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Post by Hanako Ikezawa on Sept 24, 2016 0:23:41 GMT
The point was that our cycle has made illogical and questionable decisions before, so you can't write them off as not doing so about this. Yeah, previous piss-poor decisions aren't justification for more piss-poor decisions, particularly in unrelated cases. No, not easily. That would mean this whole project was done in a matter of months since we don't know about the Crucible until the war is started and the war lasts less than a year. To build a fleet of intergalactic Arks in that timeframe is impossible. Even with years like say after ME1 is questionable, but within ME3 is impossible. Who said anything about a fleet? It's still just one isn't it? And I would think it likely the Ark was previously a different project or maybe a bunch of different projects that got cannibalized into its current form once the need became imminent. Basically it's the Outbound Flight of Mass Effect guys, I don't know why you're having such issues with this. Oh, I agree wholeheartedly. I'm just saying it wouldn't surprise me if this project made the same poor decision as the Crucible project made. No, the trailer showed that there are at least three of the Ark ships. There is the Hyperion and two unidentified ones. Bioware also mentioned a couple times that there are multiple ships. First, yay for mention of Outbound Flight! Second, I only have issue with it depending on the route they go with it. If they use the wreckage of Reaper or Collector ships or data gathered from them to enable intergalactic travel by bypassing the static discharge issue then I'm fine with it. The only issue I was having with what was mentioned above is the timeframe of this project is started after Earth fell but before the end of the war since that raises some flags, like how they were built despite the Crucible project getting "everyone who can hold a hammer" thrown at it. Now if this was started in full say after the events of the Battle of the Citadel to even the events of Arrival, then okay. Anyway, since as thread was made for this I'm going to stop.
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Post by colfoley on Sept 26, 2016 1:36:13 GMT
Wait, Shepard died in ME 3? Says who. My Shepard lived a perfectly long and happy life after the events of ME 3, married James Vega and had three children with him.
...
In all seriousness though there was the breath scene. Which granted was kind of a crappy way to do this but that is all the proof I need that Shepard did survive at least one of the endings. Which is good enough for me.
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Post by Ieldra on Sept 27, 2016 12:42:44 GMT
Wait, Shepard died in ME 3? Says who. My Shepard lived a perfectly long and happy life after the events of ME 3, married James Vega and had three children with him. ... In all seriousness though there was the breath scene. Which granted was kind of a crappy way to do this but that is all the proof I need that Shepard did survive at least one of the endings. Which is good enough for me. The original intent was that Shepard dies, and they came as close to that as they dared with the OE, where you could only get the breath scene if you played some MP to boost your EMS score. Patrick Weekes said: " ...from the start of the third game we knew that - and foreshadowed pretty strongly - that 'this was the end of Shepard'. We knew we were gonna have Shepard sacrifice him or herself" ( source), and another one explained why he "had to die". The game does indeed foreshadow that. Shepard surviving was supposed to be a rare exception, a non-canonical glitch giving players an excuse to headcanon their survival. Of course after the ending disaster, they downplayed that, and the fact that DLC made it possible to get the breath scene without having played MP helped along.
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Post by themikefest on Sept 27, 2016 14:10:28 GMT
Having Shepard walk towards the tube while shooting it is not a sacrifice. Its stupid. Shepard has been in the military for over ten years and would most likely know the effective range of the pistol. Shepard would've fired at the tube from a distance. But it wasn't my Shepard that did that, it was her/his stunt double. In other words it was Bioware's Shepard. I would like to hear the explanation of why they had Shepard do that. If I was to give Bioware a handgun for them to fire at some explosives while walking towards them, they would look at me like I'm crazy.
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Post by Iakus on Sept 27, 2016 14:46:55 GMT
Wait, Shepard died in ME 3? Says who. My Shepard lived a perfectly long and happy life after the events of ME 3, married James Vega and had three children with him. ... In all seriousness though there was the breath scene. Which granted was kind of a crappy way to do this but that is all the proof I need that Shepard did survive at least one of the endings. Which is good enough for me. The original intent was that Shepard dies, and they came as close to that as they dared with the OE, where you could only get the breath scene if you played some MP to boost your EMS score. Patrick Weekes said: " ...from the start of the third game we knew that - and foreshadowed pretty strongly - that 'this was the end of Shepard'. We knew we were gonna have Shepard sacrifice him or herself" ( source), and another one explained why he "had to die". The game does indeed foreshadow that. Shepard surviving was supposed to be a rare exception, a non-canonical glitch giving players an excuse to headcanon their survival. Of course after the ending disaster, they downplayed that, and the fact that DLC made it possible to get the breath scene without having played MP helped along. And forcing Shepard to die is one of the most *$$hole things you can do in an RPG (and I really hope there are people from Bioware reading this right now). It is, imo the second most grievous sin of the endings (the first being RGB) This is not to say that the player character in an RPG needs to always live. Not at all. But the player should have a say in the fate of their character. The protagonist's death should come as a result of the player's actions. Be it losing a battle, a consequence of choices made earlier, or by deliberately choosing for the character to sacrifice him/herself (like the Warden in the Ultimate Sacrifice ending) When you brag about how player choice shapes the story, players are going to want a say in the fate of the protagonist. Shoving them out of the way saying "F*ck you, this is how it ends!" is, SURPISE! gonna earn you a lot of hard feelings. Edit: as for "strongly foreshadowed" let me tell you, I played my original Shep as optimistically as I could. I continued to spout how there was always hope, refused to drink with Chakwas because there would be plenty of time afterwards, and keep up the "let's get it done and go home" message. I did not know the details of the endings at th etime, but heard that to get the "best ending" did require doing so MP, so I grudgingly did some) Imagine my shock and horror when I found the "best ending" was turning my Shepard into a genocidal torso
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Post by dmc1001 on Sept 27, 2016 14:51:00 GMT
Does Shepard know those tubes are going to explode? Shepard has heard from the Catalyst that death is pretty much certain for doing so but with no understanding of how it happens.
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Post by Iakus on Sept 27, 2016 14:53:59 GMT
Does Shepard know those tubes are going to explode? Shepard has heard from the Catalyst that death is pretty much certain for doing so but with no understanding of how it happens. I could just imagine the last words Shepard hears before dying in a cloud of burning plasma, (or grabbing a pair of electrodes, or leaping into the green space magic): Catalyst: *snicker* I can't believe s/he actually fell for that!
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Post by themikefest on Sept 27, 2016 15:05:15 GMT
Does Shepard know those tubes are going to explode? Shepard has heard from the Catalyst that death is pretty much certain for doing so but with no understanding of how it happens. Shepard gets a vision of Anderson firing at the thing showing explosions
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Post by wright1978 on Sept 27, 2016 15:16:17 GMT
And forcing Shepard to die is one of the most *$$hole things you can do in an RPG (and I really hope there are people from Bioware reading this right now). It is, imo the second most grievous sin of the endings (the first being RGB) This is not to say that the player character in an RPG needs to always live. Not at all. But the player should have a say in the fate of their character. The protagonist's death should come as a result of the player's actions. Be it losing a battle, a consequence of choices made earlier, or by deliberately choosing for the character to sacrifice him/herself (like the Warden in the Ultimate Sacrifice ending) When you brag about how player choice shapes the story, players are going to want a say in the fate of the protagonist. Shoving them out of the way saying "F*ck you, this is how it ends!" is, SURPISE! gonna earn you a lot of hard feelings. Edit: as for "strongly foreshadowed" let me tell you, I played my original Shep as optimistically as I could. I continued to spout how there was always hope, refused to drink with Chakwas because there would be plenty of time afterwards, and keep up the "let's get it done and go home" message. I did not know the details of the endings at th etime, but heard that to get the "best ending" did require doing so MP, so I grudgingly did some) Imagine my shock and horror when I found the "best ending" was turning my Shepard into a genocidal torso Agree completely, having a say in the fate of the character should not come down to do you want to commit suicide way A ), B ) or C ). Yeah i spent entire game fighting against their attempts to override my Character's positivity and desire to not waste his 2nd chance at life only to find 3 suicide flavours in a decision chamber with a joke DEM character. I won't even start on my contempt for how 'live shep' was handled in EC with opposite of clarity and closure.
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Post by Deleted on Sept 27, 2016 16:29:52 GMT
And forcing Shepard to die is one of the most *$$hole things you can do in an RPG (and I really hope there are people from Bioware reading this right now). It is, imo the second most grievous sin of the endings (the first being RGB) This is not to say that the player character in an RPG needs to always live. Not at all. But the player should have a say in the fate of their character. The protagonist's death should come as a result of the player's actions. Be it losing a battle, a consequence of choices made earlier, or by deliberately choosing for the character to sacrifice him/herself (like the Warden in the Ultimate Sacrifice ending) When you brag about how player choice shapes the story, players are going to want a say in the fate of the protagonist. Shoving them out of the way saying "F*ck you, this is how it ends!" is, SURPISE! gonna earn you a lot of hard feelings. Edit: as for "strongly foreshadowed" let me tell you, I played my original Shep as optimistically as I could. I continued to spout how there was always hope, refused to drink with Chakwas because there would be plenty of time afterwards, and keep up the "let's get it done and go home" message. I did not know the details of the endings at th etime, but heard that to get the "best ending" did require doing so MP, so I grudgingly did some) Imagine my shock and horror when I found the "best ending" was turning my Shepard into a genocidal torso Agree completely, having a say in the fate of the character should not come down to do you want to commit suicide way A ), B ) or C ). Yeah i spent entire game fighting against their attempts to override my Character's positivity and desire to not waste his 2nd chance at life only to find 3 suicide flavours in a decision chamber with a joke DEM character. I won't even start on my contempt for how 'live shep' was handled in EC with opposite of clarity and closure. I don't think the player should have been able to talk Saren into committing suicide either... allowing the to weasel out of the first battle with him. I think his suicide foreshadowed the circumstances with Shepard as Shepard essentially replaced him. I'm drawn back to Pallin's words when Shepard told him that not every spectre was like Saren... "but the potential is always there" and Shepard's word to Liara "don't turn into the thing you're hunting." I think there was a lot of foreshadowing throughout the game as to what sort of shape the ending might take. When it happened that way, I can't honestly say I was all that surprised... I had long resigned myself to the idea that the Trilogy was most likely going to end as a tragedy (in the sense that the hero dies, etc.)
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Post by straykat on Sept 27, 2016 17:49:43 GMT
Agree completely, having a say in the fate of the character should not come down to do you want to commit suicide way A ), B ) or C ). Yeah i spent entire game fighting against their attempts to override my Character's positivity and desire to not waste his 2nd chance at life only to find 3 suicide flavours in a decision chamber with a joke DEM character. I won't even start on my contempt for how 'live shep' was handled in EC with opposite of clarity and closure. I don't thing the player should have been able to talk Saren into committing suicide either... allowing the to weasel out of the first battle with him. I think his suicide foreshadowed the circumstances with Shepard as Shepard essentially replaced him. I'm drawn back to Pallin's words when Shepard told him that not every spectre was like Saren... "but the potential is always there" and Shepard's word to Liara "don't turn into the thing you're hunting." I think there was a lot of foreshadowing throughout the game as to what sort of shape the ending might take. When it happened that way, I can't honestly say I was all that surprised... I had long resigned myself to the idea that the Trilogy was most likely going to end as a tragedy (in the sense that the hero dies, etc.) It can also be seen in reverse. If you start off very similar to Saren in some ways, you could eventually evolve to a better person, like Anderson. Which is how I see the "You did good, son" bit at the end of ME3.. personally. To me, it's so easy to finally be good in ME3... because Renegade is hardcore. Plus, Arrival makes me a bit depressed. I've had my fill of ruthless calculus by that point.
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Post by Iakus on Sept 27, 2016 19:15:03 GMT
Agree completely, having a say in the fate of the character should not come down to do you want to commit suicide way A ), B ) or C ). Yeah i spent entire game fighting against their attempts to override my Character's positivity and desire to not waste his 2nd chance at life only to find 3 suicide flavours in a decision chamber with a joke DEM character. I won't even start on my contempt for how 'live shep' was handled in EC with opposite of clarity and closure. I don't thing the player should have been able to talk Saren into committing suicide either... allowing the to weasel out of the first battle with him. I think his suicide foreshadowed the circumstances with Shepard as Shepard essentially replaced him. I'm drawn back to Pallin's words when Shepard told him that not every spectre was like Saren... "but the potential is always there" and Shepard's word to Liara "don't turn into the thing you're hunting." I think there was a lot of foreshadowing throughout the game as to what sort of shape the ending might take. When it happened that way, I can't honestly say I was all that surprised... I had long resigned myself to the idea that the Trilogy was most likely going to end as a tragedy (in the sense that the hero dies, etc.) Technically, Shepard never talked Saren (or TIM) into killing themselves. Shep was telling them to fight against the indoctrination. Which they can do, momentarily. But knowing their respite is temporary, they kill themselves before they can become a threat again. And the trilogy never foreshadowed tragedy. Tragedy was always a possible outcome. But the whole trilogy was about fighting inevitability and breaking cycles. Not about everyone's Shepards being shoved to one side in favor of Mac Walters' Shep.
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Post by oyabun on Sept 27, 2016 20:01:22 GMT
Wow afterall several years people still fell upset for the ME ending. It's just an avatar does it really matter if he live or die? Important thing about a character death if it is done properly after that i don't need them anymore.
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Post by oyabun on Sept 27, 2016 20:17:35 GMT
The original intent was that Shepard dies, and they came as close to that as they dared with the OE, where you could only get the breath scene if you played some MP to boost your EMS score. Patrick Weekes said: " ...from the start of the third game we knew that - and foreshadowed pretty strongly - that 'this was the end of Shepard'. We knew we were gonna have Shepard sacrifice him or herself" ( source), and another one explained why he "had to die". The game does indeed foreshadow that. Shepard surviving was supposed to be a rare exception, a non-canonical glitch giving players an excuse to headcanon their survival. Of course after the ending disaster, they downplayed that, and the fact that DLC made it possible to get the breath scene without having played MP helped along. And forcing Shepard to die is one of the most *$$hole things you can do in an RPG (and I really hope there are people from Bioware reading this right now). It is, imo the second most grievous sin of the endings (the first being RGB) This is not to say that the player character in an RPG needs to always live. Not at all. But the player should have a say in the fate of their character. The protagonist's death should come as a result of the player's actions. Be it losing a battle, a consequence of choices made earlier, or by deliberately choosing for the character to sacrifice him/herself (like the Warden in the Ultimate Sacrifice ending) When you brag about how player choice shapes the story, players are going to want a say in the fate of the protagonist. Shoving them out of the way saying "F*ck you, this is how it ends!" is, SURPISE! gonna earn you a lot of hard feelings. Edit: as for "strongly foreshadowed" let me tell you, I played my original Shep as optimistically as I could. I continued to spout how there was always hope, refused to drink with Chakwas because there would be plenty of time afterwards, and keep up the "let's get it done and go home" message. I did not know the details of the endings at th etime, but heard that to get the "best ending" did require doing so MP, so I grudgingly did some) Imagine my shock and horror when I found the "best ending" was turning my Shepard into a genocidal torso I disagree with everything here. The writers are entitled to do what they want to complete their story including kill the protagonist if the story require their death,like it was done in God of War for Kratos which is probably an even more popular character than all BioWare characters yet they had no problems to kill him. The DAO ending is one of the most stupid thing I have ever seen in a videogame,and not just because the whole thing was so forced to the point of creating massive plot holes in the story to justify those endings choices but also because decide to reward some players and punish others (in this case with a virtual death that create issues for the expansion) for their choices is unfair. They should never again create paths for survival and one for death at the same time because it create a "Schroodinger" casuality in the core of the protagonist to the point where even those who are not dead have to be considered as such since they cannot be reused or apppear ever again.
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Post by Iakus on Sept 27, 2016 20:24:40 GMT
I disagree with everything here. The writers are entitled to do what they want to complete their story including kill the protagonist if the story require their death,like it was done in God of War for Kratos which is probably an even more popular chatacter than all BioWare characters yet they had no problems to kill him. The DAO ending is one of the most stupid thing I have ever seen in a videogame,and not just because the whole thing was so forced to the point of creating massive plot holes in the story to justify those endings choices but also because decide to reward some players and punish others (in this case with a virtual death that create issues for the expansion) for their choices is unfair. They should never again create paths for survival and one for death at the dame time because it create a "Schroodinger" casuality in the core of the protagonist to the point where even those who are not dead have to be considered as such since they cannot be reused or apppear never again. God of War is a hack'n'shash action game which takes no narrative input from the player. Mass Effect not only lets teh player make decisions, but carried them over from one game to the next. Over five years and over a thousand choices, yeah, the players tend to feel they have a piece of ownership in "Commander Shepard" (including who Shepard even is, as opposed to a set character like Kratos) DAO's ending was darn near perfect. I've done all four major endings with variation of them as well. You want forced? That's the ghost child telling me to go kill myself and commit a galactic atrocity in the process because reasons. Characters can't be reused? Fine by me. Dump the baggage! Didn't want Hawke in DAI to begin with.
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Post by Deleted on Sept 27, 2016 20:28:30 GMT
I don't thing the player should have been able to talk Saren into committing suicide either... allowing the to weasel out of the first battle with him. I think his suicide foreshadowed the circumstances with Shepard as Shepard essentially replaced him. I'm drawn back to Pallin's words when Shepard told him that not every spectre was like Saren... "but the potential is always there" and Shepard's word to Liara "don't turn into the thing you're hunting." I think there was a lot of foreshadowing throughout the game as to what sort of shape the ending might take. When it happened that way, I can't honestly say I was all that surprised... I had long resigned myself to the idea that the Trilogy was most likely going to end as a tragedy (in the sense that the hero dies, etc.) Technically, Shepard never talked Saren (or TIM) into killing themselves. Shep was telling them to fight against the indoctrination. Which they can do, momentarily. But knowing their respite is temporary, they kill themselves before they can become a threat again. And the trilogy never foreshadowed tragedy. Tragedy was always a possible outcome. But the whole trilogy was about fighting inevitability and breaking cycles. Not about everyone's Shepards being shoved to one side in favor of Mac Walters' Shep. As we've argued before, time and again... I believe the story isn't "all about" one side or the other... It presents a bunch of vague "leading" indicators in both directions... It's asking a whole host of different "questions" about human societies. How the player interprets the Catalyst (deceptive or not deceptive) plays a role in how differently they are able to interpret the endings. I understand that several BSNers interpret the Catalyst as being deceptive... a Reaper "con." but (and I've laid it all out before), I can ALSO interpret the Catalyst as being honest and take what he says at face value. That changes how I can interpret the ending. I can also use the "death" imagery and "ascension" imagery in the ending to suggest that Shepard dies before he is able to do anything. Regardless of how I interpret the ending... I can go back and attach different levels of importance to different little lines that "foreshadow" that interpretation as being a possible one... each different interpretation "requires" paying attention to different little lines and ignoring others. In the end, each individual interpretation is just speculation... and that's where Bioware intended the ending to be "Speculation for everyone" - isn't that was Walters said? So, getting back to Saren - Shepard tells him, Saren "there's still one way to stop this if you've got the guts." I interpret as "yeah, you're implanted, he's got control of your head, but you can stop him if you've got the guts... to kill yourself." Shepard recognized that Saren was weakening... and just decided to push him over the edge. It's easier than killing him... (and for the record, I usually avoid using the P/R lines with Saren... I told I'd kill him... and I do. "Enough talk" - "You're dead." are the lines I use with him.
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Post by themikefest on Sept 27, 2016 20:33:31 GMT
The writers are entitled to do what they want to complete their story including kill the protagonist if the story require their death,like it was done in God of War for Kratos which is probably an even more popular character than all BioWare characters yet they had no problems to kill him. Yet he's going to be in another God of War game being released sometime next year.
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Post by oyabun on Sept 28, 2016 0:31:11 GMT
I disagree with everything here. The writers are entitled to do what they want to complete their story including kill the protagonist if the story require their death,like it was done in God of War for Kratos which is probably an even more popular chatacter than all BioWare characters yet they had no problems to kill him. The DAO ending is one of the most stupid thing I have ever seen in a videogame,and not just because the whole thing was so forced to the point of creating massive plot holes in the story to justify those endings choices but also because decide to reward some players and punish others (in this case with a virtual death that create issues for the expansion) for their choices is unfair. They should never again create paths for survival and one for death at the dame time because it create a "Schroodinger" casuality in the core of the protagonist to the point where even those who are not dead have to be considered as such since they cannot be reused or apppear never again. God of War is a hack'n'shash action game which takes no narrative input from the player. Mass Effect not only lets teh player make decisions, but carried them over from one game to the next. Over five years and over a thousand choices, yeah, the players tend to feel they have a piece of ownership in "Commander Shepard" (including who Shepard even is, as opposed to a set character like Kratos) DAO's ending was darn near perfect. I've done all four major endings with variation of them as well. You want forced? That's the ghost child telling me to go kill myself and commit a galactic atrocity in the process because reasons. Characters can't be reused? Fine by me. Dump the baggage! Didn't want Hawke in DAI to begin with. DAO ending was nonsense full of plot holes if you can't realize that is not my fault. As i said a character fate is ultimately on the writers hands.
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Post by Natashina on Sept 28, 2016 1:30:08 GMT
Wow afterall several years people still fell upset for the ME ending. It's just an avatar does it really matter if he live or die? Important thing about a character death if it is done properly after that i don't need them anymore. I think it's partically because of the way the story ended pre-EC is why some folks still pretty upset. It's like with any story. If ending comes across poorly, it's going to overshadow much of the good that came before it. The part I'd seen is that what made folks the most upset wasn't Shepard dying, it was the original scenario of the relays blowing up regardless of EMS score. Pretty bleak ending for the some of the races now stuck in the Sol System. Combine that with the rather strange 20 minutes or so (from the point that Shep gets blasted with Harbinger's beam,) the AI that <sigh> compares fire to itself and then no direct confirmation that Shepard lives in game, it made some players feel like they wasted all of that time, emotion and money. Sure, the file reads as Shepard_lives for the 1 second you see the breath, but all that tells us is that Shepard is in some rubble. Without knowing the file name, it could be Shepard's final breath as far as the audience can tell. This is why I can empathize with the OP to an extent. It wasn't a very satisfactory ending for some people. However, as others have said, the last thing the ME team should do is touch those endings. They are what they are at this point. Me personally, I'm fine with moving on. I've got the games, my own little headcanon of the high EMS Destroy ending and it works well enough for me. I like seeing old faces, but bring on the new ones.
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Post by Deleted on Sept 28, 2016 1:51:30 GMT
I don't thing the player should have been able to talk Saren into committing suicide either... allowing the to weasel out of the first battle with him. I think his suicide foreshadowed the circumstances with Shepard as Shepard essentially replaced him. I'm drawn back to Pallin's words when Shepard told him that not every spectre was like Saren... "but the potential is always there" and Shepard's word to Liara "don't turn into the thing you're hunting." I think there was a lot of foreshadowing throughout the game as to what sort of shape the ending might take. When it happened that way, I can't honestly say I was all that surprised... I had long resigned myself to the idea that the Trilogy was most likely going to end as a tragedy (in the sense that the hero dies, etc.) It can also be seen in reverse. If you start off very similar to Saren in some ways, you could eventually evolve to a better person, like Anderson. Which is how I see the "You did good, son" bit at the end of ME3.. personally. To me, it's so easy to finally be good in ME3... because Renegade is hardcore. Plus, Arrival makes me a bit depressed. I've had my fill of ruthless calculus by that point. Yes, it can.
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Post by dmc1001 on Sept 28, 2016 3:00:36 GMT
Does Shepard know those tubes are going to explode? Shepard has heard from the Catalyst that death is pretty much certain for doing so but with no understanding of how it happens. Shepard gets a vision of Anderson firing at the thing showing explosions I always interpreted as a breaking the fourth wall type of thing. We see what happens but not so sure about Shepard. Otherwise, it seems too much like the Catalyst can literally show the future.
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Post by dmc1001 on Sept 28, 2016 3:05:43 GMT
Wow afterall several years people still fell upset for the ME ending. It's just an avatar does it really matter if he live or die? Important thing about a character death if it is done properly after that i don't need them anymore. People are still writing BRAND NEW fanfic about Mass Effect. Obviously, people are emotionally invested in this. It was designed that way.
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Post by themikefest on Sept 28, 2016 3:42:25 GMT
Shepard gets a vision of Anderson firing at the thing showing explosions I always interpreted as a breaking the fourth wall type of thing. We see what happens but not so sure about Shepard. Otherwise, it seems too much like the Catalyst can literally show the future. Either way, it doesn't make any sense for Shepard to be walking forward shooting at the tube. Is Bioware saying the closer the weapon is to the target, the more damage it will do? I'm sure for them that would make sense. If Shepard was able to fire at the tube 20 or 30 feet away, the weapon would do the same amount of damage.
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Post by Natashina on Sept 28, 2016 3:46:05 GMT
Yeah, that never made sense to me.
See, aiming for the tube actually made sense to me. It's not quite the first time that Shep had done something like this to big Reaper tech. Shep aimed for the tubes on the Reaper-Larva, so s/he probably figured that it would work for the main device as well. Walking towards the tube while shooting it? Not so much, unless they were wanting and/or planning to die in the ensuing explosion.
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Post by Deleted on Sept 28, 2016 10:37:23 GMT
Yeah, that never made sense to me. See, aiming for the tube actually made sense to me. It's not quite the first time that Shep had done something like this to big Reaper tech. Shep aimed for the tubes on the Reaper-Larva, so s/he probably figured that it would work for the main device as well. Walking towards the tube while shooting it? Not so much, unless they were wanting and/or planning to die in the ensuing explosion. To me... I just look at his/her face... soooo angry. Basically, Shepard has lost it at that point so walking towards the thing he's destroying just isn't rationale because Shepard stopped being rationale at the point he/she raised his/her gun. It's like people who overkill when the original action was started in self-defense. It's the same sort of emotional depiction with the Synthesis ending... he/she starts out with this struggling limp, but then throws away the gun and starts to run freely... the action of throwing away the gun being depicted as liberating... the weight of "all the cold ruthless calculus of war" coming off Shep's shoulders. Same emotional change goes on with the Control ending too... Shep starts out hesitatingly... "Can I actually do this." and then his/her actions at grabbing the controls get more definitive... until, per the depiction, Shepard knows he/she can and will seize control. All of the endings, by Shepards body language, are meant to affirm his/her mental convi.ction that the decision made was the right one for that Shepard to have made... In destroy though, it does break with Shepard's training as a disciplined soldier.
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