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Post by ComedicSociopathy on Nov 9, 2017 17:41:14 GMT
I don't remember it with DAO. DA2, yes Anders. But that was also the first game where that terrible word streamlining came up and Button Awsome became a meme. But it still wasn't comparable to what happened with ME3 and carried over into DAI, where some joker even made a point of comparing Cassandras skeleton to male models to make an anti SJW point of women being ugly for the sake of uglyness. My question is, say MEA was attacked by this "anti SJW" crowd, what does this say for future Bioware titles? If MEA was so easy to take down, whos to say DA4 (or Anthem) will be immune to these "attacks". Life is Strange and Last of Us had "SJW themes" in them and were attacked, but they both still got high review scores and numerous GOTY awards. So whats MEA's excuse? MEA has no excuse. The anti-SJW or Alt-Right crowd triggered rage against MEA was irrational, conspiratorial stupidity, definately. The real reason why MEA failed and had a bunch of hilarious memes created to mock its inadequacies was because it was a mediocre/average game for a beloved franchise that people were already cautious about after ME3. As a result, there was already a tense, and arguably even toxic, atmosphere around MEA that exploded once it was revealed that the game was a glitchy mess at launch with a story so bad it inspired hour long critiques. Anthem and DA4 will avoid this Internet backdraft if they both manage to avoid staggering graphically issues and actually have a story worth a damn. I hope this what happens. I really do.
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Played Anthem finally. So... yeah.
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Post by mannyray on Nov 9, 2017 18:12:35 GMT
Are you for real? lol Give me an RPG where you could play as a woman or a gay character (let alone interact with one who isn't a caricature) and I'll concede. Fire Emblem Fates, Fallout 4, Life is Strange: Before the Storm and even Tracer from Overwatch (Not really a rpg). All of these games could have both Female leads and be gay... I was about to bring up Fallout 4. You can have same gender relationships with any of your toon's companions at any time. If memory serves you could in Fallout 2 with some npc's. In the Baldur's Gate games there was no same-gender relationship options, but you could play a female protagonist like in nearly any other rpg that's come out over the last 20 years that gave the player customizable characters. Also, in SWTOR you can have same gender romance with any companions you pick up after your class story crew. If someone wants an alternative sexual lifestyle to be central to a character then yeah maybe you'll be disappointed, but in most action rpg games, the plotline whether intricate or simple makes big morality plays about gender relations or sexual preferences laughably contrived.
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Post by Hanako Ikezawa on Nov 9, 2017 18:14:38 GMT
While I am not trying to diminish Fallout 4 at all on the LGBT+ representation front, to be fair it is not a game where you can play as a gay character for one big reason: the game starts you as someone married to someone of the opposite sex and had a child together. So while you can be sexual orientations that can be attracted to both like bi, pan, ace, demi, etc, you can't actually be fully homosexual.
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Post by abaris on Nov 9, 2017 19:00:43 GMT
I was about to bring up Fallout 4. Diversity is more or less the norm in todays market. Play a woman or a man, play as black, white or any shade in between. But FO4 is asexual rather than diverse when it comes to romances. It's number crunching at it's purest and if you feel so inclined, you can get yourself a mixed gender harem without any jealousy involved.
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Post by Sondergaard on Nov 9, 2017 19:05:23 GMT
I mean MEA is a shooter, so it has to appease that fanbase. It's also an RPG so that it has to appease that part too. Then there's people that expect companion interactions etc.. Entitled shits.
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Post by abaris on Nov 9, 2017 19:13:31 GMT
No, consumers, who have bought a product, expecting it would satisfy them. Here's the problem with the Jack of all Trades approach that Bioware (or EA, who knows?) takes, as opposed to the majority of other developers. You run the risk of failing to satisfy your whole audience instead of alienating only one group. That's why there's less criticism on Obsidian's, Bethesda's or Larian's boards. They mostly stick to their guns and don't go all out in trying to rake in every last casual available. People know what to expect from these studios and their expectations are met for the largest part.
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Played Anthem finally. So... yeah.
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Post by mannyray on Nov 9, 2017 21:00:11 GMT
While I am not trying to diminish Fallout 4 at all on the LGBT+ representation front, to be fair it is not a game where you can play as a gay character for one big reason: the game starts you as someone married to someone of the opposite sex and had a child together. So while you can be sexual orientations that can be attracted to both like bi, pan, ace, demi, etc, you can't actually be fully homosexual. Okay so it doesn't count because characters aren't immediately gay at the outset. people get triggered from seeing a hetero family?
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Post by Deleted on Nov 9, 2017 21:01:52 GMT
While I am not trying to diminish Fallout 4 at all on the LGBT+ representation front, to be fair it is not a game where you can play as a gay character for one big reason: the game starts you as someone married to someone of the opposite sex and had a child together. So while you can be sexual orientations that can be attracted to both like bi, pan, ace, demi, etc, you can't actually be fully homosexual. Okay so it doesn't count because characters aren't immediately gay at the outset. people get triggered from seeing a hetero family? You would be surprised. SJWs and anti-SJWs really do prove horseshoe theory.
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Post by tantumdicverbo on Nov 9, 2017 22:04:33 GMT
Yes.
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Post by SwobyJ on Nov 9, 2017 22:17:36 GMT
While I am not trying to diminish Fallout 4 at all on the LGBT+ representation front, to be fair it is not a game where you can play as a gay character for one big reason: the game starts you as someone married to someone of the opposite sex and had a child together. So while you can be sexual orientations that can be attracted to both like bi, pan, ace, demi, etc, you can't actually be fully homosexual. Okay so it doesn't count because characters aren't immediately gay at the outset. people get triggered from seeing a hetero family? Considering some of their experiences? Of course. I know a gay man who was nearly killed by family for not marrying a woman and I can see how experiencing a game where 'you can be gay but lol no not that way, the way you think is good - you still need your wife and kid and super duper happy with them regardless of your orientation and that's the role you were supposed to be before the disaster' can be triggering. You can't? So no. Its more charitable to Bethesda to assume you can't be gay, but bi or straight.
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Post by Sanunes on Nov 9, 2017 22:32:24 GMT
No, consumers, who have bought a product, expecting it would satisfy them. Here's the problem with the Jack of all Trades approach that Bioware (or EA, who knows?) takes, as opposed to the majority of other developers. You run the risk of failing to satisfy your whole audience instead of alienating only one group. That's why there's less criticism on Obsidian's, Bethesda's or Larian's boards. They mostly stick to their guns and don't go all out in trying to rake in every last casual available. People know what to expect from these studios and their expectations are met for the largest part. If people are expecting Anthem to be like Mass Effect then yes, I think they are acting like "entitled shits" for the very reasons you talk here. They would be risking alienating the audience they are aiming for by including a bunch of excess feature to try and appease the people who want BioWare to make a game that is everything. Just like the people that want space combat in Mass Effect, they want BioWare to make the game they want instead of BioWare knowing their limitations and making a good game. In many ways it makes me think that if a person buys a Ford pickup truck and expects the exact same thing when they buy a Ford SUV who is really to blame? You make it sound like Ford should be blamed because they are making a product for a different demographic.
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Post by Deleted on Nov 9, 2017 23:19:33 GMT
While I am not trying to diminish Fallout 4 at all on the LGBT+ representation front, to be fair it is not a game where you can play as a gay character for one big reason: the game starts you as someone married to someone of the opposite sex and had a child together. So while you can be sexual orientations that can be attracted to both like bi, pan, ace, demi, etc, you can't actually be fully homosexual. You have to keep in mind that pre war Fallout is based on 1950's America. There were lots of fully homosexual people back then that were "happily" married, with children.
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Post by sageoflife on Nov 9, 2017 23:52:06 GMT
My question is, say MEA was attacked by this "anti SJW" crowd, what does this say for future Bioware titles? If MEA was so easy to take down, whos to say DA4 (or Anthem) will be immune to these "attacks". Life is Strange and Last of Us had "SJW themes" in them and were attacked, but they both still got high review scores and numerous GOTY awards. So whats MEA's excuse? MEA has no excuse. The anti-SJW or Alt-Right crowd triggered rage against MEA was irrational, conspiratorial stupidity, definately. The real reason why MEA failed and had a bunch of hilarious memes created to mock its inadequacies was because it was a mediocre/average game for a beloved franchise that people were already cautious about after ME3. As a result, there was already a tense, and arguably even toxic, atmosphere around MEA that exploded once it was revealed that the game was a glitchy mess at launch with a story so bad it inspired hour long critiques. Anthem and DA4 will avoid this Internet backdraft if they both manage to avoid staggering graphically issues and actually have a story worth a damn. I hope this what happens. I really do. You mean like the hour-long critics about how "SJWs" ruined the game?
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Post by ComedicSociopathy on Nov 10, 2017 0:09:36 GMT
MEA has no excuse. The anti-SJW or Alt-Right crowd triggered rage against MEA was irrational, conspiratorial stupidity, definately. The real reason why MEA failed and had a bunch of hilarious memes created to mock its inadequacies was because it was a mediocre/average game for a beloved franchise that people were already cautious about after ME3. As a result, there was already a tense, and arguably even toxic, atmosphere around MEA that exploded once it was revealed that the game was a glitchy mess at launch with a story so bad it inspired hour long critiques. Anthem and DA4 will avoid this Internet backdraft if they both manage to avoid staggering graphically issues and actually have a story worth a damn. I hope this what happens. I really do. You mean like the hour-long critics about how "SJWs" ruined the game? There are actually critiques that don't resort to that.
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Post by sageoflife on Nov 10, 2017 0:11:28 GMT
You mean like the hour-long critics about how "SJWs" ruined the game? There are actually critiques that don't resort to that. Considering I've seen complaints like Alec not just alternating his helmet back and forth when the air nearly killed Ryder even with the helmet, that doesn't impress me.
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Post by Hanako Ikezawa on Nov 10, 2017 0:16:35 GMT
While I am not trying to diminish Fallout 4 at all on the LGBT+ representation front, to be fair it is not a game where you can play as a gay character for one big reason: the game starts you as someone married to someone of the opposite sex and had a child together. So while you can be sexual orientations that can be attracted to both like bi, pan, ace, demi, etc, you can't actually be fully homosexual. You have to keep in mind that pre war Fallout is based on 1950's America. There were lots of fully homosexual people back then that were "happily" married, with children. While yes a lot of stuff is taken from the 50s, the Fallout universe is more progressive than our own. To give an example in Fallout 4 your pre-War next door neighbors were an interracial lesbian couple.
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Post by colfoley on Nov 10, 2017 3:47:46 GMT
You have to keep in mind that pre war Fallout is based on 1950's America. There were lots of fully homosexual people back then that were "happily" married, with children. While yes a lot of stuff is taken from the 50s, the Fallout universe is more progressive than our own. To give an example in Fallout 4 your pre-War next door neighbors were an interracial lesbian couple. whoa really?
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Post by smilesja on Nov 10, 2017 3:48:46 GMT
While yes a lot of stuff is taken from the 50s, the Fallout universe is more progressive than our own. To give an example in Fallout 4 your pre-War next door neighbors were an interracial lesbian couple. whoa really? Yes.
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Post by stealthfox94 on Nov 10, 2017 4:39:42 GMT
lol no.
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Post by Kappa Neko on Nov 10, 2017 11:04:22 GMT
FO4 is an excellent example of a developer alienating their core fan base. It's ALSO a financial success as far as I know. So sadly the diehard fans don't really matter all that much it seems.
I believe many people agree that FO4 is a good game but not a good Fallout game.
Anthem MIGHT be received that way, a good game but not a good Bioware game because it's not an RPG. And it might actually be financially very successful.
I wonder what people would hate more: A game that alienates them but is still very successful and enjoyed by a new playerbase... Or a game that actually flops because it's just shit proving Bioware sucks now?
There is so much resentment for Bethesda out there for what they did with FO4. And Creation Club didn't help restore confidence. It's not unlike some of the vitriol here.
Both FO4 and MEA seem to have alienated many fans of these two franchises.
Ironically both games have a very set protagonist in common who's frustrating or near impossible to role play outside the very narrow framework provided. And the fans of both developers expected more in that respect. Both games have good shooter mechanics but are lacking in the departments they used to excel in.
It's quite baffling why Bethesda would go for such a set heterosexual background and dialogue "choices" that are three flavors of yes. It wasn't until the Nuka World DLC that the Sole Survivor could actually be really evil. My theory is that Bethesda actually tried to respond to the endless criticism of their emotionally dead narrative presentation. So they wanted to Bioware-fy FO and by this killed what was the big draw of their role playing sandboxes. The only role-playing you can really do in your head (!) are the settlements (with mods, that CC keeps breaking...).
However, unlike MEA FO4 sold really well. And continues to sell (correct me if I'm wrong). Because even if FO4 pisses all over the role playing legacy of previous games it seems to have achieved the goal of attracting a larger shooter crowd with those much improved combat mechanics. Plus the map design and art style is still excellent.
I assume from a business perspective FO4 was a winning strategy. Disgruntled "snowflake" fans do not matter as long as the changes made appeal to a larger audience. Which might be what Anthem is all about. MEA sadly appealed to few people.
I realize I should have put this in a different thread... sorry!
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Post by abaris on Nov 10, 2017 15:24:08 GMT
FO4 is an excellent example of a developer alienating their core fan base. It's ALSO a financial success as far as I know. So sadly the diehard fans don't really matter all that much it seems. I guess you have to be a dyed in the wool fan to get all worked up over FO4. FO4 delivered what I and many others expected it to deliver. A large open world to explore, a lackluster story, less than convincing companions and romances and a huge modding community saving the day. There was a bit of outrage over the new Fallout, but it died down rather fast. You hardly find anything negative on the boards by now. Things may look different with console players, since they are forced to swallow what's thrown at them in terms of mods, even paid mods nowadays. But the PC community wasn't full of outrage, since, as I said. It had all the weaknesses and strengths of any Bethesda game so far. They don't really innovate or change that much. Which might be their USP and why the games are usually a huge success.
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Post by Kappa Neko on Nov 10, 2017 17:26:02 GMT
FO4 is an excellent example of a developer alienating their core fan base. It's ALSO a financial success as far as I know. So sadly the diehard fans don't really matter all that much it seems. I guess you have to be a dyed in the wool fan to get all worked up over FO4. FO4 delivered what I and many others expected it to deliver. A large open world to explore, a lackluster story, less than convincing companions and romances and a huge modding community saving the day. There was a bit of outrage over the new Fallout, but it died down rather fast. You hardly find anything negative on the boards by now. Things may look different with console players, since they are forced to swallow what's thrown at them in terms of mods, even paid mods nowadays. But the PC community wasn't full of outrage, since, as I said. It had all the weaknesses and strengths of any Bethesda game so far. They don't really innovate or change that much. Which might be their USP and why the games are usually a huge success. Hmmm most of the discussions I read online were about how FO4 is one of the greatest disappointments to many people. Mostly NV fans of course. Not saying a majority. But random browsing of the game's reception resulted in a lot or negative comments by RPG fans who look for very specific things. Hence my comparison. I love FO4 for what it is. The settlement feature is amazing. It's not NV however. But then again I wasn't expecting that. I never played a FO game by Bethesda before so I can't actually compare. Only played Skyrim and loved it. I however agree with all the criticism about the lack of role playing freedom and the utter lack of variation in solving conflicts (kill everyone 99% of the time). The former is definitely a huge very uncharacteristic drawback that very much goes against what Bethesda used to offer before: A pretty blank slate. Otherwise, yes, it's the same working formula. I do see a lot of similarities between the protagonist of FO4 and MEA and why people have issues with both. Bethesda took a gamble with a voiced protagonist with a family that I'm not sure paid off. I do think the extra money required for all the voice acting could have been put to better use. That said I personally appreciate this change for the most part. I guess my comparison is confusing. Nevermind!
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Post by abaris on Nov 10, 2017 17:36:16 GMT
Bethesda took a gamble with a voiced protagonist with a family that I'm not sure paid off. It didn't pay off because it was a shitty move. I didn't follow the prerelease hype, so I fully expected to play the offspring and not the parent. That would have worked much better than a parent being forced on a fools errant. By all rights, they should do everything to get their baby back. But that's impossible because of game mechanics. So it's a shitty premisse. But, as I said, it bothered me once. Later on an after having finished the story once, I don't care anymore. I also have to say that I never was particularly involved with any Bethesda story. The Lone Wanderer (done by Obsidian and not Bethesda) has worked best, but every other game either had the nameless prisoner or some family story, such as FO3. In terms of roleplaying, there has always been the matter of what you make of it. You can let yourself be railroaded into what little story Bethesda offered, or you could create your own adventure by exploring and going your own way without caring much about the main story.
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Post by Superhik on Nov 10, 2017 18:38:08 GMT
Lol, is that Alenko? That picture somehow makes me chuckle and creeps me out at the same time. Anyway, the answer is yes, yes and yes. I suspect being hit with all those romances over the years have led to the current state.
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Post by Lebanese Dude on Nov 11, 2017 18:29:53 GMT
So as Abaris insinuates, it's about expectations. That's exactly what it is.
It doesn't help that RPG players ARE entitled. Even I am. BioWare fans in particular because they expect:
1) excellent main story 2) malleable protagonist 3) a diverse set of companions 4) content devoted to developing those companions 5) even more content to develop the setting 6) meaningful choices that resonate significantly throughout the story 7) great cinematic content to bring that all to life 8) engaging combat with options that allow you roleplay your character 9) AND MORE...
The biggest problem with BioWare games is that when they try to aim for all of these, they can't do it. NOBODY can.
FO4 was successful because it focused on the setting and choices ONLY. There was almost no cinematic content, and combat was just your basic shooter. Companions were basic. TW3 was successful because it had no actual companions, the PC was a preset unique character with no functional customization, and combat was OK but nothing amazing or innovative. They still delivered excellently on all other fronts.
Now you can argue that a successful game like DAO managed to pull it all off. The fact is it DIDN'T. DAO's production was messed up and the game barely broke even. It was RIDDLED with bugs on release, many of them gamebreaking and never fixed. Mods fixed DAO.
One of their most successful games is ME2. Why? Because they did not focus on the main story at all. They did not focus on developing the setting at all. All the focus was ONLY on the companions and them alone. People loved it.
So that's what BioWare needs to return to. They need to return to focusing on the companions only. Sure some people might QQ about the main story being shit, but they can deal. Slap on an epic ending to the main story, and almost nobody will care. Happened to ME2 after all.
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