heat haze, freaky red tentacle plants, a giant fuck-off Gas Giant in the sky in one direction and a huge alien shipwreck in the other. It felt like I was honestly on the other side of the universe. They sort of did something similar with Havarl but it was tiny. Voeld was fine but was basically just an ice desert. Kadara was again, along the same lines - weird mushroom trees, odd cliffs, giant monster raptor things stalking the valleys. I kind of wish they'd been a bit more sensible with this sort of thing. They had the tools, the talent and (enough) time to do this, they just didn't (presumably because of panic due to the development roadmap).
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Post by ProbeAway on Jul 23, 2017 21:08:13 GMT
Worlds - I would have liked to return to habitat 7, and Eos could have done with a more interesting colour palette, but let's face it: how many of the worlds in the OT felt really alien? Ilos, ME3's Tuchanka, maybe one or two of the ME2 N7 mission worlds... most of the rest were garden, desert, rock or ice. And I think the reason is that this is just what planets look like (at least, the ones you can land on). Once you take away flora and fauna, you're left with barren landscapes. That's actually a very good point. I guess that the devs could still have employed various techniques to really drive hom that you were stood on an alien world and not just the Sahara or whatever. I mean, compare Eos to Elaaden. Eos felt like Nevada. It had bluffs and mesas and sand and blue sky and was to all intents of just a basic desert. Elaaden was also a desert, but was choked with insane heat haze, freaky red tentacle plants, a giant fuck-off Gas Giant in the sky in one direction and a huge alien shipwreck in the other. It felt like I was honestly on the other side of the universe. They sort of did something similar with Havarl but it was tiny. Voeld was fine but was basically just an ice desert. Kadara was again, along the same lines - weird mushroom trees, odd cliffs, giant monster raptor things stalking the valleys. I kind of wish they'd been a bit more sensible with this sort of thing. They had the tools, the talent and (enough) time to do this, they just didn't (presumably because of panic due to the development roadmap). True, that's why I think Eos is the most boring planet. The only thing it has going for it is that the outposts, the Nomad, the vaults etc are all still a novelty at that point.
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Post by maximusarael020 on Jul 23, 2017 21:34:45 GMT
a giant fuck-off Gas Giant in the sky Ha! That description made me laugh. π Yeah, I agree with your assessment. Needed more weird stuff to make them feel alien. Although when you look at something like Star Wars, you have ice planet, desert planet, forest planet, etc, so I guess there's precedent. I still think more weird would have been good.
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Post by Deleted on Jul 23, 2017 21:56:45 GMT
Worlds - I would have liked to return to habitat 7, and Eos could have done with a more interesting colour palette, but let's face it: how many of the worlds in the OT felt really alien? Ilos, ME3's Tuchanka, maybe one or two of the ME2 N7 mission worlds... most of the rest were garden, desert, rock or ice. And I think the reason is that this is just what planets look like (at least, the ones you can land on). Once you take away flora and fauna, you're left with barren landscapes. That's actually a very good point. I guess that the devs could still have employed various techniques to really drive hom that you were stood on an alien world and not just the Sahara or whatever. I mean, compare Eos to Elaaden. Eos felt like Nevada. It had bluffs and mesas and sand and blue sky and was to all intents of just a basic desert. Elaaden was also a desert, but was choked with insane heat haze, freaky red tentacle plants, a giant fuck-off Gas Giant in the sky in one direction and a huge alien shipwreck in the other. It felt like I was honestly on the other side of the universe. They sort of did something similar with Havarl but it was tiny. Voeld was fine but was basically just an ice desert. Kadara was again, along the same lines - weird mushroom trees, odd cliffs, giant monster raptor things stalking the valleys. I kind of wish they'd been a bit more sensible with this sort of thing. They had the tools, the talent and (enough) time to do this, they just didn't (presumably because of panic due to the development roadmap). If you're going to mention the heat haze on Elaaden... you should mention the radiation "red outs" on Eos before your reset the vault. I don't think you have to stay within shield grids in Nevada yet... and the view of the plain filled with Kett structures looked pretty darned alien to me at the beginning of the game.
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Post by Monica21 on Jul 24, 2017 2:40:26 GMT
Yeah, I agree with your assessment. Needed more weird stuff to make them feel alien. Although when you look at something like Star Wars, you have ice planet, desert planet, forest planet, etc, so I guess there's precedent. I still think more weird would have been good. *ahem* Just wanted to note that Endor was a forest moon, not a planet. As you were.
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Post by maximusarael020 on Jul 24, 2017 3:00:21 GMT
Yeah, I agree with your assessment. Needed more weird stuff to make them feel alien. Although when you look at something like Star Wars, you have ice planet, desert planet, forest planet, etc, so I guess there's precedent. I still think more weird would have been good. *ahem* Just wanted to note that Endor was a forest moon, not a planet. As you were. Yes'm. But Takodana is a forest planet. The Force Awakens
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Post by griffith82 on Jul 24, 2017 3:27:53 GMT
This argument does not make sense at all. Pre release hell the moment the game was announced 90% of the comments were "Damn it my (insert any OT race here) better be in this or else!" Everyone was demanding something specific and it was inevitable that some would be disappointed but the one thing that was never asked was " Make it way more alien with as little OT races as possible."
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Post by majesticjazz on Jul 24, 2017 3:31:19 GMT
As you said, there is not enough meat for another galaxy. That's the whole point of the thread. The game would have been more appropriately as part of humanity's expansion into the Attican traverse. Within that setting, the game's worldbuilding would not have felt lacking. What you can't have is minor worldbuilding set in a whole new galaxy. No, that's not what jaegerbane said at all.Β He said, there is enough potential meat in the Andromeda story to fill a galaxy... It just didn't really shine in the first game as well as it could have potentially.Β If you go back to do a something like a prequel in the Milky Way, you're limited by the story that already exists.Β If you do a game based on the First Contact War, you cannot insert a brand new, out of the blue epic enemy.Β The war was fought between the humans and the turians and lasted only so long.Β If you do a story, say, about Shepard training for N7... again, no epic Reaper enemy could be put into the game because then the problem becomes "Why didn't Shepard mention that he fought something as epic as a Reaper during his/her N7 training?... It's just the same old stuff that did come up with people complaining that Shepard didn't mention the AI at all during the Trilogy. With ME:A the potential to expand is utterly limitless... All it needs is an injecition of enthusiasm and renewed imagination on the part of the people writing this story. I have to challenge you there. Who said that Mass Effect always had to be this epic story? A ME game set in the Krogan Rebellions for an example would have been an interesting setting: 1) It gives Bioware a reason to allow us to play as an Asari/Turian/Salarian hero. 2) It serves as a prequel, but the Krogan Rebellions lasted 10 years whereas the Reaper War lasted about 5 and yet a lot happened in those 5 years. So a game taking place during the Rebellions could cover a larger timeline. 3) Yes, we all know how it ended but what we dont know is all the stories involved and the many heros. We know how the Death Star plans were taken, but did that make Rogue One less interesting? Also, the ending doesnt always have to be one that impacts the final of the war like in most BW games. Take SWTOR for example, the war between the Sith Empire and Republic has a set "ending" but there are 8 individual class stories that take place during this war and all 8 of them have their own unique endings that doesnt effect the main war ending at all. So a Krogan Rebellions game could go the same way. We know how the war ends with the genophage and all, but the game could have a unique ending based on the hero we are playing as and within this ending, there can be a paragon/renegade/neutral ending. 4) Who said that everything had to be a trilogy? Bioware could make standalone ME stories that do not connect but yet still follow the same lore (like Star Wars EU) The only problem with this is that you can't play as a human but still, it shows how Bioware could have made ME games in the MW. Also, Bioware could have made games that took place during the MET but following a human who is running away from his/her past and trying to start a new life in the Terminus or something. It could have been personal stort like DA2. So Bioware didnt have to run away from the milky way.
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Post by Monica21 on Jul 24, 2017 3:38:21 GMT
Yes'm. Β ButΒ Takodana is a forest planet. Β The Force Awakens Oh, that planet. See, I don't remember the names of any planets that weren't in the original trilogy. My bad.
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Post by q5tyhj on Jul 24, 2017 3:41:57 GMT
Yep. It should have been more alien, and there also should have been more aliens.
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Post by griffith82 on Jul 24, 2017 3:46:14 GMT
Yeah, I agree with your assessment. Needed more weird stuff to make them feel alien. Although when you look at something like Star Wars, you have ice planet, desert planet, forest planet, etc, so I guess there's precedent. I still think more weird would have been good. *ahem* Just wanted to note that Endor was a forest moon, not a planet. As you were. "That's no moon....."
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Post by Monica21 on Jul 24, 2017 4:10:52 GMT
Yep. It should have been more alien, and there also should have been more alien s. Okay, I'm tired so my apologies if I come across as a tad snippy, but it seems like the entire premise of the game has been forgotten in an effort to force "alien-ness." The entire reason you're going to Andromeda is because they found a large number of habitable planets. Habitable to the species that are going. By definition you're not going to get all that far out there. I mean, do you want ammonia-based lifeforms? Do you want a race that evolved entirely under water on their water planet? I think that would be cool too but you didn't go to Andromeda to live with ammonia-based lifeforms or to live under water. And you can't just say "needs to be more alien" and not say what needs to be more alien. As for Habitat 7, it's an awful lot like Earth. Go hiking farther than your car to your house and you'll see that it's not all that different. I can't believe anyone is bringing that up as an example of alien-ness. And since Elaaden and Eos were brought up in the OP's post, let's talk about those. Eos is a desert, sure, but it's saturated with radiation. So much so that they were replacing the shielding every 48 hours or so. The planet went to hell after the vault stopped working. And let's talk about Elaaden. It's a tidally locked planet. That's pretty cool! They even got the red and blue foliage right. Again, that pretty cool! Yeah, it's hot as fuck, but it's pretty cool! Elaaden quickly became one of my favorite planets. But again, the premise negates anything too alien. This isn't Star Trek and we're not going blindly into the universe to fight guys in lizard suits. We're going to find a home. A home, by definition means "Earth-like." And spoiler alert, the home do you find is super cool and very alien and also Earth-like! So there. I think this thread is just more pointless bashing on Bioware for not being all things to all people. Well, I'm glad every video game you've played to this point has met all your expectations, but this thread is pointless and annoying.
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Post by maximusarael020 on Jul 24, 2017 4:20:50 GMT
Yep. It should have been more alien, and there also should have been more alien s. Okay, I'm tired so my apologies if I come across as a tad snippy, but it seems like the entire premise of the game has been forgotten in an effort to force "alien-ness." The entire reason you're going to Andromeda is because they found a large number of habitable planets. Habitable to the species that are going. By definition you're not going to get all that far out there. I mean, do you want ammonia-based lifeforms? Do you want a race that evolved entirely under water on their water planet? I think that would be cool too but you didn't go to Andromeda to live with ammonia-based lifeforms or to live under water. And you can't just say "needs to be more alien" and not say what needs to be more alien. As for Habitat 7, it's an awful lot like Earth. Go hiking farther than your car to your house and you'll see that it's not all that different. I can't believe anyone is bringing that up as an example of alien-ness. And since Elaaden and Eos were brought up in the OP's post, let's talk about those. Eos is a desert, sure, but it's saturated with radiation. So much so that they were replacing the shielding every 48 hours or so. The planet went to hell after the vault stopped working. And let's talk about Elaaden. It's a tidally locked planet. That's pretty cool! They even got the red and blue foliage right. Again, that pretty cool! Yeah, it's hot as fuck, but it's pretty cool! Elaaden quickly became one of my favorite planets. But again, the premise negates anything too alien. This isn't Star Trek and we're not going blindly into the universe to fight guys in lizard suits. We're going to find a home. A home, by definition means "Earth-like." And spoiler alert, the home do you find is super cool and very alien and also Earth-like! So there. I think this thread is just more pointless bashing on Bioware for not being all things to all people. Well, I'm glad every video game you've played to this point has met all your expectations, but this thread is pointless and annoying. πππ Very well thought out and expertly put. I had not thought of it that way (and now I feel like an idiot) but it makes perfect sense. I completely agree 100%.
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Post by q5tyhj on Jul 24, 2017 6:22:10 GMT
Yep. It should have been more alien, and there also should have been more alien s. Okay, I'm tired so my apologies if I come across as a tad snippy, but it seems like the entire premise of the game has been forgotten in an effort to force "alien-ness." The entire reason you're going to Andromeda is because they found a large number of habitable planets. Habitable to the species that are going. By definition you're not going to get all that far out there. I mean, do you want ammonia-based lifeforms? Do you want a race that evolved entirely under water on their water planet? I think that would be cool too but you didn't go to Andromeda to live with ammonia-based lifeforms or to live under water. And you can't just say "needs to be more alien" and not say what needs to be more alien. As for Habitat 7, it's an awful lot like Earth. Go hiking farther than your car to your house and you'll see that it's not all that different. I can't believe anyone is bringing that up as an example of alien-ness. And since Elaaden and Eos were brought up in the OP's post, let's talk about those. Eos is a desert, sure, but it's saturated with radiation. So much so that they were replacing the shielding every 48 hours or so. The planet went to hell after the vault stopped working. And let's talk about Elaaden. It's a tidally locked planet. That's pretty cool! They even got the red and blue foliage right. Again, that pretty cool! Yeah, it's hot as fuck, but it's pretty cool! Elaaden quickly became one of my favorite planets. But again, the premise negates anything too alien. This isn't Star Trek and we're not going blindly into the universe to fight guys in lizard suits. We're going to find a home. A home, by definition means "Earth-like." And spoiler alert, the home do you find is super cool and very alien and also Earth-like! So there. I think this thread is just more pointless bashing on Bioware for not being all things to all people. Well, I'm glad every video game you've played to this point has met all your expectations, but this thread is pointless and annoying. "Earth-like" in the broadest sense, i.e. having temperatures in a certain range, liquid water, having an atmosphere, etc. That's still a fairly minimal criteria that allows for a broad range of environments that would feel very alien (e.g. Elaaden). It was just disappointing to have this compelling sci-fi premise about migrating to a new galaxy, only to find a bunch of boring, undifferentiated desert or ice environments that look like they could be somewhere on Earth. I agree, Elaaden was cool. Wish there had been more than one like that (not repeats of Elaaden, but ones that were aesthetically unique and interesting). I also thought we could've used more new species, and that the ones we got were pretty blah. But this is all just a matter of taste, to each their own; if you liked what we got, that's great. Anyways, this is the MEA forum, things we didn't like/would've liked to have seen done differently is a pretty natural and expected topic. Obviously nothing about that implies that every other game we've played has met all our expectations, or that MEA is expected to be all things to all people. If you find the thread to be pointless or annoying, I'm not sure why you're here? Plenty of other threads to read/post in.
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fchopin
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Post by fchopin on Jul 24, 2017 10:10:42 GMT
Yep. It should have been more alien, and there also should have been more alien s. Okay, I'm tired so my apologies if I come across as a tad snippy, but it seems like the entire premise of the game has been forgotten in an effort to force "alien-ness." The entire reason you're going to Andromeda is because they found a large number of habitable planets. Habitable to the species that are going. By definition you're not going to get all that far out there.I mean, do you want ammonia-based lifeforms? Do you want a race that evolved entirely under water on their water planet? I think that would be cool too but you didn't go to Andromeda to live with ammonia-based lifeforms or to live under water. And you can't just say "needs to be more alien" and not say what needs to be more alien. As for Habitat 7, it's an awful lot like Earth. Go hiking farther than your car to your house and you'll see that it's not all that different. I can't believe anyone is bringing that up as an example of alien-ness. And since Elaaden and Eos were brought up in the OP's post, let's talk about those. Eos is a desert, sure, but it's saturated with radiation. So much so that they were replacing the shielding every 48 hours or so. The planet went to hell after the vault stopped working. And let's talk about Elaaden. It's a tidally locked planet. That's pretty cool! They even got the red and blue foliage right. Again, that pretty cool! Yeah, it's hot as fuck, but it's pretty cool! Elaaden quickly became one of my favorite planets. But again, the premise negates anything too alien. This isn't Star Trek and we're not going blindly into the universe to fight guys in lizard suits. We're going to find a home. A home, by definition means "Earth-like." And spoiler alert, the home do you find is super cool and very alien and also Earth-like! So there. I think this thread is just more pointless bashing on Bioware for not being all things to all people. Well, I'm glad every video game you've played to this point has met all your expectations, but this thread is pointless and annoying. Then why do we need pathfinders if we had already discovered habitable planets?
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jaegerbane
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Post by jaegerbane on Jul 24, 2017 11:05:18 GMT
If you're going to mention the heat haze on Elaaden... you should mention the radiation "red outs" on Eos before your reset the vault. I don't think you have to stay within shield grids in Nevada yet... and the view of the plain filled with Kett structures looked pretty darned alien to me at the beginning of the game. The reason I left it out is that Eos realistically spends very little time in that state. Ironically, the point that it becomes fully explorable is well past the point where it loses a lot of it's alien aspects. Elaaden, Havarl, Kadara and Voeld maintain much of their otherworldly nature throughout the game.
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jaegerbane
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Post by jaegerbane on Jul 24, 2017 11:10:32 GMT
Then why do we need pathfinders if we had already discovered habitable planets? The point behind a Pathfinder is to quickly assess and prep a planet for colonisation (i.e. wipe out local threats, prep outpost location and signal when done). It isn't to cast space magic and turn a gas giant into the bahamas. The planet would need to meet basic criteria of habitability first (which, indeed, they all did at the point of MW departure). Even so, the only reason the Pathfinder task wasn't rendered impossible by the Scourge is because of the Vaults, and IIRC the only reason Ryder can handle them is because SAM is a substantially more advanced then the others.
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Post by Warrick on Jul 24, 2017 11:50:50 GMT
The basic logic you're following is that MEA's worldbuilding effort amount is set in stone, and the Traverse would have worked with the effort. The underlying point I was making was that there wasn't enough worldbuilding in MEA, and there should have been more (particularly with 5 years worth of dev time). ME1 managed it. Lets be realistic here, listen to the kind of complaints being levelled at MEA. Can you honestly suggest that all the complaints about lack of story, lack of garrus, lack of character development etc were more likely to have been addressed by fighting a bunch of pirates in the same canvas the entire original trilogy covered? The problem is that the lore here is an emergency measure to support a radical change in the game's original concept. What you see is what there is. There isn't anything else. The Andromeda thing and the focus on exploration comes from the original idea of making another No Man's Sky with hundreds and hundreds of planets. When that didn't work, the game changed to a common ME game template (that's where the focus on a single cluster comes from: the reduction from hundreds of planets to six). But the game had been announced years back so they were stuck with Andromeda and you can't afford to go crazy with the designs when you have to ship something fast. You go with the safer approach. The lore isn't going to get any more fleshed out. It was made ad hoc for the plot, the opposite to how ME1 did it. My whole point is: you take the game as what it is (no could haves, should haves). Characters, plot, everything as-is. You set it in a cluster in the Milky Way, and doing that you sort this "not feeling alien enough" issue.
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