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Post by alanc9 on Oct 1, 2017 7:34:05 GMT
You didn't actually make a serious argument there. Mass relays aren't needed for anything; mass effect drives are as good as Star Trek warp drives of the TNG era, if not better. And it's not like any conceivable game could use up all 100K MW colonists.
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Post by Sondergaard on Oct 1, 2017 9:59:33 GMT
With less than 1% of the MW explored the exploration justification just doesn't cut it. I'll give you a choice of two expeditions, one is going to Andromeda with an untested drive system and untested cryogenics, if you should survive the trip, everyone you know will be long dead and if something goes wrong you have no way of ever returning... or you could explore the Perseus arm, see new sights, find new alien species, come back in 3 years, probably very wealthy from the data and new discoveries you bring back... It just boggles the mind why they didn't make the AI a response to the Reaper threat. It explains everything from the reason for going to the poor planning and oversight on recruitment and has no practical drawbacks to the story. MEA has many problems but this isn't quite one of them I know the real reason was Reapers. But they couldn't tell the volunteers that. So, they fell for some insane 'resources' bullshit. Here's a post I made a while back- 'I've said this before but the AI makes no sense whatsoever and therefore even the basic premise of Andromeda falls flat. The average member of the AI doesn't know anything about the Reapers so you're left with the ludicrous 'resources' explanation behind the expedition. Travel to a new galaxy for resources and the investors will have to wait 1500-2000 years (600 years each way plus time to consolidate) before even the possibility of a return on their investment? Leaving behind a galaxy only 1% explored? This makes sense to the average AI employee? We're left having to assume that the Initiative is staffed by idiots. A pretty poor start for a franchise. That's why the Milky Way, with all its problems, makes more sense to me if we ever see another Mass Effect game .'
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Post by Superhik on Oct 1, 2017 12:48:53 GMT
Clear copycat, but they should have pulled a Voyager on this one. Hell, they still could, but they need to move away from Kett/Angara/current setting. Happens few years laters ( no more kids cracking jokes) keep the Ryders/crew, don't like the idea of next ME bailing out like this. Small ship stranded in hostile, unknown territory, crew of about a few dozen people, it would make resource gathering actually relevant to survival, you'd have to upgrade your ship in different ways, whole what-happens-when-you-take-away-authority thing, dynamics of chaotic social structure. etc. MEA had characters with good backgrounds, but writers didn't have balls to go trough with it...what if you were dismissive of Cora and she actually tried to stage a mutiny? Despite it's issues, DA II tried to do something more with npc/player dynamic than any other BW game. Generation ship, basically...there is actually an upcoming rpg on this, worth checking out: irontowerstudio.com/new-world-features
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Post by Qui-Gon GlenN7 on Oct 1, 2017 13:11:21 GMT
You didn't actually make a serious argument there. Mass relays aren't needed for anything; mass effect drives are as good as Star Trek warp drives of the TNG era, if not better. And it's not like any conceivable game could use up all 100K MW colonists. Where, my dear, did you pull this shit out from? The horse is looking at you, man. Shepard definitely didn't need or use relays...................................
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Post by alanc9 on Oct 1, 2017 15:04:28 GMT
MEA has many problems but this isn't quite one of them I know the real reason was Reapers. But they couldn't tell the volunteers that. So, they fell for some insane 'resources' bullshit. Here's a post I made a while back- 'I've said this before but the AI makes no sense whatsoever and therefore even the basic premise of Andromeda falls flat. The average member of the AI doesn't know anything about the Reapers so you're left with the ludicrous 'resources' explanation behind the expedition. Travel to a new galaxy for resources and the investors will have to wait 1500-2000 years (600 years each way plus time to consolidate) before even the possibility of a return on their investment? Leaving behind a galaxy only 1% explored? This makes sense to the average AI employee? We're left having to assume that the Initiative is staffed by idiots. A pretty poor start for a franchise. That's why the Milky Way, with all its problems, makes more sense to me if we ever see another Mass Effect game .' Would it matter? If someone's signing my paycheck, I don't have to care if the business plan is a good one.
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Post by KaiserShep on Oct 1, 2017 15:34:00 GMT
I don't recall there being any "resources" argument for the Initiative. I got the impression that it was basically for the "adventure" and shit like that.
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Post by Deleted on Oct 1, 2017 15:49:41 GMT
You didn't actually make a serious argument there. Mass relays aren't needed for anything; mass effect drives are as good as Star Trek warp drives of the TNG era, if not better. And it's not like any conceivable game could use up all 100K MW colonists. Mass relays are a shortcut. It could take years to get to your destination using FTL, but mass relays are instant travel.
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Post by griffith82 on Oct 1, 2017 15:51:57 GMT
You didn't actually make a serious argument there. Mass relays aren't needed for anything; mass effect drives are as good as Star Trek warp drives of the TNG era, if not better. And it's not like any conceivable game could use up all 100K MW colonists. Uh FTL does not equal warp drive. Very different.
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Post by Scathane on Oct 1, 2017 17:26:53 GMT
You didn't actually make a serious argument there. Mass relays aren't needed for anything; mass effect drives are as good as Star Trek warp drives of the TNG era, if not better. And it's not like any conceivable game could use up all 100K MW colonists. Uh FTL does not equal warp drive. Very different. But it does cover it, since FTL is an umbrella term and there is no such thing as the FTL drive (in fact, there is no such thing as an FTL drive at all but let's pretend). So every warp drive is an FTL drive but not all FTL drives are warp drives...
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Post by alanc9 on Oct 1, 2017 18:08:37 GMT
I don't recall there being any "resources" argument for the Initiative. I got the impression that it was basically for the "adventure" and shit like that. It's in the marketing videos, IIRC, which are supposed to be in-universe things.
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Post by alanc9 on Oct 1, 2017 18:11:02 GMT
You didn't actually make a serious argument there. Mass relays aren't needed for anything; mass effect drives are as good as Star Trek warp drives of the TNG era, if not better. And it's not like any conceivable game could use up all 100K MW colonists. Mass relays are a shortcut. It could take years to get to your destination using FTL, but mass relays are instant travel. True, but irrelevant. If the game doesn't have mass relays, then there won't be any destination in the game which is so many light-years away that you'd need a relay to get there.
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Post by oh deer on Oct 1, 2017 18:36:49 GMT
I would pay some serious money for a ME3 sequel
Could a new team handle making that kind of sequel though?? I think pretty much everyone from the original team for the original Mass Effect games have left Bioware
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Post by KaiserShep on Oct 1, 2017 18:44:35 GMT
That doesn't really make any sense. There's as much to do as the writers/devs feel fit to include. So let's say that there was another game set in the Milky Way. They could either write the entire setting to be restored to its former glory, or they could confine the entire story to an isolated corner of the galaxy, cut off because the mass relay network is kaput, seemingly for good. >there's as much to do as the writers/devs feel fit to include There isn't though since there are no mass relays in Andromeda and there are under 100k Milky Way individuals >they can either confine or restore the Milky Way galaxy Please reread my original post. Mass relays don't matter. The scale of the setting does not dictate how much story content you can get or how many characters you can involve. But that aside, a star cluster is immense. You can create plenty of locations/hubs, factions, etc. to populate this area. Nothing but what the writers care or don't care to include limits how much there is to do in any given space. A story could take place in a single solar system, and still somehow have more to do than the entirety of the MET. 100K individuals don't matter either. You'll never interact with even a 10th of them, and it only takes a handful at any given time to really fill a story with a sizable cast.
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Post by griffith82 on Oct 1, 2017 19:44:08 GMT
Uh FTL does not equal warp drive. Very different. But it does cover it, since FTL is an umbrella term and there is no such thing as the FTL drive (in fact, there is no such thing as an FTL drive at all but let's pretend). So every warp drive is an FTL drive but not all FTL drives are warp drives... In reality yes and science has speculated that ftl is not possible. But I. The same vein so is hyperdrive etc.. also there is an in game verification that it would take longer without the relays. Much longer.
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Post by Scathane on Oct 1, 2017 20:04:53 GMT
But it does cover it, since FTL is an umbrella term and there is no such thing as the FTL drive (in fact, there is no such thing as an FTL drive at all but let's pretend). So every warp drive is an FTL drive but not all FTL drives are warp drives... In reality yes and science has speculated that ftl is not possible. But I. The same vein so is hyperdrive etc.. also there is an in game verification that it would take longer without the relays. Much longer. As I heard one scientist, who was talking about how scientists often put it, put it: "Not being allowed to go FTL in physics is not only a good idea, it's the law!" But then I didn't address that matter any more than I did the subject of relays making a difference or not. I merely addressed FTL drive ≠ Warp drive...
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Post by alanc9 on Oct 1, 2017 20:51:22 GMT
But it does cover it, since FTL is an umbrella term and there is no such thing as the FTL drive (in fact, there is no such thing as an FTL drive at all but let's pretend). So every warp drive is an FTL drive but not all FTL drives are warp drives... In reality yes and science has speculated that ftl is not possible. But I. The same vein so is hyperdrive etc.. also there is an in game verification that it would take longer without the relays. Much longer. What's the "it" there? A trip that we simply wouldn't ever have to make, right?
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Post by Guts on Oct 1, 2017 21:00:42 GMT
In reality yes and science has speculated that ftl is not possible. But I. The same vein so is hyperdrive etc.. also there is an in game verification that it would take longer without the relays. Much longer. As I heard one scientist, who was talking about how scientists often put it, put it: "Not being allowed to go FTL in physics is not only a good idea, it's the law!" But then I didn't address that matter any more than I did the subject of relays making a difference or not. I merely addressed FTL drive ≠ Warp drive... Ehhhhhhhh. The laws of physics are subject to change. Plus, I've stated this multiple times, not necessarily on here, if you aren't going FTL, or at the very least using something like wormholes, then it simply takes far too long to get anywhere in the universe fast enough. (I'm referring to the scientists when I say this) I also remember in the past how, because of the experiments done by the folks at Eagleworks (Warp-field interferometer & EM drive experiments), internet articles were constantly thinking that the "Warp Drive" was an EM drive. This pissed me off because the EMdrive is a controversial type of thruster while the warp drive, or the alcubierre drive, is a theoretically possible solution to Einstein's equations for apparent-FTL travel, so basically the internet news sources took both experiments, mixed them up, and just ran with it. Plus both were pretty small experiments, Harold White even said that the warp-field interferometer was a "Humble experiment". Then again, that's internet journalism. (Soapbox over)
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Post by alanc9 on Oct 1, 2017 22:27:08 GMT
Nobody ever said the universe has to let us get to other stars.
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Post by bladefist on Oct 2, 2017 1:58:39 GMT
The whole premise of MEA is more painful and illogical than the ME3 ending, I don't see why we can't go back to the Milky Way? More things to do there than Andromeda and that's a fact I say. Leviathan, discovering more Prothean pods, cured Krogan problems, maskless Quarian, exploring Palaven. Throughout my playthroughs of Andromeda I had to keep telling myself "this shit makes absolutely no sense but they're rebooting the series so let it slide." This made it a pretty fun game. But now that the series is on hold, I recommend them going back to the Milky Way. I'd rather the series continue after ME3
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Post by Scathane on Oct 2, 2017 4:04:03 GMT
As I heard one scientist, who was talking about how scientists often put it, put it: "Not being allowed to go FTL in physics is not only a good idea, it's the law!" But then I didn't address that matter any more than I did the subject of relays making a difference or not. I merely addressed FTL drive ≠ Warp drive... Ehhhhhhhh. The laws of physics are subject to change. My quoting the scientist was meant as a nod of confirmation to Griffith82's remark that "science has speculated that ftl is not possible". It was also meant as a joke (by me as well as the scientist) but if it really bothers you, perhaps you should take it up with the scientist. Her name's Amy Mainzer, works at NASA, sure you've seen her on television: science.jpl.nasa.gov/people/Mainzer/Again, I didn't address any of that, I merely addressed a poster's assertion that FTL drive ≠ Warp drive...
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Post by Guts on Oct 2, 2017 4:51:57 GMT
Ehhhhhhhh. The laws of physics are subject to change. My quoting the scientist was meant as a nod of confirmation to Griffith82's remark that "science has speculated that ftl is not possible". It was also meant as a joke (by me as well as the scientist) but if it really bothers you, perhaps you should take it up with the scientist. Her name's Amy Mainzer, works at NASA, sure you've seen her on television: science.jpl.nasa.gov/people/Mainzer/Again, I didn't address any of that, I merely addressed a poster's assertion that FTL drive ≠ Warp drive... Sorry about that.
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Post by starch on Oct 2, 2017 6:57:03 GMT
Personally I like to see a continuation of the series with Ryder twins but able to play the rescue of Aquarian ARK and who kill the leader Nexus. (maybe they can a kickstart)
Also, this list make a good references
answers.ea.com/t5/General-Discussion/Andromeda-Collected-Ideas-amp-Suggestions/m-p/6124548#M18108
contact@bioware.com is the email
or
Message by Twitter or Facebook to get your suggestions
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Post by Sondergaard on Oct 2, 2017 7:58:01 GMT
I know the real reason was Reapers. But they couldn't tell the volunteers that. So, they fell for some insane 'resources' bullshit. Here's a post I made a while back- 'I've said this before but the AI makes no sense whatsoever and therefore even the basic premise of Andromeda falls flat. The average member of the AI doesn't know anything about the Reapers so you're left with the ludicrous 'resources' explanation behind the expedition. Travel to a new galaxy for resources and the investors will have to wait 1500-2000 years (600 years each way plus time to consolidate) before even the possibility of a return on their investment? Leaving behind a galaxy only 1% explored? This makes sense to the average AI employee? We're left having to assume that the Initiative is staffed by idiots. A pretty poor start for a franchise. That's why the Milky Way, with all its problems, makes more sense to me if we ever see another Mass Effect game .' Would it matter? If someone's signing my paycheck, I don't have to care if the business plan is a good one. This isn't a job. It's giving up everything and putting your life in the hands of people who spout gibberish. I'd be willing to handwave this if the game was good in evey other way. But it's not. Anyway, the whole operation is more a cult than an initiative. For an endeavour such as this you wouldn't need the best of the best but the best of the best of the best. Without a compelling reason why would anyone half-decent sign up? You'd end up with idiots like Liam... dammit. Forget everything I just wrote! The Initiative makes perfect sense!
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Post by vonuber on Oct 2, 2017 9:48:44 GMT
The only Mass Effect game I ever wanted was to play as a SPECTRE investigating crimes and conspiracies on Illium.
However ME:A turned out fine in the end.
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Post by alanc9 on Oct 2, 2017 15:16:47 GMT
Would it matter? If someone's signing my paycheck, I don't have to care if the business plan is a good one. This isn't a job. It's giving up everything and putting your life in the hands of people who spout gibberish. I'd be willing to handwave this if the game was good in evey other way. But it's not. Anyway, the whole operation is more a cult than an initiative. For an endeavour such as this you wouldn't need the best of the best but the best of the best of the best. Without a compelling reason why would anyone half-decent sign up? You'd end up with idiots like Liam... dammit. Forget everything I just wrote! The Initiative makes perfect sense! This doesn't work as a logical argument, as I think you're aware. A problem with the business plan doesn't mean that the ships won't do what they demonstrably can do. A general stupidity argument can't work because we're talking about different people with different skillsets. But you're stumbling around the edge of a serious topic. By definition, yes, anyone volunteering for the AI is not normal in some fashion. It's going to limit the talent pool, and it looks like the AI optimized for competence over stability.
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