I'd enjoy new playthroughs more if I could completely skip Habitat-7 and the first Eos vault, just because I've done them so many times now, and it's the same bloody thing every time.
I still enjoy the other planets, but those 2 I'm so done with.
One good thing is I've gotten so quick at the puzzles now they barely slow me down. I had to stop and think while doing them the first couple times. :ulikeit:
TBH I just think of all that as a prologue really and a chance to build myself up a bit for when the real serious stuff begins. Same as with the opening levels of each of the trilogy games really.Eden Prime and the first Citadel visit in ME1. The Cerberus Base and Freedom's Progress in ME2 and the Earth and Mars part of ME3
I never got tired of the MET prologues though, and I've played them a heck of a lot more. I honestly can't even point out why it annoys me so much to have to play through it in MEA. It's not that it's boring.
With Andromeda, I struggled. I abandoned several playthroughs out of boredom and just generally... I just didn't feel compelled to keep playing. If anything, I felt overwhelmed by all the drivel and sidequesting. Although the actual fighting was a ton of fun and many of the big quests were challenging and epic, the pacing is so off and many times playing the game felt more like a chore than fun.
That's my main problem. I never actually finished the game even once because of it. Shame because I actually like how my Ryder turned out, aesthetically, but i never felt invested in the game at any point.
Also, one other thing, the whole "You can mix and match any skills from any class" was really undermined by the fact that you could only equip three skills at a time, which defeats the purpose of the class mixing.
You can switch the favorites anytime, of course. Sure, the new powers come in on cooldown, but presumably the three you had were on cooldown before you switched, so you don't really lose much.
Like a lot of people, I'm a bit torn about Andromeda. There were some great bits and lots of things about the game I liked, but there were also some terrible bits and plenty of things that I didn't.
I tore through each entry of the OT as fast as I could and then spent countless hours replaying the entire series. I'm not even going to try and guess how many playthroughs. Too many.
With Andromeda, I struggled. I abandoned several playthroughs out of boredom and just generally... I just didn't feel compelled to keep playing. If anything, I felt overwhelmed by all the drivel and sidequesting. Although the actual fighting was a ton of fun and many of the big quests were challenging and epic, the pacing is so off and many times playing the game felt more like a chore than fun.
Anyway, I did finally take a Ryder alllll the way through, did pretty much everything, I think I had 93% completion, maybe even a bit more. When I got to the Epilogue my feeling was like "crap there's more?!" where as normally I love a little breathing room at the end of the game. I loved the DA:O epilogue and it always kills me to walk out that door and let the game end and my feelings at the end of Andromeda were quite different.
So now I'm moving on to some other games but I wonder about replaying Andromeda a little ways down the line and if I would enjoy it more. Some of my favorite games were not my favorites the first time.
I wonder about you guys who have done multiple runs, do you feel like you come to know and love the game better? I just don't see much replay value as there's very few choices, Ryder is pretty much the same character no matter what (it seems to me, anyway) and with the freeform skilltree I feel like I got a good taste of all playstyles (although I did pretty much stick with Vanguard).
While I can't say much to the rest yet -I am only to Voeld. What I can say is that so far -even if the dialog results are the same -currently running two chars through -simultaneously. I still like being able to choose dialog & important points. The free form skill tree -not really a problem for me -we get four favorites so far I only use two myself. By using two favorites only makes the game a lot less free-form -which makes it for me give more replay ability on other play-throughs. Whatever your opinion is -enjoy or not -its a game and the object is play it how you want and have fun...
Speaking of which if you are a PC user... I would suggest trying the Iron Man mod -far quicker than even the nomad mod to get around :amirite: .
You can switch the favorites anytime, of course. Sure, the new powers come in on cooldown, but presumably the three you had were on cooldown before you switched, so you don't really lose much.
This is why the Fusion Mod of Adrenaline is so freakin' awesome (and why it's a pain in the butt to get). Kill an enemy = cooldowns cancelled.
for the sake of variety- until we get a DLC - 0_o , in one run i select certain sidequests and ignore others, then the next run i change them. This way the game keeps a certain novelty ( for lack of a better word) .
I hated my first half of my first playthrough. Took me ages to finish it, the college kid attitude of Ryder and friends, the mish mash of crafting, the piling up of sidequests , tracking this that and the other.
Then came the second half and the general tone changed. Also first patch appeared, so i started enjoying it.
I still play to try out different classes .
I have more issues with the MP . So i don't play it that much, which makes leveling endless and demoralizing. Add the crappy weapons .
Enjoying it more each time. I did go back to ME2 on the 360 and had to change the camera sensitivity to high. In 1 I upped it to 100% and now it feels much more responsive. After playing so much Andromeda I had to speed that up for the OT. I've been getting more into the crafting side of ME:A. Experimenting with mods and such. Oh, and trying to bang a new person each time.
Like a lot of people, I'm a bit torn about Andromeda. There were some great bits and lots of things about the game I liked, but there were also some terrible bits and plenty of things that I didn't.
I tore through each entry of the OT as fast as I could and then spent countless hours replaying the entire series. I'm not even going to try and guess how many playthroughs. Too many.
With Andromeda, I struggled. I abandoned several playthroughs out of boredom and just generally... I just didn't feel compelled to keep playing. If anything, I felt overwhelmed by all the drivel and sidequesting. Although the actual fighting was a ton of fun and many of the big quests were challenging and epic, the pacing is so off and many times playing the game felt more like a chore than fun.
Anyway, I did finally take a Ryder alllll the way through, did pretty much everything, I think I had 93% completion, maybe even a bit more. When I got to the Epilogue my feeling was like "crap there's more?!" where as normally I love a little breathing room at the end of the game. I loved the DA:O epilogue and it always kills me to walk out that door and let the game end and my feelings at the end of Andromeda were quite different.
So now I'm moving on to some other games but I wonder about replaying Andromeda a little ways down the line and if I would enjoy it more. Some of my favorite games were not my favorites the first time.
I wonder about you guys who have done multiple runs, do you feel like you come to know and love the game better? I just don't see much replay value as there's very few choices, Ryder is pretty much the same character no matter what (it seems to me, anyway) and with the freeform skilltree I feel like I got a good taste of all playstyles (although I did pretty much stick with Vanguard).
While I can't say much to the rest yet -I am only to Voeld. What I can say is that so far -even if the dialog results are the same -currently running two chars through -simultaneously. I still like being able to choose dialog & important points. The free form skill tree -not really a problem for me -we get four favorites so far I only use two myself. By using two favorites only makes the game a lot less free-form -which makes it for me give more replay ability on other play-throughs. Whatever your opinion is -enjoy or not -its a game and the object is play it how you want and have fun...
Speaking of which if you are a PC user... I would suggest trying the Iron Man mod -far quicker than even the nomad mod to get around :amirite: .
I like that mod too but I do t use it much as it breaks the squad banter.
While I can't say much to the rest yet -I am only to Voeld. What I can say is that so far -even if the dialog results are the same -currently running two chars through -simultaneously. I still like being able to choose dialog & important points. The free form skill tree -not really a problem for me -we get four favorites so far I only use two myself. By using two favorites only makes the game a lot less free-form -which makes it for me give more replay ability on other play-throughs. Whatever your opinion is -enjoy or not -its a game and the object is play it how you want and have fun...
Speaking of which if you are a PC user... I would suggest trying the Iron Man mod -far quicker than even the nomad mod to get around :amirite: .
I like that mod too but I do t use it much as it breaks the squad banter.
What Squad banter? Heard it all already. Sorry should have mentioned that I spent ten hours per planet in nomad previously. After the initial the Iron Man mod does make a positive.
I like that mod too but I do t use it much as it breaks the squad banter.
What Squad banter? Heard it all already. Sorry should have mentioned that I spent ten hours per planet in nomad previously. After the initial the Iron Man mod does make a positive.
TBH I just think of all that as a prologue really and a chance to build myself up a bit for when the real serious stuff begins. Same as with the opening levels of each of the trilogy games really.Eden Prime and the first Citadel visit in ME1. The Cerberus Base and Freedom's Progress in ME2 and the Earth and Mars part of ME3
I never got tired of the MET prologues though, and I've played them a heck of a lot more. I honestly can't even point out why it annoys me so much to have to play through it in MEA. It's not that it's boring.
I felt the same way.....it felt like such a grind initially in Andromeda, which was the direct opposite in ME2...i enjoyed those early missions in ME2 in Freedom's Progress.....the mystery of those folks disappearing and what followed felt more interesting. With Andromeda...i really can't put my hand on it...I thought Habitat 7 looked incredible, (floating rock structures and design) but something about it in it's early stages kinda felt a bit of a grind....idk....
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Just started my second run as a NG+ (wanted to romance a different toon) but don't think I'll finish it. I just don't have the motivation for it. On the off chance we get a DLC maybe...
I really enjoyed my first playthrough the most. I wouldn't have called it a perfect game or anything, there were things that annoyed the hell out of me, but I still enjoyed it. But my second playthrough kinda made it obvious how little role playing there was involved in the game, how the few times you do make a decision it often doesn't matter at all, doesn't affect anything, how you can skip the 'loyalty' missions without consequence, how Ryder always feels like the same person no matter your choices.
Obviously all games that have player choices count in game will fall apart to some degree under close scrutiny (and after each pt), but I really felt me:a fell apart sooner than most.
I tried to start a third one last month, now most of the bugs are gone, but I ran into a game breaking bug on Kadara and I just put the game away after that. If by some miracle we do get a sp DLC (and they won't just try to tie up all the loose ends in books/ comics), I'll give it another go.
I really enjoyed my first playthrough the most. I wouldn't have called it a perfect game or anything, there were things that annoyed the hell out of me, but I still enjoyed it. But my second playthrough kinda made it obvious how little role playing there was involved in the game, how the few times you do make a decision it often doesn't matter at all, doesn't affect anything, how you can skip the 'loyalty' missions without consequence, how Ryder always feels like the same person no matter your choices.
Obviously all games that have player choices count in game will fall apart to some degree under close scrutiny (and after each pt), but I really felt me:a fell apart sooner than most.
I tried to start a third one last month, now most of the bugs are gone, but I ran into a game breaking bug on Kadara and I just put the game away after that. If by some miracle we do get a sp DLC (and they won't just try to tie up all the loose ends in books/ comics), I'll give it another go.
I really enjoyed my first playthrough the most. I wouldn't have called it a perfect game or anything, there were things that annoyed the hell out of me, but I still enjoyed it. But my second playthrough kinda made it obvious how little role playing there was involved in the game, how the few times you do make a decision it often doesn't matter at all, doesn't affect anything, how you can skip the 'loyalty' missions without consequence, how Ryder always feels like the same person no matter your choices.
Obviously all games that have player choices count in game will fall apart to some degree under close scrutiny (and after each pt), but I really felt me:a fell apart sooner than most.
I tried to start a third one last month, now most of the bugs are gone, but I ran into a game breaking bug on Kadara and I just put the game away after that. If by some miracle we do get a sp DLC (and they won't just try to tie up all the loose ends in books/ comics), I'll give it another go.
I don't recall a game breaking bug on Kadara.
Could have been this one (I had it happen to me also). Quite a few vids about it.
Post by definitelykrogan on Aug 19, 2017 1:22:37 GMT
It's quite opposite for me.I enjoy first playthrough most on second run I try to save everyone/everything that can be saved [goes like Paragon play type] Start the third run and didn't feel like want to finish it somehow.
The problem to do multiple run is as everyone said before. Visible result is hardly see when you choose to do something
also those lots of sidequest didn't help at all. The game was dragging out too much it exhausted me to do multiple playthough [same problem with ME1 eavedropping lots of sidequest lol]
I think the game should be around 30-40 hours per playthrough [this playtime should include sidequest + minigame stuff] instead of 70-90 hours o<-<...
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outlaworacle, I also have mixed feelings about MEA. I really enjoy the game, but it doesn't have anywhere near the appeal of the OT. I completed 4 PTs in the two months after release. (Those were a NG and NG+ each for Sara and Scott.) I was burnt out before finishing PT#4.
I stepped away, knowing that I'd overdone it. Burnout is not unexpected, under the circumstances, even if I never got burnt out on the OT. I struggled to get motivated to return to the game, though. Even after starting a new PT last week, I felt detached and uninvested. It took reading phoray's "Let's Play" thread to remind we why I'd enjoyed the game in the first place. There really is a lot to like; and I do think that a person must replay a game several times to appreciate its many layers of detail.
I doubt I will ever love MEA the way I love the OT. Those are my favorite series ever, though, so that's okay. I still think it's a very good game that gets better with more than one PT. There's a lot of game. You admittedly didn't achieve 100% completion. There's still stuff you missed; things you haven't seen or noticed; etc... It's worth another go, in my opinion.
outlaworacle , I also have mixed feelings about MEA. I really enjoy the game, but it doesn't have anywhere near the appeal of the OT. I completed 4 PTs in the two months after release. (Those were a NG and NG+ each for Sara and Scott.) I was burnt out before finishing PT#4.
I stepped away, knowing that I'd overdone it. Burnout is not unexpected, under the circumstances, even if I never got burnt out on the OT. I struggled to get motivated to return to the game, though. Even after starting a new PT last week, I felt detached and uninvested. It took reading phoray 's "Let's Play" thread to remind we why I'd enjoyed the game in the first place. There really is a lot to like; and I do think that a person must replay a game several times to appreciate its many layers of detail.
I doubt I will ever love MEA the way I love the OT. Those are my favorite series ever, though, so that's okay. I still think it's a very good game that gets better with more than one PT. There's a lot of game. You admittedly didn't achieve 100% completion. There's still stuff you missed; things you haven't seen or noticed; etc... It's worth another go, in my opinion.
Yeah...burnout sounds like that's what's happened here. I know everybody playstyles are different, but for me, when i beat a game i cannot turn right around and play it again. I like to let it sit for at least a few months before i go back to it...even games that i love like the very first Dead Space (i luv that game... )....but i will play that game and won't touch it again for 5 - 7 months (even years for some games)....for me this helps the game feel fresh when i go back to them and i can't tell you what it did for me when i went back and played ME2 after letting that game marinate for a few years....yes Andromeda's gameplay is better, but ME2's storyline and characters are decades better (i really appreciated how great the game was)...I was doing a run of that game before my ps3 died... ....
Don't wanna go off topic too much, but like i stated in another posting, i'm slightly enjoying this run more, but the issues i found in my first run are starting to present itself such as the weird placements of caches ( on top of mountain peaks in areas that risk you getting stuck and having the nomad climb impossible and weird angles)....paths in Angara that are difficult to transcend...etc...just stuff that made the game more annoying than it had to be...and then the story and characters/narrative are still a stinging element for me....
But yeah i really just wanted to address your burnout issue, as i really can't jump into a game after beating it and you said you was on your 4th PT?.....there's is no way i could do that even with a game like Dead Space that i luv....i would get bored and not feel involved if i played it back to back like that....i gotta let games sit in between playthroughs and i try to let them sit for months at a time before i go back to them...
Don't wanna go off topic too much, but like i stated in another posting, i'm slightly enjoying this run more, but the issues i found in my first run are starting to present itself such as the weird placements of caches ( on top of mountain peaks in areas that risk you getting stuck and having the nomad climb impossible and weird angles)....paths in Angara that are difficult to transcend...etc...just stuff that made the game more annoying than it had to be...and then the story and characters/narrative are still a stinging element for me....
Well, you're supposed to work a little bit for the caches, I guess. It's something Bio does. DAI had a lot more of this sort of thing; some areas are essentially terrain-based puzzles.
has the quality of the game improved enough to warrant a second run through?
For most of us it was fine day one so yup.
I disagree with the *For most of us* part considering the polish of Day 1 Andromeda was almost universally panned by critics and fans alike but will say had it been released after all the patching it would have faired a lot better. I've yet to come across any of the bugs that cost me over 10 hours worth of game play from the day 1 release. I literally had a bug with a dead companion that corrupted a hard save and 6 auto saves.