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Post by abaris on Jul 23, 2017 8:48:21 GMT
For me it would still be a 7 out of ten. For the magazines I imagine it would have managed to get a low 80 instead of 71 on average. The techncal issues are gone, but I never based my criticism on technical flaws but on story, dialogue and companions.
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Post by sjsharp2010 on Jul 23, 2017 11:59:01 GMT
I think if MEA had been released in the condition it's in now the response would in general be far better. I'm not saying it's quite game of the year material as I don't think it would be for the casual gamer even if it is for me right now but then I am biased as I love the ME series and MEA has done nothing to change that as I love MEA too in it's own way. But the ME series as a whole would have been in far better shape still and I doubt there'd be questions as to whether there'll be DLC's or not for MEA or at least not as many. On the whole though MEA would I think be in better shape if it had been released now instead of in March. GOTY contender. Easy. No stretch of the imagination whatsoever. You know... after seeing Inquisition's DLC and patch 1.09... I know BioWare is capable of making great art, but just reread what I just said. Every title is judged at launch with a hype window that gets milked for about two months. After that, it's onto the new and current stuff. I heard nothing worthwhile from EA about Inquisition's DLC and I didn't think Inquisition deserved GOTY as a vanilla product. No way. I strongly disagree. A game not on the Frostbite canvas was vastly better, but it didn't suit me. It wasn't until I played all of the DLC that showed me that despite the gripes I had about it, I interacted with the art and the canvas for a ridiculous amount of hours on this tired rig. Andromeda is my GOTY once it arrives on the new rig. I don't see anything that remotely interests me down the stretch until 2018. Still waiting on Star Citizen by then as well. I put it down to the fact that the game does have a weaker story and characters than the previous ME or DA games but I also take in mind that the game probably was rushed a bit to get it out there because of the fact they only really built the thing in 18 months. So I wouldn't quite give it game of the year probably on those things. It is my game of the year on my books but then I'm biased due to being an ME fan. To the general gamer I'm not so sure as I think ther are games out there that will beat it to that title. Horizon Zero Dawn for example I've not played it as I don't have a PS4 but it does look really impressive. But had that game got a PC release I'd have been on it as it definitely looked my kind of game. I'm not saying Bioware montreal couldn't have given us a game of the year level game as I think they could. If anything MEA has proven that much because given an extra year or so development time without all the faffing around that went on behind the scenes and more time spent on tightening the story and characters and a little extra bug fixing time they'd have nailed it. It's the wasted time trying to develop a system that didn't work that cost this game really it's rightful place I think. Because if the characters had been stronger and the story tighter it would have been easy to claim GOTY I think
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Post by jjdxb on Jul 23, 2017 16:06:09 GMT
If the current version - 1.09 - had been the release version, what do people think the critical reception would have been? Given the amount of improvements (for example in animation as shown below) that have been made since that travesty of a launch (which it was, there is no denying it), and the lack of easy meme fodder that would have been provided, where would we be right now? (Note this is as far as I have got with my second playthrough, otherwise I would use more comparisons - for example I know the entire Tempest reveal cutscene is completely different). To many people including myseld, MEA had more problems beyond just animations and glitches. People couldnt relate to Ryder like they did Shepard, same goes for the cast. People didnt like the sidequest and still use TW3 as the gold standard. People thought the dialog was too...."teenager" and too light hearted. Etc.... The change on tone probably hurt them, but it was something they were very upfront with from the beginning. (BW overcorrection again?) The thing is, I do actually like Ryder more than I like Shepard. Frankly, I don't see how many people can relate to a person who is already a hero at the start of the game. By the end of the trilogy, they're space Jesus. I know what you're getting at, but I don't think most people are actually relating to Shepard. He's so far removed from 'normal' human experiences you wouldn't be able to. What I think people mean is "an awesome character that I can project myself into and escape my world into theirs". This is something I read a lot on these forums when it came to how people reacted to Ryder - particularly because Ryder starts off as such a pushover. This didn't bother me so much because I liked seeing Ryder stop being a pushover, plus Shepard is way too serious all the time.
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Post by Deleted on Jul 23, 2017 16:20:34 GMT
For me, I never had any issues that ruined my game. I never played default sara. I was always able to make a character I liked then got a great male ryder from my boyfriend and he's my favorite now. So the patch looks great and it's nice they are working on it. The animations have improved nicely, but it was a solid 8 for me on release. With updates close to a 9. 1 is me docking it for story that while it's okay with some high points (final run is a huge win for me and some of the quests I really enjoy along with vaults being pretty fun for me) I think the story really was weak in spots and as some others have mentioned, exaltation being used again, no expansion on the kett, those things are a solid star dock. Maybe 1.5 stars but I'm feeling generous right now. All of this is wholly subjective. In then end, people who want something to complain about or are in bad moods will dislike it and people who are happier and looking for fun will enjoy it. I think a big chunk of dislikes were the SJW haters. They're so hung up on that shit that it's all they see and they get wound up on it. The world for them must be a horrible place to live with people having rights and all its diversity and progressiveness.
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Post by sjsharp2010 on Jul 23, 2017 17:30:46 GMT
To many people including myseld, MEA had more problems beyond just animations and glitches. People couldnt relate to Ryder like they did Shepard, same goes for the cast. People didnt like the sidequest and still use TW3 as the gold standard. People thought the dialog was too...."teenager" and too light hearted. Etc.... The change on tone probably hurt them, but it was something they were very upfront with from the beginning. (BW overcorrection again?) The thing is, I do actually like Ryder more than I like Shepard. Frankly, I don't see how many people can relate to a person who is already a hero at the start of the game. By the end of the trilogy, they're space Jesus. I know what you're getting at, but I don't think most people are actually relating to Shepard. He's so far removed from 'normal' human experiences you wouldn't be able to. What I think people mean is "an awesome character that I can project myself into and escape my world into theirs". This is something I read a lot on these forums when it came to how people reacted to Ryder - particularly because Ryder starts off as such a pushover.
This didn't bother me so much because I liked seeing Ryder stop being a pushover, plus Shepard is way too serious all the time.yeah that's what I find most endearing about Ryder really I think in that they start out not too sure of themselves and not sure that Dad made the right decision by having you take over as pathfinder. But I like how they grow in the role as well and get bnehind there squadmates and support each other throughout the story as well and i liked that despite being young they got on like adults and didn't keep fighting one another for control and trusted Ryder's judgement. Ryder's also not afraid to praise her team either when they pull off something good to owhich I liked. I always love it when my Ryder says "Go Team" that always makes me smile.
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Post by trinity0 on Jul 23, 2017 18:03:04 GMT
All the things they improved with the patches are the visible issues. Thats good, but for me the animation and some other funny glitches are not the main reason i am not satisfied with ME A. I still think the story is average and the companions are unappealing.
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Post by jjdxb on Jul 23, 2017 19:24:03 GMT
The change on tone probably hurt them, but it was something they were very upfront with from the beginning. (BW overcorrection again?) The thing is, I do actually like Ryder more than I like Shepard. Frankly, I don't see how many people can relate to a person who is already a hero at the start of the game. By the end of the trilogy, they're space Jesus. I know what you're getting at, but I don't think most people are actually relating to Shepard. He's so far removed from 'normal' human experiences you wouldn't be able to. What I think people mean is "an awesome character that I can project myself into and escape my world into theirs". This is something I read a lot on these forums when it came to how people reacted to Ryder - particularly because Ryder starts off as such a pushover.
This didn't bother me so much because I liked seeing Ryder stop being a pushover, plus Shepard is way too serious all the time.yeah that's what I find most endearing about Ryder really I think in that they start out not too sure of themselves and not sure that Dad made the right decision by having you take over as pathfinder. But I like how they grow in the role as well and get bnehind there squadmates and support each other throughout the story as well and i liked that despite being young they got on like adults and didn't keep fighting one another for control and trusted Ryder's judgement. Ryder's also not afraid to praise her team either when they pull off something good to owhich I liked. I always love it when my Ryder says "Go Team" that always makes me smile. I really liked that they were, for all intents and purposes, kids. They are completely out of their element, and it shows. Shepard was never really out of their element. The Reapers were just another enemy to defeat, albeit a particularly menacing one. Ryder has much more room for character development than Shepard, because Shepard was already a developed character when we met them.
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Post by sjsharp2010 on Jul 23, 2017 20:20:20 GMT
yeah that's what I find most endearing about Ryder really I think in that they start out not too sure of themselves and not sure that Dad made the right decision by having you take over as pathfinder. But I like how they grow in the role as well and get bnehind there squadmates and support each other throughout the story as well and i liked that despite being young they got on like adults and didn't keep fighting one another for control and trusted Ryder's judgement. Ryder's also not afraid to praise her team either when they pull off something good to owhich I liked. I always love it when my Ryder says "Go Team" that always makes me smile. I really liked that they were, for all intents and purposes, kids. They are completely out of their element, and it shows. Shepard was never really out of their element. The Reapers were just another enemy to defeat, albeit a particularly menacing one. Ryder has much more room for character development than Shepard, because Shepard was already a developed character when we met them. yea they were smart enough to know what the do's and don'ts were about space exploration but not much more than that. For example I love the fact the scene when you discover the Angara on Aya you hold your hands up and say "Hey we're not here to hurt you we just want a place to set down and repair our ship. Then we'll be out of your way" It kind of made the group more endearing that way to me in that they had to learn together and the fact they did and found a way of stopping a serious threat in the Kett along the way too and endear ourselves to the Angara which only added to the cool nature of the story. Especially if you take into account that at points in the story it was touch and go as the Archon did come pretty damn close to winning.
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Post by Deleted on Jul 23, 2017 21:12:31 GMT
With 1.09 MEA is in the same territory as Half-Life 2, Diablo 2, etc.
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Post by maximusarael020 on Jul 23, 2017 21:42:51 GMT
With 1.09 MEA is in the same territory as Half-Life 2, Diablo 2, etc. Aww what'd you have to bring up Half-Life for?! Now I remember how long I've been waiting for HL3. 😭
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Post by Deleted on Jul 23, 2017 21:50:44 GMT
With 1.09 MEA is in the same territory as Half-Life 2, Diablo 2, etc. Aww what'd you have to bring up Half-Life for?! Now I remember how long I've been waiting for HL3. 😭 Wasn't Gabe supposedly talking with some Hollywood guy about a HL3 movie instead? I read about that several years ago.
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Post by maximusarael020 on Jul 23, 2017 21:52:24 GMT
Aww what'd you have to bring up Half-Life for?! Now I remember how long I've been waiting for HL3. 😭 Wasn't Gabe supposedly talking with some Hollywood guy about a HL3 movie instead? I read about that several years ago. No clue. Probably being done by the same people as the Mass Effect movie! 😁
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Post by Deleted on Jul 23, 2017 22:06:42 GMT
Version 1.09 as the release date would have saved ME:A from 95% of the heavy critique it got. The "ME:A face is tired" campaign all over the net to destroy ME:A publicly would not have spawned. Of course - the piss poor writing would still have been there - but overall we would get a game that would at least get that target 80-85 metacritic score Bioware was aiming at.
If ME:A got 80-85 metacritic score - then that would be satisfactory to secure future of DLCs and ME:A 2, this is basically all that was needed, sadly we got what we got on release...
Right now its still 7/10 for single player, due to often lame writing. As for multiplayer, on release it was 6/10, now it feels like solid 8/10, although I wish they would add new gamemodes to multiplayer, aside from new maps and characters. You can only get so far with simple hordemode...
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Post by ross42899 on Jul 23, 2017 22:38:14 GMT
If the current version - 1.09 - had been the release version, what do people think the critical reception would have been? Given the amount of improvements (for example in animation as shown below) that have been made since that travesty of a launch (which it was, there is no denying it), and the lack of easy meme fodder that would have been provided, where would we be right now? To many people including myseld, MEA had more problems beyond just animations and glitches. People couldnt relate to Ryder like they did Shepard, same goes for the cast. People didnt like the sidequest and still use TW3 as the gold standard. People thought the dialog was too...."teenager" and too light hearted. Etc.... 80% of all complaints after the release and most of the ongoing s***storm was about the animations and glitches. All the hate videos showed the same glitches over and over again and made fun of the game. If version 1.09 had been the release version there wouldnt have been a s***storm and no hate videos. i'm pretty sure about it. The points you mention about the characters and dialogue are points you can complain about, but they are higly about personal taste and not real issues with the game. Some people don't like the dialogues, while others (like me) don't have any issues with them. But different opinons about writing/characters wouldn't have caused a s***storm or caused a bad game reputation.
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Post by phoenix64 on Jul 23, 2017 22:52:50 GMT
I'll just pop in with a bunch of quotes I've left in mass effect discord about a particular set of side quests, one of which is essential to for building viability on Eos. These are mostly gameplay complaints and not concerning visuals.
"Sometimes saving and reloading gives you different objectives in small camps, and Kett base on Eos doesn't always spawn proper enemies in final room."
Yea I hate randomly generated quest spawns, because sometime they flat our stop until i reload the map, and simply fast travelling doesn't help either you have to get back to Tempest first. It's a complaint on side content, but it was my thrid playthrough that I was enticed to complete, and when you reach that stage, the diminishing returns just overwhelm you.
Here's more about Kett base on Eos "Yeah the lower floor of base tends to glitch out a lot, first thing that happens is that if you left enemies behind, they don't de-spawn, but also become invisible and attack you from the back, because their models disappear but not their function, or entity or whatever they call it in frostbite. Then there is a spawn point for enemies on lower floor. If you had died before, they might not spawn properly and get stuck in the walls or terrain. One time that area also randomly spawned a fiend on me that wasn't there before, i guess it's designed to scale with level or just doesnt work as intended. if you jump in certain areas world models of base despawn (don't load properly) and you can possibly phase through them too, but the kicker is they make the empty space (for quite a noticable amount of time) underneath visible which is a sore to the eye. Yeah that area is one of the first you might be exploring if you are trying to be a completionist and there's so much wrong with it. I should probably file these bugs for them, everyone is screaming at superficial stuff." I think there are genuine problems with how frostbite handles saves and enemy spawns (which seem to be inherited right from the bad battlefield campaigns), but i don't get how they got so bad after Inquisition which seemed ok in that regard (Tho i must admit i haven't played a lot of that game).
I could also talk about internal problems of the gameplay design, that you simply can't fix that were pretty much embedded in DNA. Like the amount of running you have to do around the ship or how inventory works.
And this was just a rant, I'll try to format this a little.
"Inventory system has a problem mostly with the fact, that when you got for a harder difficulty you pretty much want to build a stronger thing and stick to that, problems arise exactly when players want to experiment. Because eqiuptment system is just not flexible enough. You gotta run around terminals, buy and gather resources and even then you can't switch weapons on the flight to account for a profile switch so what i do i just make most overpowered thing of the things i already have and keep em throughout the game and important passives still work on all classes so you're pretty much designing your own class when you play this game rather than switch around to suit situation
and then there's NG+ which just make everything work and then i realise i ran out of profiles space and how small it feels it either should have more profiles or more slots per profile and lower cooldowns" And I also have a little to say about writing
However while pushing the envelope with those minor sidequests to get the 100%, I noticed quite a few interactive npcs that spawn in your settlements, and remind you of your deeds in those quests, they actually went and gave closure to those people, the hidden depth was still there... But then I felt like if they had avoided some of them, and spent time on building more focused plots the game would've been better. Like the quest with ancient AI could've had more closure, or atleast longer cinematic material attached to it. It was just kinda "touch, go and toss away" type of experience, while the thing could unveil major plot point or foreshadow future events. And thats where the biggest gripe with story came from for me, everything is left for later, rather than bein resolved, but when you break down the game to simple variable and how mass effect used to handle choices, there's a ton of opportunities that crop up for some really great sequel writing. The issue is that the plot hooks that were in major focus get tossed away and a sidequest takes importance by making references to previous game and unveiling twists at the end, but then it also fades. This game struggles to conclude its points. But you know what? I'd still give it a 7/10 at least, just because I feel deep connection to the series, and enjoy the combat and world and enviroment design, hell, even some moments in dialogue writing. I couldnt really stop after two playthroughs too, some feelings did pull me back in, and dedication of the devs helped, too. But i don't see recommending this game without recommending to play OT first, it just won't give an impact to a random passer-by.
I hope they keep supporting the game further, there are probably at least a few minor updates planned and complementaries like the Discovery comic coming along. But yeah if it was released in the state of 1.09... My own complaints still stand to this day.
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Post by bshep on Jul 23, 2017 23:14:36 GMT
Well i would say 1.05 was already good enough to be the starter version of the game.
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Post by Pearl on Jul 24, 2017 2:36:38 GMT
Sure. A game with less bugs will always receive a higher score than a game with a lot of bugs.
Maybe if 1.09 were the release version, the focus would have been on the issues that actually have substance. How the quality of the writing was all over the place, the main quest was predictable and recycled a lot of the beats from the original trilogy, the general setting and explorable worlds felt fairly uninspired, and the amount of meaningless filler in the sidequest department.
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Post by Cyan_Griffonclaw on Jul 24, 2017 4:15:44 GMT
Well i would say 1.05 was already good enough to be the starter version of the game. I agree, but there were still quest issues that drove my OCD into Turrette's. However, you're right. Once patch 1.05 on PS4, my speed run was accomplished and those broken saves are a thing of the past. Patch 1.05 did another thing for me: it showed me that there was indeed a diamond being polished. For me, that's the whole bummer of this situation. Yeah, the story line has some issues and some of the dialogue has some cringe moments (like the original trilogy or any BioWare title), but it's still separated by hours at a time. It's hard to find any bad moments beyond the first six to eight hours, but they're there. Oh yeah... when they do show up... it's like someone slamming on their brakes in the left passing lane here in Texas... you're pissed, you yell, then you get around the mess and drive on... and listen to PeeBee steal all the best banter in the Nomad.
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Post by Cyan_Griffonclaw on Jul 24, 2017 4:25:47 GMT
Sure. A game with less bugs will always receive a higher score than a game with a lot of bugs. Maybe if 1.09 were the release version, the focus would have been on the issues that actually have substance. How the quality of the writing was all over the place, the main quest was predictable and recycled a lot of the beats from the original trilogy, the general setting and explorable worlds felt fairly uninspired, and the amount of meaningless filler in the sidequest department. Yes, exactly. However, those are points that are subjective (but accurate) and at least, the game would be judged as finished product with DLC inbound (I know... I'm optimistic). I guarantee March would've been pretty boring for YouTube if Andromeda was released as 1.09. The amount of game-breaking bugs, broken quests, broken saves and throw in the animation issues... I'm not even looking at the story or the weak CC. I'm looking at a PS4 console (not a PC either!) and just thinking how ARROGANT.. how much HUBRIS... do you have to say this is BioWare? Is this even BioWare? 1.05, reminded me this was a BioWare product. 1.09, stated this is BioWare. In personal opinion, this game WAS a GOTY contender. Now there is a strong chance it will end up on someone's top 10 disappointing games or worst. It sucks because the developers that hung on churned out a gem (not quite a perfect one, but worthy of praise) and made use of what they had in the last 20 months. Did it have a lot of potential unfulfilled? Yes and I'm hoping that DLC will see that potential turned into kinetic action on the canvas.
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Post by Guts on Jul 24, 2017 4:52:45 GMT
I think the game still needs a few more major patches.
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Post by colfoley on Jul 24, 2017 4:55:46 GMT
I think the game still needs a few more major patches. Indeed but that is pretty much all games these days at release. As of patch 1.09 (or rather 1.08 to me) the game is in the state it should have launched in. There may still be glitches and bugs, but it is pretty stable.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jul 24, 2017 5:24:42 GMT
For me, I never had any issues that ruined my game. I never played default sara. I was always able to make a character I liked then got a great male ryder from my boyfriend and he's my favorite now. So the patch looks great and it's nice they are working on it. The animations have improved nicely, but it was a solid 8 for me on release. With updates close to a 9. 1 is me docking it for story that while it's okay with some high points (final run is a huge win for me and some of the quests I really enjoy along with vaults being pretty fun for me) I think the story really was weak in spots and as some others have mentioned, exaltation being used again, no expansion on the kett, those things are a solid star dock. Maybe 1.5 stars but I'm feeling generous right now. All of this is wholly subjective. In then end, people who want something to complain about or are in bad moods will dislike it and people who are happier and looking for fun will enjoy it. I think a big chunk of dislikes were the SJW haters. They're so hung up on that shit that it's all they see and they get wound up on it. The world for them must be a horrible place to live with people having rights and all its diversity and progressiveness. I'm Roman Catholic, heterosexual male, raised in upstate New York, lived my adult years mostly in central (Baptist) Texas and I call complete and utter bull**** on the whole SJW conspiracy. It's a lie that was made up to get the bigots to hate on BioWare. That's how I see it and that's what I'm seeing. The authors have the right to do whatever they want. Sure, it will piss off fans, but that's life. If anything, BioWare welcomes everyone in... just give me more accents on Spanish and French and Irish accents. We've got the British and American covered.
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Post by Deleted on Jul 24, 2017 6:17:20 GMT
I'm Roman Catholic, heterosexual male, raised in upstate New York, lived my adult years mostly in central (Baptist) Texas and I call complete and utter bull**** on the whole SJW conspiracy. It's a lie that was made up to get the bigots to hate on BioWare. That's how I see it and that's what I'm seeing. The authors have the right to do whatever they want. Sure, it will piss off fans, but that's life. If anything, BioWare welcomes everyone in... just give me more accents on Spanish and French and Irish accents. We've got the British and American covered. There's a lot of political bias and propaganda in the media, so I guess a game studio engaging in it shouldn't be surprising to anyone.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Jul 24, 2017 6:20:58 GMT
I'm Roman Catholic, heterosexual male, raised in upstate New York, lived my adult years mostly in central (Baptist) Texas and I call complete and utter bull**** on the whole SJW conspiracy. It's a lie that was made up to get the bigots to hate on BioWare. That's how I see it and that's what I'm seeing. The authors have the right to do whatever they want. Sure, it will piss off fans, but that's life. If anything, BioWare welcomes everyone in... just give me more accents on Spanish and French and Irish accents. We've got the British and American covered. There's a lot of political bias and propaganda in the media, so I guess a game studio engaging in it shouldn't be surprising to anyone. ... where? (I know... that you know... and... I know...) Please help me see it?
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Post by Deleted on Jul 24, 2017 6:27:43 GMT
There's a lot of political bias and propaganda in the media, so I guess a game studio engaging in it shouldn't be surprising to anyone. ... where? (I know... that you know... and... I know...) Please help me see it? In the media, are you kidding me? Or are you talking about the game? I haven't played it, but MEA wouldn't be the first game that the writers used to inject their personal politics in.
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