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Post by alanc9 on Aug 22, 2017 18:55:47 GMT
Since they'd be remaking everything from scratch anyway, it's actually not much more work to redesign stuff while they're at it.
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Post by ShadowAngel on Aug 22, 2017 18:57:07 GMT
Because a drastic engine change would require all the models to be built from scratch. I doubt it would be very hard to recreate the models, albeit better. It'd be an equivalent to a new game. 2-4 years. You've gotta recreate the models (Andromeda partially covers this), the environments, the abilities(which Andromeda also partially covers), the UI, the inventory system, just about everything needs done from scratch. The FB3 will also bring out entirely new issues that the unreal engine wouldn't. New bugs to patch out, new coding, etc etc. sticking to the unreal engine at least they can better predict what issues can crop out, bioware is still learning the FB3 engine even after two games. in the grand scheme of things doing a remaster with the unreal engine would be cheaper than remaking an entire game with the FB3 engine. If they go with FB3 they better be expecting a lot of people to buy, they can't rely on DLC to make up for it cause people aren't going to pay extra for stuff they've played before. lets say bioware does do a remaster/remake, I don't see it happening till Anthem has dropped at least. A remaster isn't going to get prioritized over a new entry looking to be "the bob Dylan" of video games or possibly an established DA franchise.
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Post by Deleted on Aug 22, 2017 19:03:52 GMT
I'd buy a remastered trilogy at $20, even $30, as long as it included all DLCs. I don't think I'd pay more. Okay, IF they included all DLC, yes, I'd buy it. I refuse to pay what they charge for them, it's crazy. but I would rather they bundled all DLCs and put the bundle on sale for the sake of all that is holy. It's been 5 years.
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Post by dmc1001 on Aug 22, 2017 19:19:05 GMT
Yes, remaster the better story, EA. All the community wants it, save for some MEA fanboys. I'm not sure how being an MEA fanboy translates into "don't want a remaster". That's a stretch. They may feel it's not needed because they like MEA and want to see it continue, but that doesn't mean they wouldn't want an MET remaster.
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Post by dmc1001 on Aug 22, 2017 19:21:49 GMT
Pretty sure you need some real confirmation for that (maybe ask Jason Schreier). Everything that was put out by various outlets ended up being true even when Bioware denied it . There is nothing pointing to a sequel being canned. I agree in principle but at the same time there was never the promise of more than one game. That was said even before MEA was launched.
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Post by Deleted on Aug 22, 2017 19:27:35 GMT
If we look at the dates...
-ME1 Nov 07 -ME2 Jan 10 -ME3 Mar 12
...we can see that it didn't really take that long at all to make these games. Putting ME3's resources towards ME1 shouldn't like building an entirely new game from scratch. The Nexus already has a really good HD mod in place for it and just change over some of the mechanics. I could be off base some but don't feel like I'm that far.
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Post by alanc9 on Aug 22, 2017 19:31:22 GMT
I doubt it would be very hard to recreate the models, albeit better. It'd be an equivalent to a new game. 2-4 years. You've gotta recreate the models (Andromeda partially covers this), the environments, the abilities(which Andromeda also partially covers), the UI, the inventory system, just about everything needs done from scratch. The FB3 will also bring out entirely new issues that the unreal engine wouldn't. New bugs to patch out, new coding, etc etc. sticking to the unreal engine at least they can better predict what issues can crop out, bioware is still learning the FB3 engine even after two games. in the grand scheme of things doing a remaster with the unreal engine would be cheaper than remaking an entire game with the FB3 engine. If they go with FB3 they better be expecting a lot of people to buy, they can't rely on DLC to make up for it cause people aren't going to pay extra for stuff they've played before. lets say bioware does do a remaster/remake, I don't see it happening till Anthem has dropped at least. A remaster isn't going to get prioritized over a new entry looking to be "the bob Dylan" of video games or possibly an established DA franchise. Could an Unreal engine version be better enough than what people have to sell?
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Post by alanc9 on Aug 22, 2017 19:33:19 GMT
If we look at the dates... -ME1 Nov 07 -ME2 Jan 10 -ME3 Mar 12 ...we can see that it didn't really take that long at all to make these games. Putting ME3's resources towards ME1 shouldn't like building an entirely new game from scratch. The Nexus already has a really good HD mod in place for it and just change over some of the mechanics. I could be off base some but don't feel like I'm that far. In the Unreal engine, sure. People were assuming that they'd have to go to Frostbite, which would mean that every area would have to be built by hand as if it was a new game.
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Post by Deleted on Aug 22, 2017 19:39:46 GMT
If we look at the dates... -ME1 Nov 07 -ME2 Jan 10 -ME3 Mar 12 ...we can see that it didn't really take that long at all to make these games. Putting ME3's resources towards ME1 shouldn't like building an entirely new game from scratch. The Nexus already has a really good HD mod in place for it and just change over some of the mechanics. I could be off base some but don't feel like I'm that far. In the Unreal engine, sure. People were assuming that they'd have to go to Frostbite, which would mean that every area would have to be built by hand as if it was a new game. The Unreal Engine is more than enough to get the job done right. Its like taking Metro 2033 and putting it on the upgraded Metro Last Light engine = Metro 2033 Redux. Redux is a really nice improvement. It would be even more so with ME1 moving more towards ME3. ME2 really only needs a nice HD upgrade and maybe add in the tech burst from ME3.
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Post by KaiserShep on Aug 22, 2017 19:54:47 GMT
Since they'd be remaking everything from scratch anyway, it's actually not much more work to redesign stuff while they're at it. Like making the keepers a bit sexier. Then we could have Kaidan II commenting that the entire station is like a strip club.
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Post by ozzie on Aug 22, 2017 20:50:39 GMT
A resounding yes. Considering they have the story, mocap and all the voice work already done it would cost a damn sight less to produce than a new product. It's a safe bet that would undoubtedly bring new fans to the franchise that have been put off by ME:1 dated graphics and clunky systems... and I don't think EA is in the frame of mind to take another gamble on ME just yet. It could also be an opportunity to perfect their engine and their team in preparation for another fresh foray in the ME universe.
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Post by alanc9 on Aug 22, 2017 20:53:50 GMT
In the Unreal engine, sure. People were assuming that they'd have to go to Frostbite, which would mean that every area would have to be built by hand as if it was a new game. The Unreal Engine is more than enough to get the job done right. Its like taking Metro 2033 and putting it on the upgraded Metro Last Light engine = Metro 2033 Redux. Redux is a really nice improvement. It would be even more so with ME1 moving more towards ME3. ME2 really only needs a nice HD upgrade and maybe add in the tech burst from ME3. This isn't crazy, anyway. I'd want to do something to make ME2 biotic use less dull too. Still probably wouldn't pay for it myself since I can get most of the way there with mods, but I can see how people might.
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Post by malanek on Aug 22, 2017 20:58:15 GMT
I wouldn't be interested and prefer they actually make new stuff.
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Post by cypherj on Aug 22, 2017 21:11:32 GMT
ME1 maybe, especially since anyone playing on PlayStation never even got to play that game and create their own foundation.
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Post by obatalaryder on Aug 22, 2017 21:50:14 GMT
Might as well at this point, honestly.
MEA2 isn't coming anytime soon.
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Post by Garo on Aug 22, 2017 22:13:38 GMT
Yes, change the ending while you're at it and make later ME4.
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Post by OrbitalWings on Aug 22, 2017 22:19:01 GMT
Given the original trilogy was made in Unreal Engine 3 and range between 5-10 years old, it would be a massive undertaking upgrading the games in Unreal Engine 4 (unlikely given EA's ownership of Frostbite) to meet modern standards, and 'porting' them over to Frostbite would more or less involve recreating them from scratch - people don't seem to get that you can't just straight-up transfer the entire game from UE3 to Frostbite and expect it to work. You'd literally be making the game from the ground up, only with a very strict plan of where everything should go.
The only way it would be feasible is if the games simply recieved high-res textures and maybe some general improvements to lighting; anything more would require far too much work, because a lot of it would need to be done by hand. For example, many of the assets in ME1 likely exist (if they've been kept) in far higher quality than they were featured in the original game (being created in software such as maya or mudbox or Zbrush), but each and every one of them would need to be re-sourced from those assets, otherwise we'd be looking at the exact same models in our shiny modern resolutions, and I just can't see that selling. And that's before we get onto environments or special effects or swapping out textures for material based rendering.
Just think of all those corridors that would potentially need to actually reflect their environment rather than relying on crude texture maps, or the areas with baked-in shadows that would now need real-time lighting so your characters aren't casting shadows on shadows. And all the hair that would need remodelling, and would the skin recieve subsurface scattering, and would the game use more advanced depth-of-field effects, and would they seek parity between all the OT games, meaning ME1 & 2 now need even more work, etc. etc.
And let's not forget, as many did when comparing MEA to the OT - we're talking about three whole games here.
There's just so so many things that would have to be effectively remade from scratch, and while it would certainly sell, I very much doubt it would even come close to covering it's production costs given the amount of work required to make it anything more than the original games looking no better than they did on PC with a couple of texture mods.
tl;dr - the cost effective option likely wouldn't sell well, and upgrading/remaking the games would likely require more effort than just making a brand new game
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Post by guanxi on Aug 23, 2017 12:06:22 GMT
Somebody recently floated the idea of re-launching ME3MP again with brand new ME2 & ME1-themed content (modes) in support of a re-master collection which would be fantastic wouldn't it?
Who honestly cares about replaying the same tired campaign and skipping the ending for the millionth time. But revisiting ME3MP again with a re-invigorated player-base and bringing back full developer support and brand new content, oh hell yes. I'd still be playing ME3MP to this day if the audience was still there, because it's follow up is a pale imitation.
Remember when Krogan were Krogan? All those glorious (biotic) powers we used to have? Remember platinum Collectors, phantoms, reload-cancelling Claymores, Geth Hunter Mode, having more than 3 ammo types... need I go on? Man, those were the days.
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Post by Giant Ambush Beetle on Aug 23, 2017 12:17:05 GMT
I'd be interested in a remaster if they added some new content, or expanded on things they cut in the original release due to time constraints etc.
I know this is not going to happen at all due a great many reasons, but Mass Effect 3 with all the DLC brought over to ME:A-Frostbite, with a much bigger ''Priority earth'' mission - yeah, I'd buy that.
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Post by Sondergaard on Aug 23, 2017 12:20:59 GMT
Yes, change the ending while you're at it and make later ME4. Yep. Remaster, canonize an ending, springboard to ME4. Andromeda has too much baggage for a sequel.
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Post by Deleted on Aug 23, 2017 12:40:31 GMT
Somebody recently floated the idea of re-launching ME3MP again with brand new ME2 & ME1-themed content (modes) in support of a re-master collection which would be fantastic wouldn't it? Who honestly cares about replaying the same campaign again and skipping the ending for the millionth time. But revisiting ME3MP again with a re-invigorated player-base and bringing back full developer support and brand new content, oh hell yes. Remember proper Krogan Vanguards? Glorious shotguns? Platinum Collectors, Phantoms? Remember Reload-cancelling Claymores, Arc Grenades, Hunter Mode? Man, those were the days. Sync-kills, no dodges, gigantic manifest, can't play Gold till you ground out tons of guns from super expensive packs, can't play Vanguard above Silver, the godawful reload cancel... me3mp awesome in that it offers tons of variety of maps and kits, but Andromeda lets you go further way, way, way faster and do much better with Veteran bonuses on common/uncommons, if you are not really that great with guns. And playing Vanguards finally does not carry the penalty of an insta kill if the game decided the boss is primed. Objectives are also way better in Andromeda, no dumb restriction on crawling with pizza or having to drop it like you are having a seizure... i dunno, ME3mp was great, but if they actually expanded Andromeda's one, it's really built for more fun, less for frustration imo.
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Post by guanxi on Aug 23, 2017 13:05:05 GMT
Somebody recently floated the idea of re-launching ME3MP again with brand new ME2 & ME1-themed content (modes) in support of a re-master collection which would be fantastic wouldn't it? Who honestly cares about replaying the same campaign again and skipping the ending for the millionth time. But revisiting ME3MP again with a re-invigorated player-base and bringing back full developer support and brand new content, oh hell yes. Remember proper Krogan Vanguards? Glorious shotguns? Platinum Collectors, Phantoms? Remember Reload-cancelling Claymores, Arc Grenades, Hunter Mode? Man, those were the days. Sync-kills, no dodges, gigantic manifest, can't play Gold till you ground out tons of guns from super expensive packs, can't play Vanguard above Silver, the godawful reload cancel... me3mp awesome in that it offers tons of variety of maps and kits, but Andromeda lets you go further way, way, way faster and do much better with Veteran bonuses on common/uncommons, if you are not really that great with guns. And playing Vanguards finally does not carry the penalty of an insta kill if the game decided the boss is primed. Objectives are also way better in Andromeda, no dumb restriction on crawling with pizza or having to drop it like you are having a seizure... i dunno, ME3mp was great, but if they actually expanded Andromeda's one, it's really built for more fun, less for frustration imo. It just doesn't hit the spot for me. The challenge just isn't there. The games were longer and more satisfying. The weapons had more punch. There were plenty of fast mobile characters (Cabal Vanguard, Slayer, Jetboot Turians, etc.) now everybody moves the same way it's so dull. The enemies are too similar, there's no where near the same about of variety of powers and classes, movement and melee and the enemies are no where near as fun or require as much tactics as before. The maps are larger and more open but feel very samey. It's pretty shit by comparison; the player numbers don't lie.
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Post by Deleted on Aug 23, 2017 13:13:19 GMT
Sync-kills, no dodges, gigantic manifest, can't play Gold till you ground out tons of guns from super expensive packs, can't play Vanguard above Silver, the godawful reload cancel... me3mp awesome in that it offers tons of variety of maps and kits, but Andromeda lets you go further way, way, way faster and do much better with Veteran bonuses on common/uncommons, if you are not really that great with guns. And playing Vanguards finally does not carry the penalty of an insta kill if the game decided the boss is primed. Objectives are also way better in Andromeda, no dumb restriction on crawling with pizza or having to drop it like you are having a seizure... i dunno, ME3mp was great, but if they actually expanded Andromeda's one, it's really built for more fun, less for frustration imo. It just doesn't hit the spot for me. The challenge just isn't there. The games were longer and more satisfying. The weapons had more punch. There were plenty of fast mobile characters (Cabal Vanguard, Slayer, Jetboot Turians, etc.) now everybody moves the same way it's so dull. There's no where near the same about of variety of powers and classes, movement and melee and the enemies are no where near as fun or require as much tactics as before. It's pretty shit by comparison; the player numbers don't lie. I like exactly the things you don't like, except I totally agree that Andromeda was shortchanged on the variety of maps and species presented in kits. I really dislike it how much your enjoyement depended on unlocks in ME3MP, whereas in MEA just ranking up a common char can give you gamegasm. You do not need to get some super-rare Cabal to be mobile, in fact you can play the character you like the look off, and it's good, and do not have to unlock the Reegar and Whatever that was called kit to be able to do stuff. And, the mobility, and the unpredictability of the enemies is refreshing and gives you a fighting chance vs some guy who memorized the spawns three years ago and destroys everything with one shots. In Andromeda I get to play (for the most part), in ME3mp - just sit in the corners like spiders. And, yes, thanks goodness it's fast, you can do bunch of different zones instead of sitting in the same one wave after wave. And if all zones were as awesome as Aqua, Paradox, vertigo and Nimbus vs the trailer park of Sandstorm, and there were more of them... aww... would have been great. i do love the old kits though, and super-miss some of them visually.
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Post by griffith82 on Aug 23, 2017 13:56:50 GMT
Since they'd be remaking everything from scratch anyway, it's actually not much more work to redesign stuff while they're at it. Like making the keepers a bit sexier. Then we could have Kaidan II commenting that the entire station is like a strip club. Kaiden II?
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Post by 10k on Aug 23, 2017 14:16:49 GMT
Most definitely, I'd love a remaster of the OT. That's all I actually wanted in the first place when news of one was going around about it. I'd pay up to 100 bucks for a remaster. I really loved the trilogy, well ME1 and 2 anyway, and I'd love to see Shepard's story getting a nice polish.
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