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Post by bossattack on Aug 16, 2017 3:34:05 GMT
I virtually never watch videos like this, prefer to read as you can skim through much faster without sound. I will query though, did Montreal create ME3 multiplayer? I'm never quite sure about that but if they did it should be discussed as it was a much more significant project than Omega. BioWare Montreal did, indeed, create ME3's multiplayer. It's ironic how so many claim the studio was so incompetent, yet ME3 MP has had a dedicated install base for the past five years. I wouldn't be surprised if ME3 MP is still active, even with MEA MP now being a thing. Well, that's one thing I noted in my first video. The thing about ME3's MP is that it wasn't created by themselves in a vacuum, they were building off the systems and gameplay design that Edmonton had built. And, ultimately were still guided by Edmonton and Casey Hudson with how the final product would end up. That's why I found the Omega DLC a good place to start analyzing the studio because it was something they had to make almost completely by themselves. While they were still using the basis of everything Edmonton had done for main ME3, everything else they were in charge of themselves from writing, to level design, to soundtrack.
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Post by samhain444 on Aug 16, 2017 16:38:26 GMT
In regards to the BioWare Montreal/Motive merger, former BioWare employee Cameron Lee wrote a bit of a eulogy for the studio on Twitter whose tweets now appear to be deleted. The gist of it was that he and a group of devs from Edmonton helped establish the studio with the intent of being as independent as possible from EA and carrying on quality that BioWare Edmonton had established. Obviously, through the convening years, that fell by the wayside. I was wrong...the comments were from Jonathan Cooper's Twitter Page from 08/02/2017 (I knew I read them somewhere): "Very Sad to hear about the demise of the BioWare Montreal - a studio ostensibly started in 2009... ...but in fact began with myself in 2008 within EA Montreal studio. Our plucky team created around 75% of Mass Effect 2 cinematics The studio only had a few founding goals - to remain separate from EA and one day release a full game... Back then most of us had shipped Mass effect 1 in Edmonton so it was important to keep the culture and work ethic as we grew Since leaving I've always kept in touch, keen to know how the studio was progressing. Happy to hear about transfers instead of layoffs."
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Post by malanek on Aug 16, 2017 22:34:13 GMT
BioWare Montreal did, indeed, create ME3's multiplayer. It's ironic how so many claim the studio was so incompetent, yet ME3 MP has had a dedicated install base for the past five years. I wouldn't be surprised if ME3 MP is still active, even with MEA MP now being a thing. Well, that's one thing I noted in my first video. The thing about ME3's MP is that it wasn't created by themselves in a vacuum, they were building off the systems and gameplay design that Edmonton had built. And, ultimately were still guided by Edmonton and Casey Hudson with how the final product would end up. That's why I found the Omega DLC a good place to start analyzing the studio because it was something they had to make almost completely by themselves. While they were still using the basis of everything Edmonton had done for main ME3, everything else they were in charge of themselves from writing, to level design, to soundtrack. Obviously it did use shared assets and obviously people at Edmonton had input into it. But that is also completely true for Omega and even to some extent Andromeda. I'm not sure we will ever know exactly which studio and which people were responsible for what parts of each project. But ME3mper was definitely a more significant project than Omega was.
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Post by Pounce de León on Aug 17, 2017 12:01:20 GMT
I virtually never watch videos like this, prefer to read as you can skim through much faster without sound. I will query though, did Montreal create ME3 multiplayer? I'm never quite sure about that but if they did it should be discussed as it was a much more significant project than Omega. BioWare Montreal did, indeed, create ME3's multiplayer. It's ironic how so many claim the studio was so incompetent, yet ME3 MP has had a dedicated install base for the past five years. I wouldn't be surprised if ME3 MP is still active, even with MEA MP now being a thing. It sure is active. Not anymore the pinnacle of player bases, but people still play it.
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Post by clips7 on Aug 18, 2017 17:14:59 GMT
BioWare Montreal did, indeed, create ME3's multiplayer. It's ironic how so many claim the studio was so incompetent, yet ME3 MP has had a dedicated install base for the past five years. I wouldn't be surprised if ME3 MP is still active, even with MEA MP now being a thing. It sure is active. Not anymore the pinnacle of player bases, but people still play it. Yeah..it's still an addictive MP...my first experience...and i still cannot get enough of it....i luv my Phoenix Vanguard!....
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Post by Dabrikishaw on Aug 18, 2017 23:16:05 GMT
That first video was pretty enlightening. If It wasn't for a fortunate PSN glitch that day, I never would have gotten the Omega DLC. I only played it once and saw every single problem with it that the first video covered. I mean it wasn't bad, but it was the weaker of the 3 DLC for Mass Effect 3. Seeing most of Omega's problems become Andromeda's own is really hard to get out of my mind, even if I still like Andromeda.
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Post by bossattack on Aug 21, 2017 1:28:41 GMT
Thought I'd provide a brief update on my next video. Holy moly, when I sat down to write the script for this next video I didn't realize how much I had to say about Andromeda and all its problems. As a result, I'm likely going to break down my analysis of Andromeda into multiple videos. I'm still just trying to type up concise arguments against the characters and plot and I'm already at about 14 pages. Hopefully, I can have my next part up by Tuesday, if not Wednesday. I'll likely just have this next video focused on the characters and plot. I'll then break down gameplay and quest design, in addition to other stuff in following videos.
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Post by 10k on Aug 21, 2017 1:40:47 GMT
I watched both parts today. I got to say they were very well done and interesting. Good job!!
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Post by zebedee on Aug 21, 2017 17:46:03 GMT
The point you made in the second video over Bioware Montreal being in desperate trouble, purely from how badly the development cycle had gone, is an important one. Wonder how close they got to having the plug pulled completely as they missed deadlines. Never bought Omega so that was a very interesting comparison in the first video too. Question I'd have about that being linked to ME:A though is that, as you note in the videos, it's outsiders who are being brought in to lead the development of ME:A. Is there more information about the background to Omega? Was it another (relative) last minute job?
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Post by Pounce de León on Aug 21, 2017 19:24:56 GMT
Looking forward to part three.
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Post by bossattack on Aug 24, 2017 2:08:04 GMT
UPDATE and question: It took me longer than I would have liked but I've finally written and recorded all of the script for my next part of my video. This next video is focused solely on the main story, primarily that of the characters and main plot from beginning to end. Currently, the video is sitting at around 1 hour and 19 minutes. So, the question is would you prefer this next part as one long video or cut in about half to about two 32 minute or so videos. The first one focusing on the characters and the main character of Ryder and the second half focused solely on the main plot? Let me know what you think.
I seriously didn't realize how much there was to say once I actually sat down and went through the story beat by beat and there is still so much more to say.
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Post by 10k on Aug 24, 2017 2:21:46 GMT
UPDATE and question: It took me longer than I would have liked but I've finally written and recorded all of the script for my next part of my video. This next video is focused solely on the main story, primarily that of the characters and main plot from beginning to end. Currently, the video is sitting at around 1 hour and 19 minutes. So, the question is would you prefer this next part as one long video or cut in about half to about two 32 minute or so videos. The first one focusing on the characters and the main character of Ryder and the second half focused solely on the main plot? Let me know what you think. I seriously didn't realize how much there was to say once I actually sat down and went through the story beat by beat and there is still so much more to say. Make it one video, I love sitting through long vids without interruption.
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Post by Pounce de León on Aug 24, 2017 13:07:43 GMT
UPDATE and question: It took me longer than I would have liked but I've finally written and recorded all of the script for my next part of my video. This next video is focused solely on the main story, primarily that of the characters and main plot from beginning to end. Currently, the video is sitting at around 1 hour and 19 minutes. So, the question is would you prefer this next part as one long video or cut in about half to about two 32 minute or so videos. The first one focusing on the characters and the main character of Ryder and the second half focused solely on the main plot? Let me know what you think. I seriously didn't realize how much there was to say once I actually sat down and went through the story beat by beat and there is still so much more to say. Do your thing. Don't ask me what your thing is. I'd say make 2 parts but you know what works best. At least I wish you do.
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Post by linksocarina on Aug 24, 2017 14:23:14 GMT
UPDATE and question: It took me longer than I would have liked but I've finally written and recorded all of the script for my next part of my video. This next video is focused solely on the main story, primarily that of the characters and main plot from beginning to end. Currently, the video is sitting at around 1 hour and 19 minutes. So, the question is would you prefer this next part as one long video or cut in about half to about two 32 minute or so videos. The first one focusing on the characters and the main character of Ryder and the second half focused solely on the main plot? Let me know what you think. I seriously didn't realize how much there was to say once I actually sat down and went through the story beat by beat and there is still so much more to say. Combine all 3 videos in the end. id probably watch the whole thing then, despite not particularly enjoying the tact.
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Post by bossattack on Aug 24, 2017 21:17:38 GMT
UPDATE and question: It took me longer than I would have liked but I've finally written and recorded all of the script for my next part of my video. This next video is focused solely on the main story, primarily that of the characters and main plot from beginning to end. Currently, the video is sitting at around 1 hour and 19 minutes. So, the question is would you prefer this next part as one long video or cut in about half to about two 32 minute or so videos. The first one focusing on the characters and the main character of Ryder and the second half focused solely on the main plot? Let me know what you think. I seriously didn't realize how much there was to say once I actually sat down and went through the story beat by beat and there is still so much more to say. Do your thing. Don't ask me what your thing is. I'd say make 2 parts but you know what works best. At least I wish you do. Got it, don't ever ask anyone their opinion on things. Anyway, I'm in the process of editing the video now. If all goes smoothly I should have it up at some point tomorrow. And, it will be one long video. Afterwards, there will likely be one final video to cap everything off.
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Post by bossattack on Aug 29, 2017 2:46:42 GMT
WHEW, Holy Hell! Editing this behemoth of a video took longer than I thought. Any way I've just finished PART III of my series which finally tries to take a detailed look at Andromeda itself. This third part is the LONGEST video I've ever done and I'm still not done talking about the game. I focus mainly on the critical story and characters in this video analyzing why they fail or fall apart on any close analysis. I plan to focus on things like the high level themes, failure of the side quests, game design, and soundtrack in my last video. Enjoy.
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Post by river82 on Aug 29, 2017 4:27:54 GMT
Haven't listened to all of the third video atm, only about 4 mins in, but the funny thing about Bioware's concentration on Mass Effect 1 ... I think I read somewhere them saying "we looked back at ME1 and the one thing the trilogy really missed out on that ME1 did was exploration. Let's bring that back for Andromeda" yeah, exploration was dropped because most people hated it in the first installment xD. People were going "AHHH! Not more Mako!" That they wanted to bring this back into Andromeda and everyone at Bioware was like "YEAH! This is gonna be kick arse!" speaks to me that they are not treating seriously an aspect of gaming that they haven't been good at. I don't know if you spoke about this later on, but it was a little amusing ... in a sad sorta way
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Post by river82 on Aug 29, 2017 4:59:49 GMT
I agree with the Laughing Man. I can't agree enough with your assessment of the characters and Andromeda's protagonist (Ryder) in comparison to other Bioware games. That is (imo) a nice piece of analysis
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Post by bossattack on Aug 29, 2017 5:50:15 GMT
I agree with the Laughing Man. I can't agree enough with your assessment of the characters and Andromeda's protagonist (Ryder) in comparison to other Bioware games. That is (imo) a nice piece of analysis Thanks.
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Post by wickedtruth on Aug 29, 2017 18:12:55 GMT
hey Boss currently in the middle of watching part three and felt the need to comment about youre take on the Salarian ark mission bit.
1. Yes Drak mentioned the scouts quite a few times so yes you missed the mention. 2. The Kett were in fact on the cusp of exalting the Krogan. Recall the boss battle. so for the krogan side of the choice you can save them or leave them to the kett to let them finish up and work out the 'bugs' of exalting them giving them a new heavy infantry.
so there was a moral consequence actually. Its also why you were stuck fighting exalted krogan on meridian. if you save the krogan the exalted ones dont show up.
Otherwise solid work i agreed with everything else and found the first two videos really informative so well done that.
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Post by majesticjazz on Sept 1, 2017 5:52:49 GMT
This thread should not have fallen off of the 1st page.
I will watch the 3rd video in full tomorrow.
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Post by clips7 on Sept 1, 2017 19:08:06 GMT
Watched all 3 vids...very nicely done and i agree with everything you stated. It really is incredible how many loopholes the plot has once you break it down.......i mean you can run a train through it.....when playing it tho you never really pay attention to it like that. The only aspect that always just stood out for me casually was Sloane running the Kett off and keeping them off and wondering how they was able to build these massive thriving structures on Kadara. For the most part i don't really question such things since they are trying to tell a story, but yeah watching your vid, there are massive plotholes in the story. While the Nexus was in the dark, Kadara was thriving and living it up....again Sloane was the badass....why did we need Ryder again?... That tidbit about Drack was true too concerning those scouts and the salarian pathfinder......that came outta nowhere..lol!.... .....i was also confused with the whole Jardaan and builders concept tho that might be forgiven since maybe they was setting that up to be explained in the sequel.....overall tho your vids was informative, and broke down nearly every aspect of the game's issues...
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Post by majesticjazz on Sept 1, 2017 23:01:17 GMT
Just watched part 3. Great quality!
Funny how this series of videos isnt getting the same level of love as those Biofan videos. But for some reason im not surprised.
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Post by Qolx on Sept 2, 2017 0:17:17 GMT
bossattack this is a superb video series, so far. Thank you for summarizing and analyzing all this information. I was especially intrigued by the internal BioWare politics part. No one from Edmonton jumped at the chance to lead a new ME4 and instead Leihany, an outsider, was hired to lead the Montreal development team. I believe that was because the decision for a new ME was all EA's. The senior Edmonton guys probably wanted to move on after 10yrs working on the same project and jumped at the chance to work on Hudson's Dylan Anthem or anything else. Burnout is common in many fields and lots people want a fresh start. Again, thanks for the hard work. I can't wait for the final video.
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Post by Obsidian Gryphon on Sept 2, 2017 1:12:30 GMT
bossattack +++ to vids. You said it better than I do regards setting, story and chars; I only babble like an ape. My negative feelings towards Andro was instinctual. Stuff that feels wrong; subconsciously and consciously aware, but I never got down to analyse because I wasn't inclined to do it. I just pick out the most obvious wrongs and no it's not the animations.
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