zarmor
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by zarmor on Aug 4, 2017 9:05:40 GMT
And you know beforehand if it's good? Begs the question why you buy bad games at all. He told me to buy a pc, I already had one. I had doubts about ME-A so I purchased it on console then if it was good I would buy it on Pc, so I didn't. Is that too hard to understand? I have it on PC with a GTX 1080 Ti and it's really very very good as far as graphics are concerned.
Regarding the initial question, I would answer yes, people have been generaly too harsh on MEA....
I buy an average of 6 to 7 PC games and 5 PS4 games a year, and franckly speaking, it is very common that games are released without being really finished.
MEA with the 1.09 patch is now a very good game and I have spent hundreds of hours on it, which I haden' done for any other videogame in many year !!!
We also have some very nice mods now, that make it even better than the Vanilla product
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Post by abaris on Aug 4, 2017 9:31:03 GMT
I buy an average of 6 to 7 PC games and 5 PS4 games a year, and franckly speaking, it is very common that games are released without being really finished.
MEA with the 1.09 patch is now a very good game and I have spent hundreds of hours on it, which I haden' done for any other videogame in many year !!!
We also have some very nice mods now, that make it even better than the Vanilla product
It depends what you are criticizing it for. I never criticized it based on it's technical flaws, since, like you, I know they will be patched. You can't patch content though. Story, sidequests, companions. And that's where I still feel it wanting as compared to previous Bioware games. In my opinion it's the weakest in that department. And I played Bioware games since Baldur. Left some out too, but I played a lot of what they published.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Aug 4, 2017 12:01:25 GMT
I would also like to add that many of the complaints for MEA were the same that people had with DAI. The only difference was that DAI sold well and got high review scores. Therefore the complaints were brushed asside. With MEA, it got low review scores and was torn apart in the 10 hour "beta" which then forced EA to listen. I wonder what lessons the DA4 teams is learning from Andromeda? I haven't played DA:I (Have no interest in it), but why didn't some of the professional reviewers criticize DA:I for some of those issues? Perhaps they were more forgiving because it was the first game on the new engine (Frostbite) also their fiirst attempt at a more open world type game. I don't know but that would be my guess. Personally as I've said before though I don't have a problem with MEA now but I can see why a lot of people did at launch because it was very problematic with the bugs and animations. For me I'd say those problems are fixed but for other's that's a different story.
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Post by ShadowAngel on Aug 4, 2017 12:38:11 GMT
I would also like to add that many of the complaints for MEA were the same that people had with DAI. The only difference was that DAI sold well and got high review scores. Therefore the complaints were brushed asside. With MEA, it got low review scores and was torn apart in the 10 hour "beta" which then forced EA to listen. I wonder what lessons the DA4 teams is learning from Andromeda? When it comes to sharing the same issues, it's a yes and no thing. I can't recall falling through geometry or seeing duplicate characters when it came to the technical side if things, it did however have one issue Andromeda didn't, which was dialogue freezing up and having to restart saves to replay the scene. Technical issue aside, I didn't have near as much issues with inquisitions characters or dialogue, the story was alright for the most part unless it involves the cartoon cory and anything relating the inquisitor to being andrastes heroine. The game even had an actual character creator too. what you're doing or implying anyways is that inquisition and Andromeda are the same, why didn't both bomb or why didn't both flop then? Inquisition had something going for it to be a good game deserving of the scores and awards it won and Andromeda is just meh to me and has been evidenced to having a trouble development to it. DA4 team needs to learn off inquisition rather than Andromeda, they're different franchises and different teams worked on them, Edmonton can't learn much if they were never there to begin with.
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Post by vonuber on Aug 4, 2017 12:42:59 GMT
Apart from Cassandra, Dorian and Sera I found DA:I to be worse on nearly every level to be honest. It seemed to me that in DA:I they forgot about the actual game part. Endless trudging across another landscape fighting repeating spawns of mobs was not fun, especially when the combat is not exactly great to begin with.
Probably explain why I never finished it.
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Post by ShadowAngel on Aug 4, 2017 12:49:17 GMT
Apart from Cassandra, Dorian and Sera I found DA:I to be worse on nearly every level to be honest. It seemed to me that in DA:I they forgot about the actual game part. Endless trudging across another landscape fighting repeating spawns of mobs was not fun, especially when the combat is not exactly great to begin with. Probably explain why I never finished it. When it comes to the trudging in inquisition, DA to me has absolutely no reason to be open world esq at all, they've never emphasized exploration or open world play like they do with ME. Getting that removed would probably go a long way for many people, and I'd love for them to dump the hack and slash combat and go back to how origins had an auto attack, it's unnecessary to me when people have to press a button 500 times in the span of a few minutes over an engagement.
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Post by Qui-Gon GlenN7 on Aug 4, 2017 14:15:41 GMT
Apart from Cassandra, Dorian and Sera I found DA:I to be worse on nearly every level to be honest. It seemed to me that in DA:I they forgot about the actual game part. Endless trudging across another landscape fighting repeating spawns of mobs was not fun, especially when the combat is not exactly great to begin with. Probably explain why I never finished it. Wow, that's how I felt too.
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Post by alanc9 on Aug 4, 2017 14:33:28 GMT
I would also like to add that many of the complaints for MEA were the same that people had with DAI. The only difference was that DAI sold well and got high review scores. Therefore the complaints were brushed asside. With MEA, it got low review scores and was torn apart in the 10 hour "beta" which then forced EA to listen. I wonder what lessons the DA4 teams is learning from Andromeda? When it comes to sharing the same issues, it's a yes and no thing. I can't recall falling through geometry or seeing duplicate characters when it came to the technical side if things, Falling through the floor in Skyhold was a thing. Ever see what's under Solas' room?
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Post by ShadowAngel on Aug 4, 2017 14:47:18 GMT
When it comes to sharing the same issues, it's a yes and no thing. I can't recall falling through geometry or seeing duplicate characters when it came to the technical side if things, Falling through the floor in Skyhold was a thing. Ever see what's under Solas' room? Probably like this? I've fallen through geometry in DA:I, but not near as much like I had with Andromeda where it could be anywhere. I went through the tempest (I've seen NPCs fall through it too), I've fallen through the nexus, elladdon, and anything else I can't remember since I haven't played since launch week. Inquisitions biggest issue was banter bug and conversations just freezing (characters would still move) and having to restart the game to get by, it was almost a guarantee every time I went to the desert to help the warden with the demon army.
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Post by abaris on Aug 4, 2017 15:26:16 GMT
Falling through the floor in Skyhold was a thing. Ever see what's under Solas' room? I guess I was lucky having bought the game more than one year after release. The falling through the floor issue seems to be on the same lines for Bioware as flying bodies are for Bethesda.
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jamiecotc
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by jamiecotc on Aug 4, 2017 16:15:30 GMT
ME:A has many flaws, some so baked in that they will never be fixed. (asari clones, subpar voice acting, subpar companions) That said, ME:A is not a bad game. In fact, I enjoyed the bulk of it and would say it's a good game, but it's not great. So, yes, I think some critiques were too harsh, but would BW made all those patches without the outcry?
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Post by clips7 on Aug 4, 2017 16:54:44 GMT
I think people were a bit too harsh when compared to this..... Detailed and informative vid that touched on that game's strengths.....nicely done.... and i agree with everything you stated. Andromeda needed to take some cues from this game...best in the franchise. I mentioned in another thread that i'm replaying ME2 now and i know some might say folks look at that game through rose-colored lens (i guess that's the saying?) but that does not apply to this game...story, characters, character interaction,depth, and design was all done incredibly well here. Play Andromeda then go back and play ME2....the difference will be night and day.....and again Andromeda was never going to be bigger and better than the Reaper storyline, but it's characters, storyline and narrative could have been waaay better....
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Aug 4, 2017 17:10:58 GMT
I think people were a bit too harsh when compared to this..... Detailed and informative vid that touched on that game's strengths.....nicely done.... and i agree with everything you stated. Andromeda needed to take some cues from this game...best in the franchise. I mentioned in another thread that i'm replaying ME2 now and i know some might say folks look at that game through rose-colored lens (i guess that's the saying?) but that does not apply to this game...story, characters, character interaction,depth, and design was all done incredibly well here. Play Andromeda then go back and play ME2....the difference will be night and day.....and again Andromeda was never going to be bigger and better than the Reaper storyline, but it's characters, storyline and narrative could have been waaay better.... Mass Effect 2 had NO story. Good characters, sure, but nothing held them together than Shepard's own badassedess. They don't even acknowledge each others' presence, even when you would think they would at least remark that X is on board! It completely forgot about the events of ME1, almost to the point where the Terminus Systems might as well have been Andromeda. The Collectors, the supposed villains of the story, are barely in the game at all. And the Reapers, that Shepard is supposed to be preparing to go to war with? Shepard does FA about that either. ME2 was basically Shepard depopulating the Terminus' merc population. Poor slobs unfortunate enough to get in Shepard's way on the way to yet another daddy issue. Mainly, Shep is TIM's b*tch, running around playing gofer for him while The Illusive Man does all the thinking. And believe me, Shep doesn't do a lot of thinking in ME2 "Ash! Thank goodness you're okay! Listen, the Collectors are behind the colony disappearances. Find Tali, she has data that can verif-" Bioware "assuming direct control"
"Hey Ash, long time no see. Wanna join Cerberus? It'll be just like old times"
or "Okay, we just plugged this piece of Reaper technology with unknown capabilities into our ship. Now everyone be extra alert and watch for..." *assuming direct control* "...ROAD TRIP! Everyone in the shuttle!"
Seriously, why did TIM sink so much money into discovering the Cure for Death for Shepard (besides "Shepard is the protagonist")? Shep didn't do a d*mn thing any other merc couldn't do. The Cipher? Alliance connections? Reaper expertise? Nope. Shepard is "a symbol" (nevermind a symbol everyone believed was dead) Yeah, ME2 has some good points, but in the end it's all style and no substance. Maybe MEA's lukewarm reception is people finally waking up to that.
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Post by alanc9 on Aug 4, 2017 17:15:25 GMT
Apart from Cassandra, Dorian and Sera I found DA:I to be worse on nearly every level to be honest. It seemed to me that in DA:I they forgot about the actual game part. Endless trudging across another landscape fighting repeating spawns of mobs was not fun, especially when the combat is not exactly great to begin with. Probably explain why I never finished it. When it comes to the trudging in inquisition, DA to me has absolutely no reason to be open world esq at all, they've never emphasized exploration or open world play like they do with ME. Getting that removed would probably go a long way for many people, and I'd love for them to dump the hack and slash combat and go back to how origins had an auto attack, it's unnecessary to me when people have to press a button 500 times in the span of a few minutes over an engagement. DAI has autoattack, last I checked. Though I'm not really sensitive to what my mouse hand index finger is doing during in a game. Clicking, holding, nothing, it's all below my mnotice as long as the character I'm controlling is doing what I want it to.
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Post by griffith82 on Aug 4, 2017 17:16:07 GMT
Falling through the floor in Skyhold was a thing. Ever see what's under Solas' room? Probably like this? I've fallen through geometry in DA:I, but not near as much like I had with Andromeda where it could be anywhere. I went through the tempest (I've seen NPCs fall through it too), I've fallen through the nexus, elladdon, and anything else I can't remember since I haven't played since launch week. Inquisitions biggest issue was banter bug and conversations just freezing (characters would still move) and having to restart the game to get by, it was almost a guarantee every time I went to the desert to help the warden with the demon army. I only fell through the map once and it was because of a mod. I use the iron man mod and stupidly fast travled while flying.
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Post by alanc9 on Aug 4, 2017 17:18:47 GMT
Mass Effect 2 had NO story. Good characters, sure, but nothing held them together than Shepard's own badassedess. They don't even acknowledge each others' presence, even when you would think they would at least remark that X is on board! It completely forgot about the events of ME1, almost to the point where the Terminus Systems might as well have been Andromeda. The Collectors, the supposed villains of the story, are barely in the game at all. And the Reapers, that Shepard is supposed to be preparing to go to war with? Shepard does FA about that either. ME2 was basically Shepard depopulating the Terminus' merc population. Poor slobs unfortunate enough to get in Shepard's way on the way to yet another daddy issue. Mainly, Shep is TIM's b*tch, running around playing gofer for him while The Illusive Man does all the thinking. And believe me, Shep doesn't do a lot of thinking in ME2 "Ash! Thank goodness you're okay! Listen, the Collectors are behind the colony disappearances. Find Tali, she has data that can verif-" Bioware "assuming direct control"
"Hey Ash, long time no see. Wanna join Cerberus? It'll be just like old times"
or "Okay, we just plugged this piece of Reaper technology with unknown capabilities into our ship. Now everyone be extra alert and watch for..." *assuming direct control* "...ROAD TRIP! Everyone in the shuttle!"
Seriously, why did TIM sink so much money into discovering the Cure for Death for Shepard (besides "Shepard is the protagonist")? Shep didn't do a d*mn thing any other merc couldn't do. The Cipher? Alliance connections? Reaper expertise? Nope. Shepard is "a symbol" (nevermind a symbol everyone believed was dead) Yeah, ME2 has some good points, but in the end it's all style and no substance. Maybe MEA's lukewarm reception is people finally waking up to that. Thing is, even granting all these points (I'll sign on), ME2 succeeded despite this by all of the available objective metrics.
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Post by Hanako Ikezawa on Aug 4, 2017 17:28:15 GMT
I think people were a bit too harsh when compared to this..... Detailed and informative vid that touched on that game's strengths.....nicely done.... and i agree with everything you stated. Andromeda needed to take some cues from this game...best in the franchise. I mentioned in another thread that i'm replaying ME2 now and i know some might say folks look at that game through rose-colored lens (i guess that's the saying?) but that does not apply to this game...story, characters, character interaction,depth, and design was all done incredibly well here. Play Andromeda then go back and play ME2....the difference will be night and day.....and again Andromeda was never going to be bigger and better than the Reaper storyline, but it's characters, storyline and narrative could have been waaay better.... Please no. Mass Effect 2 is without a single doubt in my mind the worst Mass Effect game so far(not counting the mobile games obviously). The less like ME2 the game is, the better.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,292 Likes: 50,650
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Post by Iakus on Aug 4, 2017 17:28:31 GMT
Mass Effect 2 had NO story. Good characters, sure, but nothing held them together than Shepard's own badassedess. They don't even acknowledge each others' presence, even when you would think they would at least remark that X is on board! It completely forgot about the events of ME1, almost to the point where the Terminus Systems might as well have been Andromeda. The Collectors, the supposed villains of the story, are barely in the game at all. And the Reapers, that Shepard is supposed to be preparing to go to war with? Shepard does FA about that either. ME2 was basically Shepard depopulating the Terminus' merc population. Poor slobs unfortunate enough to get in Shepard's way on the way to yet another daddy issue. Mainly, Shep is TIM's b*tch, running around playing gofer for him while The Illusive Man does all the thinking. And believe me, Shep doesn't do a lot of thinking in ME2 "Ash! Thank goodness you're okay! Listen, the Collectors are behind the colony disappearances. Find Tali, she has data that can verif-" Bioware "assuming direct control"
"Hey Ash, long time no see. Wanna join Cerberus? It'll be just like old times"
or "Okay, we just plugged this piece of Reaper technology with unknown capabilities into our ship. Now everyone be extra alert and watch for..." *assuming direct control* "...ROAD TRIP! Everyone in the shuttle!"
Seriously, why did TIM sink so much money into discovering the Cure for Death for Shepard (besides "Shepard is the protagonist")? Shep didn't do a d*mn thing any other merc couldn't do. The Cipher? Alliance connections? Reaper expertise? Nope. Shepard is "a symbol" (nevermind a symbol everyone believed was dead) Yeah, ME2 has some good points, but in the end it's all style and no substance. Maybe MEA's lukewarm reception is people finally waking up to that. Thing is, even granting all these points (I'll sign on), ME2 succeeded despite this by all of the available objective metrics. Sure. But I'll also argue that it also laid the groundwork for Mass Effect's future downward spiral.
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Post by ShadowAngel on Aug 4, 2017 17:33:12 GMT
I think people were a bit too harsh when compared to this..... Detailed and informative vid that touched on that game's strengths.....nicely done.... and i agree with everything you stated. Andromeda needed to take some cues from this game...best in the franchise. I mentioned in another thread that i'm replaying ME2 now and i know some might say folks look at that game through rose-colored lens (i guess that's the saying?) but that does not apply to this game...story, characters, character interaction,depth, and design was all done incredibly well here. Play Andromeda then go back and play ME2....the difference will be night and day.....and again Andromeda was never going to be bigger and better than the Reaper storyline, but it's characters, storyline and narrative could have been waaay better.... Mass Effect 2 had NO story. Good characters, sure, but nothing held them together than Shepard's own badassedess. They don't even acknowledge each others' presence, even when you would think they would at least remark that X is on board! It completely forgot about the events of ME1, almost to the point where the Terminus Systems might as well have been Andromeda. The Collectors, the supposed villains of the story, are barely in the game at all. And the Reapers, that Shepard is supposed to be preparing to go to war with? Shepard does FA about that either. ME2 was basically Shepard depopulating the Terminus' merc population. Poor slobs unfortunate enough to get in Shepard's way on the way to yet another daddy issue. Mainly, Shep is TIM's b*tch, running around playing gofer for him while The Illusive Man does all the thinking. And believe me, Shep doesn't do a lot of thinking in ME2 "Ash! Thank goodness you're okay! Listen, the Collectors are behind the colony disappearances. Find Tali, she has data that can verif-" Bioware "assuming direct control"
"Hey Ash, long time no see. Wanna join Cerberus? It'll be just like old times"
or "Okay, we just plugged this piece of Reaper technology with unknown capabilities into our ship. Now everyone be extra alert and watch for..." *assuming direct control* "...ROAD TRIP! Everyone in the shuttle!"
Seriously, why did TIM sink so much money into discovering the Cure for Death for Shepard (besides "Shepard is the protagonist")? Shep didn't do a d*mn thing any other merc couldn't do. The Cipher? Alliance connections? Reaper expertise? Nope. Shepard is "a symbol" (nevermind a symbol everyone believed was dead) Yeah, ME2 has some good points, but in the end it's all style and no substance. Maybe MEA's lukewarm reception is people finally waking up to that. ^^ this. The story was all over the place and had little relevance to the reaper threat. Plus I dispise ME2 the most for turning the franchise into a GoW corridor shooter. to get really nitpicky as well, ME1s armor design looked better than 2+3.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,292 Likes: 50,650
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Post by Iakus on Aug 4, 2017 17:35:48 GMT
Mass Effect 2 had NO story. Good characters, sure, but nothing held them together than Shepard's own badassedess. They don't even acknowledge each others' presence, even when you would think they would at least remark that X is on board! It completely forgot about the events of ME1, almost to the point where the Terminus Systems might as well have been Andromeda. The Collectors, the supposed villains of the story, are barely in the game at all. And the Reapers, that Shepard is supposed to be preparing to go to war with? Shepard does FA about that either. ME2 was basically Shepard depopulating the Terminus' merc population. Poor slobs unfortunate enough to get in Shepard's way on the way to yet another daddy issue. Mainly, Shep is TIM's b*tch, running around playing gofer for him while The Illusive Man does all the thinking. And believe me, Shep doesn't do a lot of thinking in ME2 "Ash! Thank goodness you're okay! Listen, the Collectors are behind the colony disappearances. Find Tali, she has data that can verif-" Bioware "assuming direct control"
"Hey Ash, long time no see. Wanna join Cerberus? It'll be just like old times"
or "Okay, we just plugged this piece of Reaper technology with unknown capabilities into our ship. Now everyone be extra alert and watch for..." *assuming direct control* "...ROAD TRIP! Everyone in the shuttle!"
Seriously, why did TIM sink so much money into discovering the Cure for Death for Shepard (besides "Shepard is the protagonist")? Shep didn't do a d*mn thing any other merc couldn't do. The Cipher? Alliance connections? Reaper expertise? Nope. Shepard is "a symbol" (nevermind a symbol everyone believed was dead) Yeah, ME2 has some good points, but in the end it's all style and no substance. Maybe MEA's lukewarm reception is people finally waking up to that. ^^ this. The story was all over the place and had little relevance to the reaper threat. Plus I dispise ME2 the most for turning the franchise into a GoW corridor shooter. to get really nitpicky as well, ME1s armor design looked better than 2+3. What, you didn't like Samara flashing her blueberries at people shooting at her?
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geralt
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Rivia
Prime Posts: Witcher
Prime Likes: Witcher Stuff
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geralt
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Rivia
Witcher
Witcher Stuff
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Post by geralt on Aug 4, 2017 17:40:07 GMT
Thing is, even granting all these points (I'll sign on), ME2 succeeded despite this by all of the available objective metrics. Sure. But I'll also argue that it also laid the groundwork for Mass Effect's future downward spiral. Completely agree with this, and your other post on ME2. One reason why The Witcher (that's me btw! ) get's more props is because that instilled an upward trend of improvement in each game. Mass Effect went the exact opposite direction, I like ME2 a lot for it's characters and most of it's mechanics, but the Cerberus railroading and lack of story prevented it becoming a masterpiece.
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alihou
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 257 Likes: 460
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alihou
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by alihou on Aug 4, 2017 17:45:06 GMT
I really have no sympathy for this game. Mass effect was my favorite series of all time. The hate it got was deserved. The reason the hate was so overblown was because this was Mass Effect! This was on the number 1 list of most anticipated games on most of the popular gaming sites and related channels on YouTube. Bioware completely messed this up and honestly, I don't find myself blaming EA as much for this. This game is a warning for future titles. The hate was deserved. Honestly, there shouldn't be a reason why any one here should defend this game. Whether you enjoyed it and even thought the game was great for what it was. You have to admit, the game could've been monumental, Witcher 3 good if it was handled properly. Always expect the best value for your money and keep devs at a high standard. I love Bioware, but they've been cutting a lot of corners in their games.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,981 Likes: 21,014
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Go Team!
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sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Aug 4, 2017 17:45:59 GMT
Probably like this? I've fallen through geometry in DA:I, but not near as much like I had with Andromeda where it could be anywhere. I went through the tempest (I've seen NPCs fall through it too), I've fallen through the nexus, elladdon, and anything else I can't remember since I haven't played since launch week. Inquisitions biggest issue was banter bug and conversations just freezing (characters would still move) and having to restart the game to get by, it was almost a guarantee every time I went to the desert to help the warden with the demon army. I only fell through the map once and it was because of a mod. I use the iron man mod and stupidly fast travled while flying. yeah mods can do things like that and it looks like the preson playing in the vid is using one as well given the outfit they're wearing is not a conventional DAI outfit. I have and do use mods in DAI and have had strange things happen because of it but never a falling through the floor or anything.
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ShadowAngel
#more Asari
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March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
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Post by ShadowAngel on Aug 4, 2017 17:46:57 GMT
^^ this. The story was all over the place and had little relevance to the reaper threat. Plus I dispise ME2 the most for turning the franchise into a GoW corridor shooter. to get really nitpicky as well, ME1s armor design looked better than 2+3. What, you didn't like Samara flashing her blueberries at people shooting at her? There's that and mirandas assets, but the N7 armor Shepard wears in ME1 and the very beginning of ME2 that look so much better than what ME2+3 had. The armor designs were just more practical in the first compared to anything since.
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Post by themikefest on Aug 4, 2017 17:56:28 GMT
What? Mass Effect 2 was awesome. ASSUMING DIRECT CONTROL. My Shepard and Harbinger became very good friends. She was always looking forward to the next mission hoping to hear him talk smack to her.
Mass Effect 2 has burn you SOB. Miranda throwing that asari across the screen. The suicide mission. Lets not forget it had the honorable Mr. Rupert Gardner, the greatest chef in the universe. My Shepard enjoyed his calamari gumbo. And TIM. Its too bad that my Shepard couldn't talk to him while having a drink in one hand and a cigarette in the other. It was great that she was able to work with Cerberus to stop the Collectors.
Also had Jacob and his gravity is one mean mother power. Grunt saying I AM KROGAN. Of course Garrus scoping and dropping. Can't forget Mordin singing. excellent.
I forgot. The SR2. Awesome.
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