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Post by Deleted on Aug 6, 2017 6:03:25 GMT
Do we know if everybody gets automatically an MP profile and rank when buying MEA or do you have to log in to MP or play a game to get a rank? Because that would be a really handy way to SEE HOW MUCH MEA SOLD IN EVERY PLATFORM. According to that there's about 1 million users in MEAMP on PC.
Just a thought here considering how much Andromeda actually sold ie.
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Post by KaiserShep on Aug 6, 2017 6:18:54 GMT
A disturbing thought: MEA was a financial success but it doesn't matter. EA's ultimate plan is to move the entirety of Bioware to focus on multiplayer games since they generate income over a long period of time. After DA4 is released there'll either be some controversy to serve as an excuse for shelfing it or it'll be excellent and they've decided to end the DA franchise on a "high note." Afterwards they're moved to working on Anthem. Or maybe a DA online. The horror... the horror. DA online? What a bleak horrible future we live in.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Aug 6, 2017 15:59:40 GMT
A disturbing thought: MEA was a financial success but it doesn't matter. EA's ultimate plan is to move the entirety of Bioware to focus on multiplayer games since they generate income over a long period of time. After DA4 is released there'll either be some controversy to serve as an excuse for shelfing it or it'll be excellent and they've decided to end the DA franchise on a "high note." Afterwards they're moved to working on Anthem. Or maybe a DA online. The horror... the horror. DA online? What a bleak horrible future we live in. I can't see it happening. Blizzard has the winning formula whether you agree with it or not. It... is... still... going with subscriptions. I think SW would've been just fine if left alone and given time to incubate. Free-to-play didn't save it in my opinion. It only hurt BioWare's reputation. That's my perspective. Another reason why Marketing and PR needs to pick up their game.
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duckley
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Post by duckley on Aug 6, 2017 16:35:45 GMT
I find it strange that Bioware/EA has not made an announcement about any DLCs. I would think that most studios would start plans for DLC's at some point close to end of the production of the main game, and I assume that Bioware figured MEA would be part of a new ME series.
I guess it is possible that given the alleged internal difficulties Bioware faced, the fact that no matter what they produced the rabid-I-love-to-hate-Bioware-where-is-Shepard fans were going to hate the game, and considering that they must have realized some point they were going to have to release a game with seriously flawed animations - DLC plans were put on hold.
I am hoping that because MEA apparently made some money, because the patches greatly improved the game, that because many players, if not the majority of players actually like the game and want to see more, they will go ahead and produce at least one or two DLCs. Any MEA2 game release given the current lineup of planned games, is probably be 4-6 years away - so give us a few DLCs while we wait!
Does the strategic decision by EA to amalgamate the Bioware Montreal studio with their other studio debunk the idea that Bioware Montreal is being gutted? It actually gives me hope that maybe they are working on a DLC for MEA! C'mon Bioware throw us fans a bone will ya?
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Qolx
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Post by Qolx on Aug 6, 2017 16:44:31 GMT
I find it more strange that nothing has leaked about the alleged DLC BW is supposedly producing right now. The 2nd Kotaku article probably hurt sales yet EA didn't even try to stop the bleeding, not even some "confidential source" letting it slip to a friendly outlet that good news was coming. The reasonable conclusion is that there's no DLC budget and none is coming.
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Post by samhain444 on Aug 6, 2017 17:21:15 GMT
BioWare devs have confirmed ME:A is back at Edmonton so there's that. Who knows if something will come of it? If nothing happens, move on. Not a big deal but I think it's a mistake to not follow through on finishing the story they started.
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Post by griffith82 on Aug 6, 2017 17:46:08 GMT
Ok this is just wild speculation but her it goes. First I'm going to get this disclaimer out of the way. Anyone here who knows me and follows my posts will know this. Others may not. I have followed ME since its original Xbox 360 release and even own (somewhere) the demo disk. I enjoyed the trilogy endings included just felt they needed polish which was done. I then followed from the start MEA. From the earliest hints to now and have quite enjoyed it. Now with that out of the way... It's clear that MEA had development issues. Creative differences, failed project ideas, and an impossible to meet deadline. So the result was a buggy release but far from the "beta" release some have claimed. Now IMO the bugs alone are enough to knock it down a point or two but nowhere near what some scored it as. That was due to exactly what I feared from reading the forums and responses to news prior to release. Did the endings play a part? Maybe but imo a minor one. What did the most "harm" was preconceptions, and those wanting it to fail from day zero. Now even as EA states it's a success people are still trying to make it fail. IMO Bioware and EA know it's A success, will ignore the loud minority finish the story with dlc and go from there. Bioware has never abandoned a property or its fans.
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Post by duckley on Aug 6, 2017 17:48:53 GMT
Ok this is just wild speculation but her it goes. First I'm going to get this disclaimer out of the way. Anyone here who knows me and follows my posts will know this. Others may not. I have followed ME since its original Xbox 360 release and even own (somewhere) the demo disk. I enjoyed the trilogy endings included just felt they needed polish which was done. I then followed from the start MEA. From the earliest hints to now and have quite enjoyed it. Now with that out of the way... It's clear that MEA had development issues. Creative differences, failed project ideas, and an impossible to meet deadline. So the result was a buggy release but far from the "beta" release some have claimed. Now IMO the bugs alone are enough to knock it down a point or two but nowhere near what some scored it as. That was due to exactly what I feared from reading the forums and responses to news prior to release. Did the endings play a part? Maybe but imo a minor one. What did the most "harm" was preconceptions, and those wanting it to fail from day zero. Now even as EA states it's a success people are still trying to make it fail. IMO Bioware and EA know it's A success, will ignore the loud minority finish the story with dlc and go from there. Bioware has never abandoned a property or its fans. Appreciated - fee; the exact same way!
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Post by Deleted on Aug 7, 2017 20:28:45 GMT
All things point to ME:A being considered a financial success from a strictly business perspective, but given EA's admittedly lukewarm praise for the game, it was no runaway success like CoD or BF.
If I had to make an educated guess based on what we know from EA themselves and my personal experience in the corporate world, I would say that ME:A made its costs up & made a healthy profit on top, but was short of EA's (slightly ridiculous for a niche game) expectations.
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thesupremedarkone
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Post by thesupremedarkone on Aug 7, 2017 21:15:18 GMT
Ok this is just wild speculation but her it goes. First I'm going to get this disclaimer out of the way. Anyone here who knows me and follows my posts will know this. Others may not. I have followed ME since its original Xbox 360 release and even own (somewhere) the demo disk. I enjoyed the trilogy endings included just felt they needed polish which was done. I then followed from the start MEA. From the earliest hints to now and have quite enjoyed it. Now with that out of the way... It's clear that MEA had development issues. Creative differences, failed project ideas, and an impossible to meet deadline. So the result was a buggy release but far from the "beta" release some have claimed. Now IMO the bugs alone are enough to knock it down a point or two but nowhere near what some scored it as. That was due to exactly what I feared from reading the forums and responses to news prior to release. Did the endings play a part? Maybe but imo a minor one. What did the most "harm" was preconceptions, and those wanting it to fail from day zero. Now even as EA states it's a success people are still trying to make it fail. IMO Bioware and EA know it's A success, will ignore the loud minority finish the story with dlc and go from there. Bioware has never abandoned a property or its fans. Jade Empire
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Post by colfoley on Aug 7, 2017 21:20:33 GMT
Ok this is just wild speculation but her it goes. First I'm going to get this disclaimer out of the way. Anyone here who knows me and follows my posts will know this. Others may not. I have followed ME since its original Xbox 360 release and even own (somewhere) the demo disk. I enjoyed the trilogy endings included just felt they needed polish which was done. I then followed from the start MEA. From the earliest hints to now and have quite enjoyed it. Now with that out of the way... It's clear that MEA had development issues. Creative differences, failed project ideas, and an impossible to meet deadline. So the result was a buggy release but far from the "beta" release some have claimed. Now IMO the bugs alone are enough to knock it down a point or two but nowhere near what some scored it as. That was due to exactly what I feared from reading the forums and responses to news prior to release. Did the endings play a part? Maybe but imo a minor one. What did the most "harm" was preconceptions, and those wanting it to fail from day zero. Now even as EA states it's a success people are still trying to make it fail. IMO Bioware and EA know it's A success, will ignore the loud minority finish the story with dlc and go from there. Bioware has never abandoned a property or its fans. i don't think dlc will be enough unless you are talking blood and wine level expansion. Even then i want a full game.
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Post by griffith82 on Aug 7, 2017 21:41:57 GMT
Ok this is just wild speculation but her it goes. First I'm going to get this disclaimer out of the way. Anyone here who knows me and follows my posts will know this. Others may not. I have followed ME since its original Xbox 360 release and even own (somewhere) the demo disk. I enjoyed the trilogy endings included just felt they needed polish which was done. I then followed from the start MEA. From the earliest hints to now and have quite enjoyed it. Now with that out of the way... It's clear that MEA had development issues. Creative differences, failed project ideas, and an impossible to meet deadline. So the result was a buggy release but far from the "beta" release some have claimed. Now IMO the bugs alone are enough to knock it down a point or two but nowhere near what some scored it as. That was due to exactly what I feared from reading the forums and responses to news prior to release. Did the endings play a part? Maybe but imo a minor one. What did the most "harm" was preconceptions, and those wanting it to fail from day zero. Now even as EA states it's a success people are still trying to make it fail. IMO Bioware and EA know it's A success, will ignore the loud minority finish the story with dlc and go from there. Bioware has never abandoned a property or its fans. i don't think dlc will be enough unless you are talking blood and wine level expansion. Even then i want a full game. I'm thinking we'll get both. Dlc and sequel.
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Post by colfoley on Aug 7, 2017 22:07:12 GMT
i don't think dlc will be enough unless you are talking blood and wine level expansion. Even then i want a full game. I'm thinking we'll get both. Dlc and sequel. hopefully you're right.
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Post by griffith82 on Aug 7, 2017 22:15:03 GMT
I'm thinking we'll get both. Dlc and sequel. hopefully you're right. I hope so.
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mannyray
N3
Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
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Post by mannyray on Aug 7, 2017 22:21:02 GMT
I still think we'll get a dlc, but it won't have a new planet, per se, and it'll be more of a side quest on the scope of finding the other arks. Beyond that it may introduce a new character or two, perhaps one extra crewmate. I'm bracing for how small the dlc may be and getting my popcorn for the ensuing rage beyond that.
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Post by griffith82 on Aug 9, 2017 1:47:14 GMT
I still think we'll get a dlc, but it won't have a new planet, per se, and it'll be more of a side quest on the scope of finding the other arks. Beyond that it may introduce a new character or two, perhaps one extra crewmate. I'm bracing for how small the dlc may be and getting my popcorn for the ensuing rage beyond that. We might need a real big bag.
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Post by KaiserShep on Aug 9, 2017 1:50:38 GMT
I still think we'll get a dlc, but it won't have a new planet, per se, and it'll be more of a side quest on the scope of finding the other arks. Beyond that it may introduce a new character or two, perhaps one extra crewmate. I'm bracing for how small the dlc may be and getting my popcorn for the ensuing rage beyond that. Regardless of anything, I wouldn't expect DLC companions to be a thing ever again, at least none that can become a permanent fixture of the game, sort of like Tallis or Aria and Nyreen.
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stysiaq
N3
Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
Posts: 839 Likes: 2,133
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Post by stysiaq on Aug 9, 2017 12:42:00 GMT
The future of Mass Effect isn't in question just because they're not working on the sequel right this second, unlike what a clickbait-peddling hack wants to con people into believing. The obvious conclusion is that BioWare Montreal staff are needed to support Andromeda post-launch as well as help with Anthem and Battlefront II. Anyone pretending standard industry practice of staff being moved to other projects after a game's launch is a bad sign is trying to mislead people. It's potentially a bad sign for those who were wanting another Mass Effect game in the near future, because without the studio that was making it we're not going to see work on one even begin until Montreal has been brought out of a support role. We're looking at 3-5 years before release once they actually start working on it. Also while it's standard to shift staff around after a launch, it's not as standard to shift the focus of an entire studio when they're coming off a game you're saying was a financial success. "Financial success" doesn't mean that it had the expected or desired SCALE of the success. ME:A may have made money, but do we know if it met the desired goals? And on the PR end it was a hot garbage that poisoned the brand, thus potentially damaging the future of the franchise as the EA/BioWare flagship. Why would they invest next tens of millions of dollars into another Andromeda game, when it is not hard to expect online schadenfreude crowd to come in droves, pre-judging the potentially better game as another source of memes and mockery (thus possibly decreasing revenue)? Let's not pretend that AAA games exist in some per-product vacuum spaces in which we give opinions based only on the merits of this or that select game, or that companies like EA don't realize that and don't count in future expected value generation when it comes to planning releases. People needed to actually buy ME:A to decide wheter it's good or not. Also, the Kotaku guy (was it Jason Schreier) explicitly said that BioWare Montreal decision was anything but "business as usual".
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Post by Pounce de León on Aug 9, 2017 13:44:56 GMT
It's potentially a bad sign for those who were wanting another Mass Effect game in the near future, because without the studio that was making it we're not going to see work on one even begin until Montreal has been brought out of a support role. We're looking at 3-5 years before release once they actually start working on it. Also while it's standard to shift staff around after a launch, it's not as standard to shift the focus of an entire studio when they're coming off a game you're saying was a financial success. "Financial success" doesn't mean that it had the expected or desired SCALE of the success. ME:A may have made money, but do we know if it met the desired goals? And on the PR end it was a hot garbage that poisoned the brand, thus potentially damaging the future of the franchise as the EA/BioWare flagship. Why would they invest next tens of millions of dollars into another Andromeda game, when it is not hard to expect online schadenfreude crowd to come in droves, pre-judging the potentially better game as another source of memes and mockery (thus possibly decreasing revenue)? Let's not pretend that AAA games exist in some per-product vacuum spaces in which we give opinions based only on the merits of this or that select game, or that companies like EA don't realize that and don't count in future expected value generation when it comes to planning releases. People needed to actually buy ME:A to decide wheter it's good or not. Also, the Kotaku guy (was it Jason Schreier) explicitly said that BioWare Montreal decision was anything but "business as usual". Ye, there needs grass to grow on that PR debacle and even then it's going to be kinda hot potato. Also: I just noticed the signature. Deerber was the model? You drew him like one of the Polish Phoenixes?
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Post by smilesja on Aug 9, 2017 17:08:06 GMT
It's potentially a bad sign for those who were wanting another Mass Effect game in the near future, because without the studio that was making it we're not going to see work on one even begin until Montreal has been brought out of a support role. We're looking at 3-5 years before release once they actually start working on it. Also while it's standard to shift staff around after a launch, it's not as standard to shift the focus of an entire studio when they're coming off a game you're saying was a financial success. "Financial success" doesn't mean that it had the expected or desired SCALE of the success. ME:A may have made money, but do we know if it met the desired goals? And on the PR end it was a hot garbage that poisoned the brand, thus potentially damaging the future of the franchise as the EA/BioWare flagship. Why would they invest next tens of millions of dollars into another Andromeda game, when it is not hard to expect online schadenfreude crowd to come in droves, pre-judging the potentially better game as another source of memes and mockery (thus possibly decreasing revenue)? Let's not pretend that AAA games exist in some per-product vacuum spaces in which we give opinions based only on the merits of this or that select game, or that companies like EA don't realize that and don't count in future expected value generation when it comes to planning releases. People needed to actually buy ME:A to decide wheter it's good or not. Also, the Kotaku guy (was it Jason Schreier) explicitly said that BioWare Montreal decision was anything but "business as usual". Well EA said that they are satisfied and I'm not sure they care much about what the internet thinks.
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Post by suikoden on Aug 9, 2017 17:10:51 GMT
"Financial success" doesn't mean that it had the expected or desired SCALE of the success. ME:A may have made money, but do we know if it met the desired goals? And on the PR end it was a hot garbage that poisoned the brand, thus potentially damaging the future of the franchise as the EA/BioWare flagship. Why would they invest next tens of millions of dollars into another Andromeda game, when it is not hard to expect online schadenfreude crowd to come in droves, pre-judging the potentially better game as another source of memes and mockery (thus possibly decreasing revenue)? Let's not pretend that AAA games exist in some per-product vacuum spaces in which we give opinions based only on the merits of this or that select game, or that companies like EA don't realize that and don't count in future expected value generation when it comes to planning releases. People needed to actually buy ME:A to decide wheter it's good or not. Also, the Kotaku guy (was it Jason Schreier) explicitly said that BioWare Montreal decision was anything but "business as usual". Well EA said that they are satisfied and I'm not sure they care much about what the internet thinks. Well seeing as Bioware Montreal is no more, the GM is gone, and the lead is on another project, I think you should be able to read between the lines that maaayybbeee EA does care what the internet thinks.
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Post by smilesja on Aug 9, 2017 17:12:29 GMT
Well EA said that they are satisfied and I'm not sure they care much about what the internet thinks. Well seeing as Bioware Montreal is no more, the GM is gone, and the lead is on another project, I think you should be able to read between the lines that maaayybbeee EA does care what the internet thinks. That's what you want to think. However is just the team working on other projects.
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
Posts: 582 Likes: 1,110
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Post by jaegerbane on Aug 10, 2017 17:02:06 GMT
Well EA said that they are satisfied and I'm not sure they care much about what the internet thinks. Well seeing as Bioware Montreal is no more, the GM is gone, and the lead is on another project, I think you should be able to read between the lines that maaayybbeee EA does care what the internet thinks. Right, right. It had nothing to do with the project being a dumpster fire right? All this only happened because EA is a dutiful worshipper of the troll gods? Give me a break.
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