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Post by cypherj on Sept 18, 2017 12:05:03 GMT
There's really only one way they can bring ME back. They can't really go back to the Milky Way because of the torch and run they did at the end of ME3. There's no way they can make a direct sequel to Andromeda. The game has too much of a negative stigma associated with it, and if they didn't it was worth expanding on the story through DLC, I don't see how now they'll up and decide to risk many times more money to make a direct sequel.
The executive from EA said that if they bring back ME it has to "relevant" and "fresh".
The only way I can see them bringing it back it to leave it in Andromeda but push it way into the future when the galaxy is established. ME1 to me was interesting not just for the story but for all the lore. How humans were just activating relays, and then got into a war with Turians. Why activating relays was a banned, because of what happened with the Rachni. Then that lead to the Krogan being uplifted and the eventually the genophage. The morning War, why Quaraians were a migrant race. The galaxy and the races were just so interesting.
Andromeda doesn't have any of that. They need to kick the ball way down the road, hundreds of years and give it something. Have more races, some type of galactic society, government, intra-galactic transport. Let the planets you activated vaults on in ME:A be returned to their former glory. Talk about the Initiative in museums, but leave it in the past.
I can't see any logical story they could make in the Milky Way, and I don't see how they can make another entire game set in the fledgling days on Andromeda interesting.
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Post by Deleted on Sept 18, 2017 12:20:39 GMT
I've gone with Other.
Personally, regardless of the narrative dead end they wrote themselves into with ME3, I still argue, even moreso now post-Andromeda, that there was so much story and narrative left to tell in the Milky Way, that it could also have been done without Shepard as a protagonist.
There's been enough detailed think pieces and analyses on here and on YT about where Andromeda's narrative failed or was poor, so I don't really feel like going in and repeating what a lot of other people have already argued, just that I agree with some of the assessments that arguably, Andromeda didn't really do enough, or particularly anything interesting that warranted the whole narrative switching over there.
The Kett and Remnant just didn't feel original or new or interesting, especially within the context of the Mass Effect series. It felt to me and others who have argued better than I, more of the same. The Angara also felt particularly uninspiring or uninteresting.
Sure there is a lot of narrative threads left dangling, but most of those I would argue shouldn't have been left dangling at the end of the main game. It was obvious the intention was there for most of them to be explored or expanded upon in DLC, but now with no DLC coming, it seems an awful lot for one game to do, that being if an Andromeda sequel even happens or chooses to tackle tying up whatever threads the books or comics don't choose to resolve.
Its probably an unpopular opinion to leave the Andromeda story, at least just to the books and comics, and want the games to go elsewhere, but really I'm saying this as someone who wholeheartedly, wants there to be no more Mass Effect games now. Not even one set in the Milky Way, even if I'd argue it possibly being a safer bet than continuing Andromeda's narrative.
I understand that too is probably an unpopular opinion, especially here.
But after the original trilogy concluded with the Citadel DLC, I wasn't really clamoring for another Mass Effect game. I am, for example, wanting Dragon Age 4, but that's because of the way that series continuously sets up the narrative going forwards in the next few entries. The original trilogy felt like it came to a definitive end, and when Andromeda was announced, I was excited for another Mass Effect game, but unsure if, once it was out and time was given to properly play through it, the game itself would be worth it.
Narratively speaking, I personally don't see the point of Andromeda, or what its narrative managed or tried to accomplish. It gave us some new likable characters, which is great, it also gave us some pretty weak ones. It gave some cool moments that can be argued as ranking up among some of the other great moments from the original trilogy. But it also squandered the tightness of its main narrative with filler and all the other negatives that came with the exploration of the planets, which I argue as being just as dull and plain as the ME1 planets, except with better visuals and slightly more polish.
Sometimes I like it when things just come to an end. With all the DLCs following ME3's endings, the way the original trilogy concluded as a whole, was satisfying enough for me that I kind of would have liked that to be where Mass Effect ended. This is just my opinion, not a declaration that was what EA and BioWare should have done, point blank.
Sometimes its nice for a series to just conclude, without a follow up coming along trying to capitalize on a series' popularity and ultimately failing to meet whatever standard or aspect of quality was expected.
Mass Effect could have been remembered somewhat fondly as a great example of what video games could accomplish in the last generation of gaming, even with the ending controversy. It still is for a lot of people. But now the series as a whole just has this big question mark over it. That could have been avoided had they just left the series where it was, or, Andromeda was better polished and all the other endless things you could argue as needing to have been done in order for Andromeda to have been a success so that the series was confirmed to be going forwards, as opposed to being indeterminately put on ice.
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Post by guanxi on Sept 18, 2017 12:58:54 GMT
@prince E: Yes Shepard's story much like Luke's and Kirk's before it came to a definite end, but the properties themselves have gone on for decades. To let the property just die on the back of a crappy spin-off like Voyager would be a horrible, unforgiveable idea. To compare Mass Effect to Star Wars and Star Trek is a little silly perhaps but each generation has had their own Star Wars and Star Trek and I'd love nothing more than for this to be the case with Mass Effect.
I agree with Skud-a-what-ever-his-name-is that if it does come back it needs a radical rethink as MEA as a brand is toxic now and any direct continuation of it would be highly inadvisable.
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Post by Deleted on Sept 18, 2017 13:30:23 GMT
It's forced and contrived... more focused on a personal desire to see the Reapers back than it is on connecting things with a good story. Firstly, the heretic geth allied with the Reapers but the true geth had no motivation to flee them. They stayed behind the Perseus Veil and tended Rannoch as a memorial to their Creators (per Legion in ME2). There is no indicated by Legion of true geth disappearing out of the network (and he would have known because their all connected). People went on and on about how Shepard & co. should have known about the Initiative... Well, it's the same issue intensified with having geth fleeing the galaxy. I would really rather to just let the OT end where it did in ME3 and I wish the malcontents would just let Bioware continue with a NEW STORY in Andromeda. I found the hints they put out at the end of ME:A have a lot of potential. They obviously have a planned story in mind. For Christ's sake, let them write it! Not so much reapers but their mandate which is the central idea of the trilogy. Having now bypassed ME3's ending one way or another BioWare needs to address the question how does organic life survive in Andromeda outside of the cycles? Andromeda has never had reaper-imposed extinction cycles so in theory organic life should be extinct there and doomed due to the synthetic menace. Reaper background details are therefore relevant to helping us solve a problem they couldn't which would be key to our survival. Geth are a fan favorite and should return because it's what the fans want. Any retcon you make to get them there is going to be messy. I have never bought the line that the heretics weren't indoctrinated from the outset. Geth build their future, injecting themselves with Reaper code - does that sound like the Geth building their own future? Geth in ME3 were ruined and I would prefer to have the old Geth back as an enemy because it's a huge part of mass effect combat gameplay. Indoctrination is subtle, and caused merely by the initial presence of the reaper, in their case a subtle change to their runtime algorithm due to extended contact. They knew about the reapers decades before us so not only had indoctrination had ample time to gestate, they had plenty of opportunity for an orthodox splinter faction to take the same initiative to leave the milky way to safe guard their future from ME3. Geth are fundamental to our understanding of synthetic life in Andromeda and any future game which deals with the question of organic life outside of the cycles should involve them imo. The most "lore-friendly" way to reintroduce geth into Andromeda is to have some rogue quarians simply create more of them there. Trying to feed a reason for the geth fleeing the galaxy goes against the very fiber of what the geth were and the lore presented of their history. Having the Quarians repeat their mistake would also continue with the ongoing sub-theme that has always been present in the series that we, in essence, make our own enemies and that the real enemy IS us. This whole issue with the Trilogy began when the fans started overstepping and trying to convince Bioware to inject a bunch of their fan-fictions into the story rather than allowing Bioware adhere to whatever story plan they had in mind from the start. Bioware has planned a story line that probably does include a plan for getting to the Milky Way at some point (Walters has alluded to it on a couple of occasions). They wrote ME:A to set up that plan in motion. Derailing onto some fan-driven side road is NOT the solution to this. Let them write their story... adhere to their plan. Sit back for a change a just read the book rather than trying to act as a director/writer yourself. They produced ME1 on their own, without the benefit of a lot of fan input. They produced ME2 again without a lot of fan input and although that was a story that didn't progress the ME1, it was still the best game they ever wrote. It was ME3, when all the fans had started pitching their opinions at them, when everything began to fall apart. Just let them go back to doing their job... and we'll all come out the better for it.
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Post by griffith82 on Sept 18, 2017 15:29:05 GMT
There's really only one way they can bring ME back. They can't really go back to the Milky Way because of the torch and run they did at the end of ME3. There's no way they can make a direct sequel to Andromeda. The game has too much of a negative stigma associated with it, and if they didn't it was worth expanding on the story through DLC, I don't see how now they'll up and decide to risk many times more money to make a direct sequel. The executive from EA said that if they bring back ME it has to "relevant" and "fresh". The only way I can see them bringing it back it to leave it in Andromeda but push it way into the future when the galaxy is established. ME1 to me was interesting not just for the story but for all the lore. How humans were just activating relays, and then got into a war with Turians. Why activating relays was a banned, because of what happened with the Rachni. Then that lead to the Krogan being uplifted and the eventually the genophage. The morning War, why Quaraians were a migrant race. The galaxy and the races were just so interesting. Andromeda doesn't have any of that. They need to kick the ball way down the road, hundreds of years and give it something. Have more races, some type of galactic society, government, intra-galactic transport. Let the planets you activated vaults on in ME:A be returned to their former glory. Talk about the Initiative in museums, but leave it in the past. I can't see any logical story they could make in the Milky Way, and I don't see how they can make another entire game set in the fledgling days on Andromeda interesting. They know that the majority of fans will abandon ship if they don't do a sequel. That is the biggest risk. Not doing a sequel will guarantee Bioware's destruction.
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Post by guanxi on Sept 18, 2017 17:32:36 GMT
Not so much reapers but their mandate which is the central idea of the trilogy. Having now bypassed ME3's ending one way or another BioWare needs to address the question how does organic life survive in Andromeda outside of the cycles? Andromeda has never had reaper-imposed extinction cycles so in theory organic life should be extinct there and doomed due to the synthetic menace. Reaper background details are therefore relevant to helping us solve a problem they couldn't which would be key to our survival. Geth are a fan favorite and should return because it's what the fans want. Any retcon you make to get them there is going to be messy. I have never bought the line that the heretics weren't indoctrinated from the outset. Geth build their future, injecting themselves with Reaper code - does that sound like the Geth building their own future? Geth in ME3 were ruined and I would prefer to have the old Geth back as an enemy because it's a huge part of mass effect combat gameplay. Indoctrination is subtle, and caused merely by the initial presence of the reaper, in their case a subtle change to their runtime algorithm due to extended contact. They knew about the reapers decades before us so not only had indoctrination had ample time to gestate, they had plenty of opportunity for an orthodox splinter faction to take the same initiative to leave the milky way to safe guard their future from ME3. Geth are fundamental to our understanding of synthetic life in Andromeda and any future game which deals with the question of organic life outside of the cycles should involve them imo. The most "lore-friendly" way to reintroduce geth into Andromeda is to have some rogue quarians simply create more of them there. Trying to feed a reason for the geth fleeing the galaxy goes against the very fiber of what the geth were and the lore presented of their history. Having the Quarians repeat their mistake would also continue with the ongoing sub-theme that has always been present in the series that we, in essence, make our own enemies and that the real enemy IS us. This whole issue with the Trilogy began when the fans started overstepping and trying to convince Bioware to inject a bunch of their fan-fictions into the story rather than allowing Bioware adhere to whatever story plan they had in mind from the start. Bioware has planned a story line that probably does include a plan for getting to the Milky Way at some point (Walters has alluded to it on a couple of occasions). They wrote ME:A to set up that plan in motion. Derailing onto some fan-driven side road is NOT the solution to this. Let them write their story... adhere to their plan. Sit back for a change a just read the book rather than trying to act as a director/writer yourself. They produced ME1 on their own, without the benefit of a lot of fan input. They produced ME2 again without a lot of fan input and although that was a story that didn't progress the ME1, it was still the best game they ever wrote. It was ME3, when all the fans had started pitching their opinions at them, when everything began to fall apart. Just let them go back to doing their job... and we'll all come out the better for it. I think the main cause of the inconsistency between how the Geth were presented in ME2 and ME3 was the loss of Chris E'toile. Giving the Geth a Pinocchio-complex tying their arc into Synthesis I felt was a betrayal of Chris E'toile's work and felt incredibly hammy and contrived. There's plenty of great ideas floating around on fan fiction boards, we all have to start somewhere. Given what we got in Mass Effect Andromeda it's time to reshuffle the pack and bring in some genuine fans with chops who understand the property.
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Post by Deleted on Sept 18, 2017 17:49:06 GMT
The most "lore-friendly" way to reintroduce geth into Andromeda is to have some rogue quarians simply create more of them there. Trying to feed a reason for the geth fleeing the galaxy goes against the very fiber of what the geth were and the lore presented of their history. Having the Quarians repeat their mistake would also continue with the ongoing sub-theme that has always been present in the series that we, in essence, make our own enemies and that the real enemy IS us. This whole issue with the Trilogy began when the fans started overstepping and trying to convince Bioware to inject a bunch of their fan-fictions into the story rather than allowing Bioware adhere to whatever story plan they had in mind from the start. Bioware has planned a story line that probably does include a plan for getting to the Milky Way at some point (Walters has alluded to it on a couple of occasions). They wrote ME:A to set up that plan in motion. Derailing onto some fan-driven side road is NOT the solution to this. Let them write their story... adhere to their plan. Sit back for a change a just read the book rather than trying to act as a director/writer yourself. They produced ME1 on their own, without the benefit of a lot of fan input. They produced ME2 again without a lot of fan input and although that was a story that didn't progress the ME1, it was still the best game they ever wrote. It was ME3, when all the fans had started pitching their opinions at them, when everything began to fall apart. Just let them go back to doing their job... and we'll all come out the better for it. I think the main cause of the inconsistency between how the Geth were presented in ME2 and ME3 was the loss of Chris E'toile. Giving the Geth a Pinocchio-complex tying their arc into Synthesis I felt was a betrayal of Chris E'toile's work and felt incredibly hammy and contrived. There's plenty of great ideas floating around on fan fiction boards, we all have to start somewhere. Given what we got in Mass Effect Andromeda it's time to reshuffle the pack and bring in some genuine fans with chops who understand the property. But don't you see that your proposal actually wants to make them more "Pinnochio-like" by having the flee an enemy. Fear is a human emotional response. Then, on top of it, your having you're beloved ME2 Legion (a member of that hive consciousness) be completely unaware of a group of them fleeing... Something completely out of character for the character that L'Etoile wrote. Regardless of your hubris, you're not a better writer than Bioware. The fans' can't write the game... too many opposing ideas out there regardless of whether they are good or bad. It just splinters the story... makes it even more inconsistent and pisses someone off somewhere. A good story is mapped out in rough by the original author long before production/scripting even starts. There is no doubt in my mind they put a game plan in place for more than one ME:A game long before they started the first. Letting them proceed with their gameplan will inevitably produce the best story overall.
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Post by alanc9 on Sept 18, 2017 18:00:52 GMT
You could maybe get around the latter problem by having the fleeing faction be heretics rather than orthodox geth. Makes the threat more credible, too. (Even if the geth split wasn't known pre-departure, the MW was sending transmissions to the Arks up until the Reaper invasion.)
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Post by Deleted on Sept 18, 2017 18:02:32 GMT
You could maybe get around the latter problem by having the fleeing faction be heretics rather than orthodox geth. Makes the threat more credible, too. (Even if the geth split wasn't known pre-departure, the MW was sending transmissions to the Arks up until the Reaper invasion.) What motivation would the heretic geth have for fleeing? None, they left the geth collective to ally themselves with the Reapers.
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Post by guanxi on Sept 18, 2017 18:20:12 GMT
I think the main cause of the inconsistency between how the Geth were presented in ME2 and ME3 was the loss of Chris E'toile. Giving the Geth a Pinocchio-complex tying their arc into Synthesis I felt was a betrayal of Chris E'toile's work and felt incredibly hammy and contrived. There's plenty of great ideas floating around on fan fiction boards, we all have to start somewhere. Given what we got in Mass Effect Andromeda it's time to reshuffle the pack and bring in some genuine fans with chops who understand the property. But don't you see that your proposal actually wants to make them more "Pinnochio-like" by having the flee an enemy. Fear is a human emotional response. Then, on top of it, your having you're beloved ME2 Legion (a member of that hive consciousness) be completely unaware of a group of them fleeing... Something completely out of character for the character that L'Etoile wrote. Regardless of your hubris, you're not a better writer than Bioware. The fans' can't write the game... too many opposing ideas out there regardless of whether they are good or bad. It just splinters the story... makes it even more inconsistent and pisses someone off somewhere. A good story is mapped out in rough by the original author long before production/scripting even starts. There is no doubt in my mind they put a game plan in place for more than one ME:A game long before they started the first. Letting them proceed with their gameplan will inevitably produce the best story overall. Not really out of a fear reaction, simply a logical response; given their advance knowledge and full understanding of the capability of the reapers it's logical to assume they would act to preserve their future aspirations from the inevitable consequences of remaining in harms way. To not act would be illogical. If you don't think heretics were indoctrinated then you'll agree they acted on the basis of self-preservation to ally themselves with the Reapers. BioWare never had a long term plan for the original trilogy, nor do they have one for MEA, evidently.
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Post by Hanako Ikezawa on Sept 18, 2017 18:44:45 GMT
The Geth don't need some complicated thing to bring about their return. The Geth Consensus know the Reaper arrival is imminent so they decide what to do. Most decide that remaining is the most logical choice, but some think leaving the Milky Way is the most logical choice. Like the Heretics, the main group of Geth understand their reasoning and let them build a ship and leave. That even fits with the Geth using three Mass Relays to build a FTL telescope whose data falls into Qurian and later Initiative hands.
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Post by Deleted on Sept 18, 2017 18:55:28 GMT
The Geth don't need some complicated thing to bring about their return. The Geth Consensus know the Reaper arrival is imminent so they decide what to do. Most decide that remaining is the most logical choice, but some think leaving the Milky Way is the most logical choice. Like the Heretics, the main group of Geth understand their reasoning and let them build a ship and leave. That even fits with the Geth using three Mass Relays to build a FTL telescope whose data falls into Qurian and later Initiative hands. No they don't need anything complicated. They are a created intelligence by the Quarians... and according to Xen "What has been created can always be recreated." If people don't want the humanized 'Pinnochio" version of the geth, then why do they keep treating them like something human? Having a group decide it's logical to leave still does not solve the "hive" not knowing and, therefore, Legion not mentioning it to Shepard in either ME2 or ME3. If people can't accept the Intiative being kept secret from Shepard, they certainly should not accept a group of geth deciding to trot off to another galaxy as being able to be kept secret from Legion or the rest of the geth - heretic or not.
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Post by traks on Sept 18, 2017 19:08:38 GMT
Just one thought: please forget about "x and y are fan favorites, that's why they have to return". Those things never end well. We need a great ME story, not more fan service.
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Post by Deleted on Sept 18, 2017 19:11:06 GMT
But don't you see that your proposal actually wants to make them more "Pinnochio-like" by having the flee an enemy. Fear is a human emotional response. Then, on top of it, your having you're beloved ME2 Legion (a member of that hive consciousness) be completely unaware of a group of them fleeing... Something completely out of character for the character that L'Etoile wrote. Regardless of your hubris, you're not a better writer than Bioware. The fans' can't write the game... too many opposing ideas out there regardless of whether they are good or bad. It just splinters the story... makes it even more inconsistent and pisses someone off somewhere. A good story is mapped out in rough by the original author long before production/scripting even starts. There is no doubt in my mind they put a game plan in place for more than one ME:A game long before they started the first. Letting them proceed with their gameplan will inevitably produce the best story overall. Not really out of a fear reaction, simply a logical response; given their advance knowledge and full understanding of the capability of the reapers it's logical to assume they would act to preserve their future aspirations from the inevitable consequences of remaining in harms way. To not act would be illogical. If you don't think heretics were indoctrinated then you'll agree they acted on the basis of self-preservation to ally themselves with the Reapers. BioWare never had a long term plan for the original trilogy, nor do they have one for MEA, evidently. Evidently you say... However, what real evidence is there that there was no longer story roughed out by the writers at any point in time during the development? I've seen a lot of malcontent fans trumping this up as though it's proven fact, but I've never scene any solid proof of it. Also, they like to trump up Mac's quote as "speculation for everyone" but the image of the paper I've seen says "speculation from everyone"... and that means something very different.
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Post by Hanako Ikezawa on Sept 18, 2017 19:15:24 GMT
The Geth don't need some complicated thing to bring about their return. The Geth Consensus know the Reaper arrival is imminent so they decide what to do. Most decide that remaining is the most logical choice, but some think leaving the Milky Way is the most logical choice. Like the Heretics, the main group of Geth understand their reasoning and let them build a ship and leave. That even fits with the Geth using three Mass Relays to build a FTL telescope whose data falls into Qurian and later Initiative hands. No they don't need anything complicated. They are a created intelligence by the Quarians... and according to Xen "What has been created can always be recreated." If people don't want the humanized 'Pinnochio" version of the geth, then why do they keep treating them like something human? Having a group decide it's logical to leave still does not solve the "hive" not knowing and, therefore, Legion not mentioning it to Shepard in either ME2 or ME3. If people can't accept the Intiative being kept secret from Shepard, they certainly should not accept a group of geth deciding to trot off to another galaxy as being able to be kept secret from Legion or the rest of the geth - heretic or not. Legion and the rest of the Geth could know, just there is no logical reason to tell Shepard about the Geth that are leaving the Milky Way so they don't say anything. It's not like it is the first time Legion kept stuff from Shepard, in ME2 or ME3.
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Post by guanxi on Sept 18, 2017 19:15:49 GMT
The Geth don't need some complicated thing to bring about their return. The Geth Consensus know the Reaper arrival is imminent so they decide what to do. Most decide that remaining is the most logical choice, but some think leaving the Milky Way is the most logical choice. Like the Heretics, the main group of Geth understand their reasoning and let them build a ship and leave. That even fits with the Geth using three Mass Relays to build a FTL telescope whose data falls into Qurian and later Initiative hands. No they don't need anything complicated. They are a created intelligence by the Quarians... and according to Xen "What has been created can always be recreated." If people don't want the humanized 'Pinnochio" version of the geth, then why do they keep treating them like something human? Having a group decide it's logical to leave still does not solve the "hive" not knowing and, therefore, Legion not mentioning it to Shepard in either ME2 or ME3. If people can't accept the Intiative being kept secret from Shepard, they certainly should not accept a group of geth deciding to trot off to another galaxy as being able to be kept secret from Legion or the rest of the geth - heretic or not. It serves no purpose for Legion to inform Shepard about the possibility of Geth survivors outside of the milky way. The Geth/Legion have withheld information from Shepard before when it served their purposes, no reason why they wouldn't want to keep this information from organics and the reapers. It might even be a goal of their species to explore Andromeda for all we know.
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Post by guanxi on Sept 18, 2017 19:21:16 GMT
Not really out of a fear reaction, simply a logical response; given their advance knowledge and full understanding of the capability of the reapers it's logical to assume they would act to preserve their future aspirations from the inevitable consequences of remaining in harms way. To not act would be illogical. If you don't think heretics were indoctrinated then you'll agree they acted on the basis of self-preservation to ally themselves with the Reapers. BioWare never had a long term plan for the original trilogy, nor do they have one for MEA, evidently. Evidently you say... However, what real evidence is there that there was no longer story roughed out by the writers at any point in time during the development? I've seen a lot of malcontent fans trumping this up as though it's proven fact, but I've never scene any solid proof of it. Also, they like to trump up Mac's quote as "speculation for everyone" but the image of the paper I've seen says "speculation from everyone"... and that means something very different. The ending was certainly not planned out years in advance I can tell you that for nothing. By all accounts MEA's campaign has been considerably reworked at least twice under various creative directors due to creative differences and lack of a unified vision from the outset.
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Post by themikefest on Sept 18, 2017 20:33:32 GMT
Legion and the rest of the Geth could know, just there is no logical reason to tell Shepard about the Geth that are leaving the Milky Way so they don't say anything. It's not like it is the first time Legion kept stuff from Shepard, in ME2 or ME3. I wonder if legion and geth knew about other geth using relay's as a telescope to look at Andromeda?
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Hope for the best, plan for the worst
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Post by griffith82 on Sept 18, 2017 20:54:23 GMT
The most "lore-friendly" way to reintroduce geth into Andromeda is to have some rogue quarians simply create more of them there. Trying to feed a reason for the geth fleeing the galaxy goes against the very fiber of what the geth were and the lore presented of their history. Having the Quarians repeat their mistake would also continue with the ongoing sub-theme that has always been present in the series that we, in essence, make our own enemies and that the real enemy IS us. This whole issue with the Trilogy began when the fans started overstepping and trying to convince Bioware to inject a bunch of their fan-fictions into the story rather than allowing Bioware adhere to whatever story plan they had in mind from the start. Bioware has planned a story line that probably does include a plan for getting to the Milky Way at some point (Walters has alluded to it on a couple of occasions). They wrote ME:A to set up that plan in motion. Derailing onto some fan-driven side road is NOT the solution to this. Let them write their story... adhere to their plan. Sit back for a change a just read the book rather than trying to act as a director/writer yourself. They produced ME1 on their own, without the benefit of a lot of fan input. They produced ME2 again without a lot of fan input and although that was a story that didn't progress the ME1, it was still the best game they ever wrote. It was ME3, when all the fans had started pitching their opinions at them, when everything began to fall apart. Just let them go back to doing their job... and we'll all come out the better for it. I think the main cause of the inconsistency between how the Geth were presented in ME2 and ME3 was the loss of Chris E'toile. Giving the Geth a Pinocchio-complex tying their arc into Synthesis I felt was a betrayal of Chris E'toile's work and felt incredibly hammy and contrived. There's plenty of great ideas floating around on fan fiction boards, we all have to start somewhere. Given what we got in Mass Effect Andromeda it's time to reshuffle the pack and bring in some genuine fans with chops who understand the property. Ah no. The fans don't even know what they want MEA wasn't terrible in fact most of us like or love it. Doing what the loudest people want is a bad idea.
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Post by Deleted on Sept 18, 2017 20:55:51 GMT
Legion and the rest of the Geth could know, just there is no logical reason to tell Shepard about the Geth that are leaving the Milky Way so they don't say anything. It's not like it is the first time Legion kept stuff from Shepard, in ME2 or ME3. I wonder if legion and geth knew about other geth using relay's as a telescope to look at Andromeda? Probably did. However, Shepard and Legion never go into a purely scientific astronomy discussion in either ME2 or ME3. I'd buy into an idea of geth just exploring better than geth fleeing. It still doesn't change the fact that it's a "forced and contrived" story. No better than what we have set up now... and I'd just as soon let Bioware finish that story however they have planned to write it.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by brfritos on Sept 25, 2017 4:27:49 GMT
Just my two cents here... You know what's funny? MET has a default story regarding decisions. Yes, we love to discuss about our own decisions in the game, but let's take a look at them for a moment. When starting a new game in ME2 without using a save game editor, a save file or Genesis comic, this is what happens: - the VS is the opposite genre of Com. Shepard, Kaydan for femShep and Ash for broShep - Wrex and Garrus were recruited - Wrex is dead - the Council is dead - Fist was killed and Harkin was never met - Feros colony was destroyed and Shiala was murdered killed - the rachni queen was killed - Gianna Parsini never appears, meaning she was ignored or killed at Noveria (or sold as slave "indentured service" to a vorcha) - Garrus followed the renegade path - Tali was never helped during her pilgrimage - Conrad Verner was never spoken to - Rana Thanoptis was killed on Virmire - Captain Kirrahe died at Virmire - Shepard didn't performed any assigments, focusing solely on the main mission - Shepard didn't romanced anyone When starting a new game in ME3 without using a save game editor, a save file or Genesis 2 comic, this is what happens: - all the previous choices listed above still apply - Legion was never activated, remaining on the Normandy (and later used as scrap metal for a paper weight to Adm Anderson) - Grunt was never woken up and probably were used for feeding Shepard's fish (urgh) - all ship's upgrades were researched minus the med-bay upgrade (scars, the lovelly SCARS ) - The suicide mission result is pre-defined: Miranda, Jacob, Tali, Garrus and Mordin survive and are not loyal, which means no Genophage cure mission, no Miranda's sister, Tali was exiled and so on; Jack, Thane and all crew minus Joker and Chakwas are dead; Samara, Zaeed and Kasumi were never recruited - the Collector base was destroyed - Liara was met, but her personal mission LotSB was never performed - all N7 or assigments were ignored - regarding Bring Down the Sky DLC, the hostages died and Balak was killed - Shepard Spectre status was revoked in ME2 - Arrival and Overlord events happens off screen So that's it. If anyone is interested I really recommend playing at least one time all games without a save game import, there are great dialogs and some differ a lot from when importing a save file. Like spitting on Wreav's face after the Utukku's mission. Ok, so we have pre-defined decisions. What if Bioware made a sequel two decades (20 years) after the events of ME3? With pre-defined outcomes? Anyone against it? Fallout 1, 2, 3, 4 and NV have this. Sure, you don't import a game to the next sequel but you have multiple ending choices in them, with very different versions of a Wasteland. Yet we have pre-defined decisions on the next game. Is that so much of a deal? In my ME4 Shepard used the destroy choice, the galaxy is a mess, the asari were ostracized for hoarding and hiding prothean tech and are petioned to leave the Citadel, Shepard is regarded by some as a hero/heroine and by others a POS/bastard/bitch, the Krogan also hate the humans now because Shepard sabotaged the Genophage cure and everyone is trying to seize a opportunity to be on top of everyone. But since no one have a clear edge above the other, things are like in the air. A "space cold war" maybe. Until the next galaxy threat "insert your idea here". I'm not too much fond of MEA not because of the debacle about "graphics" or decisions or even if the game is good or bad, but because the game lack of ambition. Really? We have the opportunity for a fresh start and THAT it was we got? A replica of the Citadel, with a replica of the relationship between humans, krogans, asari and turians? And even the same status quo? And the quarians were reduced to DLC but we will probably never see them? Common people, we can do better than this.
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You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on Sept 25, 2017 19:15:09 GMT
Milky Way Reboot, Andromeda was a mistake.
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mannyray
N3
Played Anthem finally. So... yeah.
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Drycake3000
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Played Anthem finally. So... yeah.
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Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by mannyray on Sept 25, 2017 21:06:33 GMT
That's right everybody pray for fanpandering and if you thought the neckbeard rage, crying, screaming, death threats, doxxing, etc. etc. were bad for ME:A it will be nothing compared to some contrived hamfisted ME:4 idea. For so much anger over the bad writing in Andromeda, the most bitterness comes from some people who, based on this thread at least, are bad writers themselves.
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Post by Serza on Sept 25, 2017 21:13:18 GMT
I'm inclined to test Manny's theory, actually.
Go on, Mahad. Show your cards, we'll see what you got.
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Post by alanc9 on Sept 25, 2017 23:34:08 GMT
Ok, so we have pre-defined decisions. What if Bioware made a sequel two decades (20 years) after the events of ME3? With pre-defined outcomes?Anyone against it?Fallout 1, 2, 3, 4 and NV have this. Sure, you don't import a game to the next sequel but you have multiple ending choices in them, with very different versions of a Wasteland.Yet we have pre-defined decisions on the next game.Is that so much of a deal? It's a perennial debate topic here. The case against this was always that people would find having other choices be the canon to be a dealbreaker. But it's never been obvious who those players are. There aren't very many of them around here.
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