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Post by majesticjazz on Nov 13, 2017 3:29:55 GMT
You continue with this conspiracy that the internet is to blame for MEA's failure. A lot of MEA's "problems" would not have been as noticeable if it weren't for the memelords of the internet. Actually when I began to play MEA, I had no idea about the animations and memes since I was avoiding all the pre-release stuff in order to avoid spoilers. So I came in with a clean slate and was not influenced by "memelords" and yet it was VERY noticeable to me just how....poor the animations were. Glitches are fine cause all games have them at launch to include TW3,but my concern was the animations. I came in with a clean slate and yet I noticed the "mannequine" animations and deadset eyes with lack of any human emotion. I noticed the "noot noot" lips during dialog. I noticed the funny walking animations. I noticed the derp expressions my female Ryder would make that didn't make any sense. Again, I wasn't influenced by memelords or the wraith of the internet, I simply played it with an open mind and yet I still saw them.
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Post by Jeremiah12LGeek on Nov 13, 2017 4:32:20 GMT
Objectively DAI was of much better quality on release, but people were far more harsh on DAI because standards are much higher now. Oh, dear. "My opinion is objective." DA:I had significant technical issues on release (infamously requiring several early hotfixes) and included a multiplayer component that was rendered non-functional by the infamous "key bug" for months. DA:O wasn't perfect, but it didn't suffer from as many technical issues on release as DA:I. Opinions are inherently subjective. Not that I'll ever convince anyone in a forum of that. Of course opinions differ, but objectively speaking, Mass Effect 2 was arguably the most overall successful SP RPG BioWare release Oy vey! O.O You should be using the word "subjectively" every time you use the word "objectively." A lot of MEA's "problems" would not have been as noticeable if it weren't for the memelords of the internet. People noticed the flaws because they were noticeable.
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Post by q5tyhj on Nov 13, 2017 4:42:26 GMT
Objectively DAI was of much better quality on release, but people were far more harsh on DAI because standards are much higher now. Oh, dear. "My opinion is objective." DA:I had significant technical issues on release (infamously requiring several early hotfixes) and included a multiplayer component that was rendered non-functional by the infamous "key bug" for months. DA:O wasn't perfect, but it didn't suffer from as many technical issues on release as DA:I. Opinions are inherently subjective. Not that I'll ever convince anyone in a forum of that. Of course opinions differ, but objectively speaking, Mass Effect 2 was arguably the most overall successful SP RPG BioWare release Oy vey! O.O You should be using the word "subjectively" every time you use the word "objectively." At least the "objectively ME2 was the most successful" one comes close to being an appropriate use of the term (assuming "success" means sales, since sales figures are objective).. But obviously, "objectively DAI was of much better quality" is like saying "objectively Pepsi is of much better quality than Coke" or "objectively chocolate is much better than vanilla"- there's nothing remotely objective about it. I can never quite tell if people are genuinely confused about what "objectively/subjectively" means, or if they just think tossing out the word "objectively" will somehow trick people into taking their subjective value-judgment as an objective statement of fact.
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Post by Jeremiah12LGeek on Nov 13, 2017 5:37:59 GMT
At least the "objectively ME2 was the most successful" one comes close to being an appropriate use of the term (assuming "success" means sales, since sales figures are objective). It's technically a subjective assessment because one would have to reject too many objective facts (digital sales, profits, DLC sales and profits, ME 3 MP microtransaction revenue, ME 3's steam concurrent player data, longevity of ME 3 online play) to state it. Not that I mind someone saying "I like ME 2 the best." There are some pretty good reasons for that opinion (even if I don't agree with it.)
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Post by Dabrikishaw on Nov 13, 2017 5:38:09 GMT
There are people who do hate Bioware for being Bioware, but the types I run into tend to be of the anti-sjw mindset. That being said, I can acknowledge that some anti-Bioware people are also perfectly reasonable ex-fans who stopped caring about Bioware games at some point or another.
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Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Nov 13, 2017 9:57:32 GMT
There are people who do hate Bioware for being Bioware, but the types I run into tend to be of the anti-sjw mindset. That being said, I can acknowledge that some anti-Bioware people are also perfectly reasonable ex-fans who stopped caring about Bioware games at some point or !another.Then shouldn't they just sit down and be quiet? Why complain about something, you no longer care about? Baffling!
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Post by Deleted on Nov 13, 2017 10:29:04 GMT
Games are games, not Bang simulators for those who may have a slightly differing preference in what they bang. I completely omitted playing the romance section of mass effect one for a long time, and did not lose out on anything. That's the problem. Concentrate on games not who bangs what. It really is simple. Nobody got into a frap sweat over Gear of War or Halo.
While Bioware continues to service SJWs it will continue it's demise. The next game could be the final nail in its coffin.
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Post by Lebanese Dude on Nov 13, 2017 12:59:10 GMT
Objectively DAI was of much better quality on release, but people were far more harsh on DAI because standards are much higher now. Oh, dear. "My opinion is objective." DA:I had significant technical issues on release (infamously requiring several early hotfixes) and included a multiplayer component that was rendered non-functional by the infamous "key bug" for months. DA:O wasn't perfect, but it didn't suffer from as many technical issues on release as DA:I. Jesus Christ were you even around DAO's release? The game was so bad that many unofficial mods are basically required to ensure a smooth experience. CTDs exist to this day. I still crash in Denerim and the Mage Tower. Do I even have to mention the memory leak? It's not as bad on today's machines, but in 2009 ... RIP your PC. The fact that DAI resolved them in hotfixes is not a point against it. That was a quick fix. DAO's patches took much longer to be released. DAI's technical problems were mostly because of drivers and tuning parameters. Most users did not experience issues. EVERYONE experienced DAO's issues beacuse they stemmed from the game itself. And it's not just the bugs. Class balance was out of wack (mages were way too OP), inventory was a mess, a lot of dialogue would not fire (until fixed), and some of the major plot points were bugged for non-human PCs etc... I think this is just another case of a person (you) remembering the patched and modded version of DAO.
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Post by Lebanese Dude on Nov 13, 2017 13:22:55 GMT
At least the "objectively ME2 was the most successful" one comes close to being an appropriate use of the term (assuming "success" means sales, since sales figures are objective).. But obviously, "objectively DAI was of much better quality" is like saying "objectively Pepsi is of much better quality than Coke" or "objectively chocolate is much better than vanilla"- there's nothing remotely objective about it. I can never quite tell if people are genuinely confused about what "objectively/subjectively" means, or if they just think tossing out the word "objectively" will somehow trick people into taking their subjective value-judgment as an objective statement of fact. It's not just sales. It's also critical and user reviews, as well as the general consensus that ME2 was a damn good game. Not to mention that most users cite ME2 as their entry point into the series. Also it's not subjective when discussing the technical state of the game on release. Oh and Pepsi is better than coke tbh
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Scathane
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Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
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Post by Scathane on Nov 13, 2017 13:25:37 GMT
Yes it is, OP...
Edit: On second thought, an Overload character would have made Cryo Splosion Metropolis but - alas - I couldn't find such a clip...
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Post by Lebanese Dude on Nov 13, 2017 13:28:37 GMT
So I guess consumers should thank them for bringing those issues into light. Memelords, keep doing what you are doing. *chuckle* So if someone took your favorite book and made an accurate dissection of all the narrative and technical flaws in its writing, what would that say about your initial impression? Would you regret enjoying the book? Many of these "issues" would be non-issues if they weren't highlighted. They don't diminish the entertainment value you would get from the game because you wouldn't have noticed them. Again, you play these games to be entertained. But feel free to find out more reasons to not play a game I guess. Why should anyone other than BioWare care. It's you who are missing out on a potentially good experience.
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Post by Sondergaard on Nov 13, 2017 14:02:06 GMT
Many of these "issues" would be non-issues if they weren't highlighted. They don't diminish the entertainment value you would get from the game because you wouldn't have noticed them. So if it wasn't for 'memelords' I wouldn't have noticed the vacuous characterization, asari clones and some appalling animations? If you like Andromeda, good luck to you. But don't tell me that I'm so gullible and infantile I needed these glaring errors pointed out to me and if they hadn't been I'd be happily playing it now.
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Post by Andrew Lucas on Nov 13, 2017 14:05:35 GMT
No, they're issues, and very noticeable issues. Dude, I like The Amazing Spider-Man 2, and people have criticized that movie to death in every way possible, I still like it, but it's as flawed as it could get. People raising awareness to stuff that could stop or make you buy a game will never be a bad thing, money is precious, and after playing MEA, I do know it wouldn't matter in my life if this game had released or not, it's forgettable, and the many bugs, broken animations and mediocre side content certainly needed the attention because 1) BioWare had to fix them, it's 2017 and unacceptable, 2) People should know what they're getting themselves into. They have that right, and you should stop being worked out over it. If MEA was praised to death before release, you wouldn't be saying this.
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Post by Lebanese Dude on Nov 13, 2017 14:09:54 GMT
Many of these "issues" would be non-issues if they weren't highlighted. They don't diminish the entertainment value you would get from the game because you wouldn't have noticed them. So if it wasn't for 'memelords' I wouldn't have noticed the vacuous characterization, asari clones and some appalling animations? If you like Andromeda, good luck to you. But don't tell me that I'm so gullible and infantile I needed these glaring errors pointed out to me and if they hadn't been I'd be happily playing it now. ? I didn't say you wouldn't have noticed them. I said you were influenced by them. Negative reinforcement is a thing. These issues became more pronounced because of them. That's all there is to it. This works both ways. People can appreciate something after learning more about it. The issue here is that people are more likely to consider the negative rather than the positive. That's just how humans are wired. Even I was influenced. Every time I experienced something bad, I would think about what others said about it. It got so bad that I stopped playing MEA for a while (I wasn't around hereanymore either) because I could not appreciate the good parts of the game. A few months later I picked it up again (without going to the forums), and I found that I enjoyed the story a lot more.
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Post by Lebanese Dude on Nov 13, 2017 14:12:02 GMT
No, they're issues, and very noticeable issues. Dude, I like The Amazing Spider-Man 2, and people have criticized that movie to death in every way possible, I still like it, but it's as flawed as it could get. Ok all this statement does is reinforce the notion of a subjective assessment, so why would you pin it on BioWare then? Maybe you just didn't like the product. That happens. P.S. I'm not trying to imply anything about MEA.
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Post by abaris on Nov 13, 2017 17:15:33 GMT
Ok all this statement does is reinforce the notion of a subjective assessment, so why would you pin it on BioWare then? Maybe you just didn't like the product. That happens. P.S. I'm not trying to imply anything about MEA. There is no such thing as an objective assessment. Well, yes, if a game is outright broken and constantly crashes, that would be an objective assessment. Thing is, many people's expectations were disappointed by this release. Bioware has shown time and time again, that they can do better where it matters most for Bioware fans. Story, companions, most of all. You won't find any post by me calling MEA a bad game. It wasn't. But for me it was bland. I often used the comparison of the soup where someone forgot to add something as basic as salt. In my opinion, they just tried to hard to capture every kind of audience instead of concentrating on their real strengths.
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Post by Iakus on Nov 13, 2017 19:36:33 GMT
So if it wasn't for 'memelords' I wouldn't have noticed the vacuous characterization, asari clones and some appalling animations? If you like Andromeda, good luck to you. But don't tell me that I'm so gullible and infantile I needed these glaring errors pointed out to me and if they hadn't been I'd be happily playing it now. ? I didn't say you wouldn't have noticed them. I said you were influenced by them. Negative reinforcement is a thing. These issues became more pronounced because of them. That's all there is to it. This works both ways. People can appreciate something after learning more about it. The issue here is that people are more likely to consider the negative rather than the positive. That's just how humans are wired. Even I was influenced. Every time I experienced something bad, I would think about what others said about it. It got so bad that I stopped playing MEA for a while (I wasn't around hereanymore either) because I could not appreciate the good parts of the game. A few months later I picked it up again (without going to the forums), and I found that I enjoyed the story a lot more. But what about five years ago when the reviewers were totally brown-nosing EA and giving ME3 stellar reviews, despite all the player backlash? If the press can negatively reinforce a perspective, then shouldn't it also follow that they can provide positive reinforcement as well? Where was it then?
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Post by abaris on Nov 13, 2017 19:41:11 GMT
But what about five years ago when the reviewers were totally brown-nosing EA and giving ME3 stellar reviews, despite all the player backlash? If the press can negatively reinforce a perspective, then shouldn't it also follow that they can provide positive reinforcement as well? Where was it then? ME3 was a good game. Only the endings were a letdown for a substantial part of the playerbase. Many reviewers didn't ignore the endings debate, but they were right in saying that the rest was good.
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Post by Iakus on Nov 13, 2017 19:48:43 GMT
But what about five years ago when the reviewers were totally brown-nosing EA and giving ME3 stellar reviews, despite all the player backlash? If the press can negatively reinforce a perspective, then shouldn't it also follow that they can provide positive reinforcement as well? Where was it then? ME3 was a good game. Only the endings were a letdown for a substantial part of the playerbase. Many reviewers didn't ignore the endings debate, but they were right in saying that the rest was good. But that assertion did not alter what people thought. In fact, it called their reviews into question
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Sumerian Physics
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3/26/17: Pathfound something
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sumerian Physics on Nov 13, 2017 20:31:43 GMT
Yes. All the people crying about gay sex and dark skinned characters are triggered snowflakes
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Post by ComedicSociopathy on Nov 13, 2017 22:03:08 GMT
Yes. All the people crying about gay sex and dark skinned characters are triggered snowflakes I really don't know why those people play Bioware games. Seems like an exercise in frustration.
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Post by dagless on Nov 13, 2017 22:39:27 GMT
It doesn't help that RPG players ARE entitled. Even I am. BioWare fans in particular because they expect: 1) excellent main story 2) malleable protagonist 3) a diverse set of companions 4) content devoted to developing those companions 5) even more content to develop the setting 6) meaningful choices that resonate significantly throughout the story 7) great cinematic content to bring that all to life 8) engaging combat with options that allow you roleplay your character 9) AND MORE... The biggest problem with BioWare games is that when they try to aim for all of these, they can't do it. NOBODY can. Don't forget what RPG fans in general now expect: 10) A huge open world to explore and find hidden stuff and events in every nook and cranny. 11) A couple of hundred hours of content. 12) Interesting side missions 13) Extensive crafting options 14) End game content (debatable) 15) A realistic world with night and day cycles, dynamic weather, NPCs following a daily routine. And then what gamers in general expect from a AAA game: 16) Ground breaking or at least the most up to date graphics, lighting, textures, etc. 17) Slick performance on mid to high end PC and latest consoles. 18) Every area, dungeon and mission to be unique. 19) A huge variety of enemies, weapons, armour, etc. with different tactics and combat styles. 20) Flawless presentation throughout. 21) Bug free. Etc, etc. It's a hell of a lot to manage. I'm not sure anyone's quite managed to live up to all expectations gamers put on developers. And if there's a major unexpected production road block, then the chances are they're going to fall down in some areas. Personally, I'd sacrifice quite a lot of that for a really tight RPG expeience. The best graphics, the open world, the enormously long playthroughs, the crafting. But what's most disappointing for me is the basic RPG core of games hasn't really evolved much since the 90s. You get your main quest line, with some choices that effect the story, but don't really change how the game plays out. For example in the original mass effect trilogy (I haven't tried multiple play throughs of Andromeda), there's tonnes of choices, but most just determine who lives and who dies. In some cases, it's entire races, but it still doesn't actually change the series of events. Then you get your side quests, which tell you more about the game world and characters and reward you with loot or new abilities. And then there's usually a bunch of fairly junk quests for leveling and completionists. Maybe, you can get a job as a wood cutter, play some cards or other activities as well. Bioware did expand the concept a bit with focus on characters, romance and continuing you choices from one game to another, but it's still basically the same formular. What would be great is if someone really changed the rules for the RPG side. Where choices drastically change how the game plays out. (OK, the Witcher 2 had a second act which was completely different based on one of two choices, but it was basically a one off thing). Some ideas: - Instead of defined main and side quests, you just have quests which somehow feed in the main story. It could be a complicated web of real choice and consequence. - Instead of a "plot" as such, you have a series of events and opportunities to make your own story. - You could pick up an object or learn some knowledge in one quest which affects what you can do in another. - The order you decide to do things becomes important to how the story plays. - Some parts of the game could be locked out depending on your earlier choices. - A particular dungeon or area could have a completely different objective, different enemies and different loot depending on circumstances leading up to it (largely so they don't waste too many resources) - There could be different approaches to achieve the same objective (some games manage this). - Doing a character related quest could screw up your relations with another character. - Bad choices could open new options. Maybe you fail a mission and have to fix it somehow, or a character death could open up a new quest. You can screw up, and want to play on becasue the result is interesting, rather than just relaoding and getting the best result. - Choices aren't just restricted to dialogue options but what you do in actual game play. Did you kill or capture the enemy in actual combat? Failing a puzzle, could result in not just a locked door, but a different (and probably less good) outcome. Not finding that switch or collecting that McGuffin earlier in the level changes the outcome when you reach the end. - If anyone's really feeling brave, they could even make a game where you get right to the end only to discover you've effectively lost, because you screwed up somewhere along the line. That might be a bit much though. I could go on and on. To do that, a developer would have have to say "right, we're for the most intense and RPG experience we can do, and everything else is secondary". They'd probably have to spend a year thrashing out such a convoluted tale and all the interactions before they even start coding anything. And they'd have to sacrifice in other areas. But, as much as I'd love to play such a game, there's a big problem. Most people won't play through multiple times, so much of that effort would be lost on people. They just wouldn't notice. Maybe enough would be happy if they knew that everything they say and do really matters, even if they don't see the other outcomes themselves. I don't know? It would be an enormous risk. But somehow, someone needs to mix up the formula a bit. (That turned into more of an essay that I expected)
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Post by pissedoffplayer on Nov 15, 2017 5:23:39 GMT
Let me explain something to you. I work for my money. I get up early and I earn every penny. Then, I go out and I spend that money on things like food, bills, rent etc. Whats left I spend on video games. These video games cost £50-60. Thats my hard earned money! I dont like being ripped off. THATS WHY I'M ANGRY. I dont own a youtube channel where developers give me games for free because I prefer to earn things not have them handed to me.
Andromeda was a steaming pile of garbage. I dont want to hear any defense about it because there is none. It was awful. Bioware dont care about you, or this product, they just want your money. Thats why I'm angry. You should be angry too.
This isnt about long loading screens or occasional glitches in the game or even ME3. This is about Bioware taking a beloved franchise and running it into the ground. They simply refused to spend the money needed to make it work. Now they want everyone to get behind another destiny clone? Fuck off. If you want to insult people who are sick of spending their hard earned money onpiles of trash by calling them snowflakes I suggest you get a job.
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Post by Deleted on Nov 15, 2017 10:17:04 GMT
Let me explain something to you. I work for my money. I get up early and I earn every penny. Then, I go out and I spend that money on things like food, bills, rent etc. Whats left I spend on video games. These video games cost £50-60. Thats my hard earned money! I dont like being ripped off. THATS WHY I'M ANGRY. I dont own a youtube channel where developers give me games for free because I prefer to earn things not have them handed to me. Andromeda was a steaming pile of garbage. I dont want to hear any defense about it because there is none. It was awful. Bioware dont care about you, or this product, they just want your money. Thats why I'm angry. You should be angry too. This isnt about long loading screens or occasional glitches in the game or even ME3. This is about Bioware taking a beloved franchise and running it into the ground. They simply refused to spend the money needed to make it work. Now they want everyone to get behind another destiny clone? Fuck off. If you want to insult people who are sick of spending their hard earned money onpiles of trash by calling them snowflakes I suggest you get a job. Hear, hear! I have been lurking this site for months and shaking my head in disgust at these fanboiz an fangurlz who constantly bully people who dare have an opinion that isn't omg this game is the bomb!!!!!!!11 Mass Effect Andromeda is only Mass Effect in name and virtually nothing else. The devs clearly didn't know what they were doing prolly sitting with they're thumbs up there asses for years looking for the easiest way to make a buck and omg it shows. Lucky they have a pack of mindless salivating purist fans who will eat it up whether it looks smells an tastes like shit or not!!1 The only triggered snowflakes here are the crybaby purist fans who can't face the truth. That BioWare is dead.
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boxofscreaming
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 943 Likes: 1,658
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1,658
boxofscreaming
943
June 2017
boxofscreaming
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by boxofscreaming on Nov 15, 2017 10:21:25 GMT
I'm amused by people's capacity to take a bad game as a personal insult.
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