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Post by rapscallioness on Jul 27, 2017 3:03:25 GMT
Oh, yeah. The whole post apocalyptic genre. But then I like FO so I'd be good with that. edit: DAI, imo, was an apocalyptic storyline, although I didn't feel that sense of devastation and upheaval was communicated well. Post Apocalyptic ME? Now I love Fallout but HELL NO!!!! not just no, but hell no, huh? I see how you all are.
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Post by griffith82 on Jul 27, 2017 3:05:32 GMT
Post Apocalyptic ME? Now I love Fallout but HELL NO!!!! not just no, but hell no, huh? I see how you all are. Maybe I was too enthusiastic. I just don't see it working with ME. I wouldn't want to explore a destroyed galaxy.
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Post by themikefest on Jul 27, 2017 3:13:35 GMT
I'd rather play as Harbinger. "You feel this don't you." "We are your salvation through destruction.." "This hurts you." 😂😁 I wouldn't complain if that happens. ASSUMING DIRECT CONTROL I did create a thread about a having dlc where the player could play as Harbinger
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Post by griffith82 on Jul 27, 2017 3:15:41 GMT
I'd rather play as Harbinger. "You feel this don't you." "We are your salvation through destruction.." "This hurts you." 😂😁 I wouldn't complain if that happens. ASSUMING DIRECT CONTROL I did create a thread about a having dlc where the player could play as Harbinger Still while that would be interesting, Andromeda interests me more.
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Post by rapscallioness on Jul 27, 2017 3:23:26 GMT
not just no, but hell no, huh? I see how you all are. Maybe I was too enthusiastic. I just don't see it working with ME. I wouldn't want to explore a destroyed galaxy. I was just playing with you. I don't mind fun enthusiasm. Personally, I'd love to explore that situation and see how things have changed. It intrigues me. In addition to seeing some new places. And technically Heleus was a "destroyed" cluster; that was the whole point - having to rebuild it and make it habitable. Not as destroyed as anything in FO, but it was in dire straits. It's hard for me to get emotionally invested in this question, though, because we don't even know if we're getting dlc, or the future of the franchise itself. I'm trying to remain optimistic, but I'm guarding my heart. If things come down the pike later, then I look forward to many "enthusiastic" discussions about it all.
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Post by SKAR on Jul 27, 2017 3:27:32 GMT
Andromeda has more secrets to be unveiled.
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Post by glockwheeler on Jul 27, 2017 3:37:14 GMT
Andromeda has more secrets to be unveiled. I hope so. If there is dlc or another game, I hope they step it up a notch or two. Hopefully something better than the Kett and Archon.
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Post by KaiserShep on Jul 27, 2017 4:58:47 GMT
Andromeda has more secrets to be unveiled. I hope so. If there is dlc or another game, I hope they step it up a notch or two. Hopefully something better than the Kett and Archon. In the end, I didn't get the impression that the kett were really the big thing in that galaxy. Whatever created the scourge and even the jaardan themselves seem like much bigger deals than the gene stealers.
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Post by glockwheeler on Jul 27, 2017 5:05:00 GMT
I hope so. If there is dlc or another game, I hope they step it up a notch or two. Hopefully something better than the Kett and Archon. In the end, I didn't get the impression that the kett were really the big thing in that galaxy. Whatever created the scourge and even the jaardan themselves seem like much bigger deals than the gene stealers. Agreed. I hope there is something better down the road.
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Post by vonuber on Jul 27, 2017 6:35:55 GMT
Yeah. That's about half of the reason I despise Andromeda. It's a testament that the integrity of the ME3 endings was more important than the Milky Way storyline continuing after the Reaper War. And here, ladies and gentlemen, we have the main reason ME:A received so much abuse. Note it's nothing to do with the actual game mind; our poster here hasn't even played past the first vault of Eos. We're back to the toys out of the pram tantrum over the endings to a computer game from over 5 years ago. It's all a bit sad really.
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Post by Arcian on Jul 27, 2017 9:03:51 GMT
Yeah. That's about half of the reason I despise Andromeda. It's a testament that the integrity of the ME3 endings was more important than the Milky Way storyline continuing after the Reaper War. And here, ladies and gentlemen, we have the main reason ME:A received so much abuse. Note it's nothing to do with the actual game mind; our poster here hasn't even played past the first vault of Eos. We're back to the toys out of the pram tantrum over the endings to a computer game from over 5 years ago. It's all a bit sad really. I did say it was only half of the reason I despised Andromeda. The other half is my grievances with the game itself, the parts of the game I played and the parts of the game I watched on youtube.
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Post by outlaw1109 on Jul 27, 2017 9:30:07 GMT
...I think none of this is very likely. After DLC I doubt I'll care much about the next ME game...IF it is ever released, I'll probably be all old and feeble...and my VR system won't be compatible or some such...because "putting ME on hold" as the devs. say, generally tells me there won't be more.
Maybe in 10 years they'll remaster the trilogy...
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Post by vonuber on Jul 27, 2017 10:10:59 GMT
And here, ladies and gentlemen, we have the main reason ME:A received so much abuse. Note it's nothing to do with the actual game mind; our poster here hasn't even played past the first vault of Eos. We're back to the toys out of the pram tantrum over the endings to a computer game from over 5 years ago. It's all a bit sad really. I did say it was only half of the reason I despised Andromeda. The other half is my grievances with the game itself, the parts of the game I played and the parts of the game I watched on youtube. Sure, but it still coloured your preconceptions before the game even came out.
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Post by aslightjump on Jul 27, 2017 11:09:25 GMT
I hope not. I played the OT, I loved the OT and the lore and the characters, but not going to lie that part of the appeal of it (I played once all three were released) is that it was a complete story that ended. Is that weird? I made my choice, the relays went all RGB, my Shepard of the moment did or did not die, story over. Time to move on. I don't want to see the endings retconned into one official choice and I don't want to see how the galaxy pulled itself together afterwards because I mean, spoilers: it did. Andromeda is something new. It has a lot of problems, but I still think it was a step in the right direction and BW should keep moving that way.
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Post by jaegerbane on Jul 27, 2017 11:57:21 GMT
And here, ladies and gentlemen, we have the main reason ME:A received so much abuse. Note it's nothing to do with the actual game mind; our poster here hasn't even played past the first vault of Eos. We're back to the toys out of the pram tantrum over the endings to a computer game from over 5 years ago. It's all a bit sad really. I did say it was only half of the reason I despised Andromeda. The other half is my grievances with the game itself, the parts of the game I played and the parts of the game I watched on youtube. I'm not really sure that's addressing the point vonuber made. To put it bluntly, there are plenty of valid reasons to hate any game, including MEA. But for them to be actually valid, they need to be about the game.
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Post by Arcian on Jul 27, 2017 14:16:30 GMT
I did say it was only half of the reason I despised Andromeda. The other half is my grievances with the game itself, the parts of the game I played and the parts of the game I watched on youtube. Sure, but it still coloured your preconceptions before the game even came out. Actually, I expected the game to do a lot better than it did. I expected them to fuck up the story big time, but not the gameplay. I projected the game would land somewhere between 80 and 85 on Metacritic. But this was before the extent of the technical issues and their ill-advised gameplay designs were known. I did say it was only half of the reason I despised Andromeda. The other half is my grievances with the game itself, the parts of the game I played and the parts of the game I watched on youtube. I'm not really sure that's addressing the point vonuber made. To put it bluntly, there are plenty of valid reasons to hate any game, including MEA. But for them to be actually valid, they need to be about the game. Hating a game because its story setting is stupid and ill-conceived is a legitimate gripe to have. I would have hated it even without the ME3 endings simply because of how it violated the trilogy's lore to enable the retarded exodus to Andromeda. With that said, knowing they pushed this asinine setting to protect Super MAC's darling endings just adds insult to injury.
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Post by vonuber on Jul 27, 2017 14:46:03 GMT
Hating a game because its story setting is stupid and ill-conceived is a legitimate gripe to have. I would have hated it even without the ME3 endings simply because of how it violated the trilogy's lore to enable the retarded exodus to Andromeda. With that said, knowing they pushed this asinine setting to protect Super MAC's darling endings just adds insult to injury. Sorry but on this point you are wrong. There is an entirely lore consistent explanation for how the Andromeda Initiative was undertaken. Resources. It's just a matter of resources.
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Post by Deleted on Jul 27, 2017 15:34:35 GMT
Hating a game because its story setting is stupid and ill-conceived is a legitimate gripe to have. I would have hated it even without the ME3 endings simply because of how it violated the trilogy's lore to enable the retarded exodus to Andromeda. With that said, knowing they pushed this asinine setting to protect Super MAC's darling endings just adds insult to injury. Sorry but on this point you are wrong. There is an entirely lore consistent explanation for how the Andromeda Initiative was undertaken. Resources. It's just a matter of resources. I agree... Bioware fit it in better than I ever thought they could... And really, it's sort of silly to assume that, in an entire galaxy of well over 40 billion in entire population (of which the Trilogy exposed us to very few of them) that enough resources to fund 5 arks and 1 Citadel-like structure could not be acquired when Shepard on a single ship alone is able to find/mine enough in ME2 to potentially allocate 100 Mineral War Assets to that galactic cause (which requires only a little over 3,000 War Assets to apparently field a whole massive fleet to "win" the Reaper War. It's also, IMO, equally silly to stubbornly cling to the assumption that those few ships could not possibly be constructed without their being mentioned among the rather small circle of people we are exposed to in the old Trilogy... as if we would ever actually know what even a fraction of those 40+ billion minds were up to during ME1 and ME2. I also think it's rather silly to assume that all those people were content with just using the Citadel and the Mass Relays without trying to dissect and better understand the tech behind them and possibly develop different tech themselves. It was also obvious from the galaxy map that all regions of the Milky Way galaxy had been explored since the settled regions were spread over the entire area. That is, there was no gaping "hole" on the GM marked "unknown." Sure, there were lots of individual planets left for which we had not been individual codex entries; but that doesn't necessarily mean that some of the 40"+ billion people in the galaxy had not, at some time, explored those areas and already found them to be uninhabitable. Basically, it's silly to not believe Bioware when they've been saying for 5 years that Shepard's story was complete, done, finished... and continue to try to prevent Bioware from moving the franchise forward in new directions. It's even sillier to be still trying to force that issue now after Andromeda was released... thinking somehow that the failure of Andromeda would cause them to pou even more money into the franchise to redo the Trilogy. If the franchise can't survive by going forward in Andromeda and now completing the story they''ve started there, then it is most likely dead in the minds of EA execs; and there is even less hope than ever of them investing more money to remake the Trilogy in any way, shape, or form.
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Post by alanc9 on Jul 27, 2017 16:09:37 GMT
OK. So you're down with Renegade Control too|? Not at all, but if that's where BioWare wants to go (violating their own design philosophy in the process), then that's where they'll go. Same as they did with Andromeda's stupendously idiotic, lore-breaking nonsense premise. The point is that the barriers to a ME3 sequel that a lot of fans on the BSN seems to believe exists, doesn't. Super MAC could wake up tomorrow and go "Fuck it, let's toss my dumbass endings in the garbage and go with something generic and less galaxy-altering so we can salvage the Milky Way as a setting for future games." and build an entirely new story from there. He could just as well toss their design philosophy in the trash and canonize Synthesis. There are no physical laws preventing the development of a ME3 sequel. That's just a myth invented by the BSN hivemind. I was just against privileging that awful retcon-everything idea over any of the existing endings. I never had any personal issue with a sequel. Having said that, I'm not 100% certain either canonizing sonething or decanonizing everything would have gone over better than what we got. Might have been worse; based on all the evidence, ME fans are, collectively, idiots.
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Post by jaegerbane on Jul 27, 2017 17:05:15 GMT
Any sequel to ME3 would be thematically and narratively removed from the original trilogy. The trilogy was a struggle against the Reapers, a WW2 in Space if you will. A sequel would be concerned about what would happen to the Milky Way during and after rebuilding. What will the short-term and long-term consequences of a broken cycle be? How will the galaxy rebuild? Which race or nation will rise out of the ashes to assert their power over the Milky Way? Will the Reapers be proven correct in their assertion that the galaxy will consume itself in war without their guiding influence? You've suddenly got a wild and untamed galaxy (due to the Mass Relays exploding) waiting to be rediscovered. There's so much potential in such a Milky Way story. Instead we got "Lel gotta go to Andromeda for no immediately apparent reason and breathe life back into some half-dead rocks!" I'm not going to bother asking why you think MEA violated all ME lore etc as it sounds like you've made your mind up about that, but I do have to admit that you're being unrealistic if you genuinely expected the above kind of setting to work as a sequel. For one thing, most of the interesting questions that are posed by such a setting are totally out of the scope of even a new trilogy - the question of whether or not the Reapers/Catalyst were correct and that civilisation would destroy itself is something that would suit a 4X game like Stellaris, not third person RPG - it would take millenia for those questions to be answered. You'd have to have some massive time jump - either the game starting so far ahead in the future we might as well not be in the MW, or a mid-game jump that would radically alter the game universe. Even if we just limit ourselves to rebuilding... what then? A galaxy without Mass Relays (which isn't actually the case, I can't remember if your arbitrary stance declares the EC DLC to be non-canon or not) and no new species would essentially just be MEA without any new stuff. Arguing that a Milky Way post-Reaper War is a 'wild and untamed galaxy' but Andromeda is apparently not (to fit your 'no apparent reason' caveat) doesn't make any sense.
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Post by KaiserShep on Jul 27, 2017 17:35:15 GMT
Any sequel to ME3 would be thematically and narratively removed from the original trilogy. The trilogy was a struggle against the Reapers, a WW2 in Space if you will. A sequel would be concerned about what would happen to the Milky Way during and after rebuilding. What will the short-term and long-term consequences of a broken cycle be? How will the galaxy rebuild? Which race or nation will rise out of the ashes to assert their power over the Milky Way? Will the Reapers be proven correct in their assertion that the galaxy will consume itself in war without their guiding influence? You've suddenly got a wild and untamed galaxy (due to the Mass Relays exploding) waiting to be rediscovered. There's so much potential in such a Milky Way story. Instead we got "Lel gotta go to Andromeda for no immediately apparent reason and breathe life back into some half-dead rocks!" I'm not going to bother asking why you think MEA violated all ME lore etc as it sounds like you've made your mind up about that, but I do have to admit that you're being unrealistic if you genuinely expected the above kind of setting to work as a sequel. For one thing, most of the interesting questions that are posed by such a setting are totally out of the scope of even a new trilogy - the question of whether or not the Reapers/Catalyst were correct and that civilisation would destroy itself is something that would suit a 4X game like Stellaris, not third person RPG - it would take millenia for those questions to be answered. You'd have to have some massive time jump - either the game starting so far ahead in the future we might as well not be in the MW, or a mid-game jump that would radically alter the game universe. Even if we just limit ourselves to rebuilding... what then? A galaxy without Mass Relays (which isn't actually the case, I can't remember if your arbitrary stance declares the EC DLC to be non-canon or not) and no new species would essentially just be MEA without any new stuff. Arguing that a Milky Way post-Reaper War is a 'wild and untamed galaxy' but Andromeda is apparently not (to fit your 'no apparent reason' caveat) doesn't make any sense. I'd bet good money that a Mass Effect game set in a future Milky Way would be largely the same characters we have now and the familiar parts of the galaxy would be separated (no relays) so the overall effect would be the same. I am convinced that no matter where it's set, BioWare would hold steadfast to the the endings - going to Andromeda just makes that easier.
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Post by griffith82 on Jul 27, 2017 17:49:00 GMT
Hating a game because its story setting is stupid and ill-conceived is a legitimate gripe to have. I would have hated it even without the ME3 endings simply because of how it violated the trilogy's lore to enable the retarded exodus to Andromeda. With that said, knowing they pushed this asinine setting to protect Super MAC's darling endings just adds insult to injury. Sorry but on this point you are wrong. There is an entirely lore consistent explanation for how the Andromeda Initiative was undertaken. Resources. It's just a matter of resources. Agreed. His argument makes no sense.
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Post by jaegerbane on Jul 27, 2017 18:19:37 GMT
I'd bet good money that a Mass Effect game set in a future Milky Way would be largely the same characters we have now and the familiar parts of the galaxy would be separated (no relays) so the overall effect would be the same. I am convinced that no matter where it's set, BioWare would hold steadfast to the the endings - going to Andromeda just makes that easier. I mean, tbh I entirely agree - the idea that Bioware would just 'rewrite' all the endings to something else is one of the more absurd things I've heard and I'm not sure if Arcian is actually serious, but yeah, there seems to be this weird idea that keeping the setting in the MW would magically fix everything. FWIW I think the shift to Andromeda killed a lot of birds with one stone. It lets them work around the endings (which realistically were supposed to be a line drawn under the saga), it gives them the chance to introduce an entirely new storyline that doesn't actually have to compete with the Reaper story (since as important as the Reaper storyline was to the MW, it was actually confined to the MW), and it also gives them a chance to play with certain accepted status quos in the MW - such as the stuff with the Krogan, AI, the idea all species are in competition with each other etc).
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Post by Garo on Jul 27, 2017 23:40:04 GMT
Yes, please, just set a canon ending, move 193010299 years into the future, make awesome game. Andromeda has some potential but I would not be mad if they left that story as a spinoff.
But I know that won't happen because BW would rather redo all of the animations once again than go back now.
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Post by Garo on Jul 27, 2017 23:42:28 GMT
Sorry but on this point you are wrong. There is an entirely lore consistent explanation for how the Andromeda Initiative was undertaken. Resources. It's just a matter of resources. Agreed. His argument makes no sense. Tho this explanation doesn't make sense considering old lore tbh. It's just more space magic in fancy science words.
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