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Post by Deleted on Aug 14, 2017 13:36:04 GMT
(Shrug) BioWare Montreal made a game I've enjoyed and still play today. The drama that followed made me feel bad for the studio, and stuff. I am not interested in any analyses or somebody else's opinion, because, frankly, I am tired of reading other people's opinions by now. I feel there was an overload of opinions. A video game is a video game. I like it. I want another game in that setting. I don't care who does what better. I don't care to know what other people guess about why other people didn't like it. I don't care that people nowadays apparently like playing different kind of games. I don't really want to know how it can should have been "better". I like this one exactly the way it is. I neither know nor care why other people did not like it. I just don't. I already have to bow to the will of the majority and be denied the DLC and the sequel, so I don't feel I should subject myself to endlessly saying "but....but.... I don't agree! I loved it!" That whole paralysis by analysis does not entertain me. What I want is a DLC or another game to play from Bio.
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Post by maximusarael020 on Aug 14, 2017 14:17:43 GMT
Hello, everyone I've finally completed the first part of a new video series I'm doing taking a complete look at MASS EFFECT: Andromeda and the developer behind it, BioWare Montreal, from their birth to their recent death. This is meant to be a through examination of the studio and the game, not some hate filled vitriolic video. An in-depth analysis of the studio and the game in order the understand why Andromeda turned out the way it did. In this first part, I discuss the studio's early formation and projects starting with the MASS EFFECT 3: Omega DLC. I figured people around here might be interested in the video so here it is. Let me know what you think. (Part I: Early Formation and the Omega DLC)I'm currently in the process of editing my second part of the video series which will examine the full development timeline of Andromeda before finally getting into discussing and analyzing Andromeda itself. I don't want to watch another video because it will screw up my "recommended" on YouTube. Can you give a bullet-point synopsis?
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Post by Deleted on Aug 14, 2017 15:46:16 GMT
Hello, everyone I've finally completed the first part of a new video series I'm doing taking a complete look at MASS EFFECT: Andromeda and the developer behind it, BioWare Montreal, from their birth to their recent death. This is meant to be a through examination of the studio and the game, not some hate filled vitriolic video. An in-depth analysis of the studio and the game in order the understand why Andromeda turned out the way it did. In this first part, I discuss the studio's early formation and projects starting with the MASS EFFECT 3: Omega DLC. I figured people around here might be interested in the video so here it is. Let me know what you think. (Part I: Early Formation and the Omega DLC)I'm currently in the process of editing my second part of the video series which will examine the full development timeline of Andromeda before finally getting into discussing and analyzing Andromeda itself. I don't want to watch another video because it will screw up my "recommended" on YouTube. Can you give a bullet-point synopsis? Incognito tab.
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Post by Deleted on Aug 14, 2017 15:47:57 GMT
Not trying to be an asshat here, but why? What's the point? All of this has been discussed and rehashed to death.
Unless this is just more of the same phenomenon that YongYea abuses to get views and ad revenue...
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Post by bossattack on Aug 14, 2017 17:10:37 GMT
Hello, everyone I've finally completed the first part of a new video series I'm doing taking a complete look at MASS EFFECT: Andromeda and the developer behind it, BioWare Montreal, from their birth to their recent death. This is meant to be a through examination of the studio and the game, not some hate filled vitriolic video. An in-depth analysis of the studio and the game in order the understand why Andromeda turned out the way it did. In this first part, I discuss the studio's early formation and projects starting with the MASS EFFECT 3: Omega DLC. I figured people around here might be interested in the video so here it is. Let me know what you think. (Part I: Early Formation and the Omega DLC)I'm currently in the process of editing my second part of the video series which will examine the full development timeline of Andromeda before finally getting into discussing and analyzing Andromeda itself. I don't want to watch another video because it will screw up my "recommended" on YouTube. Can you give a bullet-point synopsis? No, not really. It's one part of a comprehensive video series I'm doing on BioWare Montreal and Mass Effect: Andromeda. The first part is spent analyzing the ME3 Omega DLC, including its key leadership, and how reception of that game could be tied towards what we would see in ME: Andromeda. Not trying to be an asshat here, but why? What's the point? All of this has been discussed and rehashed to death. Unless this is just more of the same phenomenon that YongYea abuses to get views and ad revenue... I made this video series precisely because I hadn't seen any video tackling the game or subject in this way. Most videos either appeal to the lowest common denominator ie "the animations suck" or "the story/characters suck" without explaining why or how that impacts the overall game's reception. Instead, I want to provide a detailed look at Andromeda from the very start of Montreal as a studio all the way through development of Andromeda and its release. I enjoy YongYea, for the most part, but I find many of his videos are "click baity" reacting to every scrap of news and media without doing enough research to make sense of everything. By the end of my series I'm hoping, at the very least, people can see a much more detailed breakdown of why Andromeda was received so poorly. It's quite alright that you and others may like it, after all Andromeda is by no means a bad game, but it's important to try and understand why others didn't. And, to do so in a detailed matter supported by evidence, not vitriolic hate filled posts or videos. With all that said, I've just finished PART II of my series which tries to take a detailed look at the full development timeline of Andromeda. I'll say right up front, this video is the one most based off of my own speculation. I try to keep my speculation supported by as much facts as I can, but the nature of the subject results in this kind of speculation. MASS EFFECT ANDROMEDA: The LIFE and DEATH of BioWare Montreal (Part II: Hell in Montreal?!) Let me know what you think.
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Post by Deleted on Aug 14, 2017 17:23:57 GMT
Not trying to be an asshat here, but why? What's the point? All of this has been discussed and rehashed to death. Unless this is just more of the same phenomenon that YongYea abuses to get views and ad revenue... I made this video series precisely because I hadn't seen any video tackling the game or subject in this way. Most videos either appeal to the lowest common denominator ie "the animations suck" or "the story/characters suck" without explaining why or how that impacts the overall game's reception. Instead, I want to provide a detailed look at Andromeda from the very start of Montreal as a studio all the way through development of Andromeda and its release. I enjoy YongYea, for the most part, but I find many of his videos are "click baity" reacting to every scrap of news and media without doing enough research to make sense of everything. By the end of my series I'm hoping, at the very least, people can see a much more detailed breakdown of why Andromeda was received so poorly. It's quite alright that you and others may like it, after all Andromeda is by no means a bad game, but it's important to try and understand why others didn't. And, to do so in a detailed matter supported by evidence, not vitriolic hate filled posts or videos. With all that said, I've just finished PART II of my series which tries to take a detailed look at the full development timeline of Andromeda. I'll say right up front, this video is the one most based off of my own speculation. I try to keep my speculation supported by as much facts as I can, but the nature of the subject results in this kind of speculation. MASS EFFECT ANDROMEDA: The LIFE and DEATH of BioWare Montreal (Part II: Hell in Montreal?!) Let me know what you think. Nah, I think I'll pass. I've seen plenty of ME:A/BW Montreal sucks posts to last a lifetime. I'm good.
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Post by Estaq99 on Aug 14, 2017 17:31:37 GMT
(Shrug) BioWare Montreal made a game I've enjoyed and still play today. The drama that followed made me feel bad for the studio, and stuff. I am not interested in any analyses or somebody else's opinion, because, frankly, I am tired of reading other people's opinions by now. I feel there was an overload of opinions. A video game is a video game. I like it. I want another game in that setting. I don't care who does what better. I don't care to know what other people guess about why other people didn't like it. I don't care that people nowadays apparently like playing different kind of games. I don't really want to know how it can should have been "better". I like this one exactly the way it is. I neither know nor care why other people did not like it. I just don't. I already have to bow to the will of the majority and be denied the DLC and the sequel, so I don't feel I should subject myself to endlessly saying "but....but.... I don't agree! I loved it!" That whole paralysis by analysis does not entertain me. What I want is a DLC or another game to play from Bio. The comment above is, in my opinion, one of the least intelligent, most selfish posts I have read so far on this forum. And I've read a lot of nonsense here. It makes me wonder why a person who doesn't care, at all, about anything, except for her own opinion is doing in a forum. It really is "I don't care, I don't care, I don't care, I'm covering my ears, I'm not listening to you, I want my DLC!!!!!! Well, darling, it seems you won't have your precious DLC. It could be just me but EA doesn't seem to care about your tantrums.
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Post by Deleted on Aug 14, 2017 17:38:30 GMT
(Shrug) BioWare Montreal made a game I've enjoyed and still play today. The drama that followed made me feel bad for the studio, and stuff. I am not interested in any analyses or somebody else's opinion, because, frankly, I am tired of reading other people's opinions by now. I feel there was an overload of opinions. A video game is a video game. I like it. I want another game in that setting. I don't care who does what better. I don't care to know what other people guess about why other people didn't like it. I don't care that people nowadays apparently like playing different kind of games. I don't really want to know how it can should have been "better". I like this one exactly the way it is. I neither know nor care why other people did not like it. I just don't. I already have to bow to the will of the majority and be denied the DLC and the sequel, so I don't feel I should subject myself to endlessly saying "but....but.... I don't agree! I loved it!" That whole paralysis by analysis does not entertain me. What I want is a DLC or another game to play from Bio. The comment above is, in my opinion, one of the least intelligent, most selfish posts I have read so far on this forum. And I've read a lot of nonsense here. It makes me wonder why a person who doesn't care, at all, about anything, except for her own opinion is doing in a forum. It really is "I don't care, I don't care, I don't care, I'm covering my ears, I'm not listening to you, I want my DLC!!!!!! Well, darling, it seems you won't have your precious DLC. It could be just me but EA doesn't seem to care about your tantrums. It is exactly that. I do not care what other people think, and I want my DLC. I do not have a relationship any more complex with BioWare than paying to play their games. I like Andromeda. Arguments over the matters of taste are futile. I am only being honest instead of trying to express the same via a quibble over a technicality.
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Post by vonuber on Aug 14, 2017 17:51:09 GMT
The comment above is, in my opinion, one of the least intelligent, most selfish posts I have read so far on this forum. And I've read a lot of nonsense here.... Well, darling, it seems you won't have your precious DLC. It could be just me but EA doesn't seem to care about your tantrums. I think my irony meter has exploded again. Darling.
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Post by Deleted on Aug 14, 2017 18:01:56 GMT
The comment above is, in my opinion, one of the least intelligent, most selfish posts I have read so far on this forum. And I've read a lot of nonsense here.... Well, darling, it seems you won't have your precious DLC. It could be just me but EA doesn't seem to care about your tantrums. I think my irony meter has exploded again. Darling. Call the irony meter company. I hear they have a great replacement policy as irony meters seem to continuously break these days.
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Post by griffith82 on Aug 14, 2017 18:55:28 GMT
The comment above is, in my opinion, one of the least intelligent, most selfish posts I have read so far on this forum. And I've read a lot of nonsense here.... Well, darling, it seems you won't have your precious DLC. It could be just me but EA doesn't seem to care about your tantrums. I think my irony meter has exploded again. Darling. Mine broke days ago.
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Post by Deleted on Aug 14, 2017 19:00:24 GMT
As someone who enjoyed and appreciated MEA, I would like to congratulate OP for the two videos he did. It shows a great amount of work and dedication you put in piecing all the sources and materials you found to create it. I would just like to say first and foremost that I appreciated the dedication you put to this video and clearly the love you have for this franchise which is the same as mine.
Provided the hypothesis that were made are correct and surely I have no point in doubting there aren't, this would made me appreciate the game even more because even hindered by internal difficulties, issues and development problems they still managed to create a enjoyable experience for me. It also makes me revalue Mac Walters who basically saved the game from the lack of vision and focus. In the end I pity poor Montreal, the game was too big and ambitious for them so the entire project went out of control. A clear, focused and experienced leadership is fundamental in each successful project and this was something ME:A got very late in development. It's probably for the best that the franchise returned back in the more experienced Edmonton's hands, it will take time maybe even a very long time but I hope the most experienced team will succeed in saving the franchise from this situation. There is still so much potential in Andromeda to be used.
The fact that Montreal was absorbed and does not exist anymore as a BW studio is indeed a signal that things were not going well between the company studios pity Flynn had to take most of the blame. I'm sure he did a lot to make the game succeed. I wish him and all the other devs in Montreal that managed to bring this game to its completion, well.
Thanks OP great videos.
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Post by The Biotic Trebuchet on Aug 14, 2017 19:30:50 GMT
Haven't watched the video yet, but I hope there is room for an intelligent conversation.
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bossattack
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Post by bossattack on Aug 14, 2017 19:39:15 GMT
As someone who enjoyed and appreciated MEA, I would like to congratulate OP for the two videos he did. It shows a great amount of work and dedication you put in piecing all the sources and materials you found to create it. I would just like to say first and foremost that I appreciated the dedication you put to this video and clearly the love you have for this franchise which is the same as mine. Provided the hypothesis that were made are correct and surely I have no point in doubting there aren't, this would made me appreciate the game even more because even hindered by internal difficulties, issues and development problems they still managed to create a enjoyable experience for me. It also makes me revalue Mac Walters who basically saved the game from the lack of vision and focus. In the end I pity poor Montreal, the game was too big and ambitious for them so the entire project went out of control. A clear, focused and experienced leadership is fundamental in each successful project and this was something ME:A got very late in development. It's probably for the best that the franchise returned back in the more experienced Edmonton's hands, it will take time maybe even a very long time but I hope the most experienced team will succeed in saving the franchise from this situation. There is still so much potential in Andromeda to be used. The fact that Montreal was absorbed and does not exist anymore as a BW studio is indeed a signal that things were not going well between the company studios pity Flynn had to take most of the blame. I'm sure he did a lot to make the game succeed. I wish him and all the other devs in Montreal that managed to bring this game to its completion, well. Thanks OP great videos. Heh, thanks for the kind words. I also found myself re-evaluating Mac Walters upon learning everything regarding the development of Andromeda. I never thought he was "bad" but I do feel he was one of the chief individuals responsible for the ending of Mass Effect 3. Still, his talent is clear as he basically saved Andromeda from its development hell. I do think that a general lack of experience is what led to the averageness of Andromeda. The BioWare that made Mass Effect 1 was not some inexperienced bunch, it was the same creative leads that developed Knights of the Old Republic, a massively successful console RPG. Additionally, many of these same individuals had worked on previous critically acclaimed BioWare titles all the way back to Baldur's Gate. Montreal just didn't have that same experience and talent and it shows in the final product. I think if the game weren't named MASS EFFECT and branded without the BioWare name folks would be more forgiving. I still think it'd be reviewed the same there simply would be just less hate. It was a decent attempt by a first time studio. As I said, my next video will finally look into all the issues with Andromeda, especially compared to past BioWare titles and similar AAA RPG's on the market. It's going to be a doozy.
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Post by Deleted on Aug 14, 2017 19:41:43 GMT
As someone who enjoyed and appreciated MEA, I would like to congratulate OP for the two videos he did. It shows a great amount of work and dedication you put in piecing all the sources and materials you found to create it. I would just like to say first and foremost that I appreciated the dedication you put to this video and clearly the love you have for this franchise which is the same as mine. Provided the hypothesis that were made are correct and surely I have no point in doubting there aren't, this would made me appreciate the game even more because even hindered by internal difficulties, issues and development problems they still managed to create a enjoyable experience for me. It also makes me revalue Mac Walters who basically saved the game from the lack of vision and focus. In the end I pity poor Montreal, the game was too big and ambitious for them so the entire project went out of control. A clear, focused and experienced leadership is fundamental in each successful project and this was something ME:A got very late in development. It's probably for the best that the franchise returned back in the more experienced Edmonton's hands, it will take time maybe even a very long time but I hope the most experienced team will succeed in saving the franchise from this situation. There is still so much potential in Andromeda to be used. The fact that Montreal was absorbed and does not exist anymore as a BW studio is indeed a signal that things were not going well between the company studios pity Flynn had to take most of the blame. I'm sure he did a lot to make the game succeed. I wish him and all the other devs in Montreal that managed to bring this game to its completion, well. Thanks OP great videos. Heh, thanks for the kind words. I also found myself re-evaluating Mac Walters upon learning everything regarding the development of Andromeda. I never thought he was "bad" but I do feel he was one of the chief individuals responsible for the ending of Mass Effect 3. Still, his talent is clear as he basically saved Andromeda from its development hell. I do think that a general lack of experience is what led to the averageness of Andromeda. The BioWare that made Mass Effect 1 was not some inexperienced bunch, it was the same creative leads that developed Knights of the Old Republic, a massively successful console RPG. Additionally, many of these same individuals had worked on previous critically acclaimed BioWare titles all the way back to Baldur's Gate. Montreal just didn't have that same experience and talent and it shows in the final product. I think if the game weren't named MASS EFFECT and branded without the BioWare name folks would be more forgiving. I still think it'd be reviewed the same there simply would be just less hate. It was a decent attempt by a first time studio. As I said, my next video will finally look into all the issues with Andromeda, especially compared to past BioWare titles and similar AAA RPG's on the market. It's going to be a doozy. Looking forward for the next video and I agree with your words.
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Post by maximusarael020 on Aug 14, 2017 20:17:49 GMT
I don't want to watch another video because it will screw up my "recommended" on YouTube. Can you give a bullet-point synopsis? Incognito tab. Ugh, ok, it's not really about my "recommended" list. I'm just lazy and don't want to sit through a video. Reading bullet points is faster and more efficient. If I liked the points, maybe I would go watch the video, but I don't care to spend 15 minutes waiting to be like "Nope! Not my thing."
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Post by Deleted on Aug 14, 2017 20:18:20 GMT
Ugh, ok, it's not really about my "recommended" list. I'm just lazy and don't want to sit through a video. Reading bullet points is faster and more efficient. If I liked the points, maybe I would go watch the video, but I don't care to spend 15 minutes waiting to be like "Nope! Not my thing." Fair enough.
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linksocarina
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Always teacher, sometimes writer
Teaching Mode Activated
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Post by linksocarina on Aug 14, 2017 20:28:18 GMT
I watched some of the video, it reminded me too much of the likes of Smudboy what ive seen however.
That is not a good comparison to me, as Smudboy was one of several who went down the "I am always right" route. I need to revisit it more but the first impression did leave me feeling less inclined to continue.
Just as an aside, I have seen other videos go over the issues of Andromeda before, mostly through the depth of the game itself and it's technical and structural flaws vs the focus on the studio. In that respect I would say your work is different, but there have been discussions on it before by the likes of Sole Porpise and Noah Gervais. I would check them out, even though I disagree with some of their own points.
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Cyan_Griffonclaw
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Aug 14, 2017 21:11:57 GMT
Hello, everyone I've finally completed the first part of a new video series I'm doing taking a complete look at MASS EFFECT: Andromeda and the developer behind it, BioWare Montreal, from their birth to their recent death. This is meant to be a through examination of the studio and the game, not some hate filled vitriolic video. An in-depth analysis of the studio and the game in order the understand why Andromeda turned out the way it did. In this first part, I discuss the studio's early formation and projects starting with the MASS EFFECT 3: Omega DLC. I figured people around here might be interested in the video so here it is. Let me know what you think. (Part I: Early Formation and the Omega DLC)I'm currently in the process of editing my second part of the video series which will examine the full development timeline of Andromeda before finally getting into discussing and analyzing Andromeda itself. EDIT/UPDATE: I've just finished PART II of my series which tries to take a detailed look at the full development timeline of Andromeda. I'll say right up front, this video is the one most based off of my own speculation. I try to keep my speculation supported by as much facts as I can, but the nature of the subject results in this kind of speculation. MASS EFFECT ANDROMEDA: The LIFE and DEATH of BioWare Montreal (Part II: Hell in Montreal!?) Let me know what you think. I watched the video here from a shop. It's very well-polished, but you're taking pleasure in "kicking people in the groin." It's well-crafted and edited, but you're intent is pretty even-handed. I'm sorry I was quick to judge. I watched it again and paid attention. malicious. It's not even a "mockumentary." And no... I'm no white knight or BioWare apologist. I just know that some of the people in Montreal (most notably the lower-level developers) worked hard to overcome problems above their pay grade and have to endure this style of back-handed insults. Again, nice editing, but you struck out with me. I'm in West Texas enduring this heat. I would say more, but my wifi connection is "iffy" at best.
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Post by bossattack on Aug 14, 2017 21:39:13 GMT
I watched the video here from a shop. It's very well-polished, but you're taking pleasure in "kicking people in the groin." It's well-crafted and edited, but you're intent is malicious. It's not even a |mockumentary." And no... I'm no white knight or BioWare apologist. I just know that some of the people in Montreal (most notably the lower-level developers) worked hard to overcome problems above their pay grade and have to endure this style of back-handed insults. Again, nice editing, but you struck out with me. I'm in West Texas enduring this heat. I would say more, but my wifi connection is "iffy" at best. I'm sorry you feel that way, malice is not the intent behind these videos. I like to think I'm providing fair and honest critique of the studio and the game. I was very careful when writing the video to try and not use any insulting or inciting words nor say something like, "these developers suck." I merely tried to give an objective critique of everything covered in the videos. I certainly take no pleasure in "kicking people in the groin," I follow many of the developers on Twitter and think they are all great individuals seeking to make great games. That just didn't end up happening.
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Post by Revan Reborn on Aug 15, 2017 0:31:45 GMT
(Shrug) BioWare Montreal made a game I've enjoyed and still play today. The drama that followed made me feel bad for the studio, and stuff. I am not interested in any analyses or somebody else's opinion, because, frankly, I am tired of reading other people's opinions by now. I feel there was an overload of opinions. A video game is a video game. I like it. I want another game in that setting. I don't care who does what better. I don't care to know what other people guess about why other people didn't like it. I don't care that people nowadays apparently like playing different kind of games. I don't really want to know how it can should have been "better". I like this one exactly the way it is. I neither know nor care why other people did not like it. I just don't. I already have to bow to the will of the majority and be denied the DLC and the sequel, so I don't feel I should subject myself to endlessly saying "but....but.... I don't agree! I loved it!" That whole paralysis by analysis does not entertain me. What I want is a DLC or another game to play from Bio. The comment above is, in my opinion, one of the least intelligent, most selfish posts I have read so far on this forum. And I've read a lot of nonsense here. It makes me wonder why a person who doesn't care, at all, about anything, except for her own opinion is doing in a forum. It really is "I don't care, I don't care, I don't care, I'm covering my ears, I'm not listening to you, I want my DLC!!!!!! Well, darling, it seems you won't have your precious DLC. It could be just me but EA doesn't seem to care about your tantrums. Is it so wrong for someone to have a different opinion from you? Why do you feel compelled to use insults and hateful speech? Are you that insecure? Mass Effect Andromeda has easily received far more hate than any other BioWare game in the history of the company. Whether that hate is justified or not is immaterial. It simply is the reality we live in. Some folks are just tired of hearing the hatred, as it really began in December with the facial animations, and it hasn't stopped since. Everybody that is anyone has jumped on the bandwagon. What was supposed to be a game meant to be enjoyed by gamers, was derailed and undermined by memes, videos, and tireless speculation on how BioWare Montreal is one of the most incompetent development studios on the planet. I certainly can understand just a little bit why @carefull might be tired of that never ending echo chamber reaffirming its own opinion. Personally, I loved MEA. I truly believe it's the best, overall Mass Effect game made to date. That's not to say it doesn't have faults. It certainly does, as many love to point out incessantly. Irregardless, just as some are happy to be proven "right" that Mass Effect and BioWare Montreal are dead, others are sad to see their favorite video game franchise shelved because of internal studio issues from poor leadership and internet politics.
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Post by griffith82 on Aug 15, 2017 0:42:03 GMT
The comment above is, in my opinion, one of the least intelligent, most selfish posts I have read so far on this forum. And I've read a lot of nonsense here. It makes me wonder why a person who doesn't care, at all, about anything, except for her own opinion is doing in a forum. It really is "I don't care, I don't care, I don't care, I'm covering my ears, I'm not listening to you, I want my DLC!!!!!! Well, darling, it seems you won't have your precious DLC. It could be just me but EA doesn't seem to care about your tantrums. Is it so wrong for someone to have a different opinion from you? Why do you feel compelled to use insults and hateful speech? Are you that insecure? Mass Effect Andromeda has easily received far more hate than any other BioWare game in the history of the company. Whether that hate is justified or not is immaterial. It simply is the reality we live in. Some folks are just tired of hearing the hatred, as it really began in December with the facial animations, and it hasn't stopped since. Everybody that is anyone has jumped on the bandwagon. What was supposed to be a game meant to be enjoyed by gamers, was derailed and undermined by memes, videos, and tireless speculation on how BioWare Montreal is one of the most incompetent development studios on the planet. I certainly can understand just a little bit why @carefull might be tired of that never ending echo chamber reaffirming its own opinion. Personally, I loved MEA. I truly believe it's the best, overall Mass Effect game made to date. That's not to say it doesn't have faults. It certainly does, as many love to point out incessantly. Irregardless, just as some are happy to be proven "right" that Mass Effect and BioWare Montreal are dead, others are sad to see their favorite video game franchise shelved because of internal studio issues from poor leadership and internet politics. Yeah I'm sick of it. I'm tired of being told to hate something that I enjoy. Also while I had hoped for dlc and a sequel at this stage I'll just wait for official announcement. I know it's unlikely but the most I can hope for is when they pick up ME again they don't reboot or start over.
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Post by fiannawolf on Aug 15, 2017 22:09:21 GMT
I personally find these vids quite interesting. No wonder things broke down the way they did.
Feels like they clipped ME:As wings before it even got off the ground.
Then again, it had an uphill battle from the very start.
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Post by malanek on Aug 15, 2017 22:26:39 GMT
I virtually never watch videos like this, prefer to read as you can skim through much faster without sound. I will query though, did Montreal create ME3 multiplayer? I'm never quite sure about that but if they did it should be discussed as it was a much more significant project than Omega.
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Feb 19, 2017 18:14:40 GMT
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Heero the pilot
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Post by Revan Reborn on Aug 16, 2017 3:01:36 GMT
I personally find these vids quite interesting. No wonder things broke down the way they did. Feels like they clipped ME:As wings before it even got off the ground. Then again, it had an uphill battle from the very start. Without knowing the story internally, there's only so much we can parse from these reports and rumors. That being said, it's clear BioWare Montreal's leadership struggled with what they wanted MEA to be. It's really a shame, because I don't believe the studio, itself, was responsible for this game's shaky development cycle. All of the fault really goes to the leadership that was unable to create a workable product that could be shipped in a timely fashion. I virtually never watch videos like this, prefer to read as you can skim through much faster without sound. I will query though, did Montreal create ME3 multiplayer? I'm never quite sure about that but if they did it should be discussed as it was a much more significant project than Omega. BioWare Montreal did, indeed, create ME3's multiplayer. It's ironic how so many claim the studio was so incompetent, yet ME3 MP has had a dedicated install base for the past five years. I wouldn't be surprised if ME3 MP is still active, even with MEA MP now being a thing.
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