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Post by Monica21 on Jul 24, 2017 20:22:35 GMT
That's just a poor design decision then by the devs. "Hey, what if we limited the game to a single cluster with only two new aliens? And since it's in a small cluster, people will be able to use that as an excuse for our lack of imagination!" Yes, the game has limitations. For example, I can't play as a Kett fighting off an alien invasion or trying to capture said aliens for exaltation. Poor design decisions, amirite?
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Post by Monica21 on Jul 24, 2017 20:25:44 GMT
I think Habitat 7 kind of ruined things in a way. It was so different and not just a barren planet. It had pockets of what it used to look like and it was not viable due to lightning storms, gravitational problems that ripped off large land masses and put them in the air. It was so different from what you saw later in the game. Then you get to the story planets and they're just desert, tundra, ice. Places that aren't viable because it's too hot or too cold. Not even volcanic hot like some parts of Aya looked. They didn't come across as planets ruined by the scourge, they just came off as plain desert or ice planets. Yep, good call. Habitat 7 was very cool. Elaaden too. All the same-ish desert and ice planets, not so much. Okay what is it about Habitat 7 that you guys find so alien? Take away the mushrooms and lightning and it's your standard rocky terrain. It is beyond be why it so fascinates those what want more alien-ness.
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Post by suikoden on Jul 24, 2017 20:28:06 GMT
That's just a poor design decision then by the devs. "Hey, what if we limited the game to a single cluster with only two new aliens? And since it's in a small cluster, people will be able to use that as an excuse for our lack of imagination!" Yes, the game has limitations. For example, I can't play as a Kett fighting off an alien invasion or trying to capture said aliens for exaltation. Poor design decisions, amirite? Yes, just two aliens is an example of a poor design decision. What you've described also sounds like a more imaginative and fun game.
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Post by q5tyhj on Jul 24, 2017 20:31:42 GMT
Yep, good call. Habitat 7 was very cool. Elaaden too. All the same-ish desert and ice planets, not so much. Okay what is it about Habitat 7 that you guys find so alien? Take away the mushrooms and lightning and it's your standard rocky terrain. It is beyond be why it so fascinates those what want more alien-ness. "So" alien? I don't know about that. But it was at least a little alien, more so than most of the other planets. The fact that all it took was some weird looking plants and some lightning just goes to show how easy it would have been to add a little character to the other planets (I guess for me being alien isn't the key so much as it is being interesting).
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Post by AnDromedary on Jul 24, 2017 20:40:26 GMT
They had a great start, I thought. Habitat 7 with the scourge and all that looked and felt very alien. And the fact that we could scan all the plants and stuff and they all looked weird was great. Plus flying rocks for some reason, meeting the Kett for the first time, seeing remnant tech for the first time and walking through that first abandoned Kett base, turning machines on willy nilly and getting zapped by one, gassed by another, all that was brilliant. The problem was: That was it. After that first mission, we had basically seen everything alien there was to see in Helios. From there on, it got a routine very quickly with only ver few exception (like the first vault on Eos). The angara don't even count because they are pretty lame rubber forehead aliens and didn't really feel alien at all unfortunately. Even the final bit of the game - the Dyson Sphere - was an age old SciFi trope. I loved it but it certainly wasn't very alien as a concept to me. I have gone into a bunch of those, particularly in final levels of SciFi video games. It would have helped a lot if they had managed to introduce more alien stuff throughout the game. Not everything would have needed as much detail or relevance in the main plot as the remnant for example but just give us a bit of weirdness for each mission. I'd go so far as to say that ME1 had much more alien stuff in the game than ME:A. You get the geth on Eden Prime, the Thorian on Feros, the Rachni (with the queen) on Novaria and finally a frigging reaper on Virmire. All of those encounters seemed very alien to me. Andormeda lacked that after the tutorial. Ok, so Eos has the vault, I'll give em that. But Hawarl has nothing really alien on it (the plants look cool, I'll admit but fluorescent fungus really shouldn't be the pinnacle here). Voeld maybe has the angara AI but we've dealt with heaps of those in ME (hell, we've got on in our head). Kadara got nothing, it's even populated mostly by MW species. Elaaden? Well, maybe that giant worm but we never really get to interact with it, so for all we know it's just a glorified Architect. So yea, Andromeda could have used some more alien weirdness, if only to remind us how far out we are. How about a gaseous alien, floating in the air somewhere? Or a swarm intelligence? Or just more weird ruins of a city, carved into the bones of giant animal skeletons? I don't know, get creative guys, it doesn't have to be super relevant, it just needs to remind us that this place is nothing like home.
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Post by q5tyhj on Jul 24, 2017 20:46:02 GMT
Yep, good call. Habitat 7 was very cool. Elaaden too. All the same-ish desert and ice planets, not so much. Silly kid, I've been systematically mixing up Havarl with Elaaden. Havarl is the cool, weird planet.
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Post by Hanako Ikezawa on Jul 24, 2017 20:55:58 GMT
That's just a poor design decision then by the devs. "Hey, what if we limited the game to a single cluster with only two new aliens? And since it's in a small cluster, people will be able to use that as an excuse for our lack of imagination!"
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Post by Hanako Ikezawa on Jul 24, 2017 20:58:02 GMT
I mean we go to Andromeda with 5 different species of aliens. With another like 4 or 5 coming with the Quinari ark. But in all of Andromeda we have a whopping 2. It's not all of Andromeda. It's one cluster in Andromeda. It'd be like a game in the Shepard Trilogy taking place only in the Hades Gamma Cluster.
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Post by smilesja on Jul 24, 2017 20:58:31 GMT
Says someone who hasn't played the game. Andromeda is huge plenty more to be explored. Oh - so you meet more aliens later? You see a lot of alien concepts.
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Post by Hanako Ikezawa on Jul 24, 2017 20:59:49 GMT
Oh - so you meet more aliens later? A lot of alien concepts. Yeah. There is the Jaardan, whatever the Opposition are, as well as the three vassal races of the Kett all hinted to in MEA.
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Post by smilesja on Jul 24, 2017 21:00:10 GMT
Yeah. There is the Jaardan, whatever the Opposition are, as well as the three vassal races of the Kett all hinted to in MEA. Don't spoil.
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cypherj
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Post by cypherj on Jul 24, 2017 21:08:17 GMT
Yep, good call. Habitat 7 was very cool. Elaaden too. All the same-ish desert and ice planets, not so much. Okay what is it about Habitat 7 that you guys find so alien? Take away the mushrooms and lightning and it's your standard rocky terrain. It is beyond be why it so fascinates those what want more alien-ness. Well I didn't say it was so alien, I said it was different tthan the other planets. It had pockets of what the planet used to look like, but still looked like something that was ravaged by the scourge. Gravitational issues lifting mountains into the air, lightning storms. It wasn't barren, but it still wasn't viable. It just showed that you could give off the whole not viable feel without having to make planets just endless snow and sand, and say the planet isn't viable because it's too hot or too cold, which are things that are easily dealt with. The possibility of where you're living being torn away and lifted into the air, or lightning storms, not so easily dealt with. Just seemed like more imagination went to Habitat 7.
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Post by maximusarael020 on Jul 24, 2017 21:14:02 GMT
I know right? That's just a poor design decision then by the devs. "Hey, what if we limited the game to a single cluster with only two new aliens? And since it's in a small cluster, people will be able to use that as an excuse for our lack of imagination!" Wait, so was it poor design choice by the devs to not have Drell, Vorcha, Yagh, and Collectors in ME1?
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Post by abaris on Jul 24, 2017 21:19:35 GMT
Wait, so was it poor design choice by the devs to not have Drell, Vorcha, Yagh, and Collectors in ME1? Volus, Elcor, Turian, Asari, Krogan, Hannar, Salarian, Geth, Quarian and Batarian in the DLC. Come again on ME1 as compared to MEA.
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Post by cypherj on Jul 24, 2017 21:20:25 GMT
I mean we go to Andromeda with 5 different species of aliens. With another like 4 or 5 coming with the Quinari ark. But in all of Andromeda we have a whopping 2. It's not all of Andromeda. It's one cluster in Andromeda. It'd be like a game in the Shepard Trilogy taking place only in the Hades Gamma Cluster. Well the galaxy map in this game is far, far bigger than the Hades Gamma Cluster in the OT, or any cluster for that matter. Also, why do people keep acting as if meeting more races means meeting races native to the cluster. The Kett aren't from the cluster, so that means inter cluster travel is possible. The Initiative may not be established, but that doesn't mean the galaxy has to be the same. The Angarans aren't even native to the cluster. What happened to the race that was native to it. Could some of them be hanging on somewhere. There were ways that more races could have been in the game, and made sense.
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Post by suikoden on Jul 24, 2017 21:23:21 GMT
That's just a poor design decision then by the devs. "Hey, what if we limited the game to a single cluster with only two new aliens? And since it's in a small cluster, people will be able to use that as an excuse for our lack of imagination!" Wait, so was it poor design choice by the devs to not have Drell, Vorcha, Yagh, and Collectors in ME1? Did ME1 just have 2 alien races? I must've missed that. I'm not sure why some of you defend the game for the lack of something that would've made the game better... This is the entire element of settling for mediocrity - even praising and defending the game for it, that is frustrating to see as a fellow fan of the series. Ok - you like the game as it is, but can you not see how it could have been so much better if there were 3,4,5,6 etc - alien races to interact with? It would certainly fit better with the theme of path finding a new part of space.
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Post by smilesja on Jul 24, 2017 21:25:21 GMT
Wait, so was it poor design choice by the devs to not have Drell, Vorcha, Yagh, and Collectors in ME1? Did ME1 just have 2 alien races? I must've missed that. I'm not sure why some of you defend the game for the lack of something that would've made the game better... This is the entire element of settling for mediocrity - even praising and defending the game for it, that is frustrating to see as a fellow fan of the series.Ok - you like the game as it is, but can you not see how it could have been so much better if there were 3,4,5,6 etc - alien races to interact with? It would certainly fit better with the theme of path finding a new part of space. Please stop.
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Post by abaris on Jul 24, 2017 21:25:29 GMT
Well the galaxy map in this game is far, far bigger than the Hades Gamma Cluster in the OT, or any cluster for that matter. Also, why do people keep acting as if meeting more races means meeting races native to the cluster. The Kett aren't from the cluster, so that means inter cluster travel is possible. The Initiative may not be established, but that doesn't the cluster has to be the same. The Angarans aren't even native to the cluster. What happened to the race that was native to it. Could some of them be hanging on somewhere. There were ways that more races could have been in the game, and made sense. The crucial point is, ME1 set the scenery for a new kind of SciFi game. MEA, since it left the original Galaxy behind, should have done the same. As in not relying on the same old races but in presenting new ones, even if they didn't play a major role in the first game. Most of the ME1 races didn't play much of a role either, but they were there. As merchants, diplomats and other functions that added variety to the game.
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Post by Hanako Ikezawa on Jul 24, 2017 21:26:23 GMT
Wait, so was it poor design choice by the devs to not have Drell, Vorcha, Yagh, and Collectors in ME1? Did ME1 just have 2 alien races? I must've missed that. I'm not sure why some of you defend the game for the lack of something that would've made the game better... This is the entire element of settling for mediocrity - even praising and defending the game for it, that is frustrating to see as a fellow fan of the series. Ok - you like the game as it is, but can you not see how it could have been so much better if there were 3,4,5,6 etc - alien races to interact with? It would certainly fit better with the theme of path finding a new part of space. ME1 involved half a galaxy to play in, not a single cluster. Oh wait, I forgot realism is just an excuse to you. Bioware said that the games will involve expanding more and more into Andromeda, so we will encounter more alien species. Also, finding two alien races has nothing to do with finding a new part of space. Most of space has no life, so even finding two new intelligent species is amazing.
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Post by smilesja on Jul 24, 2017 21:27:33 GMT
It's not all of Andromeda. It's one cluster in Andromeda. It'd be like a game in the Shepard Trilogy taking place only in the Hades Gamma Cluster. Well the galaxy map in this game is far, far bigger than the Hades Gamma Cluster in the OT, or any cluster for that matter. Also, why do people keep acting as if meeting more races means meeting races native to the cluster. The Kett aren't from the cluster, so that means inter cluster travel is possible. The Initiative may not be established, but that doesn't mean the galaxy has to be the same. The Angarans aren't even native to the cluster. What happened to the race that was native to it. Could some of them be hanging on somewhere. There were ways that more races could have been in the game, and made sense. As far as we know, the Kett are the only ones capable of intergalactic travel. Doesn't mean that the other possible races of Andromeda has established it yet.
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Post by colfoley on Jul 24, 2017 21:29:36 GMT
Wait, so was it poor design choice by the devs to not have Drell, Vorcha, Yagh, and Collectors in ME1? Did ME1 just have 2 alien races? I must've missed that. I'm not sure why some of you defend the game for the lack of something that would've made the game better... This is the entire element of settling for mediocrity - even praising and defending the game for it, that is frustrating to see as a fellow fan of the series. Ok - you like the game as it is, but can you not see how it could have been so much better if there were 3,4,5,6 etc - alien races to interact with? It would certainly fit better with the theme of path finding a new part of space. oh crap i thought i was reading someone else's post got a second. To answer your question though its not settling for mediocrity its making sense. We've only seen more then one alien species in a cluster like twice in the MET. Hell most clusters didn't even have a sentient native race. It was consistent and logical within the rules of ME.
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Post by maximusarael020 on Jul 24, 2017 21:29:39 GMT
Wait, so was it poor design choice by the devs to not have Drell, Vorcha, Yagh, and Collectors in ME1? Volus, Elcor, Turian, Asari, Krogan, Hannar, Salarian, Geth, Quarian and Batarian in the DLC. Come again on ME1 as compared to MEA. I don't...what? That has literally nothing to do with what I said at all. I'm going to have to say my burger fact again, aren't I? But I'll take a crack at what I think you are trying to say. Here's your list: Volus Elcor Turian Asari Krogan Hannar Salarian Geth Quarian Batarian (in DLC) Ok, so we haven't had DLC yet, so we'll take out Batarian Volus Elcor Turian Asari Krogan Hannar Salarian Geth Quarian Now we'll take out Asari, Krogan, Salarian, and Turian, because they are in MEA Volus Elcor Hannar Geth Quarian So that's 5. Right? So then we'll list the new Andromeda species: Angara Kett Remnant So 3 vs 5, that's pretty close. Jardaan are in there, too, but I'll equate them with Reapers in ME1, since we don't really see them a lot but learn about them through the lore, so those'll cancel out. So that's a difference of 2 species between ME1 and MEA. So that's lazy? Bad? I mean, the Elcor didn't really do anything in the first game, nor the Volus or Hannar. Basically exposited over everyone, which is fine and interesting, but not particularly critical to the story. Most you mentioned were talked about in the Quarian Ark transmission, as well, so that means in DLC or the sequel MEA will outnumber the OT. Cool, huh?
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Post by Hanako Ikezawa on Jul 24, 2017 21:31:26 GMT
It's not all of Andromeda. It's one cluster in Andromeda. It'd be like a game in the Shepard Trilogy taking place only in the Hades Gamma Cluster. Well the galaxy map in this game is far, far bigger than the Hades Gamma Cluster in the OT, or any cluster for that matter. Also, why do people keep acting as if meeting more races means meeting races native to the cluster. The Kett aren't from the cluster, so that means inter cluster travel is possible. The Initiative may not be established, but that doesn't mean the galaxy has to be the same. The Angarans aren't even native to the cluster. What happened to the race that was native to it. Could some of them be hanging on somewhere. There were ways that more races could have been in the game, and made sense. No it isn't. There are only 30 or so systems in the Heleus Cluster. You see that many stars or many more in the other clusters. The only difference is here we explore every star while in the Shepard Trilogy we only go to a few. The Angara are native to Heleus. This is the cluster they were created. As for any other races, the Jaardan used the Heleus Cluster as a personal sandbox hence why all life there is from them.
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Post by maximusarael020 on Jul 24, 2017 21:31:56 GMT
Wait, so was it poor design choice by the devs to not have Drell, Vorcha, Yagh, and Collectors in ME1? Did ME1 just have 2 alien races? I must've missed that. I'm not sure why some of you defend the game for the lack of something that would've made the game better... This is the entire element of settling for mediocrity - even praising and defending the game for it, that is frustrating to see as a fellow fan of the series. Ok - you like the game as it is, but can you not see how it could have been so much better if there were 3,4,5,6 etc - alien races to interact with? It would certainly fit better with the theme of path finding a new part of space. Sorry, you must have missed my point. They added more aliens in future games. Did that mean that not having them in ME1 was lazy? So there's a lot of hints that we'll encounter more species, in DLC or future MEA titles. Does that make it lazy to not include them in the first game of a new series? There's no real reason to not have Drell, Vorcha, Collectors, etc in ME1.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Jul 24, 2017 21:35:25 GMT
Well the galaxy map in this game is far, far bigger than the Hades Gamma Cluster in the OT, or any cluster for that matter. Also, why do people keep acting as if meeting more races means meeting races native to the cluster. The Kett aren't from the cluster, so that means inter cluster travel is possible. The Initiative may not be established, but that doesn't mean the galaxy has to be the same. The Angarans aren't even native to the cluster. What happened to the race that was native to it. Could some of them be hanging on somewhere. There were ways that more races could have been in the game, and made sense. No it isn't. There are only 30 or so systems in the Heleus Cluster. You see that many stars or many more in the other clusters. The only difference is here we explore every star while in the Shepard Trilogy we only go to a few. The Angara are native to Heleus. This is the cluster they were created. As for any other races, the Jaardan used the Heleus Cluster as a personal sandbox hence why all life there is from them. No they aren't. If I create a race and stick them on Mars, that race is not native to Mars. They're no different than a race that migrated there. There could have been a race that was formed and evolved in the Helius cluster. They would be native to the cluster. The Angarans were placed there.
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