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Post by alanc9 on Jul 28, 2017 0:28:33 GMT
Well, the only really bad part was that FTL telescope idea. FTL drives which don't need to dump drive charge and stasis pods which can keep people alive for centuries were known to exist in the setting already, and the ramscoop principle is well understood.
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Post by griffith82 on Jul 28, 2017 0:30:03 GMT
Agreed. His argument makes no sense. Tho this explanation doesn't make sense considering old lore tbh. It's just more space magic in fancy science words. So what exactly doesn't make sense? The explanation in game makes sense with the lore.
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Post by vonuber on Jul 28, 2017 9:37:51 GMT
My point is that if something like raising someone from the dead can be explained by 'resources' then the Initiative is a walk in the park by comparison.
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Post by fchopin on Jul 28, 2017 10:25:01 GMT
My point is that if something like raising someone from the dead can be explained by 'resources' then the Initiative is a walk in the park by comparison. Why do you think Bioware’s story telling has been moronic and laughable in the games they make recently? I would think it is because of the rising of the dead and having a party in the middle of a run to the finish line and other points. If Bioware does not change the story telling mode or getting new writers there is no salvation for them.
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Post by jaegerbane on Jul 28, 2017 12:04:14 GMT
Well, the only really bad part was that FTL telescope idea. FTL drives which don't need to dump drive charge and stasis pods which can keep people alive for centuries were known to exist in the setting already, and the ramscoop principle is well understood. Tbh it's quite telling that anyone trying to push the 'OMG LORECRIMEZ' complaint never really explains where the lore was actually broken. It just more presuppose there's a problem then complain about it stuff. I'm not actually sure what the issue is about the FTL telescope (aside from the fact that presumably whatever images it showed would be still out of date, just by 600+ years rather than millions).
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Post by Deleted on Jul 28, 2017 12:25:47 GMT
Well, the only really bad part was that FTL telescope idea. FTL drives which don't need to dump drive charge and stasis pods which can keep people alive for centuries were known to exist in the setting already, and the ramscoop principle is well understood. Tbh it's quite telling that anyone trying to push the 'OMG LORECRIMEZ' complaint never really explains where the lore was actually broken. It just more presuppose there's a problem then complain about it stuff. I'm not actually sure what the issue is about the FTL telescope (aside from the fact that presumably whatever images it showed would be still out of date, just by 600+ years rather than millions). I agree with both of you... it was really the only bad part and it wasn't really all that bad.
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Post by Heimdall on Jul 28, 2017 12:42:24 GMT
If there is another ME, I suspect we'll be continuing in Andromeda.
That being said, I have this odd idea in my head for the 'last' ME game, one with a more low key story.
Set it in the middle of the two year gap between Mass Effect 1 and 2. Shepard is missing and the Andromeda Initiative hasn't left yet. We would play as an Alliance Intelligence operative working to counter a Terminus warlord looking to seize the worlds of a new species just making first contact with the Citadel (Their absence in subsequent games could be explained by small numbers and isolationism). Along the way, we would come across characters from both MEA and the OT. The game could be a tribute of sorts to what everyone likes about ME.
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Post by griffith82 on Jul 28, 2017 12:52:17 GMT
Tbh it's quite telling that anyone trying to push the 'OMG LORECRIMEZ' complaint never really explains where the lore was actually broken. It just more presuppose there's a problem then complain about it stuff. I'm not actually sure what the issue is about the FTL telescope (aside from the fact that presumably whatever images it showed would be still out of date, just by 600+ years rather than millions). I agree with both of you... it was really the only bad part and it wasn't really all that bad. Not any worse than some amateur astronomer finding the Asteroid in Armageddon.
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Post by Arcian on Jul 28, 2017 13:15:16 GMT
Well, the only really bad part was that FTL telescope idea. FTL drives which don't need to dump drive charge and stasis pods which can keep people alive for centuries were known to exist in the setting already, and the ramscoop principle is well understood. 1: There are no FTL drives that don't have to discharge, discharging is a physical consequence of how eezo and Mass Effect physics work. Even the Reapers discharge, they just do it whenever they feel like it because their saturation limit is so high and because they don't suffer any consequences of discharging into the hull like puny organic mortals do. 2: Only the protheans were known to have stasis pod technology, and theirs weren't even that good given that Ilos could only keep 12 people out of a few hundred to a few thousands alive for some 300+ years. On Eden Prime, they kept one person alive for 50,000 years at the expense of 330,000 others, so it's not exactly miracle technology even with access to vast planetside sources of power. Add to that the modern races primitive grasp of science compared to the protheans and any reverse-engineered stasis pod would be far less efficient simply due to the modern races energy storage tech being worse than the protheans. 3: The ramscoop principle is well known... in the context of sublight travel. Since mass effect FTL fields reduce mass, any hydrogen atom transitioning from normal space into a mass effect FTL field will experience a sharp and instant loss of mass without a proportional loss of energy, which causes it to essentially fly apart, evaporating into heat and light. But even if it worked, the efficiency of a ramscoop is limited by the size of the scoop and the hydrogen density in space, which is about 1 hydrogen atom per cubic metre in intergalactic space. That's a million times lower than the density inside the Milky Way. This means you need a ridiculously large scoop to gather any meaningful amount of hydrogen. I did the math in a much earlier post and with a scoop 1 kilometer in diameter, an Ark would collect about as much hydrogen in 600 years that a 2nd stage of an Apollo rocket uses to get into low earth orbit over the course of a few minutes. Yeah, they could use magnetic ramscoops but that adds the physics problem in terms of what happens when a magnetic field intersects with a mass effect FTL field, resulting in one part of the magnetic field functioning at a higher speed of light than the rest of the field. Hint: it ceases to function completely. I mean, sure, you could just inflate the ME FTL field a few thousand times to accomodate for this but then you run into the issue of the inverse square law which states that whenever a physical field doubles in size, its energy must quadruple to maintain the same intensity as before (which is why alien radio is reduced to white noise indistinguishable from the cosmic background radiation after only a few light years). This means the Mass Effect core would have to eat several orders of magnitude more energy to maintain the same FTL speed while siphoning hydrogen from near empty space... and this would also saturate the heat sink system proportionally faster. I mean I get that most Mass Effect fans are scientifically illiterate and are just here for the blue tits (nothing wrong with that) but that doesn't mean the writers get to contradict the lore of the earlier games and halfass the fundamental plot device behind the game, namely the Arks. My point is that if something like raising someone from the dead can be explained by 'resources' then the Initiative is a walk in the park by comparison. Don't even go there. Literally no one thinks the Lazarus Project made sense even with Cerberus magical bag of resource holding. The LP was an extremely lazy and cheap plot device to railroad Shepard into working with Cerberus. It's just as bad as the retarded Arks.
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Post by vonuber on Jul 28, 2017 13:36:35 GMT
Doesn't matter whether you think it is stupid, it's a fact of lore that the solution to an issue is just a matter of resources. That's official Mass Effect lore; therefore for the Andromeda Initiative to succeed it just requires resources.
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Post by Deleted on Jul 28, 2017 13:37:14 GMT
I agree with both of you... it was really the only bad part and it wasn't really all that bad. Not any worse than some amateur astronomer finding the Asteroid in Armageddon. Yes, indeed. There is a good reason why science-fiction is called science-FICTION.
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Post by alanc9 on Jul 28, 2017 15:53:25 GMT
Well, the only really bad part was that FTL telescope idea. FTL drives which don't need to dump drive charge and stasis pods which can keep people alive for centuries were known to exist in the setting already, and the ramscoop principle is well understood. Tbh it's quite telling that anyone trying to push the 'OMG LORECRIMEZ' complaint never really explains where the lore was actually broken. It just more presuppose there's a problem then complain about it stuff. I'm not actually sure what the issue is about the FTL telescope (aside from the fact that presumably whatever images it showed would be still out of date, just by 600+ years rather than millions). Well, it's established that relays operate in pairs. Now, suddenly, they don't? Easy enough to patch this with technobabble if they had bothered to try, though.
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Post by alanc9 on Jul 28, 2017 16:10:57 GMT
1: There are no FTL drives that don't have to discharge, discharging is a physical consequence of how eezo and Mass Effect physics work. Even the Reapers discharge, they just do it whenever they feel like it because their saturation limit is so high and because they don't suffer any consequences of discharging into the hull like puny organic mortals do. Where do you get that assumption about the Reapers? And if a Reaper can be shielded, why not an organic ship? "Puny organic mortals" is rank mysticism; you can't play that card if you're trying to push this as a science problem. Energy storage is irrelevant here since the ship is supposed to refuel in transit. And 600 years is a lot less than 50,000. There's no evidence one way or the other about how good the Citadel races' stasis tech was; we do know that they had the tech because everybody recognizes stasis pods when they see them. It's not sensible to try and play conservation of energy here. The mass effect violates CofE all over the place. That's how the weaponry works. This is more serious. How big would the scoop have to be? (I suppose we'd need a guesstimate of the energy consumption first.) Honestly, I wasn't a fan of the ramscoop idea. I would have gone with something that tapped the Planck fluctuations myself. Anyway, ships not needing fuel is a thing in the MEU, so the worst this can be is a wrong technobabble issue.
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Post by griffith82 on Jul 28, 2017 16:53:48 GMT
Not any worse than some amateur astronomer finding the Asteroid in Armageddon. Yes, indeed. There is a good reason why science-fiction is called science-FICTION. Yup. In a real situation like Armageddon we might actually find the asteroid but our governments would spend so much time arguing by the time a plan was devised we'd be toast.
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Post by Deleted on Jul 28, 2017 17:51:41 GMT
Yes, indeed. There is a good reason why science-fiction is called science-FICTION. Yup. In a real situation like Armageddon we might actually find the asteroid but our governments would spend so much time arguing by the time a plan was devised we'd be toast. In reality, I don't think we have the tech yet to do anything about it anyways.
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Post by Arcian on Jul 28, 2017 17:55:42 GMT
Doesn't matter whether you think it is stupid, it's a fact of lore that the solution to an issue is just a matter of resources. That's official Mass Effect lore; therefore for the Andromeda Initiative to succeed it just requires resources. You haven't even defined what "resources" are in this context. Is it money? Materials? Manpower? Brainpower? Time? All relevant resources in the development of technology. The most relevant here is time: I just don't buy the Illusive Initiative being able to pull Reaper-level starships out of their asses in the span of 9 years, even with the asshole's magical bag of resource holding. Not any worse than some amateur astronomer finding the Asteroid in Armageddon. Yes, indeed. There is a good reason why science-fiction is called science-FICTION. Thanks for making the same argument literally everyone makes when discussing science fiction and they find themselves unable to refute science-based arguments: "COME ON GUYS, IT'S FICTION, THEY CAN JUST MAKE IT UP AS THEY GO ALONG" As a matter of fact, no, they can't. If a writer states early in the story that a wizard can only throw three fireballs before having to rest, he can't then proceed to show wizards throwing more than three fireballs without resting. That's what's called "internal consistency", to lay down rules and stick to them. No one likes cheaters, not in sports, not in fiction and especially not in science fiction. Internal consistency is very important in fantasy to avoid supernatural elements from being assigned and used frivolously as often happens in, say, comic books, where new superpowers are invented as the plot demands and are then promptly forgotten even in situations where they could have helped, resulting in characters having long lists of dozens or more superpowers when they only use a fraction of them on a daily basis. In sci-fi, internal consistency is even more important because all good sci-fi draws from real life science, established or speculative, and real-life science doesn't arbitrarily change overnight. This is especially true of technology. See, technology doesn't make wild jumps in efficiency overnight, it improves gradually over a long period of time. Just as an example of where BioWare has done this wrong before - the ME2 heat sinks. People went fucking ballistic over the heat sink change in ME2 because it made no sense that literally every single gun in the entire galaxy would switch to heat sinks in just a matter of two years - I mean, for fucks sake, people today still hunt using 19th century Mosins. They sort of alleviated that later by giving the player access to cooldown-based weapons which implied that cooldown-based weapons were still in circulation, but it was still pretty jarring to have two-bit Terminus raiders running around with state of the art geth-derived heat sinks just two years after the fact. As a real life comparison, the AK-47 was used in limited numbers in WW2 but it took several years for the entire Red Army (and the rest of the world, for that matter) to start using it. Which brings me to the Arks - they rely on so much new technology pulled almost literally out of nowhere that you just gotta stop and ask yourself where the hell it came from. What's even more egregious is that none of these new technologies show up in ME3, where they would have mattered the most. This is a case of internal inconsistency, and a perfect example of how much BioWare fucked up by going to Andromeda. Just because the game starts inbetween ME2 and ME3 doesn't mean it can ignore ME3 as a source of lore - Andromeda cannot do anything, technology-wise, that ME3 wasn't able to do under the same circumstances. Just a reminder, remember how everyone thought they were going to die in ME3? It was a massive amount of doom and gloom, and all the political and military leaders basically touted the Crucible as the grand last resort of the galaxy. How convenient that they forgot just a couple of months earlier how Jien Garson and the Illusive Initiative left the Milky Way in giant cryostasis Arks heading for Andromeda. Crucible? Why the fuck would they spend trillions of credits building a giant ball of "Lel, the fuck does this do?" when they could put those trillions of credits towards building giant cryostasis facilities on each homeworld, or to build more Arks and save as many as they can? There are things spinoffs need to take into account, and Montreal failed big time. Had they set the departure of the Arks for Andromeda some 400-500 years after ME3, none of these issues would have come up.
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Post by Deleted on Jul 28, 2017 18:06:21 GMT
Doesn't matter whether you think it is stupid, it's a fact of lore that the solution to an issue is just a matter of resources. That's official Mass Effect lore; therefore for the Andromeda Initiative to succeed it just requires resources. You haven't even defined what "resources" are in this context. Is it money? Materials? Manpower? Brainpower? Time? All relevant resources in the development of technology. The most relevant here is time: I just don't buy the Illusive Initiative being able to pull Reaper-level starships out of their asses in the span of 9 years, even with the asshole's magical bag of resource holding. Yes, indeed. There is a good reason why science-fiction is called science-FICTION. Thanks for making the same argument literally everyone makes when discussing science fiction and they find themselves unable to refute science-based arguments: "COME ON GUYS, IT'S FICTION, THEY CAN JUST MAKE IT UP AS THEY GO ALONG" As a matter of fact, no, they can't. If a writer states early in the story that a wizard can only throw three fireballs before having to rest, he can't then proceed to show wizards throwing more than three fireballs without resting. That's what's called "internal consistency", to lay down rules and stick to them. No one likes cheaters, not in sports, not in fiction and especially not in science fiction. Internal consistency is very important in fantasy to avoid supernatural elements from being assigned and used frivolously as often happens in, say, comic books, where new superpowers are invented as the plot demands and are then promptly forgotten even in situations where they could have helped, resulting in characters having long lists of dozens or more superpowers when they only use a fraction of them on a daily basis. In sci-fi, internal consistency is even more important because all good sci-fi draws from real life science, established or speculative, and real-life science doesn't arbitrarily change overnight. This is especially true of technology. See, technology doesn't make wild jumps in efficiency overnight, it improves gradually over a long period of time. Just as an example of where BioWare has done this wrong before - the ME2 heat sinks. People went fucking ballistic over the heat sink change in ME2 because it made no sense that literally every single gun in the entire galaxy would switch to heat sinks in just a matter of two years - I mean, for fucks sake, people today still hunt using 19th century Mosins. They sort of alleviated that later by giving the player access to cooldown-based weapons which implied that cooldown-based weapons were still in circulation, but it was still pretty jarring to have two-bit Terminus raiders running around with state of the art geth-derived heat sinks just two years after the fact. As a real life comparison, the AK-47 was used in limited numbers in WW2 but it took several years for the entire Red Army (and the rest of the world, for that matter) to start using it. Which brings me to the Arks - they rely on so much new technology pulled almost literally out of nowhere that you just gotta stop and ask yourself where the hell it came from. What's even more egregious is that none of these new technologies show up in ME3, where they would have mattered the most. This is a case of internal inconsistency, and a perfect example of how much BioWare fucked up by going to Andromeda. Just because the game starts inbetween ME2 and ME3 doesn't mean it can ignore ME3 as a source of lore - Andromeda cannot do anything, technology-wise, that ME3 wasn't able to do under the same circumstances. Just a reminder, remember how everyone thought they were going to die in ME3? It was a massive amount of doom and gloom, and all the political and military leaders basically touted the Crucible as the grand last resort of the galaxy. How convenient that they forgot just a couple of months earlier how Jien Garson and the Illusive Initiative left the Milky Way in giant cryostasis Arks heading for Andromeda. Crucible? Why the fuck would they spend trillions of credits building a giant ball of "Lel, the fuck does this do?" when they could put those trillions of credits towards building giant cryostasis facilities on each homeworld, or to build more Arks and save as many as they can? There are things spinoffs need to take into account, and Montreal failed big time. Had they set the departure of the Arks for Andromeda some 400-500 years after ME3, none of these issues would have come up. ... however, that hasn't prevent from many series changing some of the ground rules midstream due to a "new discovery" or "advancement in tech" in order to continue the series in what is essentially a spin-off with some sort of different premise. The Mass Effect Trilogy ended that series. ME:A is a spin off and therefore some "new rules" were added. They wanted to do a spin-off. That you obviously wanted to prevent them from doing that is totally irrelevant to them and, quite frankly, to me. I find that they incorporated explanations for the jump far better than I expected. You can swear at me all day long... I don't care. I'm not trying to argue anything with you. Go forth, continue to be miserable over it. It's only been 5 years. I don't care. Had they set the departure 400-500 years after ME3, the issues that would have come up would have been about the presence or lack of certain species and the presence or lack of glowing green eyes in any/all of those species.
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Post by vonuber on Jul 28, 2017 18:58:07 GMT
You haven't even defined what "resources" are in this context. Is it money? Materials? Manpower? Brainpower? Time? All relevant resources in the development of technology. The most relevant here is time: I just don't buy the Illusive Initiative being able to pull Reaper-level starships out of their asses in the span of 9 years, even with the asshole's magical bag of resource holding. I don't need to define what 'resources' are; Bioware didn't bother so I don't need to. All I need to know to be lore accurate is that all you need are 'resources' to solve a problem like raising people from the dead, controlling the Reapers or creating the Initiative.
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Post by griffith82 on Jul 28, 2017 19:05:30 GMT
Doesn't matter whether you think it is stupid, it's a fact of lore that the solution to an issue is just a matter of resources. That's official Mass Effect lore; therefore for the Andromeda Initiative to succeed it just requires resources. You haven't even defined what "resources" are in this context. Is it money? Materials? Manpower? Brainpower? Time? All relevant resources in the development of technology. The most relevant here is time: I just don't buy the Illusive Initiative being able to pull Reaper-level starships out of their asses in the span of 9 years, even with the asshole's magical bag of resource holding. Yes, indeed. There is a good reason why science-fiction is called science-FICTION. Thanks for making the same argument literally everyone makes when discussing science fiction and they find themselves unable to refute science-based arguments: "COME ON GUYS, IT'S FICTION, THEY CAN JUST MAKE IT UP AS THEY GO ALONG" As a matter of fact, no, they can't. If a writer states early in the story that a wizard can only throw three fireballs before having to rest, he can't then proceed to show wizards throwing more than three fireballs without resting. That's what's called "internal consistency", to lay down rules and stick to them. No one likes cheaters, not in sports, not in fiction and especially not in science fiction. Internal consistency is very important in fantasy to avoid supernatural elements from being assigned and used frivolously as often happens in, say, comic books, where new superpowers are invented as the plot demands and are then promptly forgotten even in situations where they could have helped, resulting in characters having long lists of dozens or more superpowers when they only use a fraction of them on a daily basis. In sci-fi, internal consistency is even more important because all good sci-fi draws from real life science, established or speculative, and real-life science doesn't arbitrarily change overnight. This is especially true of technology. See, technology doesn't make wild jumps in efficiency overnight, it improves gradually over a long period of time. Just as an example of where BioWare has done this wrong before - the ME2 heat sinks. People went fucking ballistic over the heat sink change in ME2 because it made no sense that literally every single gun in the entire galaxy would switch to heat sinks in just a matter of two years - I mean, for fucks sake, people today still hunt using 19th century Mosins. They sort of alleviated that later by giving the player access to cooldown-based weapons which implied that cooldown-based weapons were still in circulation, but it was still pretty jarring to have two-bit Terminus raiders running around with state of the art geth-derived heat sinks just two years after the fact. As a real life comparison, the AK-47 was used in limited numbers in WW2 but it took several years for the entire Red Army (and the rest of the world, for that matter) to start using it. Which brings me to the Arks - they rely on so much new technology pulled almost literally out of nowhere that you just gotta stop and ask yourself where the hell it came from. What's even more egregious is that none of these new technologies show up in ME3, where they would have mattered the most. This is a case of internal inconsistency, and a perfect example of how much BioWare fucked up by going to Andromeda. Just because the game starts inbetween ME2 and ME3 doesn't mean it can ignore ME3 as a source of lore - Andromeda cannot do anything, technology-wise, that ME3 wasn't able to do under the same circumstances. Just a reminder, remember how everyone thought they were going to die in ME3? It was a massive amount of doom and gloom, and all the political and military leaders basically touted the Crucible as the grand last resort of the galaxy. How convenient that they forgot just a couple of months earlier how Jien Garson and the Illusive Initiative left the Milky Way in giant cryostasis Arks heading for Andromeda. Crucible? Why the fuck would they spend trillions of credits building a giant ball of "Lel, the fuck does this do?" when they could put those trillions of credits towards building giant cryostasis facilities on each homeworld, or to build more Arks and save as many as they can? There are things spinoffs need to take into account, and Montreal failed big time. Had they set the departure of the Arks for Andromeda some 400-500 years after ME3, none of these issues would have come up. Hold the phone. Since when has sci-fi ever employed science realistically? I mean come on!
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Post by danishgambit on Jul 28, 2017 19:14:07 GMT
You haven't even defined what "resources" are in this context. Is it money? Materials? Manpower? Brainpower? Time? All relevant resources in the development of technology. The most relevant here is time: I just don't buy the Illusive Initiative being able to pull Reaper-level starships out of their asses in the span of 9 years, even with the asshole's magical bag of resource holding. I don't need to define what 'resources' are; Bioware didn't bother so I don't need to. All I need to know to be lore accurate is that all you need are 'resources' to solve a problem like raising people from the dead, controlling the Reapers or creating the Initiative. This is only ok in children's storybooks. Suspension of disbelief can only be pushed so far and ME2 and subsequent titles pushed it beyond what is acceptable. If something in the story occurs you need to explain it. Otherwise you are committing what is called a "hand wave" and this is never a reasonable solution. They did the same thing in Dragon Age Inquisition. The question was how Leliana could survive if she was killed in Origins. What was Bioware's answer? 1. MAGIC 2. We can write whatever we want because it's our story. How is this a problem? 1. If anyone dies or is about to die it can no longer be taken seriously. The viewer can no longer trust the storyteller anymore on anyones death. The storyteller must now make it completely obvious that someone is going to die and never come back for people to actually care anymore. 2. Sense of danger is a meaningless concept because you know that no one will die or if they do die they could simply be brought back. 3. Investment in the story is gone because the plot armor is too strong. If Bioware wants to make a story where you have to turn your brain off to enjoy it that's fine. But I doubt this is what they want.
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Post by vonuber on Jul 28, 2017 19:20:53 GMT
Don't disagree, but I am just wondering why all of a sudden now it is an issue.
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Post by danishgambit on Jul 28, 2017 19:28:03 GMT
Don't disagree, but I am just wondering why all of a sudden now it is an issue. It's not sudden at all. it's just that ME3's ending which featured a giant ray gun that could change the DNA of living creatures and turn robots into humans with "human essence" ( :wtf: ) is so obviously bad that people couldn't help but start noticing. It's like when you're a kid and watch cartoons and then one day you hear an inside joke for adults that you actually understand. Then you go through the cartoons again and your mind is blown because of all the other inside jokes you missed. People that are experts on writing and what not spotted this stuff in the games easily.
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Post by haolyn on Jul 28, 2017 19:28:51 GMT
Story disconnect will occur at different times for different people for different reasons. Most ME players aren't really going to pay attention if the technology that powers the arks violates existing lore or not, so they simply aren't going to care enough to view the MEA premise as lore-breaking.
Personally I found that ME2 and 3 violated the pre-existing ME lore to such an extent that it showed Bioware wasn't really interested in creating an internally consistent universe. Therefore I was more inlclined to "just go with it" whenever I came across anything lore breaking.
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Post by danishgambit on Jul 28, 2017 19:35:18 GMT
Story disconnect will occur at different times for different people for different reasons. Most ME players aren't really going to pay attention if the technology that powers the arks violates existing lore or not, so they simply aren't going to care enough to view the MEA premise as lore-breaking. Personally I found that ME2 and 3 violated the pre-existing ME lore to such an extent that it showed Bioware wasn't really interested in creating an internally consistent universe. Therefore I was more inlclined to "just go with it" whenever I came across anything lore breaking. Yeah I think that's what you have to do at this point. Whatever happens happens and you just go for the ride.
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Post by fchopin on Jul 28, 2017 21:19:28 GMT
You haven't even defined what "resources" are in this context. Is it money? Materials? Manpower? Brainpower? Time? All relevant resources in the development of technology. The most relevant here is time: I just don't buy the Illusive Initiative being able to pull Reaper-level starships out of their asses in the span of 9 years, even with the asshole's magical bag of resource holding. I don't need to define what 'resources' are; Bioware didn't bother so I don't need to. All I need to know to be lore accurate is that all you need are 'resources' to solve a problem like raising people from the dead, controlling the Reapers or creating the Initiative. So basically you don't care how stupid Bioware makes the story as long as they use resources for the answer is that it? Bring the dead back to life and transport to another galaxy just like that.
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