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Post by Deleted on Sept 28, 2016 11:04:53 GMT
The original intent was that Shepard dies, and they came as close to that as they dared with the OE, where you could only get the breath scene if you played some MP to boost your EMS score. Patrick Weekes said: " ...from the start of the third game we knew that - and foreshadowed pretty strongly - that 'this was the end of Shepard'. We knew we were gonna have Shepard sacrifice him or herself" ( source), and another one explained why he "had to die". The game does indeed foreshadow that. Shepard surviving was supposed to be a rare exception, a non-canonical glitch giving players an excuse to headcanon their survival. Of course after the ending disaster, they downplayed that, and the fact that DLC made it possible to get the breath scene without having played MP helped along. Edit: as for "strongly foreshadowed" let me tell you, I played my original Shep as optimistically as I could. I continued to spout how there was always hope, refused to drink with Chakwas because there would be plenty of time afterwards, and keep up the "let's get it done and go home" message. I did not know the details of the endings at th etime, but heard that to get the "best ending" did require doing so MP, so I grudgingly did some) Imagine my shock and horror when I found the "best ending" was turning my Shepard into a genocidal torso I respect your feelings on this... I do; but I still can't understand why you wouldn't have at least foreseen that all versions of Shepard in this game would have to be fully prepared the destroy the Reapers. The "us" or "them" circumstances are what's at the forefront of the entire game. Therefore, is an ending version showing a "genocidal" person walking around healthy really better than one showing a badly injured Shepard?... allowing those who, if they are indeed interpreting the destruction of the Reapers as a genocide, believe then that, despite a high EMS, Shepard "deserved" to die. The way it's portrayed, people can at least still believe he/she died and "paid" for his/her crimes even though they were a "completionist" and people who want to believe that he/she lived could "imagine" someone finding him/her. Liking Shepard is not a prerequisite for playing this game... I've played Shepardss where watching them suck in their last breath at the ending has been quite satisfying. I still say... if you're even halfway into ME3 and you come to the conclusion that your Shepard is not prepared to at least destroy the Reapers (at some cost in collateral damage)... you best quit playing the game right there and imagine that your Shepard went AWOL and joined a peace rally. There's a difference between "optimism" and "blind optimism."
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Post by Iakus on Sept 28, 2016 13:38:59 GMT
Edit: as for "strongly foreshadowed" let me tell you, I played my original Shep as optimistically as I could. I continued to spout how there was always hope, refused to drink with Chakwas because there would be plenty of time afterwards, and keep up the "let's get it done and go home" message. I did not know the details of the endings at th etime, but heard that to get the "best ending" did require doing so MP, so I grudgingly did some) Imagine my shock and horror when I found the "best ending" was turning my Shepard into a genocidal torso I respect your feelings on this... I do; but I still can't understand why you wouldn't have at least foreseen that all versions of Shepard in this game would have to be fully prepared the destroy the Reapers. The "us" or "them" circumstances are what's at the forefront of the entire game. Therefore, is an ending version showing a "genocidal" person walking around healthy really better than one showing a badly injured Shepard?... allowing those who, if they are indeed interpreting the destruction of the Reapers as a genocide, believe then that, despite a high EMS, Shepard "deserved" to die. The way it's portrayed, people can at least still believe he/she died and "paid" for his/her crimes even though they were a "completionist" and people who want to believe that he/she lived could "imagine" someone finding him/her. Liking Shepard is not a prerequisite for playing this game... I've played Shepardss where watching them suck in their last breath at the ending has been quite satisfying. I still say... if you're even halfway into ME3 and you come to the conclusion that your Shepard is not prepared to at least destroy the Reapers (at some cost in collateral damage)... you best quit playing the game right there and imagine that your Shepard went AWOL and joined a peace rally. There's a difference between "optimism" and "blind optimism." That's just it "us or them"=/="us and them. Shepard isn't just doing "some' collateral damage, but is wiping out all synthetic life everywhere in the galaxy, including allies! I'd take a faceless torso with the geth and EDI alive any time. A good RPG should not force a player into a position where they end up thinking that their character has performed an act so monstrous that they deserved to die. (if they want to play a character that way, that's another story)
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Post by Deleted on Sept 28, 2016 13:55:06 GMT
I respect your feelings on this... I do; but I still can't understand why you wouldn't have at least foreseen that all versions of Shepard in this game would have to be fully prepared the destroy the Reapers. The "us" or "them" circumstances are what's at the forefront of the entire game. Therefore, is an ending version showing a "genocidal" person walking around healthy really better than one showing a badly injured Shepard?... allowing those who, if they are indeed interpreting the destruction of the Reapers as a genocide, believe then that, despite a high EMS, Shepard "deserved" to die. The way it's portrayed, people can at least still believe he/she died and "paid" for his/her crimes even though they were a "completionist" and people who want to believe that he/she lived could "imagine" someone finding him/her. Liking Shepard is not a prerequisite for playing this game... I've played Shepardss where watching them suck in their last breath at the ending has been quite satisfying. I still say... if you're even halfway into ME3 and you come to the conclusion that your Shepard is not prepared to at least destroy the Reapers (at some cost in collateral damage)... you best quit playing the game right there and imagine that your Shepard went AWOL and joined a peace rally. There's a difference between "optimism" and "blind optimism." That's just it "us or them"=/="us and them. Shepard isn't just doing "some' collateral damage, but is wiping out all synthetic life everywhere in the galaxy, including allies! I'd take a faceless torso with the geth and EDI alive any time. A good RPG should not force a player into a position where they end up thinking that their character has performed an act so monstrous that they deserved to die. (if they want to play a character that way, that's another story) Below is a transcript of the EC Catalyst dialogue I got in my game regarding the destroy ending: The Catalyst doesn't actually say that Shepard would be wiping out ALL the geth. He doesn't even REALLY say for certain that every single Reaper would be wiped out. Shepard MAY destroy the Reapers (Catalyst's "us"), because it's in his power to do so, but it only says that All synthetics would be TARGETED. Indeed, the last part indicates "those who survive"... Again, the whole thing is vague - intentionally so, IMO, to enable people to interpret it in different ways. If some people even want to interpret that some groups of Reapers somewhere in the universe survived... there is "room" in the vagueness of the writing for them to do so. You don't see a live EDI or geth in the EC, but neither do you see a dead EDI or any dead geth... so, if you wanted to, you do still have the ability to imagine that they did survive... it's your option how you interpret it... it's not being "forced." IF they did show a live EDI walking out of the ship after the destroy ending... those players who want to play it such that EDI is "destroyed" in that ending would not be able to imagine that she died. So, now, let's go on to the next few lines. The player then has the option to select "It will end the war?" It's only after that selection, that the Catalyst will AGREE that the Reapers would be destroyed... but then he goes on to indicate, essentially, that organics would just "recreate" them in some form after a short time... and he never goes so far as to say that even the Reapers would be "completely destroyed." The level of destruction being confirmed is, ultimately, whatever level of destruction Shepard is envisioning... since he's the one asking if the Reapers will be destroyed. If his view of "destroying his enemy" only entails making them unable to harvest organics... then that's where the player can envision that level of destruction as being what would happen.
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Post by Iakus on Sept 28, 2016 15:00:16 GMT
That's just it "us or them"=/="us and them. Shepard isn't just doing "some' collateral damage, but is wiping out all synthetic life everywhere in the galaxy, including allies! I'd take a faceless torso with the geth and EDI alive any time. A good RPG should not force a player into a position where they end up thinking that their character has performed an act so monstrous that they deserved to die. (if they want to play a character that way, that's another story) Below is a transcript of the EC Catalyst dialogue I got in my game regarding the destroy ending: The Catalyst doesn't actually say that Shepard would be wiping out ALL the geth. He doesn't even REALLY say for certain that every single Reaper would be wiped out. Shepard MAY destroy the Reapers (Catalyst's "us"), because it's in his power to do so, but it only says that All synthetics would be TARGETED. Indeed, the last part indicates "those who survive"... Again, the whole thing is vague - intentionally so, IMO, to enable people to interpret it in different ways. If some people even want to interpret that some groups of Reapers somewhere in the universe survived... there is "room" in the vagueness of the writing for them to do so. So, now, let's go on to the next few lines. The player then has the option to select "It will end the war?" It's only after that selection, that the Catalyst will AGREE that the Reapers would be destroyed... but then he goes on to indicate, essentially, that organics would just "recreate" them in some form after a short time... and he never goes so far as to say that even the Reapers would be "completely destroyed." The level of destruction being confirmed is, ultimately, whatever level of destruction Shepard is envisioning... since he's the one asking if the Reapers will be destroyed. If his view of "destroying his enemy" only entails making them unable to harvest organics... then that's where the player can envision that level of destruction as being what would happen. Vague, and yet: EDI definitely dies in Destroy. She does not leave the Normandy with Joker, nor does she appear at the memorial, and her name is on the wall. The geth are not seen in any Red ending slides. In fact, if the quarians were wiped out, Rannoch is shown completely abandoned. People may headcanon that not all synthetics were killed, but that's neither the implication nor the intention.
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Post by Deleted on Sept 28, 2016 15:27:30 GMT
Below is a transcript of the EC Catalyst dialogue I got in my game regarding the destroy ending: The Catalyst doesn't actually say that Shepard would be wiping out ALL the geth. He doesn't even REALLY say for certain that every single Reaper would be wiped out. Shepard MAY destroy the Reapers (Catalyst's "us"), because it's in his power to do so, but it only says that All synthetics would be TARGETED. Indeed, the last part indicates "those who survive"... Again, the whole thing is vague - intentionally so, IMO, to enable people to interpret it in different ways. If some people even want to interpret that some groups of Reapers somewhere in the universe survived... there is "room" in the vagueness of the writing for them to do so. So, now, let's go on to the next few lines. The player then has the option to select "It will end the war?" It's only after that selection, that the Catalyst will AGREE that the Reapers would be destroyed... but then he goes on to indicate, essentially, that organics would just "recreate" them in some form after a short time... and he never goes so far as to say that even the Reapers would be "completely destroyed." The level of destruction being confirmed is, ultimately, whatever level of destruction Shepard is envisioning... since he's the one asking if the Reapers will be destroyed. If his view of "destroying his enemy" only entails making them unable to harvest organics... then that's where the player can envision that level of destruction as being what would happen. Vague, and yet: EDI definitely dies in Destroy. She does not leave the Normandy with Joker, nor does she appear at the memorial, and her name is on the wall. The geth are not seen in any Red ending slides. In fact, if the quarians were wiped out, Rannoch is shown completely abandoned. People may headcanon that not all synthetics were killed, but that's neither the implication nor the intention. ... and as I've said before... interpretation involves assigned differing levels of importance to different details. You focus hard on some and effectively ignore others... but putting both sorts of details into the game enables the player to pick and choose to fortify their interpretation. I've also said in the past that it's not been perfectly done... that is, the game still has its biases and that tend to lead the players more easily in some directions than others... but that's still not "forcing" the player into thinking a certain way. (As far as "forcing" issues - I tend to think BSN tends to verge more towards "forcing" forum members into agreeing with the prevalent idea that the Catalyst is lying than Bioware can be accused of "forcing" any particular line of thought on the players - Just my personal opinion here.) Even with her name on the wall, EDI could be "collateral damage" without making it into that Shepard's being "forced" into a genocide of all synthetics. At the moment Shepard opts to shoot the tube, he/she is accepting the risk that EDI could die in the process, that geth could die in the proces or that even he/she could die in the process... that doesn't make it a genocidal act on his/her part. Therefore, Bioware is NOT FORCING you (the player) to think of your Shepard as a "genocidal" anything unless that is where that player wants to take their interpretation of what the Catalyst has said. When Rannoch is shown as abandoned... are there ANY geth bodies shown? No. Legion clearly said in ME2 that the geth don't live on Rannoch... they maintained it for the Creators. No creators left to maintain it for.... perhaps the geth just abandoned it. You don't have to hate your Shepard... but you CAN if you want to. If they showed Shepard walking around living... then IF you did hate him/her, you would be struggling with the idea that Bioware "forced" you into allowing a genocidal maniac to live and get away with his/her crimes. As it is, you can "imagine" Shepard lives (gets better, marries, has kids, etc.) and you can also still "imagine" it's his/her last breath.
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Post by Iakus on Sept 28, 2016 16:05:42 GMT
Vague, and yet: EDI definitely dies in Destroy. She does not leave the Normandy with Joker, nor does she appear at the memorial, and her name is on the wall. The geth are not seen in any Red ending slides. In fact, if the quarians were wiped out, Rannoch is shown completely abandoned. People may headcanon that not all synthetics were killed, but that's neither the implication nor the intention. ... and as I've said before... interpretation involves assigned differing levels of importance to different details. You focus hard on some and effectively ignore others... but putting both sorts of details into the game enables the player to pick and choose to fortify their interpretation. I've also said in the past that it's not been perfectly done... that is, the game still has its biases and that tend to lead the players more easily in some directions than others... but that's still not "forcing" the player into thinking a certain way. (As far as "forcing" issues - I tend to think BSN tends to verge more towards "forcing" forum members into agreeing with the prevalent idea that the Catalyst is lying than Bioware can be accused of "forcing" any particular line of thought on the players - Just my personal opinion here.) Even with her name on the wall, EDI could be "collateral damage" without making it into that Shepard's being "forced" into a genocide of all synthetics. At the moment Shepard opts to shoot the tube, he/she is accepting the risk that EDI could die in the process, that geth could die in the proces or that even he/she could die in the process... that doesn't make it a genocidal act on his/her part. Therefore, Bioware is NOT FORCING you (the player) to think of your Shepard as a "genocidal" anything unless that is where that player wants to take their interpretation of what the Catalyst has said. When Rannoch is shown as abandoned... are there ANY geth bodies shown? No. Legion clearly said in ME2 that the geth don't live on Rannoch... they maintained it for the Creators. No creators left to maintain it for.... perhaps the geth just abandoned it. You don't have to hate your Shepard... but you CAN if you want to. If they showed Shepard walking around living... then IF you did hate him/her, you would be struggling with the idea that Bioware "forced" you into allowing a genocidal maniac to live and get away with his/her crimes. As it is, you can "imagine" Shepard lives (gets better, marries, has kids, etc.) and you can also still "imagine" it's his/her last breath. That's just it, there are no details that suggest my interpretation is anything but the truth. Where is the evidence that EDI or the geth survived? Where is the evidence that shows the Red ending does anything besides what the Catalyst said it would do? And Control and Synthesis endings show geth living on Rannoch, if they survived. I don't WANT to hate anyone or anything. But I also don't WANT my character to be forced to commit war crimes on a galactic scale because the writers think dark= "deep" So yeah, showing Shepard walking around living a life after doing RGB wouldn't do it for me. WHich is why I said forcing Shepard to die is only the second-worst thing about the ending.
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Post by wright1978 on Sept 28, 2016 16:25:32 GMT
Vague, and yet: EDI definitely dies in Destroy. She does not leave the Normandy with Joker, nor does she appear at the memorial, and her name is on the wall. The geth are not seen in any Red ending slides. In fact, if the quarians were wiped out, Rannoch is shown completely abandoned. People may headcanon that not all synthetics were killed, but that's neither the implication nor the intention. Yeah it's the clear intention. heck I could just about stomach really nasty consequences if they were presented properly(not ambushed at last second by enemy commander) and in an equal manner across endings. Yet we didn't get say the salarians dying enmasse as the synthesis process was fatal too them or control shep having to wipe out/indoctrinate all those wouldn't fall in line and obey the reapers. Red has genocide, worst technological damage and even the supposed plus(shep living or breathing for extra second before dying) is virtually ignored.
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Post by themikefest on Sept 28, 2016 16:29:58 GMT
My Shepard never committed any genocide, war crimes or whatever you want to call it when choosing the red.
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Post by Deleted on Sept 28, 2016 16:32:11 GMT
... and as I've said before... interpretation involves assigned differing levels of importance to different details. You focus hard on some and effectively ignore others... but putting both sorts of details into the game enables the player to pick and choose to fortify their interpretation. I've also said in the past that it's not been perfectly done... that is, the game still has its biases and that tend to lead the players more easily in some directions than others... but that's still not "forcing" the player into thinking a certain way. (As far as "forcing" issues - I tend to think BSN tends to verge more towards "forcing" forum members into agreeing with the prevalent idea that the Catalyst is lying than Bioware can be accused of "forcing" any particular line of thought on the players - Just my personal opinion here.) Even with her name on the wall, EDI could be "collateral damage" without making it into that Shepard's being "forced" into a genocide of all synthetics. At the moment Shepard opts to shoot the tube, he/she is accepting the risk that EDI could die in the process, that geth could die in the proces or that even he/she could die in the process... that doesn't make it a genocidal act on his/her part. Therefore, Bioware is NOT FORCING you (the player) to think of your Shepard as a "genocidal" anything unless that is where that player wants to take their interpretation of what the Catalyst has said. When Rannoch is shown as abandoned... are there ANY geth bodies shown? No. Legion clearly said in ME2 that the geth don't live on Rannoch... they maintained it for the Creators. No creators left to maintain it for.... perhaps the geth just abandoned it. You don't have to hate your Shepard... but you CAN if you want to. If they showed Shepard walking around living... then IF you did hate him/her, you would be struggling with the idea that Bioware "forced" you into allowing a genocidal maniac to live and get away with his/her crimes. As it is, you can "imagine" Shepard lives (gets better, marries, has kids, etc.) and you can also still "imagine" it's his/her last breath. That's just it, there are no details that suggest my interpretation is anything but the truth. Where is the evidence that EDI or the geth survived? Where is the evidence that shows the Red ending does anything besides what the Catalyst said it would do? And Control and Synthesis endings show geth living on Rannoch, if they survived. I don't WANT to hate anyone or anything. But I also don't WANT my character to be forced to commit war crimes on a galactic scale because the writers think dark= "deep" So yeah, showing Shepard walking around living a life after doing RGB wouldn't do it for me. WHich is why I said forcing Shepard to die is only the second-worst thing about the ending. You're wanting to "force" others into your interpretation as being "the truth" - the canon intent of Bioware. I'm saying if they showed a "alive EDI" to give you that verification, they would be "forcing" people to the interpretation that only the Reapers would be targeted by the Crucible... that the Crucible was perfect in it's design and almighty "deus ex machina" that saves the Galaxy... regardless of whether or not Shepard believes in the end that all AI are dangerous (not really alive) and should be destroyed (which is an alternate conclusion that Shepard could come to). The "evidence" you seek about it not being genocide lies in that that it is possible that Shepard could think that the geth and EDI could survive and that is right in what the Catalyst says to him/her... that it DOES NOT say that all synthetics would be completely wiped out... It just says that they would be "targeted" and that it talks about "survivors" and "rebuilding" etc. (as set out in my earlier post). That EDI dies in the end is "collateral damage". Heck, even in ME1 - that Kaidan or Ashley died on Virmire was "collateral damage" and Shepard can say to the survivor "it's not my fault... it's Saren's" This acceptance of there being "collateral damage" in a game about war IS well foreshadowed throughout the entire game. If it came as "such a shock" to you in the end - why did you not just stop playing it with ME1? or at the end of ME2 when you were clearly told that either choice (irradiating or blowing up) the collector base was going to destroy all the collectors on the base (per TIM)? or partway through ME3 when Garrus and Shepard start talking about the "cold calculus of war"? Authors write horror stories and dark mysteries and even dark histories about war... Do you feel "forced" to read them all all the way through before you can tell where they are headed with it? That people tend to try to play with such "blind overriding optimism" that Bioware will just turn away from the game being about the "cold calculus of war" and then claim to have been "ambushed" is what amazes me. There are certainly elements about trying to overcome the odds, etc. - but Barla Von states right at the start that it's a game that gets more dangerous the longer you play and also that it's a game "you can never win." You can dislike that it's a dark game... but "ambushed" - no, you can't claim that one. Another foreshadowing line I thought of: Garrus indicates that Turians are taught from birth to accept casualties and then goes on to say that humans want to save everyone and then "in this war, that's not going to happen" (Geez, how clearly did Bioware have to s-p-e-l-l it out?)
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Post by Deleted on Sept 28, 2016 17:14:47 GMT
Vague, and yet: EDI definitely dies in Destroy. She does not leave the Normandy with Joker, nor does she appear at the memorial, and her name is on the wall. The geth are not seen in any Red ending slides. In fact, if the quarians were wiped out, Rannoch is shown completely abandoned. People may headcanon that not all synthetics were killed, but that's neither the implication nor the intention. Yeah it's the clear intention. heck I could just about stomach really nasty consequences if they were presented properly(not ambushed at last second by enemy commander) and in an equal manner across endings. Yet we didn't get say the salarians dying enmasse as the synthesis process was fatal too them or control shep having to wipe out/indoctrinate all those wouldn't fall in line and obey the reapers.Red has genocide, worst technological damage and even the supposed plus(shep living or breathing for extra second before dying) is virtually ignored. You can still "imagine" those things just as you can "imagine" them not happening. That they aren't shown IS what enables the ending to be interpreted in either direction by individual players. Bioware's "intent" was to leave the endings as vague as possible to enable bi-polar interpretations of them to exist. In control, I can imagine some Shepards using that control to order the Reapers to indoctrinate everyone... BUT I can equally imagine Shepard using his control to just make the Reapers helpless and harmless or even cooperative to doing whatever the organics want them to do (like rebuild the Citadel). I can interpret synthesis as being an awful thing or I can interpret it as being a beneficial change in the attitudes of long warring parties (undoing the DNA "memory experience" changes (per Javik) that was the source of persistent hatreds between organics and synthetics. IRL, to end a long-term war takes real deep changes in how the warring parties think about each other... or else the old hatreds just keep erupting new wars.
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Post by wright1978 on Sept 28, 2016 17:30:59 GMT
You can still "imagine" those things just as you can "imagine" them not happening. That they aren't shown IS what enables the ending to be interpreted in either direction by individual players. Bioware's "intent" was to leave the endings as vague as possible to enable bi-polar interpretations of them to exist. In control, I can imagine some Shepards using that control to order the Reapers to indoctrinate everyone... BUT I can equally imagine Shepard using his control to just make the Reapers helpless and harmless or even cooperative to doing whatever the organics want them to do (like rebuild the Citadel). I can interpret synthesis as being an awful thing or I can interpret it as being a beneficial change in the attitudes of long warring parties (undoing the DNA "memory experience" changes (per Javik) that was the source of persistent hatreds between organics and synthetics. IRL, to end a long-term war takes real deep changes in how the warring parties think about each other... or else the old hatreds just keep erupting new wars. sure you can imagine all sorts of things but only one ending has those negatives actually heavily implied and acted on and the only tiny tangible positive is virtually ignored. so sure I can imagine edi and gets pop back to life 5 seconds later but that's clearly not the implication and evidence the ec presents. Equally I can personally forsee all sorts of negatives of say synthesis but the tone of the synthesis ending doesn't even imply the slightest issues if by your logic they wanted vague for all endings there would be no absence of edi and no mention of synthetic destruction.
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Post by Deleted on Sept 28, 2016 17:48:43 GMT
You can still "imagine" those things just as you can "imagine" them not happening. That they aren't shown IS what enables the ending to be interpreted in either direction by individual players. Bioware's "intent" was to leave the endings as vague as possible to enable bi-polar interpretations of them to exist. In control, I can imagine some Shepards using that control to order the Reapers to indoctrinate everyone... BUT I can equally imagine Shepard using his control to just make the Reapers helpless and harmless or even cooperative to doing whatever the organics want them to do (like rebuild the Citadel). I can interpret synthesis as being an awful thing or I can interpret it as being a beneficial change in the attitudes of long warring parties (undoing the DNA "memory experience" changes (per Javik) that was the source of persistent hatreds between organics and synthetics. IRL, to end a long-term war takes real deep changes in how the warring parties think about each other... or else the old hatreds just keep erupting new wars. sure you can imagine all sorts of things but only one ending has those negatives actually heavily implied and acted on and the only tiny tangible positive is virtually ignored. so sure I can imagine edi and gets pop back to life 5 seconds later but that's clearly not the implication and evidence the ec presents. Equally I can personally forsee all sorts of negatives of say synthesis but the tone of the synthesis ending doesn't even imply the slightest issues if by your logic they wanted vague for all endings there would be no absence of edi and no mention of synthetic destruction. "Pop back to life" - where does it show them actually dropping dead? Where in the EC is a single geth body shown? It doesn't. The only thing that implies that they could possibly die is what the Catalyst says about it. The only way that people can think that the ALL synthetics die when destroy is chosen is to interpret what the Catalyst say as being definitive, but on close inspection, what the Catalyst says is anything but that definitive. That EDI eventually "dies" is pretty certain given her name appears on the wall when they are adding Shepard's name to the wall. Maybe she dies from the Crucible blast... who really knows maybe she dies when the Normandy crashes on that green planet? (The player can imagine a few different scenarios here.) Whether or not Shepard "commits a genocidal" act has to address Shepard's intent. In choosing destroy, does Shepard absolutely have to believe that he/she is intentionally destroying ALL geth and EDI and even ALL Reapers in the process? I don't think so... because that's not what the catalyst actually says. So, the player can "choose" whether or not they characterize their own Shepard as a genocidal person or not... Bioware is NOT forcing them to do so. Showing EDI alive in the end would preclude (shut out) any players who what to characterize their Shepards as eliminating the entire threat from AIs from the universe... and some players may want to make that choice... and it is a line of thought that is, again, foreshadowed in the game (e.g. when Shepard first take's command of the SR-2, one line he/she can select is "All AI's are dangerous."). You're saying your choices override their's. With synthesis... in that it is such a heavily hated ending here on BSN sort of counters any idea that Bioware was at all successful in eliminating any thought of negative consequences of it with the EC. The possible negative consequence of synthesis is shown by watching the DNA sequence itself change. How clearly does Bioware have to shown that a consequence of their synthesis ending involves a "permanent" change to organic life? If they wanted to make synthesis an ending without any negative consequences, there would have been no mention of changing the DNA... it would just imply that both sides just came to a better understanding of each other... so, I would argue that the issue with the synthesis ending is not that it doesn't show "salarians dying" and such... but that it shows too strong a negative consequence by changing DNA. IRL, we hear all the time how people want "world peace" - but the reality is we're not ever going to get there unless some peoples really change how they think about each other. The generational war hatred is almost inborn was brought up time and time again in the game regarding how the Turians and Krogan feel about each other (i.e. It's still a well foreshadowed idea in the game... no ambush there at the end either.) Since what you're wanting is even stronger negative imagery than DNA changing, I suspect it's not that you don't see enough to imagine that synthesis isn't the perfect choice you accuse Bioware of intending it to be... You really want to make it so strongly negative that no one else could possibly see their way to selecting it.
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Post by themikefest on Sept 28, 2016 18:02:14 GMT
When I saw the platform's name on the memorial wall, I figured it got destroyed. I wonder where on the ship is the platform when it was destroyed? I wonder if the crew threw it out the airlock before leaving the unknown planet?
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Post by Iakus on Sept 28, 2016 18:30:32 GMT
That's just it, there are no details that suggest my interpretation is anything but the truth. Where is the evidence that EDI or the geth survived? Where is the evidence that shows the Red ending does anything besides what the Catalyst said it would do? And Control and Synthesis endings show geth living on Rannoch, if they survived. I don't WANT to hate anyone or anything. But I also don't WANT my character to be forced to commit war crimes on a galactic scale because the writers think dark= "deep" So yeah, showing Shepard walking around living a life after doing RGB wouldn't do it for me. WHich is why I said forcing Shepard to die is only the second-worst thing about the ending. You're wanting to "force" others into your interpretation as being "the truth" - the canon intent of Bioware. I'm saying if they showed a "alive EDI" to give you that verification, they would be "forcing" people to the interpretation that only the Reapers would be targeted by the Crucible... that the Crucible was perfect in it's design and almighty "deus ex machina" that saves the Galaxy... regardless of whether or not Shepard believes in the end that all AI are dangerous (not really alive) and should be destroyed (which is an alternate conclusion that Shepard could come to). The "evidence" you seek about it not being genocide lies in that that it is possible that Shepard could think that the geth and EDI could survive and that is right in what the Catalyst says to him/her... that it DOES NOT say that all synthetics would be completely wiped out... It just says that they would be "targeted" and that it talks about "survivors" and "rebuilding" etc. (as set out in my earlier post). That EDI dies in the end is "collateral damage". Heck, even in ME1 - that Kaidan or Ashley died on Virmire was "collateral damage" and Shepard can say to the survivor "it's not my fault... it's Saren's" This acceptance of there being "collateral damage" in a game about war IS well foreshadowed throughout the entire game. If it came as "such a shock" to you in the end - why did you not just stop playing it with ME1? or at the end of ME2 when you were clearly told that either choice (irradiating or blowing up) the collector base was going to destroy all the collectors on the base (per TIM)? or partway through ME3 when Garrus and Shepard start talking about the "cold calculus of war"? Authors write horror stories and dark mysteries and even dark histories about war... Do you feel "forced" to read them all all the way through before you can tell where they are headed with it? That people tend to try to play with such "blind overriding optimism" that Bioware will just turn away from the game being about the "cold calculus of war" and then claim to have been "ambushed" is what amazes me. There are certainly elements about trying to overcome the odds, etc. - but Barla Von states right at the start that it's a game that gets more dangerous the longer you play and also that it's a game "you can never win." You can dislike that it's a dark game... but "ambushed" - no, you can't claim that one. Another foreshadowing line I thought of: Garrus indicates that Turians are taught from birth to accept casualties and then goes on to say that humans want to save everyone and then "in this war, that's not going to happen" (Geez, how clearly did Bioware have to s-p-e-l-l it out?) Sure Shepard can think the Catalyst is lying. But Shepard is wrong. The Catalyst is an infodump from the writers telling us how it's going to be. Show me any evidence that counteracts this. Funny thing about ME1, both Ash and Kaidan are well aware of the situation and urging Shepard to save the other. Where is EDI at the end of ME3? Where are the geth? Where is anyone's voice in this matter aside from the Catalyst? You know what my Shepard says about Virmire? "I made the call. Kaidan's death is on me" And when Garrus starts talking about the cold calculus of war "We start killing our friends, and war turns into murder" Barla Von was also talking about the information brokering 'game" Not Mass Effect. You know what the best thing to do with a game that's impossible to "win"? Don't play. Heck even Barla Von knew that. Writers of horror stories (or any novelist) don't generally solicit input from the reader as the story is unfolding. Reading is a passive activity where you take the story into yourself. A narrative RPG is more collaborative. The game pauses and asks you how the character would respond to a given situation. What they say, or do. This is not (or is not supposed to be) a Gears of War game where our sole responsibility is to point the gun at the bad guy and push the Awesome Button.
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Post by oyabun on Sept 28, 2016 20:10:18 GMT
The writers are entitled to do what they want to complete their story including kill the protagonist if the story require their death,like it was done in God of War for Kratos which is probably an even more popular character than all BioWare characters yet they had no problems to kill him. Yet he's going to be in another God of War game being released sometime next year. A game with him being still present was already released and it was a perquel,i'm not sure if the new one is a sequel or a perquel but that's beside the point there plenty of famous protagonist who are killed by their writers the hero of Time is another,if their death serve the story then they die is simple.Patrick can do the same to the Inquisitor or any living warden if he think their death is beneficial in some way and che doesn't have to ask any kind of permission to do that.
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Post by wright1978 on Sept 28, 2016 20:44:35 GMT
"Pop back to life" - where does it show them actually dropping dead? Where in the EC is a single geth body shown? It doesn't. The only thing that implies that they could possibly die is what the Catalyst says about it. The only way that people can think that the ALL synthetics die when destroy is chosen is to interpret what the Catalyst say as being definitive, but on close inspection, what the Catalyst says is anything but that definitive. That EDI eventually "dies" is pretty certain given her name appears on the wall when they are adding Shepard's name to the wall. Maybe she dies from the Crucible blast... who really knows maybe she dies when the Normandy crashes on that green planet? (The player can imagine a few different scenarios here.) Whether or not Shepard "commits a genocidal" act has to address Shepard's intent. In choosing destroy, does Shepard absolutely have to believe that he/she is intentionally destroying ALL geth and EDI and even ALL Reapers in the process? I don't think so... because that's not what the catalyst actually says. So, the player can "choose" whether or not they characterize their own Shepard as a genocidal person or not... Bioware is NOT forcing them to do so. Showing EDI alive in the end would preclude (shut out) any players who what to characterize their Shepards as eliminating the entire threat from AIs from the universe... and some players may want to make that choice... and it is a line of thought that is, again, foreshadowed in the game (e.g. when Shepard first take's command of the SR-2, one line he/she can select is "All AI's are dangerous."). You're saying your choices override their's. With synthesis... in that it is such a heavily hated ending here on BSN sort of counters any idea that Bioware was at all successful in eliminating any thought of negative consequences of it with the EC. The possible negative consequence of synthesis is shown by watching the DNA sequence itself change. How clearly does Bioware have to shown that a consequence of their synthesis ending involves a "permanent" change to organic life? If they wanted to make synthesis an ending without any negative consequences, there would have been no mention of changing the DNA... it would just imply that both sides just came to a better understanding of each other... so, I would argue that the issue with the synthesis ending is not that it doesn't show "salarians dying" and such... but that it shows too strong a negative consequence by changing DNA. IRL, we hear all the time how people want "world peace" - but the reality is we're not ever going to get there unless some peoples really change how they think about each other. The generational war hatred is almost inborn was brought up time and time again in the game regarding how the Turians and Krogan feel about each other (i.e. It's still a well foreshadowed idea in the game... no ambush there at the end either.) Since what you're wanting is even stronger negative imagery than DNA changing, I suspect it's not that you don't see enough to imagine that synthesis isn't the perfect choice you accuse Bioware of intending it to be... You really want to make it so strongly negative that no one else could possibly see their way to selecting it. It's a bizarre optimism to ignore the words of the brat(as much as i hate that poorly conceived DEM) that all synthetics will be targeted and then ignore the evidence of the epilogue. The absence of Geth from only one ending and that is the Destroy ending. Popularity or unpopularity of the concept of synthesis is neither here nor there. It is presented as the superior ending, the problematic issue of changing DNA isn't even touched upon in the epilogue, which if they had any desire to present the ending with a more mixed tone could have easily be done. No its not that i want one ending so strongly negative, i want all endings with negatives and positives, regardless of the split of people who may prefer one concept. As things ended up if you want the reapers dead you must take extreme relay damage, longer rebuilding, death of a companion, possible genocide of ally synthetics, dubious fate of protagonist(claim and counter claim from authors that is his/her last breath or not). It was a cheap easter egg they couldn't get rid of but wouldn't expand on despite it being one thing that might balance the sense of one ending seeming to have been lumbered with negative consequences without equal bonuses whilst....for those that want to control the reapers or for those that want to transcend as a species and learning from the reapers, you sacrifice Shep and get a positive rendition of your ending without further sacrifice.
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Post by Iakus on Sept 28, 2016 20:45:56 GMT
Yet he's going to be in another God of War game being released sometime next year. A game with him being still present was already released and it was a perquel,i'm not sure if the new one is a sequel or a perquel but that's beside the point there plenty of famous protagonist who are killed by their writers the hero of Time is another,if their death serve the story then they die is simple.Patrick can do the same to the Inquisitor or any living warden if he think their death is beneficial in some way and che doesn't have to ask any kind of permission to do that. Then they should stop calling them "our" characters, stop bragging about how "choices matter" and just call MEA a shooter.
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Post by themikefest on Sept 28, 2016 20:59:22 GMT
Yet he's going to be in another God of War game being released sometime next year. A game with him being still present was already released and it was a perquel,i'm not sure if the new one is a sequel or a perquel but that's beside the point there plenty of famous protagonist who are killed by their writers the hero of Time is another,if their death serve the story then they die is simple.Patrick can do the same to the Inquisitor or any living warden if he think their death is beneficial in some way and che doesn't have to ask any kind of permission to do that. Its a sequel. Why don't you go watch the trailer to find out more. And watching the end of God of War 3, he does shove the sword through himself, but is not seen in that spot after the credits suggesting he never died. Which is true. Since he's in a new God of War game. Patrick Weekes can bring the Inquisitor back if he wants. It wouldn't be hard. He/she was never killed. Just has their left arm removed. That can be fixed easily.
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Post by dmc1001 on Sept 28, 2016 21:27:59 GMT
I think a lot of people get confused between what BW seems to clearly imply and headcanon. For our own piece of mind, we can all headcanon pretty much anything we like. Heck, I could headcanon that the Shepard who died was really the clone and that the "clone" was the real Shepard - somehow managing to survive the fall off the SR2 - and he's alive somewhere. No basis for it though.
BW strongly implies that ALL synthetics are destroyed. We see not just the main Reapers go down, but also husks, ravagers, banshees, marauders, etc. Those things are actually half-synthetic/half-organic but, in Destroy, they die anyway. EDI is on the memorial wall. She's dead and all the evidence says the Destroy option is what killed her. The geth, if they survived, are also not visible and the evidence suggests that, as synthetic beings, they died. My personal headcanon is that we might be able to rebuild them but that's not supported by the game itself. It's just how I like to make a happy ending.
Is it genocide to kill all the Reapers? The Reapers are simply indoctrinated remnants of species' that were long since eradicated from the universe (Leviathans being the one exception). It's like the debate in Huerta about whether a VI driving a person makes the person alive or not. I always support the staff. I feel the same about the Reapers. They're VI-driven husks of a dead species. Killing them is like killing zombies.
Is it genocide to kill the geth? Possibly. Hard to say.
As I saw it, I had three shitty outcomes. I picked the one I found least shitty to me. I assume that's what everyone did.
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Post by oyabun on Sept 28, 2016 22:49:55 GMT
A game with him being still present was already released and it was a perquel,i'm not sure if the new one is a sequel or a perquel but that's beside the point there plenty of famous protagonist who are killed by their writers the hero of Time is another,if their death serve the story then they die is simple.Patrick can do the same to the Inquisitor or any living warden if he think their death is beneficial in some way and che doesn't have to ask any kind of permission to do that. Its a sequel. Why don't you go watch the trailer to find out more. And watching the end of God of War 3, he does shove the sword through himself, but is not seen in that spot after the credits suggesting he never died. Which is true. Since he's in a new God of War game. Patrick Weekes can bring the Inquisitor back if he wants. It wouldn't be hard. He/she was never killed. Just has their left arm removed. That can be fixed easily. Kratos in the god of war 3 killed himself,i finished that game,i don't know who took his body but he was dead for sure,of course if they want they can use some underworld rules to bring him back from the deads like they did in the first game if they need to make more money by using him,that's just their way to make a new chapter with the same protagonist...
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Post by oyabun on Sept 28, 2016 23:05:39 GMT
A game with him being still present was already released and it was a perquel,i'm not sure if the new one is a sequel or a perquel but that's beside the point there plenty of famous protagonist who are killed by their writers the hero of Time is another,if their death serve the story then they die is simple.Patrick can do the same to the Inquisitor or any living warden if he think their death is beneficial in some way and che doesn't have to ask any kind of permission to do that. Then they should stop calling them "our" characters, stop bragging about how "choices matter" and just call MEA a shooter. BiOware choices do matter within the same game they however don't matter across games,the Inq,Hawke or the HoF stop to be the player character as soon as you finish the game in which they are the PC Look at Hawke in DAI he is no more under a player control,he is a BioWare NPC,same for the warden some of the players did not liked their HoF letter and considered those to be OOC for their characters of DAO.
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Post by Deleted on Sept 28, 2016 23:13:41 GMT
"Pop back to life" - where does it show them actually dropping dead? Where in the EC is a single geth body shown? It doesn't. The only thing that implies that they could possibly die is what the Catalyst says about it. The only way that people can think that the ALL synthetics die when destroy is chosen is to interpret what the Catalyst say as being definitive, but on close inspection, what the Catalyst says is anything but that definitive. That EDI eventually "dies" is pretty certain given her name appears on the wall when they are adding Shepard's name to the wall. Maybe she dies from the Crucible blast... who really knows maybe she dies when the Normandy crashes on that green planet? (The player can imagine a few different scenarios here.) Whether or not Shepard "commits a genocidal" act has to address Shepard's intent. In choosing destroy, does Shepard absolutely have to believe that he/she is intentionally destroying ALL geth and EDI and even ALL Reapers in the process? I don't think so... because that's not what the catalyst actually says. So, the player can "choose" whether or not they characterize their own Shepard as a genocidal person or not... Bioware is NOT forcing them to do so. Showing EDI alive in the end would preclude (shut out) any players who what to characterize their Shepards as eliminating the entire threat from AIs from the universe... and some players may want to make that choice... and it is a line of thought that is, again, foreshadowed in the game (e.g. when Shepard first take's command of the SR-2, one line he/she can select is "All AI's are dangerous."). You're saying your choices override their's. With synthesis... in that it is such a heavily hated ending here on BSN sort of counters any idea that Bioware was at all successful in eliminating any thought of negative consequences of it with the EC. The possible negative consequence of synthesis is shown by watching the DNA sequence itself change. How clearly does Bioware have to shown that a consequence of their synthesis ending involves a "permanent" change to organic life? If they wanted to make synthesis an ending without any negative consequences, there would have been no mention of changing the DNA... it would just imply that both sides just came to a better understanding of each other... so, I would argue that the issue with the synthesis ending is not that it doesn't show "salarians dying" and such... but that it shows too strong a negative consequence by changing DNA. IRL, we hear all the time how people want "world peace" - but the reality is we're not ever going to get there unless some peoples really change how they think about each other. The generational war hatred is almost inborn was brought up time and time again in the game regarding how the Turians and Krogan feel about each other (i.e. It's still a well foreshadowed idea in the game... no ambush there at the end either.) Since what you're wanting is even stronger negative imagery than DNA changing, I suspect it's not that you don't see enough to imagine that synthesis isn't the perfect choice you accuse Bioware of intending it to be... You really want to make it so strongly negative that no one else could possibly see their way to selecting it. It's a bizarre optimism to ignore the words of the brat(as much as i hate that poorly conceived DEM) that all synthetics will be targeted and then ignore the evidence of the epilogue. The absence of Geth from only one ending and that is the Destroy ending. Popularity or unpopularity of the concept of synthesis is neither here nor there. It is presented as the superior ending, the problematic issue of changing DNA isn't even touched upon in the epilogue, which if they had any desire to present the ending with a more mixed tone could have easily be done. No its not that i want one ending so strongly negative, i want all endings with negatives and positives, regardless of the split of people who may prefer one concept. As things ended up if you want the reapers dead you must take extreme relay damage, longer rebuilding, death of a companion, possible genocide of ally synthetics, dubious fate of protagonist(claim and counter claim from authors that is his/her last breath or not). It was a cheap easter egg they couldn't get rid of but wouldn't expand on despite it being one thing that might balance the sense of one ending seeming to have been lumbered with negative consequences without equal bonuses whilst....for those that want to control the reapers or for those that want to transcend as a species and learning from the reapers, you sacrifice Shep and get a positive rendition of your ending without further sacrifice. . I'm not ignoring anything because I'm not advocating for a particular interpretation of the ending. What I'm saying it that Bioware intentionally did not lock people into a single interpretation... they did not make it "impossible" for people to headcannon alternative interpretations. Yes, they imply, but the implications are ALWAYS vague enough that there is room to interpret something else IF the player doesn't want to go with Bioware's own interpretation of their own endings. As such - you do not actually see dead geth.... yes, they imply that they die... they outright say through the catalyst that they could die... but they don't force the issue in such a way that it becomes impossible for some people to headcannon that some geth survive. IF geth are shown alive... then people who want to could not headcannon that they died. Same with synthesis... IF Bioware had of intended to only make synthesis only this obviously idealistic "peace for all time" ending, they would not have opened the can of worms about changing organic DNA. Conversely, if the had shown dying Salarians from the process, they would have made it virtually impossible for anyone to headcannon that it could be a representation of a peaceful ending to the conflict. You say you want all endings to be both negative and positive... yet, the ending that most people seem to already have the most negative reaction to - synthesis... because it involves altering DNA without everyone's consent... is the one you want to be made more negative by showing dying Salarians on top of the very graphic image of DNA being altered and the visual expression of everyone being changed into "something" with green glowing eyes? How do you think adding dying Salarians would make synthesis "more acceptable" to people who want to pick a "lasting peace" over a "temporary" one?
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Post by Deleted on Sept 28, 2016 23:19:09 GMT
I think a lot of people get confused between what BW seems to clearly imply and headcanon. For our own piece of mind, we can all headcanon pretty much anything we like. Heck, I could headcanon that the Shepard who died was really the clone and that the "clone" was the real Shepard - somehow managing to survive the fall off the SR2 - and he's alive somewhere. No basis for it though. BW strongly implies that ALL synthetics are destroyed. We see not just the main Reapers go down, but also husks, ravagers, banshees, marauders, etc. Those things are actually half-synthetic/half-organic but, in Destroy, they die anyway. EDI is on the memorial wall. She's dead and all the evidence says the Destroy option is what killed her. The geth, if they survived, are also not visible and the evidence suggests that, as synthetic beings, they died. My personal headcanon is that we might be able to rebuild them but that's not supported by the game itself. It's just how I like to make a happy ending. Is it genocide to kill all the Reapers? The Reapers are simply indoctrinated remnants of species' that were long since eradicated from the universe (Leviathans being the one exception). It's like the debate in Huerta about whether a VI driving a person makes the person alive or not. I always support the staff. I feel the same about the Reapers. They're VI-driven husks of a dead species. Killing them is like killing zombies. Is it genocide to kill the geth? Possibly. Hard to say. As I saw it, I had three shitty outcomes. I picked the one I found least shitty to me. I assume that's what everyone did. ... and that's one way to define a "moral dilemma"... which from what I've read on the old BSN... a lot of people were asking for even more moral dilemmas in Bioware games: Definition of a dilemma per Dictionary.com: "a situation requiring a choice between equally undesirable alternatives" So, I guess the real desire is for Bioware to remove dilemmas from their games, eh? ... and since this thread is actually about the Trilogy becoming irrelevant... One "solution" could be that Bioware effectively doubled the possible endings represented.. If he was paragon and chose destroy the geth would live; if renegade, they would die; if 50/50... maybe the game would randomly choose. With synthesis, if paragon, no DNA just a big "I understand you now" declaration from the Reapers and they just "turn themselves good." If Renegade, DNA changes. Control actually already has 2 version... a paragon and renegade. In one speech, it's all about Shepard saving the many; in the other, it's about ruling them... then we'd have to add in definite Shepard's walking about happy and Shepard's dead versions for each, then maybe a Shepard may be alive versions but might be dead so we can headcannon the crew looking for him/her, the a version where there are deaths among the Citadel civilians and another where they all live through the moving of the Citadel, and then... we want ALL of those ending individually to be carried over into ME:A... I hope everyone has a REALLY powerful computer.
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Post by CrutchCricket on Sept 29, 2016 0:36:43 GMT
A game with him being still present was already released and it was a perquel,i'm not sure if the new one is a sequel or a perquel but that's beside the point there plenty of famous protagonist who are killed by their writers the hero of Time is another,if their death serve the story then they die is simple.Patrick can do the same to the Inquisitor or any living warden if he think their death is beneficial in some way and che doesn't have to ask any kind of permission to do that. Its a sequel. Why don't you go watch the trailer to find out more. And watching the end of God of War 3, he does shove the sword through himself, but is not seen in that spot after the credits suggesting he never died. Which is true. Since he's in a new God of War game. Patrick Weekes can bring the Inquisitor back if he wants. It wouldn't be hard. He/she was never killed. Just has their left arm removed. That can be fixed easily. He could've died or his body could've simply disappeared. Olympian bodies (at least in the third one) do disappear (rather violently). It could've gone either way. Of course the sequel does confirm which way it went. But at the time it was an easter egg, just like the breath scene. Its a sequel. Why don't you go watch the trailer to find out more. And watching the end of God of War 3, he does shove the sword through himself, but is not seen in that spot after the credits suggesting he never died. Which is true. Since he's in a new God of War game. Patrick Weekes can bring the Inquisitor back if he wants. It wouldn't be hard. He/she was never killed. Just has their left arm removed. That can be fixed easily. Kratos in the god of war 3 killed himself,i finished that game,i don't know who took his body but he was dead for sure, No, like I said they left ambiguous as to whether he truly died. And yeah, death doesn't mean much to Kratos given he "dies" in every game and that's a minor annoyance at best. Of course in this case, since his vengeance was complete we were led to believe that he would let himself stay dead this time. The new one has money grab written all over it of course. But hopefully they'll at least illustrate why he's still alive. Otherwise, UpUpAway makes an interesting case. But I think people are talking past each other. Yes we have more room to wiggle within the "art" than we might think. But that doesn't make the "art" any less insulting. Bioware dun goofed and their intent in the endings is atrocious. That can't be denied or excused by how we can twist it to suit our needs. But given that at this point, it is what it is, it's not very useful to keep going on about it. Maybe we should just twist it into something that's borderline acceptable to each of us and move on (if you haven't already).
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Post by Prince on Nov 30, 2016 3:52:17 GMT
A game with him being still present was already released and it was a perquel,i'm not sure if the new one is a sequel or a perquel but that's beside the point there plenty of famous protagonist who are killed by their writers the hero of Time is another,if their death serve the story then they die is simple.Patrick can do the same to the Inquisitor or any living warden if he think their death is beneficial in some way and che doesn't have to ask any kind of permission to do that. Then they should stop calling them "our" characters, stop bragging about how "choices matter" and just call MEA a shooter. Post is a little bit old but anyway that is my position on the matter.What did you use to create your characters? (ME or DA doesn't matter)Did you use the in game character creator, or the pre-released one? Both of those are the property of BioWare. Any results garnered from them are, you guessed it, the property of BioWare. Your intricate choices for your standing there like a buffoon letting people talk at you characters? All crafted by, you may have guessed it, BioWare. Shepard/The Warden/Hawke/The Inquisitor are part of the IP of Bioware they aren't a separate entity that you introduced from elsewhere. Of course, I suspect when players treat this theme is more about denial than not actually knowing it's true.
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