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Post by ShadowAngel on Aug 4, 2017 17:58:16 GMT
What? Mass Effect 2 was awesome. ASSUMING DIRECT CONTROL. My Shepard and Harbinger became very good friends. She was always looking forward to the next mission hoping to hear him talk smack to her. Mass Effect 2 has burn you SOB. Miranda throwing that asari across the screen. The suicide mission. Lets not forget it had the honorable Mr. Rupert Gardner, the greatest chef in the universe. My Shepard enjoyed his calamari gumbo. And TIM. Its too bad that my Shepard couldn't talk to him while having a drink in one hand and a cigarette in the other. It was great that she was able to work with Cerberus to stop the Collectors. Also had Jacob and his gravity is one mean mother power. Grunt saying I AM KROGAN. Of course Garrus scoping and dropping. Can't forget Mordin singing. excellent. I forgot. The SR2. Awesome. But Rupert never washed! "Sometimes" 🤢
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Post by clips7 on Aug 4, 2017 18:01:05 GMT
Mass Effect 2 had NO story. Good characters, sure, but nothing held them together than Shepard's own badassedess. They don't even acknowledge each others' presence, even when you would think they would at least remark that X is on board! It completely forgot about the events of ME1, almost to the point where the Terminus Systems might as well have been Andromeda. The Collectors, the supposed villains of the story, are barely in the game at all. And the Reapers, that Shepard is supposed to be preparing to go to war with? Shepard does FA about that either. ME2 was basically Shepard depopulating the Terminus' merc population. Poor slobs unfortunate enough to get in Shepard's way on the way to yet another daddy issue. Mainly, Shep is TIM's b*tch, running around playing gofer for him while The Illusive Man does all the thinking. And believe me, Shep doesn't do a lot of thinking in ME2 "Ash! Thank goodness you're okay! Listen, the Collectors are behind the colony disappearances. Find Tali, she has data that can verif-" Bioware "assuming direct control"
"Hey Ash, long time no see. Wanna join Cerberus? It'll be just like old times"
or "Okay, we just plugged this piece of Reaper technology with unknown capabilities into our ship. Now everyone be extra alert and watch for..." *assuming direct control* "...ROAD TRIP! Everyone in the shuttle!"
Seriously, why did TIM sink so much money into discovering the Cure for Death for Shepard (besides "Shepard is the protagonist")? Shep didn't do a d*mn thing any other merc couldn't do. The Cipher? Alliance connections? Reaper expertise? Nope. Shepard is "a symbol" (nevermind a symbol everyone believed was dead) Yeah, ME2 has some good points, but in the end it's all style and no substance. Maybe MEA's lukewarm reception is people finally waking up to that. ^^ this. The story was all over the place and had little relevance to the reaper threat. Plus I dispise ME2 the most for turning the franchise into a GoW corridor shooter. to get really nitpicky as well, ME1s armor design looked better than 2+3. Haha...i can respect some of this...especially the Shepard and Ash interaction... . I don't see how anybody can rate Andromeda above ME2 if only in visuals...that's about it. The majority of the game is indeed you building that team, but because of how the game is paced you never realize it and because the loyalty missions and side missions (Overlord/ Lair of the Shadowbroker) are so well done you never really question the threat of the Collectors because you still get a sense of their threat through conversations with the illusive man and squadmates. ME2 told a more cohesive story...you board a dead Reaper and you board a Collector ship... all elements that tie into the story. In Andromeda the story was uninspired and i really can't think of any defining points in the game. For humans to be travelling to a new galaxy, and for Ryder to be pushed into a position of such importance the game never raised the stakes and it was to the point to where the characters seemed very nonchalant about the entire scenario.....no sense of urgency or desperation to get established. Characters have no depth....I went to talk to Cora about five different times throughout the game and everytime she gave me the same conversation about her time with "Asari commandos".....I understand this happens in ME2 to some extent and a trigger sometimes makes characters say different things, but this was more prevalent in Andromeda....this is where some of that criticism in terms of narrative comes into play....whereas in ME2 i could go to the characters on a few different occasions (especially after their loyalty missions) and i could get different and interesting conversations from them... Still a bit shocked some hated ME2 on this level...i thought it was the best in the franchise...
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Post by vonuber on Aug 4, 2017 18:01:28 GMT
It's a computer game, a product. Hate is never deserved.
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Post by ShadowAngel on Aug 4, 2017 18:05:08 GMT
^^ this. The story was all over the place and had little relevance to the reaper threat. Plus I dispise ME2 the most for turning the franchise into a GoW corridor shooter. to get really nitpicky as well, ME1s armor design looked better than 2+3. Haha...i can respect some of this...especially the Shepard and Ash interaction... . I don't see how anybody can rate Andromeda above ME2 if only in visuals...that's about it. The majority of the game is indeed you building that team, but because of how the game is paced you never realize it and because the loyalty missions and side missions (Overlord/ Lair of the Shadowbroker) are so well done you never really question the threat of the Collectors because you still get a sense of their threat through conversations with the illusive man and squadmates. ME2 told a more cohesive story...you board a dead Reaper and you board a Collector ship... all elements that tie into the story. In Andromeda the story was uninspired and i really can't think of any defining points in the game. For humans to be travelling to a new galaxy, and for Ryder to be pushed into a position of such importance the game never raised the stakes and it was to the point to where the characters seemed very nonchalant about the entire scenario.....no sense of urgency or desperation to get established. Characters have no depth....I went to talk to Cora about five different times throughout the game and everytime she gave me the same conversation about her time with "Asari commandos".....I understand this happens in ME2 to some extent and a trigger sometimes makes characters say different things, but this was more prevalent in Andromeda....this is where some of that criticism in terms of narrative comes into play....whereas in ME2 i could go to the characters on a few different occasions (especially after their loyalty missions) and i could get different and interesting conversations from them... Still a bit shocked some hated ME2 on this level...i thought it was the best in the franchise... I don't hate ME2, I still love it, but much if the franchises current issues stem from ME2 if you ask me, the action focus has taken more of a role over the RPG play since that period and the story has in a sense been more comic like.
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Post by vonuber on Aug 4, 2017 18:09:11 GMT
Still a bit shocked some hated ME2 on this level...i thought it was the best in the franchise... Why are you shocked? I was fortunate to play all 3 games at once, rather than spaced out over 6 years or whatever it was. That means my first memory of mass effect was not me2, which i dont think is true for a lot of people. I like to think that means i can look at it without the attendant emotional baggage of it being my entry point. Strip away all of that and you have what is described above: A series of character moments vaguely tied together with a nonsensical plot. The combat (remember how useless biotics are), railroading in plot, planet scanning and mini Normandy piloting, lack of inventory and meaningful gun choices, stripped down progression system, binary choice in dialogue to hit the morality checks, ridiculous level design with waist high wall-o-rama.. ugh I can go on. Still, you get to push that guy out of the window.
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Post by sjsharp2010 on Aug 4, 2017 18:20:09 GMT
It's a computer game, a product. Hate is never deserved. Indeed as people have different opinions. I know some people who don't like MEA but personally I do. I would never spread hate on people based on something they've made because I know that even if I don't like it somebody else might. As people have different tastes. I'd prefer to just stay away in those cases. For example I'm not a big fan of games like the GTA series or so much the COD games yet my brother does like games like that. I prefer games that make me think rather than generic shooters which is why I probably lean more towards games like DA and ME because the ydo require you to think a bit because they're not straightforward games you can blast through in a few hours they have lots of puzzles and challenges for you to deal with in order to work through thee story. About the only thing I don't like about MEA are the vault purification fields as being disabled and with only one hand on the controls it can be tricky to get away from them in time. As I still die sometimes trying to get away from them. But those things aside I love the game
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Post by Steelcan on Aug 4, 2017 18:21:14 GMT
Still a bit shocked some hated ME2 on this level...i thought it was the best in the franchise... Why are you shocked? I was fortunate to play all 3 games at once, rather than spaced out over 6 years or whatever it was. That means my first memory of mass effect was not me2, which i dont think is true for a lot of people. I like to think that means i can look at it without the attendant emotional baggage of it being my entry point. Strip away all of that and you have what is described above: A series of character moments vaguely tied together with a nonsensical plot. The combat (remember how useless biotics are), railroading in plot, planet scanning and mini Normandy piloting, lack of inventory and meaningful gun choices, stripped down progression system, binary choice in dialogue to hit the morality checks, ridiculous level design with waist high wall-o-rama.. ugh I can go on. Still, you get to push that guy out of the window. I think you're underselling the game tbh. But I can't write up a longer defense til I get back to my oc
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Post by clips7 on Aug 4, 2017 18:24:56 GMT
Still a bit shocked some hated ME2 on this level...i thought it was the best in the franchise... Why are you shocked? I was fortunate to play all 3 games at once, rather than spaced out over 6 years or whatever it was. That means my first memory of mass effect was not me2, which i dont think is true for a lot of people. I like to think that means i can look at it without the attendant emotional baggage of it being my entry point. Strip away all of that and you have what is described above: A series of character moments vaguely tied together with a nonsensical plot. The combat (remember how useless biotics are), railroading in plot, planet scanning and mini Normandy piloting, lack of inventory and meaningful gun choices, stripped down progression system, binary choice in dialogue to hit the morality checks, ridiculous level design with waist high wall-o-rama.. ugh I can go on. Still, you get to push that guy out of the window. I'll give you that. I came in on the series in ME2 and never played 1 and i kinda hear a balanced view in terms of which game was better when it comes to ME1 vs ME2....but for me ME2 is decades better than Andromeda. Andromeda has better visuals and better gameplay that's it. Every character in ME2 has more depth and their background are more fully fleshed out than what was seen in Andromeda. Andromeda was the first game that i actually fell asleep while playing and stopped playing for 2 weeks because it was so boring....i forced myself to finish it and it didn't really pick up until the 3rd act of the game. The Arkon and the Kett give no real reason for wanting to kill you except....reasons?...... .... and we only see two new alien species in the game one of which is supposed to be this grand threat when a group of thugs from the Tempest ran them off a planet and held the said planet?...we are supposed to fear these clowns? Characters and the writing was just lacking throughout the entire game....
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Post by alanc9 on Aug 4, 2017 18:31:47 GMT
Better ME1 outfits? The things that looked like wetsuits?
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Post by Hanako Ikezawa on Aug 4, 2017 18:33:11 GMT
From best to worst considering all factors: 1. ME3 2. MEA 3. ME1 4. ME2
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Post by Hanako Ikezawa on Aug 4, 2017 18:34:53 GMT
What, you didn't like Samara flashing her blueberries at people shooting at her? There's that and mirandas assets, but the N7 armor Shepard wears in ME1 and the very beginning of ME2 that look so much better than what ME2+3 had. The armor designs were just more practical in the first compared to anything since. Yeah, ME2 started the trend of the Rule of Cool/Sexy taking precedence over logic and lore when it came to the outfits.
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Post by Steelcan on Aug 4, 2017 18:38:58 GMT
There's that and mirandas assets, but the N7 armor Shepard wears in ME1 and the very beginning of ME2 that look so much better than what ME2+3 had. The armor designs were just more practical in the first compared to anything since. Yeah, ME2 started the trend of the Rule of Cool/Sexy taking precedence over logic and lore when it came to the outfits. Honestly, I don't think it was a huge problem. It helped define ME's artstyle. ME1 armor and outfits were too generic and simply color swaps.
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Post by vonuber on Aug 4, 2017 18:40:45 GMT
I think you're underselling the game tbh. But I can't write up a longer defense til I get back to my oc Oh no, I do like it and some of the locations and characters are amazing. Before the BSN was nuked I was doing a mission by mission review of me1, me2 etc. and I was surprised by how repetitive and uninspiring a lot of it was outside of the acknowledged high points.
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Post by griffith82 on Aug 4, 2017 18:47:20 GMT
From best to worst considering all factors: 1. ME3 2. MEA 3. ME1 4. ME2 Flip ME2 and ME1 and that's my list.
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Post by colfoley on Aug 4, 2017 18:49:18 GMT
ME 2 is my favorite of the Mass Effects. Though i must note the entire series has been style >substance. If anything Andromeda is reversing that trend.
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Post by Guts on Aug 4, 2017 18:59:50 GMT
Falling through the floor in Skyhold was a thing. Ever see what's under Solas' room? Probably like this? I've fallen through geometry in DA:I, but not near as much like I had with Andromeda where it could be anywhere. I went through the tempest (I've seen NPCs fall through it too), I've fallen through the nexus, elladdon, and anything else I can't remember since I haven't played since launch week. Inquisitions biggest issue was banter bug and conversations just freezing (characters would still move) and having to restart the game to get by, it was almost a guarantee every time I went to the desert to help the warden with the demon army. Glitches. You like em?
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Post by griffith82 on Aug 4, 2017 19:11:18 GMT
What? Mass Effect 2 was awesome. ASSUMING DIRECT CONTROL. My Shepard and Harbinger became very good friends. She was always looking forward to the next mission hoping to hear him talk smack to her. Mass Effect 2 has burn you SOB. Miranda throwing that asari across the screen. The suicide mission. Lets not forget it had the honorable Mr. Rupert Gardner, the greatest chef in the universe. My Shepard enjoyed his calamari gumbo. And TIM. Its too bad that my Shepard couldn't talk to him while having a drink in one hand and a cigarette in the other. It was great that she was able to work with Cerberus to stop the Collectors. Also had Jacob and his gravity is one mean mother power. Grunt saying I AM KROGAN. Of course Garrus scoping and dropping. Can't forget Mordin singing. excellent. I forgot. The SR2. Awesome. But Rupert never washed! "Sometimes" 🤢 Shepards face in that scene is priceless.
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Post by danishgambit on Aug 4, 2017 19:14:51 GMT
A lot of people were. There are hour-long youtube videos basically saying that the game has no redeeming features whatsoever... There's also metacritic but user ratings can't be taken seriously over there anymore which is sad. You get a couple of people with nostalgia-covered glasses on in their feelings to put nonsense on the internet and then it's harder to take sources like that seriously anymore.
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Post by Guts on Aug 4, 2017 19:25:03 GMT
A lot of people were. There are hour-long youtube videos basically saying that the game has no redeeming features whatsoever... There's also metacritic but user ratings can't be taken seriously over there anymore which is sad. You get a couple of people with nostalgia-covered glasses on in their feelings to put nonsense on the internet and then it's harder to take sources like that seriously anymore. Don't even get me started.
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Post by alanc9 on Aug 4, 2017 19:31:10 GMT
ME2 told a more cohesive story...you board a dead Reaper and you board a Collector ship... all elements that tie into the story. Huh?. Two of the main plot missions being related to the main plot makes story "cohesive"? ME:A could pass that test easily. Better than ME2, because the ME:A loyalty missions are more related to the plot than ME2's. You're simply wrong about this. I suppose we can start pulling videos and counting.
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Post by cypherj on Aug 4, 2017 19:36:21 GMT
Still a bit shocked some hated ME2 on this level...i thought it was the best in the franchise... My least favorite of the franchise. Too many squadmates, with no reason why they were there. Mordin was fine, we needed him to counteract the seeker swarms. But almost everyone else, it was just, here is your list, let me know when you're done. Then every so often, you'd get locked out of your ship and forced to go see TIM for your one mission to remind you that the collectors were out there or you might have forgotten seeing that you barely saw them in the game. Then back for your next list. Then the entire second half of the game was doing favors for the crew. Being taxied to literally the back door of the enemy facility, dropped off, running through corridors, and coming back out to be picked up. Then when ME3 roles around, all these people who you had to get because them and only them could get the job done, were replaced by stand ins if they weren't available.
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Post by Iakus on Aug 4, 2017 19:41:59 GMT
Sure. But I'll also argue that it also laid the groundwork for Mass Effect's future downward spiral. Completely agree with this, and your other post on ME2. One reason why The Witcher (that's me btw! ) get's more props is because that instilled an upward trend of improvement in each game. Mass Effect went the exact opposite direction, I like ME2 a lot for it's characters and most of it's mechanics, but the Cerberus railroading and lack of story prevented it becoming a masterpiece. Funny thing, I really dislike Geralt and the setting of the Witcher, but I can appreciate the care and craftsmanship that went into making those games. Whereas I really like the setting for Mass Effect, but the lack of care or creativity being done to it makes me want to punch my monitor.
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Post by sjsharp2010 on Aug 4, 2017 19:43:59 GMT
ME 2 is my favorite of the Mass Effects. Though i must note the entire series has been style >substance. If anything Andromeda is reversing that trend. minje as well really as I rank them 1. ME2 2. ME3 3. MEA 4. ME1 But tbh I love all 4 of them really but each for different reasons.
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Post by linksocarina on Aug 4, 2017 19:46:34 GMT
Id argue the trilogy as a whole is solid, despite weaknesses in each game.
Yeah, I said it. the only way Mass Effect is a masterpiece is when you put all three together.
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Post by Iakus on Aug 4, 2017 19:47:55 GMT
Better ME1 outfits? The things that looked like wetsuits? Wetsuits, you say?
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