Fen'Harel Faceman
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Post by Fen'Harel Faceman on Aug 1, 2017 7:12:07 GMT
TechRaptor and IGN confirmed it separately? IGN's article says EA told them directly. They got the same statement, too. I'd say this one is accurate unless things are a mess at EA. Jason Schreier's sock puppets, every last of them! That's the only possible explanation!
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kino
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Post by kino on Aug 1, 2017 7:21:52 GMT
TechRaptor and IGN confirmed it separately? IGN's article says EA told them directly. They got the same statement, too. I'd say this one is accurate unless things are a mess at EA. That things are a mess at EA is not outside the realm of possibliblity...still, that BW Montreal personnel are being assigned to Motive is looking likely.
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jaegerbane
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Post by jaegerbane on Aug 1, 2017 8:04:58 GMT
It's looking more and more to me like the decision to not have MEA DLC is less a reaction to the sales and/or critical reception and more a case of there just not being enough people to work on every project currently underway at EA, and them prioritizing their biggest cash cows for now. It therefore makes sense to say ME is "on ice"; it's not that they'll never make ME content ever again but there just isn't anyone available to work on it right now. This is very much how I see it. It never made sense to me that non-90s reviews would kill any chance of DLC from a company that tends to attach a lot of importance to it, but I can easily buy the argument that no DLC will be forthcoming thanks to a physical obstacle - such as no teams available to do it and office moves taking place during the period. I can certainly see EA deciding to take the financial hit from no DLC to let them reorganise in the run up to stuff like Anthem and BF2. This also would explain the paradox of how Jason was being told about 'empty desks' without anyone actually being fired, and why Bioware's NDA was so necessary. Having said that, if one was already in dev then I doubt this would have any effect. Most office moves I've been through tend to minimise lost working hours.
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Post by Deleted on Aug 1, 2017 8:35:01 GMT
It's looking more and more to me like the decision to not have MEA DLC is less a reaction to the sales and/or critical reception and more a case of there just not being enough people to work on every project currently underway at EA, and them prioritizing their biggest cash cows for now. It therefore makes sense to say ME is "on ice"; it's not that they'll never make ME content ever again but there just isn't anyone available to work on it right now. This is very much how I see it. It never made sense to me that non-90s reviews would kill any chance of DLC from a company that tends to attach a lot of importance to it, but I can easily buy the argument that no DLC will be forthcoming thanks to a physical obstacle - such as no teams available to do it and office moves taking place during the period. I can certainly see EA deciding to take the financial hit from no DLC to let them reorganise in the run up to stuff like Anthem and BF2. This also would explain the paradox of how Jason was being told about 'empty desks' without anyone actually being fired, and why Bioware's NDA was so necessary. Having said that, if one was already in dev then I doubt this would have any effect. Most office moves I've been through tend to minimise lost working hours. So in a way you could then say correctly that it was not the critics but Anthem that killed ME:A if our assumptions are to be taken seriously. Man to say that my favorite BW franchise got shafted by an online co-op shooter makes me bitter, would be a incredible understatement. Building a new franchise on the carcass of a beloved old one is not a good sign and personally makes me avoid the thing like plague. Let's just hope this is still speculation and DLC is on the way. Who knows maybe BW Austin is working on it. They did DLCs for Dragon Age in the past.
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Post by SofaJockey on Aug 1, 2017 8:39:05 GMT
Mass Effect remains a hugely valuable IP.
Whatever happens in the coming months I don't see any likelihood of EA/BioWare walking away from it long term, particularly with Casey at the helm.
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jaegerbane
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Post by jaegerbane on Aug 1, 2017 8:45:06 GMT
So in a way you could then say correctly that it was not the critics but Anthem that killed ME:A if our assumptions are to be taken seriously. Man to say that my favorite BW franchise got shafted by an online co-op shooter makes me bitter, would be a incredible understatement. Building a new franchise on the carcass of a beloved old one is not a good sign and personally makes me avoid the thing like plague. Let's just hope this is still speculation and DLC is on the way. Who knows maybe BW Austin is working on it. They did DLCs for Dragon Age in the past. That would be an extreme interpretation of it - technically, this isn't anything to do with Anthem, it's just happens to be a big upcoming release that EA/Bioware are prepping for and this was presumably the first chance they had to reorg. We know it's apparently been in motion for several months, after all. The point was more that I can see some gutter hack choosing to spice up a source's report so long as the bottom line is the same, rather than said hack risking his reputation on a vendetta.
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Post by Nord Ronnoc on Aug 1, 2017 8:46:04 GMT
This is very much how I see it. It never made sense to me that non-90s reviews would kill any chance of DLC from a company that tends to attach a lot of importance to it, but I can easily buy the argument that no DLC will be forthcoming thanks to a physical obstacle - such as no teams available to do it and office moves taking place during the period. I can certainly see EA deciding to take the financial hit from no DLC to let them reorganise in the run up to stuff like Anthem and BF2. This also would explain the paradox of how Jason was being told about 'empty desks' without anyone actually being fired, and why Bioware's NDA was so necessary. Having said that, if one was already in dev then I doubt this would have any effect. Most office moves I've been through tend to minimise lost working hours. So in a way you could then say correctly that it was not the critics but Anthem that killed ME:A if our assumptions are to be taken seriously. Man to say that my favorite BW franchise got shafted by an online co-op shooter makes me bitter, would be a incredible understatement. Building a new franchise on the carcass of a beloved old one is not a good sign and personally makes me avoid the thing like plague. Let's just hope this is still speculation and DLC is on the way. Who knows maybe BW Austin is working on it. They did DLCs for Dragon Age in the past. Flabbergasted at the lack of knowledge people have about how game development works.
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Post by Deleted on Aug 1, 2017 8:49:50 GMT
So in a way you could then say correctly that it was not the critics but Anthem that killed ME:A if our assumptions are to be taken seriously. Man to say that my favorite BW franchise got shafted by an online co-op shooter makes me bitter, would be a incredible understatement. Building a new franchise on the carcass of a beloved old one is not a good sign and personally makes me avoid the thing like plague. Let's just hope this is still speculation and DLC is on the way. Who knows maybe BW Austin is working on it. They did DLCs for Dragon Age in the past. That would be an extreme interpretation of it - technically, this isn't anything to do with Anthem, it's just happens to be a big upcoming release that EA/Bioware are prepping for and this was presumably the first chance they had to reorg. We know it's apparently been in motion for several months, after all. The point was more that I can see some gutter hack choosing to spice up a source's report so long as the bottom line is the same, rather than said hack risking his reputation on a vendetta. The bottom line thoughts are the following: a) Resources and manpower are limited They prioritize those new franchises at the expense of ME:A DLC development. Considering that Anthem is set to be a big release for BW and was in development at the same time of MEA, it's not so difficult to imagine where most of the resources and skilled devs went. Regardless of my personal bias, the business decision was clear.
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Post by haolyn on Aug 1, 2017 8:51:00 GMT
It's looking more and more to me like the decision to not have MEA DLC is less a reaction to the sales and/or critical reception and more a case of there just not being enough people to work on every project currently underway at EA, and them prioritizing their biggest cash cows for now. It therefore makes sense to say ME is "on ice"; it's not that they'll never make ME content ever again but there just isn't anyone available to work on it right now. This is very much how I see it. It never made sense to me that non-90s reviews would kill any chance of DLC from a company that tends to attach a lot of importance to it, but I can easily buy the argument that no DLC will be forthcoming thanks to a physical obstacle - such as no teams available to do it and office moves taking place during the period. I can certainly see EA deciding to take the financial hit from no DLC to let them reorganise in the run up to stuff like Anthem and BF2. This also would explain the paradox of how Jason was being told about 'empty desks' without anyone actually being fired, and why Bioware's NDA was so necessary. Having said that, if one was already in dev then I doubt this would have any effect. Most office moves I've been through tend to minimise lost working hours. If the turbulent development period for MEA is to be believed (and I do think so) then it's possible they just didn't have the time and resources to develop DLC alongside the base game as is usual. This is very much how I see it. It never made sense to me that non-90s reviews would kill any chance of DLC from a company that tends to attach a lot of importance to it, but I can easily buy the argument that no DLC will be forthcoming thanks to a physical obstacle - such as no teams available to do it and office moves taking place during the period. I can certainly see EA deciding to take the financial hit from no DLC to let them reorganise in the run up to stuff like Anthem and BF2. This also would explain the paradox of how Jason was being told about 'empty desks' without anyone actually being fired, and why Bioware's NDA was so necessary. Having said that, if one was already in dev then I doubt this would have any effect. Most office moves I've been through tend to minimise lost working hours. So in a way you could then say correctly that it was not the critics but Anthem that killed ME:A if our assumptions are to be taken seriously. Man to say that my favorite BW franchise got shafted by an online co-op shooter makes me bitter, would be a incredible understatement. Building a new franchise on the carcass of a beloved old one is not a good sign and personally makes me avoid the thing like plague. Let's just hope this is still speculation and DLC is on the way. Who knows maybe BW Austin is working on it. They did DLCs for Dragon Age in the past. I don't think that's fair. They seem to have started developing MEA pretty much as soon as ME3 ended, they certainly didn't sacrifice MEA for Anthem any more than they sacrificed it for DAI. In fact it seems that the Edmonton studio took a break from working on Anthem to help save MEA, and as a result Anthem got delayed. If anything Anthem was sacrificed for MEA, not the other way around. I think it's a good thing Bioware is experimenting with a new IP and just because it's a different type of game than what they usually make doesn't mean it's bad. Not every game they make has to cater to the same audience. If they hadn't experimented before we would have never gotten Mass Effect or Dragon Age.
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Post by Deleted on Aug 1, 2017 8:53:07 GMT
So in a way you could then say correctly that it was not the critics but Anthem that killed ME:A if our assumptions are to be taken seriously. Man to say that my favorite BW franchise got shafted by an online co-op shooter makes me bitter, would be a incredible understatement. Building a new franchise on the carcass of a beloved old one is not a good sign and personally makes me avoid the thing like plague. Let's just hope this is still speculation and DLC is on the way. Who knows maybe BW Austin is working on it. They did DLCs for Dragon Age in the past. Flabbergasted at the lack of knowledge people have about how game development works. Separate budget doesn't mean even distribution of the limited resources that a company has at its own disposal. Some projects got bigger budgets than others, more focus and skills invested others not. They made their business decisions and decided what to prioritize.
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Post by Deleted on Aug 1, 2017 8:59:17 GMT
I don't think that's fair. They seem to have started developing MEA pretty much as soon as ME3 ended, they certainly didn't sacrifice MEA for Anthem any more than they sacrificed it for DAI. In fact it seems that the Edmonton studio took a break from working on Anthem to help save MEA, and as a result Anthem got delayed. If anything Anthem was sacrificed for MEA, not the other way around. I think it's a good thing Bioware is experimenting with a new IP and just because it's a different type of game than what they usually make doesn't mean it's bad. Not every game they make has to cater to the same audience. If they hadn't experimented before we would have never gotten Mass Effect or Dragon Age. I'm not contesting the fact they want to do new IPs but that they did that at the expense of the older ones. I think they did sacrifice MEA for Anthem in terms of lesser amount of money and workforce invested in the project if put in relation to Anthem. You can see clear as day the disparity in terms of quality and facial animations. Let's not fool ourselves, they invested less in MEA because it was a lesser focus. They invested so little that in the end people had to be sent there from Edmonton to salvage the thing and made the game available. To give this little focus to MEA was a deliberate business decision to favor other IPs.
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Nord Ronnoc
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Post by Nord Ronnoc on Aug 1, 2017 9:08:25 GMT
Flabbergasted at the lack of knowledge people have about how game development works. Separate budget doesn't mean even distribution of the limited resources that a company has at its own disposal. Some projects got bigger budgets than others, more focus and skills invested others not. They made their business decisions and decided what to prioritize. That doesn't mean--oh screw it, you're talking nonsense at this point.
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Post by haolyn on Aug 1, 2017 9:11:08 GMT
I don't think that's fair. They seem to have started developing MEA pretty much as soon as ME3 ended, they certainly didn't sacrifice MEA for Anthem any more than they sacrificed it for DAI. In fact it seems that the Edmonton studio took a break from working on Anthem to help save MEA, and as a result Anthem got delayed. If anything Anthem was sacrificed for MEA, not the other way around. I think it's a good thing Bioware is experimenting with a new IP and just because it's a different type of game than what they usually make doesn't mean it's bad. Not every game they make has to cater to the same audience. If they hadn't experimented before we would have never gotten Mass Effect or Dragon Age. I'm not contesting the fact they want to do new IPs but that they did that at the expense of the older ones. I think they did sacrifice MEA for Anthem in terms of lesser amount of money and workforce was invested in the project if put in relation to Anthem. You can see clear as day the disparity in terms of quality and facial animations. Let's not fool ourselves, they invested less in MEA because it was a lesser focus. They invested so little that in the end people had to be sent there from Edmonton to salvage the thing and made the game available. To give this little focus was a deliberate business decision to favor other IPs. I can't see anything "clear as day" as all we have for Anthem is one trailer which is not an indicator of how the final game will look at all. Plus I think the Montreal team had more than enough time, resources and manpower to develop a fully fledged ME title, the fact that their original concept didn't pan out and the game had to be salvaged last minute by a different team is not due to insufficient allocation of resources.
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Post by Deleted on Aug 1, 2017 9:14:39 GMT
Separate budget doesn't mean even distribution of the limited resources that a company has at its own disposal. Some projects got bigger budgets than others, more focus and skills invested others not. They made their business decisions and decided what to prioritize. That doesn't mean--oh screw it, you're talking nonsense at this point. It makes perfect sense, it's just you want to be an apologist. Let me make it clear so you can understand. 1)In EVERY company resources and workforce are limited. 2)EVERY company works on many projects 3)EVERY company allocate a set amount of fund to these projects 4)EVERY company decide the amount of funds based on their business priorities and goals. Therefore if we are to believe that MEA won't receive DLC and support because of lack of studio working on it, it is sensible to assume that BW/EA made the business decision to focus their precious resources somewhere else. I think it's quite clear.
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Post by Deleted on Aug 1, 2017 9:30:30 GMT
I'm not contesting the fact they want to do new IPs but that they did that at the expense of the older ones. I think they did sacrifice MEA for Anthem in terms of lesser amount of money and workforce was invested in the project if put in relation to Anthem. You can see clear as day the disparity in terms of quality and facial animations. Let's not fool ourselves, they invested less in MEA because it was a lesser focus. They invested so little that in the end people had to be sent there from Edmonton to salvage the thing and made the game available. To give this little focus was a deliberate business decision to favor other IPs. I can't see anything "clear as day" as all we have for Anthem is one trailer which is not an indicator of how the final game will look at all. Plus I think the Montreal team had more than enough time, resources and manpower to develop a fully fledged ME title, the fact that their original concept didn't pan out and the game had to be salvaged last minute by a different team is not due to insufficient allocation of resources. The trailer is with ingame engine, show portions of gameplay and feature immensly better details and graphics. My point still stand and doesn't excuse the errors of management that were made. If we are to believe the rumors of MEA troubled development then yes Montreal was understaffed, crunched and with developers leaving left and right and was rescued very late by BW Edmonton. If we are to believe the reports they even mentioned devs lacking proper developing tools and sufficient manpower to smoothen all the animations. Clearly Montreal has not received the support they needed. You have two options at this point either: believe the reports and believe Montreal didn't received the support they needed till very late in development OR The montreal team was made by incompetents uncapable of developing a quality game. I believe in the first option. What do you believe in? Projects can fail only for three reasons: 1) Lack of funds in relation to the goal of the project 2) Lack of a sufficient skilled workforce (management included) in relation to the objectives of the project 3) Both
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Post by haolyn on Aug 1, 2017 9:51:52 GMT
I can't see anything "clear as day" as all we have for Anthem is one trailer which is not an indicator of how the final game will look at all. Plus I think the Montreal team had more than enough time, resources and manpower to develop a fully fledged ME title, the fact that their original concept didn't pan out and the game had to be salvaged last minute by a different team is not due to insufficient allocation of resources. The trailer is with ingame engine, show portions of gameplay and feature immensly better details and graphics. My point still stand and doesn't excuse the errors of management that were made. If we are to believe the rumors of MEA troubled development then yes Montreal was understaffed, crunched and with developers leaving left and right and was rescued very late by BW Edmonton. If we are to believe the reports they even mentioned devs lacking proper developing tools and sufficient manpower to smoothen all the animations. Clearly Montreal has not received the support they needed. You have two options at this point either: believe the reports and believe Montreal didn't received the support they needed till very late in development OR The montreal team was made by incompetents uncapable of developing a quality game. I believe in the first option. What do you believe in? I believe you very badly want to point the finger at someone for the current situation Mass Effect is in so you're making a lot of assumptions and gross oversimplifications of their budgeting and development process.
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Post by Deleted on Aug 1, 2017 9:55:46 GMT
The trailer is with ingame engine, show portions of gameplay and feature immensly better details and graphics. My point still stand and doesn't excuse the errors of management that were made. If we are to believe the rumors of MEA troubled development then yes Montreal was understaffed, crunched and with developers leaving left and right and was rescued very late by BW Edmonton. If we are to believe the reports they even mentioned devs lacking proper developing tools and sufficient manpower to smoothen all the animations. Clearly Montreal has not received the support they needed. You have two options at this point either: believe the reports and believe Montreal didn't received the support they needed till very late in development OR The montreal team was made by incompetents uncapable of developing a quality game. I believe in the first option. What do you believe in? I believe you very badly want to point the finger at someone for the current situation Mass Effect is in so you're making a lot of assumptions and gross oversimplifications of their budgeting and development process. And here I was hoping for some counterarguments if your arguments are at this level then I believe you want to defend a company very very badly despite the controversy and lack of polishing that their last product received at release so you're avoiding to apply logic and common sense on the entire issue. Ok be an apologist what should I tell you.
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Post by jaegerbane on Aug 1, 2017 10:05:45 GMT
That would be an extreme interpretation of it - technically, this isn't anything to do with Anthem, it's just happens to be a big upcoming release that EA/Bioware are prepping for and this was presumably the first chance they had to reorg. We know it's apparently been in motion for several months, after all. The point was more that I can see some gutter hack choosing to spice up a source's report so long as the bottom line is the same, rather than said hack risking his reputation on a vendetta. The bottom line thoughts are the following: a) Resources and manpower are limited They prioritize those new franchises at the expense of ME:A DLC development. Considering that Anthem is set to be a big release for BW and was in development at the same time of MEA, it's not so difficult to imagine where most of the resources and skilled devs went. Regardless of my personal bias, the business decision was clear. I think you've misunderstood me. I'm not talking about Anthem at all in this regard, it was only mentioned as one of the pressures pushing a reorganisation (along with BF2 - tbh the latter is probably a bigger pressure given Motive's involvement). The 'bottom line' I was referring to is the idea that no MEA DLC is incoming. The point I was making is that I can see a journo sensationalising the reasons behind it and can hide behind that bottom line when questioned, i.e. they can point to the fact their original claim was true. This all assumes no DLC is actually in dev, at Montreal or otherwise, but the logic seems sound. I don't know why you're trying to turn this into a 'Anthem stole ME resources' thing.
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Post by Andrew Waples on Aug 1, 2017 10:12:02 GMT
I fail to see how this move equates to no dlc. It's not like BioWare has said anything that supports that claim.
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Post by Deleted on Aug 1, 2017 10:28:01 GMT
I fail to see how this move equates to no dlc. It's not like BioWare has said anything that supports that claim. Bioware, as usual, haven't said anything to deny it either. And probably won't, because of NDAs and all that. The cycle continues...
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Post by majesticjazz on Aug 1, 2017 10:28:04 GMT
Mass Effect remains a hugely valuable IP. Whatever happens in the coming months I don't see any likelihood of EA/BioWare walking away from it long term, particularly with Casey at the helm. Activision walked away from Guitar Hero and Tony Hawk pro skater. Point is, ME ran its course and had its time. There is nothing wrong with Bioware wanting to move on. Now if MEA was a smash hit like DAI then I could see EA wanting to make one more, but that didnt happen.
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Post by Deleted on Aug 1, 2017 10:37:09 GMT
The bottom line thoughts are the following: a) Resources and manpower are limited They prioritize those new franchises at the expense of ME:A DLC development. Considering that Anthem is set to be a big release for BW and was in development at the same time of MEA, it's not so difficult to imagine where most of the resources and skilled devs went. Regardless of my personal bias, the business decision was clear. I think you've misunderstood me. I'm not talking about Anthem at all in this regard, it was only mentioned as one of the pressures pushing a reorganisation (along with BF2 - tbh the latter is probably a bigger pressure given Motive's involvement). The 'bottom line' I was referring to is the idea that no MEA DLC is incoming. The point I was making is that I can see a journo sensationalising the reasons behind it and can hide behind that bottom line when questioned, i.e. they can point to the fact their original claim was true. This all assumes no DLC is actually in dev, at Montreal or otherwise, but the logic seems sound. I don't know why you're trying to turn this into a ' Anthem stole ME resources' thing. Please avoid using childish words. It's not stealing resources but allocating them differently to focus on the priorities management decided to follow. At the end of the day reorganization happened and BW Montreal will be no more. If you assume that DLC won't be developed as a direct consequence of the reorganization that happened at the expense of BW Montreal then it's quite obvious that BW decided to abandon further development of MEA to focus on other projects like Anthem. At the end of the day you won't get away from this idea that MEA hasn't received the support both during and after development that should have deserved. Edmonton is working on DA and Anthem, Austin of SWTOR so where this will leave ME:A? It's a quite logical conclusion that if DLCs won't happen is because ME became a secondary focus on BW/EA mind. I want to be wrong, I really do.
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Post by Andrew Waples on Aug 1, 2017 10:49:58 GMT
I fail to see how this move equates to no dlc. It's not like BioWare has said anything that supports that claim. Bioware, as usual, haven't said anything to deny it either. And probably won't, because of NDAs and all that. The cycle continues... It's public knowledge though at this point. As its been confirmed to be real. There's nothing really to keep from the public at this point.
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Post by UutIVvdPw7END0Ef on Aug 1, 2017 11:06:02 GMT
It makes more sense that IGN, TechRaptor, Kotaku and shinobi602 have a hidden agenda against MEA.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Aug 1, 2017 11:25:12 GMT
Please avoid using childish words. It's not stealing resources but allocating them differently to focus on the priorities management decided to follow. Dude, I really don't care whatever pedantry you want to attach to this to say whatever it is you want to say. I can only clarify what my original post was, and that it wasn't anything to do with suggesting that Anthem was prioritised over ME. Anthem only even got mentioned to indicate that at some stage, EA need to shift their existing projects as they don't have the room to develop more than a certain number of projects simultaneously, and that development includes DLC. If you want to argue and complain then do so, but don't twist my words into supporting it.
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